Jump to content
FORUMS
Damien

Heroes of the Storm Rehgar

Recommended Posts

Guest Whitherwhy

It lists Rewind as a Not Recommended talent, even though it has a green check mark (and what sounds like a recommended description).

Share this post


Link to post
Share on other sites
Guest Kroshak

It lists Rewind as a Not Recommended talent, even though it has a green check mark (and what sounds like a recommended description).

Its in not recommended maybe for the second build, for the first one it is, unless you need something more equal in terms of healing, like you need to provide everyone with the same amount instead of "half" the amount that healing chain provides, maybe a burst AOE happens and you need more the storm shield ( that can let you catch up on healing your allies) than another healing chain that could be potentially insignificant compared with the incoming damage

 

Thats why this are GUIDES, and you need to switch talents for every match because you never know what you are going to face or with who you are

Share this post


Link to post
Share on other sites
Guest Whitherwhy

 

It lists Rewind as a Not Recommended talent, even though it has a green check mark (and what sounds like a recommended description).

Its in not recommended maybe for the second build, for the first one it is, unless you need something more equal in terms of healing, like you need to provide everyone with the same amount instead of "half" the amount that healing chain provides, maybe a burst AOE happens and you need more the storm shield ( that can let you catch up on healing your allies) than another healing chain that could be potentially insignificant compared with the incoming damage

 

Thats why this are GUIDES, and you need to switch talents for every match because you never know what you are going to face or with who you are

 

 

I uh, I don't disagree with anything that you said there. I'm just noting that rewind, according to the changelog, is listed as having been moved from not recommended to recommended (which is reflected by the check mark), and yet it is under the "not recommended" heading.

Share this post


Link to post
Share on other sites

 

 

It lists Rewind as a Not Recommended talent, even though it has a green check mark (and what sounds like a recommended description).

Its in not recommended maybe for the second build, for the first one it is, unless you need something more equal in terms of healing, like you need to provide everyone with the same amount instead of "half" the amount that healing chain provides, maybe a burst AOE happens and you need more the storm shield ( that can let you catch up on healing your allies) than another healing chain that could be potentially insignificant compared with the incoming damage

 

Thats why this are GUIDES, and you need to switch talents for every match because you never know what you are going to face or with who you are

 

 

I uh, I don't disagree with anything that you said there. I'm just noting that rewind, according to the changelog, is listed as having been moved from not recommended to recommended (which is reflected by the check mark), and yet it is under the "not recommended" heading.

 

 

Thank you for pointing that out! It is now fixed! :)

Share this post


Link to post
Share on other sites
Guest Vagilator

couldn't bloodlust be viable on battlefield of eternity, so your team can dps down the enemy's immortal quicker? especially if say, you are in a qm with another support for heals?

 

Share this post


Link to post
Share on other sites

That's too much of a niche pick in my opinion. We generally write our guides to be competitive and viable in Hero and Team League. :) 

 

But yes, Bloodlust can be viable, however, it is generally inferior to Ancestral Healing. 

Share this post


Link to post
Share on other sites
Guest KableJack

Any intention to update this? I think quite a lot of things have changed these last 6 months

Share this post


Link to post
Share on other sites
Guest jake

you need to do a little bit fixing in the guide

 

as in the hints for taking camps you say take the healing totem but in the main talent tree , you dont recommend picking healing totem talent .

 

and on other case you said reghar is a good pusher and can soak xp - but when concluded you say he doesnt need to play as a lonewolf - when he is able to keep a lane and let the other team mate force havoc on other lanes, by his dynamics he fits to that part as he can use totem - lightining shield on totem and z to escape and keep the enemy hero a little busy even after he escapes .

 

and the fact that he can soak a lot of xp (with totem or by himself) and can clear enemy camps - as the other team (in early game) dont go into full team fights and keep it on skrimish level (which reghar can join pretty fast coz of his mount dynamic).

Share this post


Link to post
Share on other sites
Guest One

I am a little bit confused. In the Talent Section it says don't pick Stormcaller talent, but in Quick Reference it is picked?

Share this post


Link to post
Share on other sites
Guest Spec

They list using ancestral healing on yourself (Alt+R) as a defense to getting locked down (I think against Tyrael) but they removed the ability to use it on yourself last patch, any other ideas?

Share this post


Link to post
Share on other sites

Thank you for pointing that out, will remove that passage. 

