Odinn

Get Better At Heroes of the Storm with Srey

Sign in to follow this  

1 post in this topic

13175-get-better-at-heroes-of-the-storm-

 

Icy Veins has the privilege of having one of the world's highest-rated Heroes of the Storm players, Srey, as one of our Heroes of the Storm guide writers (alongside Oxygen and KendricSwissh). Recently, Srey made a post on the Heroes subreddit that showcased some tips for improving at Heroes, so we thought - why not bring some of that advice right here to Icy Veins!

 

Without further ado, here are five tips for becoming a better Heroes of the Storm player, no matter your level or experience!

 

5J2EK959YVQ91432911250698.png

 

1. Avoid dying!

 

As obvious as this may seem, it's something that a lot of players either don't notice, forget, or simply don't understand the impact of - dying hurts you, and your team, more than almost any other thing that could happen. When you die:

  • The enemy team gets extra experience (beyond what both teams are getting from minions/mercenaries/buildings).
  • You are giving up presence and pressure in a lane, or somewhere on the map.
  • You're allowing the enemy team to take mercenary camps either uncontested, or without the ability for your team to take their own.
  • Your team cannot effectively contest map objectives if they are outnumbered.
  • Teams will use their advantage of you being dead to destroy structures and, ultimately, win the game.

You might very well end the game with more damage dealt or experience gained than a teammate, but if you died more than they did, your absence was the liability that probably cost your team the game. Being dead is worse than missing objectives.

 

2. Communicate.

 

Heroes of the Storm is fundamentally a team game. Everything in the game works better when you communicate. Deciding who will start in each lane, warning your teammates when your opponents are rotating positioning, letting your teammates know when you need to heal/replenish mana - all of this is information that, if you and your teammates have, allows you to make informed decisions!

 

A great example of this is coordinating your Heroic (or 'ultimate') abilities. If you know, going in to a fight, who is going to use their abilities in what order to maximize their effectiveness, that's a massive gain over potentially seeing one (or more) of your team's best skills wasted as you all try to land them simultaneously.

 

Don't get mad, and don't lay blame - communication should be limited to information that your teammates can use to make better decisions while playing the game. Time spent typing is time spent not playing, and that's anywhere from unhelpful to downright dangerous!

 

3. Give, and take, directions.

 

If you know something or want to make a judgement call, be vocal about it! Maybe, during the draft process, you have an idea of what Heroes your opponents might be going for - let your team know that, and ask for good counterplay. In-game, if you realize the other team is going for an objective/boss/other, call for assistance to disrupt them!

 

And when those calls are made, respond to them. Whether you aren't comfortable making calls, or you're a brilliant shot caller and someone else beat you to a decision, stick with what's being called. Knowing how to take directions is more important, because it allows you to support the objectives of your teammates. Fundamentally, four people need to react to one person's decision in a 5-on-5 game; doing so will make you a better player, and allow you to contribute to a team more effectively.

 

9Z4X4HODMK3I1427848808236.png

 

4. Know the roles.

 

There are four roles in Heroes - Warriors (often referred to as 'tanks'), Assassins, Supports (often referred to as 'healers'), and Specialists. Each role fulfills a particular need for a team, and although not all teams will have one of every role, a large number will.

 

As much as you should play a character that you know well and understand, many Heroes are designed around the benefits they can get from others, and become commensurately weaker when you don't have the right team composition to support them.

 

Your team will almost always need a Warrior and a Support. Heroes that are more flexible in their composition needs are better than Heroes who need synergies to succeed. Know every role, and be prepared to play any of them. They're all fun!

 

5. Play as a team!

 

Working together is how you win. Stick together with your teammates, even if you aren't 100% on board with their strategy - you all stand a better chance if you work as a group. Being 'right' and losing isn't better than winning or losing together with your team.

 

Also - play with your friends! Going in to a game with even one or two friends that you can coordinate with using voice communications will allow you to ensure roles are covered, attacks are coordinated, and help push for teamwork.

 

 

 

Got all that? When you're ready to learn the ins and outs of specific Heroes, head over to our Hero Guides, where Srey, Oxygen, and KendricSwissh have compiled high-level knowledge of every Hero for you!

