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Patch 2.4 Patch Notes

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The next content Patch for Diablo 3, Patch 2.4, is currently in development being tested on Public Test Realms. This Patch features Class Changes, New Zones, Features, Season 5 and more! Below, you'll find the latest preliminary Patch Notes with Table of Content for quick access to the area of your interest!

  • Please note that due to the Public Test Realm's nature, these Patch Notes aren't final and may change at any time during the development process.

Table of Content

 

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Blizzard Icon Patch 2.4.0 Patch Notes


PTR-Only Changes
  • Set Dungeons
    • The objectives of a Set Dungeon will now appear in a window when you enter the dungeon
    • The specific buffs that aid in tracking related objectives in Set Dungeons now have unique icons
    • All Set Dungeon Achievements now have unique names
    • All Unique monsters in Set Dungeons now have specific names
    • The Shadow's Mantle
      • The first objective has been redesigned
      • Chain bonus damage Impale hits on 15 consecutive enemies 5 times
  • The Reflects Damage affix has been removed from monsters in the Natalya's Vengeance dungeon
  • The Jailer affix has been removed from the following Set Dungeons
    • Immortal King's Call
    • Unhallowed Essence
    • Zunimassa's Haunt
  • Several Set Dungeons have received changes to their difficulty:
    • Crusader:
      • Thorns of the Invoker
      • Seeker of the Light
  • Demon Hunter:
    • The Shadow's Mantle
  • Monk:
    • Inna's Mantra
    • Monkey King's Garb
    • Raiment of a Thousand Storms
    • Uliana's Strategem
  • Wizard:
    • Vyr's Amazing Arcana
  • Bug Fixes
    • Fixed an issue that prevented Mac players from launching the PTR client
    • Fixed and issue that could sometimes cause gems to be consumed by Kanai's Cube when augmenting an item with the Caldesann's Despair recipe
    • Fixed several issues that caused Rift Guardians to sometimes fail to use some of their abilities
    • Fixed an issue that caused Action Combat to award too much Experience from multipliers
    • Fixed an issue that prevented Crowd Control resistance from being applied to monsters under certain condidtions
    • Fixed an issue that caused Flying Dragon to proc more often than intended
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to increase the damage done by your pets
    • Fixed an issue that prevented Wand of Woh from applying its bonus to Explosive Blasts cast by Etched Sigil
    • Fixed an issue that caused Set Dungeon totems to sometimes vanish after they have appeared
    • Fixed an issue that prevented some Rain of Vengeance runes from maintaining the Natalya's Vengeance Set Dungeon objective
    • Fixed an issue that prevented the Monkey King's Garb and Zunimassa's Haunt Set Dungeons from always having the correct number of enemies
    • Fixed an issue that caused the Tal Rasha's Elements Set Dungeon Exorcist objective to always fail
    • Fixed an issue that prevented several Set Dungeon achievements from being granted
    • Fixed an issue that caused Fire Grates in the Tal Rasha's Elements and Uliana's Strategem Set Dungeons to be marked as enemies
    • Fixed an issue that prevented players from repeatedly re-entering the Thorns of the Invoker Set Dungeon
    • Fixed an issue that prevented the Set Dungeon entrance portals from appearing on the mini-map

 

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PATCH FEATURES
New Feature: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.
To learn more about Greyhollow Island, click here.
 
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New Feature: Expanded Zones
The Sanctuary you know grows a little bit larger! Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. Leoric's Manor becomes a bit grander beyond the collapsed stairwell in Act I, opening up the Royal Quarters for curious treasure hunters.
 
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New Feature: Set Dungeons
Test your mettle against one of twenty four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards for one, more, or for the truly dedicated, all of these challenges!
 
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New Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who complete the rift, so spend wisely!
 
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New Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.
 
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New Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar! Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator, revealing all your buffs at a moment's glance.
 
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New to PC: Action Combat
The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever play. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through smart and tactical play.
 
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GENERAL

  • Stash Tabs
    • A sixth Stash tab is now purchasable for 500,000 gold
    • One additional Stash tab per season (up to 4) will also be available to unlock by completing Seasonal objectives
    • Cosmetic pets now pick up gold for you

 

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CLASSES

  • Taunt now causes monsters to consistently attack you
  • Barbarian
    • Active Skills
      • barbarian_battlerage.pngBattle Rage
        • Skill Rune - Ferocity
          • Movement speed bonus increased from 10% to 15%
      • barbarian_furiouscharge.pngFurious Charge
        • Skill Rune - Dreadnought
          • Maximum number of charges increased from 2 to 3
      • barbarian_groundstomp.pngGround Stomp
        • Skill Rune - Deafening Crash
          • Now also reduces the cooldown to 8 seconds
      • barbarian_leap.pngLeap
        • Skill Rune - Iron Impact
          • Has been redesigned
            • Gain 150% increased Armor for 4 seconds when you land
      • x1_barbarian_warcry_v2.pngWar Cry
        • Duration increased from 60 to 120 seconds
        • Skill Rune - Hardened Wrath
          • Has been redesigned
          • For the first five seconds, gain an additional 60% Armor
        • Skill Rune - Invigorate
          • Life regeneration granted increased from 8315 to 13411
      • barbarian_whirlwind.pngWhirlwind
        • Attack speed will no longer cause Whirlwind to attack faster; instead the resource cost and damage will scale with attack speed
        • Skill Rune - Dust Devils
          • Increased the movement speed of the tornadoes
    • Passive Skills
      • barbarian_passive_inspiringpresence.pngInspiring Presence
        • Group Life regeneration increased from 2% to 3%
      • barbarian_passive_juggernaut.pngJuggernaut
        • Crowd Control reduction amount increased from 30-50%
      • barbarian_passive_noescape.pngNo Escape
        • Now also affects Seismic Slam
      • barbarian_passive_poundofflesh.pngPound of Flesh
        • Has been redesigned
          • When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
      • x1_barbarian_passive_swordandboard.pngSword and Board
        • Has been redesigned
          • While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%

 

