Damien

Heroes of the Storm Arthas

Sign in to follow this  

22 posts in this topic

This thread is for comments about our Arthas build guide for Heroes of the Storm.

Share this post


Link to post
Share on other sites

Good old Arfas, being extremely dangerous with sindragosa in a combo team, with a gazlowe and a KT its really scary to face those 3 togheter

 

Goodguide, keep the hard work

Share this post


Link to post
Share on other sites

Hey guys! 

 

In accordance with the Chromie patch, we completely overhauled Arthas' talent builds! Enjoy and let us know what you think! 

 

- Kendric

Share this post


Link to post
Share on other sites

Hi,

I build a slightly "hybrid" Arthas which I find extremely potent as a tanky bruiser - and is not yet listed here. So, here we go :

1 - Frostmourne quest (mainly for the mana regen it provides, although the damage increase is fairly nice to burst a target down)

4 - Biting cold (frozen tempest damage) : allows for a strong teamfight presence - as sizeable as a dehaka's Dark swarm, except it's nearly permanent AoE damage and slow.

7 - Immortal Coil : makes you deceptively tanky, and is a strong single target ability. As a tank, with these talents only you have one of the strongest possible single target burst available in the game. Combine AA with biting cold, Frostmourne Hungers and Death coil and you take a huge chunk of life out of any hero (especially more fragile assassins) while restoring some of your health back.

10 - Sindragosa's Breath. I find this ult to be the best amongst the 2 available for the sheer lot of opportunities it offers to your team. First, it's a very reliable engage tool - or disengage one if you want to cover your allies' retreat, but this is situational. Then, its very long range allows for chases accross the map. Once again, you might not be the one who finishes off ennemy heroes, but the 60% base slow is huge. Also, it usually scares the ennemy team a LOT. The slow makes their positionning very hard, and since you can cast it from very far away, the ennemy team will probably be caught off guard.

13 - Trail of winter (don't remember the exact talent name, the one that allows you to root everyone on a straight line). Now this, to my mind, is the best talent available at this tier because it has soooo many uses. As Arthas, you must think of yourself as a bulky peeler who will frighten ennemy assassins and cover for yours. This talent makes you able to reliably land your howling blast thanks to the increase in range, while also making you able to root both their front and backlane. This is very important because then your assassins can easily go for those pesky backlane heroes (hello Valla/Morales !) who are the only threat to Arthas or his teammates, while your ennemy bruisers will be completely shut down. Although in some rare situations I guess the attack speed reduction might be better (if you have to peel vs an Illidan for example), I definitely think this talent is the best one.

16 - Remorseless winter. This allows your frozen tempest to root, meaning any target that you locked with your howling blast will quite possibly be rooted again very quickly, while any warrior/support that would come to the rescue of said target will be rooted if they stay in your vicinity. Needless to say, this can completely shut down ennemy squishies, and while they will probably use their mobility tools to escape you, that will leave the field completely open to your team. Since you have good self-sustain, you can take a good lot of punishment while pushing your way through, staying into the fray for the 3 secs it takes for remorseless winter to proc, and seeing your ennemies panic as they get rooted while you calmly walk away, casting death coil to keep you alive. Chances are, many of their team will try to slow you advance, or throw their stuns at you - leaving the way completely open for your assassins. And if they don't, well they'd better be ready to pay for it, because your damage is far from neglectible.

20 - 2 choices here, although I often favor Absolute Zero, Anti-Magic Shell is also a viable option. Both are pretty self-explanatory, and while Absolute Zero allows for exceptionnal engages (for real though. The AoE root followed by a slow on a very large area is a game-changer) Anti-Magic Shell should be taken against teams that can burst you like crazy.

Best synergy so far : Jaina. Jaina is exceptionnal with this build, as both heroes complete each other.

Share this post


Link to post
Share on other sites
18 hours ago, Guest Gumbi said:

Hey, I think Arthas is one of the best Illadin counters, not other way around.

Can you explain more why you think so? I'm not doubting you, it's just helpful to have more information.

Share this post


Link to post
Share on other sites
On September 11, 2016 at 8:32 AM, Guest Gumbi said:

Hey, I think Arthas is one of the best Illadin counters, not other way around.

