Legion Alpha: Analysis of Class Titles (Part 2)

Sign in to follow this  

1 post in this topic


Ever wondered why all the NPCs have such cool titles and we're stuck with titles like the one I'm using? Fear not, class titles are here! Take a look at the story behind your class title and what a better alternative might have been.


Just before we get started, make sure you didn't miss Part 1 of the analysis, where we covered Death Knights, Demon Hunters, Druids, Hunters, Mages and Monks. On with Part 2!


Paladin: Highlord <Name> 


Now this is a treat for all Paladins. To be referred to as Highlord is pretty incredible given those that have come before you, such as Tirion Fordring, Darion Mograine, Bolvar Fordragon. Generally, the title of Highlord is awarded to the highest ranking Paladins in the order or in their respective armies.




Highlord Bolvar Fordragon, who sacrificed himself to serve as the Lich King.


Below is a further analysis of the title, but there are some pretty huge story spoilers in the text. If you don't want to read them and keep Legion as fresh for yourself as possible, then I suggest skipping it!


In order for Retribution to receive the Ashbringer as their artifact, it seems this event was inevitable. Highlord Tirion Fordring is dead. It would therefore make sense that the player is going to replace Tirion as the leader of the Argent Crusade and the Silver Hand. To lead the two largest organisations of Paladins after an iconic character such as Tirion? I'm feeling pretty jealous right now.


If there is going to be a further Scourge expansion (analysis of this coming soon!), then it will be interesting to see how the Paladin might tie into the Argent Crusade battling against their eternal enemy.


All in all, I think this is a pretty amazing choice for the Paladins. The title is certainly a revered one and it has been held by some of the most prestigious Paladins ever. For Paladins, this title stands on the same level as Archdruid and Archmage. It relates directly to the position of Highlord of the Silver Hand, a group of Paladins initially formed after the First War by Uther the Lightbringer. While the Order has somewhat died down since the merge in Wrath of the Lich King with the Argent Dawn, there are still some members that remained solely with the Alliance under the old banners. The new order is known as the Argent Crusade.


The title that would have been awarded to Paladins for their Realm First! Level 80 achievement was Crusader <Name>, but this has since been added to the game as a reward in the Argent Tournament. Since this one was out of consideration due to already being used, I'm putting forward my own suggestion.


As mentioned above, Uther the Lightbringer was the first Paladin of the Knights of the Silver Hand. When he eventually died at the hands of Arthas attempting to defend the ashes of King Terenas, nobody inherited the titles of Uther. I think <Name> the Lightbringer  would have been a very poor choice, since it would almost have ruined the history of Uther. His tomb in the Western Plaguelands holds a plaque which reads like this:


