Damien

DMO Arcane Orbit Wizard

86 posts in this topic

this thread is for comments on our DMO Arcane Orbit Wizard Build Guide.

Share this post


Link to post
Share on other sites

I've been using a very similar build in Season 3

 

http://us.battle.net/d3/en/profile/Baroque-1742/hero/60185171

 

The main difference is Ring of Royal Grandeur frees up a slot for Crown of the Primus, which really makes this build shine. In this setup Slow Time does everything it can possibly do. I'm able to solo in T6 Rifts with 4 players and this build. Very easy to use and effective.

Share this post


Link to post
Share on other sites

How do you not get 1 shot all the time by various things? Isn't force armor necessary?

 

Not in the slightest! Take a look at the synergy between Halo of Arlyse and Ice Armor that this build takes advantage of. :) A lot of mitigation comes from there.

Share this post


Link to post
Share on other sites

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

Share this post


Link to post
Share on other sites

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

 

Contrary to the in-game text, Parthan Defenders also work with freezes - confusing, but true.

Share this post


Link to post
Share on other sites

What is a good jewelry passive if you are using the Unity ring in a ring slot, since you also have the passive as Unity?

 

With Kanai's in mind, I would likely switch to Focus and Restraint as the actual rings and Unity in the cube.

Share this post


Link to post
Share on other sites
hey Deadset, had a theorycraft question, wondering if you can help. Im currently running the gear from this build, but instead of focusing on Cold damage and Frozen orb, Im attempting to use Lightning spells, with either Shock Orb or the Lightning Variant of Energy Twister as my base damage source. now, with Triumvirate for the bonus, Shock Orb can provide the same big damage spikes, with a chance to stun instead of chill. Currently im using Energy Twister (lightning modifier that empowers signature spells) with the Bracers that give the pull effect. In lieu of Black Hole, i have been using Blizzard with the Lightning modifier (increases percent dealt by all electric sources). and basic attack of Piercing Orb. Cube abilities of Fulminator, Crown of the Primus, and Wyrdward. Jewelry gems of Bane of the Trapped, Bane of the Powerful, and searching for a third ability. changes in passives are swapping Cold Blooded for either Paralysis or Glass Cannon. Armor moves to Shock Armor that reduces casting costs. Conduit seems like a good option for arcane power. at Torment 3 i am currently soloing with ease, constant stuns and pulls from my lightning spells and energy twisters has kept me safe, with blizzard, twisters, and my Piercing Orb doing steady damage. i clear trash quick, most elite mobs aren't a huge challenge. switching from Twister to the Shock Orb loses me CC, but gains big chunks of damage, which the chance to stun still keeping me relatively safe.

 

TL:DR, at late game (T7 and higher), any idea if this will hold up as well as it has in the early torments? I really enjoy this build, and i really think it can work, just looking for a solid opinion. Any thoughts? i have more details if you needed to know anything else, but getting a question like this answered on stream or by a friend has yielded me almost no results. 

either way, thanks in advance, the guide was super helpful to building my own version.

Share this post


Link to post
Share on other sites

hey Deadset, been experimenting on a Lightning damage version of this build, have you ever experimented with that? just curious. im doing well with it on T3 solo so far (while missing some key pieces and the full set bonus of Delsere's), but i have no idea if it will play well at later levels. I'd love some feedback, it doesn't seem like anyone has tried it yet. 

thanks in advance!

Share this post


Link to post
Share on other sites

hey Deadset, been experimenting on a Lightning damage version of this build, have you ever experimented with that? just curious. im doing well with it on T3 solo so far (while missing some key pieces and the full set bonus of Delsere's), but i have no idea if it will play well at later levels. I'd love some feedback, it doesn't seem like anyone has tried it yet. 

thanks in advance!

 

 Hey! I think the way the set is designed, all elemental variations of the build can work to an extent; including your own Lightning version. I have only tested Arcane and Cold so far, as they seemed the strongest for different reasons (currently I'm pretty sure Arcane would output the most DPS), but that really only applies to GR pushing. Delsere variants of all elements should remain relevant in all Torment levels.

Share this post


Link to post
Share on other sites

 

hey Deadset, been experimenting on a Lightning damage version of this build, have you ever experimented with that? just curious. im doing well with it on T3 solo so far (while missing some key pieces and the full set bonus of Delsere's), but i have no idea if it will play well at later levels. I'd love some feedback, it doesn't seem like anyone has tried it yet. 

thanks in advance!

 

 Hey! I think the way the set is designed, all elemental variations of the build can work to an extent; including your own Lightning version. I have only tested Arcane and Cold so far, as they seemed the strongest for different reasons (currently I'm pretty sure Arcane would output the most DPS), but that really only applies to GR pushing. Delsere variants of all elements should remain relevant in all Torment levels.

