Sign in to follow this  
Followers 0
Stan

d3 Patch 2.4 Patch Notes

1 post in this topic

14503-patch-24-patch-notes.jpg

The next content Patch for Diablo 3, Patch 2.4, is currently in development being tested on Public Test Realms. This Patch features Class Changes, New Zones, Features, Season 5 and more! Below, you'll find the latest preliminary Patch Notes with Table of Content for quick access to the area of your interest!

  • Please note that due to the Public Test Realm's nature, these Patch Notes aren't final and may change at any time during the development process.

Table of Content

 

Return to Top
 

Blizzard Icon Patch 2.4.0 Patch Notes


PTR-Only Changes
  • Set Dungeons
    • The objectives of a Set Dungeon will now appear in a window when you enter the dungeon
    • The specific buffs that aid in tracking related objectives in Set Dungeons now have unique icons
    • All Set Dungeon Achievements now have unique names
    • All Unique monsters in Set Dungeons now have specific names
    • The Shadow's Mantle
      • The first objective has been redesigned
      • Chain bonus damage Impale hits on 15 consecutive enemies 5 times
  • The Reflects Damage affix has been removed from monsters in the Natalya's Vengeance dungeon
  • The Jailer affix has been removed from the following Set Dungeons
    • Immortal King's Call
    • Unhallowed Essence
    • Zunimassa's Haunt
  • Several Set Dungeons have received changes to their difficulty:
    • Crusader:
      • Thorns of the Invoker
      • Seeker of the Light
  • Demon Hunter:
    • The Shadow's Mantle
  • Monk:
    • Inna's Mantra
    • Monkey King's Garb
    • Raiment of a Thousand Storms
    • Uliana's Strategem
  • Wizard:
    • Vyr's Amazing Arcana
  • Bug Fixes
    • Fixed an issue that prevented Mac players from launching the PTR client
    • Fixed and issue that could sometimes cause gems to be consumed by Kanai's Cube when augmenting an item with the Caldesann's Despair recipe
    • Fixed several issues that caused Rift Guardians to sometimes fail to use some of their abilities
    • Fixed an issue that caused Action Combat to award too much Experience from multipliers
    • Fixed an issue that prevented Crowd Control resistance from being applied to monsters under certain condidtions
    • Fixed an issue that caused Flying Dragon to proc more often than intended
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to increase the damage done by your pets
    • Fixed an issue that prevented Wand of Woh from applying its bonus to Explosive Blasts cast by Etched Sigil
    • Fixed an issue that caused Set Dungeon totems to sometimes vanish after they have appeared
    • Fixed an issue that prevented some Rain of Vengeance runes from maintaining the Natalya's Vengeance Set Dungeon objective
    • Fixed an issue that prevented the Monkey King's Garb and Zunimassa's Haunt Set Dungeons from always having the correct number of enemies
    • Fixed an issue that caused the Tal Rasha's Elements Set Dungeon Exorcist objective to always fail
    • Fixed an issue that prevented several Set Dungeon achievements from being granted
    • Fixed an issue that caused Fire Grates in the Tal Rasha's Elements and Uliana's Strategem Set Dungeons to be marked as enemies
    • Fixed an issue that prevented players from repeatedly re-entering the Thorns of the Invoker Set Dungeon
    • Fixed an issue that prevented the Set Dungeon entrance portals from appearing on the mini-map

 

Return to Top

 

PATCH FEATURES
New Feature: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.
To learn more about Greyhollow Island, click here.
 
Return to Top
 
New Feature: Expanded Zones
The Sanctuary you know grows a little bit larger! Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. Leoric's Manor becomes a bit grander beyond the collapsed stairwell in Act I, opening up the Royal Quarters for curious treasure hunters.
 
Return to Top
 
New Feature: Set Dungeons
Test your mettle against one of twenty four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards for one, more, or for the truly dedicated, all of these challenges!
 
Return to Top
 
New Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who complete the rift, so spend wisely!
 
Return to Top
 
New Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.
 
Return to Top
 
New Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar! Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator, revealing all your buffs at a moment's glance.
 
Return to Top
 
New to PC: Action Combat
The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever play. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through smart and tactical play.
 
Return to Top 
 
GENERAL

  • Stash Tabs
    • A sixth Stash tab is now purchasable for 500,000 gold
    • One additional Stash tab per season (up to 4) will also be available to unlock by completing Seasonal objectives
    • Cosmetic pets now pick up gold for you

 

Return to Top 
 
CLASSES

  • Taunt now causes monsters to consistently attack you
  • Barbarian
    • Active Skills
      • barbarian_battlerage.pngBattle Rage
        • Skill Rune - Ferocity
          • Movement speed bonus increased from 10% to 15%
      • barbarian_furiouscharge.pngFurious Charge
        • Skill Rune - Dreadnought
          • Maximum number of charges increased from 2 to 3
      • barbarian_groundstomp.pngGround Stomp
        • Skill Rune - Deafening Crash
          • Now also reduces the cooldown to 8 seconds
      • barbarian_leap.pngLeap
        • Skill Rune - Iron Impact
          • Has been redesigned
            • Gain 150% increased Armor for 4 seconds when you land
      • x1_barbarian_warcry_v2.pngWar Cry
        • Duration increased from 60 to 120 seconds
        • Skill Rune - Hardened Wrath
          • Has been redesigned
          • For the first five seconds, gain an additional 60% Armor
        • Skill Rune - Invigorate
          • Life regeneration granted increased from 8315 to 13411
      • barbarian_whirlwind.pngWhirlwind
        • Attack speed will no longer cause Whirlwind to attack faster; instead the resource cost and damage will scale with attack speed
        • Skill Rune - Dust Devils
          • Increased the movement speed of the tornadoes
    • Passive Skills
      • barbarian_passive_inspiringpresence.pngInspiring Presence
        • Group Life regeneration increased from 2% to 3%
      • barbarian_passive_juggernaut.pngJuggernaut
        • Crowd Control reduction amount increased from 30-50%
      • barbarian_passive_noescape.pngNo Escape
        • Now also affects Seismic Slam
      • barbarian_passive_poundofflesh.pngPound of Flesh
        • Has been redesigned
          • When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
      • x1_barbarian_passive_swordandboard.pngSword and Board
        • Has been redesigned
          • While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%

