Sign in to follow this  
Followers 0
Zadina

wow World of Warcraft's Best 2015 Moments

1 post in this topic

14695-world-of-warcrafts-best-2015-momen

It's the end of the year and the end of Warlords of Draenor as well, since we are not expecting any major content update until summer 2016, when Legion will be released. Let's take a trip back to 2015 and remember World of Warcraft's (and WoD's) best moments.

 

8. WoW Token goes live (April 6, 2015)

AS1PZO1PQCFB1426898908825.jpg

This is not such an exciting event (that’s why it’s last, after all), but it proves that times change, as Garrosh Hellscream would have said. Blizzard finally decided to change its subscription-only model and added another way of acquiring game time. The WoW Token is a means to get game time with gold, without resorting to other not so legal ways. It also works the other way around: you can buy the Token with real money and sell it for gold in the Auction House.  Since its launch, the WoW Token has been traditionally more expensive in European servers than the American ones. However, after all the Legion announcements in Blizzcon 2015, its price has been constantly increasing. The WoW Token is an important part of World of Warcraft and Blizzard’s history in general:  it proves that the company had to adapt and adjust its strategy to a lower number of subscribers, as well as to an increasingly competitive MMO-RPG market where subscriptions are considered a token (pun not intended) of the past.

 

 

7. Patch 6.2 (June 23, 2015)

90HBMQ3UX2JF1434746331582.jpg

Patch 6.2 was the biggest content update for Warlords of Draenor. It added several new things to do in the game. The most notable of them are: Hellfire Citadel raid, Tanaan Jungle, the Shipyard, Mythic Dungeon difficulty, Timewalking Dungeons, flying in Draenor, better itemization and the final questline for the legendary ring. In an expansion as short as Warlords of Draenor, Patch 6.2. went live just in the middle of 2015 and gave players incentives to return to the game. Unfortunately, no-one expected that it was going to be the last big content patch for WoD and that it would last a full year, since Legion will arrive at some point in the summer of 2016. Even though Patch 6.2. offered numerous new activities, the consensus is that these activities didn’t feel rewarding enough to keep players going.

 

 

6. Turbo Cleave beats RMD in the Arena World Championship at Blizzcon 2015 (November 7, 2015)

The Combat Rogue – Frost Mage – Restoration Druid (or Holy Paladin) composition dominated the Arena scene this year. It was thought to be unbeatable and it’s no surprise that several teams brought this composition at Blizzcon 2015. In the finals, two European teams, Skill Capped EU and SK Gaming, battled it out for the title of 2015 Arena World Champion. Naturally, Skill Capped brought an RMD setup, while SK Gaming played an Enhancement Shaman – Arms Warrior – Restoration Druid composition, also known as Turbo Cleave. In a series of amazing games, SK Gaming proved their mettle by winning the Championship and by showing that RMD can be beaten.

 

 

5. Warlords of Draenor Raids

warlords%20of%20draenor%20raid%20archi.j

Although Warlords of Draenor only had three raids, the overall raiding experience for this expansion was very positive. Highmaul, Blackrock Foundry and Hellfire Citadel proved to be challenging, enjoyable raids with some new fun mechanics. As far as the technical side is concerned, all three raids were pretty polished and there were no significant problems with bugs. The three last bosses for each raid also got their place as three of the most difficult and memorable last boss encounters in World of Warcraft’s history. Imperator Mar’gok and Archimonde had their own extra phase in Mythic difficulty, while Archimonde Mythic was one of the few last bosses in WoW to stay alive for almost three full weeks!

 

 

4.  WoW’s 11th anniversary (November 23, 2015)

3AT84RAJGA3E1442463434456.jpg

You can’t help feeling old if you think that it has been eleven whole years already since players first treaded in the lands of Azeroth. This year’s celebration was certainly not as spectacular as last year’s one, but it did bring back some of the nostalgia and good ol’ memories of the past. Players could transform themselves or their friends into Gnolls or Murlocs, they had the chance to wield a replica version of the legendary sword Thunderfury, Blessed Blade of the Windseeker and they got to yell “Lap dogs, all of you!” as they transformed into Edwin VanCleef. Blizzard’s child is slowly becoming a teenager!

