danielolobo

Fury Warrior Help - help me not get kicked out of my guild

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Hi there!

 

I am posting as I am at my wits end with my DPS. I'm playing a TG Fury warrior. My DPS has been lacking, (on Gruul it's great, 91% percentile for my ilvl but that's the only fight it's great on)

 

I've been using Ovale's spell priority add-on, in addition to following the icy veins fury guide. 

 

Here's my armory, http://us.battle.net/wow/en/character/zuljin/Gromholl/simple

 
Ask Mr Robot Logs: 
 
The fury warrior in my guid who does Leet dps,

Any and all help is appreciated, thank you.

Edited by danielolobo

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Would it be possible for you to get those logs up on Warcraft logs?  It is far easier to see what is going on there, especially getting to the root of the problem (ie: lining up cd's, being enraged at proper time).

 

Spell flash/priority type addons are nice to start with, but after a certain point, they only go so far.  I would take a look at tappie's WeakAuras posted here if you have not, and started going that route, and then customize them to fit you as needed.  Why?  Because typically priority addos will tell you what to hit as priority, but that won't make the cut.  Say, recklessness is off CD, but I know adds are coming shortly for a bladestorm.  Maybe hold that a bit.  Granted, you said you followed icy-veins priority, which would allow for that, but those WA give a better view for that than a spell flash.  And then make sure to be enraged when dumping (Bladestorm, execute fury dump, etc).  But these types of things are much easier to pick out on Warcraftlogs than AMR, and those are what will make a big difference in DPS.

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as long as your logs are publicly available we'll find em don't worry wink.png

I'll go over your logs in a moment but from just glancing at those askmrrobot logs it looks like a gear problem more than anything else though.

I'll let you know wink.png

 

Edit:

 

Owkey, So I'm going to attribute most of your dps problem to your sheer lack of gear plain and simple.

There is a lot of room for improvement in your play but nothing that will dramatically increase your dps.

Not having 690 ring alone is a gigantic dps loss in and off itself. Combine that with low-lvl weapons and low crit leaves you with only so much you can do.

Also, I'd like to point out that you shouldn't be idolising that other warrior in your guild because he has a lot of room for improvement himself.

Sure he does way better damage but he also has way better gear.

But here goes a massive wall of text.

If you can find the courage to make it to the bottom hopefully you'll have a better time in your next raid :)

 

Ok I'm gonna go over some fights, pick a log and go over your mistakes and/or things you can (should) improve.

 

 

Gruul:

 

You're an Orc and you have the maidens trinket.

Your racial and trinket both have a 2 minute CD.

If you spec for anger management on Gruul your Recklessness CD should roughly be just over 2 minutes. (see where I'm going with this)

Also I'd advice you to spec for Avatar on Gruul mainly because Bloodbath only does very high damage if your executes do mongo damage (which requires gear).

 

 

Avatar has exactly half the CD of reck (and also gets reduced with AM) so use your 2nd avatar INSTANTLY when it comes back off CD so that the 3rd avatar aligns perfectly with your 2nd Reck.

Once Recklessness comes off CD again you should wait for everything else to be off cd as well if it isn't.

(Meaning don't blow reck instantly if you have 5 seconds left on Avatar, wait for it then)

When you have Reck, Avatar and Trinket off CD again (hopefully just over 2 minutes into the fight) blow them all at the same time again and continue.

 

It depends on your guild's DPS but your 4th Avatar is probably the one coming off CD during execute phase.

Try to use Avatar and your Strenght pot at the same time.

Even if Gruul is already at 15% or lower... it's seriously worth waiting to combine them.

 

And lastly, keep using your Bloodsurge procs even on execute phase...

Using reck when you have less than 30 Rage isn't really worth it and it's defo not worth doing a crappy execute over 2 free wild strikes!

 

 

 

 

Flamebender:

 

On this one play with Bladestorm, Dragon Roar and Ravager.

You can use all 3 of these abilities on pull but save the 2nd ones for the dogs.

3rd time you can again use them on the boss, 4th time keep them for wolves again.

(If you use these abilities on time it should time out almost perfectly with the wolves spawning)

 

You're probably going to use your 2nd reck together with your 3rd bladestorm and Ravager.

Do try to position yourself in such a way that you can storm the 2 wolves and the boss.

If that's not possible just storm the Big wolf and the boss I suppose.

Once storm is over keep using 1 WW and 1 Raging blow on the big wolf while standing close enough to the boss for Raging Blow to cleave on both targets.

 

There is something scummy you can do here to increase your dps a bit but it's kinda lame. (but then again if you really need to prove your dps I guess you can go for it <_<)

Once the big wolf goes down normally melee switch to the small wolf to help finish it off.

Instead you could keep spamming execute on the already dead wolf.

It's pointless DPS and I wouldn't recommend doing it but if it's a case of 'do good dps or gtfo my guild' then by all means go for it :P

 

For the rest there isn't anything special you can do here.

Depending on how the boss goes down you could use your 2nd strenght pot when reckstorming the wolves.

It'll increase your dps quite a bit but if the boss isn't anywhere close to execute phase it's probably not worth using the 2nd pot then.

 

 

 

 

Kromog:

 

Spec Bladestorm for this one as well.

Kromog is one of those fights that is an absolute nightmare for warriors...

Can't stand behind the boss and there's almost nothing to cleave which means that you'll be doing the lowest DPS out of any class unless you can scum your DPS hardcore (which luckily you can <_<)

On the hands phase you can position yourself in the center of the raid and bladestorm like there's no tomorrow.

