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Damien

Raiment Shenlong Generator Monk

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Why not use exalted soul in passives?

 

You can substitute Beacon of Ytar for it, but the drop in CDR will really hit your Toughness and Utility cooldowns.

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Guest Satori

Hi!

I tried using Depth Diggers instead of Crudest Boots in the cube. It was less good (damage was crappy), but I don't really see why. Any ideas?

Dan.

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Guest Silasu

You get50% increased damage for each mystic ally.

If I need more toughness, should I use esoteric or mutilation? Also, toying with the idea of gogok of swiftness and swapping seize the initiative for momentum. Thoughts?

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You get50% increased damage for each mystic ally.

If I need more toughness, should I use esoteric or mutilation? Also, toying with the idea of gogok of swiftness and swapping seize the initiative for momentum. Thoughts?

 

I'd vote Esoteric over Mutilation - even in the presence of Harmony it remains a stronger, more consistent gem. Momentum is a very mediocre passive (20% additive damage for a pretty demanding requirement, which also happens to clash with the Endless Walk set mechanics, and that's a 100% multiplicative damage bonus when sitting still). I would only run it in speedfarm Wave of Light builds.

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Guest Silasu

The one I'm trying now instead of Seize the Initiative is Exalted Soul, since we get a 1.5% bonus to damage for each point of Spirit and I'm often running at maximum, thus 75% additive.  The increased spirit regeneration is frosting.  The loss of attack speed is unfortunate but I make it up by prioritizing Paragon Offense as Crit Chance, Attack Speed, Crit Damage, Cooldown Reduction.

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Guest Jiggins

I don't like the Endless Walk mechanism, as I feel like the "damage increased by holding still" is completely against how I play as a monk. Can I hold still and fight? Sure. I guess it's really useful against rift guardians, but during the rift I'm pretty much all over the place. Currently, I'm using a Unity, Convention of Elements, and a decent Hellfire Amulet with the Momentum passive. I know it's not the best passive to get, but still better than some others. My hellfire is ok, it's 640 dexterity, 94% crit damage, 9.5 crit chance, and obviously socketed. Is my combination better than Endless Walk? Ehh...I don't know. Math experts will probably tell me my way is worse, but I can't see much difference. The big difference is probably the Endless Walk damage reduction, but I get enough from Spirit Guard and Unity for now. Thoughts?

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Guest PlasmusSnake

I have a question that I feel is glaringly obvious but no one else has touched on.  Why Breath of Heaven when you can have unruned Mystic Ally?  I realize it's a heal on a small cooldown with a short Resource boost, but I feel there is far more utility from being able to activate 2x all five allies.  Total heal, 200 spirit, 10 damage bombs, 2 freeze and slow waves, and 2 rolling stuns, all with 50% increased damage.  I feel like that is far more valuable than a mediocre heal and spirit regen boost.

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The big difference is probably the Endless Walk damage reduction, but I get enough from Spirit Guard and Unity for now. Thoughts?

 

You are correct, the potential for 50% DR during movement is the key factor. In higher GRs, this gives you more wiggle room to skip, organize better fights with Cyclone Strike, scout for Pylons, etc. At it's full potential when you've stopped, it is far better than CoE's rotating cycles + the minor additive damage boost from Momentum. That being said, if you're running content you don't feel threatened by, you can run Focus and Restraint + Hellfire for the biggest damage output of all options.

 

As for the Breath of Heaven, it's mostly a question of uptime. BoH has half the cooldown of Allies, and their most important positive (putting you at max Spirit when your damage output hinges on it due to Shenlongs) is virtually always available with BoH.

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Guest Martin

I dont understand why use Cripling wave and not Fist of Thunder + Way of Hundred Fist ?

Cripling wave must have less dmg how this both.

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Guest Guest

with 2.4.1 changes in Gogok Swiftness, is it a good idea to change it with Bane of Trapped. Because with 2.4.1 chages Gogok gives attack speed (%100 with each attack) dodge and cooldown reduction. note that attack speed means not only more attacks but also more spirit.

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Guest Guest

with 2.4.1 changes in Gogok Swiftness, is it a good idea to change it with Bane of Trapped. Because with 2.4.1 chages Gogok gives attack speed (%100 with each attack) dodge and cooldown reduction. note that attack speed means not only more attacks but also more spirit.

tested on GR 60 with gogok swiftness and bane of trapped (both rank 50)

gogok swiftness seemed better even without 2.4.1 buff.

