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WoW: Legion details at gamescom: Interview with Tom Chilton & Ion Hazzikostas

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13198-wow-legion-interview-with-tom-chil

 

The Icy Veins team sat down with Tom Chilton and Ion Hazzikostas from the WoW development team to ask questions about Demon Hunters, Artifacts, the story in Legion, and what to expect for changing game play in the new expansion.

 

Note: Icy Veins shared this interview time with Wowfan.cz, and some of the things we present here were answers to their questions.
 
Here is what we learned:
 

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Demon Hunters

  • As it stands, Demon Hunters are slated to wear Leather armor. The developers used to feel that having too many classes on one armor type could cause problems, but as the game has moved towards Personal Loot, that has become less of an issue.
  • An all-new weapon type, Glaives, will be the only weapon type that Demon Hunters can use. They are a weapon 'pair' that comes together and fills both hand slots. Having only one available weapon type for the class will not be an issue in Legion, as you mostly focus on your Artifact throughout this expansion. In the future, Demon Hunters might eventually dual wield the 'standard' agility weapon types.
  • Demon Hunter starting level has not been set, but a starting level between 95-100 is currently being debated (as it is a Hero Class). It's "hard to imagine a Level 1 Demon Hunter running around Elwynn Forest."

wNDw1Hy.png

 

Artifacts

  • You obtain your Artifact early on in the Legion experience. This is the weapon you will use throughout the expansion. You will not get weapon drops in Legion. Something that wasn't mentioned during the reveal is that each Artifact has a number of Relic slots, which will determine its raw item stats (DPS, ilvl, etc.) and modifiers to the traits you've chosen, so the Artifact's stats will still improve as you defeat bosses.
  • It will be very important to see how the story plays out regarding Artifacts that come from characters like Tirion. No spoilers!
  • Existing Legendary weapons (and items) are unchanged. Artifacts will be presented differently. There will not be any Legendary weapons in Legion.

Update: Artifacts can still be transmogrified into other items! Other items cannot be transmogrified into Artifacts.
 


 

r8HDx04.png

 

Story Line

  • This is the main universe Illidan. There is no 'alternate universe' Azeroth going on. Gul'dan was banished through the Twisting Nether into our world, into our time today. The scene where Gul'dan discovered and awoke Illidan is part of the Demon Hunter experience and why the Legion is at this place - they came specifically for Illidan. "Maiev was out at the pub." tongue.png
  • The only time you spend inside the Emerald Nightmare is in the raid zone. Its influence will be felt outside, but only the raid takes place inside the Nightmare. The Emerald Dream/Nightmare might be expanded on further in the future.
  • The Mists of Pandaria story saw the Horde expelled from Dalaran, but with Khadgar as the leader of the Kirin Tor, he has worked with the Horde and feels responsible for Gul'dan, and wants help from both sides.
  • Asked if Wrathion will be back, as he foretold the coming of the Legion? "We'll see."
  • Karazhan's brief appearance in the cinematic teaser was important. Karazhan is an 'important place'.
  • Dalaran is more or less lifted from Wrath of the Lich King, and will be a neutral capital city for both factions. For game play purposes, it will still also be in Northrend - it won't be 'moved' the way it was for Wrath. Some things will have changed.
  • Regarding the new Violet Hold and other Dalaran changes, the devs noted that Dalaran has some ancient purposes that weren't fully understood, and it is affected by being brought this close to the Tomb of Sargeras.

scGLQM0.png

 

Game Play

  • Classes will evolve in a number of ways in Legion. The development team is looking closely at the core fantasy for each class. Talent changes and class changes are being made - stay tuned. The PvP talent system also gives the developers room to take PvP-type talents out of the current talent trees. PvP talents will not function in PvE environments.
  • As an example of class changes, the Survival Hunter 'spear' Artifact was brought up. In Legion, Survival Hunters will be a melee spec that utilizes a pet. To differentiate specializations, the developers will try to de-homogenize the classes. Further to this, Beast Mastery Hunters will fight at range with a pet, while Marksmanship Hunters will fight at range with NO PET.
  • Demonology Warlocks will be masters of summoning and controlling demons. Metamorphosis sort-of came to dominate the class, but the devs are refocusing the spec on demons. Affliction will continue to be about 'decay', and Destruction about 'bursts of fel fire'.
  • No stat squish is planned for Legion. Health numbers are 'fairly high', but that is because health was intentionally increased to manage the feel and flow of healing. DPS is still 'easily an expansion away' from the numbers players were seeing in Siege of Orgrimmar.
  • Professions are getting a lot of new stuff. The professions team for Legion is the largest that Blizzard has ever had for WoW, and they clearly heard the feedback that professions were underutilized in Warlords and overlapped with the Garrisons too much.
  • Realm firsts are not coming back. There was value in some (Ion mentioned things like the first player to beat Brawler's Guild, Mythic guild firsts, etc.), but the general philosophy is to allow players to take their time and enjoy the content at their own pace. Plenty of third parties actively track 'first to 100', etc.

