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Diablo 3 Patch 2.2 Now Live

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Diablo 3's Patch 2.2 went live for all platforms (PC, PS4, XB1) yesterday. The patch introduces new Treasure Goblins, crafting quality of life improvements, new legendary potions, gems, and powers, and class set tweaks and additions, among other changes.

 

You can access the complete patch notes here. A copy of the original post is also below:

 

PATCH HIGHLIGHTS

  • Three new Treasure Goblins have made their way into the realm of Sanctuary. Riches await for those who can catch them!
  • When crafting gems and items, the entire quantity will now be crafted at once
  • You can now increase your Blood Shard cap by achieving a personal best in Solo Greater Rifts
  • Two new Legendary potions, two new Legendary gems, and dozens of new and revamped Legendary powers have been added
  • Several sets across all six classes have received significant improvements and new Barbarian, Demon Hunter, and Wizard sets have been added to the game

 

GENERAL
  • New Seasonal rewards have been added to the game, including two new transmogrification appearances, a new pennant, and a new portrait frame
  • Several improvements have been made to looting items in mass
    • Developer comments: This patch we took a hard look at our auto-pickup rules. We started by looking at an option to auto-pickup potions but as we discussed this further we realized it made more sense to just remove normal potions from the game completely. For crafting materials and gems we want to avoid simply having them auto-pickup but with the introduction of certain Treasure Goblin variants last patch the amount of clicking was excessive. We've implemented what we call "vacuum pickup" to alleviate how often you have to click to pick up a large quantity of items while maintaining some aspect of the physical pickup act.
    • Regular health potions have been removed from the game
      • The health potion slot on the action bar is now a Bottomless Heath Potion that will heal you for 60% of your maximum Life
      • The functionality of Legendary potions is unchanged
    • Looting a crafting material will now also pick up all other materials of the same type within 20 yards
    • Looting a gem will now also pick up all other gems within 20 yards
  • A Wardrobe has been added to the town in each act next to Myriam the Mystic
    • Clicking on the Wardrobe will open a new cosmetic window in which players can manage any wings, pets, pennants, and portrait frames unlocked on their account

 

CLASSES
  • Developer comments:
    • Every class has received a few changes this patch. Many of these changes are aimed at creating synergy with new Set and Legendary items or supporting revisions to existing Set items.
  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Rolling Thunder
          • Should now more reliably hit nearby enemies in front of the Barbarian
      • Rend
        • Skill Rune - Mutilate
          • Bug Fixes
            • Fixed an issue preventing this rune from increasing the damage of itself
      • Whirlwind
        • Radius increased from 8 to 9 yards
        • Can now be cast sooner after using another skill
        • Skill Rune - Dust Devils
          • Dust Devil spawn rate now scales with your Attack Speed
          • Dust Devils now travel in a more predictable path
    • Passive Skills
      • Nerves of Steel
        • Has been redesigned
          • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
            • This effect may only occur once every 60 seconds

 

  • Crusader
    • Active Skills
      • Laws of Hope
        • Active effect duration increased from 3 to 5 seconds
        • Skill Rune - Stop Time
          • Has been removed
          • Replaced with:
            • Promise of Faith
              • Empowering the Law also reduces non-physical damage taken by 25%
      • Punish
        • Skill Rune - Celerity
          • Proc coefficient increased
        • Skill Rune - Fury
          • Proc coefficient increased
        • Skill Rune - Rebirth
          • Proc coefficient increased
        • Skill Rune - Roar
          • Proc coefficient increased

 

  • Demon Hunter
    • Active Skills
      • Rain of Vengeance
        • Skill Rune - Anathema
          • Duration reduced from 5 to 2 seconds
            • Note: Total damage dealt is unchanged
          • This rune should now begin dealing damage more quickly
        • Skill Rune - Flying Strike
          • Duration reduced from 5 to 4 seconds
            • Note: Total damage dealt is unchanged
        • Skill Rune - Stampede
          • Duration reduced from 6 to 3 seconds
            • Note: Total damage dealt is unchanged
      • Sentry
        • Now displays a buff icon indicating how many Sentries you have active
      • Smoke Screen
        • Cooldown reduced from 3 to 1.5 seconds
        • This ability does not start its cooldown until after its effects expire
        • Skill Rune - Vanishing Powder
          • Cooldown reduced from 8 to 6 seconds
      • Strafe
        • Can now be cast sooner after using another skill

 

  • Monk
    • Active Skills
      • Dashing Strike
        • Dashing Strike will now complete its animation more quickly
        • Bug Fixes
          • Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
      • Deadly Reach
        • Skill Rune - Piercing Trident
          • Bug fixes
            • Fixed an issue that prevented the third hit from always knocking enemies up in the air
      • Mystic Ally
        • Now has the same attack speed as you do
      • Tempest Rush
        • Can now be cast sooner after using another skill
      • Serenity
        • Cooldown reduced from 20 to 16 seconds
        • This ability does not start its cooldown until after its effects expire
    • Passive Skills
      • Near Death Experience
        • Has been redesigned
          • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
            • This effect may occur once every 60 seconds
      • Seize the Initiative
        • Bug fixes
          • Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life

 

  • Witch Doctor
    • Active Skills
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
      • Haunt
        • Skill Rune - Consuming Spirit
          • Life per second increased from 2682 to 4291
          • Damage type changed from Cold to Fire
        • Skill Rune - Poisoned Spirit
          • Bug Fixes
            • Fixed an issue that prevented this rune from increasing the damage of itself
      • Hex
        • Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
        • Increased the maximum range for both Hexing enemies and healing friendlies
        • Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
        • Duration for which enemies can be Hexed reduced from 4 to 3 seconds
      • Plague of Toads
        • Skill Rune - Rain of Toads
          • Proc coefficient has been reduced
      • Spirit Walk
        • Cooldown reduced from 15 to 12 seconds
        • This ability does not start its cooldown until after its effects expire
      • Soul Harvest
        • Intelligence bonus granted by each enemy harvested increased from 2% to 3%
        • Skill Rune - Languish
          • Has been redesigned
            • Now increases your Armor by 30% and reduces enemy movement speed by 80%
      • Summon Zombie Dogs
        • Skill Rune - Final Gift
          • Has been removed
          • Replaced with Chilled to the Bone
            • Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
    • Passive Skills
      • Fetish Sycophants
        • Proc chance increased from 10% to 15%
        • Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning

 

