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Damien

DMO Arcane Orbit Wizard

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Guest Baroque

I've been using a very similar build in Season 3

 

http://us.battle.net/d3/en/profile/Baroque-1742/hero/60185171

 

The main difference is Ring of Royal Grandeur frees up a slot for Crown of the Primus, which really makes this build shine. In this setup Slow Time does everything it can possibly do. I'm able to solo in T6 Rifts with 4 players and this build. Very easy to use and effective.

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Guest Guest

How do you not get 1 shot all the time by various things? Isn't force armor necessary?

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How do you not get 1 shot all the time by various things? Isn't force armor necessary?

 

Not in the slightest! Take a look at the synergy between Halo of Arlyse and Ice Armor that this build takes advantage of. :) A lot of mitigation comes from there.

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Guest pedro s

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

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I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

 

Contrary to the in-game text, Parthan Defenders also work with freezes - confusing, but true.

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Guest Angel1978

What is a good jewelry passive if you are using the Unity ring in a ring slot, since you also have the passive as Unity?

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What is a good jewelry passive if you are using the Unity ring in a ring slot, since you also have the passive as Unity?

 

With Kanai's in mind, I would likely switch to Focus and Restraint as the actual rings and Unity in the cube.

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Guest Guest- Eglerion
hey Deadset, had a theorycraft question, wondering if you can help. Im currently running the gear from this build, but instead of focusing on Cold damage and Frozen orb, Im attempting to use Lightning spells, with either Shock Orb or the Lightning Variant of Energy Twister as my base damage source. now, with Triumvirate for the bonus, Shock Orb can provide the same big damage spikes, with a chance to stun instead of chill. Currently im using Energy Twister (lightning modifier that empowers signature spells) with the Bracers that give the pull effect. In lieu of Black Hole, i have been using Blizzard with the Lightning modifier (increases percent dealt by all electric sources). and basic attack of Piercing Orb. Cube abilities of Fulminator, Crown of the Primus, and Wyrdward. Jewelry gems of Bane of the Trapped, Bane of the Powerful, and searching for a third ability. changes in passives are swapping Cold Blooded for either Paralysis or Glass Cannon. Armor moves to Shock Armor that reduces casting costs. Conduit seems like a good option for arcane power. at Torment 3 i am currently soloing with ease, constant stuns and pulls from my lightning spells and energy twisters has kept me safe, with blizzard, twisters, and my Piercing Orb doing steady damage. i clear trash quick, most elite mobs aren't a huge challenge. switching from Twister to the Shock Orb loses me CC, but gains big chunks of damage, which the chance to stun still keeping me relatively safe.

 

TL:DR, at late game (T7 and higher), any idea if this will hold up as well as it has in the early torments? I really enjoy this build, and i really think it can work, just looking for a solid opinion. Any thoughts? i have more details if you needed to know anything else, but getting a question like this answered on stream or by a friend has yielded me almost no results. 

either way, thanks in advance, the guide was super helpful to building my own version.

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Guest Eglerion

hey Deadset, been experimenting on a Lightning damage version of this build, have you ever experimented with that? just curious. im doing well with it on T3 solo so far (while missing some key pieces and the full set bonus of Delsere's), but i have no idea if it will play well at later levels. I'd love some feedback, it doesn't seem like anyone has tried it yet. 

thanks in advance!

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hey Deadset, been experimenting on a Lightning damage version of this build, have you ever experimented with that? just curious. im doing well with it on T3 solo so far (while missing some key pieces and the full set bonus of Delsere's), but i have no idea if it will play well at later levels. I'd love some feedback, it doesn't seem like anyone has tried it yet. 

thanks in advance!

 

 Hey! I think the way the set is designed, all elemental variations of the build can work to an extent; including your own Lightning version. I have only tested Arcane and Cold so far, as they seemed the strongest for different reasons (currently I'm pretty sure Arcane would output the most DPS), but that really only applies to GR pushing. Delsere variants of all elements should remain relevant in all Torment levels.

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Guest Eglerion

 

hey Deadset, been experimenting on a Lightning damage version of this build, have you ever experimented with that? just curious. im doing well with it on T3 solo so far (while missing some key pieces and the full set bonus of Delsere's), but i have no idea if it will play well at later levels. I'd love some feedback, it doesn't seem like anyone has tried it yet. 

thanks in advance!

 

 Hey! I think the way the set is designed, all elemental variations of the build can work to an extent; including your own Lightning version. I have only tested Arcane and Cold so far, as they seemed the strongest for different reasons (currently I'm pretty sure Arcane would output the most DPS), but that really only applies to GR pushing. Delsere variants of all elements should remain relevant in all Torment levels.

 

 

thanks so much man! really appreciate the feedback, ive been enjoying success with it so far.

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Guest bunny

With the Unity in the cube, would using the extra ring for Convention of Elements or grabbing Frostburn with RoRG be better?

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Guest Chris

If you were primarily playing in a group as opposed to solo (I play online w/family a lot) would you change the rings to Focus and Halo of Arlyse?  Or something else?  

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Guest bunny

With the Unity in the cube, would using the extra ring for Convention of Elements or grabbing Frostburn with RoRG be better?

Same poster, figuring CoE filling the third ring slot would be better since Halo freezes enough, especially if you're using Azurewrath. Neither Unity nor RoRG has particularly great guaranteed stats (though Unity's elite damage is nice), so being able to run two things that can roll Int/CHCh/CHDam/Socket benefits you a lot more, especially once CoE's damage output is considered.

 

Frostburn's only benefit over Fierce Gauntlets is +chance to freeze on cold damage, but that wears down hard immunities quickly and you need to stun as little as possible so you get a greater benefit from the Halo.

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Guest Evangelion_03

Wouldn't it be better to change the area damage on the offhand to 15% Arcane Orb dmg?

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Guest drunkalisk

Signature Spells are primary spells, means simplicitys strength and depth diggers are back in for wizzards

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If you were primarily playing in a group as opposed to solo (I play online w/family a lot) would you change the rings to Focus and Halo of Arlyse?  Or something else?  

 

No, I would stay with The Traveler's Pledge and Compass Rose combo, and Convention of Elements as my other ring. Halo of Arlyse in the Cube. :)

 

Wouldn't it be better to change the area damage on the offhand to 15% Arcane Orb dmg?

 

AD would turn out for a bigger damage increase, as a skill damage roll would be additive with multiple other skill rolls on gear (and some of them are quite high already, i.e. the Unstable Scepter natural skill roll).

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Guest Yoshi

Halo of Arlyse and Convention of Elements - Interchangable between equipped and cubed? i.e. You've listed Convention as BiS while Arlyse is cubed, but could you have it the other way round?

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Guest James

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

Just in case further proof was needed, and I run and

Love this built almost as the acid rain witch doctor, buzz feed ran the numbers,literally: https://m.reddit.com/r/Diablo3Barbarians/comments/2k1j6y/proof_furious_charge_freeze_activates_ancient/

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Guest James

W

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

I don't understand how ancient parthnan defenders are importante in this build! because there is nothing giving the stunned effect (at least it seems to me)

Just in case further proof was needed, and I run and

Love this built almost as the acid rain witch doctor, buzz feed ran the numbers,literally: https://m.reddit.com/r/Diablo3Barbarians/comments/2k1j6y/proof_furious_charge_freeze_activates_ancient/

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      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
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      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

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      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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