Your warrior guildy seems to do it as well so be very careful with double bladestorming because you WILL kill half your raid if you guys are close to each other.

The first hands phase is 1 minute into the fight so I would recommend saving your trinket for that part. (meaning don't blow it at the start)

If you REALLY want to you cooooould save Reck as well but just know that reck + maidens trinket + bladestorm turns the hands into paper...

Sure, you'll do well over 200k dps at that point but you'll kill half the raid so :D hehe

Other than bladestorming try to throw your Ravager in the middle of a pack of hands that you aren't bladestorming.

Storm + Ravager will guaranteed kill the hands while Kromog is still stomping.

 

 

 

 

 

Blast Furnace:

 

It looks like you're on the side where the foreman isn't being tanked...

Ask your guild to put you on the other side.

Foreman is too big of a dps increase for warriors to put you on the easy side...

In fact, it's completely stupid that your guild wouldn't put all their warriors on the foreman side...

 

Your spec here seems fine.

I usually play with Ravager instead of AM but that's mostly because of how our guild does this one.

Speccing AM is absolutely fine but if you do you have to keep using your trinket together with reck.

It's totally not worth blowing that trinket without either reck or bladestorm. (ideally both)

In fact, I would almost never use that trinket at all if you're not planning on storming.

Multistrike increases the damage of bladestorm too much to not combine them.

 

Also play with Glyph of Rude interruption.

It's a flat 6% damage increase that you can keep up almost 100% of the fight if you want to.

Especially when you're on the side with Foreman and can interrupt his Pyroclasm, as well as the Repairs from the Engineers.

Other than that you can interrupt the Slags and the Firecallers the entire 2nd and 3rd phase to keep that 6% buff rolling at all times.

My advice is to use a focus target macro to make it easy for you.

(# showtooltip /cast [@focus] Pummel; Pummel)

 

 

As soon as the fight starts your tank is running with the Foreman to the Bellows Operator.

So at the start, charge the Foreman, Use BT (pray it crits) and start sort of running towards the Operator while still nuking the Foreman a little bit.

Once the foreman starts moving throw your Ravager (if you have it) so that it hits both the foreman and the Operator.

Then bladestorm and continue with your rotation as normal.

 

If you specced for Ravager and you use it at the start they should come off CD just as the 2nd Operator spawns along with a couple of new adds.

When that happens, refresh your Enrage buff, (maybe attempt to refresh rude interruption if it's about to expire) and bladestorm away my warrior friend!

 

 

As for phase 2, the timing will depend on your guild but normally Phase 2 will start you get your 3rd bladestorm and Ravager along with your trinket.

As the tanks are moving all the adds together into 1 massive pack, look at your CDs.

If you can use them all together then by all means blow your 2nd strenght pot and Bladestorm like you've never bladestormed before!

This exact point in time will allow you to do absolutely disgusting dps if you can trinket, pot, storm.

 

The remainder of the fight speaks for itself.

Interrupt whenever you can, and whirlwind raging blow to cleave as much as you can.

Usually during the 2nd phase I let the ranged worry about the Slags and focus on the Security guards until the slag explodes and you go HAM on the Primal Elementalist.

 

Phase 3 is nothing special.

Only advice I have for you here is to stand close to a slag elemental and keep focus interrupting him to refresh your rude interruption buff.

If you really want to scum your dps on this phase you could WW and Raging Blow, cleaving the boss and a slag but that's up to you.

 

I never recommend doing it but seeing how many people keep doing worthless dps in raids, why shouldn't you?

 

 

 

 

 

Blackhand:

 

It's been discussed before and it's sadly true.

This boss is as anti-warrior as it can get.

There are no tips or tricks here, only pain.

 

Best bet is to spec Avatar and Anger Management and hope no one notices that you're not going up the balcony during the 2nd phase.

I hate this boss so much... >:(

 

 

 

 

 

Beastlord:

 

Since you're playing with 2 warriors your damage won't be mind blowing but still.

On heroic adds spawn around 1 minute or so I believe?

It varies a little bit but it's probably not a terrible idea to grab Ravager anyway.

As soon as the pack beasts spawn focus all your attention on them and nothing else.

Throw Ravager down and bladestorm the shit out of these suckers every time they spawn.

 

Bladestorm on the pack beasts will eventually be more than half of your total dps. (yes storm does THAT much damage)

Outside of the packbeasts you can always position yourself in such a way that you can always cleave down a spear with WW and RB.

 

There's not much to this fight tbh.

Just remember that as soon as the boss spawns the pack beasts, you get over there and storm like a maniac!

 

 

 

 

 

Ok that's all for now (my fingers hurt)

 

I know it's a lot to take in but warrior isn't an easy class to play :P

Overall warrior dps isn't amazing so most of our dps increases come from (somewhat) useless damage and exploiting the fact that Bladestorm does retarded damage.

 

But in the end, your gear is pretty lack luster so even though this scary wall of text will help you here and there, you can only do so much with the gear that you have.

 

Good luck dude!

Let us know if you need more help ;)

Edited by Amputate

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Can I gift you an in game pet or something?

 

Thank you so much. My guild had been ranking my dps by my iLVL to other warriors on warcraft logs. It's unfortunately too late, I'm no longer able to raid with them as fury. which really bums me out.

 

I love all of these suggestions, I've taken away a few things. It seems fury damage is super dependent on blowing CDs at the exact moment. 

 

Also I'm three abrogator stones from the next ring level! 