 

As a rule of thumb, I can only suggest playing a lot more defensively. Don't dive, don't chase for kills. Always keep in mind that you are going to be a priority target for the enemy team. :)

Share this post


Link to post
Share on other sites

Rehgar is probably my favorite support in the game. I use a slightly different talent build from the one(s) you've listed here, I was just wondering if you (or someone in thread) could clarify a couple points for me? I have lots of experience with mobas in general (was playing DotA since it was a Warcraft 3 mod, then HoN and DotA 2 before finally switching to HotS), but I am by no means a pro at HotS (been playing only about a year or two, never even touched ranked yet). 

First, why is picking Wolf Run at level 1 bad, exactly? In your description you say that it doesn't provide any bonus to teamfights, utility, or supporting ability, which is mostly true, but I've found the additional mobility the talent provides to be truly significant in other situations. For one thing, when I play Rehgar I try to constantly rotate around the map to where I'm needed (which based on your discussion of strategy is the way you agree he should be played). Doesn't the bonus movespeed help in that? It seems to me that lets him do something he's supposed to be doing better, and especially considering it's a level 1 talent it adds up over the course of the game. It also helps with your "drop a totem, shift to wolf form, and run" disengage (though I suppose that's a fairly valid tactic without the talent as well, especially if you take the totem talent level 1). 
I'm by no means suggesting that it's hands down the best level one talent (since the others you recommend are also very powerful), but shouldn't it at least be listed as situational (for big maps where mobility is more important, or versus melee assassins/bruisers that aren't quite as sticky as, say, Illidin or Greymane)? If not, why?

Second, the level sixteen talent choice. I've been picking Hunger of the Wolf, though I agree with you that its impact isn't really that big, so I'll probably change what I get in the future. My question is, assuming you pick Wolf Run at level 1, which of the other two talents would you say is the better pick in general? Your description of the talent choice at that level seems to be "pick whichever one was already improved by your level 1 talent choice." Certainly it would depend on your team comp as well as that of your opponent's, but in a void which would you say is generally the better pick?

Anyway, really cool guide, thanks for it! =D

Share this post


Link to post
Share on other sites

Hey everyone! 

I'm happy to tell you that I just finished updating the Rehgar guide (It's been a while, I admit) into our new format. 

The update should go live within the next 24h or so - looking forward to see your feedback on it! 

- Kendric

Share this post


Link to post
Share on other sites

Wow, I was so salty on an allied rehgar that took bloodlust instead of ancestral healing then I saw that you can't use it on yourself, that is such a nerf, when did they even change that it's horrible. 

Share this post


Link to post
Share on other sites
Guest FlakeKing

I respectfully disagree with level 7 talent recommendation. Farsight allows to run deadly ganks on rotating enemies (since they don't usually rotate as 5 man), while also protecting your teammates from ganks and baits. It works even in QM and lower leagues - people will anyway react to seeing 3 enemy heroes nearby 

In quite frequent cases it can outcast even Cleanse just by this token, especially if enemy team lacks CC. It might not be recommended but it definitely deserves a situational status

 

Also wanted to say thanks for the guides, they are close to must have when you start a new hero

Share this post


Link to post
Share on other sites
4 hours ago, Guest FlakeKing said:

I respectfully disagree with level 7 talent recommendation. Farsight allows to run deadly ganks on rotating enemies (since they don't usually rotate as 5 man), while also protecting your teammates from ganks and baits. It works even in QM and lower leagues - people will anyway react to seeing 3 enemy heroes nearby 

In quite frequent cases it can outcast even Cleanse just by this token, especially if enemy team lacks CC. It might not be recommended but it definitely deserves a situational status

 

Also wanted to say thanks for the guides, they are close to must have when you start a new hero

FarsightFarsight is strong indeed, but is simply not as strong as CleanseCleanse (against CC) and Blood and ThunderBlood and Thunder (other cases). If it fits your playstyle, sure, go ahead and pick it, but the value loss is significant.

When ganking, you will usually not need the vision. Most of the time, ganks are aimed at a lane where you already have a hero and you are only supporting them. Besides, as a support, your ganks are not as powerful as those of assassins, which lowers the value of FarsightFarsight even further.

  • Like 1

Share this post


Link to post
Share on other sites
Guest FlakeKing
8 hours ago, positiv2 said:

FarsightFarsight is strong indeed, but is simply not as strong as CleanseCleanse (against CC) and Blood and ThunderBlood and Thunder (other cases). If it fits your playstyle, sure, go ahead and pick it, but the value loss is significant.

When ganking, you will usually not need the vision. Most of the time, ganks are aimed at a lane where you already have a hero and you are only supporting them. Besides, as a support, your ganks are not as powerful as those of assassins, which lowers the value of FarsightFarsight even further.

