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Official Patch 6.2 Patch Notes

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Blizzard has released the final patch notes for tomorrow's Patch 6.2 update - Fury of Hellfire. You can see the complete notes within.

 

Blizzard Icon Fury of Hellfire: 6.2 Patch Notes

 

Having lured Grommash Hellscream’s former lieutenants with promises of untold power, Gul’dan has delivered the Iron Horde to the Burning Legion.  Now, he floods the jungles of Tanaan with energies from the fallen pit lord Mannoroth, creating an army of fel orcs brimming with demonic strength and insatiable bloodlust. Even the Iron Horde’s mighty war machines have been infused with fel energy, while the Shadow Council recruits fanatical arakkoa to help crush all who oppose the Legion.

 

Whether Horde or Alliance, as commander of your side’s garrison in Draenor you must oversee the construction of warships to assault Tanaan and disrupt the Iron Horde’s frenzied preparations -- then stop Gul’dan before his fel masters can gain a foothold on Draenor. If you fail, there will be nothing left to prevent the Burning Legion’s obliteration of Azeroth.

 

 

 

World of Warcraft Patch 6.2.0

Updated: June 22, 2015

New Content

 

Zone Unlocked: The Invasion of Tanaan Jungle

  • Heroes of the Horde and the Alliance, return to Tanaan Jungle and stop Gul’dan's plan to drag the whole of Draenor into chaos while plotting to reopen the portal for a massive invasion of Azeroth. Embark on a new series of chapter-based quests putting everything you’ve learned on Draenor to the test.
  • One does not merely stroll into Tanaan Jungle. You'll progress through a series of quests in which you'll be asked to build a Shipyard and begin an assault on Tanaan by sea, culminating in the creation of a new forward base of operations. From this new outpost, you'll go on the offense and launch assaults to undermine Gul'dan's plan to drag all of Draenor into chaos.
  • Tanaan Jungle has open-world questing with rare creatures and hidden treasures scattered throughout the zone.
  • Learn more about the new zone in the Patch 6.2 Zone Preview: Tanaan Jungle.

 

New Garrison Feature: Shipyard and Naval Missions

  • Take command of your forces in a whole new theater of war, fighting to control the red seas of Draenor and push back the twisted remnants of the Iron Horde.
  • Check out 'Preview – To the Shipyard!' for a closer look at the new Shipyard, ships, and Naval Missions.
  • Shipyard
    • Characters with a level 3 garrison can now construct a Shipyard to take the fight to the seas. Report to your Garrison and accept the “War Council” quest.
    • Command an armada and dispatch your ships on new Naval Missions.
    • Build destroyers, submarines, carriers, battleships, and transports at your Shipyard.
    • Upgrade the Shipyard to increase your maximum fleet size.
  • Naval Missions
    • Naval Missions require Oil, a new resource. Oil can be found from various sources but scouts report that the Iron Horde has stockpiles of it around Tanaan.
    • The seas around Draenor are treacherous. Ships that fail a Naval Mission have a chance to be sunk, lost forever at sea.

 

New Raid: Hellfire Citadel

  • Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and put a stop on his plans to launch a new invasion on Azeroth!
  • Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
  • Players can earn items ranging in power from item level 675-685 in Raid Finder up to item level 735 in Mythic difficulty.
  • For an in-depth preview of the bosses, check out our blog titled: Raid Preview: Hellfire Citadel.

 

New Dungeon Difficulty: Mythic

  • Draenor Dungeons now have a new difficulty level designed to challenge seasoned adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy working together in smaller groups to overcome challenges, and is designed to provide an alternate progression path to Normal raiding.
  • Each Mythic Dungeons has a weekly lockout, and drops gear that's item level 685 with a chance for Warforged loot that is item level 705.
  • All Mythic dungeon bosses offer a chance to use a bonus roll using a Seal of Inevitable Fate (the new bonus roll currency).

 

Bonus Events

  • The Bonus Events system consists of a rotating schedule of seven different activities granting a passive bonus to a particular game activity.
  • Each Bonus Event offers a once-per-event quest with a noteworthy reward for accomplishing a goal related to the bonus activity.
  • The in-game calendar (located in the upper right-hand corner of the mini-map) will inform you of the type of Bonus Event and when it takes place

Timewalking - The Burning Crusade and Wrath of the Lich King

  • There are two Timewalking Bonus Events, each centered around an expansion: The Burning Crusade or Wrath of the Lich King.
  • Characters can queue up for a randomly selected old-school dungeon with a twist: your character’s power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled back up to your character's true level!
  • Completing several Timewalking dungeons as a part of a quest during the event awards a Seal of Inevitable Fate for an extra bonus roll, which does not count toward the weekly cap of three Seals.
  • During The Burning Crusade Timewalking Bonus Event, the following dungeons are available for characters level 71 and up.
  • During Wrath of the Lich King Timewalking Bonus Event, the following dungeons are available for characters level 81 and up.
  • Learn more about this new feature in our blog: Patch 6.2 Preview – Timewalking.

Draenor Dungeons

  • While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing several Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

Battlegrounds

  • During the Battlegrounds Bonus Event, characters will earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes

  • Characters will earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

Apexis

  • Apexis-dropping creatures in the world will drop up to triple the usual quantity of Crystals during this Bonus Event. Completing several area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of the Shipyard.

Pet Battles

  • During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning several PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

 

Adventure Guide

  • An evolution of the Dungeon Journal, the Adventure Guide acts as a landing page for other in-game Journals to make it easier than ever to find content and activities that are relevant to your character.
  • The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.

 

Legendary Ring Quest Line

  • Players that have completed Chapter III: The Foundry Falls will begin the final chapter to the Legendary Ring Quest Line. Khadgar sends you on a series of quests into Tanaan Jungle to discern the nature of the threat and put an end to Gul'dan's nefarious machinations.
  • A summary of the final chapter (spoiler alert) as well as an overview of the previous three chapters are available in our blog, The Road Ahead: Legendary Ring Quest Line.
  • Check out The Road Ahead: Legendary Ring Questline for a preview of the final chapter and a summary of the quest line so far.

 

General Changes

 

QLAO8B9H5EPA1288780623292.gifGarrisons, Followers, and Outposts

  • Chroniclers in the Garrison now allow players that have completed An Inside Job to watch the cinematic again.

Garrison Buildings

 

New Garrison Building: Shipyard

Mine

  • Mineral nodes should now only be displayed on the mini-map when a character is inside the mine. Characters with Track Minerals active will continue to see mineral nodes from outside the Mine.

Salvage Yard

  • Gray items obtained from salvage recovered from Follower missions may now sometimes drop a stackable gray item instead of a range of various gray items taking up lots of inventory space. The average gold value should remain roughly the same.
  • Big Crates of Salvage are no longer guaranteed from successfully completing level 100 Follower Missions.

Follower Missions

  • Increased the frequency for missions that award Abrogator Stones or Elemental Runes for the Legendary Ring Quest Line to appear.
  • Blingtron’s Secret Vault has moved to a new, even more secret location. But, his stash of riches has grown considerably because of the decreased number of raids on his vault.
  • Reduced the frequency of high-value gold missions appearing across multiple characters.
  • As Highmaul and Blackrock Foundry are no longer the latest tier of raid content, Mythic garrison missions for each zone no longer award bonus gold.

 

SW7JQRNIKK8A1288055993735.gifCreatures and NPCs

  • Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.

 

QLAO8B9H5EPA1288780623292.gifWorld Environment and Events

 

New Zone Available: Tanaan Jungle

Darkmoon Faire

  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.
  • New Achievement: Whack-a-Gnoll has a new achievement that awards a battle pet, Hogs.