 

 

3. Method reclaim their spot as top PvE guild, split two months after

JIOLioI.jpg

Paragon may have snatched the Mythic World First in Highmaul at the end of last year, but it was Method who dominated the raiding scene in 2015. Method got the World First kills for Mythic Blackhand and Archimonde and thus they secured their spot as the best PvE guild for Warlords of Draenor. Their Mythic Archimonde kill was especially meaningful: usually Method were neck-to-neck with their rivals, Paragon, for the world first kills. This time, though, Method downed Archimonde Mythic on 16th July 2015, whereas it took two days for Paragon to catch up and get the second place in that World First race. Alas, two months after this amazing feat of strength, most of Method’s members split to another guild, called Serenity. The few remaining members of Method, including guild leader Sco and officer Rogerbrown, merged with Rapid Eye Movement, another hardcore raiding guild. We are looking forward to the Legion World First races!

 

 

2. Legion announcement and trailer (August 6 and November 6, 2015)

To be fair, this is not a Warlords of Draenor moment, but it is a World of Warcraft moment and a pretty exciting one, too! Blizzard announced the new WoW expansion, Legion, at Gamescom 2015; its official trailer was revealed later in 2015 during Blizzcon. During that period, we have learnt a lot of things about the new expansion and the Alpha for Legion has gone live as well. Blizzard seems to have satisfied many of the players’ longtime wishes in Legion: Demon Hunter as a playable class, the Broken Isles, the Burning Legion, lore chapters of interest explored and artifacts are only few of the features of the new expansion. One question remains to be answered: is Blizzard giving to players almost everything they ever asked for, in order to set up Legion as the last expansion of World of Warcraft?

 

 

1. The beginning of Warlords of Draenor

frostfire-ridge.jpg

It only seemed fair to have a Warlords moment as the best World of Warcraft moment of 2015. OK, technically Warlords of Draenor launched on the 13th November 2014 and its first two months actually took place last year. However, the expansion was still young during the first quarter of 2015 and it was still successful, reporting 7 million subscribers for that period. I think most players would agree that these first months of Warlords were its best months. Everything was brand new and exciting: a new continent to be explored, establishing your Garrison, discovering the lore of the alternate timeline of Draenor, meeting legendary characters of the past, the cinematics in the end of some zones, challenge modes, Highmaul, that

for Horde players… Warlords of Draenor had great potential, but in my opinion it was wasted in favour of Blizzard’s ‘short-expansion’ model. While we leave Warlords of Draenor and 2015 behind, it is time to get hyped for Legion and hope that it will be an even greater expansion than its predecessor.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      In addition to the previously announced DK and PvP class tuning, today's hotfixes bring Hunter, Paladin and Priest PvE changes and a change to Skardyn's Grace.
      February 21 (source)
      Class
      Death Knight
      Virulent Plague damage over time effect has been increased by 67%. Damage unchanged in PvP. Summon Gargoyle: Gargoyle Strike damage has been increased by 50%. Damage unchanged in PvP. Dark Arbiter: Val'kyr Strike damage has been increased by 16%. Damage unchanged in PvP. Death Grip should no longer ignore Grounding Totem.
      Hunter
      (Marksmanship) Piercing Shot will no longer deal less potential damage when the Focus-cost-reduction effect of the Eagletalon Battlegear (4-piece) is active. Paladin
      The Light Saves now triggers when the Beacon of Faith target’s health drops below 50%. Priest
      Shadow Mend now deals appropriate damage to low-level players. Shadow Word: Pain (with the Misery talent) is now properly applied to the target when out of range. Items
      (Hotfix in testing) Skardyn's Grace: The duration of the on-use effect of item has been increased from 20 seconds to 35 seconds, and the amount of Mastery it rewards has been reduced proportionately. Player versus Player
      Death Knight Dark Simulacrum's cooldown has been reduced to 25 seconds (was 30 seconds). Blood Blood Death Knights no longer deal reduced damage in PvP situations (was a reduction of 10%). Unholy Crypt Fever's damage has been reduced by 15% Damage of Virulent Plague, Summon Gargoyle, and Dark Arbiter has been reduced to offset the baseline increases above, leaving these abilities unchanged in PvP.
        Druid Restoration Nourish now reduces the cast time of Healing Touch by 0.2 seconds (was 0.5 seconds). Nourish will now only apply Regrowth's heal over time effect (was both the initial heal and the heal over time effect). Abundance now reduces the cast time of Healing Touch by 5% per Rejuvenation active in PvP situations (was 10%). Fixed a bug that caused Nature's Essence to fail to heal on Wild Growths cast in PvP if the Druid had the Nourish or Overgrowth Honor Talents.

