Odinn

World of Warcraft: Legion

Sign in to follow this  

6 posts in this topic

13183-world-of-warcraft-legion.png

 

The sixth expansion to World of Warcraft is Legion, announced this morning live at gamescom 2015. It features leveling to level 110, a brand new Honor system, the Artifact-level item system, and a brand new class in Demon Hunters.

 

sVydyoh.jpg

The Broken Isles, the new continent for WoW: Legion.

 

Details of the new expansion can be found here:

http://us.battle.net/wow/en/legion/

 

Official press release:

http://blizzard.gamespress.com/en-CA/HELLFIRE-RAINS-ON-AZEROTH-IN-WORLD-OF-WARCRAFT-LEGION

 

Legion beta is coming later in 2015!

 

New Class - Demon Hunter

 

The new class is the Demon Hunter, a Hero Class which will be able to tank and DPS. Only elves can play as Demon Hunters (Night Elves and Blood Elves).

 

You can learn more about Demon Hunters here:

http://us.battle.net/wow/en/game/class/demon-hunter

 

8w0hmKE.jpg

Demon Hunter visuals.

 

We learned this morning that Demon Hunters will get horns and tattoos similar to Illidan.

 

When the Demon Hunter 'awakens', they start out as Illidari on a quest from Illidan from ten years ago.

 

Their two specs are Havoc (melee DPS) and Vengeance (tank). They will only have the two specializations.

 

Artifact Weapons

 

A unique Artifact is available for every class and specialization. Players will be able to acquire 'Artifact'-level weapons, including examples such as Ashbringer.

 

PvbmA8D.jpg

Ashbringer and some of the variations thereof, showcasing the Artifact system.

 

More details on Artifacts coming soon!

 

Honor System Update

 

The original Honor system focused on Honorable and Dishonorable Kills, measuring contribution per week and generating 'standings'.

 

'Version 2' focused on point acquisition for PvP gear, starting in Burning Crusade. In 'Version 3', they want to 'dial back' the focus on gear.

 

In the new Honor system, you get a 'PvP talent' system, progressing from rank 1 to 50. As you progress through those ranks, you unlock perks/bonuses. PvP talents are designed completely for PvP, which allows PvP to achieve separate balance using abilities/effects that only work in Battlegrounds/Arenas.

 

Examples of PvP talents given were Passive abilities that give immunity to back-to-back stuns/roots/silences, PvP Bloodlust being on a 45s cooldown but only affecting you and one friendly target, or the reintroduction of Necrotic Strike as a replacement for Scourge Strike in PvP.

 

FeAUjj4.jpg

Example of the PvP talent system.

 

 

 

Official feature list:

  • New continent: The Broken Isles
  • New class: Demon Hunter
  • Artifacts: Customizable weapons that grow in power as you do
  • Class-specific Order Halls and followers
  • All New Dungeons and Raids
  • New World Bosses
  • Level cap raised to 110
  • Revamped PvP progression system
  • Improved transmogrification system
  • Improved social features
  • Character Boost - immediately raise one character to level 100

Cinematic Teaser:

 

 

Here is the feature trailer:

 

 

World of Warcraft: Legion was announced at gamescom 2015 today!

Share this post


Link to post
Share on other sites

Tons of awesome stuff incoming, and I'm really looking forward for it!

Yeah, it all feels like "Burining Crusade 2.0", but hey, BC was good. Really good.


New class(that we've beed waiting since forever), Acherus and fluffy weapon for everybody, new continents and Dalaran coming back - can that sound any better?

Good to see that WoW concept "do stuff you were doing in WC3, but as an RPG" like it used to be in Classic/BC/Lich is coming back, and we are (probably) centering the plot, instead of somebody donning cursed helmets Bolwar-style etc.

Only thing I feel wrong about is new Honor system. Gotta see how it works out.

If Blizz can fix what they did wrong in WoD, we'll get the best expansion ever. 
All aboard the hype train!biggrin.png 

Share this post


Link to post
Share on other sites

3 things...