 

Return to Top

 

  • Crusader
    • Active Skills
      • x1_crusader_blessedhammer.pngBlessed Hammer
        • Skill Rune - Icebound Hammer
          • Has been removed
          • Replaced with
            • Crushing Blow
              • The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
      • x1_crusader_bombardment.pngBombardment
        • Skill Rune - Barrels of Tar
          • Has been removed
          • Replaced with
            • Barrels of Spikes
              • Each barrel also deals 1500% of your Thorns damage on impact
              • Has been redesigned
              • Damage of each barrel is increased by 200% of your Thorns
      • x1_crusader_consecration.pngConsecration
        • Skill Rune - Frozen Ground
          • Has been removed
          • Replaced with
            • Bed of Nails
              • Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
      • x1_crusader_ironskin.pngIron Skin
        • Skill Rune - Reflective Skin
          • Has been redesigned
            • Your Thorns damage is increased by 100% 300%
              • Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
      • x1_crusader_steedcharge.pngSteed Charge
        • Skill Rune - Ramming Speed
          • Has been removed
          • Replaced with
            • Spiked Barding
              • Deals 500% of your Thorns damage every second as you run
      • x1_crusader_sweepattack.pngSweep Attack
        • Skill Rune - Frozen Sweep
          • Has been removed
          • Replaced with
            • Inspiring Sweep
              • Every use of Sweep Attack increases your Armor by 20% for 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating

Return to Top

 

  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • demonhunter_chakram.pngChakram
        • Skill Rune - Shuriken Cloud
          • Duration increased from 2 to 10 minutes
          • Now has a 10 second cooldown
      • demonhunter_multishot.pngMultishot
        • Skill Rune - Burst Fire
          • Has been removed
          • Replaced with
            • Wind Chill
              • Enemies hit are Chilled and have a 10% chance to be Critically Hit for 3 seconds
        • Skill Rune - Suppression Fire
          • Number of enemies affected increased from 2 to 4
      • demonhunter_sentry.pngSentry
        • Skill Rune - Guardian Turret
          • Damage reduction increased from 15% to 25%
      • demonhunter_shadowpower.pngShadow Power
        • Life per Hit increased from 16093 to 26821
        • Life per Hit is now increased by 25% of your Life on Kill
        • Skill Rune - Blood Moon
          • Now doubles the total Life per Hit granted by Shadow Power
        • Skill Rune - Well of Darkness
          • Discipline cost reduced from 10 to 8
      • demonhunter_smokescreen.pngSmoke Screen
        • Skill Rune - Special Recipe
          • Discipline cost reduced from 10 to 8
      • demonhunter_strafe.pngStrafe
        • Attack speed will no longer cause Strafe to attack faster; instead the resource cost and damage will scale with attack speed
      • x1_demonhunter_vengeance.pngVengeance
        • Now also increases your damage done by 40%
        • Skill Rune - Dark Heart
          • Has been redesigned
            • Now reduces all damage taken by 50%
        • Skill Rune - From the Shadows
          • Freeze duration increased from 2 to 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
      • Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
      • Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters

 

Return to Top

 

  • Monk
    • Active Skills
      • monk_blindingflash.pngBlinding Flash
        • Skill Rune - Soothing Light
          • Has been removed
          • Replaced with
            • Crippling Light
              • Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
      • monk_fistsofthunder.pngFists of Thunder
        • Skill Rune - Static Charge
          • Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
      • x1_monk_innersanctuary.pngInner Sanctuary
        • Skill Rune - Safe Haven
          • The Life per Second contribution has been reduced from 30% to 7%
      • x1_monk_mantraofhealing_v2.pngMantra of Healing
        • Skill Rune - Sustenance
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
      • x1_monk_mystically_v2.pngMystic Ally
        • Should now more consistently attack targets closer to you
          • Skill Rune - Enduring Ally
            • The passive Life per Second contributed to your group has been reduced from 30% to 7%
          • Skill Rune - Fire Ally
            • Explosion damage increased from 290% to 480% weapon damage
            • Number of allies reduced from 10 to 5
    • Bug Fixes
      • Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
      • Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
      • Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
      • Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills

 

Return to Top

 

  • Witch Doctor
    • Active Skills
      • witchdoctor_firebats.pngFirebats
        • Skill Rune - Cloud of Bats
          • Radius increased from 12 to 15 yards
      • witchdoctor_graspofthedead.pngGrasp of the Dead
        • Skill Rune - Rain of Corpses
          • Duration in which the total damage is dealt reduced from 8 to 3 seconds
          • The effects of this rune can now stack
      • witchdoctor_haunt.pngHaunt
        • Skill Rune - Draining Spirits
          • Damage type changed from Cold to Physical
      • witchdoctor_hex.pngHex
        • Skill Rune - Toad of Hugeness
          • Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
      • witchdoctor_horrify.pngHorrify
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Frightening Aspect
          • Armor bonus increased from 35% to 50%
      • witchdoctor_locust_swarm.pngLocust Swarm
        • Skill Rune - Diseased Swarm
          • Increased from 75% to 750% weapon damage
      • witchdoctor_massconfusion.pngMass Confusion
        • Skill Rune - Paranoia
          • Damage amplification increased from 20% to 30%
      • witchdoctor_soulharvest.pngSoul Harvest
        • Cooldown reduced from 15 to 12 seconds
        • Skill Rune - Languish
          • Now grants 10% Armor per stack, up to a maximum of 5 stacks
      • witchdoctor_spiritbarrage.pngSpirit Barrage
        • Weapon damage increased from 425% to 600%
        • Skill Rune - Phlebotomize
          • Has been redesigned
            • Now grants 6437 Life each time Spirit Barrage hits
        • Skill Rune - Manitou
          • Damage increased from 2900 to 6000% weapon damage over 20 seconds
      • witchdoctor_wallofzombies.pngWall of Death
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Severance
          • Has been redesigned
            • Now increases movement speed by an additional 100%
      • witchdoctor_spiritwalk.pngSpirit Walk
        • Damage increased from 1000% to 1200% weapon damage
        • Skill Rune - Surrounded by Death
          • Duration increased from 4 to 5 seconds
          • Damage increased from 1000% to 1250% weapon damage
    • Passive Skills
      • witchdoctor_passive_creepingdeath.pngCreeping Death
        • DoT duration increased from 300 to 3600 seconds
      • witchdoctor_passive_spiritvessel.pngSpirit Vessel
        • No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
        • Note: The cooldowns of these skills have been reduced to compensate