 

 

thanks so much man! really appreciate the feedback, ive been enjoying success with it so far.

Share this post


Link to post
Share on other sites

If you were primarily playing in a group as opposed to solo (I play online w/family a lot) would you change the rings to Focus and Halo of Arlyse?  Or something else?  

Share this post


Link to post
Share on other sites

With the Unity in the cube, would using the extra ring for Convention of Elements or grabbing Frostburn with RoRG be better?

Same poster, figuring CoE filling the third ring slot would be better since Halo freezes enough, especially if you're using Azurewrath. Neither Unity nor RoRG has particularly great guaranteed stats (though Unity's elite damage is nice), so being able to run two things that can roll Int/CHCh/CHDam/Socket benefits you a lot more, especially once CoE's damage output is considered.

 

Frostburn's only benefit over Fierce Gauntlets is +chance to freeze on cold damage, but that wears down hard immunities quickly and you need to stun as little as possible so you get a greater benefit from the Halo.

Share this post


Link to post
Share on other sites
 

If you were primarily playing in a group as opposed to solo (I play online w/family a lot) would you change the rings to Focus and Halo of Arlyse?  Or something else?  

 

No, I would stay with The Traveler's Pledge and Compass Rose combo, and Convention of Elements as my other ring. Halo of Arlyse in the Cube. :)

 

Wouldn't it be better to change the area damage on the offhand to 15% Arcane Orb dmg?

 

AD would turn out for a bigger damage increase, as a skill damage roll would be additive with multiple other skill rolls on gear (and some of them are quite high already, i.e. the Unstable Scepter natural skill roll).

Share this post


Link to post
Share on other sites

Halo of Arlyse and Convention of Elements - Interchangable between equipped and cubed? i.e. You've listed Convention as BiS while Arlyse is cubed, but could you have it the other way round?

Share this post


Link to post
Share on other sites

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

Just in case further proof was needed, and I run and

Love this built almost as the acid rain witch doctor, buzz feed ran the numbers,literally: https://m.reddit.com/r/Diablo3Barbarians/comments/2k1j6y/proof_furious_charge_freeze_activates_ancient/

Share this post


Link to post
Share on other sites

W

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

Just in case further proof was needed, and I run and

Love this built almost as the acid rain witch doctor, buzz feed ran the numbers,literally: https://m.reddit.com/r/Diablo3Barbarians/comments/2k1j6y/proof_furious_charge_freeze_activates_ancient/

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about the episode 25 of our podcast.
    • By Vlad
      This thread is for comments about our Secret Hunter guide.
    • By Stan
      Diablo's Season 15 starts on September 21 and in the second Themed Season, all Horadric Caches earned from bounties will be doubled.
      Cosmetics
      Rewards include new Portrait frames and a pet named Belphegor.

      Boon of the Horadrim Theme
      Season 15 is the second Themed Season in Diablo 3. While Season 14 doubled all Treasure Goblin spawns, Horadric Caches earned from bounties will be doubled in Season 15.
      Blizzard (Source)
      Season 15 begins on September 21! For those among you who enjoy the fresh start a Season brings, we wanted to give you a glimpse of what to expect before you race out the gate as we continue to evolve and bring new things to Themed Seasons!