 

80LIMPDIQEGU1288055862457.gifRaids and Dungeons

 

Dungeon Finder

  • Players may now queue up in the Dungeon Finder while engaged in PvP combat.

Personal Loot

 

Personal Loot Mode Improvements

  • Overall drop rates when using Personal Loot mode have been increased.
  • Defeating a boss when using Personal Loot now awards a more consistent number of items based on eligible group size.
    • Example: For a party of five players, Dungeon bosses are now guaranteed to drop at least 1 item with a chance for 2 items to drop. The final boss of the Dungeon will now drop at least 2 items, with a chance for 3 items to drop.
  • The raid or party now sees when someone in the group wins an item on Personal Loot.
  • The last Dungeon boss on non-Personal Loot modes received an adjustment and now drops 2 items (down from 3 items).
  • Learn more about Personal Loot mode improvements and other changes to itemization in the blog: Dev Watercooler – Itemization in 6.2.

Raids

 

New Raid: Hellfire Citadel

  • A brand new raid, the Hellfire Citadel, awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.

Bonus Roll Changes

  • Seal of Inevitable Fate is a new Bonus Roll currency used for Hellfire Citadel and Mythic dungeon bosses. The seal can be purchased from Fate-Twister Seress (Alliance) and Fate-Twister Tiklal (Horde).
    • Garrison Resource cost for purchasing the Seal has increased from 300/600/1200 to 1000/2000/4000.
    • Apexis Crystal cost for purchasing the Seal has decreased from 1000/2000/4000 to 500/1000/2000.
  • Seal of Tempered Fate can now be purchased from the Fate-Twisters for gold and no longer has a cap on how many can be obtained per week. Additionally, characters can now hold up to a maximum of 20 Seals of Tempered Fate (up from 10).

Highmaul and Blackrock Foundry Changes

  • In the wake of the string of defeats suffered by the Iron Horde, all enemies in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulties are Demoralized, reducing their health and damage by 20%.
  • The achievements, Ahead of the Curve: Imperator's Fall, Cutting Edge: Imperator's Fall, Ahead of the Curve: Blackhand's Crucible, and Cutting Edge: Blackhand's Crucible are no longer obtainable.

Dungeons

 

New Dungeon Difficulty: Mythic

New Dungeon Feature: Timewalking

Challenge Mode

  • Challenger’s Strongbox obtained before Patch 6.2 will all become rusted. Rusted strongboxes can no longer be opened and may be sold to a vendor for 50 gold.

 

LZUR1I7TWKB21288055964704.gifPvP

 

Warlords Season 1 Ending

  • Arena and Rated Battlegrounds Warlords Season 1 will be ending soon. Once the patch is live, we'll begin a roughly two-week process to determine end-of-season reward eligibility.
  • For additional details on the transition into Warlords Season 2, please check out the blog Warlords Season 1 Ending Soon.

Level 100 Gear Scaling in PvP Combat

  • Level 100 characters engaging in PvP combat now have the following gear changes.
    • All gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • Non-PvP gear above item level 715 will scale down to 715 in PvP combat.
    • PvP gear above item level 715 will not be capped in PvP combat.

Highmaul Coliseum

  • Winner of the Highmaul Coliseum will now receive 1500 Conquest Points instead of a piece of PvP Conquest gear.

Ashran

 

New Area: Ashran Excavation and New Event: Apexis Marks

  • At certain times, spirits of fallen arakkoa haunt the Ashran Excavation. Defeat them and bring proof of their demise to Rukmaz, the ghostly caretaker of the Apexis vault. First team to show Rukmaz 50 marks wins.

Reward Changes

  • Winning an event now awards Honor instead of Conquest.
  • Defeating Grand Marshal Tremblade or High Warlord Volrath no longer awards a Gleaming Ashmaul Strongbox.

New Weekly Quest: Slay them All!

  • Defeat 200 enemy players. Awards Conquest.

New Weekly Quest: Ashran Dominance

  • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest and a Gleaming Ashmaul Strongbox with a chance to contain Conquest gear.

New Repeatable Quest: Continue the Dominance

  • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest.

General Ashran Changes

  • Players can no longer queue for Ashran while in a raid and are now automatically placed into a raid after entering.
  • Events now occur more frequently.
  • Event: Collect Empowered Ore now requires 20 ore to win (up from 10).
  • Event: Risen Spirits now requires 20 captured spirits to win (up from 10).
  • Event: Stadium Racing now requires 5 laps to win the race (up from 3) and the maximum speed a racer can reach is 300% (down from 500%).

Battlegrounds and Arenas

 

Battlegrounds

  • Capturing a point in the following Battlegrounds now takes 6 seconds (down from 7 seconds).
    • Arathi Basin
    • The Battle for Gilneas
    • Deepwind Gorge
    • Rated Eye of the Storm
  • Picking up the flag in Rated Eye of the Storm now takes 6 seconds (down from 7 seconds).

Arenas

  • Arena matches now end after 25 minutes (up from 20 minutes). The amount of time before Dampening is applied remains unchanged.

 

22R7411AHTXM1288055954239.gifCollections

 

Heirlooms

  • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
  • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

Mounts

  • Argent Warhorse should now display correctly in the Mount Journal.

Toy Box

  • Silversage Incense now only applies its effect to the character that placed the item.

Pet Battles

  • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
  • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
  • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.
  • Check out our Preview 6.2 – Pets Galore for a more detailed look at the new Battle Pets.

 

22R7411AHTXM1288055954239.gifProfessions

 

General

 

New Ranks for Warlords Crafted Items

  • Two new ranks of upgrades have been added to Warlords Crafted items, "Mighty" for rank 5 at item level 700, and "Savage" for rank 6 at item level 715.
  • Crafting the new upgrade items requires Felblight, a new reagent that can be obtained from Fishing, Herbalism, Mining, or Skinning in Tanaan Jungle.
  • The new recipes can be purchased from visiting Garrison traders.

Upgrade Item Consolidation

  • “Greater” rank 3 and “Powerful” rank 4 upgrade items have been consolidated together. A rank 2 upgrade item can now be used to upgrade a Warlords Crafted item to rank 4.
    • For example, Burnished Essence can now upgrade a rank 1 leatherworking item to rank 2, a rank 2 item to rank 3, or a rank 3 item to rank 4.
  • Rank 3 and 4 upgrade items can no longer be crafted and existing items have become unstable. These unstable items can be used to create the appropriate rank 2 upgrade item and refund the materials used to craft it.
    • For example, Greater Burnished Essence can now be clicked to create a Burnished Essence, 50 Burnished Leather, and 10 Sorcerous Water.

Warlords Crafting Material Changes

  • Greatly increased the output of the following crafting materials created through a daily cooldown.
    • Alchemical Catalyst
    • Burnished Leather
    • Gearspring Parts
    • Hexweave Cloth
    • Taladite Crystal
    • Temporal Crystal
    • Truesteel Ingot
    • War Paints
    • Sorcerous Air
    • Sorcerous Earth
    • Sorcerous Fire
    • Sorcerous Water
    • Savage Blood
  • A number of recipes that use crafting materials created through a daily cooldown now require fewer materials.

Faster Profession Leveling

  • Many level-up crafting recipes that do not require materials created through a daily cooldown have been adjusted to give more skill points.

Alchemy

  • Reduced the material costs for Stone of the Earth, Stone of the Waters, and Stone of Fire.

Fishing

  • Felmouth Frenzy, a new type of fish, has been spotted in the waters around Tanaan Jungle.
  • Players fishing from Felmouth Frenzy Schools also have a chance to fish up Felblight.
  • Masterful anglers with a Level 3 Fishing Shack have a chance to catch Felmouth Frenzy Lunkers. Nat Pagle in your Garrison will have an interest in these.