 

1) AWESOME IDEAS but I'm veeeeeery skeptical some of these will make it in game

 

2) I feel like this expansion could of held off a couple xpacs more but I could see how they're tying in the lore, and they need this xpac to regain their subs, so long as they do this right

 

3) Also I think they could've incorporated all of the south seas, but I could imagine they have an idea for this already

 

I'm excited, but very nervous...I really would like to see all of these things incorporated, but I don't want another WoD

Share this post


Link to post
Share on other sites

If this demon hunter thing ends up as cool as it looks and sounds, i think for the first time in 10 years of playing i may replace my lock as my main.

Share this post


Link to post
Share on other sites

Oh boy, I really liked the presentation, but I feel like Blizz miscalculated the potential of revealing the new expansion at gamescom a bit. The blizz staff during the presentation had a much harder time getting the crowd to cheer than at blizzcon. Altough I have to mention the amount of "fanboys" who will cheer for pretty much anything is surely much higher at blizzcon than at a more diversified event like gamescom. 

To the content:

I got the impression like Blizzard kept all the feedback on what players want, which didn´t feel appropiate at the moment to implement just to put it all in this expansion. While this is great, I do think that could devalue some of the opponents we will face like Xavius and the Emerald Nightmare. To stick with that example: since the Emerald Dream is a blueprint of Azeroth and the by now corrupted parts are called the Emerald Nightmare, this could be an expansion all by itself in terms of possible space.

 

It also seems like they designed the different zones from the broken isles around some of the other expansions grand or popular themes.

I heard also many critics nagging about Illidan´s resurface. Personally I do think it is a cool character and Blizz won´t do some magic/alternate dimension/time travel thing to reintroduce him into the present, but will use him as a storyhook and quest giver for the demon hunter start area. 

 

I do hope they focus more on things to do besides raiding and keeping your housing zone buddies busy.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Patch 7.3 introduced a fixed world boss rotation. Now that all bosses were up at least once, we gathered enough data and compiled a table of upcoming world boss spawns and some of their loot you might be interested in.
      Naz'ak the Fiend will be up during the week of January 16. The boss drops Recipe: Potion of Prolonged Power.
      Date* World Bosses Interesting Loot November 28 Humongris / Mistress Alluradel   December 5 Shar'thos / Matron Folnuna Skull of Shar'thos December 12 Flotsam / Sothanator The Warmace of Shirvallah December 19 Drugon / Inquisitor Meto Vantus Rune Technique: Guarm December 26 Calamir / Pit Lord Vilemus   January 2 Withered J'm / Occularus Unstable Arcanocrystal January 9 Levantus / Mistress Alluradel The Warmace of Shirvalla January 16 Naz'ak the Fiend / Matron Folnuna Recipe: Potion of Prolonged Power January 23 Ana-Mouz / Sothanator Vantus Rune Technique: Tichondrius January 30 Nithogg / Inquisitor Meto Skull of Nithogg February 6 The Soultakers / Pit Lord Vilemus Runes of the Darkening February 13 Humongris / Occularus   February 20 Shar'thos / Mistress Alluradel Skull of Shar'thos February 27 Flotsam / Matron Folnuna The Warmace of Shirvallah *For EU add one day to the dates above
    • By Stan