  • Wizard
    • Active Skills
      • Slow Time
        • Is now cast at your target location, up to 60 yards away
        • Skill Rune - Time and Space
          • Has been removed
          • Replaced with Exhaustion
            • Enemies caught inside Slow Time deal 25% less damage
        • Skill Rune - Time Warp
          • Damage bonus increased from 10% to 15%
    • Passive Skills
      • Arcane Dynamo
        • Bug Fixes
          • Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
          • Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC

 

 

ITEMS
  • Developer comments:
    • A new class set has been added for the Barbarian, Demon Hunter, and Wizard. In addition, all classes have received updates to at least one of their existing sets.
    • This patch brings the introduction of many new Legendary rings. We hope to these rings lead to new and exciting build opportunities for players to explore.
    • Legendary powers on a number of existing items have been added or improved. Note that these changes are not retroactive and only apply to items found after 2.2.0. As a rule, we try to not to change existing Legendary items, though we will often make an exception for Set items. This is because Set items work in conjunction with each other and creating a new set would force players who have an existing set to start over.
  • +Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
  • All crafted Rare items are no longer Account Bound
  • Andariel's Visage
    • Poison nova weapon damage increased from 100-130% to 350-450%
  • Arcstone
    • New Legendary Ring
      • Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage
  • Blood Brother
    • New Legendary Two-Handed Sword
      • Grants a 15-20% chance to block attacks
      • Blocked attacks inflict 30% less damage
      • After blocking an attack, your next attack inflicts 30% additional damage
  • Boots of Disregard
    • Life per Second increased from 500 to 10000
    • Number of stacks reduced from 8 to 4
  • Bottomless Potion of the Leech
    • Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
  • Bottomless Potion of Mutilation
    • Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
  • Bottomless Potion of Regeneration
    • Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
  • Bottomless Potion of Rejuvenation
    • New Legendary Potion
      • Gain 20-30% of your maximum resource when used below 50% Life
  • Bastions of Will
    • (2) Set Bonus
      • Has been redesigned
        • After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds
        • Your first hit with each cast of a resource-spending attack, grants 50% increased damage for 5 seconds
  • Captain Crimson's Trimmings
    • (2) Set Bonus
      • Life per Second increased from 2000 to 6000
  • Convention of the Elements
    • New Legendary Ring
      • Gain 150-200% increased damage to a single element for 4 seconds
        • This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
          • Note: Cold is not included for Crusaders
  • Cord of the Sherma
    • Chaos field duration increased from 2-4 seconds to 3-4 seconds
    • Greatly increased proc chance
  • Corrupted Ashbringer
    • New Legendary Two-Handed Sword
      • Chance on kill to raise a skeleton to fight for you
      • Upon accumulating 5 skeletons, they explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time
      • Attacking with Ashbringer burns your target for 4500-6000% weapon damage as Holy
  • Death Watch Mantle
    • Fan of knives weapon damage increased from 200% to 750-900%
    • Chance to explode on hit increased from 15-35% to 25-35%
    • Radius increased from 10 to 20 yards
    • Internal cooldown has been greatly reduced
  • Defender of Westmarch
    • Charging wolf weapon damage increased from 300-400% to 800-1000%
  • Eun-Jang-Do
    • New Legendary Dagger
      • Attacking enemies below 17-20% life freezes them for 3 seconds
  • Fire Walkers
    • Burnt ground weapon damage increased from 100% to 300-400% per second
  • Guardian's Jeopardy
    • (2) Set Bonus
      • Life per Second increased from 2000 to 8000
  • In-Geom
    • New Legendary Sword
      • Cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack
  • Pandemonium Loop
    • On death explosion weapon damage increased from 200-800%
    • No longer rolls against skill proc coefficients
  • Pox Faulds
    • Vile stench weapon damage increased from 240-320% to 450-550%
    • Duration reduced from 10 to 5 seconds
    • Greatly reduced internal cooldown
  • Puzzle Ring
    • The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
    • The Treasure Goblin helper spawned by this item will now run faster when picking up items
    • Bug Fixes
      • Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
      • Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
  • Ramaladni's Gift
    • Can now stack to 100
  • Sash of Knives
    • Dagger weapon damage increased from 275-350% to 500-650%
    • Increased proc chance from 25% to 100%
  • Schaefer's Hammer
    • Has been redesigned
      • Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies
  • Sebor's Nightmare
    • Haunt is now cast on all nearby enemies
      • Note: The spell effect will only be shown on 5 enemies
    • Greatly increased Haunt cast radius
  • Sky Splitter
    • Lightning smite weapon damage increased from 150-180% to 600-750%
    • The internal cooldown has been greatly reduced
  • St. Archew's Gage
    • Has been redesigned
      • The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds
  • Wyrdward
    • Chance to stun increased from 13-17% to 25-35%
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Promises
      • Legendary power added
        • After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds
    • Oculus Ring
      • Legendary power added
        • Chance to create an area of focused power on killing a monster. Damage is increased by 35-40% while standing in the area
  • Class-Specific Items
    • Barbarian
      • Bul-Kathos's Oath
        • Has been redesigned
          • (2) Set Bonus
            • Increases Fury generation per second by 10
            • During Whirlwind gain 30% increased Attack Speed and Movement Speed
      • Immortal King's Boulder Breaker
        • Now rolls +45-60% Call of the Ancients damage as a fifth primary affix
      • Immortal King's Call
        • Now has an additional set piece: Legs
        • Has been redesigned
          • (4) Set Bonus
            • Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack
          • (6) Set Bonus
            • New Set Bonus
              • While both Wrath of the Berserker and Call of the Ancients are active, you deal 100% increased damage
      • Wrath of the Wastes
        • New Set
          • (2) Set Bonus
            • Increase the damage of Rend by 500% and its duration to 15 seconds
          • (4) Set Bonus
            • While Whirlwinding you take 40% reduced damage
          • (6) Set Bonus
            • Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage
    • Crusader
      • Golden Flense
        • Wrath per enemy hit increased from 3-4 to 4-6
      • Roland's Legacy
        • Has been redesigned
          • (2) Set Bonus
            • Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
          • (4) Set Bonus
            • Damage bonus increased from 100% to 500%
            • Damage bonus is now multiplicative
          • (6) Set Bonus
            • Attack Speed bonus increased from 20% to 30% per stack
      • Drakon's Lesson
        • New Legendary Bracers
          • When your Shield Bash hits 3 or less enemies its damage is increased by 150-200% and 25% of the Wrath cost is refunded
      • Omnislash
        • New Legendary Belt
          • Slash attacks in all directions
    • Demon Hunter
      • Crashing Rain
        • New Legendary Belt
          • Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage
      • Natalya's Slayer
        • Now rolls +20-25% Rain of Vengeance damage as a fifth primary affix
      • Natalya's Vengeance
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill or from the first hit of each cast of a resource-spending attack
          • (4) Set Bonus
            • Rain of Vengeance deals 100% increased damage
          • (6) Set Bonus
            • New Set Bonus
              • After casting Rain of Vengenace, deal 400% increased damage and take 30% reduced damage for 5 seconds
