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Blessed Hammer Crusader

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Guest GuestDeezy

Does having The Sacred Harness equipped automatically give you Judgement with Debilitate even without having Judgement, or does Judgement need to be equipped to recieve the bonus rune?

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Deezy: Yes, you don't need to equip the skill.

 

Deadset: In addition to the missing Unity, another idea: perhaps Life per Hit should be a high priority somewhere. In this fast-hitting close-ish range build, it's a very powerful source of recovery, especially when you have to facetank something nasty. (I actually have it on weapon + amulet)

Edited by MarkusRamikin

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Guest sleepy
On 1/9/2017 at 5:02 PM, MarkusRamikin said:

2. Also, is it just me, or is the Faithful Memory really crap against fighting single targets like Rift Guardians or Malthael? Is there no way to get more stacks going? It seems self-cancelling to me, would you say that's a design flaw?

I'm not deadset, but I don't think this build ever had a problem with rift guardians before the Faithful Memory change, due to high attack speed and bane of the stricken.

Now, having Faithful Memory in the cube is a straight upgrade to having the Furnace in there like it used to, dealing 60% more damage instead of 50% more to a single target. If you find your damage to be still lacking against rift guardians, reroll better gear and/or upgrade bane of the stricken.

 

On the flip side, how on earth do you guys manage without unity? It's tough to keep 100% Akarat's/Steel skin because now I kill mobs too quickly to get enough OROTZ procs in, and even with having all flawless royal diamonds in all my armor, I feel extremely fragile. All the solo crusaders who've already hit GR 90 this season use the same rings you recommend (OROTZ, compass rose, and COE in the cube), and no unity. I'd sure love to see a video on how the hell they play to not constantly die.

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On 1/9/2017 at 5:02 PM, MarkusRamikin said:

Deadset:

1. Love your guide, but where'd the Unity go? You replaced it with the Convention, but doesn't that make the Hammerdin more squishy? Have you actually tried handling a 90 GRift that way?

In my experience, I'm pumping out hammers all the time, not just waiting for a 25% window like with the Fan of Knives builds for the DH. So a 200% increase in damage 25% of the time amounts to a 50% increase - and Unity would mean a 100% increase in effective hitpoints, so not sure why you think this is worth it, especially since Faithful Memory already boosts us to several Grifts above what we used to play at - and thus puts us in more danger.

Still, you clearly know your stuff, so really interested in your reasoning.

2. Also, is it just me, or is the Faithful Memory really crap against fighting single targets like Rift Guardians or Malthael? Is there no way to get more stacks going? It seems self-cancelling to me, would you say that's a design flaw?

Would love to hear your thoughts.

Great observations.  After switching to the new suggested spec, I found my Crusader to be way too squishy.  I normally run solo level 60 rifts and can clear them in plenty of time (usually no deaths).

After switching, I found that my damage output overall was GREATLY improved.  Here are a few notes that I came across after a few days of testing:

1.  Overall ability to survive has decreased markedly.  To counter this, I did the following:
     a.  Swapped the Convention of the Elements for Unity (again... I usually just play solo so the extra health is crucial when I leap into a pack of 10+ creatures.
     b.  Swapped Laws of Valor for Laws of Hope (Wings of Angel).  With the new overall increase of damage, I'm able to take the defensive ability and not really notice any decrease in my DPS output.

2.  DPS is crazy when tearing through Elite packs and regular mobs.  The only downside is that it's now taking longer to kill Rift Guardians.  Not really a deal breaker... but the extra time is noticeable.

3.  Utilizing the buff from the Faithful Memory takes some practice.  The reported stacks don't add when using multiple leaps... so if you leap into a group of 6 mobs, you buff will have 6 stacks.  If you then perform a second leap (prior to the first buff expiring) and hit 2 mobs, your buff will only have 2 stacks and not the expected 8.  Not a deal breaker.... but it forces me to limit my leaps in order to maximize the up time of the buff when I get one with a lot of stacks.  

