Odinn

Ranked Play Changes Inbound for Heroes of the Storm

Sign in to follow this  

1 post in this topic

12488-ranked-play-changes-inbound-for-he

 

In the latest 'Conversations Around the Community' spotlight, Trikslyr walks us through upcoming changes to Ranked Play in Heroes of the Storm. It further clarifies the methodology behind gaining or losing Rank Points (based on Match Points and Bonus Points), the new upcoming Grandmaster rank, the intention behind Ranked Play Seasons, and more.

 

Here is a quick summary of the information:

  1. 'Placement Phase' is being introduced to help players get seeded more appropriately into the Ranked Play system when they first start playing (beginning in the first official season of play - currently, we are in the 'Preseason'). Several games will be played with no rank prior to each player being given their starting rank based on their matchmaking rating.
  2. Rank Point gains and losses are calculated based on a Match Point gain or loss of 100, modified by personal MMR variance from the team's average MMR and your personal Bonus Points (beating a heavily favoured team, win streaks, etc.).
  3. Grandmaster rank is being introduced for top tier players (at or above Rank 1), in both Hero and Team Leagues.
  4. Seasons will run an estimated three months. A date for the start of the first official season has not been set. Ranked play seasonal finishes will be recognized in a Ranked Trophy Page to be added to player profiles in the future.
  5. All organized 5-player parties will be queued into Team League. Pre-made teams will retain their team rankings, while pick-up five player parties would have a separate Team League ranking from those organized teams.

The original post from the Heroes of the Storm blog:

 

We’d like to provide our perspective on some of the bigger topics we’ve seen discussed by the Heroes of the Storm community. In this blog, we’re going to focus on Ranked Play. We have a lot to cover, so let’s dive in.

19RBT3IUQUYB1403137112368.png

WHERE WE ARE TODAY

 

Heroes of the Storm has several game play modes for different styles of play. This ranges from faster, more casual games in Quick Match to the competitive ranked modes—Hero League and Team League. While we’ve made a lot of progress, we realize that players still have lots of questions about how the system works and our future plans for the Ranked Play experience. We’d like to take this opportunity to clear up some of that confusion, and to discuss some of the improvements in the works.

19RBT3IUQUYB1403137112368.png

RANKING

 

Let’s start by talking about how your rank is presented and what it means.

 

5J2EK959YVQ91432911250698.png

 

Each player (or team) is assigned a rank that is a visual representation of their skill in a particular game mode. The lowest rank is 50, while the current highest rank is 1. Each number indicates the approximate percentile rank you fit in compared to the rest of the population, with each rank accounting for roughly 2% of the population. For example, rank 1 is intended to represent the top 2% of players in the game for their region. Not all players can climb to the highest ranks. Players will need to improve in skill to be able to beat better opponents and climb the ranks.

 

However, the current ranking system includes a progression aspect where players initially start at Rank 50 and climb through the ranks until they reach a plateau that accurately reflects their skill. Under the current system, a player’s rank may not truly reflect their skill if they are still making progress. This system has caused some confusion around Ranked matchmaking modes.  While we like the idea of progression and ranking up each season, we do not want it to come at the cost of an accurate ranking. To improve the accuracy of a player’s rank, we are planning to introduce a set of placement matches that players will need to complete before they receive an official rank. During this phase, a player’s rank will not be assigned or displayed. Instead, other players will see the player is in their “Placement Phase.”

 

Once they have completed their placement matches, the player will be assigned a rank that more accurately reflects their skill. We are still determining the exact number of placement matches required before players are assigned a rank. Players exploring a ranked mode for the first time will have to complete a larger number of placement matches. With each new season, the system will have a much better understanding of each player’s skill and fewer placement matches will be required before new ranks are assigned. After placing into a rank, players will carry on as they do today. Players will compete against opponents of similar skill level and earn Rank Points to climb the ranks.

19RBT3IUQUYB1403137112368.png

RANK POINTS

 

After each ranked match, players will gain or lose an amount of Rank Points. The total Rank Points earned at the end of a game are a combination of two different types: Match Points and Bonus Points.

