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WoW Selfie Scavenger Hunt Sweepstakes!

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12292-wow-selfie-scavenger-hunt-sweepsta

 

Blizzard is putting on a contest to take in-game photos using your S.E.L.F.I.E. camera for a chance at weekly prizes including Blizzard gear, Battle.net balances, and an iPhone 6, and a grand prize of a complete trip for two to BlizzCon!

 

The announcement of the contest can be found here.

 

Players can submit a screenshot of their character taken at the suggested in-game location and submit it on the contest site to enter.

 

A Carbot Animations video about the contest.

 

Entering every week increases your chances of winning the grand prize trip to BlizzCon:

 

  1. Visit this page – You’ve already done this! Great job!
  2. Find the location in the screenshot above
  3. Take a selfie of your character copying our example
  4. Submit your screenshot on the right for a chance to win
  5. Come back each week for a new challenge!

 

If you're entering the contest, let us know! Posters are also encouraged to help each other determine the weekly location to enter. smile.png

 

Show Blizzard that your S.E.L.F.I.E. game is on point, and you might win a trip for two to BlizzCon. GET IN HERE.

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Just wondering if anyone has found week 2 location. I flew around for three hours with no luck =(

It looks like a part of dal to me...but I could be wrong.

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Does anyone know the location for week 4 of the scavenger hunt? 

 

It appears to have been taken falling towards the ground outside the main building in the center of Shattrath in Outland.

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Okay, I'm back for the final week of the selfie scavenger hunt. Does anyone have any idea where the Week 5 location is? It appears to be a location in the desert. Any advice would be appreciated!

