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Heroes of the Storm Uther

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3 hours ago, JohnBoyzear said:

I think that Holy ShockHoly Shock's discussion may be a little misleading.  I think the talent reduces the cool down, but the discussion says "at the cost of putting Holy LightHoly Light on a short Cooldown."  It may just be that this part of Uther's page hasn't been updated yet?

I don't see how it is misleading. It reduces the cooldown if the Holy LightHoly Light was used to deal damage, rather than to heal. This means that you put the ability on a short cooldown, having to wait half of the cooldown time, which is relatively short indeed. This slightly reduces your healpower, as you have to wait from time to time to heal. Is there anything you don't understand, or do you still deem it misleading?

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22 hours ago, positiv2 said:

I don't see how it is misleading. It reduces the cooldown if the Holy LightHoly Light was used to deal damage, rather than to heal. This means that you put the ability on a short cooldown, having to wait half of the cooldown time, which is relatively short indeed. This slightly reduces your healpower, as you have to wait from time to time to heal. Is there anything you don't understand, or do you still deem it misleading?

"...at the cost of..." sounds negative.  "...on a short Cooldown..." sounds like there is not a cool down at all.

Not a big deal... The first read had me thinking that if I took that talent I would gain an offensive skill but add a cool down to the base ability (I understand that the base has a cool down).  So, it confused me.  

Either way, in the point maps that we have today, I think the talent Holy ShockHoly Shock is a bit more relevant than it used to be.  

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4 hours ago, JohnBoyzear said:

"...at the cost of..." sounds negative.  "...on a short Cooldown..." sounds like there is not a cool down at all.

Well, it is indeed negative, as it prevents you from healing. I feel like short cooldown says that the cooldown is not long, and I would call 6 seconds a "short cooldown" myself. What would you propose?

4 hours ago, JohnBoyzear said:

Either way, in the point maps that we have today, I think the talent Holy ShockHoly Shock is a bit more relevant than it used to be.  

I agree. Holy ShockHoly Shock feels much more powerful than it used to simply because of how the meta evolves with all the new maps and heroes. 

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18 hours ago, ArtVandelay said:

Benediction has a CD of 0 seconds on here, should be 60.  Otherwise that would be friggen most OP talent in the game for sure.

Thanks! I passed this onto Damien. Once he figures out why this happened, he will fix it.

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I like the move speed boost with the stun. It lets Uther cover a team's escape, or just dive into the enemy to stun and run back out. Made even more possible with his heal/defense and his divine shield. It also lets you escape area abilities. I grab the second shield ability for teammates as well so that I can shield more often or save divine shield for myself. And damage is pretty fine for a healer. Other strong healing support don't do any better. I use the many ability on lvl 1. The other ones just drain me too fast even with constant hearthing and wells. With the mana steal ability Uther can sustain his role within team.

And hey, getting a 0 death game with him has to mean something, even if it is QM.

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Been a little while for me.

Does surprisingly good damage if you take the Damage Heal. Lets you tank and damage more often. Matching assassins in damage some games while my tanking has gone way up to beat warriors more than half the time.

Much more aggressive finisher that matches or beats others in kills. Though if Lucio can do it, why not Uther. Enemies just can't get away from that range. Divination is still the best Heroic for me. Just use it more often to become a better tank.

Fun times. He may just get some game time over Aba once in a while now.

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Guest Sunny

While being a healer, Uther is considered an off-tank. Thus you should go for a good self-sustain approach. That being said, Silver Touch is actually an incredibly good talent to go with Blessed Champion and Beacon of Light. Not only can you heal your ally with Holy Light, it also heals you 50% more, so doing front line jobs is a good-to-go kind of thing.  I almost forgot to mention, Blessed Champion is what makes his basic attack worthwhile after using Holy Light on an ally or enemy because you can practically heal 100+ with each basic attack to all nearby allied heroes. Plus, Redemption will totally turn enemy players crazy because killing a single Uther is already a tough cookie. 

P.S.: Armor of Faith is also viable. 

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I also love this support, it's usually my go-to sup pick versus divers like Genji or Tracer.

I don't know why the Q build is not recommended in this guide, it's quite good. Some quick tips for this pala:

  • For me Q build is the standard build, it gives you good saving range, poke damage and helps with the mana problems, you don't have to pick every Q talent of course, the Q talent at 1 and 4 give you the range and the poke, the rest is situational. At 7 pick the best for the match and at 13 only pick Blessed Champion if you can get close to the frontline, At 16 Bacon of light (intended) gives you a ton of self-sustain, but it is usually better to pick benediction for double Q or double E.
  • I like the W build for supporting aggressive warriors or assassings with good self sustain (like Varian, The Butcher or Cho), you try to chain your heals to maximice the 2,5 secs armor, and pick the W talent at 16 to give them higher self sustain on top of the armor. Add to this mix the D-shield and hand of protection to make them untouchable.
  • A variation of the W build is the armour stacking build, this is much more timming dependent and you have to give up some good talents but you can keep an ally with 50 armor for 5 secs every rotation. For this one you only need the W talent at 1, Benediction at 16 and Divine protection at 20.
  • The stun build (E) is good but it requires you to land AAs so it works better when they are coming to you (divers), when you are playing double support as an offtank or in maps where you can land AAs safely (like tomb, shrines or inmortals)
  • For maps or compositions where you can land AAs easily the full Q build may also be amazing because of the level 13 and 16 talents. After a Q heal you go to the inmortal/minions/guardian/JCena and AA for big heals to every hero around you, if you were below 50% life this heal would be big. Also if you are using the holy shock while below 50% life instead of healing allies the downtime of the big healing AAs would be only 1 sec (or even nonexistent if you picked the level 7 Q talent and eat a short stun). This requires some good mechanics to pull off because you should be taking some damage to be below 50% without getting jumped and killed and also making the best decision between heal you allies with the Q or keep the healing AAs with low CD.
  • Both ultis are good, only depends of the situation. If they are coming to you (divers) then the divine storm may pay off, if you are playing in a pickoff comp with Artanis or Styches then the storm is also good, if they have a ton of burst damage or lockdown then DS, if you have a very good diver (Genji with Dblade, Butcher, Grey...) then also DS.
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Guest Error in the text?

Is it just me or there seems to be some condratictions in the first build (Holy Radiance):

*

Be aware that Uther will never be great in those scenarios without the help of another Healer.

We recommend this Build when playing as solo Healer

*

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13 hours ago, Guest Error in the text? said:

Is it just me or there seems to be some condratictions in the first build (Holy Radiance):

*

Be aware that Uther will never be great in those scenarios without the help of another Healer.

We recommend this Build when playing as solo Healer

*

In other words, no matter how you build Uther, he'll never provide a high amount of sustain healing, but he'll still work as solo Healer against burst compositions. I'll think about changing that part to avoid confusion.

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Guest BenjaminK

Hello there,

I just wanted to report a minor typo : regarding Divine Protection's description, "Being able gain and give 50 Amor on demand" should certainly be fixed by adding "to" ("Being able to gain and give 50 Amor on demand"). Thanks in advance for your work !

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On 3/8/2025 at 12:30 AM, Guest BenjaminK said:

Hello there,

I just wanted to report a minor typo : regarding Divine Protection's description, "Being able gain and give 50 Amor on demand" should certainly be fixed by adding "to" ("Being able to gain and give 50 Amor on demand"). Thanks in advance for your work !

Thanks! I'll fix it soon.

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      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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