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Damien

Jade Harvester Witch Doctor

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9 hours ago, Blainie said:

I'm leaning towards it simply being an oversight, tbh. The only thing that I can think of specifically would be that it is easier to roll CDR on shoulders than it is on the OH, so it's more reliable to obtain the CDR you need.

It definitely is, good job! :)

LPH is far more forgiving. When you are in a tight situation, you will be in a position to simply spam your way out of it with some CC thrown in. With vitality, you can survive bigger hits, but when you are in those tight situations, you either need to run or die. I would imagine you are still playing in the way that you would with LPH. 

Positioning is probably the biggest problem.

I'd take Haunting. Yes, poison will probably push you higher.

Yep.

Thank you very much for the info and reply Blainie!!

I appreciate the great work you guys do so people like me can have a great gaming experience - and do well, with out in depth experimenting of our own (especially if we don't have time to do said experiment). 

I definitely think my positioning is my biggest problem, being relatively new to the Jade DR (playing Pet build but since discovering Jade I will NEVER go back, its so boring lol) - and I do tend to stand in one spot and spam haunt, trying to cast SH to heal and kill enemies rather than re-positioning when taking damage - something to work on. Will go with VIT and move more, haha.

Cool I will just play it by ear for the CDR vs Haunt damage rolling. I think I prefer the haunt damage over CDR but not sure what is better if it's one over the other? 

 You guys rock! 

Edited by Zuidam

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Hey what's up !

Thanks for the build, I really enjoy it. I'm following it really to the bone in my HC Seasonal, but I feel I fall short everytime I meet Perdition as my Guardian boss... I really struggle with him and its not uncommon for him to trigger my SpiritVessel because of my lack of ability to keep mt 10 charges...

Am I missing something in there ?

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Guest MeezyF

Hello, still kinda new with the jade harvester build, but it is def'ly one of my faves. One thing I haven't tried yet as I'm still building up my main damage gems, but can you use the "gem of infectious toxins" with the jade harvester build and use soul harvest to claim 300 seconds of the poison over time effect, since with every hit it deals 2000% wep dmg as poison damage over 10 seconds when the gem is socketed?

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Guest MeezyF

Hello,

Still kinda new to the Jade Harvester build but I am liking it better than the Helltooth build already...one not-so-quick question though.

Can the Jade Harvester 6 piece build utilize the 'gem of infectious toxins' to claim the DoT effects of the 2000% wep dmg as poison over 10 seconds, as the gem says with every hit it deals that damage as poison over 10 seconds (Haunt, Locust Swarm also deal dot effects), and the 6 piece Jade Harvester consumes your DoT effects on enemies...will that work?

I haven't tried it as I'm still leveling my other main gems...but is that possible?

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On 2017-01-11 at 6:23 AM, Guest MeezyF said:

Hello,

Still kinda new to the Jade Harvester build but I am liking it better than the Helltooth build already...one not-so-quick question though.

Can the Jade Harvester 6 piece build utilize the 'gem of infectious toxins' to claim the DoT effects of the 2000% wep dmg as poison over 10 seconds, as the gem says with every hit it deals that damage as poison over 10 seconds (Haunt, Locust Swarm also deal dot effects), and the 6 piece Jade Harvester consumes your DoT effects on enemies...will that work?

I haven't tried it as I'm still leveling my other main gems...but is that possible?

Hey there! 

I'm pretty sure it doesn't work because the Toxin gem is not a Witch Doctor ability so therefor it is technically not "your" DoT. I know that Creeping Death passive does not work so the dmg, even 2000% would still not be increased and therefor lose it's usefulness in a higher GR and being outclassed by the recommended gems.

I personally use Trapped+Stricken+Esotaric because I play on hardcore most of the time!

Edited by Arkpit
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On 1/9/2017 at 0:47 AM, Zuidam said:

Cool I will just play it by ear for the CDR vs Haunt damage rolling. I think I prefer the haunt damage over CDR but not sure what is better if it's one over the other? 

