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Heroes of the Storm Illidan

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Guest Shayde

I tend to solo queue in quick match more than anything else and therefore taking a gamble with healers, is it absolutely crucial that I have one or can I make a compromise somehow? 

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Guest Bekurt

There are some errors in the guide:

- In the level 4 talent row, Friend or Foe is marked as Recommended and Unbound as Not Recommended, while in the explanation Friend or Foe is marked as Not Recommended and Unbound as Situational

- Same in the level 13 talent tier, Elusive Strike and Sixth Sense have their mark swapped between graphics and description

- in the level 16 talent row, Blades of Azzinoth is marked as Recommended and Fiery Brand as Situational, while in the explanation Blades of Azzinoth is marked as Situational and Unbound as Not Recommended

- In the level 20 talent row, the description of Nexus Blades is outdated, since there's a reference to the sinergy with Metamorphosis'    attack speed bonus, which is no longer there

Great guides, I always come here when I need some advice, keep up the good work!

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On 7/5/2016 at 9:38 AM, Guest Bekurt said:

There are some errors in the guide:

- In the level 4 talent row, Friend or Foe is marked as Recommended and Unbound as Not Recommended, while in the explanation Friend or Foe is marked as Not Recommended and Unbound as Situational

- Same in the level 13 talent tier, Elusive Strike and Sixth Sense have their mark swapped between graphics and description

- in the level 16 talent row, Blades of Azzinoth is marked as Recommended and Fiery Brand as Situational, while in the explanation Blades of Azzinoth is marked as Situational and Unbound as Not Recommended

- In the level 20 talent row, the description of Nexus Blades is outdated, since there's a reference to the sinergy with Metamorphosis'    attack speed bonus, which is no longer there

Great guides, I always come here when I need some advice, keep up the good work!

Hi, 

thanks for the comment. The guide was recently transferred from Srey to myself, and to say that I'm a solid Illidan player would be a gruesome lie. I'm still debating on how to best handle the rework of the guide as well as the fixes you've suggested.

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Guest TVTalicious

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive. In your tips you suggest to only use Dive to avoid attacks and keep it available for when you need it, yet in your talent build you pick talents that insist you use dive as much as possible. Such as the extra healing from abilities, the block charges after dive, and the extra damage from same target dives. Which in practice can be hard to do since the whole idea of Illidan is to dance around the battlefield from target to target to avoid damage. Thus you rarely ever double dive a hero unless you are chasing a hero down, which I classify as "situational". Which then means you will receive less extra healing from abilities, and receive less block charges from the lower amount of dives you use, effectively making all 3 talent choices very niche. I much prefer to take the extra healing from basic attacks after Sweeping Strike, and blades of azzanoth or maybe fiery brand, even though it is a bit niche in the fact that I change targets so often. Both of those talents will further the healing from my basic attacks, which is something you plan to do always to lower your cooldowns, regardless of who you are targeting or how long. If you are not auto attacking enough to think you won't benefit from the healing then you need to rethink playing Illidan.

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On 9/30/2016 at 3:14 PM, Guest TVTalicious said:

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive.

Tagging @Oxygen to help, since I don't know much about Illidan!

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On 30/09/2016 at 10:14 AM, Guest TVTalicious said:

Although I agree with most everything in this guide, I find your tips and talent build a bit counter-intuitive. In your tips you suggest to only use Dive to avoid attacks and keep it available for when you need it, yet in your talent build you pick talents that insist you use dive as much as possible. Such as the extra healing from abilities, the block charges after dive, and the extra damage from same target dives. Which in practice can be hard to do since the whole idea of Illidan is to dance around the battlefield from target to target to avoid damage. Thus you rarely ever double dive a hero unless you are chasing a hero down, which I classify as "situational". Which then means you will receive less extra healing from abilities, and receive less block charges from the lower amount of dives you use, effectively making all 3 talent choices very niche. I much prefer to take the extra healing from basic attacks after Sweeping Strike, and blades of azzanoth or maybe fiery brand, even though it is a bit niche in the fact that I change targets so often. Both of those talents will further the healing from my basic attacks, which is something you plan to do always to lower your cooldowns, regardless of who you are targeting or how long. If you are not auto attacking enough to think you won't benefit from the healing then you need to rethink playing Illidan.

I feel that Dive talents are so overwhelmingly good that they're still the best choice even if you use Dive conservatively. Remember that Dive talents aren't just useful against Heroes; Marked for Death is a PvE DPS increase, and is furthermore the only talent at this tier that has any impact on PvE, and Friend or Foe is just always nice to have for general mobility.

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Guest Higs

Love the guides. I always start with them on a new toon and the explanations for each choice is very helpful in fleshing out the nuances of a kit.
 I don't know if I am seeing it wrong or if someone else has mentioned these items:

 Quote:  "Unbound reduces the cooldown of Sweeping 
Strikes from 8 seconds to 3 seconds (if Sweeping Strike hits no enemies)"
This is no longer true (in my understanding)

And


Quote: "Testings have shown that 
Hunter's Onslaught provides more effective healing than 
Thirsting Blade, and this, much more reliably as it does 
not require Basic Attacks."

