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Heroes of the Storm Abathur

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Nice guide, but this is only one side of Abathur. Actually Abathur can be one of the best solo pushers in the game, with the right build.

 

I have had much success with:

 

1. Survival Insticts

2. Sustained Carapace

3. Networked Carapace

4. Evolve Monstrocity

5. Bombard Strain

6. Locust Brood

7. Locust Nest

 

With this build, especially after lvl7, you can push any lane solo. At lvl7, you get the first power spike (shield to all minions and mercs near your symbiote). Each talent after that, makes you increasingly stronger for pushing.

 

After getting Bombard Strain, you can begin pushing more aggresively, staying in bushes near their side, and Z when in trouble or when its time to push another lane.

 

After lvl 16, no lane is safe with this build. If you have nice map awareness, the enemy will have to dedicate heroes to stop you/hunt you, or lose the game. Simple as that.

 

Benefits of this, is that you can still help in tfs when needed, plus you can push any lane, with no downtime, and switch when it becomes crowded.

 

One think i do in general, is puting the monstrocity on a lane and then symbiote another lane. Preferably both of those empty... Many Abathurs feel the need to control personally the Monstrocity, i generally avoid that with this build. Even if a push the lane where the Monstrocity is, i prefer symbioting a minion. Makes it easier to control and gives you more time/attention to more important things, like map awareness...

 

Another think i also do, is putting a nest in a lane i wont push in general. If you put a nest in one lane, monostrocity in another, and then symbiote a third, you effectively pressure all lanes at the same time, plus you make it more difficult for the enemy to spot you...

 

All in all, i dont understand how Abathur cant solo a lane... Seriously... I think that is a mistake in this guide. It's quite the opposite of this.

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Nice guide, but this is only one side of Abathur. Actually Abathur can be one of the best solo pushers in the game, with the right build.

 

I have had much success with:

 

1. Survival Insticts

2. Sustained Carapace

3. Networked Carapace

4. Evolve Monstrocity

5. Bombard Strain

6. Locust Brood

7. Locust Nest

 

With this build, especially after lvl7, you can push any lane solo. At lvl7, you get the first power spike (shield to all minions and mercs near your symbiote). Each talent after that, makes you increasingly stronger for pushing.

 

After getting Bombard Strain, you can begin pushing more aggresively, staying in bushes near their side, and Z when in trouble or when its time to push another lane.

 

After lvl 16, no lane is safe with this build. If you have nice map awareness, the enemy will have to dedicate heroes to stop you/hunt you, or lose the game. Simple as that.

 

Benefits of this, is that you can still help in tfs when needed, plus you can push any lane, with no downtime, and switch when it becomes crowded.

 

One think i do in general, is puting the monstrocity on a lane and then symbiote another lane. Preferably both of those empty... Many Abathurs feel the need to control personally the Monstrocity, i generally avoid that with this build. Even if a push the lane where the Monstrocity is, i prefer symbioting a minion. Makes it easier to control and gives you more time/attention to more important things, like map awareness...

 

Another think i also do, is putting a nest in a lane i wont push in general. If you put a nest in one lane, monostrocity in another, and then symbiote a third, you effectively pressure all lanes at the same time, plus you make it more difficult for the enemy to spot you...

 

All in all, i dont understand how Abathur cant solo a lane... Seriously... I think that is a mistake in this guide. It's quite the opposite of this.

Hey TemplarGR,

 

There are indeed multiple Abathur builds, but I feel that the one I've used is the most prevalent and overall most successful. That being said, I am in the process of adding another build to the TL;DR section that I've found to be very good, especially at high levels of play. It is similar to yours, but slightly differs in playstyle.

 

>All in all, i dont understand how Abathur cant solo a lane

 

Abathur can soak a lane alone, but he can't solo a lane, at least not if you want him to have any presence anywhere else.

Edited by Srey

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Guest SomeNewPlayer

I'm a new player, new to Abatur in particular. Is it ever viable to use the mines to draw tower's ammunition or is there always a better use?

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I'm a new player, new to Abatur in particular. Is it ever viable to use the mines to draw tower's ammunition or is there always a better use?

No, never use mines in this way. They are most effective when placed around the map, providing vision and dismounting rotating Heroes.

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Guest Guest

As of the recent Artanis update, losing vision on the target area for Deep Tunnel no longer cancels the cast. This change needs to be reflected in that ability's description.

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As of the recent Artanis update, losing vision on the target area for Deep Tunnel no longer cancels the cast. This change needs to be reflected in that ability's description.

Thanks for the heads up!

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Guest Roy

Can you update map strategies for the towers of doom map?

Also, it might be handy to provide a small section (not sure where) that summarises when you should go some type of mines/locust build.... you can get a bit of this in various places in this really good guide, but it'd help us to remember it more easily!

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Guest Dinii Antares

I figured out that Tassadar is quite a conter to Abathur, since his D may reveal you on the map (If you are standing close to the lane) or make you vulnerable if you stand too close to a tower.

 

I still have to learn a lot about positioning with Abathur, any regular spots you would recoment?

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Guest Lord Zeoinx

Tower of Doom, because of the constant movment of the map, and the small size, i found it effective just to stay in the middle lane base, and provide support that way your mines have almost, if not global range of the genetal playable area. and you can still assist as necessary

 

I ended up winning the game because my team had the entire enemy team distracted at one objective when i wormed over to grab the uncontested one since it was also close to the middle lane. (middle right objective),  Also, dont be afraid to go for objectives with your team if they are good at damage soak and sustain against the enemy team, like curses or something, You can always grab them and deep tunnel to back to your soak lane before the enemy has a chance to counter.

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I find it somewhat odd that the locust build is one of the two recommended builds on page one, yet the locusts talents are almost universally waved away in the talents section. This makes the guide feel rather disjointed. I've seen locust split push builds be used to some success, so there is probably some merit to it, but I do not claim to know whether or not it is viable.

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On February 25, 2016 at 0:48 AM, WebBowser said:

I find it somewhat odd that the locust build is one of the two recommended builds on page one, yet the locusts talents are almost universally waved away in the talents section. This makes the guide feel rather disjointed. I've seen locust split push builds be used to some success, so there is probably some merit to it, but I do not claim to know whether or not it is viable.

While I don't think I am quite ready to take aby into competitive, the locust split-push build has yielded wonderful results for me. Once you hit level 10, you can add locusts to a lane then clone an ally at the objective while your locusts are (hopefully) getting last hits to gain experience and wearing down enemy structures. This essentially causes the enemy to lose either the gate and two towers, or at least half of the Fort/Keep's health if they let you go uncontested. You can also mine common paths from the team fight to your current location to keep tabs on potential gankers or lane clearers while you SymbioteSymbiote a minion or ally to further put pressure on the enemy team. Levels 13, 16, and 20 all provide huge buffs to his kit as well; level 13 gives your locusts a huge damage increase (Bombard StrainBombard Strain or Assault StrainAssault Strain both are huge, either one works), Locust BroodLocust Brood almost quadruples what your normal pushes do (keep in mind this powerful push only lasts 25 seconds if not talented with Survival InstinctsSurvival Instincts, and 35 seconds with it), and Locust NestLocust Nest can be dropped off in a lane to permanently double your pushing power. It also is a good tool for a trap; put it in a bush and put mines all around it from another lane to hurt an enemy trying to hunt you based off locust location while losing no health yourself. While I will admit I am by no means a master at Abathur (or any other heroes, really) I have played a good 30+ quick matches using this build alone to great success (when it works out; he needs a very specific type of team to work well.)

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17 hours ago, Niteshadow said:

(when it works out; he needs a very specific type of team to work well.)

I think both this and map type are incredibly important to the success of Abathur. Some maps are extremely taxing to perform well on as Aba, while some can be rather chilled out to play through.

