Odinn

Flying Returns to Warlords of Draenor

Sign in to follow this  

11 posts in this topic

12576-flying-returns-to-warlords-of-drae

 

Blizzard has announced an upcoming meta achievement in Patch 6.2 that will unlock flying for all level 90+ characters in Draenor on an account.

 

Here is the complete post:

 

We appreciate the spirited discussion on the topic of flying. The subject has brought out passionate viewpoints and sparked insightful conversations on our official forums and blogs, on community sites, and in chat channels. Your feedback has been a valuable part of the ongoing conversations within Blizzard as well, and today, we’d like to share some updated plans for how we’ll handle flight going forward.

 

The Thrill of Discovery

 

At the heart of the initial plan to restrict flight in Draenor (even after players reach level 100) lies the design goal of providing the best moment-to-moment gameplay possible in the outdoor world. From navigating the lava flows of the Molten Front in Patch 4.2, to breaching the Thunder King’s stronghold in Patch 5.2, to reaching the heights of the Ordon Sanctuary on Timeless Isle in Patch 5.4, to uncovering secrets deep within Gorgrond’s jungles on Draenor, World of Warcraft is full of memorable moments that are only possible when players explore the world by ground. And as we’ve continued to develop content over the years, we’ve focused more and more on providing players with these kinds of experiences.

 

However, while we firmly believe that keeping your feet on the ground is a key part of discovery in WoW, we also recognize that breaking free from those restrictions can be fun and rewarding as well, especially for those who’ve already fully experienced the game’s world content. With that in mind, we’re planning some changes in the near future that will allow players to enjoy their hard-earned flying mounts in Draenor—in a way that doesn’t compromise the excitement of ground-based exploration.

 

Mastering the Outdoor World

 

In an upcoming Public Test Realm build, we will be introducing a new meta-achievement called Draenor Pathfinder. You’ll earn this achievement in Patch 6.2 by mastering the outdoor environment of Draenor—exploring Draenor’s zones, collecting 100 treasures in Draenor, completing the Draenor Loremaster and Securing Draenor achievements, and raising the three new Tanaan Jungle reputations to Revered. Initially, this achievement will award a rylak mount: the Soaring Skyterror, one of the native beasts that roam Draenor’s skies. Players will remain ground-bound on Draenor until a small follow-up patch (6.2.x), when all players who have earned Draenor Pathfinder on at least one character will unlock the ability to fly in Draenor on all their level 90+ characters.

 

We believe this strikes the right balance between ensuring ground-based content lives up to its full potential, while providing players who’ve already fully experienced Draenor’s outdoor world extra freedom to “break the rules.” This also provides a general blueprint going forward for content to come. Players will explore new and undiscovered lands from the ground, and then once they’ve fully mastered those environments—a notion that continues to evolve with each new expansion—they can take to the skies and experience the world from a new vantage point.

 

Thank you for your heartfelt feedback. We’ll see you in (and soon, above) Tanaan Jungle.

 

 

Is this an agreeable solution for reintroducing flight in Draenor?

 

WE CAN FLY! WE CAN FLY!

Share this post


Link to post
Share on other sites

I think its a good compromise. It does force players to do a bit more pve then some might regularly do, but it is worth it if the flying really is account wide.

Share this post


Link to post
Share on other sites

I like how they're still forcing players to play by their rules (via all of the necessary achievements) in order to unlock flying. I'm wondering if it will be account wide or per character though.

Share this post


Link to post
Share on other sites

I like how they're still forcing players to play by their rules (via all of the necessary achievements) in order to unlock flying. I'm wondering if it will be account wide or per character though.

 

The original post suggests it will be account-wide once you have completed it once. The individual achievements that are not account-wide will likely need to be completed on a single character, obviously (e.g. finishing all of the quests in any one zone).

Share this post


Link to post
Share on other sites

Too much grind.

 

If it was just treasures and exploring the map, then fine. But lore master, 3 reps to revered and another achievement on top of that....ugh. Grind. Can't see that making anyone resub.

