Odinn

Patch 6.2.2 PTR Patch Notes

Sign in to follow this  

1 post in this topic

13273-patch-622-ptr-patch-notes.jpg

 

Blizzard has updated the Patch 6.2.2 PTR patch notes to include new changes coming with the upcoming game update, which includes flying in Draenor, among other changes! Timewalking is also being substantially improved, and more catch-up quests for the legendary ring quest are being added.

 

Complete patch notes can be found below:

 

Blizzard Icon Patch 6.2.2 PTR Patch Notes

 

Patch 6.2.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

  • Text in red means it's newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.

PTR Disclaimer

  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.2.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

 

 

World of Warcraft Patch 6.2.2 PTR

 

Updated: August 12, 2015

 

In Development: Flying on Draenor

 

Flying has been enabled on Draenor for characters that have attained the account-wide achievement, Draenor Pathfinder. To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.

  • Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread titled "Flight in Draenor – Reported Bugs Thread" on the PTR Discussion forum.
     

In Development: PvP Mercenary Mode

 

Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

 

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).

  • This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
  • See the blog “In Development: PvP Mercenary Mode” for more information.
     

Raids and Dungeons

 

New Timewalking Rewards

  • Players now receive a Timewarped Badge when they complete a Timewalking dungeon. These badges can be redeemed at new vendors that appear during a Timewalking bonus event. The new vendors sell new toys, new mounts, in addition to gear that scales up to the character's level at the time of purchase.

Timewalking Loot Changes

  • Wrath of the Lich King dungeon bosses now have a chance to drop a Frozen Orb as personal loot while Timewalking.
  • Burning Crusade dungeon bosses now have a chance to drop Primal Nether as personal loot while Timewalking.
  • Additionally, all Timewalking dungeon bosses that had a chance to drop profession patterns or recipes now have a chance to drop them again if the player has the relevant profession and not learned it yet.
  • Skadi the Ruthless in Utgarde Pinnacle now has a very slight chance to drop Reins of the Blue Proto-Drake as personal loot while Timewalking.
  • Loken in Halls of Lightning now has a chance to drop a music roll while Timewalking.

Hellfire Citadel

  • Fixed an issue where players are not added back to the threat list after dropping out of combat and accepting a battle rez.
  • Fixed an issue where Hellfire Assault: Spoils of the Assault chest could incorrectly appear to be already open.
  • Fixed an issue where Tyrant Velhari could not be clicked on if there is an Ancient Enforcer, Ancient Harbinger, or Ancient Sovereign near her.
     

PvP

 

Ashran

  • Ashran now has a deserter mechanic. Upon entering, players receive a 10-minute buff called Ashran Tour of Duty. If the player leaves an Ashran match before this buff expires, a 15-minute debuff called Recreant will be applied that prevents entry into another Ashran match.
     

Quests

 

Legendary Ring Quest Line

  • New weekly quests have been added to help players catch-up in earlier stages of the Legendary Ring Quest Line for Highmaul and Blackrock Foundry.
     

Zones, Creatures, and NPCs

 

Tanaan Jungle

  • Steelsnout should now be correctly immune to being trapped by Deadly Iron Trap.

Ashran

  • The interior of the Armory at Stormshield should now be correctly furnished.
  • Removed a stack of objects floating outside of the Armory at Stormshield.

Frostfire Ridge

  • Cartographers have been notified and corrected a spelling error on the world map.

Shadowmoon Valley

  • Weaponsmith Kaul should now be able to repair the player's equipment.

Darkmoon Island

  • Darkmoon Rabbit should now correctly respect loot rules.
     

Collections

 

Mounts

  • The maximum size of a mount is now capped at 150% of base size for cosmetic effects.
     

Items

  • Tooltips for items that have been empowered or created by Baleful tokens now have a Baleful and/or Empowered tag.
  • Baleful Trinkets should now always create an item that has Bonus Armor for Tanking loot specializations, and Spirit for Healing loot specializations.
  • Brazier of Awakening should no longer despawn at the end of a raid encounter without resurrecting a raid or party member.
  • Dekorhan’s Tusk and Thek’talon’s Talon are now bound to the account rather than Battle.net account.
  • Medallion of the Legion is now only usable on Draenor.
  • Reins of the Thundering Ruby Cloud Serpent no longer has a reputation requirement with The August Celestials to learn.
  • Wild Gladiator's Insignia of Dominance should now provide the correct amount of bonus Intellect when it's effect is triggered.
     

