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heroes Hero League Party Size Changes

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Following the Monk patch from two weeks ago, Blizzard is making further changes to the ranked play experience for players who queue for the game's competitive Hero League ladder. The patch dropped the maximum party size eligible to queue for Hero League from five to four; this update sees that number reduced to two.

 

When exactly this change will hit is unclear at this point, but it is a massive quality of life improvement for competitive play. Some players have expressed concern at inability to play in a draft format with groups of 3-4 players, which hopefully Blizzard will address in the weeks or months to come.

 

Here is the official text of the update:

 

Blizzard Icon Party Size Changes for Hero League

 

We made a few big changes to Ranked play with our latest Heroes of the Storm patch and, in the days that followed, saw quite a bit of discussion around the new maximum party size rule for Hero League. After reading through player feedback, we examined internal data in order to determine how additional party size limits might affect Ranked play, and have decided to further restrict Hero League to players who queue alone, or in parties of two.

 

When we look at the data for parties of three and four players in Hero League, we often see large skill gaps among party members. This is fine for players in a party of four, for example, who have agreed to queue together despite any differences in skill that may exist. However, the matchmaker needs to complete the team by pulling in a fifth player who queued up alone, and did not necessarily want to play with teammates of varying skill levels.

 

This can also create situations in which party members will discuss strategy with each other, but don’t end up communicating the game plan to their fifth teammate. On the other end of the spectrum, solo players may disagree with the party’s decisions, or show unwillingness to help the team. This can result in a friction for both sides if communication doesn’t improve.

 

What’s more, parties of three and four players appear in Hero League queues far less often than solo players and parties of two. As such we feel that large parties represent a small enough portion of Ranked games that we’re comfortable removing them from Hero League in order to improve overall match quality.

 

This change to restrict Hero League to solo and duo queuing players will arrive with our next game update. As always, we’re going to monitor how the new rule affects the Hero League experience, and will make further adjustments as necessary. Play a few Hero League games once the change has gone live, and let us know what you think in the official Heroes forums. Until next time, we’ll see you in the Nexus!

 

Thoughts on this change? Let us know in the comments.

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I don't like it at all. It prevents people from playing with their friends, which is just terrible. Parties of 3 and 4 players who want to play together now simply have no option for a mildly challenging experience.

 

Playing in Quick Match is a joke, since compositions and maps are random. Playing in Team League is unfeasible, since finding additional players, inviting them in your group of friends, setting up a team and playing with it is a very involved process.

 

I don't doubt Blizzard's data about how many parties of 3 and 4 there are, and it might make sense in a "big picture" sort of way, but it really seems like it's sticking it to groups of 3 and 4.

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Their logic is a bit off. I guess the problem that they cant mannage their system to do right matchmaking thats why they do it. This is the easiest way, but for the game it is wrong:

1. Cutting of those who play Trio or Quadro, it is bad, yes theoretically they can find the fifth player, but realisticly it is problematic, since there is much factors like time, language, dedication.

2. If system does not work, why people must pay for that?

3. Their explanation lacks a lot. For example match quality... I doubt that 4 ppl team dont do objectives but quite opposite they do it. So about what kind of match quality they talk?
 

There is a lot of ways how it is possible to solve issues like that for example:

 

If system struggles to do that, then why dont put some requirements, like level cap for inviting  + / - 5 or 4 ranks. This wont make any difference since from 10 range of ranks skill is pretty much the same. Or do options for solo player do they want to join to 4+1 or not and so on..

 

I believe they just dont want to spend time on it, since they have other projects and this is sad. Since even in OW there will be the same problem for ranked plays...

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