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48 minutes ago, Blainie said:

I think both this and map type are incredibly important to the success of Abathur. Some maps are extremely taxing to perform well on as Aba, while some can be rather chilled out to play through.

I agree. I generally will stay away from taking this build if the enemy has a global (Brightwing, Dehaka, Falstad, Illidan with the hunt, E.T.C. with stage dive, etc.) just because they can delay your push and force you out of aggressive positioning. I also do not take it on small maps like towers of doom or maps with multiple control points (namely Dragon Shire and Braxis Holdout) as you cannot effectively position yourself to do what you do best without getting ganked.

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26 minutes ago, Niteshadow said:

I agree. I generally will stay away from taking this build if the enemy has a global (Brightwing, Dehaka, Falstad, Illidan with the hunt, E.T.C. with stage dive, etc.) just because they can delay your push and force you out of aggressive positioning. I also do not take it on small maps like towers of doom or maps with multiple control points (namely Dragon Shire and Braxis Holdout) as you cannot effectively position yourself to do what you do best without getting ganked.

You seem to have a decent understanding of when to or when to not use Abathur's builds, so maybe you ARE ready to play him in competitive! ;D

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Just now, Blainie said:

You seem to have a decent understanding of when to or when to not use Abathur's builds, so maybe you ARE ready to play him in competitive! ;D

I'm actually fairly new to the game, I just understand some of the basics! (I believe I just started sometime earlier this year)

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Just a question for the split push build; When your team is being completely shut out and can't go out far from their structures, how do you respond? Do you still position aggressively in a lane or push the lane back? Thanks!

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On 11/27/2016 at 6:21 AM, Niteshadow said:

Just a question for the split push build; When your team is being completely shut out and can't go out far from their structures, how do you respond? Do you still position aggressively in a lane or push the lane back? Thanks!

I think it's still fair to position aggressively, but depending on your own abilities. If you can't keep an eye on your own team constantly, you won't be useful. You need to be ready to assist, regardless of what is happening around you.

If you don't trust yourself, take a more relaxed stance and just push the lane back.

Also, don't get caught.

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On 11/26/2016 at 10:21 PM, Niteshadow said:

Just a question for the split push build; When your team is being completely shut out and can't go out far from their structures, how do you respond? Do you still position aggressively in a lane or push the lane back? Thanks!

Try to sneak outside in a lane that is being ignored. Push out and body soak as long as possible. Place your Toxic NestToxic Nest in such a way that you will be able to see enemies who are coming for you. Once you are in position and set up, use SymbioteSymbiote on your team and rely on the minimap to see danger coming toward your body. If someone is getting close, use Deep TunnelDeep Tunnel to get away to a safe position. You may also use Ultimate EvolutionUltimate Evolution to remove your body from the battlefield, but you will be placed back in the position you cast it from when the clone is killed or expires.

Your goal is to force someone to come deal with your push. As soon as they do, your team has an opportunity to do something. For this reason, it is important to use Ultimate Evolution, or Symbiote immediately after using Deep Tunnel to safety. This way you will help your team to outnumber the remaining enemies. It takes practice to get the timing down, but you want to stay pushing as long as possible before fleeing. This forces the enemy Hero(es) who come for you to commit to the lane change. If you leave too soon, they can more quickly rejoin their team. If you leave too late, you die. 

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Guest Hashmer

What is the best choice between monstrosity and evolution. Logically, if you go symbiote build you will stay using that for team fights or you lose value from choosing those talents compared to the locust ones. I guess this leads to the symbiote build being obsolete as in team fights, evolution is better therefore one should go for a split push build.

Also, the guide seems to be contradicting itself as some talents are not reccomended yet have positive descriptions and vice versa.

Love to hear any one's thoughts. 

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Been playing a lot of the slug recently, actually, so i'll weigh in from somewhere around a silver/gold level casual-ish player (I take the game very seriously as a hobby but I'm a dad and just don't have time to grind ranks or improve my twitch to move up...) Point by point:

On 2/22/2017 at 5:43 PM, Guest Hashmer said:

What is the best choice between monstrosity and evolution.

It honestly depends entirely on the map and how the game is going. for big maps where split pushing can win games, monstrosity can be a super strong choice (but watch out for opponents with global mobility). That said, evolution is *very* often the better choice.  For new abathurs especially I always recommend going evolution when in doubt - though this does require decent knowledge of other heroes' kits, so take this with a grain of salt if you're super new to the game overall.

On 2/22/2017 at 5:43 PM, Guest Hashmer said:

Logically, if you go symbiote build you will stay using that for team fights or you lose value from choosing those talents compared to the locust ones. I guess this leads to the symbiote build being obsolete as in team fights, evolution is better therefore one should go for a split push build.

There's *some* truth to this, but I would caution against this line of reasoning: 1st off, your body disappears for the duration, so locust based builds are also "useless" during the evolution. Secondly, one of the main benefits of the clone is that it can act completely suicidally to secure a kill or save a teammate - therefore it is very common for it to die first during a fight, at which point your talents all come back online. Lastly, many of the maps abathur excels at call for many smaller skirmishes rather than big 5v5 confrontations: in these cases, you evolution is unlikely to be available for every fight, so the symbiote build will come in to play to pick up the slack.

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I used Abathur as part poke, part burst, part medic. And I bounce around between teammates constantly.

3 Regenerative Microbes

4 Adrenal Overload

1 Needlespine

1 or 2 Evolution or Monstrosity

3 Spatial Efficiency

2 Adrenaline Boost

1 or 3 Link or Hivemind

 

Boosting attack speed is always fun and using Blade Dash from Artanis to get behind a wall or just into a group to Spike Burst is a neat trick. But, the cloning of an expendable Zul'jin or Sgt. Hammer can be pretty cool too. Butcher has to be one of the best candidates though, helping him survive and collect meat, then riding the wave as he connects with new targets. You can blink and miss your shot to do any damage with Butcher though.

I tried the shield build and the locust build but hated them both. Locust bombing the core as a late game tactic might grow on me, but meh, not too excited for it. Too much early game and team support sacrificed.

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Still using this build, aside from always getting Hivemind now, but starting to think about a mix of trapping, net shields and locust nest for Towers of Doom. That map is just horrible for Abathur. The extra trap damage and charges could really mess with the other team. Placing them in bushes off start is always the first thing to do in any Abathur build, but Towers of Doom is so small and you're so protected by gate that you can place five trap bundles anywhere on map to surprise finish or severely wound opponents, without global talent.

The thing is. This needs coordination with team to reduce trap explosion downtime. They need to be made aware of the traps and the need to lure opponents into them. Otherwise the use of the traps is random.

The shorter maps and ability to safely place and replace a locust nest means that it may have an affect on more than just xp. The fact that you can move to a lane, locust nest it, add a monstrosity, then trap the opening nearest to their tower can be pretty effective against the player sentbto stop you.

The downside is that you don't turn your teammates into killing machines. But for this map, I think it's just too small for Symbiote to have the huge impact it normally does. Switching between heroes and helping them kill or survive just doesn't get done quick enough on this small map. The lack of ability to cap altars or sappers indepedantly is too much for my Symbiote build.