      • Omryn's Chain
        • New Legendary Belt
          • Drop Caltrops when using Vault
      • Unhallowed Essence
        • New Set
          • (2) Set Bonus
            • Your generators also generate 1 Discipline
          • (4) Set Bonus
            • Gain 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you
          • (6) Set Bonus
            • Your generators and Multishot deal 15% more damage for every point of Discipline you have
      • Cluckeye
        • Chicken weapon damage increased from 100% to 500%
        • Enemies hit by the Chicken are now confused for 2 seconds
        • You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
    • Monk
      • Inna's Mantra
        • Now has additional set pieces: Gloves, and Boots
        • Has been redesigned
          • (2) Set Bonus
            • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
          • (6) Set Bonus
            • New Set Bonus
              • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
      • Inna's Reach
        • Now rolls +20-25% Mystic Ally damage as a fifth primary affix
      • Madstone
        • Bug fixes
          • Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
      • Raiment of a Thousand Storms
        • Has been redesigned
          • (2) Set Bonus
            • Your Spirit Generators have 25% increased attack speed and 300% increased damage
          • (4) Set Bonus
            • Dashing Strike now spends 75 Spirit, but refunds a Charge when it does
          • (6) Set Bonus
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds
              • Dashing Stike now lights up on your action bar when the increased weapon damage is active
    • Witch Doctor
      • Haunted Girdle
        • New Legendary Belt
          • Haunt releases 1 extra Spirit
      • Homunculus
        • Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds
        • Now rolls with +20-25% Sacrifice damage as a fifth primary affix
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • New Set Bonus
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 10 seconds worth of Haunt damage
        • (4) Set Bonus
          • New Set Bonus
            • Soul Harvest gains the effect of every rune
        • (6) Set Bonus
          • Amount of DoT time detonated increased from 30 to 40 seconds
      • Tiklandian Visage
        • Now displays a buff icon indicating the duration of the Horrify effect
      • Zunimassa's Haunt
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Your Fetish Army lasts until they die
          • (4) Set Bonus
            • You and your pets take 2% reduced damage for every Fetish you have alive
          • (6) Set Bonus
            • New Set Bonus
              • Enemies hit by your Mana spenders take 275% more damage from your pets for 4 seconds
      • Zunimassa's String of Skulls
        • Now rolls +20-25% Fetish Army damage as a fifth primary affix
      • Belt of Transcendence
        • New Legendary Belt
          • Summon a Fetish Sycophant when you hit with a Mana spender
    • Wizard
      • Delsere's Magnum Opus
        • New Set
          • (2) Set Bonus
            • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds
          • (4) Set Bonus
            • Enemies affected by your Slow Time take 2000% weapon damage every second
              • This damage type will be determined by your highest equipped +% Elemental Damage
          • (6) Set Bonus
            • Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
      • Firebird's Finery
        • Has been redesigned
          • (2) Set Bonus
            • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
              • The meteor that falls from the sky is now a Molten Impact Meteor
            • Bug Fixes
              • Fixed an issue that prevented the cooldown debuff from being removed on death
          • (4) Set Bonus
            • Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards
      • Halo of Arlyse
        • Bug fixes
          • Fixed an issue that could sometimes cause Ice Armor - Crystalize stacks to fall off with this item equipped
      • Nilfur's Boast
        • New Legendary Boots
          • Increases the damage of Meteor by 100%
          • Increases the damage of Meteor by 150-200% when it hits 3 or less enemies
      • Tal Rasha's Elements
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
              • Now uses the Molten Impact rune when triggered by Fire damage
              • Can no longer be triggered by hitting a destructible object
            • Bug Fixes
              • Fixed an issue that prevented Magic Weapon: Electrify from triggering this set bonus
          • (4) Set Bonus
            • Attacks increase your resistance to that element by 100% for 6 seconds
          • (6) Set Bonus
            • Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
      • Tal Rasha's Unwavering Glare
        • Now rolls +20-25% Meteor damage as a fifth primary affix
      • Crown of the Primus
        • New Wizard Hat
          • Slow Time gains the effect of every rune
      • Gesture of Orpheus
        • Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
        • Slow Time cooldown reduction reduced from 50-70% to 30-40%
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Gavel of Judgment
          • Legendary Power added
            • Hammer of the Ancients returns 15-20 Fury if it hits 3 or less enemies
          • Now rolls with +30-40% Hammer of the Ancients damage as a fifth primary affix
        • Skull Grasp
          • Legendary Power added
            • Increases the damage of Whirlwind by 300-400% weapon damage
      • Crusader
        • Denial
          • Legendary Power added
            • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30-40%, stacking up to 5 times
        • Ivory Tower
          • Legendary Power added
            • Blocks release forward a Fires of Heaven
      • Wizard
        • Triumvirate
          • Legendary power added
            • Your Signature Spells increase the damage of Arcane Orb by 75-100% for 6 seconds, stacking up to 3 times
  • New Seasonal Legendary Items
    • Note: The following Seasonal items will be not be available to PC players until Season 3 begins and will be available exclusively to Seasonal characters until the conclusion of Season 3
    • Bottomless Potion of Amplification
      • New Legendary Potion
        • Increases healing from all sources by 20-25% for 5 seconds
    • New Legendary Gems have been added
      • Iceblink
        • Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%
        • The additional movement speed reduction is increased by .4% per rank
        • At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
      • Mutilation Guard
        • Gain 10% melee damage reduction
        • Melee damage reduction is increased by 1% per rank
        • At rank 25 while below 50% life, you may move through enemies unhindered
    • Several existing Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Nagelring
        • Legendary power added
          • Summons a Fallen Lunatic to your side every 10-12 seconds
      • Obsidian Ring of the Zodiac
        • Legendary power added
          • Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second
    • Class-specific Items
      • Crusader
        • Blessed of Haull
          • New Legendary Belt
            • Justice spawns a Blessed Hammer when it hits an enemy
      • Monk
        • Spirit Guards
          • New Legendary Bracers
            • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
      • Witch Doctor
        • Short Man's Finger
          • New Legendary Ring
            • Gargantuan instead summons three smaller Gargantuans each more powerful than the original
      • Wizard
        • Ranslor's Folly
          • New Legendary Bracers
            • Energy Twister Periodically pulls in enemies within 30 yards
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
          • Dread Iron
            • Legendary power added
              • Ground Stomp causes an Avalanche
        • Demon Hunter
          • Dead Man's Legacy
            • Legendary power added
              • Multishot hits enemies who are below 50-60% health twice
  • Bug Fixes
    • Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them
    • Bonus Armor now properly rolls at an increased value on Ancient items