 

You can find Srey on Twitter (@SreyHots) and on Twitch.

 

Five tips for becoming a better Heroes of the Storm player from our resident expert.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Nexus Forces have taken over a Volskaya Industries Factory - fight to the death to obtain its manufactured power! Two teams enter, one team leaves.
      Blizzard (Source)
      Rules:
      Battle it out on a single-lane Overwatch-themed Battleground known only as… the Trial Grounds. Shuffle Pick Choose from one of three Heroes at the beginning of the match. Choose carefully though, you won’t have the opportunity to choose again after rounds. Elimination A round is won when all Heroes on the enemy team are slain. Best of Three The first team to win two rounds will win the Brawl! Round Events  Starting at 60 seconds, an elevator will rise in the center of the Battleground, presenting one of the following challenges to both teams: Tribute Capture the Tribute to reduce the health of all enemy Heroes to 1! Capture Point  Capture the point to spawn a Triglav Protector for your team! Artifact Artifact spawns in the center of the Battleground. The first Hero to walk over it gains its power! The Hero that kills the artifact carrier will claim it for themselves. Dueling Immortals Immortals spawn for each team in the center of the Battleground. Once an immortal has been slain, the winning team’s Immortal will take to the sky, revealing the map and raining destruction onto the enemy Heroes. Safe Zone  A Safe Zone is created at the center of the Battleground. Every 15 seconds the entire map is electrified, and only those in the Safe Zone will be protected. There’s also a chance for no event at all. You’ll just have to rely on your own ruthless skills to take down the enemy Heroes and be the last team standing! Rewards:
      Complete three matches of Trial Grounds to earn a Loot Chest!
    • By Stan
      This week's sales include Abathur, Artanis, Butcher, and the Flirty Cloud mount!
      Blizzard (Source)
      Our latest round of Heroic Deals and Limited-Time Offers brings 50% off of a limited selection of Heroes and a fresh set of limited-availability skins and mounts into the collection for purchase or crafting. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before these offers expire!
      Heroic Deals: February 12 - 19

      Heroes Discount Price Butcher 625 312 Gems Artanis 625 312 Gems Abathur 750 375 Gems Limited-Time Offers: February 12 
      The skins and mounts that we’ve added to the Limited-Time Offers are available for Gem purchase and Shard crafting for a period of a few weeks. Be sure to grab these items now, because once the offer expires they will leave the collection until the next time they’re featured here!
      Skins Mounts Paramour Pajamathur Abathur Flirty Cloud We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals and Limited-Time Offers.
      Head to the official Heroes of the Storm forums to discuss this post with other players.
    • By Stan
      The latest Heroes patch is now live. Ana and Abathur have been reworked, players can now purchase individual skins directly using Gems, and more!
      Patch Highlights
      Abathur and Ana have been reworked. You can find more details in the patch notes below. New skins are available for Blaze, Deckard, and Hanzo. All skins and most mounts in the Collection can now be purchased with Gems or Shards. The plan is to continue offer Gold-only mounts in the future. All existing skins and mounts that were previously only purchasable with Gems have been added to the Collection for individual purchase or Shard crafting, meaning you no longer need to purchase them bundled. All skins and mounts have had their price/rarity adjusted to match the new Gem and Shard pricing tiers. Boosts will continue to be purchasable with Gems only. Blizzard (Source)
      No snake will be spared the flame... We’re introducing new Skins, Mounts, and much more with our new Heroes of the Storm update. Join the resistance and assist Firestorm Blaze, Deckard Pain, and Delta Hanzo in eliminating Viper and reclaiming the Nexus!
      Below are the updated patch notes.
      Blizzard (Source)
      Heroes of the Storm has just been updated with Hero Reworks, new Collection Items, bug fixes, and more! Read on for details.
      NOTE: Orange text indicates a change between PTR and Live notes.
      General
      Mac Improved compatibility with latest Mac OS versions. A.I. Made several improvements to Hero A.I. behavior. Heroes
      Specialist

