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Just throwing this shower thought out there because why not.
Would it be possible with reasonable amount of resources and time that you have available, to create couple of generic general gameplay/map guides for Heroes of the Storm? There are already a couple for other games, although mostly pretty old ones. Things like general guidelines for tanking, healing and stutter stepping as well as map guides of what heroes are which priority and how the maps play out? You already have some maps covered at the "map specific advice", but as the "new hero guide format" cuts the map specific advice part off, would adding such thing be possible. Not that I would be desperately in need of one, but if I had to guess, a lot of people would be glad to get them available.
I have three trinkets to choose from, Two from Mythic EN, Heightened Senses @ 880, Vial of Nightmare Fog @ 880, and finally from Nightbane Kara i have the Ethereal Urn @875. If any other experienced resto shamans could weigh in and help me make a decision it would be appreciated.
Hey all, I apologize if this is common knowledge, but my rogue is one of my alts and I don't know as much about the class as I'd like. I used to play outlaw just fine, but I'm interested in a strong spec that isn't so RNG dependent. I'm a bit confused as to how much mastery is needed to pull off a poison build vs a bleed a build. The talent guide says to go for poisons if you have a mastery-heavy build. What constitutes a lot of mastery? My rogue is wearing ilvl 847 with 27.79% crit, 7.83% haste, 116.2% mastery, 3.6/1.8% versatility. That is based on recommendations from Ask Mr. Robot. I primarily run mythics and I would like recommendations on the best tier 1 and 6 talent suggestions.
Armory link: http://us.battle.net/wow/en/character/darkspear/Cowboyslim/simple
Thanks in advance!
So after taking a look at the patch notes of my beloved Guardian Druid I guess we'll have to adjust so some significant changes.
- Rage Generation took an overall nerve.
- Ironfur took a double nerve. First by lower availability due to lower rage Generation and second by having its effect reduced from 100% armor to 80%.
- Another double nerve is Gory Fur, now lowering costs by 25% instead of 50%, paired with lower overall rage generation.
- Some talent changes that need ingame testing, like damage buff for Pulverize and the new Talent replacing displacer beast.
In total I find this to be a nerve for this spec, that is not evened out by 4% damage increase on many base skills - espeacially when reading, that the damage increase is a lot higher for many other classes/specs (that in some cases also needed it way more, but you get what I mean, I think).
I like the thought about more Focus on deciding whether to use ironfur or mark of ursol, since we won't be able to use it in quick succession anymore.
So how do my fellow Guardian Druids think about These changes? Did anyone experience it on the PTR and can give some comparison to the live version pre 7.1.5?
How noticable are the changes to our gameplay?