Zadina

Diablo 3: Greyhollow Island Preview

Sign in to follow this  

1 post in this topic

14723-diablo-3-greyhollow-island-preview

An official blog post is giving us a preview of one of the new zones coming in Patch 2.4, Greyhollow Island.

 

Blizzard Icon Nevalistis

The sting of sea salt burns your eyes, adding insult to injury as an endless storm rages on. The memory of countless ships dashed upon jagged shores is fresh in your mind as a streak of lighting cracks across the sky, briefly illuminating the dense forest that surrounds you. The heavy scent of pine and sodden earth is interrupted by the sickly sweet note of decay, and a thousand flickering eyes in the distance serve as warning—if the madness of Greyhollow Island does not take you first, the beasts surely will.

 

 

What's Lost Should Stay Lost

 

Miles off the coast of Westmarch lies an island that many believe to be little more than legend. Cut off from the rest of Sanctuary’s developed civilizations, Greyhollow was once the center of a grand empire. Often times, such isolated societies grow and advance at incredible rates, and Greyhollow was no different. Its citizens devoted their cause to a mysterious and, as is often the case in Sanctuary, completely evil being. For reasons still unknown to this day, this unimaginably advanced society collapsed, leaving ruin, chaos, and a lingering curse behind.

 

TY3YJ2U9Z6HF1449679254799.jpg

 

Over the years, inquisitive adventurers would catch glimpses of this land off in the distance, though many presumed it to be an illusion, perhaps even a trap devised by the many evils that inhabit the world. Those who found their curiosity insatiable attempted to travel to and explore the land, dreaming of notoriety or wealth. Instead, each journey ended in tragedy, as those foolish enough to pursue this myth were never to be seen again.

 

Making the Mystery - Breathing Life into Greyhollow

 

The enigma behind the events of Greyhollow Island took careful crafting, and several themes were at play. There’s an overall creepy ambiance to this thoroughly supernatural slice of nature, and we wanted to make sure that vibe was prevalent in each aspect of the zone, extending from art and visuals to gameplay and creature design.

 

M95R5M01C7HZ1449679254674.jpgR1UDQ72EIXX11449679254485.jpg

Left: Concept Artist Sojin Hwang. Right: Senior Artist Matthew Ryan.

 

Putting this island forest together came quickly and fiercely, as our artists and designers were so eager to breathe reality into this zone that ideation and conception were completed more organically than traditionally. This means that few sketches or style guides were needed; Greyhollow was so clear and composed that it took little effort to jump straight into producing its components in our tools.

 

It became clear that to deliver the man-versus-nature feeling, it was necessary to avoid as many humanoid creatures as possible. Senior Game Designer Joe Shely explains this conscious decision in a succinct way: “Greyhollow Island is about being alone in the woods at night. It’s an untamed island filled with natural and supernatural dangers.” The monsters of the island reflect this, with natural enemies like the Primeval Hunter and Glowing Death to the more fantastical Hive Mother and Silverback.

 

KC6XWK7DQX771449679254554.jpgG07W59TOT2YA1449679254898.jpg

 

Inspiration for the zone came from a variety of places, but Technical Artist Neal Wojahn’s personal experience of the Pacific Northwest played a key role in bringing the deadly marine elements to bear. Born and raised in the region, Neal recalls a section of coastline called “The Graveyard of the Pacific,” an area known for the highest number of shipwrecks than anywhere else in the ocean.

 

9FY640YZCR561449679253864.jpgVWNMNGKE6U7R1449679253769.jpg

Left: Photo Copyright Kimon Berlin. Right: Photo Copyright Adbar.

 

KUJWJWH13NSH1449679254307.jpgV6PN0Y2JNIDA1449679254364.jpgUNUGNP57VPE21449679254431.jpg

 

“Greyhollow is supposed to be set in a similarly treacherous area. As a child, I have vivid memories of driving with my family to the Oregon coast and seeing shipwrecks sinking out into the sand, being beaten by the grey fury of nature.”

 

These notes are visible all over Greyhollow Island, and it takes only a moment of observing the crash of the waves or churn of the ocean to feel the raw power of the elements that the team wished to convey.

