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For the True Horde! Learn more about Garrosh in our Hero preview.
Victory or Death! Garrosh, Son of Hellscream has been added to the official website and Blizzard released a Hero spotlight with his abilities. Check out our preview for full talents!
As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.
Skin Variation - Mad Axe Garrosh
Of all the biker gangs marauding the wastelands, none are as feared as the Warsong Outriders. Led by the mutant warlord Garrosh, the roar of their engines is the sound of death on wheels.
Trait - Armor Up
Garrosh gains 1 Armor for every 2% of maximum Health missing,
[Q] GROUNDBREAKER Deal 81 damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh. [W] BLOODTHIRST Deal 156 damage to an enemy and heal for 10% of Garrosh's missing Health. Healing is increased by 100% against Heroes. [E] WRECKING BALL Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.5 seconds. Heroic Abilities
[R1] WARLORD'S CHALLENGE Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds. [R2] DECIMATE Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges. Talents (Source - Credits go to redditor WarHamsterQueek)
1 [Q] Warbreaker Quest: Pull Heroes with Groundbreaker Reward: After pulling 5 Heroes, Groundbreaker deal san additional 150 damage over 3 seconds to Heroes. After pulling 15 Heroes, reduce Groundbreaker’s cooldown by 3 seconds. 1 [E] Unrivaled Strength Increase Wrecking Ball’s throw range by 20% and its damage by 100% 1 [Active] Body Check Activate to deal 111 damage to a target enemy and Slow them by 30% for 3 seconds. Damage is increased by 200% of Armor Up’s current bonus, and the Slow amount is increased by 30% if Armor Up’s bonus is above 25. Level 4
4 [W] In for the Kill Increase Bloodthirst’s damage against non-Heroes by 60% Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost. 4 [Passive] Thirst for Battle Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds. 4 [Active] Indomitable Activate to become Unstoppable for 1.5 seconds. Level 7
7 [Q] Intimidation Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds. 7 [Active] Brute Force Enemies hit by Body Check receive 50% reduced healing for 4 seconds. 7 [Passive] Oppressor Basic Attacks against Heroes reduce the target’s Spell Power by 40% for 2.5 seconds. 7 [Active] Into the Fray Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable. Level 10
10 Warlord’s Challenge Silence nearby Heroes and force them to attack Garrosh 1.5 seconds. 10 Decimate Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges. Level 13
13 [Q] Defensive Measures Pulling a Hero with Groundbreaker grants Garrosh a 350 Shield for 6 seconds. 13 [W] Bloodcraze When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh’s maximum Health over 3 seconds. 13 [Trait - D] Double Up Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds. Level 16
16 [Q] Rough Landing Heroes pulled by Groundbreaker are Slowed by 50% for 3 seconds. 16 [Q] Mortal Combo If Wrecking Ball is used on a Hero within 2 seconds of pulling them with Groundbreaker, Wrecking Ball’s cooldown is reduced by 10 seconds. 16 [E] Earthshaker Wrecking Ball Stuns enemies near the impact area for 0.75 seconds. Level 20
20 [R1] Death Wish Increase the duration of Warlord’s Challenge by 0.5 seconds. If an enemy Hero is killed while affected by Warlord’s challenge, its cooldown is reduced by 45 seconds. 20 [R2] Deadly Calm Heroes hit by Decimate deal 20% less damage for 3 seconds. 20 [E] Titanic Might Wrecking Ball now throws the 2 closest enemies. 20 [Active] Inner Rage Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up’s bonus is at or above 25. Hero Spotlight
Garrosh will be playable on PTR starting July 31.
Blizzard just released a balance update with plenty of Hero changes and bug fixes.
