Jump to content
FORUMS
Damien

Support Monk

Recommended Posts

Guest Daevic

Cube change: Vigilance 2H-Polearm in place of flying dragon as a cube?    Getting hit has a chance to automatically cast Inner Sanctuary.

Share this post


Link to post
Share on other sites

What stats should you look for on the Stormshield?

 

Vitality, Life Regeneration and CDR are your highest priority.

 

 

Cube change: Vigilance 2H-Polearm in place of flying dragon as a cube?    Getting hit has a chance to automatically cast Inner Sanctuary.

 

I would honestly recommend against it, since you will run out of Spirit quickly from all the Cyclone Strike spam you have to do! Flying Dragon helps you rebuild resource with the attack speed procs.

Share this post


Link to post
Share on other sites
Guest wez

Correct me if i'm wrong....but aren't dashing strike and cyclone strike both secondary abilities? You gotta have one or the other?

Share this post


Link to post
Share on other sites
Guest Darcascia

Honestly, I prefer to follow Quin69's guidance on monks, especially for healing.

Share this post


Link to post
Share on other sites
Guest Quidam67

Honestly, I prefer to follow Quin69's guidance on monks, especially for healing.

 

I like how right at the top it states this build is a joint effort by both Quinn and Deadset.

Share this post


Link to post
Share on other sites

Honestly, I prefer to follow Quin69's guidance on monks, especially for healing.

 

I like how right at the top it states this build is a joint effort by both Quinn and Deadset.

The guide was only updated a few days ago with Quin's suggestions tongue.png

Share this post


Link to post
Share on other sites
Guest Spooky

Hey,

 

thanks for the guide.

 

There is only one thing I noticed:

you wrote in the beginning under Boots Inna's Radiance instead of Inna's Sandals

The same later in Sec. 5 within the feet category

 

  • Like 1

Share this post


Link to post
Share on other sites
Guest Goose

What's the opinion on running with Istvan's Paired Blades?  (little rogue and the slanderer)

 

gain up to 30% attack speed and armor during cyclone strike spamming

 

Share this post


Link to post
Share on other sites
Guest teh_hahn

The section "Stat Priorities per Gear Slot" is far from BiS (e.g. missing IAS on both rings; Why MS instead dex on boots (13 * 5 = 65 vs. 650)?; etc...), but it is a nice guide nonetheless.

I also would like to know if Istvan's Paired Blades (with Solanium in KC) could be better than S+TF+FD.

Share this post


Link to post
Share on other sites

The section "Stat Priorities per Gear Slot" is far from BiS (e.g. missing IAS on both rings; Why MS instead dex on boots (13 * 5 = 65 vs. 650)?; etc...), but it is a nice guide nonetheless.

I also would like to know if Istvan's Paired Blades (with Solanium in KC) could be better than S+TF+FD.

 

At some point stacking into IAS when you're consistently pushing the AS limits through the Flying Dragon procs and the IAS already present on other pieces seems excessive to me. (Thus the recommendation for socket/ChC/CDR/Vit on the rings.) I guess it can be argued in the place of the CDR rolls, if you trust the Cyclone Strike spam for Obsidian Ring resets enough.

 

Istvan's does not compare favorably - you are (usually) tough enough to drop that armor bonus, and you get more AS from the Flying D.

Share this post


Link to post
Share on other sites

Hi Guys,

I noticed that you have Inna's Temperance for the Boots. I believe you meant Inna's Sandals.

Thanks Again for the great guides!

 

Woops! Thanks for pointing it out :)

Share this post


Link to post
Share on other sites
Guest Nicholas

Just curious If your running three pieces of Inna's set why assign mantra to a button isn't the point of running Inna's set to get all 4 mantra's?

Share this post


Link to post
Share on other sites

Just curious If your running three pieces of Inna's set why assign mantra to a button isn't the point of running Inna's set to get all 4 mantra's?

RoRG gives you 4-set + you want one of the mantras active effect

Share this post


Link to post
Share on other sites
Guest Someone

Is there any particular reason why some monks use diamonds instead of amethysts in weapon sockets? I saw that on the leaderboards in 4 players group.

Share this post


Link to post
Share on other sites
Guest phl0w

Is there any particular reason why some monks use diamonds instead of amethysts in weapon sockets? I saw that on the leaderboards in 4 players group.

I'm far from being a top monk. However, gemming is usually a min-maxing affair, and the gems one uses need to be considered in the context of the rest of his gear rolls. I'd refrain from copying gem choices (or passives, for that matter) from top ladder guys. It's all a matter of context, and more often than not situational. Don't forget that even the top ladder players don't run 100% items, and neither do their partners. It's a matter of knowing both your potential, and playing with what synergizes best.

Share this post


Link to post
Share on other sites

Is there any particular reason why some monks use diamonds instead of amethysts in weapon sockets? I saw that on the leaderboards in 4 players group.

 

The reason for this is unfortunate and simple: Life on Hit gems (as well as any other DoTs and small calculations) tend to lag the game in the absolute highest GRs, certainly in 90+. When doing GR100+ I have personally stopped using gems in weapons, removed Area Damage in paragons, and stay away from any DoT gems (Pain Enhancer, Efficacious Toxin) for this very reason.

Share this post


Link to post
Share on other sites
Guest Artemis

Hi guys, 

 

Love the guide, though I have one question..

 

Is it normal to breeze through the rift then have a hard time on the rift guardian?