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  • Crusader
    • Active Skills
      • x1_crusader_blessedhammer.pngBlessed Hammer
        • Skill Rune - Icebound Hammer
          • Has been removed
          • Replaced with
            • Crushing Blow
              • The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
      • x1_crusader_bombardment.pngBombardment
        • Skill Rune - Barrels of Tar
          • Has been removed
          • Replaced with
            • Barrels of Spikes
              • Each barrel also deals 1500% of your Thorns damage on impact
              • Has been redesigned
              • Damage of each barrel is increased by 200% of your Thorns
      • x1_crusader_consecration.pngConsecration
        • Skill Rune - Frozen Ground
          • Has been removed
          • Replaced with
            • Bed of Nails
              • Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
      • x1_crusader_ironskin.pngIron Skin
        • Skill Rune - Reflective Skin
          • Has been redesigned
            • Your Thorns damage is increased by 100% 300%
              • Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
      • x1_crusader_steedcharge.pngSteed Charge
        • Skill Rune - Ramming Speed
          • Has been removed
          • Replaced with
            • Spiked Barding
              • Deals 500% of your Thorns damage every second as you run
      • x1_crusader_sweepattack.pngSweep Attack
        • Skill Rune - Frozen Sweep
          • Has been removed
          • Replaced with
            • Inspiring Sweep
              • Every use of Sweep Attack increases your Armor by 20% for 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating

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  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • demonhunter_chakram.pngChakram
        • Skill Rune - Shuriken Cloud
          • Duration increased from 2 to 10 minutes
          • Now has a 10 second cooldown
      • demonhunter_multishot.pngMultishot
        • Skill Rune - Burst Fire
          • Has been removed
          • Replaced with
            • Wind Chill
              • Enemies hit are Chilled and have a 10% chance to be Critically Hit for 3 seconds
        • Skill Rune - Suppression Fire
          • Number of enemies affected increased from 2 to 4
      • demonhunter_sentry.pngSentry
        • Skill Rune - Guardian Turret
          • Damage reduction increased from 15% to 25%
      • demonhunter_shadowpower.pngShadow Power
        • Life per Hit increased from 16093 to 26821
        • Life per Hit is now increased by 25% of your Life on Kill
        • Skill Rune - Blood Moon
          • Now doubles the total Life per Hit granted by Shadow Power
        • Skill Rune - Well of Darkness
          • Discipline cost reduced from 10 to 8
      • demonhunter_smokescreen.pngSmoke Screen
        • Skill Rune - Special Recipe
          • Discipline cost reduced from 10 to 8
      • demonhunter_strafe.pngStrafe
        • Attack speed will no longer cause Strafe to attack faster; instead the resource cost and damage will scale with attack speed
      • x1_demonhunter_vengeance.pngVengeance
        • Now also increases your damage done by 40%
        • Skill Rune - Dark Heart
          • Has been redesigned
            • Now reduces all damage taken by 50%
        • Skill Rune - From the Shadows
          • Freeze duration increased from 2 to 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
      • Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
      • Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters

 

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  • Monk
    • Active Skills
      • monk_blindingflash.pngBlinding Flash
        • Skill Rune - Soothing Light
          • Has been removed
          • Replaced with
            • Crippling Light
              • Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
      • monk_fistsofthunder.pngFists of Thunder
        • Skill Rune - Static Charge
          • Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
      • x1_monk_innersanctuary.pngInner Sanctuary
        • Skill Rune - Safe Haven
          • The Life per Second contribution has been reduced from 30% to 7%
      • x1_monk_mantraofhealing_v2.pngMantra of Healing
        • Skill Rune - Sustenance
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
      • x1_monk_mystically_v2.pngMystic Ally
        • Should now more consistently attack targets closer to you
          • Skill Rune - Enduring Ally
            • The passive Life per Second contributed to your group has been reduced from 30% to 7%
          • Skill Rune - Fire Ally
            • Explosion damage increased from 290% to 480% weapon damage
            • Number of allies reduced from 10 to 5
    • Bug Fixes
      • Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
      • Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
      • Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
      • Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills

 

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  • Witch Doctor
    • Active Skills
      • witchdoctor_firebats.pngFirebats
        • Skill Rune - Cloud of Bats
          • Radius increased from 12 to 15 yards
      • witchdoctor_graspofthedead.pngGrasp of the Dead
        • Skill Rune - Rain of Corpses
          • Duration in which the total damage is dealt reduced from 8 to 3 seconds
          • The effects of this rune can now stack
      • witchdoctor_haunt.pngHaunt
        • Skill Rune - Draining Spirits
          • Damage type changed from Cold to Physical
      • witchdoctor_hex.pngHex
        • Skill Rune - Toad of Hugeness
          • Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
      • witchdoctor_horrify.pngHorrify
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Frightening Aspect
          • Armor bonus increased from 35% to 50%
      • witchdoctor_locust_swarm.pngLocust Swarm
        • Skill Rune - Diseased Swarm
          • Increased from 75% to 750% weapon damage
      • witchdoctor_massconfusion.pngMass Confusion
        • Skill Rune - Paranoia
          • Damage amplification increased from 20% to 30%
      • witchdoctor_soulharvest.pngSoul Harvest
        • Cooldown reduced from 15 to 12 seconds
        • Skill Rune - Languish
          • Now grants 10% Armor per stack, up to a maximum of 5 stacks
      • witchdoctor_spiritbarrage.pngSpirit Barrage
        • Weapon damage increased from 425% to 600%
        • Skill Rune - Phlebotomize
          • Has been redesigned
            • Now grants 6437 Life each time Spirit Barrage hits
        • Skill Rune - Manitou
          • Damage increased from 2900 to 6000% weapon damage over 20 seconds
      • witchdoctor_wallofzombies.pngWall of Death
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Severance
          • Has been redesigned
            • Now increases movement speed by an additional 100%
      • witchdoctor_spiritwalk.pngSpirit Walk
        • Damage increased from 1000% to 1200% weapon damage
        • Skill Rune - Surrounded by Death
          • Duration increased from 4 to 5 seconds
          • Damage increased from 1000% to 1250% weapon damage
    • Passive Skills
      • witchdoctor_passive_creepingdeath.pngCreeping Death
        • DoT duration increased from 300 to 3600 seconds
      • witchdoctor_passive_spiritvessel.pngSpirit Vessel
        • No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
        • Note: The cooldowns of these skills have been reduced to compensate

 

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  • Wizard
    • Shields granted by skills now scale with your maximum Life
    • Active Skills
      • wizard_diamondskin.pngDiamond Skin
        • Damage absorbed changed from 93337 to 20% 40% of your Life
        • Skill Rune - Crystal Shell
          • Damage absorbed changed from 186675 to 40% 80% of your Life
      • wizard_magicweapon.pngMagic Weapon
        • Skill Rune - Deflection
          • Damage absorbed changed from 10728 to 4% of your Life
      • wizard_spectralblade.pngSpectral Blade
        • Skill Rune - Barrier Blades
          • Damage absorbed changed from 10728 to 4% of your Life
      • wizard_slowtime.pngSlow Time
        • Skill Rune - Point of No Return
          • Stun duration increased from 3 to 5 seconds
    • Passive Skills
      • x1_wizard_passive_arcaneaegis.pngDominance
        • Damage absorbed changed from 16093 to 2% of your Life
      • wizard_passive_galvanizingward.pngGalvanizing Ward
        • Damage absorbed changed from 81536 to 30% 70% of your Life
    • Bug Fixes
      • Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
      • Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil

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  • Bug Fixes
    • Fixed an issue that could prevent you from clicking on some portals while you had certain skills bound to Left Mouse Button

 

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ITEMS

  • Thorns damage granted by socketing a Marquise Topaz gem rank or higher in a weapon has been greatly increased
  • The damage range of the Thorns affix on items has been increased
    • Note: This change is retroactive for existing gear
  • Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
  • unique_ring_001_x1_demonhunter_male.pngBand of Hollow Whispers
    • The duration of the Haunt cast by this item has been increased
    • This item will now cast Haunt more often
    • The cast range of this item has been increased
    • Note: These changes will apply retroactively to existing items
  • unique_sword_1h_018_1xx_demonhunter_maleBorn's Defiance
    • (2) Set Bonus
      • Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
  • Boyarsky's Chip
    • New Legendary Gem
    • Adds 30000 Thorns damage
    • Thorns damage increased by 1500 per rank
    • At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
  • [d3iconitem=unique_helm_012_1xx_demonhunter_male]Cain's Fate
    • (2) Set Bonus
      • The Experience bonus has been increased from 30% to 50%
  • craftingplan_smith_12_legendary_unique_sPlan: Corruption
    • Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
  • unique_pants_006_p1_demonhunter_male.pngDepth Diggers
    • Can now drop for Wizards
  • unique_amulet_008_x1_demonhunter_male.pnEndless Walk
    • Has been redesigned
      • (2) Set Bonus
        • While moving, damage taken is reduced by up to 50%
        • While standing still, damage dealt is increased by up to 100%
  • unique_amulet_109_x1_210_demonhunter_malHalcyon's Ascent
    • Replaced the guaranteed Cooldown Reduction roll with a socket
  • unique_sword_1h_set_03_x1_demonhunter_maIstvan's Paired Blades
    • Each stack now also increases your damage and Armor
  • unique_ring_014_x1_demonhunter_male.pngLegacy of Nightmares
    • Has been redesigned
      • (2) Set Bonus
        • While this is your only item Set Bonus your damage dealt is increased by 800% 100% and damage taken is reduced by 4% for every Ancient item you have equipped
  • Mantle of Channeling
    • New Legendary Shoulders
      • While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
  • unique_gem_011_x1_demonhunter_male.pngMoratorium
    • Damage staggered increased from 25% to 35%
  • unique_gem_019_x1_demonhunter_male.pngMutilation Guard
    • Life threshold required to activate the secondary effect increased from 30% to 50%
  • [d3iconitem=unique_ring_018_x1_demonhunter_male]Nagelring
    • Level required for this to drop has been raised from 11 to 40
  • unique_ring_017_x1_demonhunter_male.pngOculus Ring
    • No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
    • Now rolls with a guaranteed socket
    • Bonus damage increased from 30-40% to 70-85%
    • The damage bonus provided by this item is now multiplicative with other sources of damage
    • The damage bonus provided by this item no longer stacks with overlapping zones
    • Damage zone now spawns at a random location near the monster that was killed
    • The chance to summon a zone is now 100%
  • unique_shoulder_101_x1_demonhunter_male.Profane Pauldrons
    • No longer drop
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
  • unique_chest_012_x1_demonhunter_male.pngAquila Cuirass
    • Legendary Power added
      • While above 75-85% primary resource, all damage taken is reduced by 50%
  • unique_ring_008_x1_demonhunter_male.pngJustice Lantern
    • Legendary Power added
      • Gain damage reduction equal to 50-65% of your Block chance
  • unique_belt_008_x1_demonhunter_male.pngString of Ears
    • Legendary Power added
      • The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%

 