 

ACHIEVEMENTS
  • Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
  • The drop chance of Rakanishu's Blade has been increased
  • Increased the spawn chance of several extremely rare unique monsters in Act V

 

ADVENTURE MODE
  • Developer comments:
    • We would like to celebrate the individual accomplishments of players and personal progression on Solo Greater Rift leaderboards is great place to start. By defeating a higher Greater Rift you can now increase your blood shard cap. This seems like an appropriate reward since higher Greater Rifts also drop more blood shards, so the need for extra capacity increases as you progress further.
  • You can now increase your blood shard cap by achieving a personal best in Solo Greater Rifts
    • The cap will be increased by 10 shards per Greater Rift level completed
  • Areas in which Keywardens are located now have a boss icon on the Waypoint map
    • The icon will indicate whether or not the Keywarden has been killed
    • This is only for level 60+ games
  • Act I
    • Cursed Cellar
      • Farnham now spawns closer to the door
      • Farnham now has the Orbiter and Jailer affixes
      • Farmham now pursues the closest player
  • Act II
    • Ancient Waterway
      • New bounties have been added for the Eastern and Western channels
      • Eastern and Western channels now each have two levels
    • Waypoints
      • New Waypoint added
        • Ancient Waterway
      • Dahlgur Oasis waypoint has been moved down slightly
  • Nephalem Rifts
    • Some changes have been made to the way Pylons spawn in Greater Rifts
    • Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
    • Several new Nephalem Rift maps have been added based on the following zones:
      • Festering Woods
      • Fields of Misery
      • Fields of Slaughter
      • Stinging Winds
  • Bug Fixes
    • Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the "Talk to Orek in town" step

 

CRAFTING
  • When crafting gems and items the entire quantity will now be crafted at once
  • Mystic
    • Bug Fixes
      • Fixed an issue that allowed players to attempt to Transmogrify Legendary Quivers

 

MONSTERS
  • Rift Guardians
    • Blighter
      • Has been given two new attacks
  • Armored Destroyer
    • The warning time before an Armored Destroyer lands has been significantly increased
    • Armored Destroyer impacts will now knock players away from the landing zone
  • The Merciless Witch (Uber Maghda)
    • Removed enrage timer
    • Reduced the maximum time she can be shielded to 15 seconds
    • Butterfly projectile speed reduced
    • Butterfly projectile duration reduced
  • Nekarat the Keywarden
    • Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
  • Orlash
    • No longer applies a healing debuff
    • Now summons shadow clones
    • Has been given a breath attack
    • Now has the Waller monster affix
  • Realmwalker
    • Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
  • Savage Beast
    • Maximum Charge range has been reduced
  • The Skeleton King
    • Will now drop the improved version of Leoric's Crown the first time he has been killed by a hero
  • The Soul of Evil (Uber Diablo)
    • LIghtning breath now targets the closest enemy
    • Mirror image damage has been increased
    • Bone cages now damage you
  • Succubus
    • Bloodstar
      • Removed the armor debuff from this attack
      • The projectiles now move at random speeds
    • Leap cooldown has been reduced
  • Treasure Goblins
    • Three new Treasure Goblins have been added to the game
      • The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
      • The new Treasure Goblins can only be found in Adventure Mode

 

USER INTERFACE
  • A new Greater Rift completion screen has been added
  • You now must now confirm deletion of a Seasonal item in your mailbox before it will be removed
  • Rift Guardians' positions now always show on the map or minimap regardless of your distance from them
  • The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it's opened

 

 

 

A ton of changes have been made! Will you be taking advantage of any of them specifically as we get ready for the launch of Season 3?

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    • By Staff
      The final new season of Diablo 3 has started and we have all our class guides for you to check out! The solo self found, Fissure dungeon Season of Enmity is bringing a lot to the table and there's been plenty of class changes as well. You can check out the full season preview with the notes here. 

      Barbarian:
      Leveling and Fresh 70 Guide
      Boulder Toss Build with the Raekor Set (Top) Support GR Build with Raekor and HotNS Sets (Top) Rend Build with Wrath of the Wastes Set (High) Frenzy Build with the Horde of the Ninety Savages Set (High) Hammer of the Ancients GR Build With LoD (High) Seismic Slam Build with Might of the Earth Set (Mid) Leap/Earthquake Build with Might of the Earth Set(Mid) Furious Charge Build with Immortal King and Raekor Sets Hammer of the Ancients Build with the Immortal King Set
       
      Crusader:
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      Season 29 Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Community-Led Changes
      Class Balance Changes
      Bug Fixes
      Season 29 Theme
      There it is. Out of thin air it appeared, flashing a welcoming gleam accompanied by a whirring hum...and yet it vanished as quickly as it arrived. This isn’t the first portal you’ve encountered before, Nephalem, but is it innocuous in nature or a ploy by your adversaries? There is only one way to be certain: muster the courage to step into the unknown. Temper both your body and mind to blossom into an unrelenting force.
      Season 29 introduces the new theme Visions of Enmity. Curious portals known as Diabolical Fissures have sprung up across Sanctuary’s wilderness, and entering them triggers both dangerous memories from your past, and even more dangerous emissaries of Hell to slaughter.
      Return to Top
      Season Cosmetic Rewards
      Long-forgotten treasures see daylight once more in Season 29. Let the Old Growth pet extend you a branch of fortitude in these uncertain times, ride the cosmos using the Galactic Wings, and steep yourself in mythos with the Greyhollow portrait.
      Two new End of Journey cosmetic rewards will drop into Sanctuary with Season 29 as well. Soar through the darkness with the majestic Quoth pet at your side, and proudly display your allegiance to Leoric with the Mad King’s Favor portrait.

      Return to Top
      Season Journey Rewards
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      Seasonal Conquest
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      Haedrig’s Gift
      It’s that time again! The Class Sets rewarded for completing certain chapters of the Season Journey, courtesy of Haedrig’s Gift, have rotated once more.
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      Return to Top
      Patch Notes
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      Solo Self Found

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      We decided to bring Solo Self Found, an officially supported single player mode, to Diablo III. Without the experience bonus from being in a Party, or other players to protect your back as you carve through demonic legions, this mode will test you. To celebrate the accomplishments of those brave enough to roll a character in this mode, we have also created specific Leaderboards for Solo Self Found, which function like those for other modes.
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      The Season 29 Visions of Enmity theme and the other components of Patch 2.7.6 were designed with Solo Self Found in mind. Please let us know your thoughts—we encourage feedback about your experience.
      Season 29 Visions of Enmity

      The nefarious machinations of the Burning Hells have permeated every corner of Sanctuary, warping reality in the process. This disturbance has given way to Visions of Enmity, pocket dimensions accessed by stepping through Diabolical Fissures.