Herbalism

  • Withered Herbs harvested in Tanaan Jungle have a chance to drop any Draenor herb, including Felblight.

Inscription

  • New recipes for mass milling of Draenor herbs have been added, allowing 20 herbs to be milled at once.

Jewelcrafting

  • Added a new Immaculate tier of gems of epic quality that provides +75 bonus to a given stat.
  • Players can unlock the ability to craft the new gems by completing a short questline that starts at an Arakkoa encampment as soon as they enter Tanaan Jungle.
  • After completing the questline, Jewelcrafters can craft Versatility gems. To unlock additional gem recipes, players must find or purchase Gemcutter Modules from various sources.
  • Jewelcrafters also have a chance to learn one of the new recipes each time the Gemcutting Construct crafts a gem.

Mining

  • Players have a chance to find Felblight while mining from nodes in Tanaan Jungle.

Skinning

  • Players have a chance to find Felblight while skinning creatures in Tanaan Jungle.

 

KLQQ6E1DJ7Q31305014608234.gifItems

 

Apexis Crystals

  • Apexis Crystals no longer have a cap.
  • The first four tiers of Apexis gear (Crystal, Exceptional, Flawless, and Ethereal) no longer cost Apexis Crystals and can now be purchased with gold.

General Item Changes

  • New zoning laws prevent the placement of temporary tents created via Leatherworking in capital cities.
  • Admiral Taylor’s Greatsword is now eligible for transmogrification. If the item has been misplaced, the sword can be repurchased in-game. There is also a Horde equivalent in a different color that could be found somewhere Tanaan Jungle as a treasure.
  • Pinchwhistle "Nitro Fuel" no longer triggers its effect in combat.
  • Sinister Spores now reduces healing taken by 50% (down from 90%).
  • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

 

CZNMVQQ125JS1288056041938.gifUI

  • Improved banner notifications when the player receives an item with a Warforged, tertiary stat, or bonus socket.

 

R51WZLNXS8VS1288055884550.gifAchievements

  • A Fungus Among Us completion credit is now awarded to the entire raid.
  • Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.

 

 

Class

 

FALKFMBBEMHW1288055837785.gifDeath Knight

 

General

  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer contributes to Resolve.

Blood

  • Mastery: Blood Shield's Physical damage absorption shield from Death Strike now also counts as having an Active Mitigation effect active.

Frost

  • Frost Strike now deals 20% more damage.
  • Howling Blast now deals 25% more damage and deals full damage to other enemies within range.
  • Might of the Frozen Wastes now increases Frost Strike's damage by 100% (up from 50%) while dual-wielding.
  • Obliterate damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

  • Necrosis now deals 8% less damage.

Talents

  • Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

Glyphs

  • Glyph of Icy Runes has been removed.

 

NRBEX3PV0KPH1288055857693.gifDruid

 

General

  • Thrash now deals 10% more damage.

Balance

  • Mastery: Total Eclipse now provides a 2.5% increase to the maximum damage bonus from Eclipse per mastery (up from 1.9%). This buff is counter-balanced by reducing the damage of Moonfire, Starfall, Starfire, Starsurge, Sunfire, and Wrath.
    • Moonfire (all-specializations) now deals 4% less damage.
    • Starfall now deals 4% less damage.
    • Starfire now deals 4% less damage.
    • Starsurge now deals 4% less damage.
    • Sunfire now deals 4% less damage.
    • Wrath (all-specializations) now deals 4% less damage.

Feral

  • Rake now deals 10% more damage.
  • Rip now deals 10% more damage.

Guardian

  • Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
  • Healing Touch no longer cancels Bear Form for Guardian Druids.
  • Savage Defense now also reduces physical damage taken by 25%.

Talents

  • Dream of Cenarius effect can now be held for up to 40 seconds (up from 20 seconds) by Guardian Druids.
  • Force of Nature's summoned Treant now deals 100% more damage.
  • Guardian of Elune (Guardian) now also passively increases the Druid's chance to dodge by 10%.

Glyphs

  • Glyph of Untamed Stars is now automatically learned at level 75.

 

75SC9Y9ZUYHL1288055895690.gifHunter

 

General

  • Aspect of the Fox has been removed.
  • Tranquilizing Shot has switched functionality with Glyph of Tranquilizing Shot. Tranquilizing Shot no longer costs Focus but has a 10-second cooldown.

Marksmanship

  • Aimed Shot now deals 15% more damage.

Survival

  • Mastery: Essence of the Viper has increased in effectiveness by 19%. This buff is counter-balanced by reducing Serpent Sting's damage.
    • Serpent Sting no longer deals an initial "tick" of damage when the periodic effect is first applied.
  • Explosive Shot now deals 15% less damage.

Talents

  • A Murder of Crows now deals 75% of normal damage against player-controlled targets for Beast Mastery Hunters.
  • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits targets that are invisible or in stealth.

Glyphs

  • Glyph of Tranquilizing Shot has switched functionality with Tranquilizing Shot. Glyph of Tranquilizing Shot causes Tranquilizing Shot to cost 40 Focus instead of a 10-second cooldown.

 

WJR71RF90Z181288055909966.gifMage

 

General

  • Amplify Magic has been removed.
  • Frostfire Bolt now deals 20% more damage.

Arcane

  • Mastery: Mana Adept has reduced in effectiveness by 6%.
  • Arcane Missiles now deals 10% more damage.

Frost

  • Mastery: Icicles is now 13% more effective.
  • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).
  • Fingers of Frost now increases Ice Lance damage by 120% (up from 100%).
  • Frostbolt now deals 20% more damage.

Talents

  • Flameglow now absorbs up to a maximum of 20% damage from each attack (down from 30%).
  • Prismatic Crystal is now also attackable by the Mage's pets or guardians.

Armor Sets

  • Tier-17 2-piece set bonus for Fire Mages has been redesigned. It now reduces the cooldown of Inferno Blast by 2 seconds.

 

YIFDLG3IMMT91348557272988.pngMonk

 

General

  • Provoke now has a 30 yard range (down from 40 yards).
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 35% increase to Multistrike chance while active (up from 25%).

Brewmaster

  • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker

  • Battle Trance now increases Multistrike stat gains from all sources by 15% (up from 5%). This buff is counter-balanced by reducing the damage of Blackout Kick, Chi Explosion, Fists of Fury, Hurricane Strike, Rising Sun Kick, and Tiger Palm.
    • Blackout Kick (all-specializations) now deals 5% less damage.
    • Fists of Fury now deals 5% less damage.
    • Hurricane Strike now deals 5% less damage.
    • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
    • Tiger Palm (all-specializations) now deals 5% less damage.
    • Chi Explosion (Talent) now deals 5% less damage for Windwalker Monks.

Talents

  • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

 

GQP563QMH24P1288055940834.gifPaladin

 

Holy

  • Devotion Aura now reduces all damage taken, not just magical damage.

Retribution

  • Mastery: Hand of Light has reduced in effectiveness by 6%.

 

1X9TKHDKKG5Q1288055947053.gifPriest

 

Shadow

  • Devouring Plague now deals 12% less damage.
  • Shadowform no longer applies its visual effect to the Priest's mount.

Talents

  • Surge of Light (Discipline, Holy) can now also trigger from Power Word: Shield and Clarity of Will.

Glyphs

  • Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.

 

2I4XJW6A6UZY1288055986502.gifRogue

 

General

  • Cloak of Shadows now has a 90-second cooldown (up from 60 seconds).
  • Eviscerate now deals 10% more damage.
  • Sinister Strike now deals 10% more damage.

Pickpocketing

  • New items have been added to pickpocket from humanoids in Tanaan Jungle.
  • Added a new weekly quest for pickpocketing, Da Even Bigga Score.
  • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
  • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
  • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.