Here lies Uther the Lightbringer


First Paladin — Founder of the Order of the Silver Hand
Uther lived and died to defend the kingdom of Lordaeron. Though he was betrayed by his most beloved student, we believe that his spirit lives on. He continues to watch over us, even as the shadows close in around our ruined land. His light is the light of all humanity - and so long as we honor his example, it shall never fade.
— Anonymous
The tomb of Uther the Lightbringer.
This plaque commemorates the idea that Uther stood as a light in a land of darkness, his living essence truly acting as the bringer of the Light to the darkest areas of Azeroth. To name the player in the same stead would undermine the idea of Uther watching over the Paladins, always aiding through the power of the Light.
I think a better alternative from Uther would have been his title <Name>, Supreme Commander of the Paladin Order. In order to fit the style of player titles, it would need to be re-worded to Supreme Commander <Name>, but I think it would have been a really good alternative had they not decided upon Highlord. It has excellent lore connotations and is still a pretty amazing title.
Priest: Cardinal <Name> 
It looks like the Priests have fallen into the same boat as the Hunters for class titles. I can only say I am hugely disappointed by this one. The title itself has no bearing in lore other than the fact that it is a position within a church. It's evident they tried to stay faction and specialisation neutral, but it looks like they have just fallen short. Let's look at some alternatives.
Firstly, let's take a look at one of the largest religious followings in Azeroth, which is constantly referenced when looking at Priests. The Church of the Holy Light. For those of you that don't know, the current leader of the church is actually dead in lore. Archbishop Benedictus served as the leader of the church until he is revealed as the Twilight Father of the Twilight's Hammer cult in Cataclysm. We end up killing him in the Hour of Twilight dungeon, in which he uses a variety of both holy and shadow based spells. 
The Cathedral of Light in Stormwind, with Archbishop Benedictus standing to the left.
This means the position is currently vacant. The NPC still stands in Stormwind as a placeholder, but perhaps it's finally time to remove him and re-elect an Archbishop. Who better to serve as the Archbishop than the player themselves? 
There could easily have been followers of the Church of Light within the Horde, since there are plenty of Paladins and Priests in the Horde forces. We also need to bear in mind that the player is essentially being cast as a class leader, therefore technically you are becoming the Archbishop of Priests, as opposed to the Archbishop of the church. The lack of an Archbishop just makes more sense for the title to be introduced to the players in lore.
For those of you that might be worrying about the idea of calling a Shadow Priest, or even a Horde Priest, Archbishop <Name>, there is the possibility of introducing another title to the field.
This title is slightly more neutral between the specialisations and factions, but still holds a pretty amazing lore-basis: Prophet <Name>. This was the suggested reward for the Realm First! Level 80 Priest achievement, but never made it into the game. Velen, leader of the Draenei, is often referred to as the Prophet, but his full title is actually Prophet of the Naaru. 
I feel like Blizzard could have introduced a scenario in which Velen sacrifices himself in order to protect his people, perhaps in a similar way to his death in the Draenor timeline. With the Legion on our doorstep, it's like that nobody is more worried for the fate of their people than Velen. He knows that they will suffer greatly at the hands of his "brothers", Kil'Jaeden and Archimonde.
In an attempt to somewhat shield Azeroth, Velen could have sacrificed his life and power to either shield the planet from an initial attack launched by the Legion, or bonded with one of the surviving Naaru to "buff" the forces of Azeroth in one of the battles.
Prophet Velen.
There could also have been a portal being opened that would summon one of the Legion commanders, possibly even Sargeras himself, but Velen sacrifices himself to close the portal, channeling his life force into blocking the magic.
For those of you that are worrying about the future of the Draenei after a dead Velen, there could have been a different type of Draenei leader elected. Velen was most certainly a Priest, but there are a large number of other possible leaders. Whether they had stuck with the idea of a Priest leader and elected High Priestess Ishanah of the Aldor, or taken from the list of Draenei Vindicators and Exarchs that are still alive.
This would have then allowed for the Prophet title to be freed up for the Priests and the Draenei would still have a capable leader. We also would have been treated to an amazing scene of Velen sacrificing himself in the face of his "brothers" to close the portal and prevent their summoning.
If you are worried about the idea of the Horde using the title Prophet <Name>, you need to remember that Priests tend to overlook the differences of factions in favour of the Light. Their combined beliefs, whether it is in homage to Shadow or Light, are similar to that of the Paladins. The fact that the title does not reference the Naaru or Draenei also makes it much more faction neutral. You are simply a prophet of your people, regardless of race.


Rogue: Shadow <Name> 


Unfortunately, there is not a noise I can put here to express my feelings about this title. It's OK.


I think the idea behind the title is very solid. Rogues as a class are known for their ability and wish to remain in the shadows, sneaking up on their enemies and dispatching them quickly. 


I don't like the way it is presented. I think the title should have been presented instead as <Name> of the Shadows. It references your ability to remain one with the shadows, as well as, in my opinion, looking better aesthetically. The implemented title seems like it will be extremely "clunky" when combined with many player's names.


In regards to lore, there is not much that you can reference. Rogues do not fight for glory and they do not fight in the open. They thrive in the unknown, their abilities underestimated and their presence undetected. Due to this, there aren't many "notable Rogues". The best Rogue is the Rogue nobody has heard of, at least in terms of lore.