Garrisons

 

Followers

  • Pallas' Apex Predator trait should now correctly counter Aberrations or Furies on garrison missions.

Shipyard and Naval Missions

  • Ship equipment items now have "Naval Equipment" in the item tooltip, enabling it to be searchable through the bag search UI.
  • Fixed an issue where completing a naval mission at the Naval Command Table did not cause the Garrison Report icon to stop blinking.
     

Achievements

  • Naval Mechanics: Credit for obtaining Equipment Blueprint: Blast Furnace should now be tracking properly and players should now be able to complete this achievement.

 

Flying, Timewalking improvements, and the oft-requested improvements to catchup mechanics on the legendary ring quest are in! What are you most excited for of the changes in Patch 6.2.2?

 

Flying in Draenor at last! The official unlock and more in Patch 6.2.2 - learn more here.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Well, that didn't take long! It seems you can't keep the WoW secret finders in the dark for too long, as they've already broken through and managed to obtain the mount! Warcraft Secrets and the secrets discord were hard at work the past few days and today finally bore fruit as they pushed through all the colored crystal monocles and found their way to the Court of Stars.

      From there it's a whole lot of petting kittens and purring, followed by phase-shifting platforms to navigate, and then the goal itself:

      While the very end of the guide hasn't been updated yet, it will be very soon so head on over to Warcraft Secrets and check out the full guide, and you might be riding this crazy thing soon as well.
      And, of course, congratulations to everyone that helped out in the endeavor, it was an amazing performance by all involved!
    • By Starym
      New hotfixes and this time around there's a whooole lot of dungeon changes to non-boss enemies as well as a tragic modification to Fetid Devourer's classic walk. M+ affixes were also tuned, with a Grievous nerf and a Bursting buff. The Elixir of Tongues has also made an appearance, allowing you to understand the opposing faction, and you can buy it from Lizzi Liverzapper. There's also Island Expedition fixes and a few PvP changes as well.
      December 14 (source)
      Classes
      Hunter Marksmanship Double Tap will no longer be immediately consumed for no benefit if it is activated while channeling Rapid Fire . Dungeons and Raids
      Grievous should no longer stack to 2 on the first periodic. Increasing damage of Bursting to 7% per tick (was 5%). Atal’Dazar Removed Infested from several stationary enemies in the instance. Kings’ Rest Adjusted spawns of Teeming in the instance immediately before and after the Golden Serpent. Animated Guardian’s Released Inhibitors only increases Melee haste. Lowered duration of King A’akul’s Hidden Blade to 4 seconds (was 8 seconds. Lowered Embalming Fluid DoT duration to 6 seconds (was 10 seconds). Lowered Golden Serpent’s Animated Gold health by 75%. Lowered Guard Captain Atu’s Axe Barrage to 6 seconds (was 10 seconds). Queen Patlaa’s Dark Shot changed. It now takes 1.5 seconds to land. Reduced Spectral Berserker Severing Blade damage by 25%. Seneschal M’bara is now level 120 and is susceptible to crowd control. Spectral Berserker is now level 120 and is susceptible to crowd control. Motherlode Adjusted spawns of Teeming in the instance. Reduced Venture Co. Mastermind Leech Globule healing by 50% Increased Feckless Assistant Transfiguration Serum recast to 20 seconds (was 10 seconds). Reduced Weapon Testers Echo Blade damage by 50%. Reduced damage of Venture Co. Earthshaper’s Rock Lance by 25%. Reduced Recast of Earthshaper’s Earth Shield to 20 seconds (was 10 seconds). Wanton Sapper casts Final Blast at 10% health (was at 20%). Sethrallis Increased recast of