Assassination

  • Envenom now deals 30% more damage.
  • Mutilate now deals 30% more damage.

Combat

  • Mastery: Main Gauche has increased in effectiveness by 10%.
  • Killing Spree now only grants immunity to root and snare effects and the effect is now cancelled if the Rogue is affected by other crowd-control effects.

Subtlety

  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).

Talents

  • Deadly Throw now reduces the target's movement speed by 70% (up from 50%) but no longer interrupts spellcasting when used with 5 combo points.
  • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

 

PGMZEQJORZPG1288056015531.gifShaman

 

Elemental

  • Elemental Overload now increases multistrike damage by 20% (down from 35%), but now increases Multistrike stat gains from all sources by 10% (up from 5%).
  • Lava Surge now lasts for 10 seconds (up from 6 seconds).

Restoration

  • Chain Heal now heals for 25% more.
  • Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.

Armor Sets

  • Tier 17 4-piece set bonus for Restoration Shaman now reduces the mana cost of Chain Heal by 50% for 8 seconds (down from 75% reduction for 10 seconds).
  • PvP 2-piece set bonus for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.
  • PvP 4-piece set bonus for Elemental Shaman has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to silence and interrupt effects.

 

YRBGSL7DIECD1288056063119.gifWarlock

 

General

  • Corruption now deals 12% more damage.
  • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations.
  • Shadow Bolt now deals 25% less damage.
  • Doomguards now appear smaller to other characters that aren't the summoning Warlock.
  • The following Warlock pets received a visual upgrade and are now using higher-fidelity models.
    • Imp
    • Felguard (Demonology)
    • Voidlord (Grimoire of Supremacy)
    • Wrathguard (Demonology Warlocks with Grimoire of Supremacy)

Affliction

  • Agony now deals 12% more damage.
  • Unstable Affliction now deals 12% more damage.

Demonology

  • Mastery: Master Demonologist now increases damage dealt by the Warlock and their demon servants by 1.25% per mastery (up from 0.96%), and further increases damage dealt by Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 2.5% per mastery (up from 1.92%).
  • Chaos Wave now deals 25% less damage.
  • Doom now deals 25% less damage.
  • Hand of Gul’dan now deals 25% less damage.
  • Soul Fire now deals 25% less damage.
  • Touch of Chaos now deals 25% less damage.

Armor Sets

  • PvP 2-piece set bonus for Destruction Warlocks has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.
  • PvP 4-piece set bonus for Destruction Warlocks has been redesigned. It now causes Incinerate to deal 50% more damage on targets affected by the Warlock's Immolate.

 

H8GHR7PJKXKQ1288056067274.gifWarrior

 

Arms

  • Mastery: Weapons Master now increases the damage of Mortal Strike, Colossus Smash, and Execute abilities by 5.2% per mastery (up from 4.5%). This buff is counter-balanced by reducing Mortal Strike's damage.
    • Mortal Strike now deals 6% less damage.

Protection

  • Improved Defensive Stance now also decreases damage taken by 5%.

Talents

  • Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 50% while active.

Armor Sets

  • Tier-17 4-piece set bonus for Arms Warriors has been redesigned. It now reduces the cost of Mortal Strike by 5 Rage.

 

With tons of changes to Garrisons, a new raid instance, the Adventure Guide, Timewalking, and more, what are you most excited about in Patch 6.2?

 

Final, official patch notes for Patch 6.2 - get 'em while they're hot. (Hah!)

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    • By Stan

      Netherlight Crucible is a new way to customize relics in Patch 7.3. It unlocks in week 3 of the Argus campaign, when you finish the story (Netherlight Crucible). There are three tiers of traits to choose from gated behind Artifact level.
      Blizzard (Source)
      Argus presents new challenges and one last desperate bid to put a stop to the Burning Legion’s invasions of Azeroth. To face these challenges, the forces of the Horde and the Alliance have gained access to an ancient and powerful tool to help enhance Artifact weapons—the Netherlight Crucible.
      During your time on Argus, you’ll work toward a new way to customize and enhance the power of your Artifact weapon. The Netherlight Crucible’s power is balanced with both Shadow and Light, providing powerful upgrades to your Artifact Relics. The Crucible will attune your Relics and soulbind them to you while unlocking access to 3 additional tiers of power. These tiers are unlocked by increasing your total Artifact level and are fully unlocked once you reach Artifact level 75.
      The first of these is Netherlight Fortification which will increase the item level of your Artifact weapon.
      The second tier offers a choice between Light power and Shadow power. Each of these powers is randomly chosen from a pool of 6 possible unique effects. This tier becomes available once your weapon has reached Artifact level 60 and your Relic slot has reached level 2. 
      The third tier offers a choice of a second Relic trait that correlates to the either Light or Shadow depending on which was chosen in the second tier. These selections appear within the tree and branch from your previous selections. To begin unlocking this tier, you’ll need Artifact level 69 and Relic slot level 3.
      ATTUNING RELICS
      In the Crucible interface, an additional standalone slot can be used to preview a Relic’s potential traits. These Relics will display whether they can be attuned and will show as compatible with your Artifact weapon within the interface. Once attuned, these can be used to replace other Relics within your weapon.
      The decisions you make in the tree allow you to choose whether to focus on third-tier traits that modify your class, or the unique powers that can be gained from the Crucible.
      Netherlight Crucible FAQ
      More clarifications about the new system were published by Blizzard throughout 7.3 testing.
      Blizzard (Source)
      Q: How do the Relic "talents" unlock?
      A: As your Artifact increases in level (by spending Artifact Power), your Relic slots will level up as well. When you first unlock the Crucible, you'll have access to the first additional trait (a +5 increase to your Artifact's item level) in each slot. The second row unlocks at Artifact level 60, 63, and 66 (for the left, center, and right Relic slots respectively), and the third and final row unlocks at Artifact level 69, 72, and 75. This should all be pretty apparent when you look at those slots in-game, but may not be showing clearly via datamined info.
      Q: What did you mean by "it can't double roll a trait"?
      A: Just that you will never be able to upgrade a Relic to increase the same Artifact trait twice. If your Relic already has a bonus rank of Wrath of the Ashbringer on it, that trait will not be one of the three options presented in the bottom row of the Crucible's upgrade tree.
      In other words, there's no risk of having your Wrath of the Ashbringer relic be "ruined" by not rolling a second bonus to Wrath of the Ashbringer, because that could never have happened in the first place. However, if you get a relic without Wrath of the Ashbringer, there's now a chance that it'll gain it from the Crucible.
      Additionally, those three options will always be unique; it won't, for example, give you the "choice" between Deflection, Deflection, or Deflection. Aside from making sure you always have options, this means that your odds of having your favorite trait appear on a Relic you'd otherwise have discarded are actually pretty decent.
      Q: How do the ranks for the first two rows work?
      A: There are no such ranks. We think this is coming from some confusion about how the Netherlight Crucible is showing up in datamining, versus how it actually operates in-game. Once you've unlocked a row in the Crucible, you just select the option you like, and that's it - there's no additional leveling up of those options beyond that.
      For those peeking into the data (or anyone else who might be curious): this is because of how we built the system to allow the unlockable effects to stack between each relic. It's just a subtle behind-the-scenes optimization on our end.
      Q: What are the requirements to access the Netherlight Crucible?
      A: Our intent at this stage of development is for there to only be two requirements: your character is level 110, and you have the account-wide achievement "Now You're Cooking with Netherlight." That achievement is given as part of the final chapters of the 7.3 story campaign, which is planned to open week 3 of the patch (so 15 days after release).
      Q: Why are you adding this system? What’s with the RNG?
      A: The Netherlight Crucible (aside from being an important part of the 7.3 storyline) is intended to help with an issue with Relic availability that players have been reporting for some time now. As Ion explained during our last Q&A, there are technical issues with the way Relics were built that limit which bonus traits can be available from raids. This has caused a number of raiders to feel as though their best bet is to run Mythic Keystone dungeons constantly in the hopes of having a Relic with their ideal bonus trait drop (and Titanforge for a high item level).
      Those who were following development of Patch 7.2 may recall an earlier take on an improvement for this issue, where we experimented with adding a single, randomized second bonus trait to Relics. Ultimately, we decided that was the wrong approach, and wanted a system that put a little more control in players’ hands. So, while the Netherlight Crucible does still have an element of randomness, it presents you with several options to choose from.
      To be clear: we believe that having some element of randomness is important. Our goal was not to simply allow players to choose the precise bonus traits they wanted (you already do that, more or less, when spending Artifact Power). We still want there to be those exciting moments where a Relic gives you a great outcome. The Netherlight Crucible is intended to make Relics more valuable on average, not to make all Relics be equal value. 
      Q: Will I be able to trade Relics with other players to see who gets the best options at the Crucible?
      A: No. Previewing a Relic at the Netherlight Crucible will bind it to your character and remove the ability to trade it. This is because those trait options don’t actually exist on the Relic until you attune it to the Crucible, in a process similar to enchanting a piece of gear. It also prevents raid teams from feeling like they need to send everyone who might be interested in a Relic back to the Vindicaar before continuing.
      Q: Will the Netherlight Crucible work on Relics acquired prior to 7.3 release?
      A: Yes. However, keep in mind that it will take some time (likely several weeks) to unlock the later stages of the Netherlight Crucible, where the additional bonus traits come in. We don’t expect that stockpiling Relics prior to 7.3 will give any real advantage in practice.
      Q: Doesn’t this just mean I’ll want my best two traits on each Relic now?
      A: For the hardcore min/maxer, yes, there will still be a “best” outcome for your Relic configuration. However, there are now more Relics that can achieve that state (as Relics with your second-best trait can now roll your best trait at the Crucible), and you’ll encounter fewer “bad” Relics along the way.
      Q: Why do I have to go back to the Netherlight Crucible to upgrade my Relic? Didn’t you want to get away from mechanics like that?
      A: Players often compare this to the old Reforging system, and our dislike of having to visit a vendor after each and every upgrade. That hasn’t changed. The Netherlight Crucible only affects Relics – you won’t need to visit the Crucible every time you pick up a new pair of boots.
    • By Stan