Personally, I'd say go by personal preference. If you are playing and actively find yourself needing that extra CDR, take it and prio it. If not, take the damage. I personally go for CDR.

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On 1/10/2017 at 0:56 AM, SantaClauss said:

Hey what's up !

Thanks for the build, I really enjoy it. I'm following it really to the bone in my HC Seasonal, but I feel I fall short everytime I meet Perdition as my Guardian boss... I really struggle with him and its not uncommon for him to trigger my SpiritVessel because of my lack of ability to keep mt 10 charges...

Am I missing something in there ?

There are times when, honestly, it's just a bad boss for the build. Every build has a weakness, hence why people often have to re-roll rifts and leave early when they know they can't beat it.

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On 1/13/2017 at 7:01 AM, MeezyF said:

So DoT only applies to the toons skills, not gems and weps DoT...that sucks, but I got it. Thanks. 

Yep, as stated above, just confirming that this is the case.

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On 1/12/2017 at 2:42 PM, Arkpit said:

Hey there! 

I'm pretty sure it doesn't work because the Toxin gem is not a Witch Doctor ability so therefor it is technically not "your" DoT. I know that Creeping Death passive does not work so the dmg, even 2000% would still not be increased and therefor lose it's usefulness in a higher GR and being outclassed by the recommended gems.

I personally use Trapped+Stricken+Esotaric because I play on hardcore most of the time!

Thanks for helping out with that :)

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Guest Tryingtobebetter

What about Gem of Efficacious Toxin for more damage? 

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8 hours ago, Guest Tryingtobebetter said:

What about Gem of Efficacious Toxin for more damage? 

It doesn't work with the passives, so it really doesn't bring much extra damage at all when the set bonus pops it.

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Guest Ugh

What about Pandemonium loop, I use this atm and it seem to do really good

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16 hours ago, Guest Ugh said:

What about Pandemonium loop, I use this atm and it seem to do really good

It's okay, but the damage dealt by it is nowhere near the damage you recent from Ring of Emptiness or the Walk set.

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On 2017-01-15 at 10:55 PM, Guest Ugh said:

What about Pandemonium loop, I use this atm and it seem to do really good

Just as an addition to what @Blainie mentioned in the Endless Walk bonus:

It is very easy to be triggerhappy with Jade if you are fairly new to it's rotation but if you do your slow and steady rotation you can get the 100% dmg bonus without any danger to your survivability and by slow I mean:

Walk/run up to the initial target -> Locust -> Spam some haunts while they close in -> Horrify -> spam haunt while they are feared -> Piranado -> Spam haunt again -> If the Endless Walk bonus isn't 100 yet, sit there with a spirit walk (but never harvest while SW is active since you lose the Grave Injustice reset). 

The above approach really helps when you are running as poison dmg since the added dmg bonus rune doesn't get the extra haunt spread!

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8 minutes ago, Arkpit said:

The above approach really helps when you are running as poison dmg since the added dmg bonus rune doesn't get the extra haunt spread!

Thanks for helping to add to the reply Ark :)

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7 hours ago, Arkpit said:

Just as an addition to what @Blainie mentioned in the Endless Walk bonus:

It is very easy to be triggerhappy with Jade if you are fairly new to it's rotation but if you do your slow and steady rotation you can get the 100% dmg bonus without any danger to your survivability and by slow I mean:

Walk/run up to the initial target -> Locust -> Spam some haunts while they close in -> Horrify -> spam haunt while they are feared -> Piranado -> Spam haunt again -> If the Endless Walk bonus isn't 100 yet, sit there with a spirit walk (but never harvest while SW is active since you lose the Grave Injustice reset). 

The above approach really helps when you are running as poison dmg since the added dmg bonus rune doesn't get the extra haunt spread!

Oh wow man I didn't realise Grave Injustice doesn't activate if you are in SW. whoops! Have to make sure I am not casting Soul Harvest while in SW.