      New Season Theme
      Season 15 will continue the experiment we began last season with a new seasonal buff. This time, for the duration of Season 15, all Horadric Caches earned from bounties will be doubled. This means that each time you complete a full set of five bounties in an Act, you will receive not one, but two Horadric Caches, for twice the bounty rewards!
      There are a few things to keep in mind with this effect:
      The bonus cache does benefit from difficulty level; it is essentially as though you completed twice the bounties. The rewards inside the Horadric Caches are otherwise unaffected; drop rates or the amount of individual rewards have not been altered. The bonus cache earned from Challenge Rifts is not affected; this is a separate type of cache. Need a refresher on the rewards contained inside a Horadric Cache? Check out our Game Guide for a list of bounty-exclusive Legendary items and more information on the Bounty system.
      In addition to doubling up your Horadric spoils, other celebrations may spring up across the globe that celebrate the nature of this theme! Be sure to keep a close eye on Twitter and Facebook for more information as we move into Season 15!
      New Cosmetic Rewards
      As per tradition, Season 15 will introduce new cosmetic rewards, obtainable by progressing through the Season Journey.
      In addition to the Chest and Glove slots of the exclusive Conqueror Set, a brand-new series of portrait frames themed around the struggle of the Eternal Conflict will be available. For the eager cosmetic pet collectors, we thought you could use a hand. Belphegor is eager to keep a grip on your coin as it accompanies you on your adventures across Sanctuary!
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes Level three Legendary Gems to level 55 Complete 2 Conquests this Season Kill Malthael at level 70 in 1 minute and 30 seconds on Torment XIII difficulty Slay Greed on Torment XIII difficulty Reach Greater Rift level 60 Solo Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Use Kanai’s Cube to reforge a Legendary item Seasonal Conquests
      Speaking of Conquests, we’re rotating those, too! Returning for Season 15 is Sprinter/Speed Racer, where you’re challenged to complete all of Diablo III’s campaign from Act I to Act V at level 70 in under 1 hour! Next, we have Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. Boss Mode/Worlds Apart is a different kind of race; destroy all the bosses in Diablo III at max level on Torment X before your 20-minute timer ends! A fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45 to be completed Solo, but without any Set items equipped. Finally, Masters of the Universe/Masters of Sets stretches your class set knowledge by requiring a Mastery Rank completion of 8 different Set Dungeons; get ready to start collecting!
      Haedrig’s Gift
      Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 15:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements
      Frequently Asked Questions
      Q: When does Season 15 start?
      A: Season 15 begins Friday, September 21 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When do Seasons go live for players on Xbox One and PlayStation 4?
      A: Seasons go live for all console players globally at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One and PlayStation 4 are still separate by hardware platform.
      Q: When will Season 15 end?
      A: We currently anticipate that Season 15 will be ending on Sunday, December 16 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.
      Q: Why is the Season end date an estimate?
      A: Traditionally, we have given players two weeks’ notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season First Look blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 15 arrives, we will remove old personal bests from Season 6, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Season 15 is almost here! What are your goals for this Season? What do you think of our next Seasonal theme? How will you change your approach to your Season Journey now that you have access to more Kanai’s Cube crafting mats, recipes, and bounty-exclusive Legendaries?
    • By Stan
      Finally we've got the release date of Diablo 3 on Switch! The Eternal Collection will be available on November 2 and can be pre-ordered for $59.99.
      The Eternal Collection includes the Diablo 3 game, the Reaper of Souls expansion, and the Rise of the Necromancer pack.
      Here's a six-minute long video showing off Switch gameplay.
      Pre-Purchase Diablo 3 Eternal Collection
      Blizzard (Source)

      Raise Some Hell
      Ages ago, angels and demons birthed your world in a forbidden union. Now they've come to claim it. Stand tall among Sanctuary's meek and wicked to battle walking corpses, horrifying cultists, fallen seraphs, and the Lords of Hell. When the High Heavens and the Burning Hells war, humanity must be its own salvation.

      Unholy Trinity
      The Diablo III game, the Reaper of Souls expansion, and the Rise of the Necromancer pack are all part of the Eternal Collection: 7 classes, 5 acts, and seasons' worth of demon-smashing.

      Nintendo Switch™ Exclusives
      Discover pieces of Zelda's world in Sanctuary. The Eternal Collection on Switch™ includes the Cucco companion pet, a Triforce portrait frame, and an exclusive transmogrification set that will let your heroes sport Ganondorf's iconic armor. You'll also receive unique cosmetic wings.

      Defy the Darkness
      You're a surrounded world's only defense against Heaven and Hell. Arm yourself with a Joy-Con™ or the Pro Controller, and choose from 7 dark fantasy classes, each with its own way to slay.

      Eternal Replayability
      Evil is never vanquished forever. Whether you're testing yourself against new difficulty settings, playing through the epic story campaign, searching for the perfect skill combo, expanding your collection of gear, racing through random dungeons, or traveling Sanctuary anew each season, you'll always have a fresh challenge to seek out.

      Assemble the Perfect Arsenal
      As you charge through Diablo III's five story acts, you'll collect gear from Sanctuary's furthest reaches, including legendary items that change your entire playstyle and armor sets that provide dynamic bonuses as you uncover more pieces.

      Your Path to Power
      Diablo III's power-building system is flexible enough for an afternoon or a full season. Push back the Burning Hells with spears, storms, and zombie dogs—over 800 unique abilities to unlock and master. Turn fire into lightning, split your magic blasts, and change your skills to create devastating power combinations.

      It's Dangerous to Go Alone
      Jump into local, action-RPG multiplayer with up to three friends, and crush demons from your comfiest couch cushions, no internet required—or fill out the ranks of your party online. You can play Diablo III shared-screen on a single Nintendo Switch™, remotely on up to four Nintendo Switch ™ consoles, or combine TV and handheld play.

    • By Damien
      This thread is for comments about our Secret Paladin deck.