Both require basic attacks to heal.  
(I believe this is supposed to read does not require Sweeping Strikes)

 

Love the site and thanks for all you do.


 

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On 11/24/2016 at 3:39 PM, Guest Higs said:

Love the site and thanks for all you do

Thanks for pointing that out! Will get it all updated and fixed ASAP :)

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Guest Xaethron

I feel like the Sweeping Strike build is really underrated. The whole point of Illidan was having a hero that could fight well alone through self healing and high damage which the sustain damage build just doesn't do as well. The talents I've chosen are Battered Assault, Unbound, Thirsting Blade, The Hunt (simply preference), Nimble Defender, Blades of Azzinoth, and Nexus Blades or Nowhere to Hide. The extra damage provided by Battered Assault may have a condition, but I've found that the condition was always met when it needed to be met. Unbound helps the build by providing escape and the second charge of Sweeping Strike helps the build later on. Thirsting Blade provides more healing when combined with Battered Assault. The extra charge of Battered Assault provides more uptime for Nimble Defender. Blades of Azzinoth is where the build really shines. With the 2 charges of Sweeping Strike Illidan can easily hit the 5 heroes needed to activate by hitting 2 or more heroes at a time. This keeps all of Illidans bonuses from previous talents up and resets them before they run out. In big team fights I'm able to keep both the 125% bonus damage from Battered Assault and the 75% damage from BoA along with the 50% healing provided by Thirsting Blade. This along with Illidans already high mobility allows him to stay long into the fight by avoiding most abilities and healing any damage he does take. He can quickly jump to the backline and execute key heroes. 

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I love Sweeping StrikeSweeping Strike as well. The guide is currently out of date (with the exception of recommended/not recommended tiers) and will see an update soon. Oxygen said he wants to get most of the out-of-date guides updated within the next two weeks (or so I understood), so make sure to check back!

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Guest MadDictator

Illidan just got a buff: Unending HatredUnending Hatred  now awards 0.2 per minion kill, making it stack as quick as Seasoned MarksmanSeasoned Marksman but jumping to 40 damage after reaching 20. I have a feeling this talent will bring us a LOT more Illidan play :)

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I'm an Illidan enthusiast (got him as an announcer and have him on almost every loadout). Overall, this is pretty well done, I have only one small "objection". Hunter's Onslaught is described as more 'efficient' and better than Thirsting Blade because the latter "requires the use of basic attacks". Umm, if you're not using basic attacks as Illidan you're doing something wrong imho. You need to use them for the trait + lifesteal. Because Immolation and Marked for Death exist, you can't possibly hope to make a "Mage-dan". Thirsting Blade is better to heal imho because you can use it on lane minions, mercenaries etc Especially if you combine it with Unending Hatred.

Edited by positiv2
Removed quote

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2 hours ago, SteveFrost said:

I'm an Illidan enthusiast (got him as an announcer and have him on almost every loadout). Overall, this is pretty well done, I have only one small "objection". Hunter's Onslaught is described as more 'efficient' and better than Thirsting Blade because the latter "requires the use of basic attacks". Umm, if you're not using basic attacks as Illidan you're doing something wrong imho. You need to use them for the trait + lifesteal. Because Immolation and Marked for Death exist, you can't possibly hope to make a "Mage-dan". Thirsting Blade is better to heal imho because you can use it on lane minions, mercenaries etc Especially if you combine it with Unending Hatred.

If the increased heal was permanent, it would possibly be better. However, Thirsting BladeThirsting Blade is tied to Sweeping StrikeSweeping Strike, which means the uptime of increased healing won't be that good, and since the healing increase is only 20%, Hunter's OnslaughtHunter's Onslaught will provide better self-heal. Also, with cooldown reduction from the trait (and already low cooldown of basic abilities), you will increase the healing from Hunter's OnslaughtHunter's Onslaught as well.

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1 hour ago, positiv2 said:

If the increased heal was permanent, it would possibly be better. However, Thirsting BladeThirsting Blade is tied to Sweeping StrikeSweeping Strike, which means the uptime of increased healing won't be that good, and since the healing increase is only 20%, Hunter's OnslaughtHunter's Onslaught will provide better self-heal. Also, with cooldown reduction from the trait (and already low cooldown of basic abilities), you will increase the healing from Hunter's OnslaughtHunter's Onslaught as well.

Both require to use the abilities so there's that. Now, if you're in a situation where it's difficult to constantly whack on someone (too much cc/burst damage or both, no peel etc) it doesn't change much cause an Illidan who's not attacking is well... worse or slightly better at best than a minion. There will probably be many times where you'll want to use Dive for escape. Thirsting Blade let's you take on camps sooner and easier. Idk, from my experience it is more reliable and more in sync with Illi.