 

Match Points are always gained or lost at the end of a ranked game based on whether you won or lost the game. The amount of Match Points your team gains or loses is dependent on the skill difference between the teams. An equally matched game will result in 100 Match Points being earned by the winning team, and 100 points being lost by the losing team. If the teams were not evenly matched skill wise (which hopefully should be rare), your team could potentially earn up to 200 Match Points for a win, or lose 200 Match Points following a defeat. All players on a given team earn or lose the same amount of Match Points for a game.

 

Bonus Points may also be awarded to players at the end of the game. Bonus Points are awarded to individual players on the winning team  if their personal skill rating (MMR) is outpacing their visible ranking. This can happen if a player wins several games in a row and can help get them closer to an accurate ranking.

19RBT3IUQUYB1403137112368.png

GRANDMASTER

 

While the goal of the ranking system is to have each rank represent approximately 2% of the population, rank 1 is currently an open ended rank for those who have reached a high level of skill. To recognize the best players in each region, we are planning to add a Grandmaster-equivalent rank above rank 1.

 

QS7VFWH2NK7N1432911246664.jpg

 

Players who are able to achieve this impressive level of play will be assigned a Grandmaster rank which shows the exact position of where they place amongst their fellow Grandmasters.  For those wanting to track the best players in their region, we’ll have a leaderboard available from within the game for all to see.

We are planning to have a Grandmaster rank for both Hero and Team Leagues.


19RBT3IUQUYB1403137112368.png

SEASONS

 

As previously mentioned, Heroes of the Storm will have regular seasons in all Ranked Play game modes. We are discussing having each season be about 3 months in duration. Currently we are in the Preseason of Ranked Play. We are planning to remain in Preseason and not hold the first official season until sometime after the launch of the game. This will allow new players who were not in the Closed Beta phase the ability to get up to speed with the game and to meet the various Ranked Play requirements. This will also give us the opportunity to make many of the improvements described in this post before the first official season.

 

When we do hold the first official season, all ranks will be reset and players will need to play through their placement matches as described above. Based on your prior season’s performance and how well you played in your placement matches, you’ll be placed in an appropriate rank that reflects your skill. In addition, we’ll be carrying over your internal skill rating (MMR) from the previous season to help ensure matches will be even and balanced.

 

Finally, you will be rewarded for your efforts! Make sure to try your hardest, as you’ll be awarded based on the highest rank you attained for the season. You’ll receive recognition for your achievement in your Ranked Trophy Page we will be adding to your profile.  This page will allow you to track your Ranked progress from season to season.

 

19RBT3IUQUYB1403137112368.png

TEAM LEAGUE

 

Our latest addition to the Nexus, Team League, is a place for the most competitive and organized teams to battle in a Ranked Play experience. Since launching this feature, we have collected feedback internally and from the community. A few themes have really stuck out to us when processing this feedback:

  • It’s not always easy to group up with the same friends with different schedules.
  • As a result of fewer teams, games can be harder to find in Team League.
  • The 1000 gold cost of a team is too much.

We will be making a few changes to Team League to address these issues.

First, the gold cost to create a team was implemented to avoid a high level of team creation churn.We want teams to have a lasting identity that span across multiple seasons, but we don’t want teams to be unaffordable. To help with this, we’ve recently halved the team creation cost to 500 gold. We hope this change will help strike a balance between cost and low team churn.

 

Next, we are planning to remove five-player parties from Hero League and move them to Team League. After we make this change, if you have a party size of one to four, you can queue up for Hero League. If you have a full party of five (either as a pickup party, or a formal team with a name), you will queue up for Team League.

We believe this change will produce a number of benefits:

  • All five-player parties will be in the same queue, so we can create better quality matches in less time. Previously they were split between Hero and Team League.
  • All five-player teams will always face off against other five player teams. While our matchmaker already mostly enforced this, this change now guarantees it.
  • We’ll be able to apply different rules to Team League that are more applicable to five-player parties and teams. This means potential draft improvements like hero bans.

As for ranking, each pre-made team would still have a team ranking as they do today. We would have a separate Team League ranking for those who play with pickup parties of five.

 

19RBT3IUQUYB1403137112368.png

IN CONCLUSION

 

We’re looking forward to constantly evolving Ranked Play into a fun and competitive experience that everyone can enjoy. The feedback and testing we’ve received during the Closed Beta has been incredibly helpful and we thank our testers for the time they’ve spent in Heroes over the last few months. Our plan is to continue to improve Ranked Play even after the official launch of the game. While we do not a have a timeline for when these changes will be released, we are actively working on them and will get them into the game as soon as they are ready. As always, we’d love to hear your thoughts on these changes in the comment section at the bottom of the page.