 

I played ENH shaman a long time (BC/WOTLK) and I actually switch to prot warrior because I found Enh too easy. Now I've switched to fury and holy crap it's hard.

 

Also, I'm assuming I should change my bloodfury/bloodthirst macro, and instead keep them separate? Save bloodfury for my trinket? (make a trinket/bloodfury macro)?

 

Thank you so much. I really appreciate this.

as long as your logs are publicly available we'll find em don't worry wink.png

I'll go over your logs in a moment but from just glancing at those askmrrobot logs it looks like a gear problem more than anything else though.

I'll let you know wink.png

 

Edit:

 

Owkey, So I'm going to attribute most of your dps problem to your sheer lack of gear plain and simple.

There is a lot of room for improvement in your play but nothing that will dramatically increase your dps.

Not having 690 ring alone is a gigantic dps loss in and off itself. Combine that with low-lvl weapons and low crit leaves you with only so much you can do.

Also, I'd like to point out that you shouldn't be idolising that other warrior in your guild because he has a lot of room for improvement himself.

Sure he does way better damage but he also has way better gear.

But here goes a massive wall of text.

If you can find the courage to make it to the bottom hopefully you'll have a better time in your next raid smile.png

 

Ok I'm gonna go over some fights, pick a log and go over your mistakes and/or things you can (should) improve.

 

 

Gruul:

 

You're an Orc and you have the maidens trinket.

Your racial and trinket both have a 2 minute CD.

If you spec for anger management on Gruul your Recklessness CD should roughly be just over 2 minutes. (see where I'm going with this)

Also I'd advice you to spec for Avatar on Gruul mainly because Bloodbath only does very high damage if your executes do mongo damage (which requires gear).

 

 

Avatar has exactly half the CD of reck (and also gets reduced with AM) so use your 2nd avatar INSTANTLY when it comes back off CD so that the 3rd avatar aligns perfectly with your 2nd Reck.

Once Recklessness comes off CD again you should wait for everything else to be off cd as well if it isn't.

(Meaning don't blow reck instantly if you have 5 seconds left on Avatar, wait for it then)

When you have Reck, Avatar and Trinket off CD again (hopefully just over 2 minutes into the fight) blow them all at the same time again and continue.

 

It depends on your guild's DPS but your 4th Avatar is probably the one coming off CD during execute phase.

Try to use Avatar and your Strenght pot at the same time.

Even if Gruul is already at 15% or lower... it's seriously worth waiting to combine them.

 

And lastly, keep using your Bloodsurge procs even on execute phase...

Using reck when you have less than 30 Rage isn't really worth it and it's defo not worth doing a crappy execute over 2 free wild strikes!

 

 

 

 

Flamebender:

 

On this one play with Bladestorm, Dragon Roar and Ravager.

You can use all 3 of these abilities on pull but save the 2nd ones for the dogs.

3rd time you can again use them on the boss, 4th time keep them for wolves again.

(If you use these abilities on time it should time out almost perfectly with the wolves spawning)

 

You're probably going to use your 2nd reck together with your 3rd bladestorm and Ravager.

Do try to position yourself in such a way that you can storm the 2 wolves and the boss.

If that's not possible just storm the Big wolf and the boss I suppose.

Once storm is over keep using 1 WW and 1 Raging blow on the big wolf while standing close enough to the boss for Raging Blow to cleave on both targets.

 

There is something scummy you can do here to increase your dps a bit but it's kinda lame. (but then again if you really need to prove your dps I guess you can go for it dry.png)

Once the big wolf goes down normally melee switch to the small wolf to help finish it off.

Instead you could keep spamming execute on the already dead wolf.

It's pointless DPS and I wouldn't recommend doing it but if it's a case of 'do good dps or gtfo my guild' then by all means go for it tongue.png

 

For the rest there isn't anything special you can do here.

Depending on how the boss goes down you could use your 2nd strenght pot when reckstorming the wolves.

It'll increase your dps quite a bit but if the boss isn't anywhere close to execute phase it's probably not worth using the 2nd pot then.

 

 

 

 

Kromog:

 

Spec Bladestorm for this one as well.

Kromog is one of those fights that is an absolute nightmare for warriors...

Can't stand behind the boss and there's almost nothing to cleave which means that you'll be doing the lowest DPS out of any class unless you can scum your DPS hardcore (which luckily you can dry.png)

On the hands phase you can position yourself in the center of the raid and bladestorm like there's no tomorrow.

Your warrior guildy seems to do it as well so be very careful with double bladestorming because you WILL kill half your raid if you guys are close to each other.

The first hands phase is 1 minute into the fight so I would recommend saving your trinket for that part. (meaning don't blow it at the start)

If you REALLY want to you cooooould save Reck as well but just know that reck + maidens trinket + bladestorm turns the hands into paper...

Sure, you'll do well over 200k dps at that point but you'll kill half the raid so biggrin.png hehe

Other than bladestorming try to throw your Ravager in the middle of a pack of hands that you aren't bladestorming.

Storm + Ravager will guaranteed kill the hands while Kromog is still stomping.

 

 

 

 

 

Blast Furnace:

 

It looks like you're on the side where the foreman isn't being tanked...

Ask your guild to put you on the other side.

Foreman is too big of a dps increase for warriors to put you on the easy side...

In fact, it's completely stupid that your guild wouldn't put all their warriors on the foreman side...

 

Your spec here seems fine.

I usually play with Ravager instead of AM but that's mostly because of how our guild does this one.