 

Endless Exploration—Delivering a Story in Adventure Mode

 

With the addition of new zones into Adventure Mode that were not present in Campaign Mode, the development team decided to experiment with new methods of storytelling. “There was really no way for us to just drop this into the middle of the story,” shares Senior Level Designer Matthew Berger. “This presented some unique challenges because Adventure Mode is meant to be story light; it is the place where players go to replay content again and again.”

 

P3AE4RZKR3QD1449679254041.jpgNOU424DIPQ5J1449679254125.jpg

 

Grasping the story of Greyhollow is a more complex endeavor than a jaunt through the zone. As you explore the island, you’ll begin to unravel the mystery that’s threaded through each journal entry and event you stumble upon. Not every player will experience the story in quite the same way and may not even draw the same conclusions as a result; it’s truly the choice of each adventurer how much they want to focus on what’s unfolding or just blitz through and check a bounty off their list.

 

It was also a great opportunity to explore the world of Sanctuary outside of the events of The Eternal Conflict. Senior World Designer Leonard Boyarsky explains that the storytelling method of Greyhollow Island is more driven by exploration than exposition. “We focused on less of a main narrative, and more on mystery and side story and having the player piece together what was actually happening.” This approach makes Sanctuary feel a lot larger and more alive than ever, where events beyond the machinations of angels, demons, or adventurers can transpire.

 

The Island Hungers...

 

The atmosphere, enemies, and gameplay of Greyhollow Island all deliver a creepy, lonely sensation designed to instill desperation in those lost among the boughs of its broken tree line. Both flora and fauna can be described as bloodthirsty, and only the most stalwart explorers will discover the secrets buried within. We’re excited for players to dive in and piece together the legend left behind by Greyhollow’s mysterious denizens. Be wary, adventurers, lest you become yet another forgotten victim crushed beneath this ancient evil.

(source)

 

It is obvious that the Diablo 3 team has put a lot of thought into telling the player a story through his or her adventures in Greyhollow Island. Deadset has written an article on our website about all three new zones; in the last part of his article, he recounted the rich story behind Greyhollow Island and pointed out the possible expansion hints in this zone. This new official blog post has rekindled the discussion on a Diablo 3 expansion coming sooner or later and on a new class joining the Sanctuary. The most popular theories indicate the Druid or the Necromancer as the new class; with Greyhollow Island’s man-versus-nature feeling, it’s more likely that a Druid hero would be needed to restore the balance of nature in the Sanctuary.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's that time again as there's a new season looming and the current one ends, with only 2 weeks left in Season 13! As usual there's a little break between them as everyone struggles to fit 2 entire stashes into one on the non-seasonal side of things and 14 starts on June 15th (which is just annoyingly confusing)!
      Season 13 End and 14 Start Date (source)
      Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure that you're ready for the next.
      If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, your progress, and your characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.
      Table of Contents:
      Season Rollover Conquests Leaderboards Season End and Start Dates  
      #blog .detail img { -moz-border-radius:4px; -webkit-border-radius:4px; border-radius:4px; -moz-box-shadow:0 0 20px #000000; -webkit-box-shadow:0 0 20px #000000; box-shadow:0 0 20px #000000; border: 1px solid #300E0D; max-width: 591px !important; padding: 1px; } #blog .detail td:hover > a img, #blog .detail a img:hover { border: 1px solid #BA5E0B; } #blog h1 { font:normal 15px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h3 { font:normal 23px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } The Season Rollover
      If you've played through a Season before, you know that all the gold, gear, and Paragon experience you earned don't just disappear. But what exactly happens to all that hard-earned progress when a Season ends? The short answer is that you get to keep just about all of it.
      Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
      Heroes
      Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal level 1 character once the next Season begins. Gold
      Any gold you earn during the Season will transfer to your non-Seasonal heroes. Paragon Experience
      The total amount of Paragon experience earned is the amount that rolls over, but not the raw total Paragon levels that you gained. For example, if your Seasonal heroes reached Paragon 300, and your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700, since Paragon levels require more experience to earn the higher you go. Blood Shards
      Much like how it works with gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes. If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, you can’t pick up any additional Blood Shards until you are below the current cap. Items
      Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode. Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends. To access these items on PC, enter a game and hit the Mail icon located in the lower left corner of your screen to open your inbox. Console players can do the same by visiting the mailbox found in any town hub. If you’ve unlocked Primal Ancient items by completing Greater Rift 70 on a Seasonal hero, you’ll also be able to obtain them on non-Seasonal heroes after the Season ends (if you have not previously unlocked them for non-Seasonal heroes).  Artisan Progress and Recipes
      If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well. Shared Stash
      Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly. Achievements
      Any achievements earned or achievement progress made during the Season are automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season. Kanai's Cube
      After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate. At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play. Season 13 Rewards
      All players who reach level 70 on a hero in Season 13 will unlock exclusive transmogrification appearances for helm and shoulders. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Myriam the Mystic and open the Transmogrification tab. Players can also earn portrait frames and an exclusive cosmetic pet for completing various chapters of the Season Journey. Note: All heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes will transfer to your Normal non-Seasonal heroes when the Season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 
      Season 13 Conquests
      Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