      Everything you need to know about Legendary items after Antorus opens next week!
      Antorus, the Burning Throne raid opens next week and Legendary items can be once again upgraded up to item level 1,000.
      The maximum item level of Legendary items in Legion is 1,000. "A Titanic Effort" is a new quest that must be completed in order to receive Awoken Titan Essence and upgrade a single Legendary item. The objective is to collect 50 Wakening Essences.
      The reaction's intensity is accelerating by the day. We may win the fight against the Legion only to lose something very dear to us. Is this a portent of some greater upheaval to come? What fate awaits our world, <name>? I will seek answers at my forge, as I have done all my life. Your answers, I suspect, lie elsewhere.
      Note that the quest needs to be repeated for each Legendary item upgrade.
      Waking Essences
      Where to get them?
      Weekly Order Hall Cache grants 20 Wakening Essences. Emissary bags drop Wakening Essences. It's best not to complete any emissaries on Sunday / Monday in US (Monday / Tuesday in EU) so that you have all three up after next week's maintenance to maximize the gain of Wakening Essences from world quests. Antorus bosses drop Wakening Essences even on LFR difficulty. First Random Heroic Dungeon of the day grants 5 Wakening Essences. Wakening Essences can be obtained from weekly PvP quests (2v2, 3v3, 10v10), but the amount is TBD. Once you loot Cursed Shard, you get 10 Wakening Essences. "The Cursed Shard" can only be completed once. New Legendary Items
      Two new Legendary items will be available after Antorus opens.
      Insignia of the Grand Army is rewarded from "The Death of a Titan" quest. The objective is to kill Argus the Unmaker on Normal difficulty or higher. Unlike other Legendary items, this one is guaranteed. It empowers Netherlight Crucible traits by 50%.
      Light Powers: Infusion of Light, Light's Embrace, Light Speed, Refractive Shell, Secure in the Light, Shocklight. Shadow Powers: Chaotic Darkness, Dark Sorrows , Master of Shadows, Murderous Intent, Shadowbind, Torment the Weak. Aman'Thul's Vision drops from Argus the Unmaker as personal loot. During the latest Q/A, Ion didn't want to reveal more information about the item. What's interesting is that the item ignores the Legion Legendary cap of 2. Maybe we'll see a phase similar to Kael'thas Legendaries, where all players can loot them.
      Item Effect Source Aman'Thul's Vision Approximately 1.4 procs per minute Your spells and abilities have a chance to grant you 3,840 Speed, Avoidance, and Leech for 12 sec.

      Aman'Thul's Grandeur
      When empowered by the Pantheon, your Intellect is increased by 3,831 for 15 sec.
      Drops from Argus the Unmaker. The item is not listed in the standard Legendary loot tables. Insignia of the Grand Army Increase the effects of Light and Shadow powers granted by the Netherlight Crucible by 50%. The Death of a Titan (Quest) - Defeat Argus the Unmaker on Normal difficulty or higher. Crafted Legendary Items
      All Legendary items crafted after Antorus opens should have an item level of 1,000 by default.
    • By Stan

      Everything you need to know about Legendary items in Patch 7.3.2.
      In Patch 7.3.2, Legendary items can be upgraded to item level 1,000. Blizzard also added Legendary tokens and a ring that empowers traits from the Netherlight Crucible.
      Upgrading Legendary Items
      In Patch 7.3.2 Legendary items can be upgraded to item level 1,000. The Cursed Shard quest is started by looting Cursed Shard. The item has a variety of sources. It can drop in LFR or you can get it by doing the first Random Heroic Dungeon of the day. Once you bring it to Arcanomancer Vridiel in Dalaran, you will get 10 Wakening Essences. Collect 50 Wakening Essences to get Awoken Titan Essence and upgrade a Legendary item to 1,000.
      Sources
      The Kirin Tor emissary bag did not reward any essences on PTR, but this can be random and needs further confirmation. Maybe they can only be collected from Argus faction bags. Antorus bosses drop a random amount of essences. Garothi Worldbreaker dropped 4 in LFR.
      Source Amount Status Mythic Order Hall Cache (Once a week) 20 Wakening Essences Confirmed Antorus Bosses (Each boss) 4 Wakening Essences (LFR 1st Boss) Confirmed Emissary Bag (Complete 5 World Quests) ? Wakening Essences Amount TBA First Random Heroic Dungeon (Once a day) 5 Wakening Essences Confirmed Weekly PvP Quests (2v2, 3v3, 10v10)
      ? Wakening Essences Amount TBA Cursed Shard (The Cursed Shard quest / one-time-only) 10 Wakening Essences Confirmed New Legendary Items
      Two Legendary item will be added in Patch 7.3.2. The legendary ring will be available to players that defeat Argus the Unmaker on Normal difficulty or higher and the trinket is a drop from Argus the Unmaker. The ring's affix increases the effects of Light and Shadow powers from the Netherlight Crucible by 50%. You can find more information in our Netherlight Crucible guide.
      Light Powers: Infusion of Light, Light's Embrace, Light Speed, Refractive Shell, Secure in the Light, Shocklight. Shadow Powers: Chaotic Darkness, Dark Sorrows , Master of Shadows, Murderous Intent, Shadowbind, Torment the Weak. Recently, Blizzard updated one of the Path of the Titans trinkets (Aman'Thul's Vision) to item level 1,000 and now it is a Legendary item that does not count toward the 2 Legendary cap. Path of the Titans trinkets can be upgraded with Pantheon's Blessing up to item level 1,000, so we're not sure yet, if all trinkets will be of Legendary quality after upgrading them to the maximum item level. More information can be found here.
      Item Effect Source Aman'Thul's Vision Approximately 1.4 procs per minute Your spells and abilities have a chance to grant you 6,716 Speed, Avoidance, and Leech for 12 sec.