I'm not sure if this suggestion would be considered too OP, but I'd love to see the Faithful Memory buff stack (and also refresh) when using multiple leaps.  With the proper timing, a Crusader could keep the buff running almost constantly at 10 stacks.  This would also help battling rift guardians.

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Guest sleepy

This is completely unverified, but I heard through the grapevine that the only reason that the people currently on the Crusader board can reach GR90+ is that they use the red soul shard exploit. I've not seen any videos of these clears, which makes it all more suspect to me.

 

Thus we should take current leaderboard builds with a big grain of salt - maybe we should be sticking to unity instead of CoE.

 

 

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On 1/9/2017 at 11:02 PM, MarkusRamikin said:

Still, you clearly know your stuff, so really interested in your reasoning.

The process of thinking that Convention is just a 50% increase is the issue here. If you think of the way that you play in high GRifts, you specifically push based around what your current elemental buff is. You will spend the majority of the time stacking mobs and then completely decimate packs when the necessary proc occurs. Given that you wouldn't have been pushing damage during stacking periods anyway, the dead periods of elements doesn't actually matter. 

On 1/9/2017 at 11:02 PM, MarkusRamikin said:

2. Also, is it just me, or is the Faithful Memory really crap against fighting single targets like Rift Guardians or Malthael? Is there no way to get more stacks going? It seems self-cancelling to me, would you say that's a design flaw?

It is definitely terrible against ST fights, it's just a part of the pushing process. The majority of specs either thrive in AoE or ST, and you basically pick your rift based on that. If you're looking to push 90+ solo, you'll be looking for an AoE/minion boss.

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On 1/11/2017 at 0:16 PM, Guest GuestDeezy said:

Does having The Sacred Harness equipped automatically give you Judgement with Debilitate even without having Judgement, or does Judgement need to be equipped to recieve the bonus rune?

It automatically grants J with D, you don't need to have the skill equipped.

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On 1/13/2017 at 7:56 AM, Guest sleepy said:

It's tough to keep 100% Akarat's/Steel skin because now I kill mobs too quickly to get enough OROTZ procs in, and even with having all flawless royal diamonds in all my armor, I feel extremely fragile. All the solo crusaders who've already hit GR 90 this season use the same rings you recommend (OROTZ, compass rose, and COE in the cube), and no unity. I'd sure love to see a video on how the hell they play to not constantly die.

Are you by any chance pushing low rifts? LIke, below 60? If the mobs die too fast, you won't be able to get enough reduction from OROTZ - as you increase the rift level, the ability to reduce damage actually becomes better due to being able to reset Akarat's faster. 

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Just as a blanket statement on the squishiness topic:

  • If you really feel you can't play with CoE, swap back to unity. 
  • In order to play with CoE, you need to focus on stacking for elemental burst. You simply stack packs of mobs, stay alive through OROTZ resets and burn the entire pack down. 
  • Proper timing for the correct element is key. If you are stuck waiting for the right element, you'll just die.
  • OROTZ resets on Akarat and Iron Skin should keep you alive long enough to keep the damage flowing.
  • Lower GRift levels will not allow proper use of OROTZ, since the mobs will die too quickly.

Hope this helps somewhat.

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Guest Jackomg

Hello!

Im trying to get this build just the way it should, but I'm having problems. I can't deal enough damage on lvl 50 GR's and I get deleted every so often if it wasn't for my Akarat's Champion and another item that gives me Prophet AND Embodiment.

 

If there is any way for you to help me, my IGN is Jackomg#1114. I won't bother you, I just need a small help with it. I love it since the beginning and didn't even knew there was a build for it 'til lvl 60 something.

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1 hour ago, Guest Jackomg said:

Hello!

Im trying to get this build just the way it should, but I'm having problems. I can't deal enough damage on lvl 50 GR's and I get deleted every so often if it wasn't for my Akarat's Champion and another item that gives me Prophet AND Embodiment.

