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Uliana Seven-Sided Strike Monk

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anyone be able to tell me why he calls for not using the leg consumable on weap? wouldn't that allow you an additional stat to reroll on?

 

Sorry if that looks confusing, the table means that you prioritize rolling a socket if you don't have a gift. Otherwise, proceed down the list of stat priorities!

 

Great build here, have gotten to GR45 so far with it after getting my fist of az'turrasq from GR40 (could prob push higher, just haven't yet). Is there any changes you'd make for speed running with this build (i.e. Lower GRs and regular rifts) where toughness isn't as necessary?

 

Thanks! A change you can make is swapping Lion's Claw for In-Geom for instant cooldowns, and swapping Binding of the Lost for The Witching Hour, if you're really confident in killing speed! :)

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Guest Oxman08

how can you use both EP and Epiphany when you have 7S and DS slotted? i see that the EP is linked to the second mouse button, it's still in the techniques tree. you cant have two skills of the same tree active. am i missing something? i have seen this on other builds too and it's been bugging me.

 

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Guest Absø

how can you use both EP and Epiphany when you have 7S and DS slotted? i see that the EP is linked to the second mouse button, it's still in the techniques tree. you cant have two skills of the same tree active. am i missing something? i have seen this on other builds too and it's been bugging me.

 

 

In town or when not engaged with monsters, open up your skill tab and look under the Focus and Techinques category pages. If you are unsure of how to slot more than one skill from the same skill tree, enable Elective Mode under Gameplay Options.

 

 

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Guest liveload

Hello,

 

I am wondering if the Mythic Rythm buff truly only applies to one target and how this was determined. The MR buff appears to me to apply to the spender rather than the target.

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Guest Prisse

Deadset! (Sep 29) said:

By the way, the guide has been revised to represent the shift to Convention of Elements/Crit Chance setups, as well as an explanation on snapshots. smile.png Thank you all guys for the input and ecouragement!

 

Is there any way to read the old guide, as I personally just find the BP build really fun to play (and I've rolled away CHC on most gear as well consistently, if there was some).

 

As others say, thanks for the great write-up! It's been really helpful!

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Is there any way to read the old guide, as I personally just find the BP build really fun to play (and I've rolled away CHC on most gear as well consistently, if there was some).

 

Heya, in all honesty - I didn't keep the BP version, but it shouldn't be a hard switch: simply revert all CHC recommendations to Toughness stats and the CoE to BP.

 

And thank you for the kind words!

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Guest Kbin916

This is a question for Deadset.  I see in this build and a few other class builds that you have presented that the weapon stat priority is :Socket (without consumable_add_sockets_1_demonhunter_mal Ramaladni's Gift.)  I was curious to why you wouldn't want the socket stat to roll as something else thats useful and then add a socket with the Gift.  I may be missing something here so was just curious.  thanks.

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Guest Reko

for the stats on weapon you say priority is 

 

Weapon (any Weapon)
  1. Socket (without consumable_add_sockets_1_demonhunter_mal Ramaladni's Gift)
  2. Weapon Damage
  3. % Weapon Damage
  1. Dexterity
  2. Cooldown Reduction
  3. Vitality

what do you mean by #2 weapon damage? like just raw dmg instead of say cold dmg?

or am i missing something

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I've swapped out the Mantra for Cyclone with freeze rune, as I think an AoE pull-in is fantastic and Monk happens to have the best one. Epiphany makes me able to spam both 7-sided strike and Cyclone to keep a pack locked down and clumped up for a good while. Huge chain explosions to be had with this build and Cyclone.

 

Did the same here.  Without the Mantra running, I sometimes take extra damage if a bunch of incoming spell damage all lands at once, but the "vacuum freeze" lets me grab runner, pull in casters, and interrupt just about everything (including many boss abilities).  Utility AND a defensive move with no cooldown!  If Epiphany is running it's nearly spammable for free.

 

Next on my personal to-do list is making better use of Convention, given that three of its elements are completely absent from this build...

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Guest Paxalon

I have found that broken promises, convention of elements and Rorg to be the best rings and amulet slots, as because of the nature of the skills used broken promises has an insane up time, on the order of an estimated ~82% critical chance during seven sided strike attacks. This change not only allows for higher DPS, but also allows you to exchange all critical chance affixes for cooldown reduction and survival stats instead, and additionally the new survival shoulders lefebvres soliliqoy and the use of cyclone strike for massive group herding potential and survival instead of dashing strike. This change really increased my survival in grift groups and provided the same damage mitigation as Unity, but one that works in group environments. This allowed me to tackle insane grifts solo and in groups with little to no issue surviving and destroying mobs at all.