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      Blackheart's Bay Updated coin warning indicator to be consistently colored. Cursed Hollow Fixed an issue that caused Cursed Hallow Call for Help ability warning to display incorrectly. Warhead Junction Sewers are now clickable while they are in the fog of war. Warheads now interact with physics objects. Heroes
      Abathur Level 10 Ultimate Evolution [R1] No longer plays quest progress visual effects. Level 16 Volatile Mutation [R] No longer displays an empty icon in the Death Recap. Alarak Telekinesis [W] Fixed an issue that caused Telekinesis to not interact with map objects. Alexstrasza Level 10 Cleansing Flame [R2] Fixed an issue that caused Cleansing Flame to cast at the incorrect location. Anduin Can once again hold his sword high and proud. Anubarak Fixed an issue where the AI was not using Locust Swarm. Fixed an issue that caused Anub'arak's abilities to not interact with map objects. Burrow Charge [E] Impoved the visibility of the erupt location indicator. Level 10 Cocoon [R2] Fixed an issue that caused Cocoon to not properly hide things attached to the target. Artanis Fixed an issue that caused some of Artanis' abilities to not interact with map objects. Fixed an issue that caused Arthas' abilities to not interact with map objects. Phase Prism [E] Fixed an issue that caused Phase Prism to not properly detect structures after the target becomes Time Stopped. Auriel Detainment Strike [E] Terrain impact will now always display as a crit. Level 7 Empathic Link [D] Fixed an issue that caused Empathic Link to grant Hope when an ally deals damage to themselves. Level 13 Piercing Lash [E] Fixed an issue that caused Piercing Lash to not hit multiple Heroes with Detainment Strike. Azmodan Fixed an issue that caused Azmodan's abilities to not interact with map and physics objects. Summon Demon Warrior [W] Fixed an issue that caused Demon Warriors to leave permanent burning visuals if killed at the moment they spawn. Level 1 Wrath [Q] Fixed an issue that caused Wrath to increase damage of Wrath's marker. Level 7 Bombardment [Q] Fixed an issue that caused Bombardment to increase damage of Wrath's marker. Brightwing Level 4 Unstable Anomaly [W] Fixed an issue that caused Unstable Anomaly to leave behind a permanent visual. Level 10 Emerald Wind [R2] Fixed an issue that caused Emerald Wind to not interact with map objects. Level 20 Invisible Friends [R1] No longer displays an empty icon in the Death Recap. Cassia Level 7 Surge of Light [D] Fixed an issue that caused Surge of Light to not destroy map objects. Level 13 War Traveler [D] Instant mount is now more responsive. Chen Level 10 Wandering Keg [R1] Fixed an issue that caused Wandering Keg to cease targeting the mouse cursor if another Chen's Wandering Keg expires. Will now actively target the mouse cursor instead of targeting the mouse cursor only when its position has changed. Storm, Earth, Fire [R2] Earth's damage is now Physical. ChoGall Fixed Gall's damage not gaining all benefits from Cho's buffs. Level 4 Rising Dread [W] No longer causes the third bounce of Dread Orb display as a crit. Level 7 Double Trouble [Q] Fixed an issue that caused Double Trouble's quest completion to not stack with Twilight Frenzy. Fixed an issue that caused Gall to lose the benefits of Double Trouble's completion after Twilight Frenzy expires. Chromie Level 7 Bronze Talons [Q] Fixed an issue that caused Bronze Talons visuals to persist after Chromie's death. Level 11 Here and There [Active] No longer dismounts or decloaks when used. Level 16 Quantum Overdrive [Active] Fixed an issue that caused Quantum Overdrive visuals to persist after death. Deathwing Fixed an issue that caused Deathwing to be a valid ping target in the party frame while Dragonflight is active. Fixed an issue that caused Deathwing to enter an invalid state if the target of his landing becomes invalid. Level 7 Death Drop [Z] Fixed an issue that caused Death Drop to not reduce all forms of Spell Armor. Deckard Fixed an issue that allowed Deckard to dance without incurring movement restriction. Level 13 Ancient Blessings [D] Fixed an issue that caused Ancient Blessings to not heal the attacker when dealing damage to enemy Heroes that are immune to friendly abilities. Level 20 Morenados! [R2] Fixed an issue that caused the cooldown reduction to be prevented when Lorenado hits a non-Hero. Diablo Shadow Charge [Q] Terrain impact will now always display as a crit. Fire Stomp [W] Now combines damage text. D.Va Fixed an issue that caused some of D.Va's abilities to not interact with map and physics objects. Self-Destruct [E] Fixed an issue that caused D.Va's Mech to continue moving if it was Rooted when Self-Destruct was cast. Fixed an issue that caused Self-Destruct to not feature a pulse animation when fully charged. Starts decaying in damage after 4 range. Big Shot [R] Fixed an issue that caused Big Shot to hit Invulnerable enemies. Level 20 Ablative Armor [D] Now includes damage dealt to D.Va's Shields. Fenix Level 13 Dampening Field [D] Fixed an issue that caused Dampening Field to not grant Spell Armor against all sources. Garrosh Into the Fray [1] Fixed an issue that caused Into the Fray to display as Lok-tar Ogar! in Quickcast menu. Level 7 Lok-tar Ogar! [1] Now display as an active upgrade instead of a passive. Genji Swift Strike [E] Adjusted color display for Swift Strike refund timer on the button. Fixed an issue that caused Swift Strike's mana refund to be displayed for the killed enemy player. Level 4 Strike At The Heart [E] Fixed an issue with Genji's Strike At The Heart text. Level 13 Way of The Shimada [E] Now only causes Genji's attacks to display as a crit at 10+ stacks. Level 16 Final Cut [E] Fixed an issue that caused Final Cut's damage to not be modified by any damage modifiers. Gul'dan Level 1 Chaotic Energy [W] Fixed an issue that caused Chaotic Energy to not increase the healing of Regeneration Globes by the correct value in ARAM. Level 13 Healthstone [Active] No longer dismounts or decloaks Gul'dan. Level 16 Ruinous Affliction [E] Third strike damage now displays as a crit. Hanzo Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Scatter Arrow [W] Now combines damage text. Level 16 Giant Slayer [Passive] Bonus damage from Scatter Arrow will now combine damage text. Hogger Rage has been added to the Hero page. Staggering Blows [Q] Fixed an issue that caused Staggering Blows to not interact with map objects. Ez-Thro Dynamite [W] Will always display as a crit on direct hit damage. Level 4 Brute Force [Q] No longer causes Loot Hoard to display as a crit. Imperius Level 10 Angelic Armaments [R1] Will combine damage text with Heavenly Host. Junkrat Level 10 RIP-Tire [R1] Starts decaying in damage after 1.5 range. Leoric Level 7 Willing Vessel [W] Now displays as a crit. Li Li Fast Feet [Trait] Adjusted color display for duration indicator. Level 10 Jug of 1,000 Cups [R1] Fixed an issue that caused Jug of 1,000 Cups' cooldown to be increased while in Stasis. Level 13 Gale Force [E] Fixed an issue that caused Gale Force to not properly increase Blinding Wind's duration. Lt. Morales Level 13 Bedside Manner [E] Proc bonus now displays as a crit. Lunara Nature's Toxin [Trait] Now acts similarly to other heals. Level 13 Abolish Magic [Active] Fixed an issue that caused Abolish Magic to not reduce the duration of Silences, Fears, and Taunts. Maiev Level 1 Bonds of Justice [W] No longer causes attacks to display as crits when using Umbral Bind. Level 4 Blade Dance [Q] Fixed an issue that caused Blade Dance to not grant stacks of Vengeful Knives. Level 10 Containment Disc [R1] Removed Silence display while Time Stopped. Mal'Ganis Level 13 Blood Rush [D] Fixed an issue that caused Blood Rush to activate from Healing Fountains and Regeneration Globes. Malthael Level 13 Shroud of Wisdom [Active] Fixed an issue that caused Shroud of Wisdom to not grant Spell Armor against all sources. Level 20 Angel of Death [R2] Fixed an issue that caused Angel of Death to be affected by Spellpower modifiers. Mei Level 20 Cascade [R1] Fixed an issue that caused Cascade's Snow Blinds to Blind for less duration than untalented Snow Blinds. Nazeebo Zombie Wall [W] Updated zombies to face inside the Zombie Wall when created. Level 20 Annihilating Spirits [R2] Fixed an issue that caused Annihilating Spirits healing reduction to display floating text multiple times. Nova Holo Decoys [E] Will now move towards uncollected Experience Globes if they are