      In the official Invasion Points preview we learn that Invasion Points are scenarios intended for 3-10 players. Standard Invasion Points have three stages and randomized content (NPCs / environmental hazards). An Invasion Point is finished after you take down a Legion Commander.
      Blizzard describes Invasion Points as "other worlds attacked by Legion". Every 6 hours, different Invasion Points will be available on the map of Argus. Players will unlock Invasion Points during the week of September 5.

      Greater Invasion Points are up for an entire week and contain six new world bosses that drop item level 930 loot. Don't forget that in Patch 7.3, there will be a fixed world boss rotation, so no boss should be up twice in a row (Withered J'm nightmare).
      Invasion Points Preview


      We did a preview of some Invasion Points during testing on PTR. Click the image to learn more about environmental hazards, mobs or watch our gameplay videos.
      Blizzard (Source)
      In Patch 7.3, the forces of Azeroth will undertake a journey most perilous. Not only will they travel to the eredar home world, Argus, but they will also have opportunity to strike even deeper at the Burning Legion by shutting down Invasion Points on other worlds.
      Players will first be introduced to Invasion Points through a quest that challenges them to enter and defeat the demonic forces inside. Each Invasion Point can be accessed without a queue to enter and while no group is required, additional players will be able to enter the Invasion Point instance within a short period of each other. No queue is required to enter.
      There are two tiers of Invasion Points that will not only increase in difficulty, but also increase in rewards—and you’ll need to bring along extra help if you want to complete the highest tier. 
      Tier 1 Invasion Points will allow anywhere from 3–10 players within the instance. While you can enter alone, you’ll ideally want to recruit at least two other friends to join you in order to complete the scenario. Tier 2 Invasion Points or Greater Invasion Points, will require a raid to bring down the boss within, but with greater risk, also comes greater reward. Several Invasion Points will be available on Argus at any given time along with one Greater Invasion Point. The portals into these encounters will be visible on your world map and each player will need to click on the portal to enter (even when in a group.)  Each Invasion Point will cycle within a couple of hours and despawn, so you’ll want to keep an eye on the timers indicated on your map.  You and your party will face some additional challenges from location to location, whether it’s contending with the extremes of cold or playing in fire. Completing these Invasion Points will provide Argus Waystones which can be used toward earning a weekly reward.
      Greater Invasion Points
      Greater Invasion Points will provide access for you and your raid to one of the new World Bosses and the chance to get some great loot starting at ilvl 930. If you don’t have a raid at your beck and call, there’s always the Group Finder (I) where you’re sure to be able to recruit some heroes to join you. Bosses will only award loot once per week.
      Invasion Points Bosses
      From its stronghold on Argus, the Legion employs a vast array of portals to spread across the cosmos like a plague. Countless worlds have been plundered for resources, their inhabitants forced to serve the Dark Titan or endure a slow, agonizing death.
      Unless these worlds can be liberated, the Burning Crusade will consume everything it touches and leave the universe in ashes.
      Matron Folnuna
      Matron Folnuna destroys worlds by infecting them with her spawn. These vile creatures spread like a plague over the landscape, corrupting and devouring anything in their path.
      Mistress Alluradel
      All those who gaze upon Mistress Alluradel fall under her sinister control. She commands victims of her dominance to inflict gruesome torments upon themselves. A thrall’s only hope of escape is death, and Alluradel will not allow that release until their agonized screams have ceased to amuse her.
      Inquisitor Meto
      Inquisitor Meto’s mastery over fel magic is rivaled by few in the Legion. Meto uses this power to sow chaos and destruction across the cosmos, leaving countless burning worlds in his wake.
      Occularus
      Occularus feeds on the minds of his enemies, savoring their despair as he sears their flesh. This malevolent creature has devoured worlds, yet his hunger remains insatiable.
      Sotanathor
      Sotanathor’s legendary strength was forged through countless burning campaigns across the cosmos. A brutal general, this demon commands vast legions that have never known defeat.
      Pit Lord Vilemus
      Pit Lord Vilemus’ brutality is renowned even among the Legion. He delights in setting his foes aflame in fel fire, then laughing at their despair as they beg for the mercy of death.
    • By Stan

      Patch 7.3 preview continues with the the official Shadows of Argus key art, depicting Turalyon, Alleria, the Army of the Light and Sargeras.
      Shadows of Argus Key Art
      Turalyon & Alleria leading the Army of the Light in the final battle against Legion with Sargeras and Argus in the background. The is Patch 7.3's official key art by Glenn Rane.