UpdateOther Warlock specializations will not be losing access to demon pets. All three Warlock specs will still utilize demons.
 


 

Miscellaneous

  • Garrisons are staying in Draenor. If you want to go back and visit them, you can! They were always designed as something that you would leave in Draenor. The developers may revisit the system with something bigger, better, and different in the future.
  • Order Halls are very different - they are a shared multiplayer space. They just happen to be the place you'll go to send your Champions on missions. They don't duplicate the functionality of cities (no AH, no bank) - think Acherus for Death Knights.
  • A release date is not set yet. The full cinematic is being actively worked on, but it isn't quite complete yet.
  • For new players who feel intimidated by the size and scope of the game, the developers feel that the character boost helps get people to playing with their friends faster.

Learn anything you're excited about in this interview? Still new things you're hoping to find out about Legion? Let us know.

 

Icy Veins gets exclusive details on the upcoming Legion expansion from Tom Chilton & Ion Hazzikostas.

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First of all there's some great news and information in the above so great job folks!

 

I said to a few friends before the reveal that I was more interested in the "features" than the new expansion story / regular content such as zones raids and dungeons.  I feel they've got my attention with artifacts, changes to transmog and the Order Halls.

 

It's great to hear that the Order Halls will be a class hub without giving players a reason to stay there too long like garrisons (with regards to no AH, bank etc).

 

From a personal point of view I am really really looking forward to hearing more news about professions.  Hope we get some more info on those in the near future!  Glad they've taken on feedback from WoD as they are in a bad place right now!

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Will PvE talents function in PvP enviroments?

 

 

Will the honor v3 system start at level 100, or only at max level? There are players who want to level through Battlegrounds only, and would want tot unlock these early on.

 

They mentioned that they don't want gear to be the deciding factor for PvP, but will the gear play any factor at all in Legion? Is Honor (the currency system) going to be removed so people can buy gear according to their PvP level? 

 

I think its a great thing that Hunters can become melee, remembered all those melee spell back in WotlK. Wonder if they will be able to stealth via Camo, giving them a true Hunter-like feeling.

Demonology Warlocks becomes more like BM Hunters, are we going to see a massive imp swarm? 2 Infernals?

Edited by Archimage

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Class mechanic revamp will be cool, we'll see how it works out. Melee hunter ftw - NEED ME RAPTER STRIKE BACK!!!

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Raptor strike memories!

 

*Peelyon runs into melee range uses Raptor Strike*

 

"Peelyon what are you doing?! Did you run out of ammo AGAIN??!"

 

uhm maybe?!

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I'm pretty excited about the class changes! I want there to be more differences between the hunter specs, for instance. My main is a hunter, so I'm not 100% sure whether I'd want to be a melee pet spec, but what is really cool is I could switch as needed, for example, if the raid needed more melee over range for some reason (though range can still hang out with melee, I know :P).

 

I'm also excited for Demonology to go back to focusing on demons instead of Meta; I honestly didn't like Meta, which is the biggest reason I didn't like playing the spec (going Destro most of the time instead). I loved ALL THE IMPS so I'm excited to see how that changes in 7+!

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i have so many questions about the expac.

 

will feral druids with claws of shirvallah still have the new updated catform?

will the artifact weapon traits be active/balanced in pvp?

do i still earn conquest gear (and weapons) from arenas/rbgs or is pvp gear gone completely?