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Guest ALH

I personally don't agree with the choice of Mantras, I feel it's a loss of damage unless you pull Mantra of Conviction w/ Annihilation or Overawe. That's just me tho

 

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Guest vormov

Any suggestions on cube jewel alternatives for group GRs? I'm guessing unique_ring_010_x1_demonhunter_male.pngUnity isn't quite as good in a group if nobody else is using one.

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Guest WoofKnight

Anyone can gv me tips or tell me what did i do wrong?? My uliana monk have like 19k armor, 600+k hp, average of 1500 resist and dmg sheet of 890k (this is abit low and i have no idea how to increase it). i cant seem to push higher that 63.. i kept dying and getting 1 shot by mobs. its frustrating as i kinda enjoy uliana monk. any guidance or anything i should do for me to push higher?? 

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Any suggestions on cube jewel alternatives for group GRs? I'm guessing unique_ring_010_x1_demonhunter_male.pngUnity isn't quite as good in a group if nobody else is using one.

 

You can cube any of the resistance amulets, if you find yourself struggling against particular affixes. Or an Ess of Johan for a semi-regular pull.

 

 

Anyone can gv me tips or tell me what did i do wrong?? My uliana monk have like 19k armor, 600+k hp, average of 1500 resist and dmg sheet of 890k (this is abit low and i have no idea how to increase it). i cant seem to push higher that 63.. i kept dying and getting 1 shot by mobs. its frustrating as i kinda enjoy uliana monk. any guidance or anything i should do for me to push higher?? 

 

A link to your character would help, it's likely something to do with gear rolls.

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Guest Frug

Great guide, been using it myself since SWK pieces won't drop for my monk.

Though I must say that I'm not enthralled at the idea of a range/kiting monk so I don't think I am missing out on much here.

 

A few points I noted though:

  1. In 3. Strategy, Skills, and Runes, you are still referring to the Focus & Restraint set as well as the Hellfire amulet with its ideal 5th passive being the Guardian's Path. I believe these are leftovers from the pre-2.4 version of the build since you then point to the Endless Walk set + CoE in the gear section.
  2. In 4. Best in Slot Gear and Alternatives, you say that a +% Explosive palm is mandatory on the helmet but then in 5. Stat Priorities per Gear Slot the stat is not listed for the helmet. I'm guessing +% Explosive Palm is prefered over vitality but please confirm.
  3. Again in 5. Stat Priorities per Gear Slot, the socket is listed as the 5th prefered stat for the amulet slot. Considering that the legendary gems are mandatory, I'm guessing the socket for the amulet slot should be the 1st prefered stat. Am I correct?

 

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Great guide, been using it myself since SWK pieces won't drop for my monk.

Though I must say that I'm not enthralled at the idea of a range/kiting monk so I don't think I am missing out on much here.

 

A few points I noted though:

  1. In 3. Strategy, Skills, and Runes, you are still referring to the Focus & Restraint set as well as the Hellfire amulet with its ideal 5th passive being the Guardian's Path. I believe these are leftovers from the pre-2.4 version of the build since you then point to the Endless Walk set + CoE in the gear section.
  2. In 4. Best in Slot Gear and Alternatives, you say that a +% Explosive palm is mandatory on the helmet but then in 5. Stat Priorities per Gear Slot the stat is not listed for the helmet. I'm guessing +% Explosive Palm is prefered over vitality but please confirm.
  3. Again in 5. Stat Priorities per Gear Slot, the socket is listed as the 5th prefered stat for the amulet slot. Considering that the legendary gems are mandatory, I'm guessing the socket for the amulet slot should be the 1st prefered stat. Am I correct?

 

 

1 and 3 are indeed leftovers from the 2.3 iteration of the guide (the socket is guaranteed on the Hellfire, thus its low placement). I will fix that! :)

 

On 2 - this is debatable. In Patch 2.4, the huge skill damage roll on the Fist of Az dwarfs 15% damage rolls on gear, and their additive nature makes them significantly less impactful on your overall DPS. I would likely stick to Vitality, as that is a potential 1000 points missing - a big chunk of life.

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Guest Peter

Nice guide, I think I'm a patch late for Uliana's true strength, but I've been enjoying it none the less. A few questions though:

 

1. Why Endless Walk over F+R+Hellfire? Just so you can use CoE+Unity (cubed)?

2. What's your recommendation on re-rolling 10% weapon damage vs 10% cdr on both fists?

3. In general how much cdr is recommended? I'm debating rolling it onto my rings.

4. For the helm if I already have Dex + Vit would you recommend 15% EP or 6% crit?

5. Right now I find my life pretty low, like ~600k (I'm used to 800k so that's kinda my bar). I think from rolling for cdr on a lot of stuff. Is that a normal amount?

 

Thanks. Now I just need a freaking Eternity daibo to drop so I can truly put the build through it's paces.

