Sign in to follow this  
Followers 0
Realbookwurm

d3 Wyatt Cheng Addresses Changes to % Bonus Damage Affix in Diablo's Patch 2.4

1 post in this topic

14692-wyatt-cheng-addresses-changes-to-b

Diablo 3 Senior Technical Game Designer Wyatt Cheng is spending a lot of time on the /r/Diablo sub-reddit lately, and he has established the philosophy behind some of the larger item changes that 2.4 will bring.


 
Popular community figures such as Quin69 have come out in opposition to the changes the new patch will bring, arguing that it kills off build diversity. The argument against such a large increase to the % Skill bonus means that if a player uses a particular skill, they will feel like they are being punished for not using the corresponding % Skill bonus item. This would dictate that players only use certain items with certain skills, possibly forcing only cookie-cutter builds to be viable.
 
Cheng wrote a pretty sizable response to the less favorable reactions, which followed up a short tweet Cheng made on December 8th.
 

 
Read the full post below:

Blizzard Icon Wyatt Cheng


I understand Quin's critique and totally get where he's coming from. Putting large skill bonuses means you can't cube the item and reconfigure them around as much.

Design is about tradeoffs, and we wouldn't do it if we there aren't upsides as well.

Furycrab correctly identified some of the issue here: https://www.reddit.com/r/Diablo/comments/3vh11v/quin69_diablo_3_itemisation_rant_24/cxnu16u
What we've done is sacrifice some illusion of choice for real choice. While this is a bad trade-off for some (particularly cutting edge explorers), it is a win for many others.

If we were to increase the damage of base skills and lower legendary item +%s it gets the number where it needs to be for that configuration, but also affects every other configuration. Let's use Fury of the Vanished Peak as an example. Maybe it's at a certain spot in IK builds. Yes, we could shift some numbers out of the item and into the base skill, but how does that affect Might of the Earth builds? Legacy of Nightmares builds (for which there are innumerable configurations)? Pushed far enough what if it was a huge buff to Raekor builds? Now don't get me wrong - having lots of toys to play around with and configure in different ways is GREAT. We love that. But what will inevitably happen is if any one of those builds is 10% better than the others you don't get an increase the variety, you end up with a decrease in variety due to there being a "right answer". There are innumerable ripple effects and if any one of those ripples ends up disrupting the status quo then it becomes the new standard by which every other class/build is judged.

Another downside of simply buffing base skills rather than pushing the power into legendaries is the effect it has on the level up game. How does the game play in all yellow items during the 1-70 experience - new players are entering the Diablo community every day. (and some of them post here in /r/Diablo to talk about what a great time they're having!). We can't have Wave of Light doing 3x as much damage as every other skill during that period.

The reality is that sometimes a +% on a skill is the only way to get a skill where it needs to be competitive at the upper tiers of play without disrupting the existing ecosystem. The choice for us becomes use a +% skill on an item or allow to skill to simply go completely unused for end game players.

Patch 2.4 is looking to have more viable builds than any patch to date. The team is really excited about this and we hope all of you are too. (Source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      The first Season of the Necromancer begins today and it's time to start anew!
      Blizzard's celebrating Season 11 launch with a giveaway on Wishpond.
      When does Season 11 start?
      Season 11 begins Thursday, July 20, at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For help with time zones, check out this site.
      Diablo 3 Guides
      Our guide section has been updated for the latest Season.
      Leveling Guides
      Our leveling and fresh 70 guides will help you through the leveling process.
      Barbarian Leveling Guide (Season 11) Crusader Leveling Guide (Season 11) Demon Hunter Leveling Guide (Season 11) Monk Leveling Leveling Guide (Season 11) Necromancer Leveling Guide (Season 11) Witch Doctor Leveling Guide (Season 11) Wizard Leveling Guide (Season 11) End Game Guides
      Every class also has diferent end game builds and solo/group variations.
      Barbarian Builds (Season 11) Crusader Builds (Season 11) Demon Hunter Builds (Season 11) Monk Builds (Season 11) Necromancer Builds (Season 11) Witch Doctor Builds (Season 11) Wizard Builds (Season 11) Haedrig's Gift Sets
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements More information about Cosmetic items and Conquests can be found here and Patch 2.6.0 patch notes were published in this thread. We wish you luck Nephalem!
    • By Damien
      This thread is for comments about our Inarius Skeletons Necromancer build guide.
    • By Starym