 

i focus on those for now. im excited but also a little bit worried

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An all-new weapon type, Glaives, will be the only weapon type that Demon Hunters can use. They are a weapon 'pair' that comes together and fills both hand slots. Having only one available weapon type for the class will not be an issue in Legion, as you mostly focus on your Artifact throughout this expansion. In the future, Demon Hunters might eventually dual wield the 'standard' agility weapon types

 

Are you sure it's that they're the only weapon that DHs can wield, and not that they're a weapon that only DHs can wield? Because this info directly contradicts Blizzard's own Demon Hunter page.

 

  • AVAILABLE WEAPONS
  • Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords
Edited by stoppableforce

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Are you sure it's that they're the only weapon that DHs can wield, and not that they're a weapon that only DHs can wield? Because this info directly contradicts Blizzard's own Demon Hunter page.

 

I was thinking the same. It might have been some miscommunication. Till blizzarad officially changes the info on their website, i will assume that "Glaives is a weapon that only Demon hunters can wear", and not that "Demon Hunters can only wear glaives"

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Was there any mention about how dual spec or respec will be handled for artifact weapons? We have thrown some ideas around in guild but it would be nice to know if we will have to do the quest over, or if the weapons will just "change" to our new spec when we change. 

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I would love to see unholy DKs take a bit more 'lich' to them - instead of a single pet that you make big, summoning short-lived minions of different types (spellcaster, archer, soldier, tank) would fit better - add in a chance of summon minion on enemy kill and you'd have some serious bad a$$-ness

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Hey, this was us with you at the interview. Check us out at Wowfan.cz. We are a Czech fansite, so I get the confusion with Russia. ;)

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I was thinking the same. It might have been some miscommunication. Till blizzarad officially changes the info on their website, i will assume that "Glaives is a weapon that only Demon hunters can wear", and not that "Demon Hunters can only wear glaives"

 

My bet is that Glaives will effectively be a two-handed weapon, like a staff or polearm, but it will be unique to Demon Hunters and unable to transmog into anything else.  And they'll probably be a fast weapon.

 

Then, Demon Hunters will also have access to the agility one-handers listed on the website, but will prefer quick weapons (like most rogues).

 

What you end up with is a choice similar to what Monks or Frost DK's have today: whether a single big two-hander is better than two smaller one-handers.  It will probably cause some alteration to optimal rotations, allowing a bit more variety to the DH gameplay without having huge spec-level differences.

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The problem with that theory is that it showed the game play of it during the stream and they were dual wielding them. The chances of dual wielding 2h weapons for a class focused on speed and agility is rather slim

My bet is that Glaives will effectively be a two-handed weapon, like a staff or polearm, but it will be unique to Demon Hunters and unable to transmog into anything else.  And they'll probably be a fast weapon.

 

Then, Demon Hunters will also have access to the agility one-handers listed on the website, but will prefer quick weapons (like most rogues).

 

What you end up with is a choice similar to what Monks or Frost DK's have today: whether a single big two-hander is better than two smaller one-handers.  It will probably cause some alteration to optimal rotations, allowing a bit more variety to the DH gameplay without having huge spec-level differences.

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The problem with that theory is that it showed the game play of it during the stream and they were dual wielding them. The chances of dual wielding 2h weapons for a class focused on speed and agility is rather slim

I'm not talking about the animation.  They'll still make it look like the DH is wielding two separate glaives, and the attack rates will match accordingly.

 

What they have said is that "glaives" will be a single item.  This means that it's effectively a single two-handed weapon for balance and mathematics purposes, even though the graphics and animation will show otherwise.

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I was thinking the same. It might have been some miscommunication. Till blizzarad officially changes the info on their website, i will assume that "Glaives is a weapon that only Demon hunters can wear", and not that "Demon Hunters can only wear glaives"

 

I was thinking the same. It might have been some miscommunication. Till blizzarad officially changes the info on their website, i will assume that "Glaives is a weapon that only Demon hunters can wear", and not that "Demon Hunters can only wear glaives"

Not sure how far down this post will go, but while I suspect you're probably right that it's a typo or mistake (kinda), They could also just be focusing on the fact that the Artifact weapons are the only weapons you should really be using this expansion and the demon hunters one will almost definitely be Glaives of some sort. So for this expansion demon hunter will/should only use Glaives. Also if anyone else has already pointed this out then sorry, only read through so many of the replies :D.