Vanessa VanCleef, daughter of Edwin.


If we were to look at the notable Rogues, the most prominent that springs to mind with some form of "title" is Edwin VanCleef, as well as his daughter Vanessa VanCleef. They fill the position of leaders of the Defias Brotherhood, an organisation that was founded upon a dispute over the reconstruction of Stormwind.


Edwin was initially an architect on the reconstruction, a genius with the vision to complete the entire task in less than 10 years. When the project was finished, a problem was found. The House of Nobles refused to pay out to the Stonemasons Guild. Instead, VanCleef and other senior architects were offered jobs under the crown if they kept silent about the payment issue.




Varian's wife, Tiffin Wrynn, is killed during the riots.


Angered by this proposition, VanCleef began stirring up a riot amongst the workers of Stormwind. There were a number of deaths during the riots, including the wife of Varian Wrynn, Tiffin. VanCleef and his colleagues were thrown out of Stormwind, leading to the birth of the Defias Brotherhood.




Edwin VanCleef as Kingpin of the Defias Brotherhood.


The leader of this organisation is referred to as the "Kingpin <Name>". I think this could have been a fantastic addition to the Rogue title. It is simply amazing. The organisation of Rogues within the Class Hall are a shady group, something that in the real world would be viewed as an illegal operation. I feel that a Kingpin would lead the group perfectly, their name shunned in lore to simply be known by their title.


This also ties in nicely with the new Outlaw specialisation, which holds a pirate theme similar to that of the Brotherhood. The only problem with this is that Vanessa VanCleef is still alive. Technically, you are becoming the Kingpin <Name> of the Rogues, as opposed to the Brotherhood, but it might still cause a clash.


The Realm First! Level 80 achievement granted a rather special title as well: Assassin <Name>. This fits the Rogue image pretty perfectly as well. It does take away from the idea of leadership, instead labeling you as a sort of "special soldier", but it's still a fantastic idea.


Warlock: Overlord <Name> 


I'm not quite sure where I stand on this title. I feel like it is a very cool title, but I don't think it fits a Warlock. If we look back at the Overlords currently in game, they are generally Orcs that are just below the rank of High Overlord, such as Garrosh when he was Overlord of the Warsong Offensive, or Overlord Agmar, the leader of the Kor'kron. I feel like the title simply does not tie in with the Warlock theme, instead radiating a sort of Warrior-esque feel.


The title which would have been granted from the Realm First! Level 80 Warlock achievement is much more fitting for the Warlock lore: <Name> the Malefic. Everything that a Warlock does through their magic takes a piece of their soul away, since they bargain for that power with demons. They slowly harm themselves in order to become more powerful. This fits in perfectly with the word "malefic", meaning harmful. I think this would have been a far better choice for the Warlocks.




A warlock preparing to wield fel energy.


Another possibility would have been Felmaster <Name>. Since Warlocks convert life into fel, they are essentially tied into the ability to wield and manipulate fel energy. I think this ties in nicely with the idea of the Warlock powers and their dominion over the demons they command.


Warrior: Skylord <Name> 


First things first, this title is extremely Legion-lore based. Prior to the Legion expansion, there was no kinship between the skies and Warriors; however, with the new expansion, Warriors have taken on the role of vikings within the Warcraft universe. 


With our class hall being placed in the skies, essentially acting as Valhalla, and the artifacts constantly referencing lore surrounding Hellheim and the Vrykul, we are experiencing some serious Vrykul-Warrior lore. This title works perfectly for that, allowing us to act as the lord of our Valhalla.




A Warrior thrives on the rush of battle.


Unfortunately, it makes no sense when compared with the rest of the Warrior lore. The title that was going to be awarded for the Realm First! Level 80 achievement was Warbringer <Name>, however this has since been used as a reward for the Horde. It fits the image of a Warrior perfectly, with the class often being seen as the soldiers in war, those who charge the front line with no fear, those who form the bastion of an army. They never halt in the face of fear and they charge ahead to experience the thrill of battle.


