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Patch 2.4 Patch Notes

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The next content Patch for Diablo 3, Patch 2.4, is currently in development being tested on Public Test Realms. This Patch features Class Changes, New Zones, Features, Season 5 and more! Below, you'll find the latest preliminary Patch Notes with Table of Content for quick access to the area of your interest!

  • Please note that due to the Public Test Realm's nature, these Patch Notes aren't final and may change at any time during the development process.

Table of Content

 

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Blizzard Icon Patch 2.4.0 Patch Notes


PTR-Only Changes
  • Set Dungeons
    • The objectives of a Set Dungeon will now appear in a window when you enter the dungeon
    • The specific buffs that aid in tracking related objectives in Set Dungeons now have unique icons
    • All Set Dungeon Achievements now have unique names
    • All Unique monsters in Set Dungeons now have specific names
    • The Shadow's Mantle
      • The first objective has been redesigned
      • Chain bonus damage Impale hits on 15 consecutive enemies 5 times
  • The Reflects Damage affix has been removed from monsters in the Natalya's Vengeance dungeon
  • The Jailer affix has been removed from the following Set Dungeons
    • Immortal King's Call
    • Unhallowed Essence
    • Zunimassa's Haunt
  • Several Set Dungeons have received changes to their difficulty:
    • Crusader:
      • Thorns of the Invoker
      • Seeker of the Light
  • Demon Hunter:
    • The Shadow's Mantle
  • Monk:
    • Inna's Mantra
    • Monkey King's Garb
    • Raiment of a Thousand Storms
    • Uliana's Strategem
  • Wizard:
    • Vyr's Amazing Arcana
  • Bug Fixes
    • Fixed an issue that prevented Mac players from launching the PTR client
    • Fixed and issue that could sometimes cause gems to be consumed by Kanai's Cube when augmenting an item with the Caldesann's Despair recipe
    • Fixed several issues that caused Rift Guardians to sometimes fail to use some of their abilities
    • Fixed an issue that caused Action Combat to award too much Experience from multipliers
    • Fixed an issue that prevented Crowd Control resistance from being applied to monsters under certain condidtions
    • Fixed an issue that caused Flying Dragon to proc more often than intended
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to increase the damage done by your pets
    • Fixed an issue that prevented Wand of Woh from applying its bonus to Explosive Blasts cast by Etched Sigil
    • Fixed an issue that caused Set Dungeon totems to sometimes vanish after they have appeared
    • Fixed an issue that prevented some Rain of Vengeance runes from maintaining the Natalya's Vengeance Set Dungeon objective
    • Fixed an issue that prevented the Monkey King's Garb and Zunimassa's Haunt Set Dungeons from always having the correct number of enemies
    • Fixed an issue that caused the Tal Rasha's Elements Set Dungeon Exorcist objective to always fail
    • Fixed an issue that prevented several Set Dungeon achievements from being granted
    • Fixed an issue that caused Fire Grates in the Tal Rasha's Elements and Uliana's Strategem Set Dungeons to be marked as enemies
    • Fixed an issue that prevented players from repeatedly re-entering the Thorns of the Invoker Set Dungeon
    • Fixed an issue that prevented the Set Dungeon entrance portals from appearing on the mini-map

 

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PATCH FEATURES
New Feature: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.
To learn more about Greyhollow Island, click here.
 
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New Feature: Expanded Zones
The Sanctuary you know grows a little bit larger! Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. Leoric's Manor becomes a bit grander beyond the collapsed stairwell in Act I, opening up the Royal Quarters for curious treasure hunters.
 
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New Feature: Set Dungeons
Test your mettle against one of twenty four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards for one, more, or for the truly dedicated, all of these challenges!
 
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New Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who complete the rift, so spend wisely!
 
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New Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.
 
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New Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar! Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator, revealing all your buffs at a moment's glance.
 
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New to PC: Action Combat
The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever play. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through smart and tactical play.
 
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GENERAL

  • Stash Tabs
    • A sixth Stash tab is now purchasable for 500,000 gold
    • One additional Stash tab per season (up to 4) will also be available to unlock by completing Seasonal objectives
    • Cosmetic pets now pick up gold for you

 

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CLASSES

  • Taunt now causes monsters to consistently attack you
  • Barbarian
    • Active Skills
      • barbarian_battlerage.pngBattle Rage
        • Skill Rune - Ferocity
          • Movement speed bonus increased from 10% to 15%
      • barbarian_furiouscharge.pngFurious Charge
        • Skill Rune - Dreadnought
          • Maximum number of charges increased from 2 to 3
      • barbarian_groundstomp.pngGround Stomp
        • Skill Rune - Deafening Crash
          • Now also reduces the cooldown to 8 seconds
      • barbarian_leap.pngLeap
        • Skill Rune - Iron Impact
          • Has been redesigned
            • Gain 150% increased Armor for 4 seconds when you land
      • x1_barbarian_warcry_v2.pngWar Cry
        • Duration increased from 60 to 120 seconds
        • Skill Rune - Hardened Wrath
          • Has been redesigned
          • For the first five seconds, gain an additional 60% Armor
        • Skill Rune - Invigorate
          • Life regeneration granted increased from 8315 to 13411
      • barbarian_whirlwind.pngWhirlwind
        • Attack speed will no longer cause Whirlwind to attack faster; instead the resource cost and damage will scale with attack speed
        • Skill Rune - Dust Devils
          • Increased the movement speed of the tornadoes
    • Passive Skills
      • barbarian_passive_inspiringpresence.pngInspiring Presence
        • Group Life regeneration increased from 2% to 3%
      • barbarian_passive_juggernaut.pngJuggernaut
        • Crowd Control reduction amount increased from 30-50%
      • barbarian_passive_noescape.pngNo Escape
        • Now also affects Seismic Slam
      • barbarian_passive_poundofflesh.pngPound of Flesh
        • Has been redesigned
          • When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
      • x1_barbarian_passive_swordandboard.pngSword and Board
        • Has been redesigned
          • While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%

 

