Jump to content
FORUMS
Sign in to follow this  
Odinn

Dev Watercooler - Itemization in 6.2

Recommended Posts

12324-dev-watercooler-itemization-in-62.

 

The WoW Systems Design Team has posted an update regarding how itemization will work in Patch 6.2 for raid rewards. The broad goals are to improve the Personal Loot system, broaden the range of secondary stat allocations, and for more complex bosses deeper in raid instances to reward progressively more powerful items.

 

The complete post is embedded below, but the highlights are as follows:

 

Personal Loot

 

- Personal Loot will now calculate how many raid members receive drops on a group-wide, rather than individual, basis. Groups will receive a more predictable amount of drops, and set items will now reliably drop in Personal Loot.

 

- Personal Loot's overall rate of reward has been increased to offset the inability to redistribute it.

 

- The Personal Loot UI has been overhauled so that party and raid members will see your loot rewards.

 

- All of these improvements are coming to Hellfire Citadel, as well as all Draenor dungeons (including the new Mythic dungeons).

 

Secondary Stats

 

- A 'wider range' of secondary stat values will exist on Hellfire Citadel Loot, to help make items stronger for individual classes/specs and curb the 'just equip the highest Item Level item' mentality.

 

Item Level Revamp

 

- The Item Level of drops from bosses increases as players progress deeper into the zone (Hellfire Citadel).

 

 

 

Original post:

 

In World of Warcraft Patch 6.2, we’re making some changes to our Raid itemization with the goal of improving the Personal Loot experience, creating more interesting distinctions among items, and providing rewards that more closely reflect the challenge players face to earn them.

 

Personal Loot Improvements

 

The Personal Loot system offers several advantages to certain group types, but there are still several areas where we think we can make improvements. Our goals with Personal Loot going forward are threefold:

  • Make Personal Loot more consistent and rewarding.
  • Bring Personal Loot up to be competitive with Group Loot, so players who prefer Personal Loot receive rewards comparable to those you get from groups using Master Loot or Need/Greed.
  • Celebrate rewarding Personal Loot within the group in a way that captures the excitement of receiving rewards in Group Loot.

First, rather than treating loot chances independently for each player—sometimes yielding only one or even zero items for a group—we’ll use a system similar to Group Loot to determine how many items a boss will award based on eligible group size. As a result, groups will receive a much more predictable number of drops when they defeat a boss. In addition, set items will reliably drop in Personal Loot, just like they do in Group Loot today. The end result is that groups using Personal Loot will acquire their 2- and 4-piece set bonuses at around the same time as groups using Group Loot acquire theirs.

 

We’re also increasing the overall rate of reward for Personal Loot, giving players more items overall to offset the fact that Personal Loot rewards can’t be distributed among group members. We know that finding that one awesome specific trinket to round out your gear set can be difficult with Personal Loot, and this should help increase your odds.

 

Finally, the most visible change is the new Personal Loot UI. Part of the fun of raiding is progressing and improving as a group, not just as an individual. The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log. However, the moment when your friend finally wins that long sought-after sword can be just as important to you as that moment you won your boots—and we wanted the game to help you celebrate it, too. Now when you loot an item, everyone in your group will see what you won!

 

These Personal Loot improvements aren’t limited to Hellfire Citadel—we’re updating all of our Draenor dungeons, including Mythic dungeons, to use the same system.

 

A8HKMLAR539N1431974483607.jpg
Loot distribution underway here

 

Secondary Stats

 

In the early days of World of Warcraft, Raid bosses didn’t have that many items to drop—there were only 150 items in all of Molten Core, and more than half of those were set items. This small amount of total gear in a Raid meant there might only have been one or two items per slot in an entire tier that were appropriate for your class—and if you were a Hunter or a Shaman in a place like Molten Core, that meant your only option for a belt in the entire Raid zone was your class set piece. On top of that, if an item wasn’t class restricted, it was shared between many other specializations with wildly different ideas of which stats were good or bad. When very few items were available to fill any given slot, the desire to make sure they were useful for many specs led us to keep from straying too far from a 50/50 split on secondary stats. 

 

...we’ve decided to shake things up with how secondary stats appear on Raid loot in this patch.

 

As the game has evolved, we’ve increased the number of items that bosses drop per kill, as well as the variety of items they drop. We’ve made secondary stats more competitive with one another, and we’ve reduced the frequency of oddball items that were only useful to a few classes. This made more items useful to more people, but eroded the distinction and sense of identity that items held in the past. Too rare became the situation where you knew for sure that this drop was your awesome piece of equipment, and that feeling of finding a truly special item came less often than we would have liked.