Once again, there are some big lore storyline spoilers below. They discuss the potential of another title for the Warriors, but there are BIG spoilers. Apologies to those of you that do not wish to read on.


I think a big opportunity was missed on the title considering the fact that one of the greatest Warriors to live has just died. The death of Varian is a huge event, but with him dead, the spirit of Goldrinn requires another host to live on in. It would have been a truly spectacular feat to have the spirit of ferocity inhabit the player, thereby granting us the title of Wolfheart <Name>, after the King himself.


There could have been a quest to avenge the death of Varian and thereby attract the attention of Goldrinn's spirit. We would then have needed to prove ourselves worthy of his power, perhaps by slaying one of the higher-ups of the Legion army.


I really feel like this would have been the perfect title for the Warriors, as well as adding some proper lore to the class. Prior to this, most of the lore references expertise in battle. This would give us something to respect, as the Paladins respect the Light, or the Shamans the Elements. We would have carried the spirit of Goldrinn with pride, his strength feeding our ferocity.


That's going to conclude our class title analysis! Unfortunately, there is still no access to Shamans and therefore we do not know what the Shaman title will be. As soon as it is released, we will make sure to give you a run-down of what we think. Perhaps it really should be <Name> the Forgotten!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By joat
      Who We Are
      Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
      We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 5/11 Mythic, Heroic AOTC Antorus progression.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for farming the previous raid difficulty.

      Recruitment Needs
      DPS. Will consider any spec but ideally raiders who are in position with gear/experience to contribute immediately. We do not currently have a dedicated Elemental Shaman or Rogue.

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you a deeper dive into the raid team.

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#1832 & saever#4432
    • By Stan