Speccing AM is absolutely fine but if you do you have to keep using your trinket together with reck.

It's totally not worth blowing that trinket without either reck or bladestorm. (ideally both)

In fact, I would almost never use that trinket at all if you're not planning on storming.

Multistrike increases the damage of bladestorm too much to not combine them.

 

Also play with Glyph of Rude interruption.

It's a flat 6% damage increase that you can keep up almost 100% of the fight if you want to.

Especially when you're on the side with Foreman and can interrupt his Pyroclasm, as well as the Repairs from the Engineers.

Other than that you can interrupt the Slags and the Firecallers the entire 2nd and 3rd phase to keep that 6% buff rolling at all times.

My advice is to use a focus target macro to make it easy for you.

(# showtooltip /cast [@focus] Pummel; Pummel)

 

 

As soon as the fight starts your tank is running with the Foreman to the Bellows Operator.

So at the start, charge the Foreman, Use BT (pray it crits) and start sort of running towards the Operator while still nuking the Foreman a little bit.

Once the foreman starts moving throw your Ravager (if you have it) so that it hits both the foreman and the Operator.

Then bladestorm and continue with your rotation as normal.

 

If you specced for Ravager and you use it at the start they should come off CD just as the 2nd Operator spawns along with a couple of new adds.

When that happens, refresh your Enrage buff, (maybe attempt to refresh rude interruption if it's about to expire) and bladestorm away my warrior friend!

 

 

As for phase 2, the timing will depend on your guild but normally Phase 2 will start you get your 3rd bladestorm and Ravager along with your trinket.

As the tanks are moving all the adds together into 1 massive pack, look at your CDs.

If you can use them all together then by all means blow your 2nd strenght pot and Bladestorm like you've never bladestormed before!

This exact point in time will allow you to do absolutely disgusting dps if you can trinket, pot, storm.

 

The remainder of the fight speaks for itself.

Interrupt whenever you can, and whirlwind raging blow to cleave as much as you can.

Usually during the 2nd phase I let the ranged worry about the Slags and focus on the Security guards until the slag explodes and you go HAM on the Primal Elementalist.

 

Phase 3 is nothing special.

Only advice I have for you here is to stand close to a slag elemental and keep focus interrupting him to refresh your rude interruption buff.

If you really want to scum your dps on this phase you could WW and Raging Blow, cleaving the boss and a slag but that's up to you.

 

I never recommend doing it but seeing how many people keep doing worthless dps in raids, why shouldn't you?

 

 

 

 

 

Blackhand:

 

It's been discussed before and it's sadly true.

This boss is as anti-warrior as it can get.

There are no tips or tricks here, only pain.

 

Best bet is to spec Avatar and Anger Management and hope no one notices that you're not going up the balcony during the 2nd phase.

I hate this boss so much... >sad.png

 

 

 

 

 

Beastlord:

 

Since you're playing with 2 warriors your damage won't be mind blowing but still.

On heroic adds spawn around 1 minute or so I believe?

It varies a little bit but it's probably not a terrible idea to grab Ravager anyway.

As soon as the pack beasts spawn focus all your attention on them and nothing else.

Throw Ravager down and bladestorm the shit out of these suckers every time they spawn.

 

Bladestorm on the pack beasts will eventually be more than half of your total dps. (yes storm does THAT much damage)

Outside of the packbeasts you can always position yourself in such a way that you can always cleave down a spear with WW and RB.

 

There's not much to this fight tbh.

Just remember that as soon as the boss spawns the pack beasts, you get over there and storm like a maniac!

 

 

 

 

Ok that's all for now (my fingers hurt)

 

I know it's a lot to take in but warrior isn't an easy class to play tongue.png

Overall warrior dps isn't amazing so most of our dps increases come from (somewhat) useless damage and exploiting the fact that Bladestorm does retarded damage.

 

But in the end, your gear is pretty lack luster so even though this scary wall of text will help you here and there, you can only do so much with the gear that you have.

 

Good luck dude!

Let us know if you need more help wink.png

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Can I gift you an in game pet or something?

 

Thank you so much. My guild had been ranking my dps by my iLVL to other warriors on warcraft logs. It's unfortunately too late, I'm no longer able to raid with them as fury. which really bums me out.

 

I love all of these suggestions, I've taken away a few things. It seems fury damage is super dependent on blowing CDs at the exact moment. 

 

Also I'm three abrogator stones from the next ring level! 

 

I played ENH shaman a long time (BC/WOTLK) and I actually switch to prot warrior because I found Enh too easy. Now I've switched to fury and holy crap it's hard.

 

Also, I'm assuming I should change my bloodfury/bloodthirst macro, and instead keep them separate? Save bloodfury for my trinket? (make a trinket/bloodfury macro)?

 

Thank you so much. I really appreciate this.

 

 

Well that's your guild's loss wink.png

A player who's willing to improve himself is worth far more than players who play the flavor of the month class and faceroll Skada.

 

As for the Bloodfury tongue.png

I would probably make a macro to include it in multiple things.

Like, make 1 for trinket + bloodfury and make 1 for Reck + bloodfury.

That way you can be certain that it'll be used smile.png

 

You do want to put that ability somewhere on your bars though so you can at least track it's cooldown.

 

 

 

edit:

 

Another thing that I had to learn myself is to sometimes save Berzerker Rage.

When Avatar is about to come off cd for example you kinda want to have BR as well because if you use Avatar and BT refuses to crit (like it always does... damn PoS) you'll feel terrible when rocking major CDs without being enraged tongue.png

Edited by Amputate

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gotcha, awesome thank you.