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  • Class-Specific Items
    • Barbarian
      • Band of Might
        • New Legendary Ring
          • After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
      • Blade of the Tribes
        • New Legendary Mighty Weapon
          • War Cry and Threatening Shout cause an Avalanche and Earthquake
          • Rolls with +150-200% Earthquake damage
      • Blade of the Warlord
        • New Legendary Mighty Weapon
          • Bash consumes up to 40 Fury to deal up to 500-600% increased damage
      • unique_barbbelt_001_x1_demonhunter_male.Dread Iron
        • Now rolls with +150-200% Avalanche damage
      • unique_helm_set_05_x1_demonhunter_male.pThe Legacy of Raekor
        • Has been redesigned
          • (2) Set Bonus
            • Furious Charge refunds a charge if it hits only 1 enemy
          • (4) Set Bonus
            • Furious Charge gains the effect of every rune and deals 400% increased damage
          • (6) Set Bonus
            • Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
          • Every use of a Fury-spending attack consumes up to 5 stacks
      • unique_helm_set_15_x1_demonhunter_male.pMight of the Earth
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 40 Fury you spend
        • (4) Set Bonus
          • Leap causes an Earthquake when you land
          • Leap gains the effect of the Iron Impact rune and the duration is doubled
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%
      • Oathkeeper
        • New Legendary Mighty Weapon
          • Your primary skills attack 50% faster and deal 150-200% increased damage
      • Skular's Salvation
        • New Legendary Bracers
        • Increases the damage of Ancient Spear - Boulder Toss by 100%
        • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 150-200%
      • Vambraces of Sescheron
        • New Legendary Bracers
        • Primary skills heal you for 5-6% of your missing Life
  • Crusader
    • Akkhan's Addendum
      • Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
    • unique_helm_set_10_x1_demonhunter_male.pArmor of Akkhan
      • (2) Set Bonus
        • Reduce the cost of all abilities by 50% while Akarat's Champion is active
      • (4) Set Bonus
        • Reduce the cooldown of Akarat's Champion by 50%
      • (6) Set Bonus
        • While Akarat's Champion is active, you deal 450% increased damage
    • Akkhan's Manacles
      • New Legendary Bracers
      • Blessed Shield damage is increased by 400-500% for the first enemy it hits
    • Akkhan's Leniency
      • New Legendary Two-Handed Flail
      • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 25-30% 15-20% for 3 seconds
    • p2_unique_bracer_110_demonhunter_male.pnBlade of Prophecy
      • Now rolls with +75-100% Condemn damage
    • Bracer of Fury
      • New Legendary Bracers
      • Heaven's Fury deals 300-400% increased damage to enemies that are Blinded
    • [d3iconitem=p2_unique_bracer_110_demonhunter_male]Drakon's Lesson
      • Shield Bash damage bonus increased from 150-200% to 300-400%
    • [d3iconitem=p1_crushield_norm_unique_01_demonhunter_male]Frydehr's Wrath
      • Now rolls with +150-200% Condemn damage
    • unique_flail_2h_104_x1_demonhunter_male.Golden Flense
      • Now rolls with +150-200% Sweep Attack damage
    • unique_mace_1h_103_x1_demonhunter_male.pJace's Hammer of Vigilance
      • Now rolls with guaranteed primary attribute
    • unique_crushield_102_x1_demonhunter_maleJekangbord
      • Now rolls with +150-200% Blessed Shield damage
    • Norvald's Favor
      • New Set
        • (2) Set bonus
          • Every enemy killed while Steed Charge is active extends the duration by 0.5 seconds
          • Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
    • unique_gloves_set_12_x1_demonhunter_malePride of the Invoker
      • No longer roll with guaranteed Critical Hit Chance
    • Renewal of the Invoker
      • Now roll with guaranteed sockets
    • unique_helm_set_01_p1_demonhunter_male.pRoland's Legacy
      • (6) Set Bonus
        • Attack speed bonus increased from 30% to 50%
        • Each stack now also reduces damage taken by 10%
        • Duration increased from 3 to 5 seconds
    • Shield of Fury
      • New Legendary Crusader Shield
        • Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
    • unique_helm_set_12_x1_demonhunter_male.pThorns of the Invoker
      • Has been redesigned
        • (2) Set Bonus
          • Your Thorns damage now hits all enemies within a 15 yard radius around you
          • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 50% for 2 seconds
        • (4) Set Bonus
          • You take 50% less damage for 8 20 seconds after casting Bombardment
        • (6) Set Bonus
          • Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
    • p1_crushield_norm_unique_02_demonhunter_Unrelenting Phalanx
      • Now rolls with +45-60% Phalanx damage
    • Warhelm of Kassar
      • New Legendary Helm
        • Reduce the cooldown and increase the damage of Phalanx by 45-60%
  • Demon Hunter
    • unique_quiver_102_x1_demonhunter_male.pnBombardier's Rucksack
      • Now rolls with +75-100% Sentry damage
    • Chain of Shadows
      • New Legendary Belt
        • After using Impale, your Vault costs no resource for 2 seconds
    • [d3iconitem=unique_handxbow_001_x1_demonhunter_male]Danetta's Hatred
      • (2) Set Bonus
        • Now also increases the damage of Vault by 800%
    • unique_quiver_007_x1_demonhunter_male.pnDead Man's Legacy
      • Now rolls with +75-100% Multishot damage
    • Elusive Ring
      • New Legendary Ring
        • After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
    • unique_helm_set_07_x1_demonhunter_male.pEmbodiment of the Marauder
      • (4) Set Bonus
        • Now also increases the damage of Sentries by 200%
      • (6) Set Bonus
        • Damage bonus per active Sentry increased from 100% to 400%
        • Damage bonus now also applies to Companion and Vengeance
    • Fortress Ballista
      • New Legendary Hand Crossbow
      • Attacks grant you an absorb shield for 4-5% of your maximum Life, stacking up to 10 times
    • unique_xbow_002_x1_demonhunter_male.pngHellrack
      • Now rolls with guaranteed primary attribute
    • unique_handxbow_101_x1_demonhunter_male.K'mar Tenclip
      • Now rolls with +75-100% Strafe damage
    • Karlei's Point
      • New Legendary Dagger
        • Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
    • Lianna's Wings
      • New Legendary Hand Crossbow
        • Shadow Power also triggers Smoke Screen
          • Note: This item adds a 2.5 second cooldown to Shadow Power
    • Lord Greenstone's Fan
      • New Legendary Dagger
        • Every second gain 250-300% increased damage for your next Fan of Knives
        • This effect can stack up to 30 times
    • unique_helm_009_x1_demonhunter_male.pngNatalya's Vengeance
      • (2) Set Bonus
        • Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
      • (6) Set Bonus
        • Damage reduction increased from 30% to 50%
    • unique_chest_set_14_x1_demonhunter_male.The Shadow's Mantle
      • Helm and Shoulder pieces have been added to this set
      • Has been redesigned
        • (2) Set Bonus
          • All Your damage is increased by 1000% while you have a melee weapon equipped
        • (4) Set Bonus
          • Shadow Power gains the effect of all runes and lasts forever
        • (6) Set Bonus
          • Impale deals an additional 40,000% weapon damage to the first enemy hit
    • Sword of Ill Will
      • New Legendary Sword
        • Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
    • unique_helm_set_03_p2_demonhunter_male.pUnhallowed Essence
      • (4) Set Bonus
        • Damage bonus and damage reduction increased from 20% to 40%
      • (6) Set Bonus
        • Damage bonus now also applies to Vengeance
    • [d3iconitem=p3_unique_handxbow_005_demonhunter_male]Valla's Bequest