I'd guess if you take the attack speed slow at level 13 and the root effect on your E, he can become a problem for Illidan. As you can tell, I don't even know talent or ability names here so don't trust me too much on this one.

Share this post


Link to post
Share on other sites

Hey everyone! 

It is my pleasure to present to you the newly converted (and updated) Arthas Guide! 

Good luck and have fun on the battlefield! 

- Kendric

  • Like 1

Share this post


Link to post
Share on other sites

I have to completely disagree on Arthas getting countered by Artanis, who is entirely reliant on his AA. If Artanis already used his E, he no longer has a means to escape Arthas. With Rune Tap, you will win in sustain and completely wreck Artanis.

 

  • Like 1

Share this post


Link to post
Share on other sites

Arthas' level 16 is vexing me now.  If I'm going Howling Blast build, I'm always stumped on Arthas at 16.  You recommend Remorseless Winter, but the effect feels too intermittent to get much value, even though it's a pretty long root.  But there's no synergy at all in the other 2 talents.  It doesn't feel helpful to take Embrace Death unless I'm doing a death coil build.

It feels very sub-par for a level 16 talent tier overall.  That is, unless you're taking the Frostmourne build, where that trait does line up nicely.

Share this post


Link to post
Share on other sites
On 3/24/2017 at 1:49 PM, Guest David said:

I have to completely disagree on Arthas getting countered by Artanis, who is entirely reliant on his AA. If Artanis already used his E, he no longer has a means to escape Arthas. With Rune Tap, you will win in sustain and completely wreck Artanis.

 

The issue is, you have to outdamage the shields of Artanis. Artanis is arguably one of the strongest 1v1 characters in the game - he is a true bruiser. In a 1v1, I really think Artanis will outshield the damage while still out-damaging the healing of Arthas.

Share this post


Link to post
Share on other sites
On 3/27/2017 at 0:53 AM, Guest Oldest said:

I think this build http://www.icy-veins.com/heroes/talent-calculator/arthas#24.0!3121233 its very good too.I have be used for a time, and the slow + tanker works verys well with the group

It looks like a solid build, but as you say, I think the key point here is "group". I think it will line up very well when your group works together.

Share this post


Link to post
Share on other sites
On 3/28/2017 at 9:30 AM, FirstBlood said:

It feels very sub-par for a level 16 talent tier overall.  That is, unless you're taking the Frostmourne build, where that trait does line up nicely.

This is the unfortunate reality - the level 16 talents aren't the most amazing. They are fine, but they're not game changing.

  • Like 1

Share this post


Link to post
Share on other sites

Hello, I'm a little confused by the talent builds page. The first build recommends frost presence, but the detailed discussion of level 1 talents says it's not a good idea to pick in general.

Is it dependent on team composition?

Share this post


Link to post
Share on other sites
19 hours ago, Guest hey said:

Hello, I'm a little confused by the talent builds page. The first build recommends frost presence, but the detailed discussion of level 1 talents says it's not a good idea to pick in general.

Is it dependent on team composition?

The description is sadly out of date. I'll let Kendric know and he will hopefully update is very soon. In general, you want to look at the icons, rather than descriptions if they contradict each other. Before March 14's update, the talent wasn't worth taking as much as it it now, with the quest rewards added. 
Sorry for this inconvenience. I'll make sure to get the contradiction rectified. Thanks for pointing it out!

Share this post


Link to post
Share on other sites

this is a tricky build, well for me lol I have an easier time playing Leoric than Arthas...but I love Arthas this definitely helped me though!