Health reduced from 1600 to 1550 Health Regen reduced from 3.3 to 3.2 Abilities
Shuriken (Q) Mana cost increased from 15 to 20 Dragonblade (R) Cooldown increased from 80 to 100 seconds Mana cost increased from 50 to 75 Talents
Level 7 Dodge (Passive) Charges reduced from 3 to 1 Cooldown reduced from 12 to 8 seconds Greymane
Cursed Bullet (R) Damage reduced from 40 to 35% of enemy Heroes’ current Health Tychus
Level 4 Fully Loaded (Q) Cooldown reduction increased from 33% (4 seconds) to ~41% (5 seconds) Specialist
Raise Skeleton (Trait) Health reduced from 300 to 270 Cursed Strikes (W) Cooldown increased from 15 to 16 seconds Talents
Level 1 Backlash (Trait) Damage reduced from 15 to 12% of enemy Heroes’ maximum Health Level 4 Grim Scythe (W) Cooldown reduction per attack increased from .5 to .75 seconds Maximum cooldown reduction increased from 10 to 12 seconds Support
Healing Pathogen (Q) Mana cost increased from 30 to 40 Flailing Swipe (R) Pushback distance increased by 50% Talents
Level 1 Spine Launcher (Passive) Slow duration increased from 1 to 1.5 seconds (now matches his attack speed) Fetid Touch (W) Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30 Growing Infestation (E) Added functionality: Now increases the Cooldown of Lurking Arm by 4 seconds Level 4 One Good Spread… (Q) Spreading requirement reduced from 4 to 3 Heroes Mana refund increased from 30 to 40 Vigorous Reuptake (D) Healing bonus reduced from 50 to 40% Level 16 Pox Populi (D) Adjusted functionality: Detonating Bio-Kill Switch no longer refreshes heal duration, but instead extends it by 3 seconds Level 20 Controlled Chaos (R) Cooldown between casts reduced from 3 to 1 second Cooldown for each charge reduced from 40 to 30 seconds Push Comes to Shove (R) Duration requirement reduced from 1.5 to 1.25 seconds Uther
Holy Light (Q) Healing reduced from 380 to 360 Self-healing reduced from 190 to 180 Holy Radiance (W) Mana cost increased from 60 to 70 Warriors
Fortifying Brew (Trait) Brew per second reduced from 40 to 30 Chen will now instantly gain 25 Brew upon activation Talents
Level 1 Elusive Brawler (Active) Cooldown increased from 20 to 25 seconds Cooldown reduction from Basic Attacks reduced from 3 to 2 seconds Muradin
Health increased from 2633 to 2765 Health regen increased from 5.5 to 5.8 Rexxar
Level 1 Flare (Active) Cooldown reduced from 25 to 20 seconds Stitches
Vile Gas (Trait) Damage reduced from 18 to 17 Talents
Level 1 Heavy Slam (W) Bonus damage reduced from 50 to 40% Bug Fixes
Heroes, Abilities, and Talents
Diablo: Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her. Malfurion: The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions. Malfurion: Casting Astral Communion now properly consumes 100 Mana. Nazeebo: Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion. Stukov: Fixed a typo in the tooltip for Fetid Touch. Stukov: Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm. Stukov: Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm. Stukov: Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode. Tyrande: After learning Huntress’ Fury, Basic Attacks against targets with Hunter’s Mark will now correctly splash to nearby enemy Mercenaries. Tyrande: Fixed an issue causing Sentinel to benefit from increased width prior to learning the Ranger Talent.
Stukov's price has been reduced to 10,000 Gold (down from 15,000). If you've been saving gold for the latest StarCraft support, now's a good time to get him.
For more information and various ways of how you can build him up, visit our Stukov Build Guide. The next Hero to be added to the game is none other than Garrosh Hellscream. He will be available for gameplay at ChinaJoy on July 27 following a PTR release on July 31.
Senior Game Designer on Heroes of the Storm said Samuro's talents have a lot of issues right now and his AA build is outperforming other builds. A talent overhaul is coming, but not in the immediate future.
Aiming for the patch after Garrosh? We'll see.
Current Issues & Skill Ceiling
AA build outperforms other builds and the multiplicative synergy makes builds inflexible. Samuro currently has a variety of bugs and control issues related to Images that they hope to iron out. Samuro's "E" build is weak, but talent structure needs to change before they're able to buff it. Taking the more difficult talents should be at least a few % more effective than someone taking the AA talents. Blizzard doesn't want there to be a single optimal build in high-level play, but Samuro's an exception. Illusion Master gives him a high skill-ceiling that most players will never realistically reach and the team thinks his talent design isn't doing enough to reward players who strive to reach that ceiling. Other examples of high ceiling-rewarding for plays like Samuro's Illusion Master are Wizened Duelist on Greymane Snipe Master on Nova Locked and Loaded on Tracer Convection on Kael'thas Master's Touch on Medivh The spell feels too mandatory for Medivh and it's something they should improve. The general intent is that there can sometimes be talents that are risky to take and hard touse to their full potential, but players who rise to the challenge and succeed should be rewarded for doing so. On average, the hero's overall power should remain stable. "E" Build
His "E" build was meant to be Samuro's slippery build and when evaluating talent power, they're taking mobility into account. The build relies heavily on talents that are highly beneficial to his other builds, which prevents them from being easily buffed, which is why talents need to be re-structured to keep everything that's cool about the build now, while tuning the "E" build up to be a more competitive choice. Another thing is that the "E" build was viable when Samuro came out, but its core talents played a big role in inflating his other builds' win rates, so they (and Wind Walk itself) got nerfed. Stealth Hero Changes
Blizzard's "planning" to change Stealth heroes and a shift toward utility is a potential direction, nothing's set in stone though. (Source)
Are you ready to answer the call of the True Horde? Garrosh will be debuting on July 27 at ChinaJoy!
In addition to his debut, he will be hitting PTR (Public Test Realms) on July 31 and go live a week later as with every Hero. We're still waiting for an in-development video! Credits go to MVP Proenix00 for the tweet and redditor traxium11 for providing a translation! In the meantime, you can check out the following Garrosh Hellscream tribute!