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Guest Ramza

i wouldnt play this season uliana monk it is garbage, tried gr70 and couldnt do it with almost full ancient gear. then made a thorns crusader and did it with just a few ancients

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Nice guide, I think I'm a patch late for Uliana's true strength, but I've been enjoying it none the less. A few questions though:

 

1. Why Endless Walk over F+R+Hellfire? Just so you can use CoE+Unity (cubed)?

2. What's your recommendation on re-rolling 10% weapon damage vs 10% cdr on both fists?

3. In general how much cdr is recommended? I'm debating rolling it onto my rings.

4. For the helm if I already have Dex + Vit would you recommend 15% EP or 6% crit?

5. Right now I find my life pretty low, like ~600k (I'm used to 800k so that's kinda my bar). I think from rolling for cdr on a lot of stuff. Is that a normal amount?

 

Thanks. Now I just need a freaking Eternity daibo to drop so I can truly put the build through it's paces.

 

1. Correct. Better safety and damage overall, and lackluster 5th passives to gain in comparison.

2. CDR! Faster SSS = more damage and more safety during the invulnerability window of the SSS animation.

3. I'd roll the rings too (CDR/ChC/ChD/Socket rolls are ideal). Of the slots that roll CDR, I would only skip the amulet.

4. 6 Crit. Patch 2.4 adds a 300% EP damage roll on the Fist of Az, which really diminishes the effectiveness of EP skill rolls on gear (they fall into the same category). I'd still roll EP as the 4th stat on Boots though.

5. Hard to point at a specific HP breakpoint really - the general advice is, "stay at whatever HP doesn't get you oneshot from an attack or two, and you don't sacrifice damage stats for it". Keep in mind that you're invulnerable during SSS.

 

And yes! You definitely need the cubed Eternity. Night and day difference. Good luck! :)

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How are we supposed to maintain spirit without using generators ? SSS costs 50 and EP 40. If we use nothing but SSS to spread the mystic rhythm buffs, we will run out of spirit quick.

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How are we supposed to maintain spirit without using generators ? SSS costs 50 and EP 40. If we use nothing but SSS to spread the mystic rhythm buffs, we will run out of spirit quick.

 

EP is spread through the set bonus, so you don't need to cast it at all (outside a few edge cases, outlined in the guide). You only need to have the skill on your bar to force the set into spreading the correct rune.

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Guest Confuzled

Why run Thousand Punches instead of Mangle or Fists of Thunder?  Nothing I've read suggests that EP isn't put on multiple targets at once.  Between Sustained Attack rune, Beacon of Ytar, Flow of Eternity and the prioritized cooldown reduction - shouldn't the cooldown be something like 4.5s?  I would've thought replacing Mythic Rhythm with Momentum and using Mangle or Fists of Thunder would be faster execution.

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Why run Thousand Punches instead of Mangle or Fists of Thunder?  Nothing I've read suggests that EP isn't put on multiple targets at once.  Between Sustained Attack rune, Beacon of Ytar, Flow of Eternity and the prioritized cooldown reduction - shouldn't the cooldown be something like 4.5s?  I would've thought replacing Mythic Rhythm with Momentum and using Mangle or Fists of Thunder would be faster execution.

 

Way of the Hundred Fists is taken for the Assimilation rune, which adds another damage buff for your SSS detonations. In theory other generators can work as well, this one just provides with more damage.

 

Mythic Rhythm is a multiplicative damage increase vs. Momentum's additive, so I wouldn't replace it.

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Guest SMD Zoltan

Hi,

 

I am just sharing an alternate version of this built, I am satisfied with.

My Monk is at 500 paragon and quiet easily solve all bounty, rift, grater rift (50) and über bosses.

 

The differences are:

 

  • Items

I am using differen jewl in Kanai's: Ring of Royal Grandeur. Aim to use Leoric's Crown with diamond in head slot instead of Uliana's one (and besides earn the whole bonus with the set).

 

  • Active Skills

 

Dashing Strike - Quicksilver

I am using this cause this one is the best movement ever.

 

  • Passive Skills

 

I am using The Guardian's Path and Sixth Sense next to Harmony and Beacon of Ytar. The Mythic Rythm is in the Hellfire Amulet.

 

  • Gems

 

Bane of the Powerful insted of Ban of the Stricken. It gives constat damage bonus against all enemies, and I had never had problem with bosses or rift guardians.

 

With 2.4.1 patch its became more effective due to Gogok will give more dodge chance (tried in RTP and with this built it is commonly reach the 74%). Also, the SSS will cause double damage, so with the Lion's claw it is 28x damage. It is usually lethal for rift guardians.

 

It is just another version, so I would not force to anyone.

 

Bye

 

 

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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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