Farsight is also the talent that can save a teammate who is the whole map away from you (think GoT or WHJ here), something cleanse is not capable of. The global range of it can make macro saves even though it lacks micro value that Cleanse provides.

I agree that particular choice heavily depends on both teams composition, map, players' mood and other unpredictable factors.

Share this post


Link to post
Share on other sites
Guest Guest

Thanks!

This guide has helped me become a better player and has helped me further understand Rehgar's role in a team. This is one of the best HOTS guides I've seen.

Great Job!

Share this post


Link to post
Share on other sites
Guest strategicmaniac

Reghar recently got a buff regarding his less desirable talents. I suggest that this should be revised.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Due to some unexpected issues, Blizzard's delaying the Deathwing patch in Europe and the update should go live at around 5 PM PST (2:00 AM CET).
      Meanwhile, the patch has hit other regions and you can read the full patch notes for details.
      Blizzard (Source)
      Hello,
      Due to an unexpected issue found, we’re delaying the Heroes of the Storm live patch release in EU region to 5pm, tomorrow, December 4, PST.
      Sorry for the inconvenience, and thank you for your understanding. We’ll get it ready as soon as we can!
    • By Stan
      Players won't be getting any rewards besides the 3,750 Gold and the Portrait this Season which ends in less then a week.
      Blizzard (Source)
      Hey team what’s up with the lack of rewards? Did you not intend to include a mount or a similar reward in the first place or can we still keep our hopes up because someone simply forgot to press a button?
      I understand if the development team wants the gameplay experience to be its own reward, no one cares about portraits and some bonus gold in the end is a nice addition, but then why dangle a carrot infront of us if it can’t be communicated properly?
      Hey GriM,
      The Season rewards for this year were the Portrait and the Gold only. There are no other missing rewards. As this is not a bug, this would be great feedback to discuss on the General Discussion forum!
    • By Stan
      The latest patch with Deathwing and the first Nexus Anomaly is now live. The Toy 2 event teased at BlizzCon starts the week of December 16 and players will be able to obtain the toy train mount!

      Full patch notes for the update can be found below.
      Blizzard (Source)
      The next Heroes of the Storm patch has arrived! The update brings a new Hero, Deathwing the Destroyer, new Experience Globes, new bundles, new skins, and much more! Dive on in for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Nexus Anomaly – Experience Globes
      Nexus Anomalies are seasonal gameplay changes that directly affect all game modes in Heroes of the Storm. These events will last the entire season, allowing us time to receive feedback on them. Depending on this evaluation, some of them may become permanent additions to the game, while others may just be a limited time event.
      The first Nexus Anomaly has arrived! In order to make collecting experience more satisfying and intuitive, we're changing how experience is collected from Minions in the Heroes of the Storm. Players will no longer get experience from simply being nearby, but instead need to gather an Experience Globe dropped by dying Minions.
      Experience Globes
      Minions no longer give Experience by killing them, but instead drop an Experience Globe that must be collected. Footman and Archer Minions (and their equivalent on different Battlegrounds) drop an Experience Globe that lasts for 6 seconds and awards 80 experience (plus 2 every minute). Wizard Minions no longer give Experience, but Experience Globe values have been increased to compensate. Experience Globes slowly move toward the closest allied Hero within 6 range, and are collected when an allied Hero comes within 1.5 range. Experience Globes will not move toward Heroes that are hidden in bushes or Stealthed, but they can be still collected by these Heroes if they move within 1.5 range. A few Heroes have special interactions with Experience Globes. Ragnaros Lava Wave will now instantly collect Experience Globes as it passes by. Abathur's Symbiote is treated as a Hero for the purposes of collecting Experience Globes. Hallucinations like Samuro's Mirror Images or Nova's Holo Clones are treated as a Hero for the purposes of collecting Experience Globes. General
      Storm League
      Team Leaders will now be chosen based solely on highest Rank. Players who are Master or above may only queue for Storm League in a party with a maximum of one other player. The second player must also be Master or above. Both players in the party must be within 5000 Rank Points of each other. Players who have completed their placement games may no longer play Storm League in a party with players who have not completed their placement games. Toys 2 Event Quests
      Toys 2 is the winter event for Heroes of the Storm running from the week of December 16 to week of February 3, PST. Roll dice, complete quests, and join Tickle Mephisto on a board game adventure in the Nexus for awesome rewards... and sweet revenge! Loot Chests
      During the Toys 2 event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be New Toy Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from New Toy Loot Chests only. You can also score Items from previous years’ winter events limited-time loot chests! User Interface
      User Interface improvements for heroes with multiple forms have been added to the Hero Collection and Hero Select Ability screens for Deathwing and to the Hero Select Ability screen for Greymane. AI
      AI will now pay more attention to lanes that need to be defended or attacked. AI will no longer be aware of the status of mercenary camps they cannot see. AI will path through enemy towns less often. AI will more highly value preventing a mercenary camp from leashing. Mercenary camp goal base scores have been standardized on all maps. This will make it easier to observe and tweak AI agent mercenary capture behavior. Many map goal objective scores have been standardized on all maps. This will make it easier to observe and tweak AI agent objective behavior. Volskaya Foundry AI will no longer wait 8 seconds before using the Triglav Protector unless there is a human player on their team. Agents will be much more consistent and willing to pick up and use Turrets and Bio Emitters on Volskaya Foundry. New Hero: Deathwing, The Destroyer