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Hey, this was us with you at the interview. Check us out at Wowfan.cz. We are a Czech fansite, so I get the confusion with Russia. wink.png

Haha, when we arrived they were like "You're with the Russian guys, so our Russian CM will take care of you!", so that confused us tongue.png Didn't we have an interview together last year too? Heroes maybe. And btw, feel free to use all our questions/answers, no worries

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Class mechanic revamp will be cool, we'll see how it works out. Melee hunter ftw - NEED ME RAPTER STRIKE BACK!!!

Agreed! They better bring back Volley too while they're at it. ;)

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Garrisons are staying in Draenor. If you want to go back and visit them, you can! They were always designed as something that you would leave in Draenor. The developers may revisit the system with something bigger, better, and different in the future.

 

Something bigger.

 

 

*Shudder*

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Raptor strike memories!

 

*Peelyon runs into melee range uses Raptor Strike*

 

"Peelyon what are you doing?! Did you run out of ammo AGAIN??!"

 

uhm maybe?!

 

 

Dude I still have 2,410 rounds of ammo in my hunters bank. Just cant bring myself to delete it.

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Dude I still have 2,410 rounds of ammo in my hunters bank. Just cant bring myself to delete it.

 

The wife still has her ammo bag - won't let go!

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      Leveling your new Kul Tiran human from 20 to 110 will earn a cosmetic Heritage Armor set that is unique to this new Allied Race. You’ll also unlock a new mount—the Kul Tiran Charger—for your collection at character creation, which all of your Alliance characters can ride.
      War Campaign Road Map
      If you’re still working your way through the Horde and Alliance War Campaigns, don’t worry. We’ve put together a brief walkthrough of what you need to do to prepare to unlock the new Allied Races.
      Horde War Campaign
      At level 110 and after you’ve completed the opening quest lines of Battle for Azeroth, you’ll be introduced to the new War Campaign and begin the road to opening new Footholds over time in the opposite faction’s territories.
      Your first quest will be The War Campaign, which introduces you to War Resources. After the quest Mission From the Warchief, you’ll be introduced to the mission table, which will allow you to begin sending followers you gain through your adventures out to carry out missions.
      Access to Footholds will become available as you level through Zuldazar, Nazmir, and Vol’dun. At each key point in your journey (level 110, 114, and 118) you’ll be able to establish a new Foothold in Drustvar, Stormsong Valley, and Tiragarde Sound. At level 120, you’ll begin focusing more on reaching reputation milestones with The Honorbound.
      Ready for War (Achievements)
      Complete the War Campaign in Zandalar and Kul Tiras.
      Drustvar Foothold Tiragarde Sound Foothold Stormsong Valley Foothold
        Chapter 1: The First Assault—Requires level 120 and Friendly reputation with The Honorbound to begin the associated War Campaign quests to earn this achievement. Quests: Breaking Kul Tiran Will, Into the Heart of Tiragarde, Our Mountain Now, Making Ourselves at Home, Bridgeport Investigation, Explosives in the Foundry, Explosivity, Ammunition Acquisition, Gunpowder Research
        Chapter 2: The Marshal’s Grave—Requires at least 4,500 into Friendly reputation with The Honorbound to begin the associated War Campaign quests to earn this achievement. Quests: A Stroll Through a Cemetery, Examining the Epitaphs, State of Unrest, Our Lot in Life, The Crypt Keeper, What Remains of Marshal M. Valentine
        Chapter 3: Death of a Tidesage—Requires at least 3,000 into Honored reputation with The Honorbound to begin the associated War Campaign quests to earn this achievement. Quests: Tracking Tidesages, No Price Too High, They Will Know Fear, Scattering Our Enemies, Commander and Captain, Zelling’s Potential, Whatever Will Be, To Be Forsaken
        Chapter 4: At the Bottom of the Sea—Requires at least 7,500 into Honored reputation with The Honorbound to begin the associated War Campaign quests to earn this achievement. Quests: Journey to the Middle of Nowhere, Deep Dive, Seafloor Shipwreck, Checking Dog Tags, The Sunken Graveyard, Biolumi-Nuisance, Captain By Captain, The Undersea Ledge, Water-Breathing Dragon, Grab and Go, With Prince in Tow
