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The Climate Phenomena Nexus Anomaly has proven to be disruptive to the normal flow of the game and caused FPS drops, so Blizzard removed it from the game.
The current plan is to have one more Nexus Anomaly in 2020 and going forward, anomalies won't be pursued at a set cadence.
Hello fellow Heroes!
After reading through your feedback and deliberating amongst ourselves, we have decided to remove the Climate Phenomena anomaly from the Nexus. While this was not an easy decision to make, we feel it is the right thing to do for the game. We also wanted to take this time to more clearly define the purpose of our Nexus Anomalies, and our plans for them going forward.
Nexus Anomalies were intended to serve two functions:
We wanted to distribute our annual gameplay updates throughout the year, giving us the freedom to try exploratory changes that we weren’t committed to if they ended up not working out. Previously, we introduced all our gameplay updates each year around BlizzCon. These updates were usually fairly impactful, and many players had trouble adjusting to the large amount of sudden change. We wanted Heroes to have an exciting, fun change for players to look forward to every season. As far as what exactly each Anomaly would entail, we did not have too many set rules, largely to ensure that we had the creative freedom to try bold ideas. So far, we believe our Anomalies have largely been successful, particularly after we had some time to iterate on them.
With Climate Phenomena, we wanted to play with two ideas. The first was introducing a new Hero to the Nexus with an accompanying theme, and the second was the prospect of changing game states throughout a match, with a minor impact on gameplay. Unfortunately, we’ve found that these changes were too disruptive to the normal flow of the game, and they didn’t add enough fun factor to account for how much they impacted the player experience. Some players also reported frame-per-second (FPS) issues due to the Anomaly, which we found to be unacceptable.
Moving forward, we intend to finish the year with one more Anomaly, released alongside the final season of 2020. After that, we have decided that we will not be pursuing Anomalies at a set cadence like we did this year. We still plan on regular gameplay updates, and will continue to experiment with ways to make Heroes a better game, so you can count on that still happening. In the future, we want to take a bit more time and release updates only when we feel they are in a more polished state, and we want to give the members of the Development Team the freedom to explore certain longstanding issues that we think are important to the community. For example, we’re considering large updates to maps that we feel could use some design improvements.
As always, thank you for taking the time to read through our thoughts, and for the years playing this game, which we love so much, alongside us. We’ll see you… in the Nexus!
The Heroes team will be hosting their next AMA and answer your questions on Thursday, July 16. Feel free to submit your questions here in the meantime. We will be back with a recap as usual.
We’re going to host our next AMA on Thursday, July 16, 2020, PDT.
The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PDT (7:00 p.m. CET) until 12:00 p.m. PDT (9:00 p.m. CET).
Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brett Crawford (/u/Blizz_Daybringer) David P Warner (/u/Blizz_DWarner) Dorothy Sheng (/u/BlizzDorothy) Joshua Kofalt – (/u/BlizzKofalt) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Sergey Morozov (/u/Blizz_SMorozov) Taylor Hankins (/u/Blizz_Hankins) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
You can start posting your questions right now, and we'll see you on Thursday!
Our thirtieth Heroes of the Storm Meta Tier list for June 2020 is here!
The latest meta tier list for June 2020 is here!
Welcome to another Icy Veins's Meta Tier List for the June 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
A new format, soon™
First off: sorry for taking so long to update the list. We're in the final stage of a complete (and overdue) redesign of our tier lists. While I can't say for sure when we'll be showcasing it, it'll make both the updating process and your browsing experience that much better. In the meantime, I've restricted the class system to the system used in-game so as to reduce confusion. Stay tuned!
Current ranked mode map rotation
A Call For Help!. For more information about this Anomaly, simply refer to our Anomaly guide.
S-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support E.T.C. Cassia Johanna Mephisto
High-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Blaze Sonya Falstad Ragnaros Deckard Abathur Garrosh Xul Fenix Samuro Lùcio Mal'Ganis Yrel Greymane Thrall Rehgar Jaina Stukov Kael'thas Whitemane Raynor Sylvanas Tassadar Tracer
Mid-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Arthas Artanis Azmodan Alarak Alexstrasza Zarya Anub'arak Chen Chromie Gazlowe Ana Diablo Deathwing Hanzo Kerrigan Anduin Muradin Dehaka Kel'Thuzad Maiev Auriel Varian (Taunt) Leoric Li-Ming Qhira Brightwing Malthael Lunara Zeratul Lt. Morales Varian (Blades) Nazeebo Malfurion Varian (Smash) Orphea Tyrande Sgt. Hammer Uther Tychus Valla Zagara Zul'jin
Low-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Cho D.Va Gall Illidan Kharazim Medivh Stitches Rexxar Genji Murky TLV Tyrael Nova The Butcher Probius Valeera
Here is the official preview of Nexomania II. The event has gone live with the latest patch and will run until September 7.
The event revolves around three new Hero skins: Mal'gaucho Mal'Ganis, Gata de Batalla Li Li, and El Bandido Imperius. A new MC Tombstone Announcer has also been added together with a duck mount on steroids, and a rat mount.
All chests obtained during Nexomania II have a high chance to contain event-themed loot (expect for Hero-specific chests).
El Jefe Garrosh, El Chamuco Diablo, La Parca Lunara, and La Pantera Sonya (skins from last year's event) received new tints.
When a swaggering wrestler in a tight pink singlet grabs a hot dog out of your hand en route to deliver a folding chair to the face of an unsuspecting sucker down in the ring—That’s Nexxxx-oooo-mania!