      Ahead of the Curve Argus achievements can be earned before the release of Patch 8.0, several new achievements for Uldir and Allied Races have been added and the Dark Iron Dwarf racial mount is a Core Hound. 
      Achievements to unlock Dark Iron Dwarves and Mag'har Orcs have been added to the game. New Uldir achievements confirm the addition of two new bosses to the raid. Zul is now a boss, which makes perfect sense given his involvement in Zuldazar. Ahead of the Curve Argus achievements had a slight wording change. The Dark Iron Dwarf racial mount is a Core Hound. The latest build is tagged as "Beta" and a new wave of invitations is out. Achievements
      Ahead of the Curve: Argus the Unmaker
      "Defeat Argus the Unmaker in Antorus, the Burning Throne, on Heroic difficulty or higher, before the opnening of the next raid tier before the release of patch 8.0."
      Cutting Edge: Argus the Unmaker
      "Defeat Argus the Unmaker in Antorus, the Burning Throne, on Mythic difficulty, before the opnening of the next raid tier before the release of patch 8.0.
      New Achievements
      "Complete the Dark Iron dwarf unlock quest line.","Allied Races: Dark Iron Dwarf","Reward: Dark Iron Dwarf Race Unlocked"
      "Complete the quest below.","Allied Races: Dark Iron Dwarf (Hidden Character Achievement)","Reward: Dark Iron Dwarf Race Unlocked"
      "Complete the quest below.","Allied Races: Mag'har Orc (Hidden Character Achievement)","Reward: Mag'har Orc Race Unlocked"
      "Complete the Mag'har orc unlock quest line.","Allied Races: Mag'har Orc","Reward: Mag'har Orc Race Unlocked"
      "Defeat the following bosses in the first section of Uldir.","Halls of Containment"
      "Defeat the following bosses in the depths of Uldir.","Crimson Descent"
      "Defeat the following bosses and extinguish the corruption in the lowest reaches of Uldir.","Heart of Corruption"
      "Defeat Taloc in Uldir on Mythic difficulty.","Mythic: Taloc"
      "Defeat MOTHER in Uldir on Mythic difficulty.","Mythic: MOTHER"
      "Defeat Zek'vohj in Uldir on Mythic difficulty.","Mythic: Zek'vohj",
      "Defeat the Blood Elemental in Uldir on Mythic difficulty.","Mythic: Blood Elemental"
      "Defeat the Fetid Devourer in Uldir on Mythic difficulty.","Mythic: Fetid Devourer"
      "Defeat Zul in Uldir on Mythic difficulty.","Mythic: Zul"
      "Defeat Mythrax in Uldir on Mythic difficulty.","Mythic: Mythrax"
      "Defeat G'huun in Uldir on Mythic difficulty.","Mythic: G'huun"
      "Defeat G'huun in Uldir on Mythic difficulty, before the release of the next raid tier.","Cutting Edge: G'huun"
      "Defeat G'huun in Uldir on Heroic difficulty or higher, before the release of the next raid tier.","Ahead of the Curve: G'huun"
      "Defeat the bosses of Uldir on Normal difficulty or higher, while in a guild group.","Uldir Guild Run"
      %s boops your nose. %s boops %s's nose. You boop %s's nose. %s boops his own nose. You boop your own nose. Boop! %s boops her own nose. Global Strings
      "ERR_BATTLEGROUND_JOIN_DISQUALIFIED","%s has been disqualified from ranked play in this bracket."
      "SPELL_FAILED_WRONG_FACTION","Wrong Faction"
      "AZERITE_EMPOWERED_UNSELECTED_TRAITS_HELPTIP","A new trait is available.|nShift Right Click to view."
      "ISLAND_LEAVE","Leave Island"
      "KIOSK_MODE_PLAY_EXPANSION","Play the New Expansion"
      "KIOSK_MODE_CREATE_NEW","Create a Level 1 Character"
      "BOOST2_HUNTERBEAST_DIREFRENZY","Use |cFFFFFFFFDire Frenzy|r to enrage your pet and build focus."
      "BOOST2_HUNTERBEAST_REMIND_DIREFRENZY","Use |cFFFFFFFFDire Frenzy|r.\n\nWatch for it to reset early."
      "BOOST2_WARRIOR_OVERPOWER","Use |cFFFFFFFFOverpower|r.\n\n|cFFFFFFFFOverpower|r increases your Mortal Strike damage."
      "BOOST2_HUNTERSURVIVAL_KILLCOMMAND","Use |cFFFFFFFFKill Command|r to cause your pet to deal heavy damage."
      "BOOST2_HUNTERSURVIVAL_SERPENTSTING","Use |cFFFFFFFFSerpent Sting|r to poison the target dummy."
      "BOOST2_HUNTERSURVIVAL_WILDFIREBOMB","Use |cFFFFFFFFWildfire Bomb|r to set the target dummy on fire."
      "BOOST2_PRIESTDISC_ATONEMENT","Use |cFFFFFFFFAtonement|r to heal your wounds."
      "EXPANSION_NAME7","Battle for Azeroth"
      "ScenarioThrosDeathRealm","Thros, The Blighted Lands"
      "ArathiHighlands2","Arathi Highlands 2"
      "ProtoShips","Prototype - Ships"
      "TransportProtoAllianceShip","Transport: Proto - Alliance Ship"
      "TransportProtoHordeShip","Transport: Proto - Horde Ship"
      Dark Iron Core Hound rewarded from Achievement: Allied Races: Dark Iron Dwarf
      Flavor text: "You don't get dogs hotter than this."