Which item is giving you Prophet and Embodiment? I just checked your armory and, from a first glance:

  • Wrong rune on Akarat's, especially if you are struggling to stay alive.
  • Having Johanna's equipped and in cube does nothing. They don't stack.
  • You haven't enchanted your Shoulders or Chest. 
  • The rolls on many pieces of gear are wrong, with enchants on rings for some reason aiming for Attack Speed and Resist All?
  • You likely have little uptime on your Akarat's because you haven't enchanted correctly - no more sockets on your jewelry means you have no Gogok currently socketed, which means you are missing loads of CDR and survivability from it.

Some things to work on for sure.

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Guest GreenBean59

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

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Guest Jocar

I tried out Hammerdin for the first time today, switching from the Invoker build on this same site...and I'll tell you, it's so much more squishy...I dont have perfect gear for it, but Im rolling with the majority of what you need...and it's hit or miss...one thing that's interesting to note, it took me about 10 tries to clear GR75 as Thorns, but only 3 tries as Hammerdin...that speaks alot for the build's power.  Im in general a newb to Diablo 3 being this is my first season (damn I miss all the extra stashs I coulda had)...and I'm loving the game, and the class in general...even did the 45 no set item GRift...as a weak version of thorns...I still like thorns playstyle better though, its more durable and able to just stand in stuff if you want...Im lazy so it's more suiting...but the potential of Hammerdin is very great and feel I will learn to play it with more practice.  =)

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Guest inf3rno
On 1/19/2017 at 9:36 PM, Guest GreenBean59 said:

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

I'm also really curious for an answer to this. I find myself using Part the Clouds as well, since OROTZ ring takes care of the cooldown fairly well, plus I don't want to just spam FS anyway because of the cubed Faithful Memory DPS boost.

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On 1/23/2017 at 6:44 PM, Guest Jocar said:

I tried out Hammerdin for the first time today, switching from the Invoker build on this same site...and I'll tell you, it's so much more squishy...I dont have perfect gear for it, but Im rolling with the majority of what you need...and it's hit or miss...one thing that's interesting to note, it took me about 10 tries to clear GR75 as Thorns, but only 3 tries as Hammerdin...that speaks alot for the build's power.  Im in general a newb to Diablo 3 being this is my first season (damn I miss all the extra stashs I coulda had)...and I'm loving the game, and the class in general...even did the 45 no set item GRift...as a weak version of thorns...I still like thorns playstyle better though, its more durable and able to just stand in stuff if you want...Im lazy so it's more suiting...but the potential of Hammerdin is very great and feel I will learn to play it with more practice.  =)

Same thing with me.. i am used to thorns build and this build feels so squishy..but in my case i can clear GR65 with no problem but i was stuck a bit on GR55 with this build tho only item i am missing is the belt.. I like more the bombardment build but it hurts my eyes after few sesions from moving around constantly... :)

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Guest inf3rno
On 19. 1. 2017 at 9:36 PM, Guest GreenBean59 said:

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

I'm also curious for an answer on this. Rapid Descent seems overkill since OROTZ ring takes care of the cooldown pretty well and also I don't really want to spam FS anyway since I don't always want to reset the Faithful Memory DPS buff for a weaker one. Any opinions?

 

sorry for spamming :/

Edited by positiv2
Merged

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Guest inf3rno

One more question: how mandatory is Sacred HarnessSacred Harness belt for the build? I'm using Cord of the ShermaCord of the Sherma instead. The reason behind this is when I use SH, it only Immobilizes enemies in the area, so they can not move but they can and will attack if they are ranged, which are the main problem for this build anyway. However, CotS Blinds enemies, rendering them unable to attack at all as they are just mindlessly chilling around, for 4 seconds, plus any enemy entering the area becomes instantly Blinded. On top of that, the area CotS provides seems much larger, resulting in much less incoming damage overall. The only downside is CotS does not always proc, but this is more or less negated by the build's extremly fast attacking nature, so it's not really a problem as it kinda feels it "always" procs.

Any opinions on this one?

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Guest kupo

Has anyone ever used a SOJ on this build? Seems like it could work and be a nice help for higher grifts perhaps?