      • Now rolls with +75-100% Strafe damage
    • Visage of Gunes
      • New Legendary Helm
        • Vengeance gains the effect of the Dark Heart rune
    • [d3iconitem=unique_xbow_102_x1_demonhunter_male]Wojahnni Assaulter
      • Now rolls with guaranteed primary attribute
    • Zoey's Secret
      • New Legendary Belt
      • You take 6-7% less damage for each Companion you have active
  • Monk
    • Bindings of the Lesser Gods
      • New Legendary Bracers
        • Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
    • Cesar's Memento
      • New Legendary Bracers
        • Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
    • unique_fist_009_x1_demonhunter_male.pngThe Fist of Az'Turrasq
      • Exploding Palm's on-death explosion bonus damage has been increased from 75-100% to 250-300%
    • unique_spiritstone_004_x1_demonhunter_maGyana Na Kashu
      • Now rolls with +75-100% Lashing Tail Kick damage
    • unique_spiritstone_009_x1_demonhunter_maInna's Mantra
      • (6) Set Bonus
        • Has been redesigned
          • Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
    • unique_combatstaff_2h_001_x1_demonhunterInna's Reach
      • Bonus Mystic Ally damage increased from 20-25% to 75-100%
    • Kyoshiro's Blade
      • New Legendary Fist Weapon
        • When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
        • Increases the damage of your Wave of Light by 150%
    • Kyoshiro's Soul
      • New Legendary Belt
        • Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
        • Rolls with 100-125% Sweeping Wind damage
    • Lefebvre's Soliloquy
      • New Legendary Shoulders
      • Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
    • unique_helm_set_11_x1_demonhunter_male.pMonkey King's Garb
      • Has been redesigned
        • (2) Set Bonus
          • Your damage taken is reduced by 5% 50% for each stack of while Sweeping Wind you have is active
        • (4) Set Bonus
          • Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
        • (6) Set Bonus
          • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1000% increased damage
    • Pinto's Pride
      • New Legendary Bracers
        • Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
    • Rivera Dancers
      • New Legendary Boots
        • Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
    • unique_spiritstone_007_x1_demonhunter_maTzo Krin's Gaze
      • Wave of Light bonus damage increased from 20-25% to 125-150%
    • p1_fistweapon_norm_unique_02_demonhunterVengeful Wind
      • Number of Sweeping Wind stacks increased from 3 to 6-7
  • Witch Doctor
    • Lakumbra's Ornament
      • New Legendary Bracers
      • Reduces all damage taken by 5% for each stack of Soul Harvest you have
    • unique_ceremonialdagger_009_x1_demonhuntManajuma's Way
      • (2) Set Bonus
        • Hex - Angry Chicken bonus damage increased from 200% to 400%
    • Mordullu's Promise
      • New Legendary Axe
        • Firebomb generates 100-125 Mana
    • unique_helm_set_09_x1_demonhunter_male.pRainment of the Jade Harvester
      • (2) Set Bonus
        • Instant Haunt damage dealt increased from 10 to 120 seconds worth
      • (4) Set Bonus
        • Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
      • (6) Set Bonus
        • Increased the amount of DoT damage detonated by Soul Harvest to 300 seconds worth
    • Ring of Emptiness
      • New Legendary Ring
      • You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
    • Staff of Chiroptera
      • New Legendary Staff
      • Firebats attacks 100% faster and costs 70-75% less Mana
    • unique_ring_101_x1_demonhunter_male.pngThe Tall Man's Finger
      • The damage bonus the single Zombie Dog is granted has been tripled
        • This change will apply retroactively to existing items
    • Vile Hive
      • New Legendary Mojo
        • Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
      • Voo's Juicer
        • New Legendary Dagger
          • Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
          • Rolls with +45-60% Spirit Barrage damage
      • Wilken's Reach
        • New Legendary Mojo
          • Removes the cooldown of Grasp of the Dead
          • Rolls with +45-60% Grasp of the Dead
  • Wizard
    • Ashnagarr's Blood Ring
      • Increase the potency of your shields by 75-100%
    • Deathwish
      • New Legendary Sword
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 75-100%
    • unique_helm_set_02_p2_demonhunter_male.pDelsere's Magnum Opus
      • (4) Set Bonus
        • Has been redesigned
          • You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
      • (6) Set Bonus
        • Damage bonus increased from 750% to 1500% 2000%
    • Etched Sigil
      • New Legendary Source
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
    • [d3iconitem=unique_helm_set_06_x1_demonhunter_male]Firebird's Finery
      • (2) Set Bonus
        • Cooldown reduced from 300 to 60 seconds
      • (4) Set Bonus
        • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
      • (6) Set Bonus
        • Your damage is increased by 100% for each enemy that is burning. Elites that are burning increase your damage by 1500% 1000%.
    • unique_gloves_set_06_x1_demonhunter_maleFirebird's Talons
      • Replaced the guaranteed Attack Speed roll with Critical Hit Chance
    • Hergbrash's Bindings
      • New Legendary Belt
        • Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
    • Primordial Soul
      • New Legendary Source
        • Elemental Exposure's damage bonus per stack is increased to 10%
    • The Shame of Delsere
      • New Legendary Belt
        • Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
    • unique_amulet_007_x1_demonhunter_male.pnTal Rasha's Allegiance
      • No longer rolls with guaranteed Vitality
    • unique_helm_010_x1_demonhunter_male.pngTal Rasha's Elements
      • (4) Set Bonus
        • Increased duration from 6 to 8 seconds
      • (6) Set Bonus
        • Increased damage bonus from 150% to 200%
        • Increased duration from 6 to 8 seconds
        • Has been redesigned
          • Attacks increase your damage by 300% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 second.
    • unique_orb_003_x1_demonhunter_male.pngTriumvirate
      • Arcane Orb damage bonus increased from 75-100% to 150-200%
    • The Twisted Sword
      • New Legendary Sword
        • Energy Twister damage is increased by 75-100% for each Energy Twister you have out
    • Unstable Scepter
      • New Legendary Wand
        • Arcane Orb's explosion triggers an additional time
        • Rolls with 50-65% Arcane Orb damage
  • Several existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Barbarian
      • Standoff
        • Legendary Power added
          • Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
    • Crusader
      • Heart of Iron
        • Legendary Power added
          • Gain Thorns equal to 400-500% of your Vitality
      • Hammer Jammers
        • Legendary Power added
          • Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
    • Demon Hunter
      • Dawn
        • Legendary Power added
          • Reduces the cooldown of Vengeance by 45-60%
      • Manticore
        • Legendary Power added
          • Reduces the cost of Cluster Arrow by 75-100%
          • Now rolls with +30-40% Cluster Arrow damage
      • Sin Seekers
        • Legendary Power added
          • Rapid Fire no longer has a channel cost
          • Now rolls with +45-60% Rapid Fire damage
    • Monk
      • Balance
        • Legendary Power added
          • When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
          • Now rolls with +150-200% Tempest Rush damage
    • Witch Doctor
      • Last Breath
        • Legendary Power added
          • The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
      • Thing of the Deep
        • Legendary Power added
          • The 20 yard Pickup radius is now a Legendary Power