 

Personally, I will probably just continue to sit in my garrison. Alone.

  • Like 1

Share this post


Link to post
Share on other sites

I'd really prefer an all or nothing solution. Well, I'd prefer the nothing since flying gankers are the worst. This just seems like an even worse idea "Hey this guy can fly down and kill you at will, but you didn't get enough achievements so good luck trying to escape him on the ground"

Share this post


Link to post
Share on other sites

 

Is this an agreeable solution for reintroducing flight in Draenor?

 

No. This "solution" smacks as spiteful retribution for being forced to capitulate on Their Vision.

  • Require exploration achievement?  OK.  Players pretty much get this while leveling and gearing from quests.
  • Require quest achievements?  Fine.  Blizzard didn't have the time (or inclination) to properly design a world which integrates player flight, so they don't want players cheesing several quests.  This is their own fault but I'll give them a semi-grudging pass.
  • Require collecting 100 so-called treasures?  Not OK.  Easter eggs are supposed to be their own reward.  This removes whatever fun there was in seeking them out.
  • Require three reputations in Tanaan Jungle to Revered?  Nope.jpg.  My main character has only 1 maxed reputation, and that's solely because of +rep items for Arakkoa Outcasts rewarded through certain garrison missions!  I hated grinding mobs in vanilla and was Not Pleased to see Blizzard designers swinging back to this.  This right here is what convinces me that some Blizz designers are pissing on pro-flying players.
  • Have to wait for some undefined patch (look, if there is an asterisk as a placeholder then it is undefined)? Hell no.  That's what was "intended" the last time around and look what that bought us.

Seriously, what in blazes was so wrong with Wrath's model? or Mists?

Share this post


Link to post
Share on other sites

I agree with the required exploration , many of us get this while leveling and the questing not so bad since we are going to do it with only one character.

I beleive they should remove the treasures and  probably the one faction for rep and give the flying mode only to 100 characters in the account its fine by me.

If i have to rep 2 factions and find 100 treasures well....by foot is fine for me until i get bored and stop logging :(

Let people have fun and get the flying mount and dont give another escuse to the people that makes money from this and start selling Flying Boosting because its hard to do it yourself or you dont have the time , i am so tired all these years to make so much effort for something i should have from the begining.

You can see the flaw here right? New blizzard in loot and Raid and levelup but old blizzard habits for the flying mount, nah i dont like it, i beleive you are making it so difficult because you didnt want to give us flying and now you can say "you ask for it so go spit blood to get it".

Sorry blizzard but this is too much to ask from players for just let them fly in WOD....

Share this post


Link to post
Share on other sites

This is an agreeable solution. As I mentioned quest progress and combat in the other thread, Blizzard designed the exploration achievements and quests for ground travel. It will be too easy for players to do the treasures after they have gained flying.

 

The rep grind requirement is strict, but what RPG genre game doesn't have a "GRIND" in it? This is Blizzard's way of rewarding players for their efforts and it is better than not allowing flying at all!

Now you can show off that you have completed this achievement. Each time I see someone with the "Loremaster" or "Salty" titles I /respect since these achievements require large amounts of time, unlike people that just leaches the achievements in raids / pvp.

 

Some people might complain that "They only do PvP / Raids, so why do I have to do quests and exploration for flying". The PvP and Raid instances are already restricted to ground mounts, so why would you want to fly?

 

The part where "Flying Trivializes Combat" still needs a little tweaking since there will still be people that swoop in for kills and fly away. 

 

Would still be fun to see aerial combat like the fight with Alysrazor.

Share this post


Link to post
Share on other sites

I've changed my mind on this. 

 

I realised that I already had done the lore master achieve and all but 3 of the Securing Draenor apexis dailies.

 

The only grind has been the treasures. I was only on 20 or so. Got the remaining 80 or so in a few hours....it was tedious, but not awful.

 

I suppose all that remains to be seen is the 3 new reps. At least I have the level three trading post to help things along....