      In case you missed today's reveal ceremony, Patch 7.3 arrives August 29 and full patch notes can be found here.
    • By Stan

      The official Patch 7.3 Patch Notes are here. Check out all the class changes!
      Patch 7.3 is hitting servers next week and here are full patch notes with all new features and class changes.
      Cinematics and the release date (August 29) were unveiled today during the reveal ceremony at Gamescom 2017. For more information about Patch 7.3, feel free to visit our Argus hub.
      Blizzard (Source)
      World of Warcraft Patch 7.3
      New Features
      Argus
      Following recent events in the Broken Isles, a link has been created between Azeroth and Kil'jaeden's homeworld of Argus, bringing the Burning Legion closer than ever to destroying Azeroth. In order to stop them once and for all, Illidan and Velen are taking the war directly to the surface of Argus, where they hope to join forces with Alleria, Turalyon, and the Army of the Light to launch an all-out assault on the Legion's primary base of operations.
      Board the Vindicaar, a vessel that will serve as your mobile base of operations on Argus, as well as one of your few safe havens on the planet.
      As you explore Argus, you’ll visit new locations across the planet, experiencing the epic conclusion to the Legion storyline and unlocking new world quests and other content along the way.
      Invasion Points
      Azeroth isn’t the only world connected to this hostile place. While on Argus, you’ll unlock the ability to enter the very portals the Burning Legion use to transport to other worlds. Once there, complete an event or defeat a boss to earn epic rewards.
      New Dungeon: Seat of the Triumvirate
      Once the heart of the ancient eredar civilization where Velen, Archimonde, and Kil’jaeden ruled their people, this temple has fallen to ruin. Return with Velen to retrieve an ancient relic of power, and battle the darkness that has overtaken this sacred place, in a new 5-person dungeon among the ruins of Mac’Aree on Argus, featuring four bosses:
      Zuraal the Ascended Zuraal represents the Shadowguard’s first success at creating a Void-infused Broken whose mind has not fallen into madness. A renowned brawler in his past life, Zuraal uses his newfound dark strength to empower his attacks and decimate his foes. Saprish The ever-tactical Saprish deploys the forces of the Shadowguard with calculated precision. Though a skilled commander and strategist, Saprish relishes taking a direct hand in battle. He turns his foes’ weaknesses against them, leaving his vulnerable adversaries at the mercy of his voracious pets. Viceroy Nezhar Like others of his ilk, Viceroy Nezhar is obsessed with harnessing the power of the Void to serve his own ambitions. Drawn to the Seat of the Triumvirate by the immense darkness emanating from deep within, Nezhar will stop at nothing to claim it for his own. Given the viceroy’s experiments at infusing vessels with the power of shadow, the implications of what he might accomplish on Argus are dire indeed. L'ura When Velen and his followers fled Argus aboard the Genedar, the naaru L’ura stayed behind to buy the draenei time to escape. Kil’jaeden, enraged by this betrayal, ordered the wounded naaru sealed away in the Seat of the Triumvirate. Over the long millennia that passed, L’ura fell from Light to Void. Her elegant song of courage and hope became a shadowy dirge of despair, luring those seeking to lay claim to her power. Updated Features
      Argus World Quests
      As you progress through each of the areas to explore on Argus, you’ll unlock new World Quests and new Emissaries eager for your help.
      Artifact Customization
      Harness the power of Argus to activate the Netherlight Crucible aboard the Vindicaar, allowing you to augment your Artifact Relics. The Crucible can be used to strengthen and customize Relics, increasing their raw power and allowing players to choose from a set of additional powers, including a second Artifact Trait to improve.
      Combat Animations
      New and updated animations, effects, and audio are coming to all three Mage specs, all three Priest specs, and Elemental and Restoration Shamans. Restoration Druids have updated animations.
      Class Halls, Champions, and Missions
      Your Class Hall and its assorted Champions played key roles in the defense of Azeroth, and their keen efforts are needed to succeed with the new challenges of Argus. You’ll find dozens of new missions, along with new Troop types, and an increase in your Champions’ item level to 950.
      Dungeons
      Loot dropped in Normal, Heroic, and Mythic dungeons is now increased in power by 20 item levels:
      Normal: item level 845 Heroic: item level 865 Mythic: item level 885 Mythic Keystone rewards scale up to a maximum of item level 915 in the dungeon, and item level 935 in the weekly chest, both capped at Mythic Keystone 10. This cap in will increase to Mythic Keystone 15 at a future date.
      The difficulty of Heroic and Mythic dungeons has increased to reflect the improved rewards. Normal dungeon difficulty is unchanged.
      Pet Battles
      Venture through the raids of Cataclysm to find new battle pets for the much-anticipated achievement, Raiding with Leashes V: Cuteaclysm. You’ll boast about finding a host of mostly elemental pets when you revisit Blackwing Descent, Bastion of Twilight, Throne of the Four Winds, Firelands, and Dragon Soul.
      Advance scouts have reported spotting 18 legendary boss pets scattered about Argus, and these miniature monstrosities have otherworldly special abilities that the denizens of Azeroth have never seen before, such as the slightly terrifying Greater Apocalypse ability. Additionally, more than a dozen different capturable wild pets are said to be found on Argus, as well as a number of pets that can only be obtained via reward items and the new Family Fighter achievement.
      Professions on a New Planet
      Professional development turns a new page on Argus, with new gathering nodes for Herbalism and Mining, new material types for Skinning and Tailoring, and a new soulbound reagent: Primal Sargerite. Look for new items that can be created by crafters, as well as a new shoulder enchant that provides materials specific to Argus.
      In a related turn of events, six renowned NPCs have emerged in the world of fishing. Every day, visit Akule Riverhorn, Corbyn, Ilyssia of the Waters, Impus, Keeper Raynae, or Sha’leth to earn reputation and explore the new rewards they have to offer, and ultimately earn the Fisherfriend of the Isles achievement to unlock a new alternate appearance for your Underlight Angler artifact fishing pole.
      Changes
      Achievements
      “Represent”, “Ten Tabards”, “Twenty-Five Tabards” and “Thirty Tabards” now require that a number of unique tabards be obtained. These Achievements no longer require the tabards be equipped. Artifact Knowledge
      The Orders are now working together to improve Artifact Knowledge, and Artifact Knowledge now increases every week for everyone at the same rate, without the need to submit work orders. Classes
      The Avoidance stat has been reduced in effectiveness by 27% at all levels. Death Knight Frost The synergy between Hungering Rune Weapon and Breath of Sindragosa has dominated the spec, leaving little room for variety. We’re adjusting this combo, and overall damage has increased to compensate. The result should be a more competitive talent picture. All three level 100 talents are tweaked for balance and to play more smoothly. Hungering Rune Weapon should still be hectic to use and require planning, but should not drastically overcap resources anymore. All damage increased by 14%. Hungering Rune Weapon has moved to the level 100 row, swapping with Glacial Advance, which is now on the level 58 row. Breath of Sindragosa damage increased by 10%. Hungering Rune Weapon duration reduced to 12 seconds (was 15 seconds) and additionally grants 20% haste. Obliteration duration increased to 10 seconds (was 8 seconds). Obliteration now causes Howling Blast to grant Killing Machine (in addition to Frost Strike). These changes collectively reduce Frost’s propensity to be flooded with resources in many of its talent/legendary setups Horn of Winter cooldown increased to 45 seconds (was 30 seconds). Murderous Efficiency chance reduced to 50% (was 65%). Koltira's Newfound Will generates 1 Rune (was 2) and now causes Obliterate to deal 10% extra damage. The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options. This requires targeted balance changes. Runic Attenuation is now level 56, Murderous Efficiency is now at level 57, and Frozen Pulse is now level 90. Freezing Fog effect reduced to 20% (was 30%). Frozen Pulse damage reduced by 39%. Icy Talons bonus increased to 15% (was 10%). Shattering Strikes bonus increased to 60% (was 40%). The utility talent row on level 75 should now provide a better payoff in situations where Frost’s comparative lack of mobility is felt. Volatile Shielding now causes Anti-Magic Shell to generate 100% additional Runic Power (was: removes Runic Power generation), and no longer deals damage. White Walker replaced with new talent, Inexorable Assault: For every 1 second spent in combat with no enemy within 8 yards, you gain a stack of Inexorable Assault. Each stack causes your next autoattack to deal additional Frost damage. Druid All Specs Mass Entanglement is now a 15-yard AoE around the target. Prowl cooldown reduced to 6 seconds (was 10 seconds). Rebirth is now castable in all forms. Feral Feral’s updates are focused on addressing two issues with the spec: reducing the dominance of complexifying talents such as Savage