 

I was serious about gifting you something! This is great.

 

Would it be helpful for me to send you a screenshot of my UI?

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sure man

Would love to see it ^^

 

Mine is just boring and standard, been meaning to swipe someone else's UI :D

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Hey again!

 

So I've been doing as you've said, but I'm still on hitting 70% of TG Warriors for my iLVL, I'm going to try and get some logs uploaded so you can take a look. I'm still not sure what I'm doing wrong.

 

I've been severely paying attention to lining up all my CDs with bladestorm. 

 

My goal is to consistently hit 90% DPS output for my ilvl.

 

Also, does single minded fury rely less on bursty/CD damage? I was thinking of maybe trying that.

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Both 1h and 2h work exactly the same tongue.png

And getting 90%+ isn't always what your goal should be tbh.

On fights like gruul sure, go for it, but on other fights you can easily boost your dps for the logs but you're killing your raid while you're doing it.

 

Take kromog for example.

Sure you could reck trinket and bladestorm on hands, but if you kill the hands too soon and your entire raid goes because of your dps whoring then it wasn't worth it tongue.png

 

 

The percentages on logs are not really something you should take too seriously tbh.

There's fights like beastlord where a warrior can bladestorm his way to 75k dps without even trying, but if in that same raid there's 2 warlocks and fire mages destroying the adds as you bladestorm you might be struggling to reach 50k.

And that's especially true on heroic where most of the adds have almost no HP and vaporize in a matter of seconds because people overgeard the encounters.

 

The only way you can ever achieve 95%+ rankings on logs is if your guild allows you to cheese your dps to such a degree that you reach number you realistically shouldn't be getting.

Lots of people are doing that just to pad their logs and that's also why the 90% bracket is a bit dodgy sometimes.

 

In higher tier guilds people care very little about the % you get on your logs.

A while back we had a resto shaman apply to my old guild.

He was world #1 resto on certain fights and made sure to point that out multiple times on his application.

That sounds impressive on paper but when we looked into those logs we found that him and his friends would constantly take damage on purpose just so he could chain heal for days reaching a HPS that he shouldn't be getting which is why he got declined :P

Edited by Amputate

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ah thanks again, I guess I'm obsessing about it because it's what my guild held me to, and it's what the other fury warrior was consistently hitting (the one I referenced). It's killing me to be in the last place for DPS while everyone else is consistently at 35K.