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  • Crusader
    • Active Skills
      • x1_crusader_blessedhammer.pngBlessed Hammer
        • Skill Rune - Icebound Hammer
          • Has been removed
          • Replaced with
            • Crushing Blow
              • The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
      • x1_crusader_bombardment.pngBombardment
        • Skill Rune - Barrels of Tar
          • Has been removed
          • Replaced with
            • Barrels of Spikes
              • Each barrel also deals 1500% of your Thorns damage on impact
              • Has been redesigned
              • Damage of each barrel is increased by 200% of your Thorns
      • x1_crusader_consecration.pngConsecration
        • Skill Rune - Frozen Ground
          • Has been removed
          • Replaced with
            • Bed of Nails
              • Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
      • x1_crusader_ironskin.pngIron Skin
        • Skill Rune - Reflective Skin
          • Has been redesigned
            • Your Thorns damage is increased by 100% 300%
              • Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
      • x1_crusader_steedcharge.pngSteed Charge
        • Skill Rune - Ramming Speed
          • Has been removed
          • Replaced with
            • Spiked Barding
              • Deals 500% of your Thorns damage every second as you run
      • x1_crusader_sweepattack.pngSweep Attack
        • Skill Rune - Frozen Sweep
          • Has been removed
          • Replaced with
            • Inspiring Sweep
              • Every use of Sweep Attack increases your Armor by 20% for 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating

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  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • demonhunter_chakram.pngChakram
        • Skill Rune - Shuriken Cloud
          • Duration increased from 2 to 10 minutes
          • Now has a 10 second cooldown
      • demonhunter_multishot.pngMultishot
        • Skill Rune - Burst Fire
          • Has been removed
          • Replaced with
            • Wind Chill
              • Enemies hit are Chilled and have a 10% chance to be Critically Hit for 3 seconds
        • Skill Rune - Suppression Fire
          • Number of enemies affected increased from 2 to 4
      • demonhunter_sentry.pngSentry
        • Skill Rune - Guardian Turret
          • Damage reduction increased from 15% to 25%
      • demonhunter_shadowpower.pngShadow Power
        • Life per Hit increased from 16093 to 26821
        • Life per Hit is now increased by 25% of your Life on Kill
        • Skill Rune - Blood Moon
          • Now doubles the total Life per Hit granted by Shadow Power
        • Skill Rune - Well of Darkness
          • Discipline cost reduced from 10 to 8
      • demonhunter_smokescreen.pngSmoke Screen
        • Skill Rune - Special Recipe
          • Discipline cost reduced from 10 to 8
      • demonhunter_strafe.pngStrafe
        • Attack speed will no longer cause Strafe to attack faster; instead the resource cost and damage will scale with attack speed
      • x1_demonhunter_vengeance.pngVengeance
        • Now also increases your damage done by 40%
        • Skill Rune - Dark Heart
          • Has been redesigned
            • Now reduces all damage taken by 50%
        • Skill Rune - From the Shadows
          • Freeze duration increased from 2 to 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
      • Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
      • Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters

 

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  • Monk
    • Active Skills
      • monk_blindingflash.pngBlinding Flash
        • Skill Rune - Soothing Light
          • Has been removed
          • Replaced with
            • Crippling Light
              • Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
      • monk_fistsofthunder.pngFists of Thunder
        • Skill Rune - Static Charge
          • Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
      • x1_monk_innersanctuary.pngInner Sanctuary
        • Skill Rune - Safe Haven
          • The Life per Second contribution has been reduced from 30% to 7%
      • x1_monk_mantraofhealing_v2.pngMantra of Healing
        • Skill Rune - Sustenance
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
      • x1_monk_mystically_v2.pngMystic Ally
        • Should now more consistently attack targets closer to you
          • Skill Rune - Enduring Ally
            • The passive Life per Second contributed to your group has been reduced from 30% to 7%
          • Skill Rune - Fire Ally
            • Explosion damage increased from 290% to 480% weapon damage
            • Number of allies reduced from 10 to 5
    • Bug Fixes
      • Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
      • Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
      • Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
      • Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills

 

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  • Witch Doctor
    • Active Skills
      • witchdoctor_firebats.pngFirebats
        • Skill Rune - Cloud of Bats
          • Radius increased from 12 to 15 yards
      • witchdoctor_graspofthedead.pngGrasp of the Dead
        • Skill Rune - Rain of Corpses
          • Duration in which the total damage is dealt reduced from 8 to 3 seconds
          • The effects of this rune can now stack
      • witchdoctor_haunt.pngHaunt
        • Skill Rune - Draining Spirits
          • Damage type changed from Cold to Physical
      • witchdoctor_hex.pngHex
        • Skill Rune - Toad of Hugeness
          • Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
      • witchdoctor_horrify.pngHorrify
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Frightening Aspect
          • Armor bonus increased from 35% to 50%
      • witchdoctor_locust_swarm.pngLocust Swarm
        • Skill Rune - Diseased Swarm
          • Increased from 75% to 750% weapon damage
      • witchdoctor_massconfusion.pngMass Confusion
        • Skill Rune - Paranoia
          • Damage amplification increased from 20% to 30%
      • witchdoctor_soulharvest.pngSoul Harvest
        • Cooldown reduced from 15 to 12 seconds
        • Skill Rune - Languish
          • Now grants 10% Armor per stack, up to a maximum of 5 stacks
      • witchdoctor_spiritbarrage.pngSpirit Barrage
        • Weapon damage increased from 425% to 600%
        • Skill Rune - Phlebotomize
          • Has been redesigned
            • Now grants 6437 Life each time Spirit Barrage hits
        • Skill Rune - Manitou
          • Damage increased from 2900 to 6000% weapon damage over 20 seconds
      • witchdoctor_wallofzombies.pngWall of Death
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Severance
          • Has been redesigned
            • Now increases movement speed by an additional 100%
      • witchdoctor_spiritwalk.pngSpirit Walk
        • Damage increased from 1000% to 1200% weapon damage
        • Skill Rune - Surrounded by Death
          • Duration increased from 4 to 5 seconds
          • Damage increased from 1000% to 1250% weapon damage
    • Passive Skills
      • witchdoctor_passive_creepingdeath.pngCreeping Death
        • DoT duration increased from 300 to 3600 seconds
      • witchdoctor_passive_spiritvessel.pngSpirit Vessel
        • No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
        • Note: The cooldowns of these skills have been reduced to compensate

 

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  • Wizard
    • Shields granted by skills now scale with your maximum Life
    • Active Skills
      • wizard_diamondskin.pngDiamond Skin
        • Damage absorbed changed from 93337 to 20% 40% of your Life
        • Skill Rune - Crystal Shell
          • Damage absorbed changed from 186675 to 40% 80% of your Life
      • wizard_magicweapon.pngMagic Weapon
        • Skill Rune - Deflection
          • Damage absorbed changed from 10728 to 4% of your Life
      • wizard_spectralblade.pngSpectral Blade
        • Skill Rune - Barrier Blades
          • Damage absorbed changed from 10728 to 4% of your Life
      • wizard_slowtime.pngSlow Time
        • Skill Rune - Point of No Return
          • Stun duration increased from 3 to 5 seconds
    • Passive Skills
      • x1_wizard_passive_arcaneaegis.pngDominance
        • Damage absorbed changed from 16093 to 2% of your Life
      • wizard_passive_galvanizingward.pngGalvanizing Ward
        • Damage absorbed changed from 81536 to 30% 70% of your Life
    • Bug Fixes
      • Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
      • Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil

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  • Bug Fixes
    • Fixed an issue that could prevent you from clicking on some portals while you had certain skills bound to Left Mouse Button

 

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ITEMS

  • Thorns damage granted by socketing a Marquise Topaz gem rank or higher in a weapon has been greatly increased
  • The damage range of the Thorns affix on items has been increased
    • Note: This change is retroactive for existing gear
  • Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
  • unique_ring_001_x1_demonhunter_male.pngBand of Hollow Whispers
    • The duration of the Haunt cast by this item has been increased
    • This item will now cast Haunt more often
    • The cast range of this item has been increased
    • Note: These changes will apply retroactively to existing items
  • unique_sword_1h_018_1xx_demonhunter_maleBorn's Defiance
    • (2) Set Bonus
      • Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
  • Boyarsky's Chip
    • New Legendary Gem
    • Adds 30000 Thorns damage
    • Thorns damage increased by 1500 per rank
    • At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
  • [d3iconitem=unique_helm_012_1xx_demonhunter_male]Cain's Fate
    • (2) Set Bonus
      • The Experience bonus has been increased from 30% to 50%
  • craftingplan_smith_12_legendary_unique_sPlan: Corruption
    • Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
  • unique_pants_006_p1_demonhunter_male.pngDepth Diggers
    • Can now drop for Wizards
  • unique_amulet_008_x1_demonhunter_male.pnEndless Walk
    • Has been redesigned
      • (2) Set Bonus
        • While moving, damage taken is reduced by up to 50%
        • While standing still, damage dealt is increased by up to 100%
  • unique_amulet_109_x1_210_demonhunter_malHalcyon's Ascent
    • Replaced the guaranteed Cooldown Reduction roll with a socket
  • unique_sword_1h_set_03_x1_demonhunter_maIstvan's Paired Blades
    • Each stack now also increases your damage and Armor
  • unique_ring_014_x1_demonhunter_male.pngLegacy of Nightmares
    • Has been redesigned
      • (2) Set Bonus
        • While this is your only item Set Bonus your damage dealt is increased by 800% 100% and damage taken is reduced by 4% for every Ancient item you have equipped
  • Mantle of Channeling
    • New Legendary Shoulders
      • While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
  • unique_gem_011_x1_demonhunter_male.pngMoratorium
    • Damage staggered increased from 25% to 35%
  • unique_gem_019_x1_demonhunter_male.pngMutilation Guard
    • Life threshold required to activate the secondary effect increased from 30% to 50%
  • [d3iconitem=unique_ring_018_x1_demonhunter_male]Nagelring
    • Level required for this to drop has been raised from 11 to 40
  • unique_ring_017_x1_demonhunter_male.pngOculus Ring
    • No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
    • Now rolls with a guaranteed socket
    • Bonus damage increased from 30-40% to 70-85%
    • The damage bonus provided by this item is now multiplicative with other sources of damage
    • The damage bonus provided by this item no longer stacks with overlapping zones
    • Damage zone now spawns at a random location near the monster that was killed
    • The chance to summon a zone is now 100%
  • unique_shoulder_101_x1_demonhunter_male.Profane Pauldrons
    • No longer drop
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
  • unique_chest_012_x1_demonhunter_male.pngAquila Cuirass
    • Legendary Power added
      • While above 75-85% primary resource, all damage taken is reduced by 50%
  • unique_ring_008_x1_demonhunter_male.pngJustice Lantern
    • Legendary Power added
      • Gain damage reduction equal to 50-65% of your Block chance
  • unique_belt_008_x1_demonhunter_male.pngString of Ears
    • Legendary Power added
      • The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%

 