idle. Orphea Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Level 4 Chaotic Assault [Trait] Fixed an issue that caused Chaotic Assault to not apply while Orphea has 3 stacks of Chaos. Level 13 Invasive Miasma [Trait] Fixed an issue that caused Invasive Miasma to hit dead Heroes. Level 20 Eldritch Conduit [Trait] Fixed an issue that caused Eldritch Conduit's visuals to persist after death. Probius Disruption Pulse [Q] Fixed an issue that caused Disruption Pulse to hit targets hit by previous Disruption Pulses. Level 4 Photon Barrier [D] Fixed an issue that caused Photon Barrier to display while Probius is dead. Level 10 Pylon Overcharge [R1] Fixed an issue that caused Pylon Overcharge to not properly grant Pylons Invulnerability. Qhira Grappling Hook [Trait] Adjusted Grappling Hook guide and terrain indicator to match its cast range. Level 13 The Hunted [Passive] Fixed an issue that caused The Hunted to lose stacks when hitting a non-Hero. Raynor Level 20 Sergeant Pepper [Trait] Fixed an issue that caused Sergeant Pepper to not properly apply if selected while at 0 stacks of Give Em' Some Pepper. Rehgar Fixed an issue that caused duplicate entries in the Death Recap. Level 13 Wellspring [E] Fixed an issue that caused Wellspring's beam to not appear when the heal occurs. Rexxar Fixed an issue that caused Rexxar and Misha to not share their Healing Fountain healing with each other. Samuro Level 4 One With The Wind [E] Fixed an issue that caused One With The Wind to display a duration while Wind Walk is active. Level 7 Crushing Blows [W] Fixed an issue that caused Crushing Blows to be located in the wrong location in the Buff Bar. Sgt. Hammer Level 16 Giant Killer [Passive] Fixed an issue that caused Giant Killer to damage Invulnerable targets. Sonya Fury [Trait] Adjusted the color display for remaining duration on the button. Stitches Level 16 Digestive Juices [E] Fixed an issue that caused Digestive Juices to not display a damage preview. Stukov Level 1 Fetid Touch [W] Fetid Touch's ranged attack no longer displays an empty icon in the Death Recap. Tassadar Level 7 Psionic Echo [W] Adjusted color display for Psionic Echo indicator on Shock Ray button. The Butcher Fixed an issue that caused Butcher's charge to be cancelled prematurely. Level 13 Cleaver [Passive] Can now trigger while Blinded. Now heals if the cleaved-to-target has The Butcher's Brand. Level 20 Fires of Hell [R1] No longer displays an empty icon in the Death Recap. Thrall Feral Spirit [E] Fixed an issue that caused Feral Spirit to hit Invulnerable non-Heroes. Level 13 Frostwolf's Grace [D] No longer dismounts Thrall. Tracer Level 20 Composition B [R] Fixed an issue that caused Composition B's outer radius to not gain the benefit of Quantum Spike. Tyrande Sentinel [E] Fixed an issue that caused Sentinel to pierce incorrectly. Uther Holy Radiance [W] Displays as a crit when Uther has Spellpower bonuses. Level 16 Beacon of Light [Q] Only causes Holy Light to display as a crit when under 50% health. Valeera Deep Shadows duration indicator will now fill, rather than empty. Level 4 Wound Poison [Active] Fixed an issue that caused Wound Poison to display floating text multiple times. Valla Multishot [W] Fixed an issue that caused Multishot to not apply all hit effects when hitting enemies inside Valla's space. Level 13 Gloom [Active] No longer displays an empty icon in the Death Recap. Varian Level 13 Mortal Strike [D] Fixed an issue that caused Mortal Strike to display floating text multiple times. Whitemane Zeal [Trait] Fixed an issue that caused Zeal's active visuals to persist after death. Searing Lash [E] The second strike always displays as a crit. Xul Level 20 Mortal Wounds [Q] Fixed an issue that caused Mortal Wounds to display floating text multiple times. Yrel Fixed an issue with abilities causing all players to highlight enemies. Avenging Wrath [E] Fixed an issue that caused Avenging Wrath's VFX to display incorrectly. Level 10 Ardent Defender [R1] Increases Yrel's Self Healing when it prevents damage to her. Zarya Fixed an issue that caused Basic Attacks to not damage enemies in the cleave area if the primary target dies to the attack. Level 7 Deep Burn [Q] Fixed an issue that caused Deep Burn to display the incorrect floating text value. Zul'jin Fixed an issue that caused duplicate entries in the Death Recap. Level 1 Recklessness [Passive] Adjusted position in the Buff Bar. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      ARAM Balance Update Hero Updates Bug Fixes ARAM
      General
      Varian is now classified as a Tank. Same Hero Mode
      Artanis has been added. Hogger has been added. Leoric has been added. (Leoric is still disabled for Normal Mode). Whitemane has been added. Zarya has been added. Nova has been removed. Probius has been removed. Return to Top
      Balance Updates
      Heroes
      Arthas
      Base
      Health Regeneration increased from 5.957 to 6.375. Maximum Health increased from 2860 to 2980. Death Coil [Q] Healing increased from 262 to 285. Frozen Tempest [E] Mana cost per second reduced from 13 to 11. Talents
      Level 13 Biting Cold [E] Damage increase is now additive. Level 16 Embrace Death [Q] Now grants an additive bonus to Death Coil's damage. Hogger
      Base
      Rage decay rate increased from 10 per second to 13 per second. Talents
      Level 1 On the Prowl [Active] Activating On the Prowl now prevents Rage decay instantly. Cooldown increased from 40 seconds to 45 seconds. Healing per second reduced from 8 to 7. Level 4 Brute Force [Q] Damage bonus when enemy Heroes hit terrain reduced from 8 to 6. Level 13 Dust Devil [E] Duration increased from 3 seconds to 4 seconds. Sub-50 rage Armor increased from 20 to 25. Pummel [E] Spellpower reduction reduced from 50% to 30%. Junkrat
      Base
      Steel Trap [E] Cooldown increased from 12 seconds to 15 seconds. Talents
      Level 1 Extra-Wound Timers [Q] Damage bonus reduced from 120% to 100%. Level 7 Dirty Trickster [D] Cooldown increased from 12 seconds to 20 seconds. Rehgar
      Base
      Basic Attack Damage reduced from 115 to 110. Ghost Wolf Basic Attack bonus decreased from 75% to 60%. Lightning Shield [W] Mana restored per enemy hit reduced from 2 to 1. Talents
      Level 1 Stormcaller [W] Maximum stacks reduced from 300 to 200. Level 7 Blood and Thunder [D] Mana restoration reduced from 5% of max mana to 4% of max mana. Grounded Totem [E] Attack speed slow reduced from 25% to 15%. Level 16 Earthgrasp Totem [E] Damage reduced from 115 to 90. Yrel
      Talents
      Level 1 Maraad's Insight [Passive] Healing increased from 140 to 160. Level 4 Aegis of Light [E] Armor bonus increased from 30 to 50. Duration increased from 4 seconds to 6 seconds. Level 10 Sacred Ground [R2] Cooldown reduced from 40 seconds to 25 seconds. Mana cost removed. Level 16 Templar's Verdict [W] Armor reduction reduced from 20 to 15. Percent damage reduced from 7% to 6%. Return to Top
      Hero Updates
      Alarak
      Talents
      Level 1 Ruthless Momentum [Passive] Added a health threshold indicator. Level 10 Deadly Charge [R1] Added cast and channel bars. Counter-Strike [R2] Added cast and channel bars. Ana
      Base
      Quickcast Settings Rapid Reload to shares Quickcast settings with Healing Dart. Removed Cancel Eye of Horus. Anduin
      Talents
      Level 1 Lightwell [Active] Added a button indicator for remaining activations. Level 16 Renew [Q] Added a duration indicator. Artanis
      Talents
      Level 4 Shield Surge [D] Added to the Buff Bar. Trait is now highlighted when below 25%. Level 7 Final Cut [Passive] Conditional part of the ability has been added to the Buff Bar. Arthas
      Base
      Quickcast Settings Removed Sacrifice Ghoul. Talents
      Level 4 Icy Talons [E] Added to the Buff Bar. Auriel
      Base
      Quickcast Settings Removed self-cast Resurrect. Blaze
      Base
      Quickcast Settings Added the Bunker's abilities. Talents
      Level 1 Adrenaline Stimpack [Active] Added a health threshold indicator. Chromie
      Base
      Quickcast Settings Removed Cancel Slowing Sands. Removed Detonate Time Trap. Talents
      Level 14 Quantum Overdrive [Active] Added a duration indicator. Level 20 Blessing of the Bronze [Passive] Added a duration indicator. Deathwing
      Talents
      Level 4 Heat Wave [W] Added to the Buff Bar. Deckard
      Base
      Quickcast Settings Removed Cancel Stay Awhile and Listen. Dehaka
      Base
      Quickcast Settings Removed Cancel Burrow. D.Va
      Base