      Nephalem Level 1 or higher have a chance at encountering a Diabolical Fissure by slaying demons in the open world. Should your smiting of hellspawn trigger a Fissure, press onward into a Vision of Enmity—what horrors await on the other side are unknown, but these instances are rich in rewards. The Visions are quite unstable and have the potential to produce additional Fissures after enemies are dispatched inside—keep an eye out for these opportunities to maximize your chance of earning useful gear.
      New Monster Affixes
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      Enervating: Creates an area of effect around the monster that reduces the player’s Movement Speed by 65% and Cooldown Reduction by 50% if the player is in the vicinity of the monster. Necrotic: The player's healing is reduced by 65%. Monsters have a damage-over-time effect that deals 180% of the player’s max health over 30 seconds. This effect is removed if the player is healed above 95%. Paragon Ceiling
      We are introducing changes to Paragon Points to work in tandem with Solo Self Found and the Season 29 theme. You can now assign a total of 800 Paragon Points to your solo Self Found character. Previously, you were only able to assign a total of 50 Paragon Points to each attribute within the Core, Defense, Offense, and Utility categories, but now you can assign up to 200 in each attribute. Each category can only have 200 Paragon Points placed into them.
      This change is exclusive to Season 29 and applies to all modes.

      Return to Top
      Community-Led Changes
      With each Patch and Season, the community has communicated quality-of-life improvements they would like to see added to Diablo III. We always take the time to review and evaluate the feedback we receive, and implement changes that align with our design principles for the game. Below is a series of highly requested quality of life updates that are included in the Patch 2.7.6 PTR. Thank you for your continued feedback over the years!
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      Added a buff icon when proccing the legendary item Flying Dragon. Moving your mouse underneath the character while casting Tempest Rush Flurry stacks should no longer reset randomly. Necromancer
      Haunted Visions used to remove Skeletal Mages from the Simulacrums only if the player had Grim Scythe on their action bar, now it will remove Skeletal Mages regardless. Requiem Cereplate was not calculating the correct amount of Essence and was adding way too much overflow excess Essence per tick. This has been fixed. Miscellaneous
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      Class Balance Changes
      The Patch 2.7.6 PTR introduces various balance changes for the Crusader, Demon Hunter, and Witch Doctor classes. We can’t wait to see how certain builds change for each Class because of these adjustments. For reference, the text in red font denotes the old effect description, while green font denotes the new effect description.
      Crusader
      Akkhan's Leniency: Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 35-40% for 3 seconds. Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 35-40% for 6 seconds. Stacks up to 100 times (No more individual stacks). Vigilante Belt: No previous bonus. While riding your war horse, Fist of the Heavens deals increased damage equal to your movement speed, and is automatically called down on a random nearby enemy at an interval based on your attack speed if it is on your action bar. Demon Hunter
      Gears of Dreadlands: Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum. Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. This duration begins counting down after a delay of 5 seconds after each application. Your Primary skills deal 10% increased damage per second of Momentum. Witch Doctor
      Cluckeye: 25-50% chance to cluck when attacking. Casting Hex - Angry Chicken turns all your pets into exploding chickens. Chickens deal 150-200% increased damage, and Angry Chicken deals 50% more damage per exploded chicken. Cluckeye now only drops for Witch Doctors. As a result, Cluckeye no longer spawns with the Max Discipline secondary attribute. Cluckeye has been updated in Djank Mi’em’s Follower Items bag. Manajuma's Way: Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%. While you are an angry chicken, you spawn a chicken every second that seeks enemies and deals 25% of your Angry Chicken explosion damage. Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100% while gaining 75% damage reduction and for 5 seconds after. While you are an angry chicken, you spawn a chicken every half second that seeks enemies and deals 100% of your Angry Chicken explosion damage. Return to Top
      Bug Fixes
      Diabolical Fissures
      Diabolical Fissures now denote on screen and in the chat box once spawned. Diabolical Fissures can no longer spawn in Greed's Realm. The placeholder text for the Chest at the end of a Diabolical Fissure has been replaced with a name. Slightly increased the number of Greater Rift keys that can potentially drop inside a Diabolical Fissure. Fixed the collision on Diabolical Chests and removed the collision that was present upon opening them. Gameplay
      Fixed an issue where the Witch Doctor’s Angry Chicken skill was not dealing as much damage as indicated in the description. Stability
      Fixed a crash that could occur when players opened achievements. Fixed an issue where interacting with Mail at the end of a Season had the potential to cause a crash. Fixed a game crash that occurred when Demon Hunters utilized specific Item and Skill combinations. UI
      Fixed an issue where the number of Wizard Mirror Images were barely visible on the game icon. Fixed an issue with some icons in the Altar of Rites having hard edges. May the Diabolical Fissures provide you with powerful boons!
      -The Diablo III Development Team
      Return to Top
       
    • By Staff
      The final new season of Diablo 3 is head of us, coming on September 15th and we have all the details for it! From the new seasonal theme to the Haedrig's Gift sets, season journey rewards and conquests, full patch notes and more, let's take a look at what's coming, including a look to the future of the game. 
      Season 29 (Source)
      Time unravels before your very eyes in Season 29 Visions of Enmity, which goes live on September 15 at 5 p.m. PDT/CET/KST. For an in-depth look at the seasonal theme, addition of the Solo Self Found single player mode, Paragon Ceiling changes, and quality-of-life updates, take a gander below. What the Future Holds: A Message from the Diablo III Team
      Valiant Nephalem have hack-and-slashed hordes through Seasons introducing gameplay-alerting themes, experience-defining quality-of-life updates, and hellastic events for the last 11 years. Diablo III will continue to burn bright in Season 29 and beyond—this Season sets the bedrock for the game’s future and introduces our final brand-new theme.
      Season 30 will bring fresh gameplay balances and bug fixes to reinvigorate your adventures but introduce no new theme. Instead, this Season will usher in the permanent return of a community-favorite theme, Rites of Sanctuary, which will be playable across all modes. Following Season 30, iconic themes and features from Seasons past will be reintroduced roughly every 3 months, ensuring there will never be a shortage of twisted obstacles to overcome and demonic blood to spill.