 

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  • Bug Fixes
    • Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
    • Fixed an issue that caused the Natalya's Vengeance (2) Set Bonus to sometimes reduce the coolown of Rain of Vengeance faster than intended
    • Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
    • Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
    • Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
    • Fixed an issue that prevented Teleport - Calamity from being counted as a resource spending attack while Aether Walker was equipped
    • Fixed an issue that caused Archon - Wave of Destruction to grant Chantodo's Resolve stacks
    • Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven's Fury - Blessed Ground
    • Fixed an issue that prevented the Phalanxes that spawned from Falling Sword - Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
    • Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
    • Fixed an issue that caused Hack to deal damage more than once per attack

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ADVENTURE MODE

  • A new recipe has been added to Kanai's Cube
  • An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  • The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  • Bounties
    • Numerous bounties have been added to the game
    • The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
    • The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X

 

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  • Nephalem Rifts
    • The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
    • The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
    • The total amount of progress required to complete a rift has been increased
    • Several new tile sets based on the new zones introduced in Patch 2.3.0 and 2.4.0 have been added for Nephalem Rifts
    • New snow and forest themed monster population types have been added for Nephalem Rifts
  • Pylons
    • Conduit
      • Reduced the number of enemies that can be hit by each damage pulse
    • Shielding
      • Duration increased from 30 to 60 seconds
    • Speed
      • Now also grants 30% attack speed

 

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  • Bug Fixes
    • Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
    • Fixed an issue that caused Power Pylon to provide it's bonus for longer than the intended duration under certain circumstances

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CRAFTING

  • Death's Breath icon and tooltip color has been changed to teal
  • Bug Fixes
    • Fixed an issue that prevented crafted Legendary items from displaying the correct stat roll ranges

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MONSTERS

  • Experience granted by all monsters at level 70 has been increased
  • Monster health has been reduced in solo, 2, and 3 player Greater Rifts
  • Packs with the Frozen affix now have an increased delay between their Frozen casts
  • Ghom
    • All versions
      • Now more reliably spawns slimes on ranged targets
      • Extended the damage range on his breath attack to more closely match the visual
      • Increased breath attack damage, but it now deals its damage over 2 seconds
    • The Foul Desecrator
      • Slightly increased Gas Cloud damage
  • Morlu Incinerators
    • Greatly increased the cooldown of their teleport
  • Winged Assassins
    • Slightly reduced damage dealt
  • Wraiths
    • Reduced the range of their Soul Siphon attack
    • Reduced damage dealt
  • Rift Guardians
    • Rift Guardians will now teleport to a player if there is a very long walking distance between them
    • Rift Guardians now drop a guaranteed Forgotten Soul at Torment VII and have a chance, increased by difficulty level, to drop a second Forgotten Soul
    • Agnidox
      • Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
      • Reduced the number of projectiles that Fire Nova creates
      • Now has a melee attack
    • Blighter
      • Melee attack damage type changed to Physical
      • Poison attack radius has been slightly reduced to more closely match the visual effect
    • Bloodmaw
      • Leap attack damage radius has been slightly reduced to more closely match the visual effect
      • Significantly reduced the attack speed granted by Frenzy
    • The Choker
      • Greatly reduced the radius of his large AoE attack
      • Slightly reduced the number of small AoE explosions that follow the large AoE attack
      • Reduced the maximum number of slimes summoned by 1
      • Now summons slimes more frequently
    • Cold Snap
      • Now summons Frozen pulse orbs more frequently as he loses health
      • Now begins casting Frozen bombs sooner
      • Reduced the number of Frozen bombs he summons by 1
    • Ember
      • Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
      • Can no longer cast two Meteors at the same time
      • Now casts Meteor more frequently when his health drops below a certain threshold
      • Meteor damage radius has been slightly reduced to more closely match the visual effect
      • Meteors now target a random player
      • Increased summoned Fallen Magus heath
      • Increased the minimum number of Fallen Lunatics that can be summoned
      • No longer runs from pets
    • Hamelin
      • Melee attack damage increased
      • Credit for killing him, and completing a rift, will now be granted immediately upon death
    • Infernal Maiden
      • Reduced the number of projectiles created by her Fire Nova attack
      • Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
      • Mortars created by her spin attack now target players
    • Lord of Bells
      • Can no longer cast Threatening Shout
      • Melee attack damage type changed to Physical
    • Perendi
      • Collapse Ceiling is no longer tied to his melee attack
      • Collapse Ceiling is now cast on a random player
      • Now occasionally teleports to a random player
      • The Armored Destroyers now descend from the sky when summoned
      • Increased summoned Armored Destroyer damage
    • Raiziel
      • Lightning projectiles damage type changed to Holy
    • Rime
      • Melee attack damage type changed to Physical
      • Melee attack damage has been increased
    • Saxtris
      • Now summons adds less frequently
      • Now summons tornadoes more frequently when his health drops below a certain threshold
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars and can be destroyed
      • Now has a charge attack
      • Now has a knockback
    • Tethrys
      • Melee attack damage type changed to Physical
    • Voracity
      • Melee attack damage type changed to Physical
  • Bug Fixes
    • Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
    • Fixed an issue that could prevent the Lord of Bells from attacking

 

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USER INTERFACE

  • Very large floating damage numbers will now be abbreviated
    • An option has been added to truncate disable the abbreviation of very large damage numbers
  • New item comparison tooltips have been added for followers
  • Skill buttons now flash when their cooldown has completed.