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  • Class-Specific Items
    • Barbarian
      • Band of Might
        • New Legendary Ring
          • After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
      • Blade of the Tribes
        • New Legendary Mighty Weapon
          • War Cry and Threatening Shout cause an Avalanche and Earthquake
          • Rolls with +150-200% Earthquake damage
      • Blade of the Warlord
        • New Legendary Mighty Weapon
          • Bash consumes up to 40 Fury to deal up to 500-600% increased damage
      • unique_barbbelt_001_x1_demonhunter_male.Dread Iron
        • Now rolls with +150-200% Avalanche damage
      • unique_helm_set_05_x1_demonhunter_male.pThe Legacy of Raekor
        • Has been redesigned
          • (2) Set Bonus
            • Furious Charge refunds a charge if it hits only 1 enemy
          • (4) Set Bonus
            • Furious Charge gains the effect of every rune and deals 400% increased damage
          • (6) Set Bonus
            • Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
          • Every use of a Fury-spending attack consumes up to 5 stacks
      • unique_helm_set_15_x1_demonhunter_male.pMight of the Earth
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 40 Fury you spend
        • (4) Set Bonus
          • Leap causes an Earthquake when you land
          • Leap gains the effect of the Iron Impact rune and the duration is doubled
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%
      • Oathkeeper
        • New Legendary Mighty Weapon
          • Your primary skills attack 50% faster and deal 150-200% increased damage
      • Skular's Salvation
        • New Legendary Bracers
        • Increases the damage of Ancient Spear - Boulder Toss by 100%
        • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 150-200%
      • Vambraces of Sescheron
        • New Legendary Bracers
        • Primary skills heal you for 5-6% of your missing Life
  • Crusader
    • Akkhan's Addendum
      • Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
    • unique_helm_set_10_x1_demonhunter_male.pArmor of Akkhan
      • (2) Set Bonus
        • Reduce the cost of all abilities by 50% while Akarat's Champion is active
      • (4) Set Bonus
        • Reduce the cooldown of Akarat's Champion by 50%
      • (6) Set Bonus
        • While Akarat's Champion is active, you deal 450% increased damage
    • Akkhan's Manacles
      • New Legendary Bracers
      • Blessed Shield damage is increased by 400-500% for the first enemy it hits
    • Akkhan's Leniency
      • New Legendary Two-Handed Flail
      • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 25-30% 15-20% for 3 seconds
    • p2_unique_bracer_110_demonhunter_male.pnBlade of Prophecy
      • Now rolls with +75-100% Condemn damage
    • Bracer of Fury
      • New Legendary Bracers
      • Heaven's Fury deals 300-400% increased damage to enemies that are Blinded
    • [d3iconitem=p2_unique_bracer_110_demonhunter_male]Drakon's Lesson
      • Shield Bash damage bonus increased from 150-200% to 300-400%
    • [d3iconitem=p1_crushield_norm_unique_01_demonhunter_male]Frydehr's Wrath
      • Now rolls with +150-200% Condemn damage
    • unique_flail_2h_104_x1_demonhunter_male.Golden Flense
      • Now rolls with +150-200% Sweep Attack damage
    • unique_mace_1h_103_x1_demonhunter_male.pJace's Hammer of Vigilance
      • Now rolls with guaranteed primary attribute
    • unique_crushield_102_x1_demonhunter_maleJekangbord
      • Now rolls with +150-200% Blessed Shield damage
    • Norvald's Favor
      • New Set
        • (2) Set bonus
          • Every enemy killed while Steed Charge is active extends the duration by 0.5 seconds
          • Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
    • unique_gloves_set_12_x1_demonhunter_malePride of the Invoker
      • No longer roll with guaranteed Critical Hit Chance
    • Renewal of the Invoker
      • Now roll with guaranteed sockets
    • unique_helm_set_01_p1_demonhunter_male.pRoland's Legacy
      • (6) Set Bonus
        • Attack speed bonus increased from 30% to 50%
        • Each stack now also reduces damage taken by 10%
        • Duration increased from 3 to 5 seconds
    • Shield of Fury
      • New Legendary Crusader Shield
        • Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
    • unique_helm_set_12_x1_demonhunter_male.pThorns of the Invoker
      • Has been redesigned
        • (2) Set Bonus
          • Your Thorns damage now hits all enemies within a 15 yard radius around you
          • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 50% for 2 seconds
        • (4) Set Bonus
          • You take 50% less damage for 8 20 seconds after casting Bombardment
        • (6) Set Bonus
          • Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
    • p1_crushield_norm_unique_02_demonhunter_Unrelenting Phalanx
      • Now rolls with +45-60% Phalanx damage
    • Warhelm of Kassar
      • New Legendary Helm
        • Reduce the cooldown and increase the damage of Phalanx by 45-60%
  • Demon Hunter
    • unique_quiver_102_x1_demonhunter_male.pnBombardier's Rucksack
      • Now rolls with +75-100% Sentry damage
    • Chain of Shadows
      • New Legendary Belt
        • After using Impale, your Vault costs no resource for 2 seconds
    • [d3iconitem=unique_handxbow_001_x1_demonhunter_male]Danetta's Hatred
      • (2) Set Bonus
        • Now also increases the damage of Vault by 800%
    • unique_quiver_007_x1_demonhunter_male.pnDead Man's Legacy
      • Now rolls with +75-100% Multishot damage
    • Elusive Ring
      • New Legendary Ring
        • After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
    • unique_helm_set_07_x1_demonhunter_male.pEmbodiment of the Marauder
      • (4) Set Bonus
        • Now also increases the damage of Sentries by 200%
      • (6) Set Bonus
        • Damage bonus per active Sentry increased from 100% to 400%
        • Damage bonus now also applies to Companion and Vengeance
    • Fortress Ballista
      • New Legendary Hand Crossbow
      • Attacks grant you an absorb shield for 4-5% of your maximum Life, stacking up to 10 times
    • unique_xbow_002_x1_demonhunter_male.pngHellrack
      • Now rolls with guaranteed primary attribute
    • unique_handxbow_101_x1_demonhunter_male.K'mar Tenclip
      • Now rolls with +75-100% Strafe damage
    • Karlei's Point
      • New Legendary Dagger
        • Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
    • Lianna's Wings
      • New Legendary Hand Crossbow
        • Shadow Power also triggers Smoke Screen
          • Note: This item adds a 2.5 second cooldown to Shadow Power
    • Lord Greenstone's Fan
      • New Legendary Dagger
        • Every second gain 250-300% increased damage for your next Fan of Knives
        • This effect can stack up to 30 times
    • unique_helm_009_x1_demonhunter_male.pngNatalya's Vengeance
      • (2) Set Bonus
        • Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
      • (6) Set Bonus
        • Damage reduction increased from 30% to 50%
    • unique_chest_set_14_x1_demonhunter_male.The Shadow's Mantle
      • Helm and Shoulder pieces have been added to this set
      • Has been redesigned
        • (2) Set Bonus
          • All Your damage is increased by 1000% while you have a melee weapon equipped
        • (4) Set Bonus
          • Shadow Power gains the effect of all runes and lasts forever
        • (6) Set Bonus
          • Impale deals an additional 40,000% weapon damage to the first enemy hit
    • Sword of Ill Will
      • New Legendary Sword
        • Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
    • unique_helm_set_03_p2_demonhunter_male.pUnhallowed Essence
      • (4) Set Bonus
        • Damage bonus and damage reduction increased from 20% to 40%
      • (6) Set Bonus
        • Damage bonus now also applies to Vengeance
    • [d3iconitem=p3_unique_handxbow_005_demonhunter_male]Valla's Bequest
