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So the stat priority page of the guide ranks haste much higher than strength but the consumables guide recommends the feast for strength even though the haste food offers more haste which should make it the better choice surely?
Hoping someone more aware of the theorycrafting to clear that up for me.
This mainly applies for raiding by the way but if there is a different answer for M+ I am interested to know the answer there.
Intergalactic is an AOTC/Mythic progression guild now recruiting for Shadowlands raiding and M+. We are a group of friends who were interested in the fun of raiding while understanding that life responsibilities take precedent. We are a combination of new and returning players from various expansions. While social players are always welcomed, we are more specifically looking for players who are interested in a fun, relaxed environment to progress through content. We do run M+ keys, transmog/gear and achievement runs when possible.
Intergalactic did not run as a guild during Bfa. We had members getting bored with Bfa content and decided to spend their time on other things. We did do some content with some of the guilds in our community group. Our last guild raids were in Legion. The majority of our core has come back in anticipation for Shadowlands. We are excited to be back as an active guild on Korgath and it's connected realms. We look forward to having you join us! (Korgath is connected with Cairne, Cenarius, Frostmane, Ner’zhul, Perenolde, and Tortheldrin.
What we expect from all of our Members:
In short, “Be excellent to each other.” We’re not looking for members filled with drama and toxicity. We’re all friends here and while we may not all agree on a particular subject, it can be discussed in a friendly, constructive, and respectful manner. A good sense of humor is a must. We aren’t looking for Members who only log in on raid days. Other events will be on the calendar, as well, and we hope that you’ll sign up and attend.
What we expect from our Raiders:
Raiders are to sign up on the calendar for events. If you are going to be late or if you will be unable to attend at the last-minute, please notify the GM, Raid Lead or an Officer as soon as possible.
Raiders are expected to log in approximately 15 minutes prior to raid start and be outside the raid with consumables and enhancements. We will provide feasts, cauldrons, and repairs. We can provide extra food, enchants, gems when available, all we ask for is either a monetary donation or help with crafting materials.
Raiders are expected to be prepared with knowledge of raid mechanics, as well as class-specific knowledge. Know your strengths and weaknesses and be willing to openly receive and give helpful constructive criticism when needed.
Raiders are expected to be progression-oriented, with the understanding that some mechanics/fights may take multiple attempts. We can’t progress through raids without everyone working as a team to try and work through the mechanics.
Raiders who are capable of playing multiple classes/specs may be asked to switch to a more appropriate character to work through particular mechanics. We maintain a smaller roster and sometimes rotate people in based on fight specifications.
Raid Days/Times: Wednesday/Friday at 8pm Server/9pm EST, possible carryover on Saturdays
Roles Needed: Ranged DPS and/or multi-spec players
Deadly Boss Mods
Details! Damage Meter (preferred)
If you think that we would be a good fit, please send a DM to Northeos, Nanami or Thawn. Or simply add us on Battle Tag.
Thawn Btag MistFist#1340
Northeos Btag Northe#1566
Nanami Btag Tyannah#1566
In the Deckard Cain Meta Tier List made by @Oxygen, @MagikMurlok asked if someone could compile a list of Heroes that have strong self-sustain that can be viable in matches that features no Supports. I decided to help.
I ended making a list of all non-Healer Heroes that have any form of self-healing. Took me around 6 hours to compile every single nook and cranny (with all the revisions and edits), so here it is! I hope this help. Any feedback is welcome.
I've also included a suggested build for each character to use in the event that there is no Healer in the team, aimed at maximizing survivability.
Special thanks to @ExorionAether for the help with talents and Heroes I missed, forgot or did not include originally for other reasons.
Heroes are organized in alphabetical order. Press the "reveal hidden content" button to reveal the lists.
TOP 10 BEST PUBSTOMPERS WITHOUT HEALER
Deathwing: since he cannot be targeted by buffs and heals from his allies nor debuffs from his enemies, Deathwing is a powerful candidate for teams without healers. All his level 1 talents are aimed at self sustain, and he also has some few other defensive talents; while you'll be sacrificing damage for survivability, Deathwing will still pack a punch. Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. Medivh: with a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Healer greatly benefits from Medivh. Yrel: the only non-Healer in the game that can directly heal other characters with Gift of the Naaru and Word of Glory, making her a powerful emergency off-healer. ANY team without a Healer greatly benefits from Yrel, assuming she picks those aforementioned talents. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
Deathwing, Medivh, Stitches, Kel'Thuzad, Kael'thas. Deathwing, Medivh, Garrosh, The Butcher, Kel'Thuzad. Deathwing, Medivh, ETC, Fenix, Kel'Thuzad. Deathwing, Medivh, Johanna, Cassia, Fenix. Deathwing, Medivh, Yrel, Raynor, Thrall.
I recently switched over to Vengeance to tank for my guild and I'm trying to figure out a few things regarding my azerite. I was lucky my havoc gear had pretty good vengeance traits as well (3 revel being what I was shooting for). I recently bought a 480 shoulder piece that has Infernal Armor and Hour of reaping, but not Revel. It's a 15 ilvl increase and I'm not sure if the ilvl increase is worth losing that trait. Would love some feedback if possible. Thanks!