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Damien

Unhallowed Essence Multishot Demon Hunter

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Guest Shazam

I, myself, prefer to swap CompanionCompanion Wolf CompanionWolf Companion with Marked for DeathMarked for Death ContagionContagion. It provides the +15% damage, and it could potentially spread across the entire dungeon. It does have the 3 Discipline cost, however, but with a simple shot from Evasive FireEvasive Fire FocusFocus and the set bonus from Unhallowed Essence Accursed VisageAccursed Visage you'll have that 3 Discipline back almost immediately. That's just my personal preference..

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16 hours ago, Guest Shazam said:

I, myself, prefer to swap CompanionCompanion Wolf CompanionWolf Companion with Marked for DeathMarked for Death ContagionContagion. It provides the +15% damage, and it could potentially spread across the entire dungeon. It does have the 3 Discipline cost, however, but with a simple shot from Evasive FireEvasive Fire FocusFocus and the set bonus from Unhallowed Essence Accursed VisageAccursed Visage you'll have that 3 Discipline back almost immediately. That's just my personal preference..

If you're happy playing it, I think that's fair enough. I stay away from MfD, I hate having to manually apply it in a build where you have the potential to just steamroll enemies. It's also worth noting that your enemy has to die for it to spread. Unless you have a smaller trash mob you can kite and quickly kill to spread the debuff, I really prefer Wolf over it.

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A slight note on the Furnace discussion - keep in mind that Furnace cannot be cubed by Demon Hunters at all, since they cannot wield two handed maces.

Marked for Death is a 15% additive damage bonus vs. Wolf's 15% multiplicative, and the latter damage bonus is simply applied to you (instead of requiring a debuff to spread with on-kill conditions, etc), making it easier to manage. I wouldn't switch away personally.

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On 9/23/2016 at 2:37 PM, Wildfire393 said:

One thing that I have been considering for DHs is how the reliance on Dawn in the Cube  precludes most builds from being able to incorporate the 50% damage bonus to your most-desired targets via The Furnace.

Tagging you to read Deadset's comment above concerning the Furnace.

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On 9/24/2016 at 6:49 AM, Blainie said:

By vaulting constantly, you lack the maintenance of Discipline which SEVERELY reduces your damage output. I really don't think using Vault constantly will allow the maintenance of the buff when compared with the Disc. loss.

I've only recently learnt this...made a nice difference to my end results by limiting vaults during a grift.

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A huge thanks to deadset for taking the time to write this very nice build tutorial up.  As a DH noob, I found this guide *perfect* and already after a few weeks, I've cleared up to a 75.  

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19 hours ago, huntress said:

I've only recently learnt this...made a nice difference to my end results by limiting vaults during a grift.

It's something that I immediately notice if I have had to vault too much. The lack of damage is just astounding. Really goes to show how important Disc is for us.

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19 hours ago, huntress said:

A huge thanks to deadset for taking the time to write this very nice build tutorial up.  As a DH noob, I found this guide *perfect* and already after a few weeks, I've cleared up to a 75.  

Glad to see that it has worked well for you! Good job on the 75 clear :)

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On 10/26/2016 at 2:45 PM, Blainie said:

Glad to see that it has worked well for you! Good job on the 75 clear :)

have cleared a 77 now!  haven't played much D3 the past week cos of Skyrim though.  I'm missing discipline off my bow, and not using bane of the powerful (using ESO instead), and still need to augment 5 of my items, do you think I'll be able to push an 80 eventually?

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Guest nozmoses

i have another question, i recently saw thad manald heal can have 10 disc as a secondary stat. So i was like yeah 100% (from f/r)  <400% dmg and so i tried it that out together with an elusive ring for more survivability, but at least from the feeling i did less dmg in the end.

so i wanted to know if that comes from how these bonuses are calculated.

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13 hours ago, Guest nozmoses said:

i have another question, i recently saw thad manald heal can have 10 disc as a secondary stat. So i was like yeah 100% (from f/r)  <400% dmg and so i tried it that out together with an elusive ring for more survivability, but at least from the feeling i did less dmg in the end.

so i wanted to know if that comes from how these bonuses are calculated.

yeah it does less damage.  manald damage is additive.  focus/restraint are multiplicative.  This is a common topic, see this reddit thread:

https://www.reddit.com/r/Diablo3DemonHunters/comments/32ryqg/manald_heal_vs_focusrestraint/

stick with focus and restraint.  hellfire is definitely BIS because of the ability to get an extra passive (steady aim is highly recommended).

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Guest Xantrias

My girlfriend asked a question yesterday, that I couldn't answer. Maybe you can?