 

Return to Top

 

  • Wizard
    • Shields granted by skills now scale with your maximum Life
    • Active Skills
      • wizard_diamondskin.pngDiamond Skin
        • Damage absorbed changed from 93337 to 20% 40% of your Life
        • Skill Rune - Crystal Shell
          • Damage absorbed changed from 186675 to 40% 80% of your Life
      • wizard_magicweapon.pngMagic Weapon
        • Skill Rune - Deflection
          • Damage absorbed changed from 10728 to 4% of your Life
      • wizard_spectralblade.pngSpectral Blade
        • Skill Rune - Barrier Blades
          • Damage absorbed changed from 10728 to 4% of your Life
      • wizard_slowtime.pngSlow Time
        • Skill Rune - Point of No Return
          • Stun duration increased from 3 to 5 seconds
    • Passive Skills
      • x1_wizard_passive_arcaneaegis.pngDominance
        • Damage absorbed changed from 16093 to 2% of your Life
      • wizard_passive_galvanizingward.pngGalvanizing Ward
        • Damage absorbed changed from 81536 to 30% 70% of your Life
    • Bug Fixes
      • Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
      • Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil

Return to Top

 

  • Bug Fixes
    • Fixed an issue that could prevent you from clicking on some portals while you had certain skills bound to Left Mouse Button

 

Return to Top
 
ITEMS

  • Thorns damage granted by socketing a Marquise Topaz gem rank or higher in a weapon has been greatly increased
  • The damage range of the Thorns affix on items has been increased
    • Note: This change is retroactive for existing gear
  • Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
  • unique_ring_001_x1_demonhunter_male.pngBand of Hollow Whispers
    • The duration of the Haunt cast by this item has been increased
    • This item will now cast Haunt more often
    • The cast range of this item has been increased
    • Note: These changes will apply retroactively to existing items
  • unique_sword_1h_018_1xx_demonhunter_maleBorn's Defiance
    • (2) Set Bonus
      • Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
  • Boyarsky's Chip
    • New Legendary Gem
    • Adds 30000 Thorns damage
    • Thorns damage increased by 1500 per rank
    • At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
  • [d3iconitem=unique_helm_012_1xx_demonhunter_male]Cain's Fate
    • (2) Set Bonus
      • The Experience bonus has been increased from 30% to 50%
  • craftingplan_smith_12_legendary_unique_sPlan: Corruption
    • Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
  • unique_pants_006_p1_demonhunter_male.pngDepth Diggers
    • Can now drop for Wizards
  • unique_amulet_008_x1_demonhunter_male.pnEndless Walk
    • Has been redesigned
      • (2) Set Bonus
        • While moving, damage taken is reduced by up to 50%
        • While standing still, damage dealt is increased by up to 100%
  • unique_amulet_109_x1_210_demonhunter_malHalcyon's Ascent
    • Replaced the guaranteed Cooldown Reduction roll with a socket
  • unique_sword_1h_set_03_x1_demonhunter_maIstvan's Paired Blades
    • Each stack now also increases your damage and Armor
  • unique_ring_014_x1_demonhunter_male.pngLegacy of Nightmares
    • Has been redesigned
      • (2) Set Bonus
        • While this is your only item Set Bonus your damage dealt is increased by 800% 100% and damage taken is reduced by 4% for every Ancient item you have equipped
  • Mantle of Channeling
    • New Legendary Shoulders
      • While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
  • unique_gem_011_x1_demonhunter_male.pngMoratorium
    • Damage staggered increased from 25% to 35%
  • unique_gem_019_x1_demonhunter_male.pngMutilation Guard
    • Life threshold required to activate the secondary effect increased from 30% to 50%
  • [d3iconitem=unique_ring_018_x1_demonhunter_male]Nagelring
    • Level required for this to drop has been raised from 11 to 40
  • unique_ring_017_x1_demonhunter_male.pngOculus Ring
    • No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
    • Now rolls with a guaranteed socket
    • Bonus damage increased from 30-40% to 70-85%
    • The damage bonus provided by this item is now multiplicative with other sources of damage
    • The damage bonus provided by this item no longer stacks with overlapping zones
    • Damage zone now spawns at a random location near the monster that was killed
    • The chance to summon a zone is now 100%
  • unique_shoulder_101_x1_demonhunter_male.Profane Pauldrons
    • No longer drop
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
  • unique_chest_012_x1_demonhunter_male.pngAquila Cuirass
    • Legendary Power added
      • While above 75-85% primary resource, all damage taken is reduced by 50%
  • unique_ring_008_x1_demonhunter_male.pngJustice Lantern
    • Legendary Power added
      • Gain damage reduction equal to 50-65% of your Block chance
  • unique_belt_008_x1_demonhunter_male.pngString of Ears
    • Legendary Power added
      • The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%

 

Return to Top

 