 

What are your thoughts on these changes?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Oxygen

      We present our ninth Heroes of the Storm Meta Tier List for the Garrosh patch of August 2017.
      Our ninth Heroes of the Storm Meta Tier List for the month of August 2017 is here!
       
      Welcome to Icy Veins's Meta Tier List for the Garrosh patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
       
      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      A ↑ next to a hero's name means its tier list position has increased since the previous month whereas a ↓ means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
       
      Prime Tier
      Warrior Assassin Support Specialist Anub'arak  Genji Uther - Stitches↑ Greymane↑ Tassadar↑     Malthael     Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Arthas Falstad Auriel Nazeebo Dehaka Gul'dan- Rehgar Sylvanas Diablo+ Li-Ming Stukov Xul↑ E.T.C.↑ The Butcher↑     Garrosh (new!) Valla     Sonya Zeratul     Varian (Tank)                       Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Artanis Alarak Brightwing Abathur Chen Cassia↑ Kharazim Azmodan D.Va↓ Chromie Li Li Zagara+ Johanna↓ Jaina Lt. Morales Probius Leoric Kael'thas Lúcio   Muradin Lunara Malfurion↓   Tyrael Ragnaros Tyrande   Zarya↓ Samuro       Thrall↓       Tracer↑       Varian (Damage)-       Zul'jin             Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche Tier
      Warrior Assassin Support Specialist Cho'gall Cho'gall - Gazlowe↓ Rexxar↓ Illidan   Medivh   Kerrigan↓   Murky   Nova   Sgt. Hammer   Raynor       Valeera↓       Tychus     Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Bottom Tier
      The Lost Vikings Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.
       
      Metagame assessment
      Greetings. Regulars may have noticed that the changes featured in this month's list have been more aggressive than usual. In essence, I feel like a clear metagame is finally begin to emerge after a slew of important changes, making it easier for me to pinpoint notable trends. And so, the result is a volatile tier list that should be extremely stable next month. Shall we begin?
      I like Garrosh quite a bit, and I can't help but feel that the combined novelty and high skill cap skew his win rates towards the bottom of the roster. Case in point: his Master level win rates are nearly 12% higher than his Bronze level win rates. This is a case of Medivh all over again; however, whereas both Garrosh and Medivh did start at 30-something-percent win rates, Garrosh has been steadily climbing over the week. Both Diablo and Stitches are currently very popular picks, and Garrosh provides similar utility through his Groundbreaker + Wrecking Ball combo. Talents to watch out for are undoubtedly Warbreaker (reduced cooldown on Groundbreaker, level 1) and Intimidation (40% reduced attack speed on targets hit by Groundbreaker, level 7), which allow Garrosh to neuter basic attack reliant heroes much earlier than other heroes can. Into the Fray (can use Wrecking Ball on allies once every 30 seconds, level 7) is also an interesting one as it gives Garrosh his own version of Cleanse and  the ability to say 'hey, you're mispositioned, stop it', which should come in handy whenever an ally is, well, not standing where they should be. It also breaks Lamb to the Slaughter on top of a few other nasty heroic abilities, which is great.
      Stitches has finally ascended to godhood, and although I was slow to give him a seat in the core tier, repeated high level hero league bans and a high amount of tournament play speak for themselves. As stated last month, the Slam build remains an easy way of topping the damage charts all while being difficult to kill. Gorge has also seen an upsurge in popularity, and particularly on maps where combat tends to happen close by fortifications, such as Dragon Shire, Tomb of the Spider Queen, Towers of Doom, et cetera. Couple this with Falstad's Mighty Gust, and you have a game winning combo that isn't all that difficult to pull off.
      I don't have much to say about Greymane that isn't self-obvious; Cursed Bullet is a great choice in a meta where healthy tanks are popular, though Go for the Throat is also re-emerging for blowup team compositions, thanks to its reliable damage and gap closing feature, on top of its ability to reset.
      To shoehorn last month's tier list again, I made a snarky comment about Tassadar always being either too strong or too weak. Right now, he enables two borderline heroes–Illidan and Tracer–on top of providing flexible heroic ability choices for both more defensive and blowout team compositions. His versatility just makes him never feel like a bad pick, and Oracle keeps the Zeratuls at bay as a bonus.
      E.T.C. is this month's surprise as players sift through forgotten heroes to solo tank, provide potential mapwide mobility through Stage Dive, and just generally provide reliable crowd control. You'll note a sore lack of interruption from a lot of high tier picks as well, making Mosh Pit about as good as it'll get.
      We haven't seen The Butcher be more than a one trick for nearly two years now, but the brute is back in force, thanks for buffs several players have misinterpreted as nerfs. I suspect, however, that some of his newfound success may be due to players having some difficulty adapting to his new gank-heavy playstyle and generally counterpicking him. Shall the Brightwings, Cassias, and Li Lis of the world rise up to the challenge?
      Xul has continued to perform well, and although he is the second least popular core tier hero (right behind Zeratul), he will keep on being effective on Blackheart's Bay, Dragon Shire, Gardens of Terror, Infernal Shrines, and Towers of Doom simply due to the importance of having a strong split pusher on these maps. Just make sure you go for Skeletal Mages, which tend to block a lot of those abilities strong tanks currently rely upon to get picks, on top of being generally disruptive.
    • By Stan