  • Like 1

Share this post


Link to post
Share on other sites

@onqunThe build seems fine, but if you feel like the Icy TalonsIcy Talons + Rune TapRune Tap talent combo isn't impactful enough, picking Frozen WastesFrozen Wastes and Icebound FortitudeIcebound Fortitude/Immortal CoilImmortal Coil instead should help you with that.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Kel'thuzad, Archlich of Naxxramas was revealed as the next Hero to enter the Nexus.
      Check out the latest Gamescom 2017 Hero reveal in our Kel'thuzad preview.
      It started with Hero leaks from reddit, where a user wrote that Kel'thuzad would be coming soon and he was right! Blizzard started releasing various Naxxramas teasers that culminated in the Hero reveal. The animated trailer titled "Obey the Call" mentions "Call of Kel'thuzad". If that's the name of a Warcraft Event, we'll get new skins, bundles - and hopefully - a Warcraft-themed map. Kel'thuzad is a Hero from the Warcraft Universe and in Heroes of the Storm, he will be fulfilling the role of an Assassin.
      All shall feel the touch of despair as the darkest secrets of the Nexus are revealed... Drawn to the immeasurable power found within the Nexus, Kel’thuzad, Archlich of Naxxramas, has turned several of the noblest Heroes against their allies, and he will not stop until all become minions of the cold dark! (Source)
      According to the german fansite Buffed.de, the developers plan to release Kel'thuzad Spotlight this Wednesday (August 23) at 6:00 p.m. CET. Share your thoughts in the comments and don't forget to check the ongoing discussion on reddit.
      Kel'thuzad, Archlich of Naxxramas
      Kel'Thuzad has faithfully served the Lich King both in life and after death. Reanimated as the Archlich of the Scourge and given domain of the Dread Necropolis, Naxxramas, Kel’Thuzad remains Arthas’s most trusted advisor and master of the cold dark.

      Star Lich Kel'thuzad
      What the heroes of this pitiful blue marble fail to understand is the Earth's fate cannot be delayed forever. In the end, the stars will fade and die, and in the cold dark... our empire is eternal.

      Abilities
      In this section you will find Kel'thuzad's abilities. A full list of talents will be added once it is available.
      Trait
      Master of the Cold Dark
      Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'thuzad. Reward: After gaining 15 Blight, the cooldown of all Basic Abilities is reduced by 2 seconds. Reward: After gaining 30 Blight, gain 75% Spell Power. Blight: 0/30 Primary Abilities
      Death and Decay [Q]
      After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 70 damage every 0.5 seconds to enemies.
      Frost Nova [W]
      Create a nova that explodes after 1 second, dealing 212 damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.
      Chains of Kel'thuzad [E]
      Launch a chain, dealing 97 damage to the first enemy Hero or Structure hit. For 4 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.
      Heroic Abilities
      Frost Blast [R1]
      Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.
      Shadow Fissure [R2]
      Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 440 damage to enemy Heroes in its area.
      (Source & thank you to @Laragon for mentioning Kel'thuzad being up on the official website).
      Talents
      Below are Kel'thuzad's talents that were posted on reddit/r/heroesofthestorm (Source - kuddos to redditor Spazzo965)
      Level Talent Description Level 1 The Plaguelands Increase Death and Decay's Duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%. Level 1 Blighted Frost Front Nova deals 50% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds. Level 1 Barbed Chains Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces the armor of pulled Heroes by 15 for 4 seconds Level 4 Strip Shields Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 246(at 20) shield, stacking up to 2 times. Additionally, Chains of Kel'Thuzad deals up to 442(at 20) bonus damage to Shields. Level 4 Phylactery of Kel'Thuzad Quest: Collect 10 Regeneration Globes to charge Kel'Thuzad's Phylactery. REWARD: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again. PASSIVE: Kel'Thuzad heals for 10% of all Spell Damage dealt while the Phylactery is charged Level 4 Armor of the Archlich Activate to gain 50 Physical Armor for 4 seconds, upon activation, nearby enemies take 99(at 20) damage and are slowed 35% for 4 seconds, 25 second cooldown Level 7 Accelerated Decay Each time a hero is hit by Death and Decay's pool, they take 20% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 6 times. Level 7 Glacial Spike Activate to create a spike that detonates after 4 seconds, dealing 360(at 20) damage to nearby enemies. The spike can be affected by Chains of Kel'Thuzad. 30 second cooldown Level 7 Chilling Touch Every 8 seconds, Kel'Thuzad's basic attacks hit nearby enemies. Deals Spell damage instead of Physical, and slows by 30% for 2 seconds. Level 10 Frost Blast Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 168(at 21) damage to its target and 461(at 21) damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 1.5 seconds. 100 second cooldown, 70 mana cost, radius can be seen here. Level 10 Shadow Fissure Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 738(at 21) damage to enemy Heroes in its area. 50 mana cost, 15 second cooldown. Level 13 Icy Grasp Increase Frost Nova slow duration by 1.5 seconds Level 13 Chains of Ice After Chains of Kel'Thuzad stun expires, targets are slowed by 70% for 1.25 seconds Level 13 Chain-Link Pulling two Heroes with Chains of Kel'Thuzad reduces its cooldown by 4 seconds Level 16 Arcane Echoes Hitting Heroes with Death and Decay reduces its cooldown by 1.25 seconds. Level 16 Hungering Cold Enemies rooted by Frost Nova take an additional 103(at 22) damage each time they are damaged by Kel'Thuzad during the next 4 seconds. Level 16 Power of Icecrown Stunning, Rooting or Slowing a hero grants 6% Spell Power for 10 seconds, stacking up to 5 times. Level 20 Deathchill When Frost Blast's Root expires, enemies are Slowed by 40% for 3 seconds. Heroes killed while under the effects of Frost Blast instantly release another Frost Blast Explosion Level 20 Might of the Scourge Hitting an enemy hero with Shadow Fissure resets the cooldown Level 20 Shifting Malice Activate to Dash Forward, dealing 251(at 21) damage to enemies in the path.. Takedowns reset the Cooldown of Shifting Malice. 240 second cooldown Level 20 The Damned Return Activate to create a Shade of Naxxramas that lasts 15 seconds, which mimics Kel'Thuzad's casts of Death and Decay. 15 second cooldown.
    • By Stan