      Now prepare for the unmaking of your world as Deathwing descends upon the Nexus. The Worldbreaker has set his sights on the realms of the Nexus to spread his reign of death and destruction.
      Trait
      The Aspect of Death Deathwing is covered by Adamantium Armor Plates, granting him Armor. He deals double damage to Heroes and is permanently Unstoppable but is unable to be affected by allied abilities. Mount
      Dragonflight [Z] After 3 seconds, fly into the air becoming immune to all effects and heal for 2.5% of your maximum Health per second. Once cast, this ability cannot be interrupted. Cannot be cast 4 seconds after taking damage, Basic Attacking or casting an Ability. After remaining in the air for at least 8 seconds, Deathwing can channel for 1.75 seconds and land anywhere that his team has vision of in either Destroyer or Worldbreaker forms, dealing 75 damage to enemies. His abilities are put on a 3 second cooldown upon landing. Energy: No Energy cost. Cooldown: 45 seconds. Basic Abilities
      Molten Flame [Q] Breathe a stream of molten flame, dealing 192 damage per second. Molten Flame has an initial cost of 10 Energy, then drains 30 Energy per second. Cooldown: 3 seconds. Incinerate [W - Destroyer] Flap your wings in a downward blast, dealing 85 damage to nearby enemies. Energy: 15 Energy. Cooldown: 4 seconds. Lava Burst [W - Worldbreaker] After a 1 second delay, create a pool of magma that deals 16 damage per second and slows enemies by 35%. Lasts 6 seconds. Energy: 20 Energy. Cooldown: 6 seconds. Onslaught [E - Destroyer] Lunge in a targeted direction, dealing 42 damage and slowing enemies by 35% for 2 seconds. At the end of the lunge, Deathwing bites enemies for an additional 80 damage. Energy: 20 Energy. Cooldown: 5 seconds. Earth Shatter [E - Worldbreaker] Create a fissure in the earth that deals 80 damage to enemies and stuns them for .75 seconds. Energy: 25 Energy. Cooldown: 12 seconds. Heroic Ability
      Cataclysm [R] After 2 seconds, fly in the targeted direction, dealing 90 damage on impact and leave scorched ground that deals an additional 48 damage per second for 6 seconds. Energy: No Energy cost. Cooldown: 90 seconds. Collection
      Many seasonal items will be returning to the Collection the week of December 16, PST, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles
      The following new bundles are only available for a limited time! Destroyer Brightwing Bundle Lil' Destroyers Bundle The following bundles will be available starting the week of December 16, PST: Toys 2019 Bundle Toys 2018 Bundle Cosmonaut Qhira Bundle Tickle Mephisto Bundle Green Army Bundle Train Bundle New Skins
      Deathwing Tyrannical Deathwing Iron Deathwing Glorious Deathwing Destroyer Brightwing Savage Destroyer Brightwing Ancient Destroyer Brightwing Tyrannical Destroyer Brightwing Iron Destroyer Brightwing Glorious Destroyer Brightwing The following skins will be available for a limited time starting the week of December 16, PST:
      Tickle Mephisto Grumpy Tickle Mephisto Crazed Tickle Mephisto Shocking Tickle Mephisto Cuddly Tickle Mephisto Unlucky Tickle Mephisto Cosmonaut Qhira Commander Cosmonaut Qhira Blazing Cosmonaut Qhira Explorer Cosmonaut Qhira Eternal Cosmonaut Qhira Super Cosmonaut Qhira Green Army Deckard Pain Green Army Commandant Varian Green Army Raynor Bitter Bear Stitches Shabby Bear Stitches Fuzzy Bear Stitches Galactic Force Valeera Proto Force Valeera Ferocious Dehakasaurus Rex X-Treme Dehakasaurus Rex New Mount
      The following mounts will be available for a limited time starting the week of December 16, PST:
      Toy Train Speedy Toy Train Blazing Toy Train Cosmic Toy Train Royal Toy Train Grimrail Toy Train Galactic Lion Proto Lion Gloomy Plush Unicorn Shabby Plush Unicorn Mellow Snowflake Periwinkle Snowflake New Announcer
      Deathwing Announcer New Content
      Several new portraits, sprays and other items have been added to the collection! Heroes
      The Lost Vikings