      Seasonal Journey
      Season 29 Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Community-Led Changes
      Class Balance Changes
      Bug Fixes
      Season 29 Theme
      There it is. Out of thin air it appeared, flashing a welcoming gleam accompanied by a whirring hum...and yet it vanished as quickly as it arrived. This isn’t the first portal you’ve encountered before, Nephalem, but is it innocuous in nature or a ploy by your adversaries? There is only one way to be certain: muster the courage to step into the unknown. Temper both your body and mind to blossom into an unrelenting force.
      Season 29 introduces the new theme Visions of Enmity. Curious portals known as Diabolical Fissures have sprung up across Sanctuary’s wilderness, and entering them triggers both dangerous memories from your past, and even more dangerous emissaries of Hell to slaughter.
      Return to Top
      Season Cosmetic Rewards
      Long-forgotten treasures see daylight once more in Season 29. Let the Old Growth pet extend you a branch of fortitude in these uncertain times, ride the cosmos using the Galactic Wings, and steep yourself in mythos with the Greyhollow portrait.
      Two new End of Journey cosmetic rewards will drop into Sanctuary with Season 29 as well. Soar through the darkness with the majestic Quoth pet at your side, and proudly display your allegiance to Leoric with the Mad King’s Favor portrait.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do Is Win: Complete two Conquests this Season. Show Me What You Got: Kill Diablo at level 70 in under 1 minute and 30 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Feast your eyes on returning Seasonal Conquest challenges! Do you have enough fire in your heart to complete them all?
      Avarice: Complete a 50 million Gold streak while outside of The Vault and The Inner Sanctum. Avaritia: Complete a 50 million Gold streak while outside of The Vault and The Inner Sanctum in Hardcore mode. Dynasty: Reach Greater Rift Level 55 Solo with the full bonuses of six of the following Class Sets in Hardcore mode. Masters of Sets: Master 8 of the following Set Dungeons in Hardcore mode. Masters of the Universe: Master 8 of the following Set Dungeons. Speed Racer: Complete Acts I through V at max Level in under 1 hour in Hardcore mode. Sprinter: Complete Acts I through V at max Level in under 1 hour. Super Human: Reach Greater Rift Level 45 Solo without any Set Items equipped in Hardcore Mode. The Thrill: Reach Greater Rift Level 45 Solo without any Set Items equipped. Years of War: Reach Greater Rift 55 Solo with the full bonuses of six of the following Class Sets. Return to Top
      Haedrig’s Gift
      It’s that time again! The Class Sets rewarded for completing certain chapters of the Season Journey, courtesy of Haedrig’s Gift, have rotated once more.
      Completing Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock 1 Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely.
      The set you receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      The sets granted by Haedrig’s Gift in Season 29 are:
      Barbarian: Might of the Earth Crusader: Thorns of the Invoker Demon Hunter: The Shadow’s Mantle Monk: Monkey King’s Garb Necromancer: Grace of Inarius Witch Doctor: Raiment of the Jade Harvester Wizard: Firebird’s Finery
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.6. It goes live on September 12.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      Solo Self Found

      Demon slayers seeking to up the intensity of their journey through Sanctuary can try out the new Solo Self Found mode. In this mode, you’ll only have yourself to rely on to overcome the hordes from Hell. That’s right, it’s a single player experience. If you’d like to up the ante even more, a Hardcore version of this mode is available.
      We decided to bring Solo Self Found, an officially supported single player mode, to Diablo III. Without the experience bonus from being in a Party, or other players to protect your back as you carve through demonic legions, this mode will test you. To celebrate the accomplishments of those brave enough to roll a character in this mode, we have also created specific Leaderboards for Solo Self Found, which function like those for other modes.
      To create a character in Solo Self Found, select the Solo Hero option in the character creation screen. You’ll still be able to play the Campaign and Adventure Mode just as you would in other modes, but only the Private Game option will be available to use. Challenge Rifts can be completed with a Party while the mode is seasonal. Solo Self Found is a solitary journey, so you will be unable to start this mode while in a Party or access Multiplayer aspects of Diablo III, such as trading. Rebirthing is available for Solo Self Found.
      The Season 29 Visions of Enmity theme and the other components of Patch 2.7.6 were designed with Solo Self Found in mind. Please let us know your thoughts—we encourage feedback about your experience.
      Season 29 Visions of Enmity

      The nefarious machinations of the Burning Hells have permeated every corner of Sanctuary, warping reality in the process. This disturbance has given way to Visions of Enmity, pocket dimensions accessed by stepping through Diabolical Fissures.

      Nephalem Level 1 or higher have a chance at encountering a Diabolical Fissure by slaying demons in the open world. Should your smiting of hellspawn trigger a Fissure, press onward into a Vision of Enmity—what horrors await on the other side are unknown, but these instances are rich in rewards. The Visions are quite unstable and have the potential to produce additional Fissures after enemies are dispatched inside—keep an eye out for these opportunities to maximize your chance of earning useful gear.
      New Monster Affixes
      Watch your health, Nephalem! New powers originating from the Burning Hells have been bestowed upon all enemies inside the Visions, making them more lethal than before. These Affixes are only available in Visions of Enmity.
      Enervating: Creates an area of effect around the monster that reduces the player’s Movement Speed by 65% and Cooldown Reduction by 50% if the player is in the vicinity of the monster. Necrotic: The player's healing is reduced by 65%. Monsters have a damage-over-time effect that deals 180% of the player’s max health over 30 seconds. This effect is removed if the player is healed above 95%. Paragon Ceiling
      We are introducing changes to Paragon Points to work in tandem with Solo Self Found and the Season 29 theme. You can now assign a total of 800 Paragon Points to your solo Self Found character. Previously, you were only able to assign a total of 50 Paragon Points to each attribute within the Core, Defense, Offense, and Utility categories, but now you can assign up to 200 in each attribute. Each category can only have 200 Paragon Points placed into them.
      This change is exclusive to Season 29 and applies to all modes.