  • Class-Specific Items
    • Barbarian
      • Band of Might
        • New Legendary Ring
          • After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
      • Blade of the Tribes
        • New Legendary Mighty Weapon
          • War Cry and Threatening Shout cause an Avalanche and Earthquake
          • Rolls with +150-200% Earthquake damage
      • Blade of the Warlord
        • New Legendary Mighty Weapon
          • Bash consumes up to 40 Fury to deal up to 500-600% increased damage
      • unique_barbbelt_001_x1_demonhunter_male.Dread Iron
        • Now rolls with +150-200% Avalanche damage
      • unique_helm_set_05_x1_demonhunter_male.pThe Legacy of Raekor
        • Has been redesigned
          • (2) Set Bonus
            • Furious Charge refunds a charge if it hits only 1 enemy
          • (4) Set Bonus
            • Furious Charge gains the effect of every rune and deals 400% increased damage
          • (6) Set Bonus
            • Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
          • Every use of a Fury-spending attack consumes up to 5 stacks
      • unique_helm_set_15_x1_demonhunter_male.pMight of the Earth
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 40 Fury you spend
        • (4) Set Bonus
          • Leap causes an Earthquake when you land
          • Leap gains the effect of the Iron Impact rune and the duration is doubled
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%
      • Oathkeeper
        • New Legendary Mighty Weapon
          • Your primary skills attack 50% faster and deal 150-200% increased damage
      • Skular's Salvation
        • New Legendary Bracers
        • Increases the damage of Ancient Spear - Boulder Toss by 100%
        • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 150-200%
      • Vambraces of Sescheron
        • New Legendary Bracers
        • Primary skills heal you for 5-6% of your missing Life
  • Crusader
    • Akkhan's Addendum
      • Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
    • unique_helm_set_10_x1_demonhunter_male.pArmor of Akkhan
      • (2) Set Bonus
        • Reduce the cost of all abilities by 50% while Akarat's Champion is active
      • (4) Set Bonus
        • Reduce the cooldown of Akarat's Champion by 50%
      • (6) Set Bonus
        • While Akarat's Champion is active, you deal 450% increased damage
    • Akkhan's Manacles
      • New Legendary Bracers
      • Blessed Shield damage is increased by 400-500% for the first enemy it hits
    • Akkhan's Leniency
      • New Legendary Two-Handed Flail
      • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 25-30% 15-20% for 3 seconds
    • p2_unique_bracer_110_demonhunter_male.pnBlade of Prophecy
      • Now rolls with +75-100% Condemn damage
    • Bracer of Fury
      • New Legendary Bracers
      • Heaven's Fury deals 300-400% increased damage to enemies that are Blinded
    • [d3iconitem=p2_unique_bracer_110_demonhunter_male]Drakon's Lesson
      • Shield Bash damage bonus increased from 150-200% to 300-400%
    • [d3iconitem=p1_crushield_norm_unique_01_demonhunter_male]Frydehr's Wrath
      • Now rolls with +150-200% Condemn damage
    • unique_flail_2h_104_x1_demonhunter_male.Golden Flense
      • Now rolls with +150-200% Sweep Attack damage
    • unique_mace_1h_103_x1_demonhunter_male.pJace's Hammer of Vigilance
      • Now rolls with guaranteed primary attribute
    • unique_crushield_102_x1_demonhunter_maleJekangbord
      • Now rolls with +150-200% Blessed Shield damage
    • Norvald's Favor
      • New Set
        • (2) Set bonus
          • Every enemy killed while Steed Charge is active extends the duration by 0.5 seconds
          • Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
    • unique_gloves_set_12_x1_demonhunter_malePride of the Invoker
      • No longer roll with guaranteed Critical Hit Chance
    • Renewal of the Invoker
      • Now roll with guaranteed sockets
    • unique_helm_set_01_p1_demonhunter_male.pRoland's Legacy
      • (6) Set Bonus
        • Attack speed bonus increased from 30% to 50%
        • Each stack now also reduces damage taken by 10%
        • Duration increased from 3 to 5 seconds
    • Shield of Fury
      • New Legendary Crusader Shield
        • Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
    • unique_helm_set_12_x1_demonhunter_male.pThorns of the Invoker
      • Has been redesigned
        • (2) Set Bonus
          • Your Thorns damage now hits all enemies within a 15 yard radius around you
          • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 50% for 2 seconds
        • (4) Set Bonus
          • You take 50% less damage for 8 20 seconds after casting Bombardment
        • (6) Set Bonus
          • Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
    • p1_crushield_norm_unique_02_demonhunter_Unrelenting Phalanx
      • Now rolls with +45-60% Phalanx damage
    • Warhelm of Kassar
      • New Legendary Helm
        • Reduce the cooldown and increase the damage of Phalanx by 45-60%
  • Demon Hunter
    • unique_quiver_102_x1_demonhunter_male.pnBombardier's Rucksack
      • Now rolls with +75-100% Sentry damage
    • Chain of Shadows
      • New Legendary Belt
        • After using Impale, your Vault costs no resource for 2 seconds
    • [d3iconitem=unique_handxbow_001_x1_demonhunter_male]Danetta's Hatred
      • (2) Set Bonus
        • Now also increases the damage of Vault by 800%
    • unique_quiver_007_x1_demonhunter_male.pnDead Man's Legacy
      • Now rolls with +75-100% Multishot damage
    • Elusive Ring
      • New Legendary Ring
        • After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
    • unique_helm_set_07_x1_demonhunter_male.pEmbodiment of the Marauder
      • (4) Set Bonus
        • Now also increases the damage of Sentries by 200%
      • (6) Set Bonus
        • Damage bonus per active Sentry increased from 100% to 400%
        • Damage bonus now also applies to Companion and Vengeance
    • Fortress Ballista
      • New Legendary Hand Crossbow
      • Attacks grant you an absorb shield for 4-5% of your maximum Life, stacking up to 10 times
    • unique_xbow_002_x1_demonhunter_male.pngHellrack
      • Now rolls with guaranteed primary attribute
    • unique_handxbow_101_x1_demonhunter_male.K'mar Tenclip
      • Now rolls with +75-100% Strafe damage
    • Karlei's Point
      • New Legendary Dagger
        • Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
    • Lianna's Wings
      • New Legendary Hand Crossbow
        • Shadow Power also triggers Smoke Screen
          • Note: This item adds a 2.5 second cooldown to Shadow Power
    • Lord Greenstone's Fan
      • New Legendary Dagger
        • Every second gain 250-300% increased damage for your next Fan of Knives
        • This effect can stack up to 30 times
    • unique_helm_009_x1_demonhunter_male.pngNatalya's Vengeance
      • (2) Set Bonus
        • Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
      • (6) Set Bonus
        • Damage reduction increased from 30% to 50%
    • unique_chest_set_14_x1_demonhunter_male.The Shadow's Mantle
      • Helm and Shoulder pieces have been added to this set
      • Has been redesigned
        • (2) Set Bonus
          • All Your damage is increased by 1000% while you have a melee weapon equipped
        • (4) Set Bonus
          • Shadow Power gains the effect of all runes and lasts forever
        • (6) Set Bonus
          • Impale deals an additional 40,000% weapon damage to the first enemy hit
    • Sword of Ill Will
      • New Legendary Sword
        • Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
    • unique_helm_set_03_p2_demonhunter_male.pUnhallowed Essence
      • (4) Set Bonus
        • Damage bonus and damage reduction increased from 20% to 40%
      • (6) Set Bonus
        • Damage bonus now also applies to Vengeance
    • [d3iconitem=p3_unique_handxbow_005_demonhunter_male]Valla's Bequest
      • Now rolls with +75-100% Strafe damage