        Chapter 5: The Strike on Boralus—Requires Revered reputation with The Honorbound to begin the associated War Campaign quests to earn this achievement. Quests: When a Plan Comes Together, Old Colleagues, The Bulk of the Guard, A Well Placed Portal, Relics of Ritual, Forfeit Souls, Tidesage Teachings, Gaining the Upper Hand, Return to the Harbor, Life Held Hostage, The Aid of the Tides, A Cycle of Hatred Tides of Vengeance
      Complete the Horde Tides of Vengeance War Campaign.
      Chapter 6: The Day Is Won—Requires the completion of the Ready for War achievement to begin this quest line. Quests: Our War Continues, Azerite Denied, The Fury of the Horde, Cleaning Out the Estate, Machines of War and Azerite, With Honor, The Hunt Never Ends, Ride Out to Meet Them, The Day Is Won
        Chapter 7: Mekkatorque’s Battle Plans—Requires the completion of the War Campaign chapter The Day is Won and at least 7,000 into Revered reputation with The Honorbound. Quests: A Mech for a Goblin, It Belongs in My Mech!, Avoiding Lawsuits 101, The Right Mech for the Job, Necessary Precautions, Test Case #1; Mech vs. Mekkatorque, Insurance Policy, Insurance Renewal, Killing on the Side, Mekkatorque’s Battle Plans, Mech Versus Airship, A Goblin’s Definition of Success
        Chapter 8: Through the Front Door—Requires the completion of the Mekkatorque’s Battle Plans chapter of the War Campaign and at least 14,000 into Revered reputation with The Honorbound. Quests: Breaking Out Ashvane, Face Your Enemy, Be More Uniform, A Brilliant Distraction, Catching a Ride, Through the Front Door Chapter 9: Fly Out to Meet Them—Requires the completion of the Through the Front Door chapter of the War Campaign. Quests: War Is Here, Ride of the Zandalari, No One Left Behind, A Path of Blood, Retaking the Outpost, Putting the Gob in Gob Squad, Re-rebuilding the A.F.M.O.D., It’s Alive!, The Battle of Zul’jan Ruins, We Have Them Cornered, Zandalari Justice, None Shall Escape, Breaking Mirrors, Telaamon’s Purge, Parting Mists, Fly Out to Meet Them Alliance War Campaign
      At level 110 and after you’ve completed the opening quest lines of Battle for Azeroth, you’ll be introduced to the new War Campaign and begin the road to opening new Footholds over time in the opposite faction’s territories.
      Your first quest will be The War Campaign, which introduces you to War Resources. After the quest Mission From the King, you’ll be introduced to the mission table, which will allow you to begin sending followers you gain through your adventures out to carry out missions.
      Access to Footholds will become available as you level through Tiragarde Sound, Drustvar, and Stormsong Valley. At each key point in your journey (level 110, 114, and 118) you’ll be able to establish a new Foothold in Nazmir, Zuldazar, and Vol’dun. At level 120, you’ll begin focusing more on reaching reputation milestones with the 7th Legion.
      Ready for War (Achievements) 
      Complete the War Campaign in Kul Tiras and Zandalar.
      Nazmir Foothold Vol’dun Foothold Zuldazar Foothold
        Chapter 1: Blood on the Sand—Requires level 120 and Friendly reputation with the 7th Legion to begin the associated War Campaign quests to earn this achievement. Quests: The Vol’dun Plan, Comb the Desert, Dirty Work, Classic Reliquary, Never Stop Combing, A Message to the Zandalari, Improvised Survival, They Have Alpacas Here, Delayed Deathification, Full of Arrows, The Big Boom
        Chapter 2: Chasing Darkness—Requires at least 4,500 into Friendly reputation with the 7th Legion to begin the associated War Campaign quests to earn this achievement. Quests: How to Kill a Dark Ranger, The Savage Hunt, Tortollans in Distress, They Can’t Stay Here, One Option: Fire, Ending Areiel, Meeting of the Minds, Target: Blood Prince Dreven
        Chapter 3: A Golden Opportunity—Requires at least 3,000 into Honored reputation with the 7th Legion to begin the associated War Campaign quests to earn this achievement. Quests: Our Next Target, The Void Elves Stand Ready, The Void Solution, Find the Paper Trail, Chasing Gallywix, I Take No Pleasure in This, We Have Him Cornered, Gallywix Got Away
        Chapter 4: Blood in the Water—Requires at least 7,500 into Honored reputation with the 7th Legion to begin the associated War Campaign quests to earn this achievement. Quests: Hunting Blood Prince Dreven, Broadside Bedlam, The Wildhammer Specialty, An Unnatural Crew, Foul Crystals for Foul People, Kings’ Rest, Ending the San’layn Threat, A Clean Escape