      Quickcast Settings D.Va Mech's Attack now shares Quickcast settings with other Attack Quickcast settings. Removed Cancel Defense Matrix. Retarget Defense Matrix now inherits Quickcast settings from Defense Matrix. E.T.C.
      Base
      Quickcast Settings Removed Rockstar. Guitar Solo [E] Added a duration indicator. Gall
      Talents
      Level 7 Ogre Rampage [D] Added to the Buff Bar. Garrosh
      Base
      Quickcast Settings Removed Double Up. Removed Seasoned Soldier. Gul'dan
      Base
      Quickcast Settings Removed duplicate Life Tap and Cancel Drain Life. Hanzo
      Talents
      Level 13 Fleet of Foot [Q] Added to the Buff Bar. Hogger
      Base
      Quickcast Settings Removed Cancel abilities. Johanna
      Talents
      Level 13 Holy Fury [Passive] Added to the Buff Bar. Junkrat
      Base
      Quickcast Settings Removed Detonate Mine. Removed RIP-Tire abilities. Frag Launcher [Q] Added a pulsing red/blue indicator to grenades empowered by Extra-Wound Timers. Talents
      Level 10 RIP-Tire [R1] Added a range indicator for full damage. Li-Ming
      Talents
      Level 10 Disintegrate [R1] Can now be cancelled by pressing Stop or Hold Fire. Lucio
      Base
      Quickcast Settings Attack now shares Quickcast settings with other Attack Quickcast settings. Lunara
      Talents
      Level 1 Hippity Hop [Z] Will now show on the Buff Bar while active. Level 7 Splintered Spear [Q] Added to the Buff Bar. Wild Vigor [W] Added to the Buff Bar. Level 13 Endless Spores [W] Now causes the Crippling Spores button to pulse when activating it would grant reduced cooldown. Level 16 Accelerated Contamination [Q] Now causes the Noxious Blossom button to glow when the cooldown is recharging faster. Invigorating Spores [W] Added to the Buff Bar. Star Wood Spear [W] Added to the Buff Bar. Mal'Ganis
      Talents
      Level 20 Seeker Swarm [R1] Added a range indicator. Malfurion
      Talents
      Level 16 Ysera's Gift [Q] Added a health indicator. Level 20 Lunar Shower [W] Added to the Buff Bar. Medivh
      Base
      Portal [E] Added remaining duration to button. Muradin
      Talents
      Level 1 Third Wind [D] Added a health threshold indicator. Murky
      Base
      Quickcast Settings Removed Cancel March of the Murlocs. Talents
      Level 1 Fish Eye [D] Added a range indicator for Fish Eye once the Respawn Egg has been placed. Orphea
      Talents
      Level 16 Lurking Terror [Active] Added an activation timer. Qhira
      Base
      Talents are now sorted in tier order in the Buff Bar. Blood Rage [W] Added UI indicator for Blood Rage's heal value. Talents
      Level 13 Chainsaw [Q] Added to the Buff Bar. The Hunted [Passive] Added to the Buff Bar. Ragnaros
      Base
      Quickcast Settings Molten Core's Sulfuras Smash now shares Quickcast settings with Ragnaros' Sulfuras Smash. Talents
      Level 20 Submerge [Active] Added a healing preview. Samuro
      Base
      Added a sound indicator to Dance of Death. Quickcast Settings Removed Cancel Bladestorm. Removed duplicate Critical Strike. Image Transmission [Trait] Disabled while there are no Mirror Images active. Now removes targeting when there is only one active Mirror Image. Mirror Image [Q] Added guide indicators to their targeting. Wind Walk [E] Added Healing over Time preview. Talents
      Level 4 Deflection [D] Updated to display its remaining duration while active. Level 16 Press the Attack [D] Added to the Buff Bar. Stitches
      Base
      Shambling Horror [Trait] Added a duration indicator. Stukov
      Base
      Quickcast Settings Removed Cancel Lurking Arm. Talents
      Level 1 Reactive Ballistospores [W] Added a health indicator. The Butcher
      Base
      Quickcast Settings Removed Fresh Meat. Butcher's Brand [W] Added a duration indicator to the button. Talents
      Level 16 Enraged [Passive] Added a health indicator. The Lost Vikings
      Base
      Slowing Charge [Olaf] Cooldown now displays a circular indicator around his shield in The Lost Viking's Hero status. Tracer
      Base
      Quickcast Settings Attack now shares Quickcast settings with other Attack Quickcast setting. Removed Locked and Loaded. Run and Gun while Overkill is active shares Quickcast settings with Run and Gun. Tyrande
      Talents
      Level 16 Darnassian Archery [Passive] Added a duration indicator. Uther
      Talents
      Level 4 Holy Fire [Passive] Added to the Buff Bar. Level 16 Beacon of Light [Q] Added a health threshold indicator. Valeera
      Base
      Quickcast Settings Removed Cancel Vanish. Talents
      Level 10 Smoke Bomb [R1] Button now has a duration indicator. Varian
      Talents
      Level 7 Second Wind [Passive] Added a health threshold indicator. Whitemane
      Base
      Quickcast Settings Removed Cancel Inquisition. Zeal [Trait] Now has a duration indicator while active. Xul
      Talents
      Level 13 Rapid Harvest [W] Added to the Buff Bar. Zeratul
      Base
      Quickcast Settings Removed Seeker in the Dark. Talents
      Level 4 Psionic Strength [Passive] Added the stack count to the Buff Bar. Zul'jin
      Base
      Quickcast Settings Removed duplicate Cancel Berserker. Removed duplicate Regeneration. Talents
      Level 1 Recklessness [Passive] Added health threshold indicators. Return to Top
      Bug Fixes
      General
      Added XP Value to Death Recap. Fixed an issue that caused location targeted abilities to be cancelled by conveyor belts. Fixed an issue that caused talent text to be truncated on hero select screens. Talents Quests updated to display quest progress at the caster if the triggering enemy is out of vision. Updated Homescreen and Startup Music. Updated Time Stop to display above all other effects in the health plate. Fixed display issues with some Block talents. Fixed an issue that caused Heroes with non standard height to cause target-facing effects to face the incorrect location. Maps
      Blackheart's Bay Updated coin warning indicator to be consistently colored. Cursed Hollow Fixed an issue that caused Cursed Hallow Call for Help ability warning to display incorrectly. Warhead Junction Sewers are now clickable while they are in the fog of war. Warheads now interact with physics objects. Heroes
      Abathur Level 10 Ultimate Evolution [R1] No longer plays quest progress visual effects. Level 16 Volatile Mutation [R] No longer displays an empty icon in the Death Recap. Alarak Telekinesis [W] Fixed an issue that caused Telekinesis to not interact with map objects. Alexstrasza Level 10 Cleansing Flame [R2] Fixed an issue that caused Cleansing Flame to cast at the incorrect location. Anduin Can once again hold his sword high and proud. Anubarak Fixed an issue where the AI was not using Locust Swarm. Fixed an issue that caused Anub'arak's abilities to not interact with map objects. Burrow Charge [E] Impoved the visibility of the erupt location indicator. Level 10 Cocoon [R2] Fixed an issue that caused Cocoon to not properly hide things attached to the target. Artanis Fixed an issue that caused some of Artanis' abilities to not interact with map objects. Fixed an issue that caused Arthas' abilities to not interact with map objects. Phase Prism [E] Fixed an issue that caused Phase Prism to not properly detect structures after the target becomes Time Stopped. Auriel Detainment Strike [E] Terrain impact will now always display as a crit. Level 7 Empathic Link [D] Fixed an issue that caused Empathic Link to grant Hope when an ally deals damage to themselves. Level 13 Piercing Lash [E] Fixed an issue that caused Piercing Lash to not hit multiple Heroes with Detainment Strike. Azmodan Fixed an issue that caused Azmodan's abilities to not interact with map and physics objects. Summon Demon Warrior [W] Fixed an issue that caused Demon Warriors to leave permanent burning visuals if killed at the moment they spawn. Level 1 Wrath [Q] Fixed an issue that caused Wrath to increase damage of Wrath's marker. Level 7 Bombardment [Q] Fixed an issue that caused Bombardment to increase damage of Wrath's marker. Brightwing Level 4 Unstable Anomaly [W] Fixed an issue that caused Unstable Anomaly to leave behind a permanent visual. Level 10 Emerald Wind [R2] Fixed an issue that caused Emerald Wind to not interact with map objects. Level 20 Invisible Friends [R1] No longer displays an empty icon in the Death Recap. Cassia Level 7 Surge of Light [D] Fixed an issue that caused Surge of Light to not destroy map objects. Level 13 War Traveler [D] Instant mount is now more responsive. Chen Level 10 Wandering Keg [R1] Fixed an issue that caused Wandering Keg to cease