 

To help bolster that sense of excitement, we’ve decided to shake things up when it comes to how secondary stats appear on Raid loot in this patch. Inside Hellfire Citadel, you’ll see a wider range of high and low secondary stat values on items than you have in a long time. Alongside some tuning adjustments that should ensure your attuned stats are the right choice, this change should also make it easier for you to identify which items are good for you in a more interesting way than just “equip the highest Item Level.” Our goal is to help make Hellfire Citadel Raid items more distinct and meaningful to you, and we hope you’ll let us know how things feel once you start collecting your new gear.

 

Item Level Ramp

 

As this expansion has progressed, it’s become increasingly apparent that there is a mismatch between challenge and reward for guilds that delve deep into large Raid zones. When the Item Level for rewards across a given difficulty of a zone is flat, a caster staff from Heroic Imperator Mar’gok is largely equal in power to one from Heroic Tectus, despite Mar’gok being the far more challenging boss. We often see and hear about guilds killing a late-zone boss like Blast Furnace for the first time, only to disenchant most of the drops because everyone already has loot from earlier bosses in those slots. On top of that, many guilds move on to higher difficulties before they fully complete a difficulty, because Heroic Darmac loot is stronger than Normal Blackhand loot—and you can get it for much less effort.

 

To address this, we are structuring Hellfire Citadel so that the Item Level of the loot awarded by bosses increases as players proceed deeper into the zone, culminating in Archimonde—providing both the ultimate challenge and the ultimate reward.

 

... it feels good to get higher-level items as you progress through a zone.

 

We’re doing this for a few reasons. First, it feels good to get higher-level items as you progress through a zone. One of the more prominent pieces of feedback we got about Blackrock Foundry was that it felt unrewarding for challenging bosses like Iron Maidens to drop loot that was just as good as—or possibly worse than—Gruul’s.

 

This also breaks up where your best items are in a good way. The power of the items that you can get in a particular slot will differ based on how far through the zone you are. The best boots for you will likely be different if you are on Normal Gorefiend than they would be if you’re on Heroic Mannoroth, which would be different than if you’re on Mythic Iron Reaver, and so on.

 

 

We can’t overstate how much we appreciate your feedback on topics like this, especially when you’ve taken the time to join us on the Patch 6.2 PTR and experienced the changes for yourself. As always, everyone’s encouraged to join us and other testers in the 6.2 PTR Discussion forum as we prepare to unleash Hellfire.

 

Thoughts on these changes? Let us know in the comments.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      As predicted in our post from a while ago, Druids will be able to customize their Bear/Cat form independently of the currently equipped Legion Artifact in Shadowlands.
      Bear/Cat Druid form tints are currently tied to your character's Hair Color and the various forms are gated behind your currently transmogrified Legion Artifact.
      In Shadowlands, however, you will be able to customize your Druid's Bear & Cat form on the character customization screen, and possibly, in the Barber Shop when it comes to existing characters.
      Note that this won't work for tints that you haven't earned.
      The ChrCustomizationChoice game table has been updated with new entries:
      Claws of Ursoc (Purple) Claws of Ursoc (Gold) Claws of Ursoc (White) Claws of Ursoc (Black) To further support this claim, Blizzard added a new game table named ChrCustomizationDisplayInfo, where they listed all DisplayIDs of the currently available Bear & Cat forms.
      ID, Form ID,CreatureDisplayID
      1,5,29413
      2,5,29414
      3,5,29415
      4,5,29416
      5,5,29417
      6,5,66686
      7,5,66688
      8,5,66688
      9,5,66682
      10,1,892
      11,1,29405
      12,1,29406
      13,1,29407
      14,1,29408
      15,5,33650
      16,5,33651
      17,5,33652
      18,5,33653
      19,5,33654
      20,5,33660
      21,5,33661
      22,5,33662
      23,5,33663
      24,5,33664
      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen
    • By Stan
      Restodroodopz found out that Legendaries now classify as Legacy in Shadowlands Alpha, and so their bonuses are disabled and won't work for low level characters or in Timewalking anymore.

      The Legion Legendary Sephuz's Secret is labelled as a Legacy item with inactive effects.

      The Sentinel's Eternal Refuge (BoE crafted Legion Legendary) is also marked as a Legacy item, rendering them pretty much useless.
      We did some research and checked out Wrathion's cloak (Ashjra'kamas, Shroud of Resolve Rank 12) with the primary stat increasing effect which remains untouched, so the Legacy thing only seems to apply to Legion Legendaries.

      The same goes for Legendaries from previous expansions, specifically MoP legendary cloaks and WoD rings; they are not tagged as Legacy Items and keep their effects.