      • Now rolls with +75-100% Strafe damage
    • Visage of Gunes
      • New Legendary Helm
        • Vengeance gains the effect of the Dark Heart rune
    • [d3iconitem=unique_xbow_102_x1_demonhunter_male]Wojahnni Assaulter
      • Now rolls with guaranteed primary attribute
    • Zoey's Secret
      • New Legendary Belt
      • You take 6-7% less damage for each Companion you have active
  • Monk
    • Bindings of the Lesser Gods
      • New Legendary Bracers
        • Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
    • Cesar's Memento
      • New Legendary Bracers
        • Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
    • unique_fist_009_x1_demonhunter_male.pngThe Fist of Az'Turrasq
      • Exploding Palm's on-death explosion bonus damage has been increased from 75-100% to 250-300%
    • unique_spiritstone_004_x1_demonhunter_maGyana Na Kashu
      • Now rolls with +75-100% Lashing Tail Kick damage
    • unique_spiritstone_009_x1_demonhunter_maInna's Mantra
      • (6) Set Bonus
        • Has been redesigned
          • Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
    • unique_combatstaff_2h_001_x1_demonhunterInna's Reach
      • Bonus Mystic Ally damage increased from 20-25% to 75-100%
    • Kyoshiro's Blade
      • New Legendary Fist Weapon
        • When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
        • Increases the damage of your Wave of Light by 150%
    • Kyoshiro's Soul
      • New Legendary Belt
        • Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
        • Rolls with 100-125% Sweeping Wind damage
    • Lefebvre's Soliloquy
      • New Legendary Shoulders
      • Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
    • unique_helm_set_11_x1_demonhunter_male.pMonkey King's Garb
      • Has been redesigned
        • (2) Set Bonus
          • Your damage taken is reduced by 5% 50% for each stack of while Sweeping Wind you have is active
        • (4) Set Bonus
          • Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
        • (6) Set Bonus
          • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1000% increased damage
    • Pinto's Pride
      • New Legendary Bracers
        • Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
    • Rivera Dancers
      • New Legendary Boots
        • Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
    • unique_spiritstone_007_x1_demonhunter_maTzo Krin's Gaze
      • Wave of Light bonus damage increased from 20-25% to 125-150%
    • p1_fistweapon_norm_unique_02_demonhunterVengeful Wind
      • Number of Sweeping Wind stacks increased from 3 to 6-7
  • Witch Doctor
    • Lakumbra's Ornament
      • New Legendary Bracers
      • Reduces all damage taken by 5% for each stack of Soul Harvest you have
    • unique_ceremonialdagger_009_x1_demonhuntManajuma's Way
      • (2) Set Bonus
        • Hex - Angry Chicken bonus damage increased from 200% to 400%
    • Mordullu's Promise
      • New Legendary Axe
        • Firebomb generates 100-125 Mana
    • unique_helm_set_09_x1_demonhunter_male.pRainment of the Jade Harvester
      • (2) Set Bonus
        • Instant Haunt damage dealt increased from 10 to 120 seconds worth
      • (4) Set Bonus
        • Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
      • (6) Set Bonus
        • Increased the amount of DoT damage detonated by Soul Harvest to 300 seconds worth
    • Ring of Emptiness
      • New Legendary Ring
      • You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
    • Staff of Chiroptera
      • New Legendary Staff
      • Firebats attacks 100% faster and costs 70-75% less Mana
    • unique_ring_101_x1_demonhunter_male.pngThe Tall Man's Finger
      • The damage bonus the single Zombie Dog is granted has been tripled
        • This change will apply retroactively to existing items
    • Vile Hive
      • New Legendary Mojo
        • Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
      • Voo's Juicer
        • New Legendary Dagger
          • Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
          • Rolls with +45-60% Spirit Barrage damage
      • Wilken's Reach
        • New Legendary Mojo
          • Removes the cooldown of Grasp of the Dead
          • Rolls with +45-60% Grasp of the Dead
  • Wizard
    • Ashnagarr's Blood Ring
      • Increase the potency of your shields by 75-100%
    • Deathwish
      • New Legendary Sword
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 75-100%
    • unique_helm_set_02_p2_demonhunter_male.pDelsere's Magnum Opus
      • (4) Set Bonus
        • Has been redesigned
          • You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
      • (6) Set Bonus
        • Damage bonus increased from 750% to 1500% 2000%
    • Etched Sigil
      • New Legendary Source
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
    • [d3iconitem=unique_helm_set_06_x1_demonhunter_male]Firebird's Finery
      • (2) Set Bonus
        • Cooldown reduced from 300 to 60 seconds
      • (4) Set Bonus
        • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
      • (6) Set Bonus
        • Your damage is increased by 100% for each enemy that is burning. Elites that are burning increase your damage by 1500% 1000%.
    • unique_gloves_set_06_x1_demonhunter_maleFirebird's Talons
      • Replaced the guaranteed Attack Speed roll with Critical Hit Chance
    • Hergbrash's Bindings
      • New Legendary Belt
        • Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
    • Primordial Soul
      • New Legendary Source
        • Elemental Exposure's damage bonus per stack is increased to 10%
    • The Shame of Delsere
      • New Legendary Belt
        • Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
    • unique_amulet_007_x1_demonhunter_male.pnTal Rasha's Allegiance
      • No longer rolls with guaranteed Vitality
    • unique_helm_010_x1_demonhunter_male.pngTal Rasha's Elements
      • (4) Set Bonus
        • Increased duration from 6 to 8 seconds
      • (6) Set Bonus
        • Increased damage bonus from 150% to 200%
        • Increased duration from 6 to 8 seconds
        • Has been redesigned
          • Attacks increase your damage by 300% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 second.
    • unique_orb_003_x1_demonhunter_male.pngTriumvirate
      • Arcane Orb damage bonus increased from 75-100% to 150-200%
    • The Twisted Sword
      • New Legendary Sword
        • Energy Twister damage is increased by 75-100% for each Energy Twister you have out
    • Unstable Scepter
      • New Legendary Wand
        • Arcane Orb's explosion triggers an additional time
        • Rolls with 50-65% Arcane Orb damage
  • Several existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Barbarian
      • Standoff
        • Legendary Power added
          • Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
    • Crusader
      • Heart of Iron
        • Legendary Power added
          • Gain Thorns equal to 400-500% of your Vitality
      • Hammer Jammers
        • Legendary Power added
          • Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
    • Demon Hunter
      • Dawn
        • Legendary Power added
          • Reduces the cooldown of Vengeance by 45-60%
      • Manticore
        • Legendary Power added
          • Reduces the cost of Cluster Arrow by 75-100%
          • Now rolls with +30-40% Cluster Arrow damage
      • Sin Seekers
        • Legendary Power added
          • Rapid Fire no longer has a channel cost
          • Now rolls with +45-60% Rapid Fire damage
    • Monk
      • Balance
        • Legendary Power added
          • When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
          • Now rolls with +150-200% Tempest Rush damage
    • Witch Doctor
      • Last Breath
        • Legendary Power added
          • The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
      • Thing of the Deep
        • Legendary Power added
          • The 20 yard Pickup radius is now a Legendary Power