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      ASSASSINS
      Alarak (suggested build) Lightning Surge provides a decent sustain, which becomes even stronger with the talent Sustaining Power (1) and Lightning Barrage (16), with the latter allowing Alarak to cast two Lightning Surges in succession, thus doubling its effects.  Cassia (suggested build) Ring of the Leech (4) provides passive self-healing to Cassia when dealing damage to any opponents inflicted with Blind. Any talent that increases Cassia's damage in general will increase the healing gained from this talent. Plate of the Whale (4) provides extra passive life regeneration, as well increasing her maximum health once completed. Falstad (suggested build) Has access to the Hammer Gains (4) talent, meaning that any additional talents or buffs that increase his Attack Speed and Basic Attack Damage will increase this talent's performance. Fenix (suggested build) Fenix is an exception to this list, because while he doesn't feature any talents that replenish his life, his passive Shields from Shield Capacitor pretty much adds an extra layer of sustain. To avoid confusion, I will not be listing similar talents for non-Support Heroes that have access to shielding (Johanna, Zarya, etc.) Rapid Recharge (13) and Auxiliary Shields (13) can both be counted as a form of improved sustain, as they aid in replenishing his Shields Unconquered Spirit grants him a massive boost of shields. Gul'dan (suggested build) Has excellent self-sustain with Drain Life, which is part of his core gameplay interacting with his ability to sap his life to restore mana through Life Tap. Has access to talents such as Consume Soul (4) Healthstone (16) which provides extra self-sustain aside from Drain Life. The Drain Life can be picked to increase its performance, but they often have compete with better talents, so I wouldn't recommend them. However they can work really well in a non-Support composition that features a solid frontline. Illidan (suggested physical build; suggested ability build) Betrayer's Thirst provides mindless sustain, as you just have hit stuff to get heals. Has access to talents like Thirsting Blade (7) and Hunter's Onslaught (7) which further improves his self-healing. Talents that increase the damage of Illidan's Ability Damage will increase the healing from Hunter's Onslaught, such as Marked for Death (16) Any talents or buffs that increase his Attack Speed and/or his Basic Attack Damage will improve the performance of Betrayer's Thirst, such as Unending Hatred (1). Kael'thas (suggested build) Fel Infusion (1) heals Kael'thas when activating Verdant Spheres. Not much healing, but hey, it's something! Kel'Thuzad (suggested build) Phylactery of Kel'Thuzad (4) provides passive heal to all his Ability Damage once it's completed. Not much, but it helps. Kerrigan (suggested build) Siphoning Impact (1) rewards precise Ravage kills with heals. Assimilation Mastery (7) provides extra passive health regeneration. Li-Ming (suggested build) Dominance (4) heals Li-Ming whenever a nearby enemy Hero is killed, meaning Li-Ming doesn't have to necessarily land the killing blow to enjoy the self-healing. Lunara (suggested build) Siphoning Toxin (4) provides healing as long the enemy has a stack of Nature's Toxin. Malthael (suggested build) Fantastic self-sustain through Soul Rip as long enemies are affected by Reaper's Mark (which is not hard to do since his Basic Attacks cleave to inflict opponents with this debuff) Soul Collector (13) further improve its healing. Angel of Death (20) provides a powerful healing effect to Last Rites. Ragnaros (suggested build) Empower Sulfuras is a powerful area heal as long you hit as many enemies as possible. This becomes even stronger by taking related talents, such as Sulfuras Hungers (1) and Cauterize Wounds (13). Catching Fire (4) provides extra passive life regeneration. Submerge (20) puts Ragnaros in stasis and heals him. Raynor (suggested build) Adrenaline Rush provides Raynor with a reliable self-sustain, specially since its cooldown is lowered when Raynor hits anything with basic attacks. This effect can be further improved by Give Me More! (16).  Fight or Flight (4) and Fuel The Rush (7) both decrease the cooldown of Adrenaline Rush, therefore allowing Raynor to use it more often. Behemoth Armor increases Raynor's maximum health by a flat amount, and is further increased each time he hits enemies with his trait, Give 'Em Some Pepper, therefore further improving his sustain. Paint Them Red (16) causes Penetrating Round to heal for the same damage dealt when it hits Heroes. Has access to the Sustaining Rounds (4) talent, meaning that any additional talents or buffs that increase his Attack Speed will increase this talent's performance when hitting with his trait, Give 'Em Some Pepper. The Butcher (suggested build) Butcher's Brand provides a fantastic self-sustain, as long you can hit the Basic Attacks, and its healing becomes stronger the more meat he has. In addition, talents that further increase his Basic Attack and Attack Speed, such as Brutal Strike (13), Blood Frenzy (16), Enraged (16) and Nexus Blades (20), will result in a stronger / faster health-per-hit to branded enemies. Victuals (7) provides a passive heal which is great in maps focused on waveclear, such as Tomb of the Spider Queen. It should be noted that it doesn't work with summoned minions or special minions such as the Zerg Wave from Braxis Holdout. Thrall (suggested build) Frostwolf Resilience provides a strong self-sustain as long Thrall hits opponents with abilities. Just don't spam because Thrall is one of those Heroes that goes mana hungry very very fast. Talents that improve his generation of Frostwolf Resilience stacks include Feral Resilience (4), Grace Of Air (13), Tempest Fury (16) and Wind Rush (20). Frostwolf's Grace (13) provides an extra healing cooldown. Rolling Thunder (1) provides additional sustain by allowing Thrall to heal through Basic Attacks after using Chain Lightning. Ancestral Wrath (7) is a bit of a complex talent as you have to keep track of your Frostwolf Resilience stacks, but provide an instant targeted damage which heals, which is great. Tracer (suggested build) Is That a Health Pack?! (4) increases the healing from Regeneration Globes and Healing Fountains. Has access to the Leeching Rounds (13) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance. Total Recall (20) essentially heals Tracer as it "undoes" the damage she took when using Recall. This effect can be further improved by Slipstream (20). Tychus (suggested build) Has access to the That's the Stuff! (13) talent, meaning that any additional talents or buffs that increase his Attack Speed will increase this talent's performance, such as In the Rhythm (4). Valla (suggested physical build; suggested ability build) Has access to the Tempered by Discipline (13) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance. The downside is that she needs to be at maximum stacks of Hatred to gain this effect. Siphoning Arrow (13) provides a life-leech effect to Hungering Arrow. Zeratul (suggested physical build; suggested ability build) Has access to the Mending Strikes (13) talent, meaning that any additional talents or buffs that increase his Attack Speed and Basic Attack Damage will increase this talent's performance. Shadow Mending (20) heals Zeratul when he deals ability damage. Any additional talents or buffs that increase his Ability Damage will improve this talent's performance. Zul'jin (suggested physical build; suggested ability build) Regeneration restore health, but any damage will interrupt it, unless you pick Forest Medicine (20). Troll's Blood (4) further improve its healing. Amani Resilience and Buzzsaw, both level 20 talents, provides healing effects to Taz'dingo! and Guillotine, respectively.  