        Chapter 5: The Strike on Zuldazar—Requires Revered reputation with the 7th Legion to begin the associated War Campaign quests to earn this achievement. Quests: Bringing Down the Fleet, How to Sink a Zandalari Battleship, Under the Cover of Swiftwing, Ship Logs, Sabotaging the Pa’ku, The Enlarged Miniaturized Submarine, My Enemy’s Enemy Is My Disguise, Intelligence Denial, Right Beneath Their Nose, Void Vacation, Victory Is Assured, Leave None Alive, Silencing the Advisor, An End to Killing Tides of Vengeance
      Complete the Alliance Tides of Vengeance War Campaign. Chapter 6: War Marches On—Requires the completion of the Ready for War achievement to begin this quest line. Quests: The Calm Before, To Anglepoint, Stand Fast, Zero Zeppelins, Repel the Horde!, Squad Goals, Besieged Allies, Outrigger Outfitters, Gunpowder Plots, Masking for a Friend, Free Plumeria!, Shots Fired, Stopping the Sappers, Express Delivery, War Marches On
        Chapter 7: The Sleeper Agent—Requires the completion of the War Marches On chapter of the War Campaign and at least 7,000 into Revered reputation with the 7th Legion. Quests: Sensitive Intel, Real Big Power, A Beast With Brains, Out of Options, Freedom for the Da’kani, Bittersweet Goodbyes, The Needs of the Many, Bring the Base, Fit for Grong, Calibrate the Core, The Embiggining, Total Temple Destruction, A Nice Nap, The Sleeper Agent
        Chapter 8: Mischief Managed—Requires the completion of The Sleeper Agent chapter of the War Campaign and 14,000 Revered reputation with the 7th Legion. Quests: The Abyssal Scepter, The Treasury Heist, Mischief Managed
        Chapter 9: He Who Walks in the Light—Requires the completion of Mischief Managed chapter of the War Campaign. Quests: The Fall of Zuldazar, The March to Nazmir, Repurposing Their Village, Dark Iron Machinations, Fog of War, Lurking in the Swamp, Zul’jan Deluge, Showing Our Might, Taming Their Beasts, The Mech of Death, Taking the Blood Gate, He Who Walks in the Light
    • By Stan
      Our Patch 8.1.5 hub features the latest information about the upcoming Battle of Azeroth content update.
      Welcome to our Patch 8.1.5 content hub. Here, you will find all information related to World of Warcraft's Patch 8.1.5 that was deployed to Public Test realms on January 8.
      Table of Contents
      Patch 8.1.5 Release Date Patch 8.1.5 Class Changes & Highlights Kul Tiran Humans & Zandalari Trolls Crucible of Storms Raid New Brawler's Guild Season Orgrimmar & Stormwind Portal Rooms Warlords of Draenor Timewalking New Micro-Holidays Tools of the Trade Profession Questlines Arathi Basin & Warsong Gulch Visual Updates Heirlooms Scale to Level 120 New Quests (War Campaign, Hati Reborn, Magni Questline) New Mounts Wintergrasp Returns Darkmoon Faire Roller Coaster Patch 8.1.5 Release Date Speculation 
      The final Raid Finder Wing of Battle of Dazar'alor raid opens on February 26, so we can expect the patch to hit live servers sometime at the beginning of March 2019.
      Patch 8.1.5 Datamining 
      Every week, a new build becomes available for testing on PTR. In this section, you can find the latest build coverage that focuses on Class changes and highlights.
      Note: Some Class changes may be deployed to the live game via hotfixes.
      Build Highlights
      Patch 8.1.5 Build 28938: Highlights Patch 8.1.5 Build 29141: Highlights Patch 8.1.5 Build 29220: Highlights Patch 8.1.5 Build 29281: Highlights Patch 8.1.5 Build 29352: Highlights Class Changes
      Patch 8.1.5 Build 28938: Class Changes Patch 8.1.5 Build 29141: Class Changes Patch 8.1.5 Build 29220: Class Changes Patch 8.1.5 Build 29281: Class Changes Patch 8.1.5 Build 29352: Class Changes Kul Tiran Humans & Zandalari Trolls 
      Both Allied Races will be available in Patch 8.1.5. Unlock requirements are pretty straightforward. You need to be Exalted with two Battle for Azeroth factions, finish the Battle for Azeroth story on Kul Tiras or Zandalar, and complete the Tides of Vengeance War Campaign.
      Kul Tiran & Zandalari Troll Racial Abilities Unlock Requirements
      Allied Race Unlock Requirements Kul Tiran Humans Exalted with Proudmoore Admiralty + Tides of Vengeance + A Nation United Zandalari Trolls Exalted with The Zandalari Empire + Tides of Vengeance + Zandalar Forever! Kul Tiran Humans