    • Visage of Gunes
      • New Legendary Helm
        • Vengeance gains the effect of the Dark Heart rune
    • [d3iconitem=unique_xbow_102_x1_demonhunter_male]Wojahnni Assaulter
      • Now rolls with guaranteed primary attribute
    • Zoey's Secret
      • New Legendary Belt
      • You take 6-7% less damage for each Companion you have active
  • Monk
    • Bindings of the Lesser Gods
      • New Legendary Bracers
        • Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
    • Cesar's Memento
      • New Legendary Bracers
        • Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
    • unique_fist_009_x1_demonhunter_male.pngThe Fist of Az'Turrasq
      • Exploding Palm's on-death explosion bonus damage has been increased from 75-100% to 250-300%
    • unique_spiritstone_004_x1_demonhunter_maGyana Na Kashu
      • Now rolls with +75-100% Lashing Tail Kick damage
    • unique_spiritstone_009_x1_demonhunter_maInna's Mantra
      • (6) Set Bonus
        • Has been redesigned
          • Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
    • unique_combatstaff_2h_001_x1_demonhunterInna's Reach
      • Bonus Mystic Ally damage increased from 20-25% to 75-100%
    • Kyoshiro's Blade
      • New Legendary Fist Weapon
        • When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
        • Increases the damage of your Wave of Light by 150%
    • Kyoshiro's Soul
      • New Legendary Belt
        • Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
        • Rolls with 100-125% Sweeping Wind damage
    • Lefebvre's Soliloquy
      • New Legendary Shoulders
      • Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
    • unique_helm_set_11_x1_demonhunter_male.pMonkey King's Garb
      • Has been redesigned
        • (2) Set Bonus
          • Your damage taken is reduced by 5% 50% for each stack of while Sweeping Wind you have is active
        • (4) Set Bonus
          • Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
        • (6) Set Bonus
          • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1000% increased damage
    • Pinto's Pride
      • New Legendary Bracers
        • Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
    • Rivera Dancers
      • New Legendary Boots
        • Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
    • unique_spiritstone_007_x1_demonhunter_maTzo Krin's Gaze
      • Wave of Light bonus damage increased from 20-25% to 125-150%
    • p1_fistweapon_norm_unique_02_demonhunterVengeful Wind
      • Number of Sweeping Wind stacks increased from 3 to 6-7
  • Witch Doctor
    • Lakumbra's Ornament
      • New Legendary Bracers
      • Reduces all damage taken by 5% for each stack of Soul Harvest you have
    • unique_ceremonialdagger_009_x1_demonhuntManajuma's Way
      • (2) Set Bonus
        • Hex - Angry Chicken bonus damage increased from 200% to 400%
    • Mordullu's Promise
      • New Legendary Axe
        • Firebomb generates 100-125 Mana
    • unique_helm_set_09_x1_demonhunter_male.pRainment of the Jade Harvester
      • (2) Set Bonus
        • Instant Haunt damage dealt increased from 10 to 120 seconds worth
      • (4) Set Bonus
        • Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
      • (6) Set Bonus
        • Increased the amount of DoT damage detonated by Soul Harvest to 300 seconds worth
    • Ring of Emptiness
      • New Legendary Ring
      • You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
    • Staff of Chiroptera
      • New Legendary Staff
      • Firebats attacks 100% faster and costs 70-75% less Mana
    • unique_ring_101_x1_demonhunter_male.pngThe Tall Man's Finger
      • The damage bonus the single Zombie Dog is granted has been tripled
        • This change will apply retroactively to existing items
    • Vile Hive
      • New Legendary Mojo
        • Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
      • Voo's Juicer
        • New Legendary Dagger
          • Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
          • Rolls with +45-60% Spirit Barrage damage
      • Wilken's Reach
        • New Legendary Mojo
          • Removes the cooldown of Grasp of the Dead
          • Rolls with +45-60% Grasp of the Dead
  • Wizard
    • Ashnagarr's Blood Ring
      • Increase the potency of your shields by 75-100%
    • Deathwish
      • New Legendary Sword
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 75-100%
    • unique_helm_set_02_p2_demonhunter_male.pDelsere's Magnum Opus
      • (4) Set Bonus
        • Has been redesigned
          • You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
      • (6) Set Bonus
        • Damage bonus increased from 750% to 1500% 2000%
    • Etched Sigil
      • New Legendary Source
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
    • [d3iconitem=unique_helm_set_06_x1_demonhunter_male]Firebird's Finery
      • (2) Set Bonus
        • Cooldown reduced from 300 to 60 seconds
      • (4) Set Bonus
        • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
      • (6) Set Bonus
        • Your damage is increased by 100% for each enemy that is burning. Elites that are burning increase your damage by 1500% 1000%.
    • unique_gloves_set_06_x1_demonhunter_maleFirebird's Talons
      • Replaced the guaranteed Attack Speed roll with Critical Hit Chance
    • Hergbrash's Bindings
      • New Legendary Belt
        • Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
    • Primordial Soul
      • New Legendary Source
        • Elemental Exposure's damage bonus per stack is increased to 10%
    • The Shame of Delsere
      • New Legendary Belt
        • Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
    • unique_amulet_007_x1_demonhunter_male.pnTal Rasha's Allegiance
      • No longer rolls with guaranteed Vitality
    • unique_helm_010_x1_demonhunter_male.pngTal Rasha's Elements
      • (4) Set Bonus
        • Increased duration from 6 to 8 seconds
      • (6) Set Bonus
        • Increased damage bonus from 150% to 200%
        • Increased duration from 6 to 8 seconds
        • Has been redesigned
          • Attacks increase your damage by 300% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 second.
    • unique_orb_003_x1_demonhunter_male.pngTriumvirate
      • Arcane Orb damage bonus increased from 75-100% to 150-200%
    • The Twisted Sword
      • New Legendary Sword
        • Energy Twister damage is increased by 75-100% for each Energy Twister you have out
    • Unstable Scepter
      • New Legendary Wand
        • Arcane Orb's explosion triggers an additional time
        • Rolls with 50-65% Arcane Orb damage
  • Several existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Barbarian
      • Standoff
        • Legendary Power added
          • Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
    • Crusader
      • Heart of Iron
        • Legendary Power added
          • Gain Thorns equal to 400-500% of your Vitality
      • Hammer Jammers
        • Legendary Power added
          • Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
    • Demon Hunter
      • Dawn
        • Legendary Power added
          • Reduces the cooldown of Vengeance by 45-60%
      • Manticore
        • Legendary Power added
          • Reduces the cost of Cluster Arrow by 75-100%
          • Now rolls with +30-40% Cluster Arrow damage
      • Sin Seekers
        • Legendary Power added
          • Rapid Fire no longer has a channel cost
          • Now rolls with +45-60% Rapid Fire damage
    • Monk
      • Balance
        • Legendary Power added
          • When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
          • Now rolls with +150-200% Tempest Rush damage
    • Witch Doctor
      • Last Breath
        • Legendary Power added
          • The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
      • Thing of the Deep
        • Legendary Power added
          • The 20 yard Pickup radius is now a Legendary Power