      Abathur
      Abilities
      Carapace (E) Cooldown reduced from 12 to 6 seconds Duration reduced from 8 to 6 seconds Additional functionality: Shield now persists after Symbiote ends Additional functionality: Shield now Heals allied Heroes for 22 Health per second while Carapace is active This heal now also has an initial application of 22 Health when Carapace is cast Locust Strain (Trait) Duration reduced from 25 to 16 seconds Damage increased from 34 to 40 Evolve Monstrosity (R) No longer takes 50% reduced damage from non-Heroic enemies Now shows a warning indicator showing where it is going to burrow to Additional Functionality: Now has the ability to Deep Tunnel to a visible location every 80 seconds The Monstrosity can now be healed by Carapace Talents
      Level 1 Regenerative Microbes (E) Removed New Talent: Reinforced Carapace (E) Increase the Shield amount of Carapace by 40% Survival Instincts (Trait) No longer increases Locust duration Additional functionality: Increase Locust attack damage by 40% Level 4 Ballistospores (Trait) Removed Sustained Carapace (E) Removed Needlespine (Q) Moved from Level 7 Level 7 Calldown: MULE (Active) Healing per second reduced from 100 to 90 Level 13 Assault Strain (Trait) Removed Bombard Strain (Trait) No longer increases Locust attack damage Additional functionality: Increase the duration of Locusts by 50% Level 16 Volatile Mutation (R) Additional functionality: Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt Level 20 Evolutionary Link (R) Additional functionality: Increase the duration of Ultimate Evolution by 50% Evolution Complete (R) No longer gives the Monstrosity the ability to Deep Tunnel New functionality: Now increases the Monstrosity’s Basic Attack damage by 100% Support

