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We have an update for the changes coming to the controversial Season 21 theme/power, which might dampen hopes for some major modifications to the mechanical effects themselves. PezRadar clarified that the changes will be focused on accessibility issues and the already mentioned set dungeon interference. Presumably this mostly means the visual queues for the powers, which many players have been reporting problems with, from the effects just being annoying and making it hard to see enemy affixes, to actual bugs making players' screens go completely grey and obscure all enemies and terrain.
It's still somewhat unclear if these are the only changes being tested, as the community is pretty unhappy with the theme in general.
Seasonal Power Changes (source)
As Rich noted earlier, there will be an update coming that will address some of the accessibility issues with the seasonal theme along with the interactions its having in set dungeons. Team is testing a few things and we will provide an update once it is ready to be deployed. We greatly appreciate the feedback on all of this and the extra work that some of you have provided in captures, context regarding these accessibility issues.
Raxxanterax has cleared GR 133 with his Hungering Arrow Gears of Dreadlands Demon Hunter and claimed rank 1 on the leaderboards, and we also get a not only a video of the clear, but also a commentary track explaining all the details, mistakes and gearing options related to the clear! We also get some tips on how to better play at certain GR levels with the set, and on hardcore, especially as Raxx is severely under health in the clear and wouldn't recommend it for others
It's a really great commentary so definitely check out the full video:
Update: It seems (at least part of) the change being talked about is, as we presumed, being able to disable the seasonal power during set dungeons, and presumably also disable it in general, as community manager PezRadar commented on a reddit thread:
Disabling the Seasonal Power (source)
Disable elemental powers in set dungeon runs?
Expect this change soon.
So it seems we'll be seeing some changes to the somewhat controversial seasonal power for S21, as community manager FilthieRich said the team was tracking user comments and feedback on the topic and they'd have some updates to share soon.
The change we're most likely to see and that the post is probably referring to is the fact that some players find the power distracting and not impactful enough, especially on the topic of it messing up your set dungeons clears, so we're likely to see some sort of toggle to disable it. Alternatively there might be a bigger revamp coming, perhaps tuning ot changing the way the amount of mobs killed before each proc affect the damage, but we're only speculating at this point.
S21 Theme (source)
Chiming in to share that we have been reading into comments and feedback related to the Seasonal Theme. Working with the dev team now to prep for some updates to share w/ you. In the meantime, thanks a TON for all the patience. Ill y’all updated.
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It's time for another sale, this time for Diablo 3! Both the base game and Reaper of Souls are 50% off, with the Neco pack 33% off, so you can get whichever one you're missing, or go for the Eternal Collection which is 26% off instead! With the new season just having started, and Diablo 4 being quite a long way off, there's still time to enjoy D3 and all its features.
Season 21 is live for more than 48 hours, and the community reacts to the Seasonal buff that makes your character periodically channel an elemental power that unleashes into the environment.
If you haven't had the chance to catch up with the latest news, Season 21 just started and with it came a new Seasonal power that makes your character do all sorts of stuff like breath lightning, rain meteors from the skies around you, release twisters of energy, and more.
The elements have deemed you worthy. With you as their champion, the burning hells will face the Trials of Tempests! Your character will occasionally (every 90 seconds) channel an elemental power which unleashes into the environment for a limited time: Meteors rain from the skies around you. Breathe lightning. A wall of flame engulfs everything. Release twisters of pure energy. Crush your foes under the weight of rolling snowballs. The community perception of the latest Season 12 buff is all but positive. A Reddit thread titled "How did this seasonal effect make it past PTR?" has surfaced and accumulated more than 300 upvotes and we are highlighting the biggest concerns player have with the new Season theme:
Apparently, the graphic effects make it nearly impossible to see what's going on, making it extremely frustrating for Hardcore players. If you fight Orlash and get the breath, it is difficult to determine where to stand. Card
The sound that comes with it is obnoxious and distracts from gameplay and it cannot be turned off, Redditor stealth_elephant says. The third main concern is power. Many Redditors claim that it is good enough for ending massacres, but mediocre when it comes to killing enemies. Card
On the other side of the spectrum, Wudi provides enough perspective on both ends. He discovered that it is much easier to kill Rift Guardians now with the Season 21 buff in a group where you get 10,000 stack to virtually one-shot it.
What has your experience been with the Season 21 buff so far?