      Free Hero rotation for the week of August 22 is here.
      Free-to-Play Hero Rotation: August 22, 2017
      Clicking a Hero name will take you to their respective guide. The following Heroes are on rotation this week:
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Lúcio Gul'dan Cassia Tassadar Chen (Slot unlocked at Player Level 5) Illidan (Slot unlocked at Player Level 10) Chromie (Slot unlocked at Player Level 15) Sgt. Hammer (Slot unlocked at Player Level 20) (Source)
      If you missed the Weekly Collection Update for August 22, you can find it here.
    • By Stan

      Blizzard issued a new round of account suspensions for non-participation - that's going AFK, intentionally dying and refusing to help the team.
      Such behavior is all but helpful and players that ruin gameplay experience for everybody will not remain unpunished.
      Blizzard (Source)
      We’ve issued a new round of account suspensions and bans for players who regularly go AFK, refuse to participate, or intentionally and repeatedly die during their Heroes of the Storm matches. 

      These actions were targeted at players whose in-game performance data, combined with high report volume, clearly shows a consistent lack of contribution to the majority of their matches. In this way, we’re able to take regular and confident action against those who are intentionally harming the in-game experience for others.

      Going AFK, refusing to participate, and intentionally dying are behaviors that ruin the experience for everyone else in a match and undermine the spirit of competition that’s essential to Heroes of the Storm. Taking part in these actions will not be tolerated, and we will continue to suspend and ban players who do. We’d like to thank those of you who use the relevant in-game reporting options when you spot these negative behaviors in your matches, and encourage you to continue doing so.
    • By Stan

      The image above is fan art by DanOliveira.
      Gamescom 2017 approaches and Blizzard started teasing what could be the quarters of Naxxramas.
      Redditor Caprificus wrote that the teasers are representing the Arachnid and Military Quarters of Naxxramas. According to the most recent Hero leaks, we're expecting Kel'thuzad to be unveiled soon.
      Teaser #1
      Placeholder for tweet 898591030337040384 Teaser #2
      Placeholder for tweet 898960293048406016 Teaser #3
      Placeholder for tweet 899315130818678785 Another possibility is that we're getting a Naxxramas-themed map in Heroes of the Storm or both teasers could indicate upcoming skins for existing Heroes.
      Naxxramas in World of Warcraft
      Naxxramas was the last 40-player raid added to the game in Patch 1.11 and Kel'thuzad was the final boss.
      Players were able to obtain Tier 3 sets that can now be bought only on the Black Market Auction House and the legendary weapon - Atiesh, that's currently wielded by Khadgar. There were multiple variations of the caster weapon:
      Atiesh, Greatstaff of the Guardian (Druid) Atiesh, Greatstaff of the Guardian (Mage) Atiesh, Greatstaff of the Guardian (Priest) Atiesh, Greatstaff of the Guardian (Warlock) The raid was removed in Patch 3.0.2 (Source) and in Wrath of the Lich King it was moved to Northrend and reintroduced as a 10/25-player entry-level raid. (Source)
      Tier 7 sets were heavily inspired by the original Tier 3 sets.