      Base
      Baleog Health increased from 1095 to 1180. Health Regeneration increased from 2.22 to 2.46. Basic Attack damage increased from 73 to 78. Erik Health increased from 767 to 840. Health Regeneration increased from 1.6 to 1.75. Basic Attack damage increased from 60 to 65. Olaf Health increased from 1424 to 1540. Health Regeneration increased from 2.97 to 3.21. Basic Attack damage increased from 52 to 57. Talent
      Level 10 Longboat Raid! [R1] Mortar damage increased from 205 to 228. Viking Stun duration when the Longboat is destroyed reduced from 1.5 to 1 second. Mephisto

      Talent
      Level 1 Furious Spark [W] Bonus damage is now dealt every 3rd hit. Damage reduced from 95 to 72. Additional functionality: Now also grants Mephisto 2 Mana when dealing damage with Furious Spark. Malicious Intent [E] Additional functionality: If Mephisto hits enemy Heroes at least 20 times with Basic Abilities while Shade of Mephisto is active, then increase the duration of the Spell Power bonus to 10 seconds after it ends. Level 4 Spite [Passive] Regeneration Globe duration increased from 125% to 150%. Cooldown reduction increased from .75 seconds to 1 second. Level 7 Frost Storm [E] No longer Slows enemy Heroes near the Shade of Mephisto. Additional functionality: Enemy Heroes who are hit by Lightning Nova while Shade of Mephisto is active are Slowed by 15% for 1 second. Trickery [E] No longer removes Slows and Roots from Mephisto. Additional functionality: If Mephisto hits enemy Heroes at least 20 times with Basic Abilities while Shade of Mephisto is active, then reset its cooldown. Level 13 Hysteria [Trait] Additional functionality: Mephisto gains 15% of his maximum Health and Mana when he casts his Heroic Ability. Level 16 Animosity [W] New functionality: Increase the duration of Lightning Nova by .5 seconds Basic Attacks against enemy Heroes while Lightning Nova is active increase the duration of Lightning Nova by an additional .25 seconds. Bug Fixes
      General
      Fixed an issue where some parts of Sky Temple and Blackheart’s Bay would be invisible when using Low graphics settings. Heroes
      Genji Fixed an issue where Swift Strike's reset UI appeared when Genji hit an enemy Hero with Dragonblade but did not have The Dragon Becomes Me talent. Nova Nova Holo Decoy Snipe no longer deals full damage if the Decoy dies while Snipe is in flight. Samuro Samuro's Press the Attack Talent will now correctly grant Attack Speed on his first Basic Attack. Mac
      Fixed an issue that could cause Blackheart’s Bay to crash on load. Fixed an issue where some parts of Sky Temple and Blackheart’s Bay would render with a strobing/flickering effect when using Low graphics settings. Deathwing is now live and the Toys 2 winter event begins December 16.
    • By Stan
      Heroes developers will be answering your questions on Reddit on Thursday.
      The next Heroes of the Storm AMA is scheduled for December 5. Don't forget to submit your questions and stay tuned for our recap!
      Blizzard (Source)
      Greetings, Heroes!
      We’re going to host our next AMA right here on Thursday, December 5th, 2019. The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PST (7:00 p.m. CET) until 12:00 p.m. PST (9:00 p.m. CET).
      Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brittany Gleiter (/u/Blizz_BGleiter) David Gower (/u/Blizz_DGower) David P Warner (/u/Blizz_DWarner) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Ryan Mills (/u/Blizz_RyanM) Thomas Horwath (/u/Blizz_Thomas) Sergey Morozov (/u/Blizz_SMorozov) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
      You can start posting your questions right now, and we'll see you on Thursday!
    • By Stan
      The Heroes of the Storm cinematic has been upscaled using machine learning to 8K.
      The upscaling madness continues and hits Heroes of the Storm as Upscale remastered the original cinematic of the game to 8K.
      Recently, we covered the upscaled Wrath of the Lich King cinematic and the Vanilla WoW intro. You can also support the producer on Patreon.
×
×
  • Create New...