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Two (and a half) questions from :)

  1. If I use Haunting girdle and Haunt: Resentful spirits, how that works with single targets (i.e. Guardian)?
    Is first cast with 3 spirits procing 2-set bonus twice? 
    (first spirit marks target as Haunted, and second and third hit each deal 120 seconds of Haunt damage)
    And do all subsequent hits to target that is already haunted trigger 2-set bonus 3 times?
  2. When haunt kills current target, and jumps to next creature (that is already haunted), does it proc 2-set bonus?

Also, bonus question, Haunt can't jump endlessly?
It lasts for it's stated duration (12s) no matter how many jumps it does during that time?

Thank  you in advance, and of course thanks to Deadset for making guide :)

\m/

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17 hours ago, Zuidam said:

Oh wow man I didn't realise Grave Injustice doesn't activate if you are in SW. whoops! Have to make sure I am not casting Soul Harvest while in SW.

Grave Injestice does work while in SW but since the SW CD doesn't start counting before it's over, it won't reset the SW skill but everything else does get the normal GI reset.

It is a huge leap into survivability playing Jade once you start seeing how you can jump from pack to pack really fast by never harvesting while in SW form :)

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17 hours ago, ch1zra said:
  1. If I use Haunting girdle and Haunt: Resentful spirits, how that works with single targets (i.e. Guardian)?
    Is first cast with 3 spirits procing 2-set bonus twice? 
    (first spirit marks target as Haunted, and second and third hit each deal 120 seconds of Haunt damage)
    And do all subsequent hits to target that is already haunted trigger 2-set bonus 3 times?

One cast of Haunt can never affect more than one target regardless of your items otherwise Resentful Spirits would always win over Poison rune that gives the added 20% bonus dmg.

Personally I always use the poison rune since the added 20% is very helpful in GR70+ on bosses if trash clearing isn't an issue.

17 hours ago, ch1zra said:
  1. When haunt kills current target, and jumps to next creature (that is already haunted), does it proc 2-set bonus?

Also, bonus question, Haunt can't jump endlessly?

Haunts secondary effect of jumping to an additional target doesn't count as you casting it and the reason why it will not be affected by the 2-set bonus. (I'm not 100% on this one honestly but it is how it feels like and would make sense in how the general mechanic of the skills works with bonuses)

The bonus though is technically a no since it shouldn't reset the timer after jumping but since you are using Creeping Death it lasts for about 30min (Quetz helm halves the 1h passive length) it's hard to tell when the timer have actually run out or if you harvested it away.

The general count Jade does is that your dots should be refreshed after 3-4 harvests if I remember that part correctly but it's a minor detail in the grand scheme of things playing the build :)

Edited by Arkpit

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Guest Tele
On 1/18/2017 at 11:44 AM, Arkpit said:

One cast of Haunt can never affect more than one target regardless of your items otherwise Resentful Spirits would always win over Poison rune that gives the added 20% bonus dmg.

Do you mean one cast of haunt can never affect one target more than once?

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11 hours ago, Guest Tele said:

Do you mean one cast of haunt can never affect one target more than once?

Correct, sorry if I was unclear!

Even if your Resentful Spirits + Girdle throws out 3 haunts, no matter if there are 1 or 10 monsters, no more than 1 haunt can affect 1 target. So at a boss, the rune Resentful Spirits is technically a dmg loss.

Cold-based Jade is generally better at clearing trash faster but the Poison-based Jade will have an easier time taking down the bosses.

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On 1/19/2017 at 3:05 AM, Arkpit said:

Grave Injestice does work while in SW but since the SW CD doesn't start counting before it's over, it won't reset the SW skill but everything else does get the normal GI reset.

It is a huge leap into survivability playing Jade once you start seeing how you can jump from pack to pack really fast by never harvesting while in SW form :)

Thanks Ark. I worked out that out when I was playing (it does still proc the grave injustice if using SH while in SW) - but I get what you mean -  I want my spirit walk to get the benefit of grave injustice too, so make sure I am not in SW when using SH. Makes sense :) cheers

C

Edited by Zuidam

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On 2/9/2017 at 2:57 AM, Zuidam said:

 Makes sense :) cheers

C

Glad to see that Arkpit was around to help and give answers! If you have any more questions, just ask :)

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On 1/25/2017 at 10:24 AM, Arkpit said:

Correct, sorry if I was unclear!