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      Community-Led Changes
      With each Patch and Season, the community has communicated quality-of-life improvements they would like to see added to Diablo III. We always take the time to review and evaluate the feedback we receive, and implement changes that align with our design principles for the game. Below is a series of highly requested quality of life updates that are included in the Patch 2.7.6 PTR. Thank you for your continued feedback over the years!
      Orek’s Dream
      Dark Berserker (Monster Set 1) and Toxic Lurker (Monster Set ? have been removed. Hellions (Monster Set 19), Vile Swarm (Monster Set 23), and Savage Beast (Monster Set 33) have been added in their place. Monk
      Added a buff icon when proccing the legendary item Flying Dragon. Moving your mouse underneath the character while casting Tempest Rush Flurry stacks should no longer reset randomly. Necromancer
      Haunted Visions used to remove Skeletal Mages from the Simulacrums only if the player had Grim Scythe on their action bar, now it will remove Skeletal Mages regardless. Requiem Cereplate was not calculating the correct amount of Essence and was adding way too much overflow excess Essence per tick. This has been fixed. Miscellaneous
      Removed Mastermind from the Champion portion of the seasonal journey. This means you no longer need to master a Set Dungeon. Instead, it has been replaced with Overcoming the Trials, which asks you to complete an Echoing Nightmare. Due to the unique animation of how Hamelin dies, there were many issues with how it rewards kill credit. Hamelin now rewards kill credit to the closest player on death. Corrupted Angels and all variations would sometimes do an attack that does double damage without any indication that it was a unique move. This has been changed to deal the same damage as normal attacks. Added Greater Rift map checkpoints to Battlefields and Boneyards. Corvus, Ice Caves, and Spider Caves maps can no longer spawn in Greater Rifts. Orek's Dream versions of Desolate Sands and Shrouded Moors have had their monster densities increased. Return to Top
      Class Balance Changes
      The Patch 2.7.6 PTR introduces various balance changes for the Crusader, Demon Hunter, and Witch Doctor classes. We can’t wait to see how certain builds change for each Class because of these adjustments. For reference, the text in red font denotes the old effect description, while green font denotes the new effect description.
      Crusader
      Akkhan's Leniency: Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 35-40% for 3 seconds. Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 35-40% for 6 seconds. Stacks up to 100 times (No more individual stacks). Vigilante Belt: No previous bonus. While riding your war horse, Fist of the Heavens deals increased damage equal to your movement speed, and is automatically called down on a random nearby enemy at an interval based on your attack speed if it is on your action bar. Demon Hunter
      Gears of Dreadlands: Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum. Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. This duration begins counting down after a delay of 5 seconds after each application. Your Primary skills deal 10% increased damage per second of Momentum. Witch Doctor
      Cluckeye: 25-50% chance to cluck when attacking. Casting Hex - Angry Chicken turns all your pets into exploding chickens. Chickens deal 150-200% increased damage, and Angry Chicken deals 50% more damage per exploded chicken. Cluckeye now only drops for Witch Doctors. As a result, Cluckeye no longer spawns with the Max Discipline secondary attribute. Cluckeye has been updated in Djank Mi’em’s Follower Items bag. Manajuma's Way: Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%. While you are an angry chicken, you spawn a chicken every second that seeks enemies and deals 25% of your Angry Chicken explosion damage. Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100% while gaining 75% damage reduction and for 5 seconds after. While you are an angry chicken, you spawn a chicken every half second that seeks enemies and deals 100% of your Angry Chicken explosion damage. Return to Top
      Bug Fixes
      Diabolical Fissures
      Diabolical Fissures now denote on screen and in the chat box once spawned. Diabolical Fissures can no longer spawn in Greed's Realm. The placeholder text for the Chest at the end of a Diabolical Fissure has been replaced with a name. Slightly increased the number of Greater Rift keys that can potentially drop inside a Diabolical Fissure. Fixed the collision on Diabolical Chests and removed the collision that was present upon opening them. Gameplay
      Fixed an issue where the Witch Doctor’s Angry Chicken skill was not dealing as much damage as indicated in the description. Stability
      Fixed a crash that could occur when players opened achievements. Fixed an issue where interacting with Mail at the end of a Season had the potential to cause a crash. Fixed a game crash that occurred when Demon Hunters utilized specific Item and Skill combinations. UI
      Fixed an issue where the number of Wizard Mirror Images were barely visible on the game icon. Fixed an issue with some icons in the Altar of Rites having hard edges. May the Diabolical Fissures provide you with powerful boons!
      -The Diablo III Development Team
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    • By Staff
      Altar of Rites introduced in Diablo 3 Season 28 will become a permanent feature of the game in Season 30.
      if you enjoyed the Altar of Rites mechanic in Season 28, we've got some good news for you! Blizzard confirmed it will be returning permanently, but not in the upcoming Season 29, but in the season after that.
      Placeholder for tweet 1690055379869454336
    • By Staff
      The latest season of Diablo 3 has arrived! Check out everything that's playable right now in the notes below. 
      (Source)
      Power from the days of yore rests silently across Sanctuary, waiting to be uncovered once more. To what ends is for you to decide, Nephalem. For an in-depth look at the seasonal theme, rewards, and the balance changes made between the end of the Patch 2.7.5 PTR and now, take a gander below.

      Seasonal Journey
      Season 28 Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Primordial Ashes Feature
      Bug Fixes
      Monk Skill Change
      Item Changes
      Season 28 Theme
      “Oh, the pursuit of coin makes you do the most foolish things, but mining is profitable. Our search for ancient Nephalem artifacts forces us to enter a mangled mass of corroding foliage and decaying flora. We chipped away at stone after stone until my tool made a hardy thunk into the rock and the foulest stream of gas spewed out. The other miners helped me dig out the biggest artifact I've ever seen—an ominous-looking altar. As we began to investigate this curious find, a faint whisper infiltrated my thoughts. It was not one voice, but a collective. Who they are I'm unsure of, but I can be certain that we must share our discovery with others. We began the long haul back to New Tristram with our prized discovery. A few days passed, many townsfolk came to view the Altar and left. Then, the Nephalem marched into town and requested to see the Altar. . .”
      -New Tristram Miner
      Season 28 introduces Rites of Sanctuary, our new seasonal theme. Using the ancient Altar of Rites, curious Nephalem can follow the instructions, sacrificing various materials for unspeakable power that lasts the entire season.
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      Season Cosmetic Rewards
      Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 28, this means rewards originally available from Season 16 are returning. In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a cosmically rare drop, few other wings are quite as lovely.