      Kul Tiran Humans Overview Zandalari Trolls

      Zandalari Trolls Overview Crucible of Storms Raid 
      The two-boss located under Shrine of the Storm serves as a bridge between Battle of Dazar'alor and the raid that will come in Rise of Azshara (Patch 8.2). A portion of N'zoth can be found here. Crucible of Storms will open in a few weeks after Patch 8.1.5 goes live. The item level of rewards is still to be determined. A short questline involving Xal'atath will lead players into the raid.
      Crucible of Storms Encounters

      The Restless Cabal

      Uu'nat, the Harbinger of the Void 
      A New Season of Brawler's Guild 
      A new Brawler's Guild Season awaits in the upcoming patch. Players will be able to unlock new rewards, such as transmog sets, shirts, and a new crocolisk mount!
      Brawler's Guild Mount Preview (Bruce) New encounters include Mama Stormstout, Phillip Carter Tracey, Robe-Robber Robert, Tidemistress Shellbreaker, Zaxx Dreadslice, and more.

      Portal Rooms in Stormwind & Orgrimmar 
      Both faction cities have been updated with new portal rooms that lead to seven locations of interest.
      Portal Room Visual Updates #1 Orgrimmar & Stormwind Portal Rooms Warlords of Draenor Timewalking 
      Warlords of Draenor dungeons will be added to the Timewalking event.
      The Everbloom Bloodmaul Slag Mines Iron Docks Auchindoun Shadowmoon Burial Grounds Skyreach The WoD Timewalking Vendor will sell two mounts for Timewarped Badges and Draenor faction tokens. You can find more details about the event here.

      New Micro-Holidays 
      Three micro-holidays are coming in Patch 8.1.5:
      The Wanderer's Festival Free T-Shirt Day Vashji'r Diving Day Tools of the Trade Profession Items & Questlines 
      New Profession quests called Tools of the Trade are coming in Patch 8.1.5. They were first shown off at last year's BlizzCon and the items provide you with interesting boons.
      Tools of the Trade Profession Items Preview Arathi Basin & Warsong Gulch Visual Updates 
      Both Battlegrounds have been updated to meet the visual fidelity of today's standards.

      Heirlooms 
      Heirlooms can be upgraded to scale to level 120 in Patch 8.1.5. Blizzard decreased the price of all Heirloom upgrade tokens in the latest patch.
      Heirlooms Scale to Level 120 Heirloom Upgrade Tokens Cheaper in Patch 8.1.5 New Quests 
      The War Campaign continues with a new chapter for both factions. Hunters will be able to complete the "Never Hunt Alone" questline to tame Hati again, and Magni's efforts to heal Azeroth continue. A new Before the Storm questline was added which involves Feathers, a new mechanical parrot battle pet.
      New Mounts 
      Two interesting mounts are coming in Patch 8.1.5. Alliance players will be able to obtain a wolf, whereas the Horde can finally get their hands on a horse mount!
      Bloodflank Charger Ironclad Frostclaw Wintergrasp's Back! 
      Wintergrasp will be added to the pool of Epic Battlegrounds in Patch 8.1.5.
      Darkmoon Faire Roller Coaster 
      Darkmoon Faire received a new roller coaster in Patch 8.1.5. A ride will give you the WHEE! buff that increases Experience and Reputation gains by 10% for 1 hour, similar to the Darkmoon carousel.
      Darkmoon Faire Roller Coaster Your latest source of Patch 8.1.5 news.