She said: "Why shouldn't I use Traveler's Pledge with Compase Rose and Elusive Ring? I get the same 100% dmg as I would with F+R, but I get 100mio toughness out of it."

Granted, she plays Marauders and that's a bit more stationary than Unhallowed. Which means, that it's probably more viable for Marauders, but I'm switching to Unhallowed now and I'm asking myself the same question now.^^

I move a lot with Unhallowed, but let's say I can get 60-70% out of Traveler's Pledge and Compass rose, are those 100mio toughness not more valuable than 30-40% dmg loss?
When running 75+ GR, wouldn't I profit more from being able to stand in fire for 3-5 seconds without dying, instead of vaulting out of it (on occasions perhaps more than once in a row), thus reducing my precious discipline, which leads to less dmg?

 

Thank you guys, I come here a lot, for WoW and Diablo 3. I've never said anything but a appreciate the tremendous effort you are putting into these guides!

Cheers

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19 hours ago, Guest Xantrias said:

My girlfriend asked a question yesterday, that I couldn't answer. Maybe you can?

She said: "Why shouldn't I use Traveler's Pledge with Compase Rose and Elusive Ring? I get the same 100% dmg as I would with F+R, but I get 100mio toughness out of it."

Granted, she plays Marauders and that's a bit more stationary than Unhallowed. Which means, that it's probably more viable for Marauders, but I'm switching to Unhallowed now and I'm asking myself the same question now.^^

I move a lot with Unhallowed, but let's say I can get 60-70% out of Traveler's Pledge and Compass rose, are those 100mio toughness not more valuable than 30-40% dmg loss?
When running 75+ GR, wouldn't I profit more from being able to stand in fire for 3-5 seconds without dying, instead of vaulting out of it (on occasions perhaps more than once in a row), thus reducing my precious discipline, which leads to less dmg?

 

Thank you guys, I come here a lot, for WoW and Diablo 3. I've never said anything but a appreciate the tremendous effort you are putting into these guides!

Cheers

 

because the traveller's set is additive damage, whereas focus/restraint is multiplicative.  See earlier pages in the build replies in this thread for a detailed explanation and examples.  Focus/restraint will do more damage.  Period.

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Guest Xantrias
10 hours ago, huntress said:

 

because the traveller's set is additive damage, whereas focus/restraint is multiplicative.  See earlier pages in the build replies in this thread for a detailed explanation and examples.  Focus/restraint will do more damage.  Period.

I'm sorry, but I search every page for anything about the traveler's pledge and haven't found anything. I KNOW that F&R is multiplicative, but I have not seen anywhere that the traveler's pledge is additive.

But have my thanks for clarifying that.

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Hey, this is actually not the case. Both F&R and Endless Walk combos provide multiplicative damage increases.

F&R multiply with each other though, ending up at a 2.25x multiplier to Endless Walk set's 2x. When going for high rankings, DHs simply concede that every hit will be a oneshot (regardless of defensive multipliers) and simply try to squeeze out every last drop of DPS. F&R combo just turns out to be the strongest in that regard, especially when you consider that Hellfire Amulets will invariably add another 20% multiplicative in this build because of the many great passives available.

For more casual purposes (or simply not wanting to die over and over), an Endless Walk combo + Elusive Ring will work just fine, and still dish out reasonable damage.

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9 hours ago, Deadset said:

Hey, this is actually not the case. Both F&R and Endless Walk combos provide multiplicative damage increases.

F&R multiply with each other though, ending up at a 2.25x multiplier to Endless Walk set's 2x. When going for high rankings, DHs simply concede that every hit will be a oneshot (regardless of defensive multipliers) and simply try to squeeze out every last drop of DPS. F&R combo just turns out to be the strongest in that regard, especially when you consider that Hellfire Amulets will invariably add another 20% multiplicative in this build because of the many great passives available.

For more casual purposes (or simply not wanting to die over and over), an Endless Walk combo + Elusive Ring will work just fine, and still dish out reasonable damage.

my bad!  What am I getting this mixed up with then?  I could have sworn the endless walk combo was additive...my bad!

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4 hours ago, huntress said:

my bad!  What am I getting this mixed up with then?  I could have sworn the endless walk combo was additive...my bad!

It's an easy mistake to make! There are so many different bonuses in the game that it can get tough to keep track of them :p

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On 11/10/2016 at 11:31 PM, Blainie said:

It's an easy mistake to make! There are so many different bonuses in the game that it can get tough to keep track of them :p

yup!  Plus I'm an old fart (with a bad memory) lol!