Roar, Jagged Wounds, and Bloodtalons, and reducing the damage gap between learning the spec and playing it perfectly. Feral has traditionally been a high skill-cap spec, and we have no intention of changing that, but this suite of updates should make the spec more approachable and less punishing for those still learning its nuances. All damage increased by 33%. Bloodtalons damage bonus reduced to 20% (was 50%), and now additionally procs from casting Entangling Roots. Elune's Guidance cooldown reduced to 30 seconds (was 45 seconds), and combo points granted reduced to 5 + 5 over 5 seconds (was 5 + 8 over 8 seconds). Fixed a bug with Incarnation: King of the Jungle, where Ferocious Bite’s optional additional 25 energy cost wasn’t being reduced by 50% as intended. Incarnation: King of the Jungle now only allows the use of Prowl while in combat once throughout its duration, and now reduces the cost of all Cat Form abilities by 50% while active (was 60%). Jagged Wounds now causes your Rip, Rake, and Thrash abilities to deal the same damage as normal, but in 20% less time (was 33%). Moment of Clarity’s damage bonus to affected abilities increased to 20% (was 15%), and now affects Brutal Slash. Predatory Swiftness no longer affects or is consumed by Rebirth. Sabertooth damage bonus to Ferocious Bite increased to 20% (was 15%). Savage Roar duration increased by 50% at all combo point levels, and damage bonus reduced to 15% (was 25%). Tear the Flesh (Artifact trait) now increases damage dealt by Rake by 6% (was 7%) per rank. The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options. Elune's Guidance has moved to level 100 row, swapping with Brutal Slash, which is now on the level 90 row. Jagged Wounds has moved to level 75, swapping with Savage Roar, which is now on the level 90 row. The rhythm and pacing of AoE situations should now feel more consistent with the rest of Feral’s abilities. Swipe Energy cost reduced to 40 (was 45). Thrash Energy cost reduced to 45 (was 50). Thrash Now generates 1 combo point if it hits a target. Savage Roar is generally maintained at full uptime, so the “deals increased damage for their full duration” on it provided no gameplay, only added complication. In comparison, Tiger's Fury and Bloodtalons still provide interesting gameplay due to their limited nature. Savage Roar now increases the damage of Feral damage over time effects dynamically, based on whether Savage Roar is active or inactive at the time of dealing damage. Previously, Feral damage over time abilities dealt a set amount of total damage over their full duration based on whether Savage Roar was active or not when the damage over time abilities were cast. Tiger's Fury and Bloodtalons functionality remains unchanged. Hunter The Porcupine family has been re-named to Rodent. Monk Windwalker Rushing Jade Wind damage increased by 22%. Nearly all damage sources are now covered by Versatility, and these were two that didn't need to be left out. Touch of Death’s damage is now increased by Versatility. Touch of Karma’s damage is now increased by Versatility. Paladin The Paladin class mount vendor now offers a glyph that allows Paladins to transform their Divine Steed into their class mount. Blessing of Sacrifice should now robustly prevent against reducing the casting Paladin below 20% health. Developers’ note: This is a bugfix to Blessing of Sacrifice to eliminate the issue with it reducing you to below the listed health amount, and even occasionally killing you. It should now be safe to rely on it to perform as expected. Retribution Traits and legendaries that buff Crusade should still be attractive, but not as far ahead of the pack as they previously were. All damage abilities increased by 6%. Chain of Thrayn now correctly, additively stacks with Crusade. Wrath of the Ashbringer trait bonus reduced to 2 seconds per rank (was 2.5 seconds per rank). Mastery’s effect on Judgment damage increased by 46%, and Mastery’s effect on Judgment debuff strength increased by 17%. Execution Sentence damage increased by 17%. Righteous Blade trait bonus reduced to 4% per rank (was 5% per rank). Unbreakable Will is no longer triggered when you’re under the effect of Sleep Canister. Protection There should now be much less DPS and survivability swing between Seraphim and non-Seraphim builds. Non-Seraphim builds now do better damage, and Seraphim builds do not sacrifice as much defense as they previously did. Seraphim cooldown increased to 45 seconds (was 30 seconds) Damage increased by 8%: Avenger's Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr. Bulwark of the Silver Hand now gives 35% Armor (was 20%). Shaman Elemental Earthquake damage increased by 19%. Static Overload redesigned: After using Stormkeeper, your next Chain Lightning causes Elemental Overload to trigger on every target. Elemental continues to have strong AoE capabilities, but we want to help make their single target damage a bit more attractive. All damage abilities increased by 6% (with the exception of Chain Lightning). Earth Shock damage increased by 7%. Frost Shock damage increased by 13%. This set of changes gives Elemental much more room to benefit from their mastery stat before reaching the hard cap of 100% proc rate. Elemental Blast damage increased by 7%. Elemental Blast now provides 2000 stats at level 110 (was 2400). Elemental Overload now does 85% of base damage (was 75%) and its proc rate has been reduced by 17%. Totem Mastery: Storm Totem bonus reduced to 5% (was 10%). Warlock Healthstone now heals 25% of the user’s health at all levels. Developers’ note: Healthstones should be more useful at current endgame health amounts. Warrior Fury Juggernaut damage bonus reduced to 3% per stack (was 5% per stack). Execute damage increased by 20%. Class Halls
      The Tier 3 Class Hall research bonus now costs 1,000 Order Resources (was 2,000). The Tier 4 Class Hall research bonus now costs 2,500 Order Resources (was 4,000). The Tier 5 Class Hall research bonus now costs 5,000 Order Resources (was 8,000). All research durations for changing a bonus have been reduced 1 day (was 3 days). The cost to change the Tier 7 research bonus has been increased to 5,000 Order Resources (was 2,000). Companion App
      Added support for Argus world quests and missions. Dungeons
      Players can no longer swap equipment in Mythic Keystone dungeons while under the effect of the Bursting or Grievous damage-over-time effects. Items
      Attack Power has been removed from all player gear and replaced with Strength or Agility, except in cases where those stats would be inappropriate (such as guns). Many holiday-themed items now have substantially-reduced cooldowns when their associated holidays are active. Many legacy class set items that did not have a sell price now have a sell price. Contributing to a building on the Broken Shore no longer awards a Legionfall Recompense item, and the Artifact Power value of the Artifact Power token awarded has been reduced. Artifact Power items no longer have a sale price, as they should always be useable. Artifacts Hidden Appearances – You are no longer required to be using your current specialization’s Hidden Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact’s Hidden Appearances set while you are in any spec and using any Artifact appearance. Challenge Appearances – You are no longer required to be using your current specialization’s Challenge Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact’s Challenge Appearances set while you are in any spec and using any Artifact appearance, as long as you have unlocked the base challenge appearance for a given spec. The Appearance requirement “Defeat all Legion dungeons” has been changed to “Complete 10 different Legion dungeons”, and now includes Seat of the Triumvirate. Druid Feral Garb of the Astral Warden 2-piece set bonus (Item - Druid T19 Feral 2P Bonus) redesigned and now causes Thrash to deal 15% increased damage (was “Thrash generates 1 combo point if it hits a target.”). Garb of the Astral Warden 4-piece set bonus (Item - Druid T19 Feral 4P Bonus) now causes Shred and Swipe to deal 8% increased damage for each Bleed effect you have on the target (was 15%). Shaman Elemental The Regalia of the Skybreaker 2-piece bonus (Item - Shaman T20 Elemental 2P Bonus) now reduces Storm Elemental cooldown by 2 seconds (was 1.5 seconds). Player versus Player
      Fierce Gladiator’s Cloak’s rating requirement has been increased to 2300. Additional Artifact Power tokens are awarded to players that win Arena matches based on the player’s rating, starting at 1800. Enchanter's Illusion - Glorious Tyranny is now available to purchase from Prideful Gladiator vendors, for characters who earned Duelist: Season 14 or Duelist: Season 15. Enchanter's Illusion - Primal Victory is now available to purchase from Warmongering Gladiator vendors, for characters who earned Duelist: Warlords Season 1, Duelist: Warlords Season 2, or Duelist: Warlords Season 3. All Classes Pets in PvP are now immune to Taunt effects for 20 seconds after being Taunted. Shaman Restoration The totem summoned by Grounding Totem will no longer take damage from spells that are redirected to it. Quests
      The Broken Shore now offers an Emissary Quest. User Interface
      A “Summon Random Favorite Battle Pet” button has been added to the Pet Journal. Legendary quests now display as orange markers on the world map. Legion dungeon and raid maps now have clickable icons where sub-maps connect, making it easier to navigate between floors. Mount and pet unlocks now have a unique toast. The Dressing Room pane is now larger. The Shop has a new checkout interface. You can now turn left and right with the Move Pad accessibility feature.
    • By Stan