 

Return to Top

 

  • Bug Fixes
    • Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
    • Fixed an issue that caused the Natalya's Vengeance (2) Set Bonus to sometimes reduce the coolown of Rain of Vengeance faster than intended
    • Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
    • Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
    • Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
    • Fixed an issue that prevented Teleport - Calamity from being counted as a resource spending attack while Aether Walker was equipped
    • Fixed an issue that caused Archon - Wave of Destruction to grant Chantodo's Resolve stacks
    • Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven's Fury - Blessed Ground
    • Fixed an issue that prevented the Phalanxes that spawned from Falling Sword - Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
    • Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
    • Fixed an issue that caused Hack to deal damage more than once per attack

Return to Top

ADVENTURE MODE

  • A new recipe has been added to Kanai's Cube
  • An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  • The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  • Bounties
    • Numerous bounties have been added to the game
    • The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
    • The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X

 

Return to Top

 

  • Nephalem Rifts
    • The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
    • The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
    • The total amount of progress required to complete a rift has been increased
    • Several new tile sets based on the new zones introduced in Patch 2.3.0 and 2.4.0 have been added for Nephalem Rifts
    • New snow and forest themed monster population types have been added for Nephalem Rifts
  • Pylons
    • Conduit
      • Reduced the number of enemies that can be hit by each damage pulse
    • Shielding
      • Duration increased from 30 to 60 seconds
    • Speed
      • Now also grants 30% attack speed

 

Return to Top

 

  • Bug Fixes
    • Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
    • Fixed an issue that caused Power Pylon to provide it's bonus for longer than the intended duration under certain circumstances

Return to Top
 
CRAFTING

  • Death's Breath icon and tooltip color has been changed to teal
  • Bug Fixes
    • Fixed an issue that prevented crafted Legendary items from displaying the correct stat roll ranges

Return to Top
 
MONSTERS

  • Experience granted by all monsters at level 70 has been increased
  • Monster health has been reduced in solo, 2, and 3 player Greater Rifts
  • Packs with the Frozen affix now have an increased delay between their Frozen casts
  • Ghom
    • All versions
      • Now more reliably spawns slimes on ranged targets
      • Extended the damage range on his breath attack to more closely match the visual
      • Increased breath attack damage, but it now deals its damage over 2 seconds
    • The Foul Desecrator
      • Slightly increased Gas Cloud damage
  • Morlu Incinerators
    • Greatly increased the cooldown of their teleport
  • Winged Assassins
    • Slightly reduced damage dealt
  • Wraiths
    • Reduced the range of their Soul Siphon attack
    • Reduced damage dealt
  • Rift Guardians
    • Rift Guardians will now teleport to a player if there is a very long walking distance between them
    • Rift Guardians now drop a guaranteed Forgotten Soul at Torment VII and have a chance, increased by difficulty level, to drop a second Forgotten Soul
    • Agnidox
      • Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
      • Reduced the number of projectiles that Fire Nova creates
      • Now has a melee attack
    • Blighter
      • Melee attack damage type changed to Physical
      • Poison attack radius has been slightly reduced to more closely match the visual effect
    • Bloodmaw
      • Leap attack damage radius has been slightly reduced to more closely match the visual effect
      • Significantly reduced the attack speed granted by Frenzy
    • The Choker
      • Greatly reduced the radius of his large AoE attack
      • Slightly reduced the number of small AoE explosions that follow the large AoE attack
      • Reduced the maximum number of slimes summoned by 1
      • Now summons slimes more frequently
    • Cold Snap
      • Now summons Frozen pulse orbs more frequently as he loses health
      • Now begins casting Frozen bombs sooner
      • Reduced the number of Frozen bombs he summons by 1
    • Ember
      • Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
      • Can no longer cast two Meteors at the same time
      • Now casts Meteor more frequently when his health drops below a certain threshold
      • Meteor damage radius has been slightly reduced to more closely match the visual effect
      • Meteors now target a random player
      • Increased summoned Fallen Magus heath
      • Increased the minimum number of Fallen Lunatics that can be summoned
      • No longer runs from pets
    • Hamelin
      • Melee attack damage increased
      • Credit for killing him, and completing a rift, will now be granted immediately upon death
    • Infernal Maiden
      • Reduced the number of projectiles created by her Fire Nova attack
      • Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
      • Mortars created by her spin attack now target players
    • Lord of Bells
      • Can no longer cast Threatening Shout
      • Melee attack damage type changed to Physical
    • Perendi
      • Collapse Ceiling is no longer tied to his melee attack
      • Collapse Ceiling is now cast on a random player
      • Now occasionally teleports to a random player
      • The Armored Destroyers now descend from the sky when summoned
      • Increased summoned Armored Destroyer damage
    • Raiziel
      • Lightning projectiles damage type changed to Holy
    • Rime
      • Melee attack damage type changed to Physical
      • Melee attack damage has been increased
    • Saxtris
      • Now summons adds less frequently
      • Now summons tornadoes more frequently when his health drops below a certain threshold
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars and can be destroyed
      • Now has a charge attack
      • Now has a knockback
    • Tethrys
      • Melee attack damage type changed to Physical
    • Voracity
      • Melee attack damage type changed to Physical
  • Bug Fixes
    • Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
    • Fixed an issue that could prevent the Lord of Bells from attacking