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Guest jcalzas

Awesome build, thank you so much! I have a question though, should the damage of the bow be fire damage? Also for the amulet, if I had to choose, what would be better: dexterity or fire %? Thanks again for your time!

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6 hours ago, Guest jcalzas said:

Awesome build, thank you so much! I have a question though, should the damage of the bow be fire damage? Also for the amulet, if I had to choose, what would be better: dexterity or fire %? Thanks again for your time!

Glad to hear it's working well!

The damage type of the bow doesn't matter, only the number. Fire % > Dex.

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I only have three pieces of the Unhallowed Essence set: Unsanctified Shoulders, Fiendish Grips, and Unholy Plates.  I'm just having a tough time finding set items that I can actually use.  But my real question is which weapon should I use.  I've been using the Fortress Ballista, but tonight I found a Yang's Recurve.  Which one should I use?  I really like the Ballista so far.

 

Fortress Ballista vs. Yang's Recurve 1-15-17.jpg

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7 hours ago, Freyja said:

Which one should I use?  I really like the Ballista so far.

The Yang's Recurve, 100%. It is far better for this build than Ballista could ever be.

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1 hour ago, Blainie said:

The Yang's Recurve, 100%. It is far better for this build than Ballista could ever be.

And the Yang's Recurve is an endgame weapon?  It'll take me all the way?  Assuming I'm able to find all the other items you've listed in your guide, that is.  It's so frustrating to not be able to find the gear I need.

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4 minutes ago, Freyja said:

And the Yang's Recurve is an endgame weapon?  It'll take me all the way?  Assuming I'm able to find all the other items you've listed in your guide, that is.  It's so frustrating to not be able to find the gear I need.

Definitely. If you can find an Ancient Yang's that is rolled well, that is your weapon slot sorted. It reduces the resource cost of your Multshot by 40-50% and buffs its damage by a huge amount by increasing the attack speed of it.

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      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Inna's Mantra Set Crippling Wave Build with Raiment and Shenlong Sets Wave of Light Build with Legacy of Dreams Wave of Light Build with Sunwuko Set High Tier
      Tempest Rush Build with the Patterns of Justice Set Seven-Sided Strike Build with Uliana's Stratagem Set Mid Tier
      Tempest Rush Build with Sunwuko Set Mystic Ally Build with Inna's Mantra Set Lashing Tail Kick Build with Sunwuko Set Low Tier
      Lashing Tail Kick Build with Legacy of Dreams
      Necromancer:
      Leveling and Fresh 70 Guide
      Top Tier
      Necromancer Support Build With Pestilence Set Army of the Dead Build with Rathma Set Blood Nova Build with Legacy of Dreams Death Nova Build with Trag'Oul High Tier
      Bone Spear Build with the Masquerade Set Corpse Explosion Build with Legacy of Dreams Generator Build with Grace of Inarius Set Mid Tier
      Corpse Explosion Build with Inarius Set Poison Scythe Build with Legacy of Dreams Corpse Lance Build with Pestilence or Trag'Oul Set Corpse Lance Build with Legacy of Dreams Set Low Tier
      Skeletal Mage Singularity "Rat" Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Thorns Skeletons Build with Legacy of Dreams
      Witch Doctor:
      Leveling and Fresh 70 Guide
      High Tier
      Soul Harvest Build with Jade Harvester Set Gargantuan Build with Helltooth Set Carnevil Poison Dart Build with Zunimassa Set Spirit Barrage Build with the Mundunugu's Regalia Set Zombie Bears Build with Helltooth Set Mid Tier
      Carnevil Dagger of Darts Build with Legacy of Dreams Firebats Build with Spirit of Arachyr Set Angry Chicken Build with Spirit of Arachyr Set Corpse Spiders Build with Spirit of Arachyr Set Low Tier
      Spirit Barrage Build with Legacy of Dreams Gargantuan Build with Zunimassa Set
      Wizard:
      Leveling and Fresh 70 Guide
      Top Tier
      Meteor Build with Legacy of Dreams Energy Twister Build with Legacy of Dreams Meteor Build with Tal Rasha Set High Tier
      Mammoth Hydra Build with Legacy of Dreams Explosive Blast Build with Firebird Set Flame Blades Build with Firebird Set Frost Hydra Build with Typhon's Veil Mid Tier
      Frozen Orb Build with DMO Set Archon Build with Vyr and Chantodo Sets Energy Twister Build with DMO Set Frozen Orb Build with Legacy of Dreams Low Tier
      Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set  
      You can get a great overview of the new season with the Season 34 compendium here!
    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Return to Top
      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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