      Lost Cavern is a single-lane battleground that has been chosen for this week's brawl! Complete three matches to earn a Loot Chest.
      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of Lost Cavern to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan

      The 90th episode of WTF Moments is here.
      Heroes of the Storm Highlights is back with the 90th episode of WTF Moments.
    • By Stan

      It's time to get hyped! Gamescom 2017 is just over a week away and even though Blizzard hasn't shared the full schedule yet, we'll get to see Team expert battling it out against Team Liquid on August 23 from 14:00 to 15:30 CEST.
      Both teams played against each other during Western Clash and Team expert easily defeated Team Liquid with a final score of 3:0. Will they be able to take revenge? Another interesting match is a YouTuber clash between Team ApeCrime & Team PietSmiet. Stay tuned for a full schedule.
      Blizzard (Source)
      Whether you’re an esports fanatic or just love live MOBA action, you’ll definitely want to catch our two epic show matches either in person or via live stream.
      Team expert vs. Team Liquid
      Some of the very best players in the world will be battling it out at gamescom, as Team Liquid and Team expert face off on Wednesday, August 23 from 14:00 to 15:30 CEST.

      Team expert
      Based in Germany, Team expert is known for executing unique drafts and utilizing niche heroes. Their roster is well accustomed to success—they finished second in the recent 2017 HGC Western Clash, and are currently ranked number two in the HGC Europe standings.
       
        Team Liquid
      Team Liquid boasts the longest running five-player roster in the HGC, and it just so happens that four of them are German! They’re sure to have plenty of local support at gamescom, which may be just what they need after recent battles with Team Expert. Their Heroes Showdown opponents knocked them out of the HGC Western Clash earlier this month. Can they take revenge in Cologne?
       
      Team ApeCrime vs. Team PietSmiet
      Get ready for the most legendary YouTuber clash this year! German music and comedy team ApeCrime will challenge gaming personalities PietSmiet on Friday, August 25 from 11:45 to 13:15. Be sure to follow along and find out who’ll be victorious in this battle of the titans.
      Team ApeCrime
      With more than five million subscribers over two channels on YouTube, ApeCrime is sure to have their fair share of fans in the gamescom crowd! Well known for their awesome music and hilarious videos, Cengiz Dogrul, Andre Schiebler, and Jan-Christoph Meyer will offer some top-notch entertainment on stage. With Michael ‘KendricSwissh’ Kratzel and Walter ‘MFPallytime’ Hopkins rounding out their team, they’re sure to bring a few surprises to the Nexus.
      Team PietSmiet
      PietSmiet has been producing gaming-related content since 2011, including “Let’s Play” videos, “Best Of” roundups, and their “Let’s Ask” series. More than two and half million fans follow their channels on YouTube, and they’re sure to earn a few more at gamescom. Chris Stachelhaus, Jonathan Apelt, and Sebastian Lenßen will be joined by esports expert Derek ‘DunkTrain’ Arabian and “Tryhard for Good” streamer Kevin ‘Kev1n’ Rubiszewski.