       Season 13 Leaderboards
      Once the Season ends, all Seasonal Leaderboards will be wiped and you’ll be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game for PC players. Once the new Season begins, PC players can view a handy dropdown menu to compare current and previous Season records. Similarly, console players will be able to view their rank for the previous Season.
      PC players can also view current and past Leaderboards on our website.

      In addition, the non-Seasonal Greater Rift Leaderboards on PC will be wiped sometime after the end of the Season. However, players on this platform can immediately compete in the currently active Era with their non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 

      Season 13 End & Season 14 Start Dates
      You can sort through your Seasonal rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!
      Season 13 will end on the following dates:
      North America: Sunday, June 3 @ 5:00 p.m. PDT  Europe: Sunday, June 3 @ 5:00 p.m. CET Asia: Sunday, June 3 @ 5:00 p.m. KST Season 14 will begin about two weeks afterward on the dates below:
      North America: Friday, June 15 @ 5:00 p.m. PDT  Europe: Friday, June 15 @ 5:00 p.m. CET Asia: Friday, June 15 @ 5:00 p.m. KST For time zone assistance, check out this handy guide. We look forward to seeing you in Season 14!
      Ready for the Rollover?
      How have you fared during Season 13? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?
      Let us know in the comments!
    • By Stan
      Patch 2.6.1a is live on consoles and players can finally get their hands on the Starcraft anniversary pet!
      Dominion's Revenge Pet
      The StarCraft anniversary got delayed on consoles, but now that Patch 2.6.1a is live, you can earn the Dominion's Revenge pet just by logging into the game.

      Blizzard (Source)
      Greetings, nephalem!
      Patch 2.6.1a is now live for Diablo III: Reaper of Souls - Ultimate Evil Edition on PlayStation 4 and Xbox One. This patch should bring these console versions up to patch parity with PC.
      For the PC version of the patch notes, please check the launcher under Options -> Patch Notes on the Diablo III game tab. General
      StarCraft 20th Anniversary The StarCraft 20th Anniversary pet has been added to the game. All players should unlock this item upon entering their first game after patching. Bug Fixes
      Several bug fixes have been applied to the Season Journey in order to allow proper completion of tasks and Conquests
    • By Stan
      It seems that Twitch Prime members will receive a Portrait frame, Skeletal Wings, and a Shadow Diablo pet in an upcoming Twitch promotion.
      Redditor Kenaya came across a player with unique achievements and all the goodies listed above. He posted some interesting screenshots on Reddit.
      Achievements
      The player had three achievements related to a Twitch promotion that hasn't been officially confirmed yet.

      Twitch Promotion Portrait Frame

      Twitch Promotion Skeletal Wings & Shadow Diablo Pet

      (Source)
    • By positiv2
      This thread is for comments about our Wizard DMO Energy Twister Build.
    • By positiv2
      This thread is for comments about our Monk Tempest Rush Build with Sunwuko set.