 

Also I am a horse rider. Which makes a bigger difference Iron skin or Laws of valor if I had to pick?

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Guest inf3rno
On 1/31/2017 at 8:45 PM, Guest kupo said:

Also I am a horse rider. Which makes a bigger difference Iron skin or Laws of valor if I had to pick?

I would say in higher GRs you have no chance to survive even trash packs without Iron SkinIron Skin Steel SkinSteel Skin.

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Hey, 

Ok so coming back to play this season, and not wanting to play invoker thorns again, i switched to this hammerdin build.

Im currently stuck at GR87, could anyone who's gone higher into the 90s confirm that it's only a question for higher gem levels and more paragon points in my case? If not, then what is wrong with my gear (other than it's not all augmented and not all ancient).

Thank you,

Inso

http://eu.battle.net/d3/en/profile/Inso-2827/hero/88842465

(just a note, when i cleared GR86 I was using Indestructible instead of Blunt as a passive).

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Guest Torhm

Hi,

I'm trying this build (after using Thorns one) but at GR 65 and more I'm so squishy !!
I know that I will play better this new playstyle, but can you tell me what is the priority to upgrade in my stuff ?

I used Faithful MemoryFaithful Memory instead of Johanna's ArgumentJohanna's Argument cause I find it in ancient and not the other. Is it a good idea ?

This is my gear : http://eu.battle.net/d3/fr/profile/Torhm-2299/hero/87850471
 

Thanks.

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On 1/19/2017 at 8:36 PM, Guest GreenBean59 said:

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

Depends on what you encounter. The stun can be incredibly strong if you can stack efficiently. The CDR is more forgiving and allows you to retreat. Depends on if you trust your own ability to play.

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On 1/23/2017 at 5:44 PM, Guest Jocar said:

I tried out Hammerdin for the first time today, switching from the Invoker build on this same site...and I'll tell you, it's so much more squishy...

Definitely. Invoker revolves around being hit, so it builds to do so. Hammerdin is all about good positioning and constant damage, basically.

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On 1/27/2017 at 8:44 AM, Guest inf3rno said:

I'm also really curious for an answer to this. I find myself using Part the Clouds as well, since OROTZ ring takes care of the cooldown fairly well, plus I don't want to just spam FS anyway because of the cubed Faithful Memory DPS boost.

Just quoting my response:

Quote

Depends on what you encounter. The stun can be incredibly strong if you can stack efficiently. The CDR is more forgiving and allows you to retreat. Depends on if you trust your own ability to play.

Hope this helps.

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On 1/27/2017 at 10:53 AM, Zagrash90 said:

Same thing with me.. i am used to thorns build and this build feels so squishy..but in my case i can clear GR65 with no problem but i was stuck a bit on GR55 with this build tho only item i am missing is the belt.. I like more the bombardment build but it hurts my eyes after few sesions from moving around constantly... :)

Yep. It's a difficult transition to move through. Same as moving from the DH FoK build to the DH multi build. You go from being able to do anything to dying to anything!