       
      The double XP weekend just ended today and now we get a new patch! This small patch fixes a number of issues, like anniversary transmogs not working properly, Rift progress orbs spawning closer to enemies, new Necromancer portraits and a few more minor fixes.
      Patch 2.6.0a - v2.6.0.46494 (source)
      Important: Please note that you will not be prompted to download Patch 2.6.0a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0a is live until those regions have also patched.

      Diablo III Patch 2.6.0a - v2.6.0.46494

      Visit our Bug Report forum for a list of known issues.

      If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

      General Fixed a number of string corrections in German and Chinese localization clients Fixed an issue where the special items from the Diablo Anniversary dungeon had lost their unique appearance, icons, and associated transmogs Players who previously had these transmogs should have them once again after the patch deploys
      Adventure Mode When defeating enemies in Rifts, progress orbs that spawn will now be closer to the defeated enemy
      Items Moribund Gauntlets The audio for Moribund Gauntlets has been adjusted to be quieter
      Necromancer Necromancer portraits have been updated The existing portraits in game were intended to be placeholders, but weren't properly updated with the final patch. This is now resolved. Previous hotfixes (July 7).
    • By Starym

       
      The double XP weekend is live everywhere and will last from today, July 14th until July 17th. The exact end times are in the blue post below. If you'll recall, the reason for the weekend was due to the lateness of a hotfix that corrected exploits some players used to level up their legendary gems, so it is one of those rare occasions where exploiters actually did something good for the rest of us! In any case, head on down to Sanctuary and get those Paragon levels (or, like me, level your hardcore characters).
      Tyvalir (source)
      Starting this weekend, all heroes who log in to Diablo III on PC, PlayStation 4 and Xbox One will receive double the usual amount of experience points!
      The bonus buff begins in the Americas, Australia, and on console today, July 14 at 5 p.m. PDT and ends Monday, July 17 at 10 a.m. PDT. The buff is currently live in other regions and will end at various times (see below for details).
      • Korea / Taiwan: Ends July 17 @ 8:00 UTC*
      • China: Ends July 17 @ 8:00 UTC*
      • Europe: Ends July 17 @ 11:00 UTC*
      *For time zone assistance, click here.
      Whether you’re just starting out with your new Necromancer or working on taking your Paragon level even further, get ready to jump into the fray and rise to new heights!
    • By Stan

      The recently posted hotfixes should be live now and Blizzard's holding a double XP weekend as an apology for the delays starting this Friday.
      Additionally, players that were using exploits to level up their gems will have them reverted to a rank that would have been legitimately achievable prior to the patch going live.
      Blizzard (Source)
      Hey all,

      I know you've been eagerly awaiting an update, so a few things to share with you:

      First, we extended the post cap on this thread. Let's try to keep discussion and feedback on this topic here as best we can to keep our General forums more organized.

      Secondly, the hotfix has now been deployed. This should be applicable to all regions at this time. Thank you so much for your patience!

      Lastly, we will be rolling back Legendary Gem levels to the maximum gem level that would have been legitimately achievable prior to the patch going live. As with all previous exploits, any additional actions we may take will not be discussed outside of our staff and offending individuals. 

      We will be holding a double XP weekend starting Friday, July 14 at 5 p.m. PT and ending Monday, July 17 at 10 a.m. PT as an apology for the delays and our gratitude for your patience as we address this issue. Thank you to all who issued reports and helped us uphold the spirit of Play Nice, Play Fair!