      As in past seasons, two new End of Journey cosmetic rewards will be obtainable during Season 28. Gaze upon the Taennin the Tiny pet as she shimmers among the stars, leaving ripples of the purest light behind, and tap into your wild side with the Primal Hunter portrait.
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      Season Journey Rewards
      If you’ve been diligently slaying demons to reach Conquerer in the Season Journey previously, you’ve surely accrued extra stash tabs. You’ll earn one additional tab each Season by finishing the Conquerer tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. In For the Kill: Kill Azmodan at level 70 in under 30 seconds on Torment X difficulty. Money Ain’t a Thang: Slay Greed on Torment X difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Speaking of Conquests, we’re rotating those, too! Here’s all the conquests returning for Season 28:
      Speed Demon and Need for Speed (Hardcore) - Complete a Nephalem Rift at max level on Torment X within 2 minutes. On a Good Day and I Can't Stop (Hardcore) - Level three Legendary Gems to level 65. Boss Mode and Worlds Apart (Hardcore) - Kill the following bosses at max level on Torment X within 20 minutes of the start of the game. Curses! and Stars Align (Hardcore) - Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X difficulty. Years of War and Dynasty (Hardcore) - Reach Greater Rift Level 55 Solo without the bonuses of six of the following Class sets. Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 28:
      Barbarian – Horde of the Ninety Savages Crusader – Aegis of Valor Demon Hunter – Gears of Dreadlands Monk – Patterns of Justice Witch Doctor – Mundunugu’s Regalia Wizard – Typhon’s Veil Necromancer – Masquerade of the Burning Carnival Return to Top
      Patch Notes
      Below you’ll find the patch notes for the upcoming update to Diablo III: Patch 2.7.5. This patch goes live on February 21 at 11:30 a.m. PST.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      Season 28: Rites of Sanctuary

      For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a mining expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.
      Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.
      Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

      Seal and Legendary Potion Powers
      Seal Power A Your Kill Streak timer duration and reward bonus are doubled. B Pools of Reflection last for the entire Season and are not removed by death. C Items have no level requirement. D +200 Damage E +25% Missile Damage Reduction F +25% Movement Speed (Uncapped) G Increase damage against elites by 15%. H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5. I +25% Melee Damage Reduction. J Increases your highest elemental skill damage bonus by 10%. K Increase damage against elites by 20%. L +10% Damage +20% Damage M Double the amount of Death's Breaths that drop. N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5. O Double the amount of Bounty Caches that drop from completing bounties. P Progress orbs from Nephalem and Greater Rifts are automatically picked up.
      Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards. Q Reduces the damage taken from elites by 25%. R 15% Damage +30% Damage S Gain immunity to crowd-controlling effects. T Gain passability. U Pets pick up Death's Breath. V Elite packs drop one additional progress orb. W Increase damage done to Bosses by 25%. X Pets pick up and salvage common, magic, and rare items. Y Increase your chance to Dodge by 15%. Z Double the chance to find a legendary item purchased from Kadala. Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction. Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage. Potion AC When you drink your health potion, gain a random shrine or pylon effect.
      When you drink your health potion, gain a random shrine or the Dimensional Power pylon effect. AD When a primal item drops, a second random primal item drops as well. How Seals and Potions Work
      As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials. All Seals and Potions can be unlocked by players and the powers apply to all your characters—these powers last for the entirety of Season 28.

      How to Unlock Seals and Potions
      Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.
      Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.
      To unlock a Seal, the one preceding it must be unlocked first (this does not apply to Seals R, S, and T because of how they’re positioned within the Altar). For example, if you want to unlock Seal B or C, Seal A must already be unlocked. There is no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below.
      Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.
      Costs to Unlock a Seal or Legendary Potion Power
      # Cost 1 10 Reusable Parts 2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts 3 1 Greater Rift Key, 10 Death's Breaths 4 Any Class Specific Set Helm 5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water 6 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright 7 Reaper's Wraps 8 30 Forgotten Souls 9 1,100 Bloodshards 10 1 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur 11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water 12 20 Greater Rift Keys, 1 Ramaladni's Gift 13 1,300 Bloodshards 14 Petrified Scream 15 Challenge Rift Cache 16 250 Forgotten Souls 17 1,400 Bloodshards 18 Ancient Hellfire Amulet 19 One Never Ending Questions
      Four Tome of Set Dungeon Pages from your class. See the chart below for more information. 20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water 21 500 Death's Breaths, 300 Forgotten Souls 22 1,500 Bloodshards 23 Whisper of Atonement Rank 125 24 Any Augmented Weapon 25 Staff of Herding 26 1,600 Bloodshards Potion 1 55 Primordial Ashes Potion 2 110 Primordial Ashes Potion 3 165 Primordial Ashes Completing this sacrifice does so for all other character classes on your account.
      Barbarian: 12, 14, 18, 22 Crusader: 31, 35, 37, 40 Demon Hunter: 52, 56, 60, 63 Monk: 71, 74, 78, 83 Necromancer: 85, 86, 90, 92 Witch Doctor: 93, 97, 101, 106 Wizard: 112, 121, 126, 130 Uncover an Ancient Legend—Unlock All Seals

      After you’ve conquered the armies of Hell and acquired the needed materials to unlock all 26 Seals and three Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic, Seal AD. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.
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      Primordial Ashes Feature

      Acquiring Primal Items is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest. At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes.
      We have also added a Primal Item recipe to Kanai’s Cube, allowing you to upgrade any non-crafted legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time and upgraded Primal Items do not retain the properties of the Legendary Item that was used. New affixes are rolled for all upgraded Primal Items.
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      Bug Fixes
      Altar of Rites
      The power description for Seal N has been updated for increased clarity. Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X. Fixed an issue where Seal V caused more progress orbs to drop than intended. Return to Top
      Monk Skill Changes
      Combination Strike Passive Skill: Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. Crippling Wave Skill: Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds. Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds. Deadly Reach Skill: Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds. Way of the Hundred Fists: Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds. Return to Top
      Item Changes
      Barbarian
      Horde of the Ninety Savages (6-piece bonus): Frenzy deals 2,000% increased damage per stack. Demon Hunter
      Chanon Bolter: Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds. The Demon’s Demise: Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage. Natalya’s Slayer: Increases Spike Trap Damage by 10 -15%. Natalya’s Vengeance (2-piece bonus): Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline. Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline. Natalya’s Vengeance (4-piece bonus): Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds. Natalya’s Vengeance (6-piece bonus): Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast. Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast. Gears of Dreadlands: Your primary skills deal 15,000% increased damage. Your primary skills deal 27,500% increased damage. The Shadow’s Mantle (2-piece bonus): While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%. The Shadow’s Mantle 2-piece bonus no longer benefits Spike Trap. Trag’oul Coils: Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage. Unhallowed Essence (6-piece bonus): Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has. Monk
      Patterns of Justice (6-piece bonus): Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000. Raiment of Thousand Storms (4-piece bonus): Dashing Strike spends 25 Spirit but refunds a Charge when it does. Necromancer
      Masquerade of the Burning Carnival (6-piece bonus): Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus. Witch Doctor
      Spirit Barrage: Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds. Wizard
      The Typhon’s Veil (6-piece-bonus): Hydras deal 4,000% increased damage for each Hydra head alive. Return to Top
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