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Comparing these NecroBlight Parses

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First time poster here. I have been unholy since the start of WoD. Been using necrotic plague since it was introduced and came up with my own weak auras before i even started browsing DK forums.

 

This screenshot is a comparison between a friend of mine and I for a normal flamebender kazrah kill. He is ilvl 666 and I and 670 so we are fairly close, yet my damage is about 2.5 million more by the end of the encounter, AND i died near the end.

 

From what i gather, he is prioritizing festering strike to keep necrotic plague up at all costs. I on the other hand will only festering strike when i have frost and blood runes up. In doing so, my physical and shadow scourge strikes combine to make up about 21.3% of my dmg, with necrotic plague being right behind with 21.1% of my total dmg.

 

Are there any suggestions i can give him to help his damage? I want to be helpful when i approach him and not sound arrogant or anything negative.

 

my DPS(a) is 30,761 and his DPS(a) is 24,364

 

w2q7m.jpg

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You came to the right place friend :D

 

With necrotic plague its understandable to want to boost its duration as high as possible so it doesn't fall off. This is inherently not necessary. The first big thing is to take unholy blight as your tier 1 talent. When popping this at the start of the fight you will boost quickly to 15 stacks instead of waiting a minute or so for the stacks to build naturally.

 

From here you only want to use your first set of death runes to extend the duration and as you do, focus on using scourge strike. If your duration of necrotic drops to 15-20 seconds and unholy blight won't come off CD then you should use death runes on festering, but otherwise yes prioritize scourge pre execute phase. 

 

Now this mindset should follow you into the execute (soul reaper) phase. Once the baws is below 45% health you want to prioritize soul reaper casts above all else.  You can see in your own logs soul reaper (with the ticks included) is about 11% of your dps but is below 6 for your friend. The same rules apply. Only use frost and blood runes on festering strike unless necrotic is going to fall off with unholy still on CD.

 

Now, just another thing is, if unholy blight is coming off CD soon and you have death runes, just go ahead and burn them on scourge strike. Let necrotic fall off and then pop unholy to rebuild your stacks. The best way to do this is pop unholy 1 second before necrotic falls off. This lets you keep 100% up time on the diseases.

 

Soooo tl;dr you want to do the minimum to keep up necrotic while focusing on the rest of your rotation. Just focusing on necrotic alone yields subpar dps.

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What I see from the logs:

-Way to many Festering strikes, I'm guessing he is using it w/e available death rune or not instead of only using it on when a frost/blood rune combo is ready or NP is below 10-15 seconds.

-Very low SS, about 50 less then you, Related to using FeS to much 117 vs 80

-at least 20 less DC then you

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Yeah what everyone else said... but the one thing your buddy did that you didn't that would up your dps is blood boil to spread NP every time the wolves spawn.  You didn't do it at all.  Do that and it'll ratchet you up a bit.  ;-)

Edited by Immortal

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Yeah what everyone else said... but the one thing your buddy did that you didn't that would up your dps is blood boil to spread NP every time the wolves spawn.  You didn't do it at all.  Do that and it'll ratchet you up a bit.  ;-)

 

You don't need blood boil to spread necrotic, it happens automatically :D

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You don't need blood boil to spread necrotic, it happens automatically biggrin.png

 

Question for you Demon if you don't mind. If Necrotic spreads automatically to all enemies within 8 yards, but blood boil spreads to 15 yards, is it smarter to blood boil if you feel like adds are out of range of the 8? 

 

As an example, on Beastlord when the adds come out, we often have the boss separated from the adds just a bit so both tanks don't take rend and tear.  Sometimes the positioning puts this outside of 8 yards but within the 15 yards, so its better to blood boil there right? I also think it would help hit more spears, but just want to make sure that using that blood boil rune isn't actually negatively impacting dps. 

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Question for you Demon if you don't mind. If Necrotic spreads automatically to all enemies within 8 yards, but blood boil spreads to 15 yards, is it smarter to blood boil if you feel like adds are out of range of the 8? 

 

As an example, on Beastlord when the adds come out, we often have the boss separated from the adds just a bit so both tanks don't take rend and tear.  Sometimes the positioning puts this outside of 8 yards but within the 15 yards, so its better to blood boil there right? I also think it would help hit more spears, but just want to make sure that using that blood boil rune isn't actually negatively impacting dps. 

 

Its depends on the situation. We must realize in raids often proper mechanic following can be more valuable then just raw nuking boss. For your situation described one or two blood boils isn't going to kill your dps. You have many other options too. You can tranquil grasp one add to the boss and it'll return to the tank bringing diseases. You could gorefiends grasp everyone together to spread diseases and again tanks regain aggro. There is a number of ways to do it biggrin.png

 

One of the big things is don't be so focused on perfect dps you neglect raid mechanics. I was in a group with black rock gear that couldn't down normal brackenspore because they were too focused on dps and padding meters. Trying to maximize your output is great but you also need to be paying attention to the raid itself. There is a huge focus on the board about perfect simmed dps but if you aren't following mechanics you'll be kicked in a heartbeat. 

 

So, tl;dr. If you feel you need to spread diseases further in a situation, go ahead and blood boil biggrin.png However, if you have closely packed adds or trash, you can spend the rune otherwise and have a higher dps output. 

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That bug is no more, already fixed.

On PTR yes, on live, no - so we will have to wait for 6.1 to be released.

Edited by VRDRF

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Can someone please explain what exactly is the BB bug? I read somewhere that when you use BB, Necrotic Plague misses a tick. Does that happen with every BB cast, or just on the first one? 

Also, is this bug happening only on NP or on the normal diseases as well?

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I believe spreading NP in Beastlord and Flamebender fights are two different stories. By default, NP spreads to one more target every time it ticks ( =deals damage).

 

On Flamebender there are only 3 relevant targets at a time at most; boss + 2 dogs, or boss + Aknor. As melee you will probably be standing close to the big dog which happens to be tanked in Flamebender's proximity. The first jump will happen more or less immediatelly. DPS on the small dog is usually not your concern, that one is a job for your ranged team. When the dogs switch, the first jump will again happen immediatelly, because there is only 1 target available.

 

On Beastlord you need to damage multiple short-lived targets at once: the pack and spears. Thanks to the number of targets spreading NP is exponential (in the ideal case), but BB will get the job done instantly. Especially since the spears tend to be spread around the room, you cannot just rely on the natural spreading. I even recommend the BB glyph for this.

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      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Ankoan - Honored.
      Unshackled - Honored.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 2 Ankoan - Revered.
      Unshackled - Revered.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 3 Ankoan - Exalted.
      Unshackled - Exalted.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 4 Ankoan Supply Caches earned through Paragon reputation.
      Unshackled Salvage Crates earned through Paragon reputation.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force Everything we know about Essences in Patch 8.2.
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