 

Return to Top
 
USER INTERFACE

  • Very large floating damage numbers will now be abbreviated
    • An option has been added to truncate disable the abbreviation of very large damage numbers
  • New item comparison tooltips have been added for followers
  • Skill buttons now flash when their cooldown has completed.

[Source]

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      A new build went live with changes to Primal Ancient items. Now they are much more rare, drop with perfect stats and salvage into 15 Forgotten Souls.
      All Legendary and Ancient items have a chance to roll as Primal Ancient Primal Ancient items are much rarer than Legendaries or Ancient items and will always roll with perfect Ancient stats. They start dropping as soon as you reach Greater Rift 70 Solo (different gating applies to Hardcore, Seasonal & non-Seasonal Heroes) Primal Ancient items salvage into 15 Forgotten Souls According to a blue post, the Mystic will also yield only perfect rolls. Below, you can find all the changes that come with the latest build, full 2.5.0 patch notes are available here. Blizzard Entertainment (Source)
      PTR 2.5.0 Patch Notes: Build 43687
      Classes
      Bug Fixes
      Demon Hunter Impale Ricochet Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together. Adventure Mode
      Primal Ancient Items
      Legendary and Set items will now have a chance to roll as Primal Ancient These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters The stats on these items will be tailored to the character class you are playing when the item first drops Primal Ancient items salvage into 15 Forgotten Souls Ancient Items Now salvage into 3 Forgotten Souls Class Specific Items Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power Demon Hunter Holy Point Shot Impale throws two additional knives Note: Each enemy can only be hit once per skill use Note: This change is still being tested and evaluated Bug Fixes The Legacy of Raekor Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage Greater Rifts Additionally, several quality of life changes have been made The frequency of several tilesets in Greater Rifts has been adjusted Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations Bug Fixes Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions What do you think about these changes or Primal Ancient items in general?
    • By Stan

      Challenge Rifts are a different beast to master as opposed to Greater Rifts. Joe Shely talks more about how to keep the experience fresh and discusses Rift fishing.
      The main goal of changes to Greater Rifts was to reduce variation while keeping the play experience different at the same time.
      Blizzard Entertainment (Source)
      Hi all, Joe Shely here.
      I’d like to talk about our philosophy for the design changes we make that affect Greater Rifts and how we think about Rift “fishing.”
      When you are pushing Greater Rifts (either to improve your highest Greater Rift rank or to increase your maximum Legendary Gem rank), you start to encounter situations where you’re selecting a Rift that you may not be able to complete.
      Whether you can complete that Rift or not depends on three factors:
      Your character’s overall power, including how much main stat you have, your Critical Strike chance, etc. This is the largest factor and comes primarily from your gear. How well you execute your character’s build. For example, maximizing Focus and Restraint uptime, getting the most value out of each Convention of the Elements cycle, and so on. How well you adapt to the various challenges the dungeon throws at you. These include things like dungeon layout, number of branching paths, room size, enemy population type, and which Rift boss you encounter. In other words, Greater Rifts require some combination of three things: Power, Execution, and Adaptability.

      If we wanted to, we could make every Rift roll the same tile-set, layout, population, and boss. That would put all of the focus on execution. This can be fun in short bursts, and in fact Challenge Rifts do exactly this at a fixed power level. Each time a new Challenge Rift is introduced you’ll be presented with a new character and build to try. We plan to introduce new Challenge Rifts frequently to keep the experience fresh.
      Greater Rifts are a different beast.
      You spend a lot of time with the same character. That character’s power level doesn’t change very fast, especially in the late game when you’re running with a complete set of well-rolled items. And your execution—the buttons you’re pressing—doesn’t change very often. You improve over time and might try a new build, but overall this value is fairly static…so we need to look elsewhere to keep Greater Rifts fun to play again and again.
      This is where adaptability comes in. We design monsters, Rift Guardians, affixes, and dungeon layouts that throw a wide variety of challenges at you—within reason.
      Your experience should vary from one Rift to the next, but if it varies too much, it feels like whether you can complete a Rift is entirely out of your control. Our target with Rift changes has been to reduce that variation while keeping the play experience different from Rift to Rift.