      An official preview of the Argus campaign talking about how you get to Argus and the content unlock schedule.
      If you haven't played WoW for a while, look at our Returning Player Guide for Patch 7.3 and Argus introduction, with more details about how to get to Argus and what awaits you before taking the fight to Argus.
      Content Unlock Schedule
      Week 1 (August 29)
      Unlock the initial chapters in Krokuun and Krokuun world quests. Start gaining reputation with new factions. Week 2 (September 5)
      Continue the Argus story in Mac'Aree and unlock Mac'Aree world quests. In Mac'Aree, you can only gain reputation with Argussian Reach. Invasion Points / Greater Invasion Points will open. Get new ilvl 930 items from Argus world bosses within Greater Invasion Points Week 3 (September 12)
      The final zone, Antoran Wastes, becomes available. Complete the story to unlock Antoran Wastes world quests. In the zone, you can only get reputation with Army of the Light. Seat of the Triumvirate dungeon unlocks. Netherlight Crucible will be accessible. Blizzard provided clarifications explaining how the new Relic customization system works. We started with 7.3 coverage way back and created a hub with all information. Get ready, Argus awaits!
      Blizzard (Source)
      As the fel-scarred planet Argus looms in the skies overhead, Azeroth’s greatest heroes prepare a desperate mission into the heart of the Burning Legion’s stronghold. Succeed, and Azeroth may at last know peace; fail, and all worlds will burn. The battle against the forces of the Legion has all come down to this.
      The journey to Argus begins within the Exodar. Velen is gathering allies to join him on a journey most perilous aboard a new ship known as the Vindicaar. Once on Argus, adventurers progress through a series of story chapters in three new regions. Each week, new elements of the story on Argus become available, telling the tale of what was, what is, and what could be.
      To help you prepare for your expedition to this hostile world, we’ve provided an itinerary for your time ahead:
      Week 1: Begin the invasion of Argus and embark on an epic storyline beginning in Krokuun. Team up with the Army of the Light and take the fight to the very heart of the Legion in the Antoran Wastes. Gain access to new World Quests and Emissaries on Argus.
      Week 2: Finish the story of Krokuun and travel to the ruined draenei city of Mac’Aree. Gain access to Invasion Points and thwart the Burning Legion’s plans on other worlds. Additional World Quests in Mac’Aree are available along with access to Invasion Points.
      Week 3:  Finish the Shadows of Argus storyline, unlock all World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
      THE HAND OF FATE
      Your journey from Azeroth begins with the quest The Hand of Fate.  Azeroth’s heroes are asked to travel to the Exodar and meet with Velen and his gathering allies—many of whom are familiar faces. It’s all hands on deck for the arduous task ahead.
      EMBARKING ON THE VINDICAAR
      After you join up with Velen and the rest of the invasion party, it’s time to embark aboard the new draenei vessel — the Vindicaar. It serves as the base of operations for your time on Argus and is outfitted with a variety of conveniences that become accessible over time, including an innkeeper, mailbox, profession trainers, portal to Dalaran, repairs, quest givers, vendors, the Vindicaar Matrix Core, Navigation Console, and Netherlight Crucible.
      Netherlight Crucible
      The Netherlight Crucible is a forge that will help you enhance the relics on your Artifact weapon. As you progress through the storyline on Argus, you’ll unlock the forge’s abilities and the additional power of your Artifact weapon through your chosen relics.
      Navigation Console
      The Navigation Console aboard the Vindicaar connects to beacons on the surface of Argus.  These beacons will help you quickly travel from point to point throughout Argus and back to the Vindicaar when needed.
      The Matrix Core
      Several Vindicaar powers unlock within the Matrix Core at the heart of the ship as you progress through Argus. These powers can be used to aid you along the way.
      Light’s Judgment: This allows you to target and fire Light’s Judgment, the Vindicaar’s main weapon, while on Argus. Lightforged Warframe: This allows use of the Lightforged Warframe mechanized armor suit while on Argus. Shroud of Arcane Echoes: This allows the use of the Shroud of Arcane Echoes’ power, making you untargetable by enemies for a limited time while on Argus. Fel Heart: The Fel Heart of Argus allows you, when on Argus, to be brought back to life after taking fatal damage and continually heal while not in combat. Thaumaturge Vashreen (Ethereal Vendor)
      Veiled Argunite can be earned in a variety of ways including killing rare elite mobs. Much like Nethershards on the Broken Shore, this currency can be used to purchase Relinquished items from Thaumaturge Vashreen that create ilvl 910 soulbound gear for your specialization.
      Profession Trainers
      Not all Profession trainers can be found on the Vindicaar, but with a new world to exploit explore, there are new opportunities for new crafted items. Azeroth’s finest will need the best equipment to take on the challenges ahead— and opportunity awaits for their crafters.
      TAKING THE HIGH GROUND
      Like the Broken Shore, the demonic forces of the Burning Legion aren’t going to roll out the red carpet for you. To get a foothold on the surface of Argus, you’ll need to make sure the Vindicaar is protected from the Legion’s defenses. While the devastation to this once shining world is widespread, there are bright spots among the new —and perhaps old—allies along the way. There are two new factions to encounter along the way: the Army of the Light and Argussian Reach.
      The Army of the Light: The Army of the Light has been at war with the Legion on Argus for centuries, engaging in tactical guerilla strikes using their warship, the Xenedar. While outnumbered, they aren’t down—and they’re certainly not out. They continue to fight with cunning, striking at points of opportunity quickly and moving on. Argussian Reach: Although many struggled to oppose the Burning Legion's conquest of Argus, not all were able to escape. Emboldened by the arrival of new allies, these refugees and outcasts stand united in their mission to reclaim their home. TRAVELING ARGUS
      Lightforged Beacons are similar to flight paths and are discovered as you progress through the storylines within Krokuun, Antaron Wastes, and Mac’Aree. These beacons transport you quickly back to the Vindicaar or out to any additional beacons you’ve discovered throughout the three regions.
      NEW WORLD QUESTS
      As with the Broken Isles and Broken Shore, World Quests become available throughout the various regions as you venture through Argus. They offer a variety of rewards and a new Emissary Quests that align with the new factions Army of the Light and Argussian Reach.
      There’s plenty to learn about both past and present Argus as you progress through the regions and experience the stories of those who have been impacted by the Burning Legion. For some, it will be a tale of redemption; for others, it is a tale of deepest loss. In the end, it’s a story that the future of Azeroth depends on.