      Ana
      Abilities
      Healing Dart (Q) Heal reduced from 205 to 195 Shrike (Trait/D) New Active - Aim Down Sights No longer grants Sight or Attack Range Cooldown from 3 to 4 seconds Self-slow increased from 20 to 25% New functionality: While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target Eye of Horus (R) Heal reduced from 285 to 225 Damage reduced from 166 to 135 Added functionality: Shots now pierce all targets (but still impact and cease on structures) Talents
      Level 1 Piercing Darts (E) Removed Grenade Calibration (W) Removed Contact Healing (W) Moved from Level 16 New Talent – Slumber Shells (E) If an enemy is affected by Sleep Dart, Ana gains 25% movement speed New Talent – Vampiric Rounds (Trait) Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5% Level 4 Air Strike (Active) Removed Aim Down Sights (D/Trait) Removed (New Trait Addition) Debilitating Dart (Active) Moved from Level 7 New Talent – Biotic Enhancements (W) Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds Level 7 Temporary Blindness (E) Removed New Talent – Anti-Healer (W) Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25% New Talent – Night Terrors (E) Upon waking, enemy Heroes take 8% of their Maximum Health in damage. If a Hero is not woken up early, set the cooldown of Sleep Dart to 6 seconds. Level 16 New Talent - Active Reload (Active) Activate to gain 3 charges of Healing Dart (60 second CD) Level 20 Ballistic Advantage (R) Removed Dynamic Shooting (Passive) Removed Somnolent Doses (Trait) Removed Custom Optics (Trait) Removed New Talent – Dead-Eye (R) The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired. New Talent - Armored Stance (D/Trait) Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active. New Talent – Dynamic Optics (D/Trait) Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.
      Rehgar
      Abilities
      Ancestral Healing (R) Rehgar can now self-cast Ancestral Healing
      Whitemane
      Talents
      Level 4 High Inquisitor (W) Mana return per stack reduced from 75 to 50 Collection
      Purchasing and Crafting Changes
      All Skins and most Mounts in the collection are now available for purchase with Gems or crafting with Shards Seasonal and Limited-Time Offers will be purchasable and craftable with Gems and Shards when available NOTE: We will continue to offer Gold-only Mounts (Money Pig, Blackheart’s Doubloon, etc) and will continue to add new Gold-only mounts in the future There will no longer be Skins, Mounts, or Bundles that can only be purchased with Gems All existing Skins and Mounts that were previously only purchasable with Gems have been added to the collection for individual purchase or Shard crafting NOTE: Boosts will continue to be purchasable with Gems only All Skins and Mounts have had their price adjusted to fit into new Gem and Shard pricing tiers This will result in a price reduction for many items, with some exceptions Some skins have had their rarity adjusted to match the new Gem and Shard pricing tiers New Bundles
      The following new bundles are only available for a limited time! Join the Resistance Bundle Viper Returns Bundle Firestorm Blaze Skin Pack Deckard Pain Skin Pack Delta Hanzo Skin Pack New Skins
      Firestorm Blaze Red Hot Firestorm Blaze Atomic Firestorm Blaze Deckard Pain Infiltrator Deckard Pain Desert Ops Deckard Pain Delta Hanzo Blackout Delta Hanzo Veteran Delta Hanzo Badlands Imperator Stukov Badlands Sidewinder Ana Badlands Deathfang Genji Cryo Imperator Stukov Cryo Sidewinder Ana Cryo Deathfang Genji Paramour Pajamathur Abathur New Mounts
      D.E.R.P.A. Commando D.E.R.P.A. Desert D.E.R.P.A. Badlands Viper Dominator Flirty Cloud New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game. Bug Fixes
      General
      Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score. Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites) Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects. Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession. Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system. Heroes, Abilities, and Talents
      Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost. Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range. Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury. Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector). Deckard: Fortitude of the Faithful’s range indicator now matches the actual range of the ability. Deckard: Fixed an issue with how Potion of Revival benefits from spell power. (should now heal for more) Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects. Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud Serpent was active. Maiev: Fan of Knives will now refund the correct amount of Mana. Maiev: Fixed an issue with Blade Dance’s visual effects blocking command inputs. Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero. Nova: Fixed an issue causing Holo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died. Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast. Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core. Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced. Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable. Stitches: Fixed an issue that could prevent Stitches’ Hook from landing at point blank range. Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss. User Interface
      Fixed an issue preventing critical healing effects from showing the Crit UI indicator. Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close. In the latest update, skins can be purchased individually with Gems or Shards.
    • By Stan
      A new patch is available for playtesting on PTR until February 10. Abathur and Ana received talent reworks, Rehgar's Ancestral Healing can now be self-cast, and more!
      Patch Highlights
      Abathur has been reworked to introduce more counter-play to the Hero. Sustained Carapace is now baseline, the cooldown of Carapace has been lowered, so Carapace no longer needs to be removed to be efficient. Abathur's locusts are now more potent, but last for a shorter period of time, and more. Ana is the second Hero that has been reworked in the patch. Her Aim Down Sights was implemented into her base Shrike functionality, and many talents have been reshuffled. Rehgar's Ancestral Healing can now be self-cast. New Delta skins are in for Blaze, Deckard, and Hanzo. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 10. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      General
      Mac Improved compatibility with latest Mac OS versions. A.I. Made several improvements to Hero A.I. behavior. Heroes
      Specialist

      Abathur
      Abilities
      Carapace (E) Cooldown reduced from 12 to 6 seconds Duration reduced from 8 to 6 seconds Additional functionality: Shield now persists after Symbiote ends Additional functionality: Shield now Heals allied Heroes for 22 Health per second while Carapace is active Locust Strain (Trait) Duration reduced from 25 to 16 seconds Damage increased from 34 to 40 Evolve Monstrosity (R) No longer takes 50% reduced damage from non-Heroic enemies Now shows a warning indicator showing where it is going to burrow to Additional Functionality: Now has the ability to Deep Tunnel to a visible location every 80 seconds Talents
      Level 1 Regenerative Microbes (E) Removed New Talent: Reinforced Carapace (E) Increase the Shield amount of Carapace by 40% Survival Instincts (Trait) No longer increases Locust duration Additional functionality: Increase Locust attack damage by 40% Level 4 Ballistospores (Trait) Removed Sustained Carapace (E) Removed Needlespine (Q) Moved from Level 7 Level 7 Calldown: MULE (Active) Healing per second reduced from 100 to 90 Level 13 Assault Strain (Trait) Removed Bombard Strain (Trait) No longer increases Locust attack damage Additional functionality: Increase the duration of Locusts by 50% Level 16 Volatile Mutation (R) Additional functionality: Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt Level 20 Evolutionary Link (R) Additional functionality: Increase the duration of Ultimate Evolution by 50% Evolution Complete (R) No longer gives the Monstrosity the ability to Deep Tunnel New functionality: Now increases the Monstrosity’s Basic Attack damage by 100% Support