        Hunter Survival Caltrops now deals 20% less damage in PvP, and reduces movement speed by 50% (was 70% speed). PvP Template Agility has been reduced by 2.5%. Marksmanship Healing Shell now heals for its full value in PvP. Aimed Shot now deals an additional 5% damage in PvP situations. Marksmanship Hunter's PvP Template Agility has been increased by 5%. Marksmanship Hunter's PvP Template now has 150% Haste (was 175%), 100% Mastery (was 75%), and 120% Armor (was 100%). Beast Mastery Beast Mastery Hunter's PvP Template now has 120% Armor (was 100%).
        Beast Mastery Hunter's PvP Template now has 70% Critical Strike (was 100%). Beast Mastery Hunter's PvP Template now has 75% Mastery (was 100%). Beast Mastery Hunter's PvP Template now has 125% Versatility (was 100%). Beast Mastery Hunter's PvP Template now has 130% Haste (was 100%). Beast Mastery Hunter's PvP Template Agility has been increased by 5%. Mage Fire Cauterizing Blink's heal has been reduced by 33% in PvP situations. Fire Mage's PvP Template Stamina and Intellect have been reduced by 5%.
        Paladin Holy Avenging Crusader once again ignores line of sight when healing. Avenging Crusaderr will now cause Judgment and Crusader Strike to heal even if their damage is absorbed. Fixed a bug that caused Spreading the Word to make Blessing of Freedom trigger Cleanse's cooldown. Retribution Retribution Paladin PvP template now has an additional 3% Strength.
        Priest Discipline Inner Renewal now causes Power Word: Radiance to refund 25% of its mana cost when self-cast (was 50%).
        Rogue Assassination Fixed a bug that caused Deadly Brew's additional free Wound Poison effect to increase to Kingsbane's damage. Poison Bomb's damage has been reduced by 30% in PvP. Wound Poison's healing reduction effect has been reduced to 20% in PvP (24% with Master Poisoner). PvP Template Agility has been reduced by 5%.
        Shaman Elemental Elemental Shaman's PvP Template Intellect and Stamina have been increased by 5%. Enhancement Enhancement Shaman's PvP Template Agility has been increased by 10%, and Stamina has been increased by 5%. Stormstrike deals 20% less damage in PvP (was 15% less damage). Restoration Restoration Shaman's PvP Template now has 130% Versatility (was 100%).
        Warrior Arms Arms Warrior PvP template now has an additional 5% Strength, 5% Stamina, and 10% Armor. Arms Warrior PvP template now has 150% Versatility (was 125%). Fury Endless Rage now increases the duration of Enrage by 1 second (was 2 seconds).
        Warlock Destruction Chaos Bolt's damage has been increased by 25% in PvP situations. Reverse Entropy reduces the cast time of Chaos Bolt by 0.25 seconds in PvP situations (was 0.5 seconds). Backdraft reduces the cast time of Chaos Bolt and Rain of Fire by 15% in PvP situations (was 30%). Demonology Demonology Warlock's PvP Template Intellect has been increased by 5%. Demonology Warlock's PvP Template now has 150% Haste (was 100%), 75% Versatility (was 100%), and 75% Mastery (was 100%). Previous hotfixes.
    • By Starym

       
      Update, Feb 21st: Added Skagadin's Grade hotfix in testing.