Healing Wave cast by Charged Dust Devil to 16 seconds (was 10 seconds). Reduced duration of Sandswept Marksman Neurotoxin to 4 seconds (was 8 seconds). Faithless Tender’s Greater Heal is now single target. Reduced melee damage of Faithless Conscript by 70%. Increased respawn of Faithless Conscripts to 50 seconds (was 60 seconds). Shrine of the Storm Lowered damage of Temple Attendant’s Wash Away by 25%. Wash Away no longer hits pets and guardians. Runecarver Sorn’s Carve Flesh initial damage reduced by 75%, but is now increased by 70% per tick. Increased recast on Drowned Depthbringer’s Rip Mind to 16 seconds (was 8 seconds). Removed Infested from the Living Current before Aqu’sirr. Siege of Boralus Reduced damage of Blacktar Bomber’s Burning Tar initial damage by 50% and Fire Bomb by 25%. Adjusted spawns of Teeming and Infested in the instance. Increased cast time of Ashvane Commander’s Bolstering Shout to 5 seconds (was 3 seconds). Reduced Hadal Darkfathom’s Break Water unavoidable damage by 25%. Reduced range on Bilge Rat Demolisher Terrifying Roar to 10 yards (was 30 yards), and added a precast visual. Tol Dagor The Sand Queen’s Buzzing Drone no longer melees, but casts Itchy Bite much more frequently. Ashvane Marine’s Suppression Fire initial damage removed, but periodic damage immediately deals damage. Overseer Korgus Incendariy Rounds no longer stacks. Heavy Cannon’s Cannon Blast damage should now scale with the Keystone Level of the dungeon. The Underrot Increased recast on Devout Blood Priest abilities. Reduced Fanatical Headhunter Barbed Spear duration to 4 seconds (was 8 seconds). Reduced duration of Warcry to 8 seconds (was 30 seconds). Elder Leaxa will now only spawn one Blood Mirror clone. Waycrest Manor Deathtouched Slaver is now susceptible to Stun. Maddened Survivalist Freezing Trap is now Magic. Uldir Fixed a bug with the way Fetid Devourer uses his walk. No time to talk. Island Expeditions
      Resolved an issue in Jorundall that could cause the Southsea Pirate invasion to spawn a pirate ship in Fatigue waters. Items
      Players are now able to purchase Elixir of Tongues from Lizzi Liverzapper. Using and applying the potion will allow players to be able to understand the opposite faction. Captain's Signet of Command is now item level 395 (was 380) to match its Horde counterpart. Scouting Maps should again show up on the Honorbound and 7th Legion vendors and display the Pathfinder requirement to buy it if you do not have that achievement yet. Fixed an issue where Cloak of the Restless Tribes was not scaling properly after exiting a Timewalking dungeon. Player versus Player
      Monk Wind Waker will put a spell visual on the Monk when an ally triggers it. Paladin Ultimate Retribution will now cancel when Divine Shield or Blessing of Protection is applied. World Quests
      It is now raining additional mana for the Nazmir Assault World Quests "It's Raining Mana " and "Untapped Potential ". Previous hotfixes.
    • By Starym
      The folks over at Warcraft Secrets are hard at work, with The Hivemind mount still eluding them. But that may not be the case for long, as some secrets have already been revealed and a whole lot of clues found. As a reminder, the mount is presumed to be multi-person, and each person on it speeds it up by 10%, so it's one of the most unique mounts to come to WoW in a long time. In any case, there's colored crystal monocles and a lot of puzzle games involved, as well as everyone's favorite shopkeeper Griftah, who starts the whole thing off with the Talisman of True Treasure Tracking which then leads you to Vashj'ir, Skyreach and the Halls of Origination to start with.
      This one's definitely going to be a tricky hunt and you can check out the full guide for all the parts discovered so far and even help out with the search over at Warcraft-secrets.com.