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      A new Seasonal buff will make your character channel an elemental power which unleashes into the environment for a limited time every 2 minutes, making meteors rain from skies around you. Your character can also breathe lightning, release twisters of pure energy, and more. The patch also comes with brand new sets for Demon Hunters and Necromancers, skill changes for Necromancers, and various bug fixes. The Necromancer set revolves around Simulacrums and Bone Spear. The Demon Hunter (Gears of Dreadlands) set utilizes Momentum stacks and Strafe. You can earn a new Portrait Frame and Pet in Season 21. More details are available in the patch notes below.
      (Source)
      Wait, Nephalem. Do you sense that? Though the air remains tainted with a demonic brimstone stench, the world around you crackles with chaotic elemental energy. You have been deemed worthy. The primal forces of Sanctuary manifest to aid you in the fight against the swelling darkness. Channel untethered bouts of flame, forked lightning, slicing wind, and biting snow against the minions of the Burning Hells during the Trials of Tempests!
      Our two-week PTR testing period for the 2.6.9 update begins May 21 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the brand-new season buff, two new class sets, and tons of Legendary item changes; Patch 2.6.9 will be arriving soon!
      Table of Contents
      PTR Focus & Details PTR Tips Patch Notes Seasons Items Skills Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change.
      PTR Focus & Details
      We’ll be conducting the Patch 2.6.9 PTR over the course of two weeks, starting Thursday, May 21. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
      There will be two PTR-unique buffs active to help you on your journey: increased Legendary drop rate and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!
      To ensure that the most significant changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the new Demon Hunter and Necromancer sets, Necromancer Skill changes, and the Legendary item changes.
      So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum. 
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      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster! Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
      Patch Notes
      Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.6.9.
      PATCH 2.6.9
      Table of Contents:
      Seasons Items Monsters Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.
      Seasons
      The elements have deemed you worthy. With you as their champion, the burning hells will face the Trials of Tempests! Your character will occasionally (every 2 minutes) channel an elemental power which unleashes into the environment for a limited time: Meteors rain from the skies around you. Breathe lightning. A wall of flame engulfs everything. Release twisters of pure energy. Crush your foes under the weight of rolling snowballs. Two unique new rewards, a portrait frame and a pet, will be granted to players who complete the Season 21 Journey. Return to Top
      Items
      Demon Hunter
      New Demon Hunter Set: Gears of Dreadlands 2-Piece Bonus Gain a Momentum stack when attacking with a Primary skill. Each Momentum stack lasts 2 seconds at a maximum duration of 10 seconds. Your Primary skills deal 10% more damage per stack of Momentum. 4-Piece Bonus Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While casting Strafe, you move faster per stack of Momentum. 6-Piece Bonus Your primary skills deal 10000% more damage Leonine Bow of Hashir Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage. Emimei's Duffel Bolas now explode instantly and deal 150-175% increased damage. The Ninth Cirri Satchel Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage. Odyssey's End Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources. Hunter's Wrath Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage. Holy Point Shot Impale throws 2 additional knives and deals 75-100% increased damage. Necromancer
      New Necromancer Set: Masquerade of Burning Carnival 2-Piece Bonus Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die. 4-Piece Bonus While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well. 6-Piece Bonus Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus. Grasps of Essence When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times. Haunted Visions Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long forever. They can now duplicate Grim Scythe instead of Skeletal Mage. Razeth's Volition Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full. Jesseth Arms 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage. Grace of Inarius 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit. Pestilence Master's Shroud 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%. Crusader
      Shield of Fury This effect may stack up to 20 10 times. General
      Stone of Jordan Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill. Reaper's Wraps Added a 2-second internal cooldown to the Health globe effect. Mantle of Channeling Now works with the Necromancer's Siphon Blood. Convention of Elements Added "non-static" to the wording of the legendary power's description. The functionality is unchanged
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      Skill Changes
      Necromancer Final Service
      No longer consumes pets.
      Bone Prison Simulacrums now benefit from this passive skill. Serration Simulacrums now benefit from this passive skill. Corpse Explosion Damage increased from 350% to 1050%. Witch Doctor Spirit Barrage The Spectres from the Phantasm rune no longer benefit from pet bonuses. Return to Top
      Bug Fixes
      General Fixed a rare issue where players could enter a locked party and become unable to enter games or change game settings Necromancer Fixed an issue where Skeletal Mages were not attacking certain creatures Return to Top
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      Return to Top
      Patch 2.6.9 comes with a new Seasonal power, new sets for Demon Hunters, Necromancers, and more.
    • By Starym
      We finally have some more specific news on the Season 21 PTR delay and it seems that we'll be seeing it live tomorrow in the Pacific afternoon aka around midnight CET! The PTR brings with it a new seasonal power, 2 new sets, a whole lot of new legendary powers and more.
      S21 PTR (source)
      Hi everyone
      Back with that update I promised. It’s a good one!
      We are aiming to have PTR up tomorrow afternoon (Pacific Time). We will update the blog posts and have threads up when things go live tomorrow.
      Thanks for all your patience on this. We are looking forward to the feedback!
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