      The new tuning pass that's coming next reset is almost entirely focused on PvP, with the exception of Unholy Death Knights, who receive some buffs. Almost all other classes get changes for PvP, with only Demon Hunters and Monks staying as they currently are.
      And if that's just not enough changes for you, you can check out our overview of the class tweaks in the latest PTR build here.
      Lore (source)
      With the next weekly maintenance, we're planning a large round of PvP tuning changes, as well as a few PvE buffs for Unholy. Please see below for the full list of changes that are currently planned. As always, this may not be the final list - additional tuning may be added or removed before these changes go live.
      Classes
      Death Knight
      Unholy Virulent Plague damage over time effect has been increased by 67%. Damage unchanged in PvP. Summon Gargoyle: Gargoyle Strike damage has been increased by 50%. Damage unchanged in PvP. Dark Arbiter: Val'kyr Strike damage has been increased by 16%. Damage unchanged in PvP.
        Items   (Hotfix in testing) Skardyn's Grace: The duration of the on-use effect of item has been increased from 20 seconds to 35 seconds, and the amount of Mastery it rewards has been reduced proportionately. Player versus Player
      Death Knight
      Dark Simulacrum's cooldown has been reduced to 25 seconds (was 30 seconds). Blood Blood Death Knights no longer deal reduced damage in PvP situations (was a reduction of 10%). Unholy Crypt Fever's damage has been reduced by 15%.  
      Druid
      Restoration Nourish now reduces the cast time of Healing Touch by 0.2 seconds (was 0.5 seconds). Nourish will now only apply Regrowth's heal over time effect (was both the initial heal and the heal over time effect). Abundance now reduces the cast time of Healing Touch by 5% per Rejuvenation active in PvP situations (was 10%). Fixed a bug that caused Nature's Essence to fail to heal on Wild Growths cast in PvP if the Druid had the Nourish or Overgrowth Honor Talents.  
      Hunter
      Survival Caltrops now deals 20% less damage in PvP, and reduces movement speed by 50% (was 70% speed). PvP Template Agility has been reduced by 2.5%. Marksmanship Healing Shell now heals for its full value in PvP. Aimed Shot now deals an additional 5% damage in PvP situations. PvP Template Agility has been increased by 5%. PvP Template Haste has been reduced by 15%. PvP Template Mastery has been increased by 33%. PvP Template Armor has been increased by 20%. Beast Mastery PvP Template Agility has been increased by 5%. PvP Template Haste has been increased by 30%. PvP Template Versatility has been increased by 25%. PvP Template Mastery has been reduced by 25%. PvP Template Critical Strike has been reduced by 30%. PvP Template Armor has been increased by 20%.  
      Mage
      Fire Cauterizing Blink's heal has been reduced by 33% in PvP situations. PvP Template Intellect and Stamina have been reduced by 5%.  
      Paladin
      Holy Avenging Crusader once again ignores line of sight when healing. Avenging Crusaderr will now cause Judgment and Crusader Strike to heal even if their damage is absorbed. Fixed a bug that caused Spreading the Word to make Blessing of Freedom trigger Cleanse's cooldown. Retribution PvP Template Strength has been increased by 3%.  
      Priest
      Discipline Inner Renewal now causes Power Word: Radiance to refund 25% of its mana cost when self-cast (was 50%).  
      Rogue
      Assassination Fixed a bug that caused Deadly Brew's additional free Wound Poison effect to increase to Kingsbane's damage. Poison Bomb's damage has been reduced by 30% in PvP. Wound Poison's healing reduction effect has been reduced to 20% in PvP (24% with Master Poisoner). PvP Template Agility has been reduced by 5%.  
      Shaman
      Elemental PvP Template Intellect and Stamina have been increased by 5%. Enhancement Stormstrike deals 20% less damage in PvP (was 15% less damage). PvP Template Agility has been increased by 10%. PvP Template Stamina has been increased by 5%. Restoration PvP Template Versatility has been increased by 30%.  
      Warrior
      Arms PvP Template Strength and Stamina has been increased by 5%. PvP Template Armor has been increased by 10%. PvP Template Versatility has been increased by 17%. Fury Endless Rage now increases the duration of Enrage by 1 second (was 2 seconds).  
      Warlock
      Destruction Chaos Bolt's damage has been increased by 25% in PvP situations. Reverse Entropy reduces the cast time of Chaos Bolt by 0.25 seconds in PvP situations (was 0.5 seconds). Backdraft reduces the cast time of Chaos Bolt and Rain of Fire by 15% in PvP situations (was 30%). Demonology PvP Template Intellect has been increased by 5%. PvP Template Haste has been increased by 50%. PvP Template Versatility has been reduced by 25%. PvP Template Mastery has been reduced by 25%.
    • By Stan

      Once you complete four Assault Quests when Stormheim is invaded, you're able to queue up for the Turn Back the Tides Scenario, which has six stages.
      All Demon Assault Scenarios are designed for three players.
      At the very beginning, you will need to save three dragons, after that you'll launch an aerial assault on Legion forces then you make your way to the ship where you kill various demons and lastly face Lord Commander Alexius himself. In the end, there's a cinematic of Odyn destroying the Legion ship.
      You can subscribe to our YouTube channel to be automatically notified when new videos are out.
    • By Stan

      Loading screens have been the nightmare of Legion so far for almost every player. The issue is very individual and what might help one player won't have any affect on another. Patch 7.1 increased loading times even more than Legion's initial patch. We've suggested a fix in the third week of November. This time, we've got a suggestion directly from Blizzard on how to improve loading screens for zones like Dalaran.
      Zuvykree
      Howdy! 