      And, of course, as always, you can also join the Secret Finding Discord to share your findings and get really into the secrets and mysteries of WoW.
    • By Stan
      Game Director Ion Hazzikostas recently answered some Battle for Azeroth questions submitted by the Greek WoW community before the expansion came out and here's a summary of the Q&A. We learn more about the removal of Master Loot, Warforging/Titanforging and the stat squish system.
      Q&A Highlights
      The team is excited about Mythic+, but at the same time they realize the incentive to run Mythic+ content with a lower barrier of entry has somewhat affected raiding in general and they're going to continue adding new benefits that are distinctly compelling to make sure raiding is still popular. They wanted to disable gear swapping in Mythic dungeons sooner but felt like doing it in the middle of an expansion in Legion would be bad. An entire Mythic+ dungeon is viewed in a lot of ways just like a single boss encounter, meaning no gear/talent swapping even when you drop out of combat over the course of the run. They're always looking for each spec to have a unique combination of strengths and weaknesses in PvP and that's hard in a game with 36 specializations. If you're Class is highly mobile, it's going to have less survivability. On the opposite side of the spectrum, you can expect to be tankier if you have less mobility. The team mainly focuses on increasing strengths as opposed to mitigating weaknesses. The alternative of always trying to bolster weaknesses leads to a state where everyone's kind of average at everything and that's a less interesting game to play in their opinion. With work done to the stat squish system in Battle for Azeroth, future stat squishes should be fairly easy to execute. They've overhauled every single spell and creature from 2004 through 2018 to complement the new system. No stat squish is needed for at least one expansion. Stat squishes are there to prevent numbers from spiraling out of control when there's no gameplay value out of it. Paladins and Druids in the Legion environment already bring plenty of utility, so they decided not to bring back Blessing of Kings and Mark of the Wild in the end. They're going to add more abilities to Classes whenever there's a need for differentiation. Years ago, loot was much harder to come by. Over the years, the game moved away from a space where you just kill a boss or run some content week after week and never see the item you want. Drop rates are now higher across the board, so you're effectively spending less time getting the item you want. Warforging and Titanforging keep some level of interest and potential growth in those repeated clears and create the opportunity for everything to happen, giving you more incentive to continue raiding the same tier. Sco got a Warforged socketed Polearm halfway through progress that was a giant upgrade for him on his tank that made an immediate difference. In a world where loot is more common, the rare opportunities to have these amazing items retains some moments of excitement. You're much better off doing a high Mythic+ rather than clearing old content for a small chance to get an upgrade. This was a problem especially in Legion, where players went back to clear Emerald Nightmare for a chance to get Legendaries or Titanforged versions of Class sets. That wasn't healthy for the game and they decided to move away from that. The benefits of removing Master Loot have outweighed the downsides so far and there are three things: On the lower end of the organization spectrum, there are guilds that go through trials and historically in the Master Loot world, guilds had very strict control of loot and trials were not allowed to get any loot. For the time and effort spent, the trial would get literally nothing out of it if the guild decided to not make the player a part of the roster. On the high end of the spectrum, we've seen top guilds run the same raid over and over to funnel gear to specific mains. Split raiding made it difficult to balance encounters and provide a challenge for Method and other guilds while still being a fun and satisfying progression experience for the majority of Mythic guilds in weeks to follow. Method's item level during the first week of Mythic would be higher than what typical guilds would have to work with a month later. It worked well in Uldir. Bosses like Mythrax, G'huun and even Vectis were challenges for top guilds without needing massive nerfs. Finally, it lets the team itemize in a somewhat different way. When Master Loot was an option, they had to design loot tables around the possibility of Master Loot, so very niche items (useful only to a handful of people) would drop even though there would be nobody in the raid to wear them. They think the raid composition in place since Warlords (LFR/Normal/Heroic/Mythic) is the right for World of Warcraft. LFR/Normal are serving totally different audiences. LFR is not a social or progress experience. Normal difficulty is for friends and family groups. In Mists, Normal difficulty was similar to Heroic today, groups found LFR unsatisfying and Normal as it was then to be too difficult, that's why Normal exists today in its current form.
    • By Starym
      We have some incoming class tuning next week, with some flat % buffs for Feral Druids and Frost Mages, applied to both PvE and PvP.
      Class Tuning for December 18 (source)
      With scheduled maintenance next week, starting on December 18 in American realms, we’re focusing on shoring up a couple of specs that fell a little behind with Tides of Vengeance:
      Druid
      Feral Damage of all abilities increased by 7%. Mage
      Frost Damage of all spells increased by 3%. Both of these adjustments will apply to PvP activities as well.