 

My friend and I have been playing monk/wizard 2 player throughout the season and have reached GR72 using monk: Inna's EP and Wizard: Arcane Orbs. we now reach the Rift Guardian of say GR69 with 4 minutes remaining and then struggle to kill it due to not enough health globes dropping to keep the wizard topped up and casting. any advice would be cool.

 

Share this post


Link to post
Share on other sites

Hi guys, 

 

Love the guide, though I have one question..

 

Is it normal to breeze through the rift then have a hard time on the rift guardian?

 

My friend and I have been playing monk/wizard 2 player throughout the season and have reached GR72 using monk: Inna's EP and Wizard: Arcane Orbs. we now reach the Rift Guardian of say GR69 with 4 minutes remaining and then struggle to kill it due to not enough health globes dropping to keep the wizard topped up and casting. any advice would be cool.

 

Heya! I can see health globes becoming an issue in 2 mans; the support Barbarian is better at globe generation, the monk is mostly assisting him in bigger parties. Consider a 3 man group, or switching yourself! smile.png

Share this post


Link to post
Share on other sites
Guest Calegola

Heyho,

 

i would like to know, is sledge fist not an option as off-hand ? with it's 30-50% chance of stun its incredible useful if using the crippling wave. or do i miss anything?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week, we have DMO Wizards in both regions. Check out the guides to earn your weekly cache!
      Challenge Rift 95 Guide // Europe
      Gear
      Delsere's Magnum Opus Set (5/6) Golden Gorget of Leoric Frostburn Warzechian Armguards The Witching Hour Pandemonium Loop Leoric's Signet + Zei's Stone of Vengeance (Rank 0) Unstable Scepter Triumvirate Kanai's Cube
      Orb of Infinite Depth Magefist Convention of Elements Skills
      Shock PulsePiercing Orb Arcane OrbFrozen Orb Explosive BlastChain Reaction Black HoleSpellsteal Slow TimeStretch Time Storm ArmorPower of the Storm Passives
      Power Hungry Elemental Exposure Unstable Anomaly Unwavering Will Mnemonic_1 has uploaded a video to guide you through this week's DMO Wizard EU run!
      Challenge Rift 95 // North America
      Gear
      Delsere's Magnup Opus Set (6/6) Rondal's Locket + Iceblink (Rank 25) Ancient Parthan Defenders Halo of Arlyse + Bane of the Trapped (Rank 15) Unity + Bane of the Powerful (Rank 30) Fragment of Destiny Triumvirate Kanai's Cube
      Unstable Scepter Crown of the Primus Mara's Kaleidoscope Skills
      Spectral BladeBarrier Blades Arcane OrbFrozen Orb TeleportSafe Passage Slow Time Black HoleAbsolute Zero Ice ArmorCrystallize Passives
      Blur Glass Cannon Unstable Anomaly Unwavering Will Just completed the NA rift and I didn't meet the time requirement on my first try, because I wasted too much time in Level 1&2, which have low mob density. Level 3 is where you want to get as soon as possible, mob density here is so much better. This week, we have a Wizard DMO Build, meaning Slow Time should be cast all the time, because it increases damage done by 8,500% for mobs inside it and 5 seconds after they leave the area. Check out Raxx's video of the clear below!
    • By Stan
      In Patch 2.6.5, we have three new Torment difficulties and while we previewed increased Gold and Experience bonuses, now we've got the more relevant numbers, including increased Legendary drop rate, and Monster health.
      If you're planning to farm Ancient Legendaries for your LoN set in Season 17, Torment 16 is the best diffficulty to go, because the Legendary drop rate is increased by 1,221%. Below, we have all the relevant info that you need to know about the new Torment difficulties of Patch 2.6.5. A big thanks to Diablo Wiki for providing the exact numbers!
      Torment Level Monster Health Monster Damage Extra Bonus XP Extra Gold Bonus Increased Legendary Drop Rate Torment 14 (Greater Rift 65)
      4,623,011% 40,775% 10,500% 5,200% 781% Torment 15 (Greater Rift 70)
      10,135,711% 57,664% 13,400% 6,050% 977% Torment 16 (Greater Rift 75)
      22,222,020% 81,549% 17,000% 7,000% 1,221% Check out our Patch 2.6.5 hub for more details about Season 17 and the patch!
    • By Stan
      There's been a slight update to the new stash space for PC players in Patch 2.6.5. It's going to be gated behind Seasons and you won't be able to purchase it with Gold when the patch goes live.
      Additional stash space coming in Patch 2.6.5 will be gated behind the Season Journey on PC. They've enabled it all for testing purposes on PTR, according to the latest updated patch notes.
      Console players will be able to buy 70 stash spaces for Gold right away.
      Blizzard (Source)
      Quality of Life
      Additional stash space has been made available for all players PC: The cap for earning additional stash tabs through the Season Journey has been raised from 4 to 9 PS4/XB1/Switch: All players will be able to purchase 70 additional stash spaces with gold upon login Note: All tabs are available immediately upon login on PTR for testing purposes only Seasons
      There is a new reward for completing the entirety of the Season Journey (Guardian) For Season 17, the Galactic Wings are available Items
      Carnevil The 5 10 Fetishes closest to you will shoot a powerful Poison Dart every time you do
    • By positiv2
      This thread is for comments about our Dragon Mage guide.
    • By positiv2
      This thread is for comments about our Big Shaman deck guide.
×
×
  • Create New...