      Our developers have pushed a hot fix that is aimed to significantly alleviate long load times. Anyone still seeing long load times, we would like you to use the following cvar command: 

      Step 1) Goto the World of Warcraft tab within the Battle.net Desktop app -> Options -> Show in Explorer -> World of Warcraft -> WTF -> Open the Config.wtf file with notepad add the line: SET worldPreloadNonCritical “0” Save the document. 

      It's important that you restart the computer before retesting. 

      Note: Please be aware this command may cause a delay in loading of non critical environment textures and models. 

      Step 2) While we're hoping to avoid this step, at all costs. Our developers feel pretty strongly that with the hotfix and this command this issue should be greatly improved. At this point if the troubleshooting so far including step 1 has no impact on your load times. We would ask you to do a fresh reinstall of the client by following the steps Here. 

      Thank you!
      (Source)
      As redditor FenrirWolfie pointed out, you need to be careful during pasting as it contains unicode quotes that won't work, you must use ASCII quotes.
      Blizzard is trying to collect feedback and suggests users experiencing long loading screens to send them over specific files so they can troubleshoot. More information below. I've hidden the post by default because it's long.
      Halkriel
      + Show- Hide Hey everyone! 

      As frustrating as this issue is, I really want to say thank you once again for working with us so far. That said, I do want to address the concerns of us working on this issue. This issue a high priority for us right now, which is why we're collecting as much data as possible and also having you all try different possible resolutions so that we can get you all back playing and just enjoying the game. 

      This said, we do have some more things to test and try here in a specific order to see what does and does not help with the loading times. I know that you all have tried some of these already, however we are testing a few things and need to know if any of these help. 

      ***The following must be done in a set order so we can test each possible resolution in a controlled manner.***
        1) Delete the Cache folder inside the World of Warcraft directory. This can be found by opening the Battle.net App > Clicking on the WoW icon to the left side > Then clicking on options where the blue cog wheel is > After that click on "Show in Explorer" > Open the WoW folder and delete the Cache folder. Once this has been completed please try the game again. 

      2) Same steps as step 1, only this time, we are going to delete the Addons folder inside the Interface folder. After that, try the game again and see how the load times are. 

      3) Next we're going try the variables step from the last post. Goto the World of Warcraft tab within the Battle.net Desktop app -> Options -> Show in Explorer -> World of Warcraft -> WTF -> Open the Config.wtf file with notepad add the line: SET worldPreloadNonCritical “0” Save the document. Once completed, please again test the game. 

      4) This last one that was also mentioned in the last post but something we still want to test as well. Which I know is rather off putting for some, but last let's try reinstalling the game. Once installed again, please do not add any addons; instead just play the game as is and see how the loading screens fair.

      After all of these steps we would like to get additional files from those still having issues: 

      ***Make sure that when gathering the data below that your last login was one of the long loading time sessions*** - By this I mean if you get a long loading screen, exit out of the game and then give us the files, otherwise we are not able to see what the loading time frame was when this happened. 

      Before continuing below here's how to locate your World of Warcraft folder:  Open the Battle.net App Click on the WoW icon to the left side of the app. Click on the blue cogwheel icon that says settings. In the drop down list, click on "Show in Explorer" and gather the files/folders requested below.

      Now that you're at the World of Warcaft folder, here's the information we are going to need:  First file we need is the Config.WTF file. This can be found inside your World of Warcraft folder then open the WTF folder. Next, Inside the World of Warcraft folder we want the entire Logs and Errors folders. After this your DXDiag system report. Last how long does it take to load in? What was the outcome for EACH of the 4 steps tried above?

      Once that is all added to a .zip file, please email it to techinfo@blizzard.com with the subject: [Loading Times] - Client Information.
      (Source)
      Game Engine Issues
      Lalovzki came up with an interesting post. Take it with a grain of salt though. According to him, the game engine has problems with how it interacts with VRAM and disc usage as the game cannot properly use the data stored in the devices and can't translate it into GPU what's causing long loading times. The game has shipped with an issue that can't be fixed without a major patch and could be here to stay until next expansion.
      (Source)
    • By Stan

      Druids get a new flight form as their Class Mount in Patch 7.2. All races will get a different tint, resulting in 4 color variations.
      Druids will unlock Archdruid's Lunarwing Form by completing the quest You Can't Take the Sky from Me.
      At the beginning of the video, the Druid's wearing the new Normal difficulty Tier 20 Set.