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Patch 6.2 Hotfixes - Class Tuning Changes

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Alongside the minor bug fixes and other tweaks since Patch 6.2 went live on June 23, some new in-testing class tuning changes were posted to the hotfix blog on the World of Warcraft site. Some of these hotfixes are significant, so make sure you get a look at them!

 

Here are the hotfixes as posted:

 

Blizzard Icon Patch 6.2 Hotfixes: July 20

 

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.2.0. Hotfixes are updates made without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require a realm restarte to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

 

Previous 6.2 Hotfix Blogs
 
 

July 20

 

Class Tuning Changes

 

Please note that the following class tuning changes are still in-testing.

 

Druid

  • Guardian
    • Ursa Major now lasts 15 seconds (down from 25 seconds).

Hunter

  • Beast Mastery
    • Bestial Wrath now lasts 15 seconds (up from 10 seconds).
  • Survival
    • Black ArrowExplosive Shot, and Serpent Sting damage increased by 25%.

Mage

  • Fire
    • Dragon’s Breath damage increased by 150%.
    • Flamestrike damage increased by 50%.

Monk

  • Windwalker
    • Stance of the Fierce Tiger now increases all damage dealt by 10% (up from 5%).

Paladin

  • Retribution
    • Sword of Light now increases damage dealt with two-handed melee weapons by 30% (up from 25%).
  • Protection
    • Avenger’s Shield damage increased by 30%.
    • Bastion of Glory now increases the healing received from Word of Glory by 8% per stack (up from 6%). Additionally, Mastery: Divine Bulwark now adds 8% to Bastion of Glory (up from 6%).
    • Tier-18 2-piece set bonus for Protection Paladins now grants an absorb effect equal to 5% of maximum health (up from 1.5%).
    • Tier-18 4-piece set bonus for Protection Paladins now triggers Grand Crusader.

Shaman

  • Elemental
    • Mastery: Molten Earth damage has been increased by 11%.
    • Ascendance now has a 2-minute cooldown (down from 3 minutes) for Elemental Shaman.

Warlock

  • Affliction
    • Drain Soul damage has been increased by 50%, and now causes all other damage over time spells to instantly deal 50% of their normal damage (up from 40%).
    • Haunt damage has been increased by 25%, and now increases periodic damage dealt by 35% (up from 30%).
  • Destruction
    • Chaos BoltConflagrateImmolateIncinerate, and Shadowburn damage increased by 5%.

Warrior

  • Protection
    • Bastion of Defense now increases block chance by 15% (up from 10%).
  • Arms
    • Tier-18 4-piece set bonus for Arms Warriors now increases the tick rate of Rend by 33% (down from 50%), and fixed a bug where it was granting double the intended increase.
       

Class

 

Monk

 

Mistweaver

  • Fixed a number of issues with Sacred Draenic Incense for Mistweavers where it would benefit twice from effects which increase healing taken, and could bypass area-of-effect healing caps.

Priest

 

Armor Sets

  • Tier-18 4-piece set bonus for Discipline Priests now targets friendly targets to heal with the greatest % of missing health instead of current health. For example, the heal now prioritizes a player with 350k/500k instead of a player with 300k/300k health.

Shaman

 

Enhancement

  • Fixed an issue with Maelstrom Weapon that caused Healing Surge combined with the Tier-18 4-piece set bonus to heal for more than the intended amount.
     

Quests

 

Garrison Campaign

  • High Overlord Saurfang and Muradin Bronzebeard in the player's Garrisons now have chance to offer the Hellfire Citadel weekly raid quest when eligible.

Professions

  • Ruined Construct: Jewelcrafters in a raid group should no longer see an option to insert 1000 Apexis Crystals into the Apexis Gemcutter Construct.
     

Creatures and NPCs

 

Tanaan Jungle

  • Fixed an issue that could cause the demon invasion leading to Painmistress Selora appearing to not work correctly.
     

Raids and Dungeons

 

Hellfire Citadel

 

Gorefiend

  • Gorefiend should no longer be using other abilities while channeling Feast of Souls.

Fel Lord Zakuun

  • Fixed an issue that could cause Fel Lord Zakuun to cast two Rumbling Fissures in rapid succession after bringing him depending on when he was brought below 30% health.

Xhul'horac

  • Xhul'horac's Overwhelming Chaos now increases damage dealt by 15% (down from 20%) per stack on Normal difficulty.
  • Combat rogues should now be able to correctly use Killing Spree again after receiving the Empowered Singularity debuff.

Archimonde

  • Dreadstalkers should no longer incorrectly spawn on players that are not on the platform.
  • Players should no longer be occasionally dropped off the platform when transitioning into the Twisting Nether.
  • Fixed an issue that could cause the portal leading to the Archimonde encounter to not reappear in the raid instance after a soft reset.
  • Fixed an issue that could cause Archimonde's Shadowfel Burst to not be removed correctly when the ability struck multiple targets.
     

PvP

 

Ashran

  • Ancient Artifact should now only appear when there are more than 20 players per team in the battle, and the item now has a respawn timer.
     

Items

  • Prophecy of Fear's visual effect for Doom Nova is now more subdued.
     

Bug Fixes

  • Fixed an issue that could occasionally cause the client to crash while loading into an Arena.
  • Fixed an issue where players were unable to queue for Pet Battles through the Pet Journal while in Tanaan Jungle.
  • Fixed an issue where players were unable to queue as a party for Timewalking dungeons if one of the party members had already completed the Timewalking Bonus Event quest.

 

See any changes you're really excited about (we're looking at you, Elemental Shaman)? Let us know your thoughts.

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