 

Return to Top

 

  • Bug Fixes
    • Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
    • Fixed an issue that caused the Natalya's Vengeance (2) Set Bonus to sometimes reduce the coolown of Rain of Vengeance faster than intended
    • Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
    • Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
    • Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
    • Fixed an issue that prevented Teleport - Calamity from being counted as a resource spending attack while Aether Walker was equipped
    • Fixed an issue that caused Archon - Wave of Destruction to grant Chantodo's Resolve stacks
    • Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven's Fury - Blessed Ground
    • Fixed an issue that prevented the Phalanxes that spawned from Falling Sword - Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
    • Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
    • Fixed an issue that caused Hack to deal damage more than once per attack

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ADVENTURE MODE

  • A new recipe has been added to Kanai's Cube
  • An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  • The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  • Bounties
    • Numerous bounties have been added to the game
    • The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
    • The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X

 

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  • Nephalem Rifts
    • The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
    • The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
    • The total amount of progress required to complete a rift has been increased
    • Several new tile sets based on the new zones introduced in Patch 2.3.0 and 2.4.0 have been added for Nephalem Rifts
    • New snow and forest themed monster population types have been added for Nephalem Rifts
  • Pylons
    • Conduit
      • Reduced the number of enemies that can be hit by each damage pulse
    • Shielding
      • Duration increased from 30 to 60 seconds
    • Speed
      • Now also grants 30% attack speed

 

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  • Bug Fixes
    • Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
    • Fixed an issue that caused Power Pylon to provide it's bonus for longer than the intended duration under certain circumstances

Return to Top
 
CRAFTING

  • Death's Breath icon and tooltip color has been changed to teal
  • Bug Fixes
    • Fixed an issue that prevented crafted Legendary items from displaying the correct stat roll ranges

Return to Top
 
MONSTERS

  • Experience granted by all monsters at level 70 has been increased
  • Monster health has been reduced in solo, 2, and 3 player Greater Rifts
  • Packs with the Frozen affix now have an increased delay between their Frozen casts
  • Ghom
    • All versions
      • Now more reliably spawns slimes on ranged targets
      • Extended the damage range on his breath attack to more closely match the visual
      • Increased breath attack damage, but it now deals its damage over 2 seconds
    • The Foul Desecrator
      • Slightly increased Gas Cloud damage
  • Morlu Incinerators
    • Greatly increased the cooldown of their teleport
  • Winged Assassins
    • Slightly reduced damage dealt
  • Wraiths
    • Reduced the range of their Soul Siphon attack
    • Reduced damage dealt
  • Rift Guardians
    • Rift Guardians will now teleport to a player if there is a very long walking distance between them
    • Rift Guardians now drop a guaranteed Forgotten Soul at Torment VII and have a chance, increased by difficulty level, to drop a second Forgotten Soul
    • Agnidox
      • Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
      • Reduced the number of projectiles that Fire Nova creates
      • Now has a melee attack
    • Blighter
      • Melee attack damage type changed to Physical
      • Poison attack radius has been slightly reduced to more closely match the visual effect
    • Bloodmaw
      • Leap attack damage radius has been slightly reduced to more closely match the visual effect
      • Significantly reduced the attack speed granted by Frenzy
    • The Choker
      • Greatly reduced the radius of his large AoE attack
      • Slightly reduced the number of small AoE explosions that follow the large AoE attack
      • Reduced the maximum number of slimes summoned by 1
      • Now summons slimes more frequently
    • Cold Snap
      • Now summons Frozen pulse orbs more frequently as he loses health
      • Now begins casting Frozen bombs sooner
      • Reduced the number of Frozen bombs he summons by 1
    • Ember
      • Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
      • Can no longer cast two Meteors at the same time
      • Now casts Meteor more frequently when his health drops below a certain threshold
      • Meteor damage radius has been slightly reduced to more closely match the visual effect
      • Meteors now target a random player
      • Increased summoned Fallen Magus heath
      • Increased the minimum number of Fallen Lunatics that can be summoned
      • No longer runs from pets
    • Hamelin
      • Melee attack damage increased
      • Credit for killing him, and completing a rift, will now be granted immediately upon death
    • Infernal Maiden
      • Reduced the number of projectiles created by her Fire Nova attack
      • Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
      • Mortars created by her spin attack now target players
    • Lord of Bells
      • Can no longer cast Threatening Shout
      • Melee attack damage type changed to Physical
    • Perendi
      • Collapse Ceiling is no longer tied to his melee attack
      • Collapse Ceiling is now cast on a random player
      • Now occasionally teleports to a random player
      • The Armored Destroyers now descend from the sky when summoned
      • Increased summoned Armored Destroyer damage
    • Raiziel
      • Lightning projectiles damage type changed to Holy
    • Rime
      • Melee attack damage type changed to Physical
      • Melee attack damage has been increased
    • Saxtris
      • Now summons adds less frequently
      • Now summons tornadoes more frequently when his health drops below a certain threshold
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars and can be destroyed
      • Now has a charge attack
      • Now has a knockback
    • Tethrys
      • Melee attack damage type changed to Physical
    • Voracity
      • Melee attack damage type changed to Physical
  • Bug Fixes
    • Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
    • Fixed an issue that could prevent the Lord of Bells from attacking

 

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USER INTERFACE

  • Very large floating damage numbers will now be abbreviated
    • An option has been added to truncate disable the abbreviation of very large damage numbers
  • New item comparison tooltips have been added for followers
  • Skill buttons now flash when their cooldown has completed.

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    • By Starym

       
      The final PTR patch is here and we have the the official 2.6.1 patch notes!
      A very minor set of changes arriving to the PTR today, as this is supposed to be the very last update to patch 2.6.1. It features the return of the Shrouded Moors to the GR tileset, some changes to a WD passive, skill tooltip fixes, as well as the usual legendary and set item tuning.

      You should also check out the latest "First Look: Patch 2.6.1" article for a more general overview of, well, what to expect!
      PTR PATCH 2.6.1 - v2.6.1.47710 (source)
      Last updated October 12 @ 3:20 p.m. PDT.
      Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
       

      PTR PATCH 2.6.1 - v2.6.1.47710
      To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
      To report any issues you experience while playing, please visit the PTR Bug Report forum.
      Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.
      In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.
      Table of Contents:
      Classes Items Adventure Mode Challenge Rifts Monsters  