      Latest Shadowlands News
      Classes Leveling All Covenant Class Abilities
      Covenant Signature and Class Ability Upgrades
      Shadowlands Class Changes
      AOE Ability Changes in Shadowlands
      Frost Mage Winter's Chill Changes: April 10th
      Hunter Stable Size Increased in Shadowlands
       
       
       
       
      Allied Races No Longer Require Grinding Reputation to Exalted
      Death Knights and Demon Hunters Start at Level 8 in Shadowlands
      Exile's Reach Starting Zone (Official Preview)
      First Level 50 in 12 Hrs 16 Minutes on Shadowlands Alpha
      Flying Available at Level 25 in Shadowlands
      Level Requirements for Unlocking Talents in Shadowlands
      Quest Interface Improvements Coming in Shadowlands
      Datamining Misc Runeforging Updates: New Death Knight Runes
      Shadowlands 9.0.1 Build 33978
      Shadowlands 9.0.1 Build 33978 Creature Models
      Shadowlands 9.0.1 Build 33978 Mounts: Part 1
      Dying in the Shadowlands
      Icecrown Skybox Updated for Shadowlands
      Controller Support Coming in Shadowlands
       
      Development Updates PvP Initial Shadowlands Developer Update
      Shadowlands Development Update Notes: April 9th
      PvP Vendors Return in Shadowlands
       
      Interviews Zone Previews No War/Titanforging or Corrupted Items in Shadowlands: Ion Hazzikostas Interview
      Lore Interview with Lead Narrative Designer Steve Danuser
      Bastion & Kyrian Covenant (Official Preview)
      Bastion Zone Screenshots
       
    • By Stan
      Blizzard has updated the character creation screen, making newly-created characters wear fancier, better-looking armor, to give players an idea about how their class would look wearing an armor set.
      The Demon Hunter, Druid, and Shaman set remains unchanged (thanks @Dejo93), so we're listing the remaining classes that have received new armor sets for preview. Note that the sets are there just for preview and they're not actual starter sets!
      Death Knight

      Hunter

      Mage

      Monk

      Paladin

      Priest

      Rogue

      Warlock

      Warrior

      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd
    • By Starym
      We have one of the biggest Torghast updates since Alpha launched today, as all classes are now available and have anima powers, Torments have been revamped to be additional challenges instead of a timer, and a lot more Anima power tweaks, bug fixes etc.
      June 3 (source)
      All classes now have Anima Powers and can venture into Torghast.
      Many classes have received new Anima Powers that affect their Covenant Class abilities.
      Torment Update!
      Torments no longer scale with time.
      Torments are now additional challenges based on the floor types you have encountered on this run.
      Developers’ notes: We’ve heard your feedback that Torments were adding too much time pressure. The Jailer may still torment you on higher levels of Torghast, but Torments will not scale with time. Breath of Coldheart  now increases the health of enemy monsters by a flat percentage based on the number of Coldheart Interstitia floors climbed.
      Mort'regar's Echoes now increase the Magic damage enemy monsters inflict by a flat percentage based on the number of Mort’regar floors climbed.
      Might of the Upper Reaches now increases the Physical damage enemy monsters inflict by a flat percentage based on the number of Upper Reaches floors climbed.
      Developers’ notes: The changes above were inspired by feedback that Torments that reduce your power feel worse than torments that affect your enemies. As always, we will continue to tune and keep a close eye on difficulty. Rewards and Access
      Legendary materials now only drop from cell block runs, not from the Twisting Corridors.
      Developers’ notes: Looting a Resonating Chest may generate a message that says that you have received “bonus materials” for a “timely completion”. This is an artifact from a previous design that has since been removed, and can be ignored. Chests in the Twisting Corridors now drop Twisted Dust , which will be used for cosmetic rewards.
      Portals to the six cell blocks (not the Twisting Corridors) now take you to fully-randomized 6-block runs, rather than the pre-set quest run. This includes a Wayfinder on floor 1 that allows you to choose your difficulty.
      Two of Torghast’s six cell blocks are open per week. For testing purposes, the available blocks will change daily. They will change weekly in the final version of the game.
      Access to the Twisting Corridors will always be available in addition to the two theme blocks.
      Developers’ notes: Players who seek Legendary materials alone can do so in Torghast’s cell blocks, and can earn more materials by climbing higher. Players who are looking for cosmetics, or who simply want to play without pressure, can do so in the Twisting Corridors. More Notes
      This build includes many bug fixes. Thank you very much for your bug reports! Remember: Alpha is alpha. Things will still change, especially rewards, tuning, and Torghast’s interaction with outside systems. We really appreciate all of your testing and feedback. Many huge Torghast changes have arrived today.
      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities
    • By Stan
      A portal to Oribos, the main hub of Shadowlands, has been added to the Portal Rooms in both cities.
      To learn more about Oribos, check out our in-depth preview of the city!
      Alliance Portal Room in Stormwind
      The Oribos portal in Stormwind can be found right next to the portal to Boralus.

      Horde Portal Room in Orgrimmar
      The Oribos portal is located downstairs to the right of the Caverns of Time portal.

      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview)
×
×
  • Create New...