      WARRIORS
      Anub'arak (suggested build; suggested scarab build) Regeneration Master (1) provides extra passive life regeneration, as well increased health once completed. Decent life-leech with Locust Swarm, with Hive Master (20) providing a passive life-leech effect. Leeching Scarabs (7) provides self-healing as long his Scarabs deal damage. There is an entire build dedicated to that talent, but it's pretty shitty now (used to be very OP before his rework). Arthas (suggested physical build; suggested ability build) Death Coil can be used on Arthas to heal himself. Immortal Coil (7) and Embrace Death further increase its self-healing performance. Army of the Dead provides a reliable self-heal by sacrificing Ghouls, which becomes further stronger with Legion of Northrend (20). Rune Tap provides a passive life-leech, which can become quite strong when combined with Icy Talons (4). Anti-Magic Shell (20) heals Arthas for a small ammount of the damage absorbed. Blaze (suggested build) Oil Spill + Flame Stream provides with one of the strongest self-sustains in the game. Grill and Kill (7) further increase its effects by extending the duration once completed. Heat Treatment (16) is surprisingly strong, specially since it Pyromania provides armor, and the heals are gained when hitting any type of enemy (including minions). Chen (suggested build) Freshest Ingredients (1) provides passive extra life regeneration. Brewmaster's Balance (7) provides passive extra life regeneration as long Chen has 50 Brew or more. Stormstout Secret Recipe provides passive life-leech whenever Chen deals damage with his Basic Abilities. Cho (suggested build; suggested Gall build) Consuming Blaze provides a fantastic self-sustain, with two related talents at level 1 that provide strong effects, being Consuming Fire and Fuel for the Flame. Surging Dash (16) heals Cho'gall as long Surging Fist is being channelled. Dehaka (suggested build) Absurdly strong self-sustain through Essence Collection and Adaptation. Tissue Regeneration (1) provides more essence, which translates in more healing. It also adds passive extra life regeneration. One-Who-Collects (4) and Hero Stalker (4) both provide additional means of getting essence, therefore allowing Dehaka to self-sustain himself faster. Essence Claws (20) provides additional essence as long Dehaka Basic Attacks Heroes. Buffs that increases his Attack Speed further improve his essence gathering. Change Is Survival (20) further boosts the healing from Adaptation. Diablo (suggested physical build; suggested ability build) Diablo by default has a powerful self-sustain as his health progressively increases as he gathers souls for Black Soulstone. After his rework, Diablo has gained a very strong self-sustain, with Fire Stomp now being a skillshot and healing per enemy hit, with more healing when the flames come back at Diablo. Souls to the Flame (4) increases the healing effect, while Hellfire (13) increases spellpower per enemy hit (which translates in more healing). Eternal Flames (7) reset the cooldown of Fire Stomp whenever Diablo stuns a Hero with Shadow Charge (meaning hitting the enemy against a wall) or Overpower. Life Leech (4) provides passive healing as long Diablo Basic Attacks an enemy Hero. This can be further improved through Cruelty (13), which increases his attack speed, translating in more heal-per-hit. Feast on Fear (1) heals Diablo whenever he stuns opponents with Shadow Charge or Overpower. This effect stacks. Domination (16) resets the cooldown of Shadow Charge whenever Diablo uses Overpower, thus triggering Feast on Fear an additional time if Diablo hits the opponent against a wall. Overpowering Nightmare grants 2 additional charges of Overpower, meaning more triggers of Feast on Fear. Devil's Due (1) provides Diablo with one of the strongest self-healings in the game. Since Regeneration Globes become neutral after 3 seconds and can be claimed by either team, this essentially doubles his self-sustain (including mana regeneration). Lord of Terror siphons the life of nearby Heroes, which can heal Diablo for a lot if he is surrounded by enemies. ETC (suggested physical build; suggested ability build) Guitar Solo is a reliable self-sustain ability on low cooldown. Can be further improved by Guitar Hero (1) and Prog Rock (1). Hammer-on (7) has good synergy with Guitar Hero. Garrosh (suggested build) Bloodthirst provides Garrosh with a very strong self-sustain, specially when combined with his natural resilience from Armor Up. In For the Kill (4) provides Garrosh with lots of sustain in the laning phase and while killing minions because of the resets and mana refund. This can be further improved by Bloodcraze (13).  Johanna (suggested build) Laws of Hope provides an Active Ability that can save Johanna from some nasty situations. Holy Renewal can heal for quite a lot if Johanna manages to hit 3 Heroes or more. Leoric (suggested physical build; suggested ability build) Very strong self-healing through Drain Hope, specially against opponents with low movement options. This healing can be further improved through Willing Vessel (7). March of the Black King heals Leoric per Hero hit. Ossein Renewal (1) provides an Active Ability similarly to Johanna Laws of Hope, but on a higher cooldown (however this can recharge faster by picking Regeneration Globes). Consume Vitality (1) heals Leoric whenever he hits Heroes with Skeletal Swing. Fealty Unto Death (1) passively heals Leoric whenever minions die nearby him (either friendly or enemy). Spectral Leech (20) provides passive healing as long Leoric Basic Attacks an enemy Hero. This can be further improved by Mithril Mace (16), specially once completed. Muradin (suggested build) Very powerful out of combat healing thanks to Second Wind. This can be further improved through Third Wind (1) and Stoneform (16), with the later allowing Muradin to activate his trait to gain healing effects in-battle. Avatar, in a sense, can be considered a healing ability as it increases Muradin maximum health for a limited time. Healing Static (13) provides a healing effect to Thunder Clap as long it hits Heroes. Rexxar (suggested build) Hungry Bear (4) provides life-leech to Misha. Hunter-Gatherer (4) provides extra passive life regeneration to Rexxar. Animal Husbandry (4) essentially allows Rexxar and