      Aman'Thul's Grandeur
      When empowered by the Pantheon, your Intellect is increased by 6,700 for 15 sec.
      Drops from Argus the Unmaker. The item is not listed in the standard Legendary loot tables. Insignia of the Grand Army Increase the effects of Light and Shadow powers granted by the Netherlight Crucible by 50%. The Death of a Titan (Quest) - Defeat Argus the Unmaker on Normal difficulty or higher. Legendary Tokens
      Patch 7.3.2 adds new Legendary tokens to help keep gameplay on your main rewarding. Legendary tokens will start dropping when you collect ALL Legendary items on your class, in other words, on your main. Collecting ALL Legendary items designated for a single specialization won't suffice. Legendary tokens are BoA, so they can be sent to your alts (even when they are on a different realm). Use them to discover a random Legendary item.
      Class Item Effect Death Knight Bone-Wrought Coffer of the Damned Identify Legendary Demon Hunter Demonslayer's Soul-Sealed Satchel Identify Legendary Druid Living Root-Bound Cache Identify Legendary Hunter Deepwood Ranger's Quiver Identify Legendary Mage Spell-Secured Pocket of Infinite Depths Identify Legendary Monk Hand-Carved Jade Puzzlebox Identify Legendary Paladin Light-Bound Reliquary Identify Legendary Priest Coffer of Twin Faiths Identify Legendary Rogue Hollow Skeleton Key Identify Legendary Shaman Giant Elemental's Closed Stone Fist Identify Legendary Warlock Pocket Keystone to Abandoned World Identify Legendary Warrior Stalwart Champion's War Chest Identify Legendary FAQ
      You can start collecting Wakening Essences right away when Antorus opens. You don't need to loot Cursed Shard or accept any quests first. All Legendary items that drop after Antorus opens will have item level 1,000. All crafted Legendary items will be of item level 1,000 by default when Antorus opens. Awoken Titan Essence is used to upgrade a single Legendary item to item level 1,000. You need to collect more Wakening Essences in order to upgrade additional Legendary items. Legendary tokens won't drop unless you collect ALL legendary items on your class. Blizzard mentioned in the latest Q/A that the team is closely monitoring the drop rate of Legendary items. Two legendaries are a standard for raiding, so they may increase the drop rate of the first few Legendary items on a character. At the moment, Blizzard has no plans to increase the Legendary item cap to 3. If you have any questions feel free to leave them in the comments.
    • By Starym

       
      Redditor Vorsa believes to have found the potential location of N'Zoth's prison in Battle for Azeroth by studying the maps!
      It's kind of an open secret that there will be moderate to heavy Old God involvement in the plot of Battle for Azeroth, potentially even later being revealed as the spark for the renewed Alliance/Horde animosity. N'Zoth and the Void Lords were expected to be the next expansion after Legion for quite a while, but with BfA it seems like we're either getting a mixed bag with PvP focus and Old Gods, or, which I think is more likely, BfA will be the bridge expansion between us fighting the Legion and then full on fighting the Void Lords in the next one.
      However, redditor Vorsa has delved into some old maps and thinks he found the potential location of N'Zoth's prison/Ny'alotha on the Battle for Azeroth map. It makes perfect sense if we'll be getting to see the old god/his city in BfA, as it's positioned smack down in the middle between Zandalar and Kul Tiras:

      So, is Ny'lotha going to be BfA's Argus type final patch? Is it going to bridge over into a full-on Old God/Void Lord expansion or will be dealing with N'Zoth himself directly in BfA? Will the whole Horde/Alliance scuffle turn out to be a complete Old God manipulation?
      What do you guys think?

      Source: https://www.reddit.com/r/wow/comments/7em58b/don_your_tinfoil_hat_because_this_makes_a_whole/