      Ana
      Abilities
      Healing Dart (Q) Heal reduced from 205 to 195 Shrike (Trait/D) New Active - Aim Down Sights No longer grants Sight or Attack Range Cooldown from 3 to 4 seconds Self-slow increased from 20 to 25% New functionality: While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target Eye of Horus (R) Heal reduced from 285 to 225 Damage reduced from 166 to 135 Added functionality: Shots now pierce all targets (but still impact and cease on structures) Talents
      Level 1 Piercing Darts (E) Removed Grenade Calibration (W) Removed Contact Healing (W) Moved from Level 16 New Talent – Slumber Shells (E) If an enemy is affected by Sleep Dart, Ana gains 25% movement speed New Talent – Vampiric Rounds (Trait) Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5% Level 4 Air Strike (Active) Removed Aim Down Sights (D/Trait) Removed (New Trait Addition) Debilitating Dart (Active) Moved from Level 7 New Talent – Biotic Enhancements (W) Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds Level 7 Temporary Blindness (E) Removed New Talent – Anti-Healer (W) Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25% New Talent – Night Terrors (E) When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds Level 16 New Talent - Active Reload (Active) Activate to gain 3 charges of Healing Dart (60 second CD) Level 20 Ballistic Advantage (R) Removed Dynamic Shooting (Passive) Removed Somnolent Doses (Trait) Removed Custom Optics (Trait) Removed New Talent – Dead-Eye (R) The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired. New Talent - Armored Stance (D/Trait) Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active. New Talent – Dynamic Optics (D/Trait) While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)
      Rehgar
      Abilities
      Ancestral Healing (R) Rehgar can now self-cast Ancestral Healing
      Whitemane
      Talents
      Level 4 High Inquisitor (W) Mana return per stack reduced from 75 to 50 Collection
      New Bundles
      The following new bundles are only available for a limited time! Join the Resistance Bundle Viper Returns Bundle Firestorm Blaze Skin Pack Deckard Pain Skin Pack Delta Hanzo Skin Pack New Skins
      Firestorm Blaze Red Hot Firestorm Blaze Atomic Firestorm Blaze Deckard Pain Infiltrator Deckard Pain Desert Ops Deckard Pain Delta Hanzo Blackout Delta Hanzo Veteran Delta Hanzo Badlands Imperator Stukov Badlands Sidewinder Ana Badlands Deathfang Genji Cryo Imperator Stukov Cryo Sidewinder Ana Cryo Deathfang Genji Paramour Pajamathur Abathur New Mounts
      D.E.R.P.A. Commando D.E.R.P.A. Desert D.E.R.P.A. Badlands Viper Dominator Flirty Cloud New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game. Bug Fixes
      General
      Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score. Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites) Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects. Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession. Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system. Heroes, Abilities, and Talents
      Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost. Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range. Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury. Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector). Deckard: Fortitude of the Faithful’s range indicator now matches the actual range of the ability. Deckard: Fixed an issue with how Potion of Revival benefits from spell power. (should now heal for more) Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects. Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud Serpent was active. Maiev: Fan of Knives will now refund the correct amount of Mana. Maiev: Fixed an issue with Blade Dance’s visual effects blocking command inputs. Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero. Nova: Fixed an issue causing Holo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died. Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast. Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core. Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced. Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable. Stitches: Fixed an issue that could prevent Stitches’ Hook from landing at point blank range. Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss. User Interface
      Fixed an issue preventing critical healing effects from showing the Crit UI indicator. Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.
    • By Stan
      This week's Hero rotation includes Orphea, Probius, and Imperius.
      Free-to-Play Hero Rotation: February 12, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Whitemane Tyrande Fenix Gul’dan Stitches (Slot unlocked at Player Level 5) Orphea (Slot unlocked at Player Level 10) Probius (Slot unlocked at Player Level 15) Imperius (Slot unlocked at Player Level 20) (Source)