Thanks for helping to answer (again!) :)

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      Leveling and Fresh 70 Guide
      Top Tier
      Fist of the Heavens Build with Aegis of Valor Set High Tier
      Heaven's Fury Build with Aegis of Valor Set Condemn Build with Akkhan Set Blessed Shield Build with Legacy of Dreams Mid Tier
      Bombardment Build with Legacy of Dreams Set Thorns Build with Invoker Set Blessed Hammer (Hammerdin) Build with Seeker of the Light Set Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets Sweep Attack Build with Roland's Set Low Tier
      Condemn Build with Legacy of Dreams Shield Bash Build with Roland's Set
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Gears of Dreadlands/Marauder Sets Multishot Build with Unhallowed Essence Set Spike Traps Build with Natalya Set Impale Build with Shadow's Mantle Set High Tier
      Cluster Arrow Build with Marauder Set Mid Tier
      Rapid Fire Build with Legacy of Dreams Hungering Arrow Build with Gears of Dreadlands Set Multishot Build with Marauder Set Low Tier
      Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
      Monk:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Inna's Mantra Set Crippling Wave Build with Raiment and Shenlong Sets Wave of Light Build with Legacy of Dreams Wave of Light Build with Sunwuko Set High Tier
      Tempest Rush Build with the Patterns of Justice Set Seven-Sided Strike Build with Uliana's Stratagem Set Mid Tier
      Tempest Rush Build with Sunwuko Set Mystic Ally Build with Inna's Mantra Set Lashing Tail Kick Build with Sunwuko Set Low Tier
      Lashing Tail Kick Build with Legacy of Dreams
      Necromancer:
      Leveling and Fresh 70 Guide
      Top Tier
      Necromancer Support Build With Pestilence Set Army of the Dead Build with Rathma Set Blood Nova Build with Legacy of Dreams Death Nova Build with Trag'Oul High Tier
      Bone Spear Build with the Masquerade Set Corpse Explosion Build with Legacy of Dreams Generator Build with Grace of Inarius Set Mid Tier
      Corpse Explosion Build with Inarius Set Poison Scythe Build with Legacy of Dreams Corpse Lance Build with Pestilence or Trag'Oul Set Corpse Lance Build with Legacy of Dreams Set Low Tier
      Skeletal Mage Singularity "Rat" Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Thorns Skeletons Build with Legacy of Dreams
      Witch Doctor:
      Leveling and Fresh 70 Guide
      High Tier
      Soul Harvest Build with Jade Harvester Set Gargantuan Build with Helltooth Set Carnevil Poison Dart Build with Zunimassa Set Spirit Barrage Build with the Mundunugu's Regalia Set Zombie Bears Build with Helltooth Set Mid Tier
      Carnevil Dagger of Darts Build with Legacy of Dreams Firebats Build with Spirit of Arachyr Set Angry Chicken Build with Spirit of Arachyr Set Corpse Spiders Build with Spirit of Arachyr Set Low Tier
      Spirit Barrage Build with Legacy of Dreams Gargantuan Build with Zunimassa Set
      Wizard:
      Leveling and Fresh 70 Guide
      Top Tier
      Meteor Build with Legacy of Dreams Energy Twister Build with Legacy of Dreams Meteor Build with Tal Rasha Set High Tier
      Mammoth Hydra Build with Legacy of Dreams Explosive Blast Build with Firebird Set Flame Blades Build with Firebird Set Frost Hydra Build with Typhon's Veil Mid Tier
      Frozen Orb Build with DMO Set Archon Build with Vyr and Chantodo Sets Energy Twister Build with DMO Set Frozen Orb Build with Legacy of Dreams Low Tier
      Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set  
      You can get a great overview of the new season with the Season 34 compendium here!
    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Return to Top
      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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