For our latest wrestling-themed event, we’re taking Heroes of the Storm to the Intermultiversal Nexoweight Championship, where there are no rules and no mercy, just nonstop bicep-busting carnage. Gird your girdles for new Skins, Mounts, the bellowing Announcer MC Tombstone, special Quests, and more. All Loot Chests you obtain during Nexomania II have a higher chance to contain event-themed loot (except for Hero-specific chests). The action starts this week and won’t let up until our next major update!
NEW SKINS: MEET YOUR CONTENDERS
We have three new contenders entering the Intermultiversal Nexoweight Championship! These masters of mayhem have trained for years and their skills in the ring are only matched by the style they bring.
Mal’gaucho Mal’ganis is the favorite to win this competition. The Swingin’ Scourge of Stratholme tore a bloody path through his side of the bracket, burying opponents beneath a deluge of demonic blows.
Gata de Batalla Li Li
On the other side of the bracket, a mysterious upstart known only as La Gata de Batalla has emerged as a worthy challenger, defeating foes many times her size en route to the championship match.
El Bandido Imperius
And then there’s El Bandido Imperius, an outlaw who refuses to play by the rules. He might just make an unscheduled appearance in that final bout. . . .
NEW ANNOUNCER: MC TOMBSTONE
The arena is packed, and the Singularity-infused bellows of MC Tombstone himself reverberate through the loudspeaker. The final battle is about to begin. Whose side are you on? NEW: A CHAMPION’S QUEST
The next time you launch Heroes of the Storm, you’ll be invited to choose a contender in the Intermultiversal Nexoweight Championship. Complete the corresponding Questline to unlock a barrage of themed rewards, but remember—you can only choose sides once!
NEW MOUNTS, BUNDLES, TINTS, AND MORE!
Ratón de Batalla
La Gata de Batalla rides into the fray astride a massive, fearsome rodent with just the cutest widdle whiskers.
Pumped Up Pato
What do you say when an inflatable training dummy comes to life and threatens to knock out your friend? "Duck!"
Bold New Tints
Check out new Tints for Skins from the first Nexomania, including fresh looks for El Jefe Garrosh, El Chamuco Diablo, La Parca Lunara, and La Pantera Sonya!
While the fists, knees, and elbows are flying, we’re adding Nexomania II Bundles so you can pick up everything you want at a discounted price, alongside new Sprays, Emojis, and Portraits!
AAARRREE YOUUUU READDYYY?
The action starts this week and will continue in pulse-pounding fashion until our next major update. Get in there and fling some swings!
Game Designer David Warner breaks down what went into bringing Mei into the Nexus.
The devs knew that a direct translation of Mei's kit from Overwatch would not work for Heroes of the Storm, because being able to attack while moving is a big advantage. Pair that with CC effects and you would have the most frustrating Hero of all time. As a result, they decided to port her over as a Tank/Bruiser despite her damage-oriented role in Overwatch. They had to carry over Blizzard (W) to Heroes, because the ability was so iconic in Overwatch. Mei went live earlier today. Check out the official patch notes for more details.
“Our world is worth fighting for.” – Dr. Mei-Ling Zhou
Despite her sunny demeanor, Dr. Mei-Ling Zhou has always had a knack for manipulating the colder elements to aid in her fight against the enemies of Overwatch. Now, utilizing the latest in temperature-dropping technologies, Mei has stepped out of the lab and into the Nexus to give her opponents a thorough thermal thrashing.
Thanks to the disruptive, protective, and surprisingly restorative properties of Mei’s icy engineering, this bone-chilling bruiser can get in the opponent’s face with her Endothermic Blaster, disrupt and devastate teamfights, then slide out of the skirmish unscathed.
(D) - CRYO-FREEZE
Encase yourself in ice for 3 seconds, gaining a rapidly decaying Shield that absorbs damage. While active, this Shield grants Unstoppable and restores up to 35% maximum Health.
(Q) - SNOW BLIND
Throw a snowball that hits all enemies in an area. Enemies hit take damage, are Slowed by 35%, and are Blinded for 1.5 seconds.
(W) - BLIZZARD
Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take damage every 0.25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take additional damage and are stunned for 1.25 seconds.
(E) - ICING
Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds.
(R) - AVALANCHE After 0.5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing damage and stunning them for 0.5 seconds per Hero consumed.
(R) - ICE WALL After a 0.75 second delay, create an impassable wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75%, decaying over 3 seconds.
Join Game Designer David Warner as he briefly breaks down what went into bringing one of Overwatch’s most polarizing agents into the Nexus:
Defining Mei’s playstyle:
Translating Mei from Overwatch to Heroes of the Storm:
Friends and Foes:
Works Well With:
Mei’s ability to slow and disable enemies from long range makes it easier for fragile high-damage mages, such as Tassadar and Kael’thas, to land their big abilities. Additionally, Mei’s disruption effects can keep her fragile backline safe from would-be divers. Disabling Heroes
Anyone with area crowd control effects, such as Malfurion, Imperius, or Junkrat, can easily combo their disables with Mei’s Blizzard and Icing, potentially shutting down whole teams for long periods of time. Jimmy
Our favorite Renegade Commander, Jimmy Raynor, loves having Mei around for near constant uptime on his Ace in the Hole talent. Struggles Against:
Outside of Cryo-Freeze, Mei lacks any way to avoid disabling effects, so she is susceptible to being locked down and interrupted by other tank and bruiser Heroes like Muradin or Diablo. Solo Engagements
Because of her low damage output, Heroes with smaller health pools don’t have to avoid confronting Mei as they might for some other tanks. Mei is highly dependent on her allies for dishing out damage and serving up killing blows. Sustained Damage
Mei lacks sustained healing and damage reduction, so damage dealers can soften her up between teamfights with consistent poke damage. Mei is taking the Nexus by storm (blizzard, of course) with today’s patch. We can’t wait to see what you do with this crystalizing climatologist!