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      Holy Many Talents and PvP Talents have been adjusted. New Talents include: Avenging Crusader – An ability with a significant cooldown that causes your attacks to heal injured allies, increases your Crusader Strike, Judgment, and auto-attack damage, and speeds up the cooldowns of Crusader Strike and Judgment. Awakening – Light of Dawn has a chance to grant you Avenging Wrath for several seconds. Protection Many Talents and PvP Talents have been adjusted. New Talents include: Redoubt – Avenger’s Shield bounces to an additional target and increases your Block. Unbreakable Spirit – Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands. Retribution Many Talents and PvP Talents have been adjusted. New Talents include: Selfless Healer – Your Holy Power spending abilities reduce the cast time and mana cost of your next Flash of Light, and increase its healing done. Wake of Ashes – Lash out at your enemies, dealing great damage to all enemies in front of you and reducing their movement. Demon and Undead enemies are also stunned. Generates 5 Holy Power. Priest
      Priests again have Power Word: Fortitude – Increases the Stamina of all raid and party members by 10% for 1 hour. Discipline Discipline Priests now know Desperate Prayer and Holy Nova. Many Talents and PvP Talents have been adjusted. New Talents include: Contrition – When you heal with Penance, everyone with your Atonement is healed. Luminous Barrier – Create a shield on all nearby allies that absorbs a fixed amount of damage for 10 seconds. Holy Renew now reduces the cooldown of Holy Word: Sanctify. Many Talents and PvP Talents have been adjusted. New Talents include: Cosmic Ripple – When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets. Holy Word: Salvation – Heals all nearby allies, and applied Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced each time you cast Holy Word: Serenity or Holy Word: Sanctify. Shadow Mind Sear is again an active ability, causing damage to all enemies near the target, and generating Insanity. Shadow Priests now know Leap of Faith. Many Talents and PvP Talents have been adjusted. New Talents include: Dark Ascension – Immediately activates a new Voidform, then releases an explosive blast of pure void energy, damaging all nearby enemies and generating 50 Insanity. Dark Void – Unleashes an explosion of dark energy around the target, dealing damage and applying Shadow Word: Pain to nearby enemies. Generates 30 Insanity. Rogue
      Assassination Many Talents and PvP Talents have been adjusted. New Talents include: Hidden Blades – Every 2 seconds, gain increased damage for your next Fan of Knives, stacking up to 20 times. Poison Bomb – Envenom and Rupture have a chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over time to all enemies within it. Outlaw Saber Slash is now Sinister Strike. Run Through is now Dispatch. Many Talents and PvP Talents have been adjusted. New Talents include: Blade Rush – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While Blade Flurry is active, damage to nearby enemies is increased. Generates Energy. Loaded Dice – Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches. Subtlety Many Talents and PvP Talents have been adjusted. New Talents include: Secret Technique – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies. Shuriken Tornado – Focus intently, and then release a Shuriken Storm every second for the next 4 seconds. Shaman
      Tremor Totem and Earth Elemental are again available to all specs. Elemental Many Talents and PvP Talents have been adjusted. New Talents include: Stormkeeper – Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant and trigger an Elemental Overload on every target. Unlimited Power – When your spells cause an elemental overload, you gain Haste. Enhancement Many Talents and PvP Talents have been adjusted. New Talents include: Elemental Spirits – Reduces the cooldown of Feral Spirit and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning. Totem Mastery – Summons four totems that increase your combat capabilities: Resonance Totem, Storm Totem, Ember Totem, and Tailwind Totem. Restoration Many Talents and PvP Talents have been adjusted. New Talents include: Flash Flood – When you consume Tidal Waves, the cast time of your next heal is reduced by 20%. Earth Shield – Protects the target with an earthen shield, increasing your healing on them and healing them when they take damage. Warlock
      All specs now know Shadowfury – Stuns all nearby enemies. Warlock Healthstones no longer share cooldowns with potions. Affliction Affliction Warlocks now know Summon Darkglare – A Darkglare from the Twisting Nether that extends your damage-over-time effects on all enemies, blasts its target for Shadow damage, and is empowered by every damage-over-time effect you have active on any target. Many Talents and PvP Talents have been adjusted. New Talents include: Creeping Death – Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster. Vile Taint – Unleashes an explosion at the target location, dealing damage over time to all nearby enemies and reducing their movement speed. Demonology Demonology Warlocks now know Summon Demonic Tyrant – A Demonic Tyrant that increases the duration of all of your current demons by 15 seconds while damaging your target. This specialization has received a major overhaul. New Talents include: Dreadlash – When your Dreadstalkers charge into battle, their Dreadbite attack now hits all nearby targets and deals additional damage. Summon Vilefiend – Summons a Vilefiend from Argus to fight for you. Destruction Many Talents and PvP Talents have been adjusted. New Talents include: Grimoire of Supremacy – While you have an Infernal active, each Soul Shard spent increases the damage of Chaos Bolt by 8%. Dark Soul: Instability – Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 seconds. Warrior
      Warriors again have Battle Shout – Increases the Attack Power of all allies by 10% for 1 hour. Arms The Arms specialization has seen adjustments to many core abilities: Overpower is now baseline – Overpower the enemy, dealing Physical damage and increasing the damage of your next Mortal Strike or Execute. Sweeping Strikes is now baseline – For 12 seconds, your single-target damaging abilities hit 1 additional nearby target for 75% damage. Tactician affects Overpower instead of Colossus Smash – Spending Rage as a chance to reset the cooldown of Overpower. Colossus Smash is now a major cooldown – Smash the enemy’s armor, dealing heavy Physical damage and increasing damage you deal to them. Mastery: Deep Wounds – Striking an enemy with Mortal Strike, Execute, or Bladestorm inflicts Deep Wounds, dealing heavy Bleed damage over time. New Talents include: Sudden Death – Your attacks have a chance to make your next Execute cost no Rage and be usable on any target regardless of their health. Warbreaker – Replaces Colossus Smash. Smash the ground and shatter the armor of all nearby enemies, increasing damage you deal to them. Fury Battle Cry is now Recklessness – Go berserk, increasing all Rage generation by 100% and granting your abilities increased critical strike chance. The Fury specialization has seen adjustments to some core abilities: Bloodthirst now has a consistent chance to Enrage you, instead of relying on critical strikes. Raging Blow now has 2 charges, has a chance to immediately reset its own cooldown, and no longer requires Enrage. Whirlwind now generates Rage per target hit. Furious Slash is now a talent, and the effects of the Frenzy talent have been combined with it. New Talents include: Meat Cleaver – Whirlwind has a chance to Enrage you and generates additional Rage per target hit. Siegebreaker – Break the enemy’s defenses, dealing physical damage and increasing your damage done to the target. Generates Rage. Protection Protection Warriors now know Avatar, Intimidating Shout, and Rallying Cry Many Talents and PvP Talents have been adjusted. New Talents include: Bolster – Last Stand’s cooldown is reduced, and it causes you to block all melee attacks. Menace – Intimidating Shout disorients enemies for an additional 4 seconds, and it causes all enemies to cower in fear instead of fleeing.
    • By Stan
      While Legendary item effects will no longer work at level 116 in Battle for Azeroth, their effects will stack in the coming pre-patch.
      Certain Legendary effects have been incorporated into talents/passives in Battle for Azeroth. The changes will go live with the pre-patch tomorrow and there's also a new way of purchasing specific Legendaries for 1,000 Waking Essences.
      Examples
      Here's a list of Legendary items that have been made into talents in the pre-patch. The list is obviously incomplete and if you know about more effects, let us know in the comments and we'll add them to the list.
      @Blainie& @Dutchmagoz were able to confirm the Legendary Mage effects.
      Frost Death Knight's Cold Heart + Cold Heart (level 56 talent). Credit @Abyssalwave. Result: They are separate stacks of 20, but Chains of Ice consumes both for two lines of damage. Fire Mage's Koralon's Burning Touch + Searing Touch (level 15 talent). Result: Scorch damage increased by 500% + guaranteed Critical Strike against enemies below 30% health. Fire Mage's Marquee Bindings of the Sun King + Pyroclasm (level 100 talent). Result: Non-instant Pyroblast damage increased by 550%? Holy Paladin's The Topless Tower + Awakening (level 90 talent). Credit @Adamselene. Result: If they proc at the same time, the durations will be a total of 18 seconds. Assassination Rogue's Mantle of the Master Assassin + Master Assassin (level 30 talent). Result: For the first three seconds after breaking Stealth, Critical Strike Change increased by 150%? Or just an 8 sec increase? (needs confirmation) Arms/Fury Warrior's Ayala's Stone Heart + Sudden Death (level 15/45 talent). Result: Free Execute (Arms) & Execute (Fury), usable on any target, regardless of health level?