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Guest thrillhouse

Leoric's Crown or The Laws of Seph?  Text mentions Leoric's, the stat table the latter (plus the Ulina variation).

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1 hour ago, Guest thrillhouse said:

Leoric's Crown or The Laws of Seph?  Text mentions Leoric's, the stat table the latter (plus the Ulina variation).

Should be The Laws of SephThe Laws of Seph. For some reason the text reverted to its previous version. I'll make sure it gets fixed. Thanks for pointing this out!

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Guest thrillhouse

Ok, thank you very much. feel free to delete this and my last post in order to keep the forum tidy.
According to the leaderboards, US players use the Ina+Ulina variant. On EU servers it is the classical pure Ina version, often with Leoric's Crown. Never saw The Laws of Seph, but maybe that is due to the fact that those players have many paragon points (>3,500).

 

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Guest thrillhouse
20 hours ago, positiv2 said:

Should be The Laws of SephThe Laws of Seph.

They changed it to Leoric's Crown. @positiv2: Was your recommendation an honest mistake or a lie?

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4 hours ago, Guest thrillhouse said:

They changed it to Leoric's Crown. @positiv2: Was your recommendation an honest mistake or a lie?

I'm sure it was just a mistake - there are multiple versions of the Supp Monk build, with 3 most notably being used. As you can see, we have made a number of changes to the guide in the last few weeks, swapping between the Uliana's and Inna's variants. The use of Band of Rue Chambers means the spirit generation from Laws of Seph, in the Inna's variant, is no longer necessary. With the Uliana's, the Illusory Boots were deemed more valuable than the Laws of Seph, but you'll be running at a lower Spirit regen rate due to RoRG. Both these are completely viable, as is the Laws of Seph build, you just find yourself getting stuck in larger packs that can be a bit more deadly at 120+. 

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Guest thrillhouse

Ok, thank you for clarifying that. Feel free to delete some or all my last posts in order to keep the forum short & tidy.

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12 hours ago, Guest thrillhouse said:

They changed it to Leoric's Crown. @positiv2: Was your recommendation an honest mistake or a lie?

Not really sure what happened there, I remember writing Leoric's CrownLeoric's Crown (as it was like this the last time), but somehow it must have gotten mixed up in my head :( I am incredibly sorry for my mistake.

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Guest Vanguard

Any reason why many of the gear for Inna Support list "secondary resist" as a desirable roll?

I don't believe Harmony is being taken as a passive. What is it that I'm missing?

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On 15/12/2017 at 5:06 PM, Guest Vanguard said:

Any reason why many of the gear for Inna Support list "secondary resist" as a desirable roll?

I don't believe Harmony is being taken as a passive. What is it that I'm missing?

Because a Support Monk would value, for example, Armour + Secondary Resist more than All Resist + XP Bonus/Globe Range.

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Guest Meteorblade

Okay, so I've just created a support monk and I have plenty of high level gems to apply some nice Caldesann's Despair to some of the pieces. However, when looking at the Leaderboards for 4-man teams I see some monks have used Topazes (for AllResist) and some have used Amethysts (for Vitality). My question is which should I apply and whether the choice would be different at different gear / push levels?
 

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Guest qwerty
On 1/19/2018 at 10:17 AM, Guest Meteorblade said:

when looking at the Leaderboards for 4-man teams I see some monks have used Topazes (for AllResist) and some have used Amethysts (for Vitality). My question is which should I apply and whether the choice would be different at different gear / push levels?

Don't augment vit. Go either with dex for armor or topazes for all res, depending on what you need more (you will probably need more armor).

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Guest thrillhouse

Dex. gives dodge (and dmg on a monk) not amor.  Strength is for armor on all classes and Int. for all resist. As for zmonks: I augmented 2x 500 vitality and later 1x 500 strength, because all resist was already pretty high. Later i will have to augment Intelligence. I would recommend the good old 1:10 rule -> if you got 1000 all resist try to get 10000 armor and vice versa. As for vitality: most zmonks got 1.5 to 1.8 million life and you can achieve that easily with 2-3 augments.

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Guest qwerty
5 hours ago, Guest thrillhouse said:

Dex. gives dodge (and dmg on a monk) not amor.

That is not true, you could check it before spreading false information. Since 2.1 patch dex gives armor and doesn't affect your dodge at all.

https://imgur.com/a/yvXle

 

5 hours ago, Guest thrillhouse said:

I augmented 2x 500 vitality and later 1x 500 strength

Augmenting vit is pointless, but whatever, you know better.

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Guest Why Dex helfire ammy

Hey, cool build and thanks for all the work. Just curious why you suggest forging a dex hellfire ammy over an intelligence (resistance) one for this support? Is it for the extra armor? And what Passives do you suggest rolling for outside of the 4 recommendations for the skill slot? Maybe this is somewhere and I missed it. 

P.S. your WoL build has been working quite well in getting items for this build! Thanks for that too.

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Guest ^found ammy passives

Hi I just found the part for what passives, but if someone could explain why dex over intel hellfire ammy I would appreciate it!

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I'm seeing players on PS4 use blind faith helm and promise of glory bracers.  I don't see that mentioned in the build.  

I forgot to compare skills used by players on PS4 vs skills set in this build guide, but it wouldn't surprise me if they are different too...

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Guest Matthew

I used this build for PS4 and realized it only works great with wizards. I think i could much effect the rift alot more if i run a nephalem globe support monk with Blinding Faith and Promise of Glory. Where i am having the most trouble is when there is a necro in party, my constant freeze buff are interfering with necros main skill for guardians (dont know what its called). I think i should switch the build and remove all crowd control, switch stat priorities to life per hit, vitality, dexterity and health globe bonus but i still have to go through all the possible rolls on each piece of gear. I do love this build for 2 person 100+ gr runs with a solid wizard, but feel i can better impact the rift and interfere less with the necro's if i switch to a non crowd control variation of inna with nephalem bonuses. Any advice? I feel like i'm starting to figure it out finally. 

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Guest Flyx

Hi,

I'm a bit confused here when looking at the builds amulet. It says to run Hellfire Amulet of Dexterity, however when i hover it, it shows a Hellfire Amulet of Intelligence. 

 

Which one do I run? I've had clan members tell me Int, but this part of the guide is a bit ambiguous. Could anyone clarify?

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On 10/19/2018 at 11:38 PM, Guest Flyx said:

Hi,

I'm a bit confused here when looking at the builds amulet. It says to run Hellfire Amulet of Dexterity, however when i hover it, it shows a Hellfire Amulet of Intelligence. 

 

Which one do I run? I've had clan members tell me Int, but this part of the guide is a bit ambiguous. Could anyone clarify?

It is Hellfire Amulet of Dexterity.

Just checked now and the official Diablo 3 website, which is where we get our tooltips from, is broken in this regard, as all three Hellfire amulets redirect to the Hellfire amulet of intelligence, which also affects the tooltips. Sorry for the confusion!

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Guest Loadnabox

I'm having trouble finding slanderer and Little Rouge  (I also can't get a Leorics' Crown for the life of me)

Any suggestions for alternate gear until I can get them?

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Guest Vandersveldt

My season group only consists of three people. Is this full support build viable with only two other party members?

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