      CLASSES
      Barbarian Skills Battle Rage Bloodshed Has been redesigned: Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Ground Stomp Jarring Slam Added a maximum threshold on the number of health globes that can spawn in a given time. Crusader Skills Blessed Hammer Limitless Has been redesigned: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Monk Skills Tempest Rush Flurry Reduced the maximum number of stacks from 500 to 100 Necromancer Skills Command Skeletons Commanding your Skeletal Warriors will break crowd control effects on them Skeletal Warriors will no longer die after taking too many hits Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game. Devour Voracious Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Simulacrum Added a glow to the skill icon to indicate when Simulacrum is active. Skeletal Mage This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. Bone Armor Essence cost removed Can now be cast while moving Army of the Dead Frozen Army The pulsing damage from this rune has been spread out Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount. Necromancer Passives Fueled By Death The movement speed bonus from this passive can now exceed the 25% cap Life from Death Added a maximum threshold on the number of health globes that can spawn in a given time. Witch Doctor Skills Soul Harvest Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest. Witch Doctor Passives Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 19800 seconds Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch Wizard Skills Arcane Orb Frozen Orb Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold Increased projectile travel distance from 30 to 45 40 Bug Fixes Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff Fixed an issue where the tooltip for Spike Trap - Impaling Spines did not display its correct damage type Fixed an issue where the tooltip for Bone Armor - Harvest of Anguish did not display its correct damage type Return to Top
      ITEMS
      General Many Legendary and Set items have had their drop chance increased Legendary Items Barbarian Band of Might After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds Bracers of Destruction Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage Fury of the Vanished Peak No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gavel of Judgement No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix. Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Girdle of Giants Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Skull Grasp Increase the damage of Whirlwind by 250–300% 400-500% 300-400% Standoff Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed. Crusader Blade of Prophecy No longer rolls a bonus to Condemn damage as an inherent affix. Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Bracer of Fury Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks. Fate of the Fell Gain two additional rays of Heaven’s Fury. Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500% Frostburn No longer smart drops for Crusader. Frydehr’s Wrath No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix. Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Golden Flense No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix. Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300% Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%. Jekangbord No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix. Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Demon Hunter Dead Man’s Legacy No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Karlei’s Point The damage of Impale is increased by 60-80% 225-300% 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled. Lord Greenstone’s Fan Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times. Manticore No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%. Wraps of Clarity Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds. Monk Binding of the Lost Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds. Balance No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix. The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Cesar's Memento Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun The Fist of Az’Turrasq Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%.  Incense Torch of the Grand Temple No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Scarbringer The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit Spirit Guards Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds. Necromancer Bloodsong Mail While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. Bloodtide Blade Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.. Dayntee’s Binding You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses. Defiler Cuisses Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active. Fate’s Vow Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune. Golemskin Breeches Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds. Leger’s Disdain Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores. Lost Time Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks. Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage. Mask of Scarlet Death When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death. This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses. Nayr’s Black Death Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds. Scythe of the Cycle Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. Steuart’s Greaves You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush. The Johnstone Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead. Witch Doctor Bakuli Jungle Wraps Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas. Mask of Jeram Pets deal 75–100% 150-200% increased damage. Staff of Chiroptera No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix. Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200% 125-150%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Short Man’s Finger Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch Wizard Deathwish While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%. Etched Sigil Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second. While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second. Halo of Karini You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away Nilfur's Boast Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900% Orb of Infinite Depth Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times. Ranslor’s Folly Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards. The Grand Vizier No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix. Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500% 300-400% Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Triumvirate Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times. Unstable Scepter No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix. The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Wand of Woh No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix. The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Set Items Barbarian Immortal King’s Call (6) Set While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% 1500% increased damage. Might of the Earth (6) Set Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000% 5600%. The Legacy of Raekor (4) Set Furious Charge gains the effect of every rune and deals 300% 500% 1000% increased damage. (6) Set Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks. Wrath of the Wastes (4) Set During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage. (6) Set Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700% 3400% 3000%. Bul-Kathos' Oath (2) Set Increases Fury Generation by 10 15 During Whirlwind you gain 30% 45% increased attack speed and movement speed Crusader Armor of Akkhan (6) Set While Akarat's Champion is active, you deal 600% 900% 1000% 1300% 1500% increased damage and take 15% 20% 50% less damage. Roland's Legacymonke (4) Set Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%. Seeker of the Light (6) Set Increase the damage of Blessed Hammer by 1250% 1500% 2000% and Falling Sword by 500% 1000%. Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% 140% for 2 seconds. Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch (6) Set The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% 5400% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (4) Set Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% 3000% increased damage for every active Sentry Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750% 2500% 3500% increased damage and take 60% reduced damage for 10 seconds The Shadow's Mantle (6) Set Impale deals an additional 40000% 50000% weapon damage to the first enemy hit. Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have. Monk Inna’s Mantra (6) Set Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out. Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% 1000% for each stack of Sweeping Wind you have. Raiment of a Thousand Storms (6) Set Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm Shenlong's Spirit The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Bones of Rathma (6) Set Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%. Grace of Inarius (6) Set Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%. Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000% 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000% 1650%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% 1700% 5100% 3700% 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage. (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 1650 seconds worth of remaining damage. Spirit of Arachyr (6) Set The damage of your creature skills is increased by 2400% 4500% 3900% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.  Zunimassa's Haunt (6) Set Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds. Wizard Delsere’s Magnum Opus (6) Set Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. Firebird’s Finery (6) Set Your damage is increased by 120% 200% 150% 250% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2 You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% 50% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped (PTR Only) Fixed an issue with Etched Sigil where the internal cooldown for casting another spender was scaling with the item’s damage roll (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item Fixed an issue where the Wave of Destruction was doing slightly less damage than intended (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast. Return to Top
      ADVENTURE MODE
      Rifts Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset Increased the amount of experience and Rift progress granted by the Hematic Disciple Increased the amount of experience and Rift progress granted by Blazing Guardians Increased the amount of experience and Rift progress granted by Smoldering Constructs Reduced the fog effect in the Shrouded Moors tilesets in Rifts The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased Shield Pylons no longer reflects damage back to attackers Note: Reflecting damage back to attackers caused performance issues when encountering high density. Return to Top
      CHALLENGE RIFTS
      Increased the amount of materials that the Challenge Rift Cache drops The Challenge Rift Cache now always drops 10 Death’s Breath Return to Top
      MONSTERS
      Bug Fixes Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs: Fallen Conjurer Fallen Peon Fallen Cur Fallen Grunt Fallen Overlord Fallen Slavelord Return to Top
      PTR ONLY
      D’jank Miem Players can exchange Blood Shards with this vendor for bags containing Legendary items Return to Top
    • By Stan

      Patch 2.6.1 is just around the corner and we're taking a closer look at some of its highlights in terms of skills and itemization.
      The main goal of Patch 2.6.1 is balance. Many class sets have been revisited and updated. Raekor & Uliana's Stratagem received numerical tweaks in power. Wrath of the Wastes got a damage boost and the damage reduction from the 4P set bonus lasts an additional 3 seconds. Blessed HammerLimitless has been redesigned, because it caused performance issues in high density areas. Arcane OrbFrozen Orb can now benefit from Audacity & Power Hungry passives, because its range has been increased to 40 yards. The vast majority of updates to Legendary items are number tweaks. Blizzard plans to deploy the last Patch 2.6.1 build to PTR this Thursday.
      - Update: Here are the probably final 2.6.1 patch notes.
      Blizzard (Source)
      The latest patch for Diablo III is on its way! Read on to learn more about incoming class set updates, skill changes, and balance passes coming in Patch 2.6.1.
      Class Set Revisions
      Following the release of the Necromancer, the theme of this patch is (appropriately) balance. We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible. Targeting the most popular or requested builds, we started with Class sets, and you can expect buffs coming your way no matter which hero is your favorite.
      While some sets, like Legacy of Raekor or Uliana’s Strategem, have simply received numerical tweaks in power, others have had minor functionality tweaks that make a big difference. For example, if you’re a big fan of spinning to win, you should revisit the Wrath of the Wastes set. In addition to getting a boost in damage, the damage reduction provided by the 4-piece set bonus now lasts an additional 3 seconds, making plenty of room to toss out a Rend without feeling too vulnerable.