      If you step into a Rift and see that the first floor is a cave, or the first population has a lot of Writhing Deceivers and you instantly know that Rift will be impossible to complete, then the cave tile-set or the monster probably needs tweaking.
      Along these lines, we reduced the average size of a Rift floor in Patch 2.4.3 to increase the number of floors you see in a given Rift, placing less emphasis on the tile-set or population of a given floor. We also made improvements where a specific monster or tile-set was out of line, like fixing big empty areas in the Heaven tile-set or making Writhing Deceivers emerge more quickly from hiding.
      Now, when you’re pushing the absolute limit of your character’s power and execution, there will inevitably come a point where you can only succeed if you get that perfect Rift. That’s a reality we aren’t trying to circumvent. But by setting the right balance between character power, execution, and adaptability in Greater Rifts, we can broadly improve the experience and raise the threshold at which everything has to go perfectly.
    • By Stan

      Diablo PTRs received a new build today with mostly set changes.
      Significant design changes are coming to Primal Ancient Legendaries in a future build.  Below are full patch notes with latest changes denoted by red.
      Blizzard Entertainment (Source)
      PTR 2.5.0 Patch Notes: Build 43508
      GENERAL
      New Feature: Armory
      Players may now save up to five different builds per character using the Armory This new feature can be found in the town hub within each Act Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers Equipping a saved armory build will automatically swap items and gear between the character and stash New Feature: Crafting Mat Storage
      Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash This tab can be accessed through the Inventory window CLASSES
      Crusader
      Shield Glare The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects Barbarian
      Seismic Slam The Seismic Slam Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent ITEMS
      General
      Primal Ancient Items Legendary and Set items will now have a chance to roll as Primal Ancient These items are more rare than Ancient items and have increased stat ranges Legendary Items
      The following items have been adjusted
      Rimeheart Increased the chance to proc its Legendary item power on frozen targets from 10% to 20% Strongarm Bracers The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands The damage bonus duration has been increased to 6 seconds Class Specific Items
      The following class sets received changes Crusader Roland's Legacy (4) Set Bonus Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash Monk Inna's Favor (6) Set Bonus Damage bonus for each Mystic Ally has been increased to 125% (from 100%) Witch Doctor Zunimassa’s Haunt (6) Set Bonus Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds Wizard Delsere’s Magnum Opus (2) Set Bonus Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force (4) Set Bonus Damage reduction increased to 60% (from 50%) (6) Set Bonus Enemies take 3500% increased damage (from 2500%) while inside Slow Time The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time Some existing class-specific Legendary items have been updated to include a unique Legendary power Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power Demon Hunter Holy Point Shot Impale throws two additional knives Note: Each enemy can only be hit once per skill use The functionality of some items has changed The Barber
      This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it Players will need to re-equip the power in the cube for the updated version to appear Manald Heal
      Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target Note: This change will appear in an upcoming PTR patch ADVENTURE MODE
      Greater Rifts
      The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows Torment I – VI: No Requirement Torment VII: Solo Greater Rift 30 Torment VIII: Solo Greater Rift 35 Torment IX: Solo Greater Rift 40 Torment X: Solo Greater Rift 45 Torment XI: Solo Greater Rift 50 Torment XII: Solo Greater Rift 55 Torment XIII: Solo Greater Rift 60 Note: This change only applies to players on PC / Mac Set Dungeons
      Unhallowed Essence The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement Armor of Akkhan The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10 Delsere’s Magnum Opus The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4 Uliana’s Stratagem The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4 Bounties
      Bonus Acts have been removed With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
    • By Stan

      Primal Ancient items spark controversy since their introduction and are dubbed a terrible and lazy design choice. The issue with the philosophy is that boosting stats isn't new content or gameplay what the Diablo developer team should be focusing on.
      A blue post talks about significant design changes coming to Primal Ancient items in a future (not the next) PTR Build.
      Nevalistis (Source)
      Loving the amount of thoughtful and constructive discourse on this topic. We knew introducing Primal Ancients would be somewhat controversial, because they are meant to be very rare, and we appreciate the time and effort you all have taken to testing them thus far. We're reading as many threads, watching as many videos, and listening to as many streams as possible to gather your thoughts and reflect on them. 

      There are definitely some good and valid concerns, and we are going to be making some significant design changes with Primal Ancients. These changes aren't set in stone and have some technical hurdles behind them, so they won't be making the next PTR patch, but a future one instead.
      Communication is key this early on in PTR. Are you checking all the primal related threads in the PTR feedback, or just this one?
      We're definitely looking at multiple threads, it's just much easier for us to pick a centralized location to converse.

      On a related note, it's easier on us if there's more of a centralized discussion, so while other threads likely won't go unnoticed, it's much easier for us to parse one thread on a topic than fifty.
      Let's hope they will be turned into something more impactful!
    • By Starym

      The Diablo 3 2.5.0 PTR Brings big new additions: more powerful items, craft item storage and more.
      Some huge new features are coming to the game and are already on the PTR! We get a new maximum power level for items, Primal Ancients, with even higher stats, the previously announced Armory that houses your alternate sets and builds, Craft Material storage and no more bonus act bounties, as well as the usual Legendary item and skill changes!
      Blizzard (source)
      GENERAL
      New Feature: Armory
      Players may now save up to five different builds per character using the Armory This new feature can be found in the town hub within each Act Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers Equipping a saved armory build will automatically swap items and gear between the character and stash New Feature: Crafting Mat Storage
      Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash This tab can be accessed through the Inventory window CLASSES
      Crusader
      Shield Glare The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects ITEMS
      General
      Primal Ancient Items Legendary and Set items will now have a chance to roll as Primal Ancient These items are more rare than Ancient items and have increased stat ranges Legendary Items
      The following items have been adjusted
      Rimeheart Increased the chance to proc its Legendary item power on frozen targets from 10% to 20% Strongarm Bracers The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands The damage bonus duration has been increased to 6 seconds Class Specific Items
      The functionality of some items has changed The Barber
      This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it Players will need to re-equip the power in the cube for the updated version to appear Manald Heal
      Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target Note: This change will appear in an upcoming PTR patch ADVENTURE MODE
      Greater Rifts
      The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows Torment I – VI: No Requirement Torment VII: Solo Greater Rift 30 Torment VIII: Solo Greater Rift 35 Torment IX: Solo Greater Rift 40 Torment X: Solo Greater Rift 45 Torment XI: Solo Greater Rift 50 Torment XII: Solo Greater Rift 55 Torment XIII: Solo Greater Rift 60 Note: This change only applies to players on PC / Mac Set Dungeons
      Unhallowed Essence The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement Armor of Akkhan The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10 Delsere’s Magnum Opus The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4 Bounties
      Bonus Acts have been removed With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches