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Heroes: Nov 11 PTR Patch Notes Analysis & Discussion

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Heroes of the Storm PTR (public test realm) patch notes were released on the 11th of November. These official notes can be found here. In this piece of news, I will go over and comment some of the most important balance and design changes.

 

Towers of Doom: a new Battleground

 

Blizzard Icon November 11 PTR Patch Notes

 

The Grave Keeper and Raven Lord have risen over a dark and mysterious city, each seeking to add it to the territories under their control. Now, these Realm Lords call upon the aid of Heroes in their battle for dominance over the Towers of Doom.

 

  • Each Core on this Battleground is surrounded by an indestructible barrier, and cannot be razed by Heroes, Minions, or Mercenaries.
  • Instead, Heroes must capture the Altars that periodically activate within the city. Upon doing so, each of the Bell Towers controlled by the capturing team will fire a payload that damages the opposing Core.
  • Bell Tower allegiance is fickle! A Bell Tower that has been destroyed will respawn after a short delay, aligning itself with the team that took it down.
  • Toppling a Bell Tower not only increases a team’s area of control over the Battleground, but also grants an additional payload in the volleys that fire on the enemy Core after capturing an Altar.

 

I have had the chance to try out the Towers of Doom during my short stay at BlizzCon. Thematically, the battleground is an incredible, spooky "Hallow's End" themed city that pits Cursed Hollow's Raven Lord to what appears to be the Haunted Mines' Grave Keeper. The way they trade insults and generally interact is quite noteworthy; props to the sound design team.

 

Design-wise, the map is most remniscent of Blackheart's Bay and Sky Temple, where the map objectives allow you to indirectly siege your opponents. However, unlike these other battlegrounds (and every other one, really), objectives do not directly take out Forts and Keeps (the latter does not even exist), but rather, directly take 2.5% off of the Core's health per shot. Forts may be destroyed to steal them from your opponents, which adds to the number of shots fired when you trigger the map objective. Personally, I find this design decision to be very strange, as it makes dedicated pushers (Robo-Gobo Gazlowe, Nydus Zagara, etc.) even weaker than before, as their impact becomes only temporary, at the cost of surrendering team fighting potential.

 

Still, the map was rather fun, pretty fast paced, and chaos definitely ensued when three simultaneous objectives spawned. It is currently available on the PTR for those interested in checking it out for themselves.

 

General Changes

 

Blizzard Icon November 11 PTR Patch Notes

 

The XP column on the in-game Score Screen has been removed.

 

This small change has caused quite the ruckus in the playerbase. The main proponents of this change claim that playstyles that focus around sieging (i.e. do not partake to team fights) will feel and appear less useful. My response to this is a less than resounding: "sure but... experience was already a pretty bad metric in the first place." Why? Well, essentially, it did not correlate in any way to how useful you have been as a player.

 

Experience (on the scoreboard itself) is gained whenever a structure is destroyed, or an enemy is taken down within a certain radius of your hero. As such, the guy that has been at the right place at the right time, without necessarily having been relevant in any way, would have a high level of experience gained. In fact, I have even witnessed odd cases where one team had more overall experience than the other, and yet, was at a level disadvantage. Why? Simply put, simultaneous experience gains overlap. Two players simultaneously gathering 50 experience points on the board adds up to a grand total of 100, when in reality, it was not in terms of actual experience. So, in its current iteration, experience was not very useful. Is it a potentially interesting stats to see? Yes, however, it would need to change.

 

Blizzard Icon November 11 PTR Patch Notes

 

Health and damage scaling for all Heroes, Battleground Events, Minions, and Mercenaries has been changed from flat, additive values to values that are multiplicative by percentage.

A large portion of Heroes’ total scaling amounts, which were previously gained over the course of a game, have been added to their base values.

Respawn timers have been increased for levels 1 – 10.

 

That is a massive change that deserves its own article. Until then, it does have its own Blizzard blog post which can be found here.

 

In a nutshell, however: heroes will be much stronger than they were, in the early game, and see their damage and stats scale less with each level. This makes level differences at all stages of the game less important. Some players like the change, whereas others claim that "snowballing" is healthy for the genre. As for myself, I will have to play with the new scaling some more to see where I truly stand in regards to this change.

 

Blizzard Icon November 11 PTR Patch Notes

 

Attack speed slows now apply only to Heroes and Summons.

 

This slightly overlooked change is a small nerf to the few heroes that possess attack speed reduction. In practice, it will not do much more than very slightly increase damage taken when clearing out mercenary camps and certain map objectives (the neutral Garden Terror comes to mind). Why did they do it? Hard to say; perhaps they felt that talents that were not intended to ease PvE would be more balanced as such.

 

Heroes that are affected by this change include anyone with the Imposing Presence talent, Azmodan (Fifth Circle, level 20 talent), Muradin (Reverberation, level 1 talent), and Tyrael (Imposing Will, level 13 talent).

 

Blizzard Icon November 11 PTR Patch Notes

 

Gathering Power

 

Hero takedowns now increase Ability Power by 2% per kill, up to a maximum of 30%.  All stacks are now also lost upon death.

 

This is the third time Gathering Power is seeing changes, and this one is quite extreme. Our guides have been shying away from the talent due to its sheer weakness (currently, it yields 1% per kill, up to 15%), however, that is a straight up 100% buff... that comes with a big downside. I do not expect many players to wish to play around with such a winmore talent, but then again, the prospect of 30% more ability damage may entice some to walk the razor-thin wire.