targeting the mouse cursor if another Chen's Wandering Keg expires. Will now actively target the mouse cursor instead of targeting the mouse cursor only when its position has changed. Storm, Earth, Fire [R2] Earth's damage is now Physical. ChoGall Fixed Gall's damage not gaining all benefits from Cho's buffs. Level 4 Rising Dread [W] No longer causes the third bounce of Dread Orb display as a crit. Level 7 Double Trouble [Q] Fixed an issue that caused Double Trouble's quest completion to not stack with Twilight Frenzy. Fixed an issue that caused Gall to lose the benefits of Double Trouble's completion after Twilight Frenzy expires. Chromie Level 7 Bronze Talons [Q] Fixed an issue that caused Bronze Talons visuals to persist after Chromie's death. Level 11 Here and There [Active] No longer dismounts or decloaks when used. Level 16 Quantum Overdrive [Active] Fixed an issue that caused Quantum Overdrive visuals to persist after death. Deathwing Fixed an issue that caused Deathwing to be a valid ping target in the party frame while Dragonflight is active. Fixed an issue that caused Deathwing to enter an invalid state if the target of his landing becomes invalid. Level 7 Death Drop [Z] Fixed an issue that caused Death Drop to not reduce all forms of Spell Armor. Deckard Fixed an issue that allowed Deckard to dance without incurring movement restriction. Level 13 Ancient Blessings [D] Fixed an issue that caused Ancient Blessings to not heal the attacker when dealing damage to enemy Heroes that are immune to friendly abilities. Level 20 Morenados! [R2] Fixed an issue that caused the cooldown reduction to be prevented when Lorenado hits a non-Hero. Diablo Shadow Charge [Q] Terrain impact will now always display as a crit. Fire Stomp [W] Now combines damage text. D.Va Fixed an issue that caused some of D.Va's abilities to not interact with map and physics objects. Self-Destruct [E] Fixed an issue that caused D.Va's Mech to continue moving if it was Rooted when Self-Destruct was cast. Fixed an issue that caused Self-Destruct to not feature a pulse animation when fully charged. Starts decaying in damage after 4 range. Big Shot [R] Fixed an issue that caused Big Shot to hit Invulnerable enemies. Level 20 Ablative Armor [D] Now includes damage dealt to D.Va's Shields. Fenix Level 13 Dampening Field [D] Fixed an issue that caused Dampening Field to not grant Spell Armor against all sources. Garrosh Into the Fray [1] Fixed an issue that caused Into the Fray to display as Lok-tar Ogar! in Quickcast menu. Level 7 Lok-tar Ogar! [1] Now display as an active upgrade instead of a passive. Genji Swift Strike [E] Adjusted color display for Swift Strike refund timer on the button. Fixed an issue that caused Swift Strike's mana refund to be displayed for the killed enemy player. Level 4 Strike At The Heart [E] Fixed an issue with Genji's Strike At The Heart text. Level 13 Way of The Shimada [E] Now only causes Genji's attacks to display as a crit at 10+ stacks. Level 16 Final Cut [E] Fixed an issue that caused Final Cut's damage to not be modified by any damage modifiers. Gul'dan Level 1 Chaotic Energy [W] Fixed an issue that caused Chaotic Energy to not increase the healing of Regeneration Globes by the correct value in ARAM. Level 13 Healthstone [Active] No longer dismounts or decloaks Gul'dan. Level 16 Ruinous Affliction [E] Third strike damage now displays as a crit. Hanzo Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Scatter Arrow [W] Now combines damage text. Level 16 Giant Slayer [Passive] Bonus damage from Scatter Arrow will now combine damage text. Hogger Rage has been added to the Hero page. Staggering Blows [Q] Fixed an issue that caused Staggering Blows to not interact with map objects. Ez-Thro Dynamite [W] Will always display as a crit on direct hit damage. Level 4 Brute Force [Q] No longer causes Loot Hoard to display as a crit. Imperius Level 10 Angelic Armaments [R1] Will combine damage text with Heavenly Host. Junkrat Level 10 RIP-Tire [R1] Starts decaying in damage after 1.5 range. Leoric Level 7 Willing Vessel [W] Now displays as a crit. Li Li Fast Feet [Trait] Adjusted color display for duration indicator. Level 10 Jug of 1,000 Cups [R1] Fixed an issue that caused Jug of 1,000 Cups' cooldown to be increased while in Stasis. Level 13 Gale Force [E] Fixed an issue that caused Gale Force to not properly increase Blinding Wind's duration. Lt. Morales Level 13 Bedside Manner [E] Proc bonus now displays as a crit. Lunara Nature's Toxin [Trait] Now acts similarly to other heals. Level 13 Abolish Magic [Active] Fixed an issue that caused Abolish Magic to not reduce the duration of Silences, Fears, and Taunts. Maiev Level 1 Bonds of Justice [W] No longer causes attacks to display as crits when using Umbral Bind. Level 4 Blade Dance [Q] Fixed an issue that caused Blade Dance to not grant stacks of Vengeful Knives. Level 10 Containment Disc [R1] Removed Silence display while Time Stopped. Mal'Ganis Level 13 Blood Rush [D] Fixed an issue that caused Blood Rush to activate from Healing Fountains and Regeneration Globes. Malthael Level 13 Shroud of Wisdom [Active] Fixed an issue that caused Shroud of Wisdom to not grant Spell Armor against all sources. Level 20 Angel of Death [R2] Fixed an issue that caused Angel of Death to be affected by Spellpower modifiers. Mei Level 20 Cascade [R1] Fixed an issue that caused Cascade's Snow Blinds to Blind for less duration than untalented Snow Blinds. Nazeebo Zombie Wall [W] Updated zombies to face inside the Zombie Wall when created. Level 20 Annihilating Spirits [R2] Fixed an issue that caused Annihilating Spirits healing reduction to display floating text multiple times. Nova Holo Decoys [E] Will now move towards uncollected Experience Globes if they are idle. Orphea Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Level 4 Chaotic Assault [Trait] Fixed an issue that caused Chaotic Assault to not apply while Orphea has 3 stacks of Chaos. Level 13 Invasive Miasma [Trait] Fixed an issue that caused Invasive Miasma to hit dead Heroes. Level 20 Eldritch Conduit [Trait] Fixed an issue that caused Eldritch Conduit's visuals to persist after death. Probius Disruption Pulse [Q] Fixed an issue that caused Disruption Pulse to hit targets hit by previous Disruption Pulses. Level 4 Photon Barrier [D] Fixed an issue that caused Photon Barrier to display while Probius is dead. Level 10 Pylon Overcharge [R1] Fixed an issue that caused Pylon Overcharge to not properly grant Pylons Invulnerability. Qhira Grappling Hook [Trait] Adjusted Grappling Hook guide and terrain indicator to match its cast range. Level 13 The Hunted [Passive] Fixed an issue that caused The Hunted to lose stacks when hitting a non-Hero. Raynor Level 20 Sergeant Pepper [Trait] Fixed an issue that caused Sergeant Pepper to not properly apply if selected while at 0 stacks of Give Em' Someo. Rehgar Fixed an issue that caused duplicate entries in the Death Recap. Level 13 Wellspring [E] Fixed an issue that caused Wellspring's beam to not appear when the heal occurs. Rexxar Fixed an issue that caused Rexxar and Misha to not share their Healing Fountain healing with each other. Samuro Level 4 One With The Wind [E] Fixed an issue that caused One With The Wind to display a duration while Wind Walk is active. Level 7 Crushing Blows [W] Fixed an issue that caused Crushing Blows to be located in the wrong location in the Buff Bar. Sgt. Hammer Level 16 Giant Killer [Passive] Fixed an issue that caused Giant Killer to damage Invulnerable targets. Sonya Fury [Trait] Adjusted the color display for remaining duration on the button. Stitches Level 16 Digestive Juices [E] Fixed an issue that caused Digestive Juices to not display a damage preview. Stukov Level 1 Fetid Touch [W] Fetid Touch's ranged attack no longer displays an empty icon in the Death Recap. Tassadar Level 7 Psionic Echo [W] Adjusted color display for Psionic Echo indicator on Shock Ray button. The Butcher Fixed an issue that caused Butcher's charge to be cancelled prematurely. Level 13 Cleaver [Passive] Can now trigger while Blinded. Now heals if the cleaved-to-target has The Butcher's Brand. Level 20 Fires of Hell [R1] No longer displays an empty icon in the Death Recap. Thrall Feral Spirit [E] Fixed an issue that caused Feral Spirit to hit Invulnerable non-Heroes. Level 13 Frostwolf's Grace [D] No longer dismounts Thrall. Tracer Level 20 Composition B [R] Fixed an issue that caused Composition B's outer radius to not gain the benefit of Quantum Spike. Tyrande Sentinel [E] Fixed