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      Beginner's Guide to Crusaders - Levels 1-70 and Guide with the Starting Set, Akkhan  - A guide that will take you through the leveling process efficiently and optimize your Season 14 Crusader with the Haedrig's Gift free set. Akkhan - Condemn Endgame Build - This build is the embodiment of the melee spellcaster fantasy, exerting powerful crowd control over monsters and decimating them in waves of holy destruction. Akkhan - Blessed Shield Endgame Build  -  This build plays on the archetype of using the shield as a weapon, charging it with holy might and reaping an entire field of demons with a single, mighty toss. Akkhan - Holy Shotgun Endgame Build  - The Holy Shotgun Crusader is a tanky, impenetrable bulwark of steel that absorbs blows and retaliates in blasts of pure, radiant vengeance.  Blessed Hammer Seeker of the Light - The reigning champion of many Seasons, the Hammerdin build is still a beast in terms of AoE damage and solo GR pushing potential. Thorns Invoker  - Likely the tankiest build in the game that is able to push into GR110+. Tough, focused and dead simple, this build almost Thorns itself to the absolute endgame. Sweep Attack Rolands  - This Crusader build revels in high-density rifts, shredding demons to pieces with the highest attack speed possible to the class. Bombardment Legacy of Nightmares  - The Bombardment Crusader spec takes assorted legendary items into a highly mobile, auto aiming and visually spectacular Thorns combination. Demon Hunters
      Beginner's Guide to Demon Hunters - Levels 1-70 and Guide with the Starting Set, Marauder  - A guide that will take you through the leveling process efficiently and optimize your Season 14 Demon Hunter with the Haedrig's Gift free set. Natalya/Marauder Sentry Endgame Build - This build focuses solely on the Sentries, providing Demon Hunters with a cold, calculating playstyle cloaked behind a wall of turrets and animal companions. Marauder - Cluster Arrow Endgame Build  - Requiring a deep understanding of DHs - the need for positioning and strategic companion placement - this build rewards you with great GR potential. Unhallowed Essence - Multishot Endgame Build  - This build embodies the lone, brooding archer that reaps entire screens worth of demons in massive, fiery bursts of arrows. Natalya - Rain of Vengeance Endgame Build  - This build transforms the elegance of Strafe into a potent tool that resets the cooldown of Rain of Vengeance, resulting in a potent, bursty playstyle. Shadow - Impale Endgame Build  - The Impale build emphasizes on singling out and bursting down priority targets, resulting in a ninja-like, elite hunting playstyle. Grenades Unhallowed Essence  - A deceptively simple build, whose sustained grenade damage and tanking potential outdoes many of its flashier counterparts. Fan of Knives Legacy of Nightmares  - One of the more exotic specs in the game, the LoN FoK build thrives at low health values and turns them to its own advantage - playing with permanent crits. Monks
      Beginner's Guide to Monks - Levels 1-70 and Guide with the Starting Set, Inna - A guide that will take you through the leveling process efficiently and optimize your Season 14 Monk with the Haedrig's Gift free set. Sunwuko - Wave of Light Endgame Build  - This unique ranged Monk playstyle blows demons up in screen-wide, incinerating beams of searing light. Support Monk  - Group-oriented build that the entire team depends upon for healing, short-range monster pulls and damage reduction from regular attacks. Uliana - Seven-Sided Strike Endgame Build  - Widely regarded as the most satisfying build of the class, Uliana enriches the Seven-Sided Strike visual with Exploding Palm detonations. Raiment Shenlong - Generator Endgame Build  - The Monk's bread and butter, this build pummels enemies into the ground with the sheer might of the primary fist attacks. Sunwuko - Lashing Tail Kick Endgame Build  - Building on the classic Monk image, this spec jump in, whirlwind kicks the demons' teeth in, and jump to the next pack of monsters. Exploding Palm/Mystic Allies Inna  - In this Monk take on a summoner build, you rally spiritual fighters at your side that burst entire groups of enemies with Exploding Palms. Necromancers
      Beginner's Guide to Necromancers - Levels 1-70 and Guide with the Starting Set, Pestilence - A guide that will take you through the leveling process efficiently and optimize your Season 14 Necromancer with the Haedrig's Gift free set. Pestilence or Trag'Oul - Corpse Lance  - This build alternates long scouting sessions while waiting on cooldowns with the utter devastation once Devour meets Land of the Dead. Rathma - Skeletal Mage - If you like to keep a tight rein on your minions with precise commands, leading the menagerie of undead at your side in a resource-fueled frenzy, this build is the one for you. Command Skeletons Inarius  - Turning the skeleton warriors into a vicious, unrelenting superior to Bane of the Stricken, this build is a Necromancer's one-way ticket to the absolute endgame heights. Skeletal Mages Trag'Oul  - This is the alternate take on the Mages build, specializing in extreme speed farming, while still offering capable GR pushes. Bone Storm Inarius  - While it took an undeniable nerf, this build is still one of the most relaxing, farming-appropriate melee builds of Necromancers. Corpse Explosion Inarius  - An underappreciated offshoot to the close range Inarius variants, this build is among the most visually appealing and satisfying Necromancer builds out there. Witch Doctors
      Beginner's Guide to Witch Doctors - Levels 1-70 and Guide with the Starting Set, Zunimassa  - A guide that will take you through the leveling process efficiently and optimize your Season 14 Witch Doctor with the Haedrig's Gift free set. Arachyr - Firebats Endgame Build  - Requiring minimal upkeep, this build spins a circular, no-aiming-required wave of Firebats obliteration around you. Simple, neat, and utterly effective. Helltooth - Gargantuan Endgame Build  - This staple summoner build offers laid-back playstyle with automated minions, excellent sustain and protective options, and even some space for crowd control. Jade Harvester Endgame Build  - One of the oldest examples of interesting set execution, this melee spellcaster trades the safety of range and hexes for aggressive dives and DoT consumption. Zunimassa Gargantuan Endgame Build - This build thrives behind a thick wall of Fetish summons and is accompanied by lumbering, destructive Gargantuan brutes in a pure minion playstyle. Legacy of Nightmares Spirit Barrage Endgame Build  - Emerging from a convergence of obscure mechanics, this build offers a unique, spell-heavy, bursty playstyle that produces some of the most spectacular visuals of the class. Wizards
      Beginner's Guide to Wizards - Levels 1-70 and Guide with the Starting Set, Delsere's Magnum Opus  - A guide that will take you through the leveling process efficiently and optimize your Season 14 Wizard with the Haedrig's Gift free set. Firebird (or Tal Rasha) - Meteor - Reaching for the heartstrings of Meteor lovers, this build channels torrents of arcane energy to conjure destructive, burning meteorites into a pure visual feast. DMO - Frozen Orb - Combining the Frozen Orb nostalgia of sorceresses past with the forgotten power of Slow Time wizardry, this build leaves enemies helpless, watching their frozen death creep ever closer. Vyr Archon - The oldest devotees to the Archon playstyle: Vyr and its complementary Chantodo sets got an awesome boost of power in Patch 2.6.1. Tal Rasha - Explosive Blast - Aside from its distinct cannonade of arcane blasts, this build is very attractive to Wizards due to its ability to include Sage's set for materials farming. Arcane Torrent Tal Rasha - Spawning off the addition of Manald Heal this guide offers not one, but three very fun, tanky, non-Archon lightning variants to build around. Conclusion
      In short, Patch 2.6.1 is one of the best times Diablo 3 has experienced in terms of build diversity and sheer endgame potential. A living proof that pure numbers patches can sometimes work wonders. Have fun and good luck in Season 14 - I leave you with my hour-long overview of some of my favorite builds in the latest patch!
    • By positiv2
      This thread is for comments about our Witch Doctor Helltooth Grasp of the Dead Build.
    • By Stan
      Blizzard is currently looking for various members to join the Diablo team, according to the latest job openings. The description clearly states that they are working on a new, unannounced Diablo project, so Diablo 4 is pretty much confirmed at this point. Hopefully, we'll get more details about the game at BlizzCon later this year.
      Blizzard (Source)
      Dungeon Artist, Diablo (Unnanounced Project, Irvine)
      We Need You
      The minions of Hell are growing stronger...
      We're working on a new, unannounced Diablo project. Are you a skilled Dungeon Artist? Come work with us, and together we will build something exceptional.
      Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.
      Stuff We Will Trust You With
      Modeling and texturing compelling assets. Essential skills include a solid grasp of form, color, and light for both 2D and 3D art assets. You can concept, model, and texture your work! You are also up on the latest tools and technology. The ideal candidate works well in an environment of peers who are passionate about working on the dark gothic world of Diablo, making great games, killing millions of monsters and getting loot!
      Stuff You Can Rightfully Brag About
      What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:
      Work directly with level design to build atmospheric dungeons with a focus on composition, detail and mood, while ensuring that the gameplay space is readable. Author environmental assets for a modern pipeline including modeling, and texturing assets for the Diablo World Work with Lead Environment Artist and the Art Director to ensure all environments are meeting the high-quality bar Blizzard is known for. Serve as an active participant in team art discussions, critiques and reviews. 3+ years’ experience with world building and efficiently putting together in-game environments. Development experience modeling and texturing assets using Maya, ZBrush, and Substance painter/designer. Experience and a portfolio demonstrating assets developed in a modern pipeline and in game examples of World Building. Experience working with a lead artist or art director in developing a unique and cohesive modeling and texturing style for environment assets Proven problem-solving / prototyping ability An exceptional understanding of form, shape, structure, composition and silhouette as it relates to world building and modeling. Able to work creatively as part of a large or small group Ability to mentor junior environment artists and provide meaningful feedback Self-driven, excellent communicator, big picture minded and a model team-player Thinks of themselves as a game developer first, and an artist second A passion for games Organized and can optimize levels and assets for performance and memory. And yeah, you will need these things to apply
      Resume Cover Letter which should include: Why you are interested in working at Blizzard What games you are currently playing Portfolio demonstrating relevant programming and artistic skills required Only online artwork submissions will be accepted (e.g. website, blog or online album) Must be willing to complete a test if requested to do so Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
      Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
      (Source)
    • By Stan
      Season 14 begins Friday, June 15 at 5:00 p.m. PDT/CEST/KST. Diablo's upcoming Season is dubbed "The Season of Greed", because all Treasure Goblin spawns will be doubled fo the whole duration of the Season. We can expect more themes in future Seasons, but for now, here's a first look at new cosmetics, Haedrig's Gift sets and Conquests for Season 14.
      Need help? Head over to our Diablo 3 Guide Section and check out our Class guides!
      Blizzard (Source)
      SEASON 14 FIRST LOOK: THE SEASON OF GREED
      Season 14 begins soon! For those among you who enjoy the fresh start a Season brings, we wanted to give you a glimpse of what to expect before you race out the gate—and Season 14 will be kicking off a new experiment we hope you will all enjoy.