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Deadset, just a quick shout out of thanks for all the wonderful guides you offer. I have learned so much. The generator Monk is one I think I am going to try in Season 6. I love simple builds and NOT having to constantly look at the elemental cycle of Convention of Elements will be most welcome. smile.png Seems like every single build you have to do that. Lol. I usually play with my clanmates so what ring would you recommend instead of Unity? Maybe a Stone of Jordan with Holy %?

Edited by Metro

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Given the scaling of BotT with levels vs the cap of Gogok, I'd be surprised if it ends up as the better gem. I can run a few simulations though, and the Toughness would definitely improve. It's an interesting proposal. 

 

Seems like every single build you have to do that. Lol. I usually play with my clanmates so what ring would you recommend instead of Unity? Maybe a Stone of Jordan with Holy %?

 

Both options would be viable, if less powerful than CoE and its admittedly annoying cycle-watching!

 

 

What do you think about Broken Promisesring instead of  Convention of Elements , reroll all crit chance for other stats?

 

Again, an interesting proposal. I will have to run simulations to make sure though. I'll make a point to revisit the thread once I have.

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Guest ace

is blazing fist rune ok to use too rather than using the fist of fury rune. im talking about  the way of the hundred fist. i want to know the difference of both runes. i really like using the blazing fist rune. could you help me out and explain why use fist of fury instead blazing fist? i mean blazing fist gives more attack speed.

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is blazing fist rune ok to use too rather than using the fist of fury rune. im talking about  the way of the hundred fist. i want to know the difference of both runes. i really like using the blazing fist rune. could you help me out and explain why use fist of fury instead blazing fist? i mean blazing fist gives more attack speed.

 

Hello! In short, it's because Fists of Furry adds up to the highest amount of damage when coupled with its DoT effect, as well as offering a superb proc rate which affects the number of times the cubed Flying Dragon activates. Over time, it will add to a significant difference in its favor. That being said, for pure farming or lower tier Greater Rifts, you can use any generator you like - Blazing Fists included!

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Guest ace

@immortal

 

i did try the build. i really like it.  im doing fine with greater rift level 50. the dps is awesome. but when i tried doing even higher greater rifts lets say 55-60. my main issue is survivability.  any tips on how to work things out when it comes to staying alive more longer on high rifts?

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@immortal

 

i did try the build. i really like it.  im doing fine with greater rift level 50. the dps is awesome. but when i tried doing even higher greater rifts lets say 55-60. my main issue is survivability.  any tips on how to work things out when it comes to staying alive more longer on high rifts?

 

Have you followed closely the stats priority chart? Assuming reasonable items (and especially not neglecting secondary resists - remember those feed into Harmony for your overall toughness), you should not be pressured before 70+. Perhaps you can link me to your battle.net character, so I could give you more specific advice? :)

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@deadset

 

here is the link to my character.

 

http://us.battle.net/d3/en/profile/Chaos-6976/hero/75568644

 

Hey - your stats are actually pretty good across the board, and you have followed the guide directions closely it seems! Not much I can say besides "grind more Paragons and upgrade gems!", haha. :) Some things I can recommend:

- Change the skill damage roll on the pants to Vit temporarily, and seek out Dex/Vit/Skill damage/Secondary resist pants in the future.

- Change the Area Damage roll on the shoulder to Vit as well. And look for a Dex/Vit/CDR/AD roll next.

- Consider swapping AD from the Shenlong Fist to Life per Hit? Depending on how you feel about sustain

- Try out Dashing Strike Blinding Speed in Radiance's place until you grind out some additional Paragons/perfect the spec.

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Guest Guest

@deadset

 

i fully understand how the build works now!! i really love it and im doing gr level 70(solo) i just got back in playing d3 and a noob of course. i was planning to start with the dashing strike(rainment gameplay) but some how the shenlongs fist  came across to my mind and i googled it up. man. im a monk player ever since and i love using fist weapons as a monk especially those shenlongs and this guide is just the one im looking for!

 

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Guest Guest

@deadset

 

theirs a lot of changes in my items. i did upgraded my ancients and im looking for a new shenlong ancient that has weapon damage and life per hit. right now i have attack speed and weapon damage it was suppose to be spirit regen stat but i change it to weapon damage. did i do the right thing?

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how about a stone of jordan as second ring if we dont have survival issues? it gives huge damage boost if we are lucky to get one with holy damage increase.

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Guest Calegola

heyho smile.png

 

am i missing anything ? i see ur and quins inna generator build, both with crudest boots cubed but no mystic ally skill. how to bring the 10 allies to life ? i have all set boni and NONE allie around me :S i cant understand how u count them in without having the skill sad.png

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    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
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      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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