an issue that caused Sentinel to pierce incorrectly. Uther Holy Radiance [W] Displays as a crit when Uther has Spellpower bonuses. Level 16 Beacon of Light [Q] Only causes Holy Light to display as a crit when under 50% health. Valeera Deep Shadows duration indicator will now fill, rather than empty. Level 4 Wound Poison [Active] Fixed an issue that caused Wound Poison to display floating text multiple times. Valla Multishot [W] Fixed an issue that caused Multishot to not apply all hit effects when hitting enemies inside Valla's space. Level 13 Gloom [Active] No longer displays an empty icon in the Death Recap. Varian Level 13 Mortal Strike [D] Fixed an issue that caused Mortal Strike to display floating text multiple times. Whitemane Zeal [Trait] Fixed an issue that caused Zeal's active visuals to persist after death. Searing Lash [E] The second strike always displays as a crit. Xul Level 20 Mortal Wounds [Q] Fixed an issue that caused Mortal Wounds to display floating text multiple times. Yrel Fixed an issue with abilities causing all players to highlight enemies. Avenging Wrath [E] Fixed an issue that caused Avenging Wrath's VFX to display incorrectly. Level 10 Ardent Defender [R1] Increases Yrel's Self Healing when it prevents damage to her. Zarya Fixed an issue that caused Basic Attacks to not damage enemies in the cleave area if the primary target dies to the attack. Level 7 Deep Burn [Q] Fixed an issue that caused Deep Burn to display the incorrect floating text value. Zul'jin Fixed an issue that caused duplicate entries in the Death Recap. Level 1 Recklessness [Passive] Adjusted position in the Buff Bar. Return to Top
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    • By Stan
      The Heroes of the Storm Collection just got a fresh update with the latest content update. Check out what's new!
      Corrupted Archangel Diablo returns along with the Hopeful Spirit Healer Auriel skin. For mounts, the Golden Lunar Skyrocket and Sleepy Cloud have made a return. You can explore the updated Collection at The Nexus Compendium.
    • By Staff
      A new Heroes of the Storm patch went live today and here are the official patch notes for the update.
      (Source)
      The next Heroes of the Storm patch has arrived! Dive on in for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Added XP given to enemy display. This will show up as purple floating text for the player that had their Hero slain. Return to Top
      Balance Update
      Heroes
      Li Li Jug of 1,000 Cups healing increased from 66 to 75. Medivh Mage Armor duration increased from 4 seconds to 5 seconds. Mage Armor increased from 30 to 40 Armor. Nova Advanced Cloaking bonus mana regen increased from 3 to 6. Anti-Armor Shells duration increased from 3 seconds to 4 seconds. Return to Top
      Bug Fixes
      General
      Fixed an anchor offset on Hero Select display. Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap. Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt. Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Certain Heroes would show a red confirmation arrow instead of a green arrow when moving. Fixed an issue that caused place of death to reveal into nearby shrubs. Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed. Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed. Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player. Maps
      Blackheart's Bay Chests now feature a warning indicator for the coin land location. The display happens once the coin has been launched and not prior to the coin launching. Lost Cavern Fixed an issue that caused minions to grant 1 XP for being in range of them dying. Heroes
      Abathur Evolve Monstrosity Stacks are now a Heroic Quest. Players will now be able to see how many stacks the Monstrosity has on the scoreboard, and when it has full stacks, it will display a quest complete indicator. Toxic Nest is no longer triggered by Invulnerable enemies. Alarak Fixed an issue that caused Alarak's Lightning Surge to display incorrectly at long range. Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) Ana Fixed an issue that caused Eye of Horus to hit Invulnerable Heroes. Anduin Divine Star Sword will no longer be destroyed when leaving the base during the game start period. Fixed an issue that caused Piercing Light to treat the first hit as the second. Anubarak Anubarak's Burning Beetle damage is now affected by all forms of damage modification. No longer able to use Locust Swarm while riding on the Toy Train. Updating cancel animations of Hardened Shields to be like similar visuals. Artanis Fixed an issue that caused Target Purified to deal double damage. Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades. Updated visuals of Spell Armor. Arthas Legion of Northrend's bonus healing is now additive. Rime now has a Block visual. Auriel Fixed an issue that caused Searing Light to not grant energy when hitting a Protected enemy. Azmodan Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary. Fixed an issue that caused Azmodan's Demon Warriors to leave permanent burning visuals if killed at the same moment they spawn. Fixed an issue that caused Tide of Sin to leave visual markers at place of death. Fixed Globe of Annihilation no longer stacking off of Possessed minions. No longer possible to cast Tide of Sin when it is already active. Blaze Fixed an issue that caused Blaze to deal bonus damage to enemies hit by another Blaze's Flame Streams. Brightwing Fixed an issue that caused Phase Shift to activate on the previous target. Butcher Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions. Cassia Updating cancel animations of Hardened Shields to be like similar visuals. Chen Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) ChoGall Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap. Deathwing Added Bellowing Roar Camera Lock. Deckard Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active. Included Potion to search text for Deckard. Dehaka Updated visuals of Spell Armor. D.Va Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly. Fixed an issue that caused Nuclear Option to trigger on an already exploded Mech. Micro Missiles no longer hits Invulnerable targets. Pilot Mode can now see the Self-Destruct charge. E.T.C. Crowd Surfer now displays floating text for mana refund. Falstad Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount. Fixed an issue that caused Sustained Winds to damage invulnerable targets. Garrosh Unrivaled Strength bonus is now additive. Gazlowe Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction. Genji Fixed an issue that caused Strike at the Heart to not display a damage preview. Swift Strike now displays floating text for mana refund. Updated visuals of Spell Armor. Hanzo Ignore All Distractions will now display MISSED! text in the case of Blinds. Hogger Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible. Imperius Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero. Jaina Water Elemental Frostbolts will now behave consistently with Jaina's Frostbolts. Junkrat Chattering Teeth will now chase (but not trap) Invulnerable targets. Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected. Kerrigan Fixed an issue that caused Sharpened Blades to stack off of Possessed minions. Included Infested to search text for Kerrigan. Leoric Skeletal Swing mana refund now displays as a crit. Li-Ming Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected. Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast. Lucio Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded. Lunara Fixed an issue that caused Splintered Spear to not display correctly while Blinded or against an Evading enemy. Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Maiev Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary. Mal'Ganis Included Vampire to search text for Mal'Ganis. Medivh Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal) Mei Fixed an issue where The Big One was not gaining the full benefit of Slushball. Mephisto Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back. Murky Egg Hunt Egg is no longer killed in one hit by Structures. Fixed an issue that caused Fishy Deal to stack off of Possessed minions. Nazeebo Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions. Nova Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected. Orphea Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions. Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast. Probius Fixed an issue that caused Spawning Minerals off of Possessed minions. Included Builder to search text for Probius. Qhira Updated visuals of Spell Armor. Ragnaros Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions. Updated visuals of Spell Armor. Raynor Execute Orders now displays in the Death Recap for its Hyperion cast. Rehgar Improved Death Recap for Hunger of the Wolf. Samuro Mirage now functions like other Spell Armor Blocks. Sgt. Hammer Fixed an issue that caused Orbital BFG to not be affected by damage reduction. Pulse Detonation Core will replace Spider Mines in the recap if chosen. Spider Mines damage is now modified by Defense Matrix and Ultimate Evolution damage modifications. Spider Mines duration will continue while they are chasing. Spider Mines will no longer detonate on Invulnerable targets but will continue to chase them. Spider Mines will now display their damage when clicked in the Target Info Panel. Stitches Fixed an issue that caused Putrefaction to display floating text multiple times at once. Stukov Fixed an issue that caused Weighted Pustule to not display a damage preview. Sylvanas Fixed an issue that caused Withering Fire to display incorrectly. Tassadar Fixed an issue where Twilight Archon could use Toy Train. Khaydarin Amulet will cancel itself if the target is an inactive Mercenary. Thrall Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations. Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks. Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly. The Lost Vikings Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets. Fixed an issue where there health was not set to full on death. Tracer Fixed an issue that caused Get Stuffed to be capable of knocking back a target multiple times when Melee was cast in quick succession. Fixed an issue that caused Get Stuffed to knock back targets with other Heroes' Pulse Bombs placed on them. Locked and Loaded will now cause Tracer's Basic Attacks to display as Criticals when active. Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Whitemane Included Chapeau to search text for Whitemane. Zagara Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Zarya Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers. Zeratul Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending. Zul'jin A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes patch is now available for playtesting on the PTR!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. We would like to take a moment to thank the community for providing insight and feedback for these changes. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Added XP given to enemy display. Return to Top
      Balance Update
      Heroes
      Lili Jug of 1,000 Cups healing increased from 66 to 80. Medivh Mage Armor duration increased from 4 seconds to 6 seconds. Mage Armor increased from 30 to 50 Armor. Nova Advanced Cloaking bonus mana regen increased from 3 to 6. Anti-Armor Shells duration increased from 3 seconds to 5 seconds. Return to Top
      Bug Fixes
      General
      Fixed an anchor offset on Hero Select display. Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap. Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt. Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Fixed an issue that caused place of death to reveal into nearby shrubs. Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed. Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed. Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player. Maps
      Blackheart's Bay Chests now feature a warning indicator for the coin land location. Heroes
      Abathur Evolve Monstrosity Stacks are now a Heroic Quest. Toxic Nest is no longer triggered by Invulnerable enemies. Alarak Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) Anduin Fixed an issue that caused Piercing Light to treat the first hit as the second. Anubarak Anubarak's Burning Beetle damage is now affected by all forms of damage modification. No longer able to use Locust Swarm while riding on the Toy Train. Updating cancel animations of Hardened Shields to be like similar visuals. Artanis Fixed an issue that caused Target Purified to deal double damage. Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades. Updated visuals of Spell Armor. Arthas Legion of Northrend's bonus healing is now additive. Rime now has a Block visual. Azmodan Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary. Fixed Globe of Annihilation no longer stacking off of Possessed minions. Brightwing Fixed an issue that caused Phase Shift to activate on the previous target. Butcher Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions. Cassia Updating cancel animations of Hardened Shields to be like similar visuals. Chen Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana) ChoGall Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap. Deathwing Added Bellowing Roar Camera Lock. Deckard Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active. Included Potion to search text for Deckard. Dehaka Updated visuals of Spell Armor. D.Va Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly. Pilot Mode can now see the Self-Destruct charge. E.T.C. Crowd Surfer now displays floating text for mana refund. Falstad Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount. Fixed an issue that caused Sustained Winds to damage invulnerable targets. Gazlowe Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction. Genji Fixed an issue that caused Strike at the Heart to not display a damage preview. Swift Strike now displays floating text for mana refund. Updated visuals of Spell Armor. Hanzo Ignore All Distractions will now display MISSED! text in the case of Blinds. Hogger Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible. Imperius Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero. Junkrat Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected. Kerrigan Fixed an issue that caused Sharpened Blades to stack off of Possessed minions. Included Infested to search text for Kerrigan. Leoric Skeletal Swing mana refund now displays as a crit. Li-Ming Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected. Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast. Lucio Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded. Lunara Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Maiev Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary. Mal'Ganis Included Vampire to search text for Mal'Ganis. Medivh Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal) Mei Fixed an issue where The Big One was not gaining the full benefit of Slushball. Mephisto Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back. Murky Egg Hunt Egg is no longer killed in one hit by Structures. Fixed an issue that caused Fishy Deal to stack off of Possessed minions. Nazeebo Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions. Nova Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected. Orphea Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions. Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast. Probius Fixed an issue that caused Spawning Minerals off of Possessed minions. Included Builder to search text for Probius. Qhira Updated visuals of Spell Armor. Ragnaros Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions. Updated visuals of Spell Armor. Rehgar Improved Death Recap for Hunger of the Wolf. Samuro Mirage now functions like other Spell Armor Blocks. Stitches Fixed an issue that caused Putrefaction to display floating text multiple times at once. Stukov Fixed an issue that caused Weighted Pustule to not display a damage preview. Sylvanas Fixed an issue that caused Withering Fire to display incorrectly. Tassadar Fixed an issue where Twilight Archon could use Toy Train. Khaydarin Amulet will cancel itself if the target is an inactive Mercenary. Thrall Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations. Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks. Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly. The Lost Vikings Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets. Fixed an issue where there health was not set to full on death. Tracer Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Whitemane Included Chapeau to search text for Whitemane. Zagara Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary. Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Zarya Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers. Zeratul Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending. Zul'jin A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary. Return to Top
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