      New Season Theme
      Starting with Season 14, we’re introducing a new seasonal concept—themes. Throughout the next Season, we’ll be embracing our inner goblin and celebrating the Season of Greed. For the duration of Season 14, all Treasure Goblin spawns will be doubled. This means that each time you encounter a Treasure Goblin in the wild, they’ll be accompanied by an exact duplicate of themselves for two times the loot, chaos, and fun!
      There are a few important details to keep in mind with this effect:
      This does not affect goblins encountered via Bandit Shrines, Goblin “Rift” packs, or in the Realm of Greed Duplicate Whimsydale portals created by the Rainbow Goblin will enter the same instance of Whimsydale Need a refresher on the various types of Treasure Goblins and what they do? Be sure to check out our Game Guide for more information.
      In addition to doubling up on everyone’s favorite treasure-thieving troublemakers, other celebrations may spring up across the globe as we kick off this exciting new Seasonal concept. Be sure to keep a close eye on Twitter and Facebook for more information as we move into Season 14!
      New Cosmetic Rewards
      As per tradition, Season 14 will introduce new cosmetic rewards, obtainable by progressing through the Season Journey.
      In addition to the Boots and Pants slots of the exclusive Conqueror Set, a brand-new series of portrait frames themed around the enigmatic Tal Rasha will be available. For the nephalem hero who wants to embody the spirit of Justice, a brand-new pennant dedicated to everyone’s favorite archangel will also be available. Just remember—you cannot judge Justice itself!

      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Complete a level 70 Torment XIII Rift in under 5 minutes Complete Greater Rift 60 solo Kill Greed on Torment XIII Kill the Butcher at level 70 in Torment XIII in under 30 seconds Reforge a Legendary or Set item Augment an Ancient item with a Level 50 or greater Legendary Gem Level three Legendary Gems to 55 Complete two Conquests Seasonal Conquests
      Speaking of Conquests, we’re rotating those, too! Returning for the Season of Greed is Avarice and Avarita, where every gold piece you find will count! Speed Demon and Need for Speed will ask you to kick it into full gear in your Nephalem Rift runs. On a Good Day and I Can’t Stop will congratulate high ranking Legendary Gems. Finally, for the solo crowd, Divinity and Lionhearted will ask you to climb Greater Rift heights by your lonesome, while Years of War and Dynastychallenge your game mastery of at least six classes.

      Haedrig’s Gift
      Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 14:
      Barbarian – The Legacy of Raekor Crusader – Armor of Akkhan Demon Hunter – Embodiment of the Marauder Monk – Inna’s Reach Necromancer – Pestilence Master’s Shroud Witch Doctor – Zunimassa’s Haunt Wizard – Delsere’s Magnum Opus
      Frequently Asked Questions
      Q: When does Season 14 start?
      A: Season 14 begins Friday, June 15 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When will Season 14 end?
      A: We currently anticipate that Season 14 will be ending on Sunday, September 16at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.
      Q: Why is the Season end date an estimate?
      A: Traditionally, we have given players two weeks notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season First Look blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 14 arrives, we will remove old personal bests from Season 5, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Season 14 is almost here! What are your goals for this Season? What do you think of our first Seasonal theme? Will having more treasure goblins to chase down change how you approach your Season Journey and loot hunting?
    • By Stan
      Patch 2.6.1a is live for PC / Mac and brings backend improvements and Razer Chroma Link support. 
      Blizzard (Source)
      An update to Diablo III patch 2.6.1a is now live in the Americas for PC / Mac! Check out the full patch notes below to learn all about the latest changes.
      Important: Please note that you will not be prompted to download the patch until it is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after the update is live until those regions have also patched.
      Diablo III Patch 2.6.1a - v2.6.1.50649
      Visit our Bug Report forum for a list of known issues.
      If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
      GENERAL
      Razer® Chroma Link  Support has been added for computer peripherals which use this technology. Backend Improvements Changes have been made to improve server-side game performance.