 

So, all in all it doesn't feel too bad. Although, I expect by the time I've finally got flying, I won't care to fly anywhere anyway!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard agrees that earning Azerite Armor in Mythic+ feels overly based on luck and in Tides of Vengeance, players will have more control over the Azerite gear they earn through Mythic+.
      Blizzard is adding a new currency in Patch 8.1, which you'll earn from your weekly Mythic+ chest and from scrapping and disenchanting epic-quality Azerite Armor. The weekly chest will no longer reward Azerite Armor. Thaumaturge Vashreen will be selling caches that reward a random dungeon Azerite Armor piece for a given slot that will be separated by item level.
      To give players even more control over Azerite Armor, Vashreen will also offer ilvl 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at premium.
      Only Azerite Armor scrapped in 8.1 will yield the new currency. Vashreen's wares will increase accordingly when the second Mythic+ season starts.
      Blizzard (Source)
      Couple quick clarifications based on feedback so far: Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now. When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly. We recognize that PvPers want more options and choice too. We're talking about that separately. Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Blizzard (Source)
      Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:
      First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up exponentially based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.

      To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
      We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.
      Overall, we believe that this change will improve things in a lot of different ways:
      Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎 JOIN US!
      We are currently 8/8 Normal Uldir and 2/8 Heroic Uldir  -- Kickin' ass and hell with their names!
      1st  raid - Sun/Tues/Thurs 600-830pst
      2nd raid - Fri/Mon 530-800pst
      We ARE one of Skywall's largest and oldest standing guilds! Very active with a large player base. ALWAYS something going on, mythic dungeon runs, normal runs for alts, Island Expeditions, Arathi Highlands Warfront, PVP events.... always something!!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 or Deni#1743
    • By Stan
      Blizzard buffed Chain Heal and redesigned High Tide in this week's 8.1 Build 28151.
      UPDATE
      Blizzard (Source)
      Quick update: the buff will have a longer duration in the next build. It is intended to be less of a "press button when it lights up" proc, and more something you can plan to use. This also should take stress off of knowing exactly when it will trigger (which is not something we want the talent to be about micromanaging). Chain Heal
      Received a healing increase, baking in most of the value of the previous High Tide that has been redesigned. High Tide
      OLD: Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half. NEW: Every 150 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Blizzard (Source)
      Just to avoid any confusion that may be occurring due to tooltips on PTR: Chain Heal's base functionality is unchanged, other than receiving a large healing increase (roughly speaking, baking in most of the value of the previous High Tide). High Tide is redesigned, but is still a passive--the mana cost in the tooltip header is an error. Brief context: as a passive buff to every Chain Heal, High Tide was putting it in an awkward position where the base skill wasn't very prominent in the toolkit if you used other talents. The goal here is to both put Chain Heal back on the map while using Ascendance or Wellspring in any type of content, and also provide a talent option which allows for strong moments centered around very large Chain Heals.
      Usual PTR disclaimers: still under iteration, open to feedback, not necessarily tuned.
    • By Stan
      Naowh recently cleared Freehold +11 and Atal'Dazar +12 in time with a group of five Blood Death Knights.
      Both keystone runs have been completed with the following affixes active:
      Fortified Bolstering Skittish Infested Freehold Clear (Mythic +11)
      The group completed the run with 5 minutes and 14 seconds remaining (30:46 / 36:00).
      Atal'Dazar Clear (Mythic +12)
      The clear was completed in 29 minutes and 17 seconds.
    • By Stan
      New models for this week's 8.1 PTR build include baby raptors, Mekkatorque, 7th Legion riflemen & Zandalari guards.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Baby Raptors

      7th Legion Rifleman (Female)

      7th Legion Rifleman (Male)

      Mekkatorque
      The High Tinker is a boss in the upcoming Battle of Dazar'alor raid and thus received a brand new model.

      Zandari Caster (Female)

      Zandalari Guard (Male)

      Zandalari Honor Guard (Male)