      The Necromancer isn’t left out either; if you enjoy the bloody gameplay of Trag’Oul’s Avatar, the double-life cost from the 6-piece set bonus has been removed. Hardcore players may now feel a bit more comfortable experimenting with this set, enabling oodles of gore-tastic gameplay.  

      Skill Changes
      While most of the incoming changes are focused on items, there were some skills that needed tweaks to improve their overall performance. Skills are the stage upon which balance is built, so we identified a number of them that would benefit from more careful tuning and improved in-game performance .
      For example, Crusaders with a hankering for hammers will find that the Blessed Hammer (Limitless) rune has been redesigned. The additional projectiles were causing performance issues in high density areas, so we’ve compensated by increasing both the rune’s base damage as well as its area of effect.

      Other changes were more straightforward. We noticed, for example, that Arcane Orb (Frozen Orb) could not benefit from either the Power Hungry or Audacity passives due to its ideal explosion range. We’ve increased its range to 40 yards to make the intent of this skill’s synergies clearer.

      Item Revisions
      Like the changes made to class set items, we’ve targeted many Legendary items to help with tuning. The large majority of these are number tweaks, but keep an eye out for a few exceptions with broader updates!







      Patch 2.6.1 is well on its way and will make game play options more diverse than ever! What classic build are you looking forward to revisiting? Is there a play style you’ve always wanted to try that you plan on giving a whirl? Let us know in the comments below, or ask your questions about the upcoming patch. We’ll see you in Sanctuary!
    • By Stan

      Blizzard announced the release date of Season 12 and they're aiming to release the last Patch 2.6.1 PTR build this Thursday. 
      Season 12 starts on November 9. To find out more about Haedrig's Gift sets and rewards, have a look at our Season 12 overview. The last build focuses on bug fixes, tooltips and some community feedback requests. Stay tuned for more information.
      Blizzard (Source)
      Originally, this was scheduled to be our last patch. However, after continued observation of performance on the PTR (and passing on some additional feedback), we're in the process of generating a new build to release for testing sometime next week. We're going to aim for a Thursday release, but (as you all know is usually the case) that's a tentative date.

      The changes we're making were, primarily, bug fixes in tooltips and other behind the scenes needs... but while we were at it, there were a few last community feedback requests we saw in response to our last PTR patch. Some of those changes were low risk, so we're going to move forward with them. I look forward to seeing your feedback after the patch next week!
    • By Starym

       
      The end of Season 11 post is here and along with the usual instructions on what to expect and what happens when a Season ends, we also got the S11 end dates and, more importantly, S12 start dates! So get ready for October 20th, clear all your missing Conquests until then and prepare for Season 12, coming on November 9th!
      End of Season 11 (source)
      Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure that you're ready for the next.
      If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, your progress, and your characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.
      Table of Contents:
      Season Rollover Conquests Leaderboards Season End and Start Dates  
        The Season Rollover
      If you've played through a Season before, you'll know that all the gold, gear, and Paragon levels you earned don't just disappear. But what exactly happens to all that hard-earned progress when a Season ends? The short answer is that you get to keep just about all of it.
      Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
      Heroes
      Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal level 1 character once the next Season begins.  
      Gold
      Any gold you earn during the Season will transfer to your non-Seasonal heroes.  
      Paragon Experience
      The total amount of Paragon experience earned is the amount that rolls over, but not the raw total Paragon levels that you gained. For example, if your Seasonal heroes reached Paragon 300, and your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700, since Paragon levels require more experience to earn the higher you go.  
      Blood Shards
      Similar to the way it works with gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes. If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, you can’t pick up any additional Blood Shards until you are below the current cap.  
      Items
      Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode. Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends. To access these items on PC, enter a game and hit the Mail icon located in the lower left corner of your screen to open your inbox. Console players can do the same by visiting the mailbox found in any town hub. If you’ve unlocked Primal Ancient items by completing Greater Rift 70 on a Seasonal hero, you’ll also be able to obtain them on non-Seasonal heroes after the Season ends (if you have not previously unlocked them for non-Seasonal heroes).   
      Artisan Progress and Recipes
      If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.  
      Shared Stash
      Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.  
      Achievements
      Any achievements or achievement progress made during the Season is automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season.  
      Kanai's Cube
      After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate. At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play.  
      Season 10 Rewards
      All players who reach level 70 on a hero in Season 11 will unlock exclusive transmogrification appearances for pants and boots. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Myriam the Mystic and open the Transmogrification tab. In addition, players can earn portrait frames and an exclusive pennant for completing various chapters of the Season Journey. Note: All heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes will transfer to your Normal non-Seasonal heroes when the Season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 
        Season 11 Conquests
      Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

       
      Season 11 Leaderboards
      Once the Season ends, all Seasonal Leaderboards will be wiped and you’ll be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game for PC players. Once the new Season begins, PC players can view a handy dropdown menu to compare current and previous Season records. Similarly, console players will be able to view their rank for the previous Season.
      PC players can also view current and past Leaderboards on our website.

      In addition, the non-Seasonal Greater Rift Leaderboards on PC will be wiped sometime after the end of the Season. However, players on this platform can immediately compete in the currently active Era with their non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 
       
      Season 11 End & Season 12 Start Dates
      You can sort through your rollover rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!
      Season 11 will be ending on the following dates and times:
      North America: Friday, October 20 @ 5:00 p.m. PDT  Europe: Friday, October 20 @ 5:00 p.m. CEST Asia: Friday, October 20 @ 5:00 p.m. KST Season 12 will begin about four weeks afterward on the dates below:
      North America: Thursday, November 9 @ 5:00 p.m. PDT  Europe: Thursday, November 9 @ 5:00 p.m. CEST Asia: Thursday, November 9 @ 5:00 p.m. KST Note: Season 12 will begin on a Thursday to ensure there is adequate time to respond to potential issues with Seasons before the weekend begins.
      For time zone assistance, check out this handy guide. We look forward to seeing you in Season 12!
       
       
      Ready for the Rollover?
      How have you fared during Season 11? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?
      Let us know in the comments!