Misha to reach infinite health points as long Rexxar remains alive. Spirit Bond (20) provides Bestial Wrath with a life-leeching effect where Misha's Basic Attacks heals Rexxar. Sonya (suggested physical build; suggested ability build)  Very strong self-sustain through Whirlwind. This can be further improved by Life Funnel (7) and Wrath of the Berserker (as more damage equals to more healing). Has access to the War Paint (1) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance. Battle Rage (7) provides an Active Ability that heals Sonya. Stitches (suggested build) Devour is a very powerful self-sustain ability. Can be improved by Chew Your Food (1). Hungry for More increases Stitches' maximum health, therefore increasing the healing from Devour. Amplified Healing (4) increases all healing Stitches recieves, with includes Devour. Restorative Fumes (4) causes Vile Gas to heal Stitches. Cannibalize (20) provides passive healing as long Stitches Basic Attacks an enemy Hero. This effect becomes even stronger with Hungry for More, as more health equals to more healing. Tyrael (suggested build) Ardent Restoration (1) provides Tyrael with passive healing as long he deals any form of damage to enemy Heroes. Divine Vigor (4) allows Tyrael's Basic Attacks to heal him after he hits enemies with Smite. It synergises well with Purge Evil (7), Smite the Wicked (16) and Seal of El'Druin (20), as they all improve Tyrael's Basic Attacks, therefore increasing the healing gained. Varian (suggested Protection build; suggested Arms build; suggested Fury build) Lion's Fang naturally heals Varian whenever he hits any opponent (including minions). Can be further improved by Lionheart (7). Second Wind (7) and Victory Rush (7) both provide passive healing as long Varian Basic Attacks anything, with the latter healing for a huge amount, but having a cooldown. Second Wind is improved by High King's Quest (1) and all of Varian's passive effects of his Heroic Abilities. Glory to the Alliance (20) causes banners to increase all healing effects, which includes all the aforementioned talents and abilities above that provide Varian with self-healing. Yrel Vindication deals damage and heals Yrel in return. Light of Karabor (1) increases Vindication radius, as well bonus healing per enemy Hero hit. Ardent Defender heals Yrel for half of the damage absorbed. Word of Glory (20) causes Ardent Defender to heal all nearby allies for the damage Yrel absorbed. Maraad's Insight (1) causes Yrel's next Basic Attack to heal whenever she uses a Basic Ability. Gift of the Naaru (4) causes Divine Purpose to heal an ally nearby Yrel.  
      SPECIALISTS
      Abathur (suggested build) Abathur is an exception to this list as he cannot self heal with his related talents below, since he cannot use Symbiote on himself. Regenerative Microbes (1) causes the Symbiote's Carapace to heal the host. Soma Transference (13) causes the Symbiote's Spike Burst to heal the host when hitting enemy Heroes. Azmodan (suggested build) Cydaea's Kiss (13) causes All Shall Burn to heal if it channels completely. Can be further improved by Sin's Grasp (16), as it increases its range and reduces the cooldown if fully channeled.. Gazlowe (suggested build) Goblin Repairs (1) provides extra passive life regeneration. Medivh (suggested build) Force of Will heals damage absorbed. This can be further improved by Circle of Protection (13) or Reabsorption (13). Raven's Intellect (1) provides extra passive life regeneration. Murky (suggested build) Rejuvenating Bubble (13) heals Murky whenever he uses Safety Bubble. This can be further improved by Big Tuna Kahuna as more health equals to more healing. Nazeebo (suggested build) Hexed Crawlers (4) causes Corpse Spiders to heal Nazeebo. Blood Ritual (4) heal Nazeebo whenever he gains stacks of Voodoo Ritual. Both talents above scale progressively as Nazeebo gains more stacks of Voodoo Ritual. Sgt. Hammer (suggested build) Has access to the Regenerative Bio-Steel (4) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance while in Siege Mode. Sylvanas (suggested build) Life Drain (13) causes Shadow Dagger to heal Sylvanas each time it spreads to an enemy. The Lost Vikings (suggested build) Has access to the Pain Don't Hurt (4) talent, meaning that any additional talents or buffs that increase Baleog Attack Speed and Basic Attack Damage will increase this talent's performance. Erik the Swift heals Erik as long he is moving. Play Again! fully heals the Vikings. Xul (suggested physical build; suggested Skeleton build) Harvest Vitality (7) causes Cursed Strikes to heal Xul whener it hits enemy Heroes. This can be further improved through Grim Scythe (4) and Rapid Harvest (13) or Executioner (13). Trag'Oul's Essence (7) causes Skeleton Warriors to heal Xul whenever they deal damage. Andariel's Visage (20) causes Poison Nova to heal Xul for half the damage dealt. Zagara (suggested build) Nydus Network heals Zagara as long she is inside it. Hydralisk Transfusion (13) heals Zagara as long Hunter Killer deals damage to enemy Heroes. This talent does NOT benefit from Corrosive Saliva (16) bonus damage or the bouncing attacks from Mutalisk (16).  
      TOP 10 BEST PUBSTOMPERS WITHOUT SUPPORT AID
      Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. The Butcher: with a high risk, high reward gameplay style, he can become unkillable, but requires a really strong frontline to keep him well protected, as well at least one backline Hero that can harass enemies at long range. Medivh: a Support labelled as a Specialist. With a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Support greatly benefits from Medivh. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. Illidan: with his passive healing, he is a no-brainer. He can easily harass the backline and disengage, forcing the enemy team to waste cooldowns and allow the allied team to retaliate.  
      THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
      Disclaimer: very team here will feature Medivh. He is essentially a Support classified as a Specialist. Adding him almost feels like cheating. But everyone knows that Medivh Cheats!!!
      Stitches, Sonya, Kel'Thuzad, Kael'thas, Medivh. Garrosh, Stitches, The Butcher, Kel'Thuzad, Medivh. ETC, Blaze, Fenix, Kel'Thuzad, Medivh. Johanna, Cassia, Raynor, Fenix, Medivh. Johanna, Blaze, Sgt. Hammer, Li-Ming, Medivh.
    • By positiv2
      This thread is for comments about our Rush Warrior guide.
    • By knight85
      Title says it all
      I'm working on migrating form doomhammer to realms where aome friends have characters (for guild stuff further down the line)
      So i'm making some new characters and iv'e decided that until i know more about the unlocking of the mag'har orcs that my horde main will be a warrior.
      My issue is that i cant decide between an orc or a pandaren. Because they both have a racial ability that works well for a warrior.
      I'm hoping somebody could give me a little a little advice on which would be the best choice.
    • By positiv2
      This thread is for comments about our Even Warrior guide.