 

Hero Changes

 

Blizzard Icon November 11 PTR Patch Notes

 

Falstad

  • Conjurer's Pursuit (Talent) removed
  • Gathering Power (Talent) removed
  • Power Throw (Talent) moved from Level 1 to Level 4
  • New Talent (Level 1): Gathering Storm: Permanently increases Hammerang's damage by 1 every time it damages an enemy Hero
  • Flow Rider (Talent): No longer decreases Barrel Roll’s cooldown; now causes Basic Abilities to recharge 100% faster while the Tailwind trait is active

 

Conjurer's Pursuit was an extremely unpopular talent for Falstad - with less than 1% pick rate at all levels of play - so, it is not surprising to see it go. Gathering Power, however, was an essential component of the "mage" Falstad build, and, with the new changes, could have instilled new life into the fading build. Power Throw moving to level 4 makes it compete with the new Flow Rider and Vampiric Assault. This is a bit unfortunate for the basic attack build, however, it opens up Seasoned Marksman for it, which is nice.

 

Gathering Storm seems extremely lackluster; in the early game, where one would want to stack up damage, Hammerang is your primary waveclearing tool, making it awkward to try and use it against heroes. Even then, under perfect circumstances, it will not yield a significant damage increase. The talent is simply undertuned, and frankly, just does not sound very fun. The new Flow Rider, however, is very interesting; its reward, of halving out your cooldowns, is massive, assuming that you can somehow avoid the collateral area of effect damage that would knock you out of Tailwind. Is it viable? I doubt it, but it opens up interesting synergy with the level 16 Aerie Gust talent.

 

Blizzard Icon November 11 PTR Patch Notes

 

Jaina

 

Deep Chill (Talent); Bonus to the Movement Speed slow applied by Chill decreased from 35% to 30%

 

Jaina's pick rate (and that of her Deep Chill talent, incidentally) is really high as it stands, and being permanently slowed for a lot is not a very fun experience. This change partially helps alleviate all of these issues.

 

Blizzard Icon November 11 PTR Patch Notes

 

Zeratul

 

  • Focused Attack (Talent) removed
  • New Talent (Level 4): Master Warp-Blade; Every 3rd consecutive Basic Attack against the same Hero deals 100% bonus damage

 

Some see this as a buff, some see this as a nerf. I personally lean towards calling it a nerf because it reduces Zeratul's burst damage - which he is all about - but it does significantly increase his sustained damage. Might we see the European Shadow Assault + Divine Shield combo make a comeback? I hope not.

 

Blizzard Icon November 11 PTR Patch Notes

 

Kharazim

 

  • Insight (Trait); Mana regeneration granted on every third hit increased from 12 (+0.21 per level) to 14 (+0.36 per level)
  • Iron Fists (Trait); Damage bonus granted on every third hit increased from 100% to 125%

 

Kharazim has somewhat become an inside joke within the community. Initially touted as the definitive example of the potential of the talent system, his Transcendence talent has been... transcending Insight and Iron Fists in pick rates with a staggering 98.8% at the highest levels of play, a situation that is not exactly ideal when trying to display talent craftsmanship. These changes aim to solve this unfortunate situation, but I do not believe it will do much. As it turns out, support heroes are typically expected to put out some healing.

 

Blizzard Icon November 11 PTR Patch Notes

 
Uther
 
  • Eternal Devotion (Trait); Spirit form duration decreased from 10 to 8 seconds
  • Divine Shield ®; Cooldown increased from 70 to 90 seconds

 

Uther is the one hero with a 100% pick/ban rate in all tournaments across all realms. Needless to say that he needs to be tuned down. Divine Shield is a ridiculous yet subtle ability because it single-handedly defines and denies entire playstyles; as such, it is wise to hit that one. It is interesting to note that this 90-second cooldown was actually the ability's old cooldown, back when it was considered subpar.

 

Blizzard Icon November 11 PTR Patch Notes

 

Leoric

 

Drain Hope cooldown decreased from 12 to 11 seconds; If Leoric is stunned while casting Drain Hope, the stun will no longer cancel the Ability and the missile will continue to travel. Damage dealt and Health gained reduced from 25% to 20%. Damage and healing now increase over time as a flat value.

 

Do not let the cooldown reduction fool you; this is a nerf. Leoric has been seeing less and less play as of late, so I am unsure what justifies this change. Perhaps it was simply deemed to be too strong against high health heroes. The fact that it is no longer interruptable is nice against Muradin, I suppose. It is uncertain why it was ever interruptible in the first place.

 

Bonus

 

Blizzard Icon November 11 PTR Patch Notes

 

Sonya’s next Basic Attack after casting Ancient Spear will now properly benefit from the Follow Through Talent.

 

This is an interesting "fix". Back when I wrote my Sonya guide, I had assumed that the basic attack that instantly followed Ancient Spear was part of the ability, hence why it did not trigger Follow Through (as the ability was not "completed" until the hit landed). Turns out it was not. Some see this as a Sonya buff, which it is, but realistically, Follow Through triggered on the next attack anyway, unless Seismic Slam was chained up right after the spear. I doubt this will push Sonya's power level beyond reasonable limits.

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      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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