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14 hours ago, SteveFrost said:

Both require to use the abilities so there's that.

Thirsting BladeThirsting Blade requires you to use one specific ability, whereas Hunter's OnslaughtHunter's Onslaught heals you with 3 out of 4 abilities, with more than double damage-to-healing efficiency. 

17 hours ago, SteveFrost said:

Now, if you're in a situation where it's difficult to constantly whack on someone (too much cc/burst damage or both, no peel etc) it doesn't change much cause an Illidan who's not attacking is well... worse or slightly better at best than a minion.

But such situation can arise in Quick Match, where you can be matched against heroes that are fairly good at zoning. And yes, in that case, Illidan is simply awful in that case.

17 hours ago, SteveFrost said:

There will probably be many times where you'll want to use Dive for escape.

You can often use DiveDive to chase a target hero, attack a few times and use the ability again to escape. 

17 hours ago, SteveFrost said:

Thirsting Blade let's you take on camps sooner and easier.

I feel like Illidan can capture camps even without these two talents. However, Hunter's OnslaughtHunter's Onslaught increases your survivability in lane, with Sweeping StrikeSweeping Strike's AoE effect, which gets increased even further by ImmolationImmolation.

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Guest My Illidan Build

So, I have a completely different talent build for Illidan that I have always used and it has gotten me MVP at least 10 times. It maximizes his sweeping strike paired with The Hunt lvl 10 talent. His main weakness is against Spellcasters who completely rely on their abilities (a.k.a. Jaina), but sixth sense can stop help prevent that if you play evasion right. Hunters Onslaught is Amazing for keeping him alive in just about any situation, letting him heal for 25% of his abilities damage which is a beautiful combination if you hit 30 heroes with sweeping strike, giving it a second charge. I have gotten it every game by lvl 16-17 but the fastest is always when all the enemy heroes bunch up letting you hit 3-5 with just on strike. My Fav map is by far Blackhearts Bay, the last time I played illidan on it,I got 20 merc camps and 20 takedowns along with 58% dabloons turned in for my team.

Here is my build;
1: Battered Assault

4: Unbound

7: Hunters Onslaught

10: The Hunt

13: Sixth Sense

16: Marked for Death

20: Nowhere to Hide

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I'm torn about Unbound. Dive mostly fulfills the purpose of going over terrain, and the quest takes a damn while to complete, if ever.

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4 hours ago, Fliits said:

Isn't Nowhere to HideNowhere to Hide really good against stealth heroes?

Most stealth heroes have stealth as an ambush mechanic, rather than escape mechanic. Against these heroes, the talent is fairly useless. Against heroes that use stealth to escape, you will need to consider their ability to adapt, leaving the fights/skirmishes earlier while still above 25% health. 

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Just going through this again for reference and a couple of points:

On the Talents page; The Hunt says it has a cooldown of 1000s (thousand) xP

For the lv 20 Talents; it's saying that you should take Demonic FormDemonic Form though for lv 10 MetamorphosisMetamorphosis is situational. I see that Bolt of the StormBolt of the Storm is situational at lv 20 too but (mainly influenced by the stance on Metamorphosis) shouldn't Nexus BladesNexus Blades be at least situational too in case where Demonic Form cannot be taken? (I agree with the reasoning on Bolt of the Storm also which I why I personally don't even consider it even situational) I guess what I'm asking is what's the input on what talent to take if you didn't take Metamorphosis?

Edited by MurkyFelix
Refined question slightly

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8 hours ago, MurkyFelix said:

On the Talents page; The Hunt says it has a cooldown of 1000s (thousand) xP

Thanks! I will add fixing this to our to-do list.

As for your question - I had to ask Oxygen, so this is what I got: the damage from Nexus BladesNexus Blades is less important than the extra mobility from Bolt of the StormBolt of the Storm. Sadly, damage from Nexus BladesNexus Blades is additive with boost from Sweeping StrikeSweeping Strike, which makes it not good enough compared to the escape and chase option from Bolt of the StormBolt of the Storm. I hope this helps!

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19 minutes ago, positiv2 said:

As for your question - I had to ask Oxygen, so this is what I got: the damage from Nexus BladesNexus Blades is less important than the extra mobility from Bolt of the StormBolt of the Storm. Sadly, damage from Nexus BladesNexus Blades is additive with boost from Sweeping StrikeSweeping Strike, which makes it not good enough compared to the escape and chase option from Bolt of the StormBolt of the Storm. I hope this helps!

Ah right, I understand ^^ I was actually thinking that the slow from Nexus Blades would help in terms of chase but Bolt just gives more options as you said. Many thanks :) 

Edited by MurkyFelix
Messed up my words
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Guest Broseidon

Uh, just wanted to chime in on the Illidan page. It says his Heroic 'The Hunt' has a 1000 second cooldown. Typo, I guess?

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      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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