      "Swift Hearthing" - "Allows you to use your hearthstone faster while in Kul Tiras or Zandalar." "Swift Hearthing" - "Permanantly enchants bracers to increase the speed of your hearthstone cast while in Kul Tiras or Zandalar." "Weapon Enchant - Gale-Force Striking" - "Permanently enchant a weapon to proc an aura which increases your attack speed by $267612s% for $267612d when using melee or ranged attacks and abilities." "Gale-Force Striking" - "Grants an aura which has a chance to proc a buff which increases your attack speed by $s267612% for $267612d" Fishing
      "Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 300." "Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 300." "Fishing Skills" - "Allows the person fishing to efficiently gather fish." "Outland Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75." "Northrend Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75." "Cataclysm Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75." "Cataclysm Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75." "Pandaria Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 75." "Draenor Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100." "Legion Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100." "Kul Tiran Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100." "Zandalari Fishing" - "Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 100." Scenarios
      "Thros, the Blighted Lands"
      Scenario Steps
      "LFR 3"
      "LFR 2"
      "LFR 1"
      "Get to Talanji's ship in Stormwind Harbor.","The Harbor Run"
      World Safe Locs
      "8.0 Kezan Dungeon - Boss 1"
      "8.0 Kezan Dungeon - Boss 2"
      "8.0 Kezan Dungeon - Boss 3"
      "The Rotting Mire"
      "Verdant Wilds"
      "Skittering Hollow"
      "Nazmir Raid - Zul Platform (LFR)"
      "The Dread Chain"
      "Nazmir Raid - LFR Wing 2 Start"
      "Shrine of the Storm Dungeon - Exit Target"
      "Shrine of the Storm Dungeon - Boss 3"
      "The Whispering Reef"
      "8.0 Stormsong - Intro - Flight to Stormsong Safe Loc - GJC",
      "Boralus Dungeon - Exit Target"
      "8.0 Kezan Dungeon - Exit Target (Horde)"
      "8.0 Kezan Dungeon - Entrance Target"
      "The Molten Cay"
      "8.0 Jaina Line - Thros - Entrance - TSH"
      "8.0 Kezan Dungeon - Exit Target (Alliance)"
    • By Stan

      An overview of latest creature models added in this week's Alpha Build 26287 including new Dwarf Paladin mounts!
      A new Alpha Build went live today with plenty of additions to the game. You can check out our post with highlights here. Blizzard has added two new models of Paladin mounts today.
      Dwarf Paladin Rams
      Dwarf Paladin Ram Gold

      Dwarf Paladin Ram Red

      Other Creature Models
      Ancient King Council Warrior

      Blood Abomination

      Blood Elemental

      Small Core Hound

      Water Elemental Boss Stormsong

    • By Stan

      We datamined a new PvP mount called Vicious War Clefthoof that's available to the Horde for 1 Vicious Saddle in Battle for Azeroth.
      The Alliance counterpart has not been added yet, but we already previewed Vicious Basilisk PvP mounts! For more details about Battle for Azeroth check out our content hub.
      Vicious War Clefthoof
      The Mag'har bred clefthooves not only as sturdy pack animals, but also powerful instruments of war.


    • By Stan

      Our Battle for Azeroth content hub is filled to brim with useful information to get you started with WoW's latest expansion!
      Your source of the latest Battle for Azeroth news!
      Release Date
      World of Warcraft's latest expansion will be released on or before September 21, 2018.
      Pre-Purchase Battle for Azeroth
      If you pre-purchase the expansion, you'll get a level 110 boost and gain early access to four Allied Races. The Digital Deluxe Edition comes with various goodies in all Blizzard games except Diablo.
      Game Version Pricing Buy Link Standard Edition $49.99 // 44.99 EUR EU / US Digital Deluxe Edition $69.99 // 59.99 EUR EU / US Allied Races
      Highmountain Tauren, Lightforged Draenei, Nightborne and Void Elves are four Allied Races that can be unlocked before Battle for Azeroth goes live. Pre-purchasing the expansion won't unlock them though. They're gated behind Exalted reputation standing with Legion factions and achievements.
      If you boost an Allied Race character to level 110, you won't be able to receive Heritage armor.
      It's very likely that Blizzard removes the gating at some point before Battle for Azeroth launch. It would not make much sense having them gated behind old content.
      Allied Races Unlock Requirements
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach Allied Races in Battle for Azeroth
      Four Allied Races have been confirmed so far. The Alliance will be able to unlock Dark Iron Dwarves and Kul Tirans, whereas the Horde can convince Mag'har Orcs and Zandalari Trolls to join the faction. The aforementioned Allied Races will be gated behind Battle for Azeroth content and can't be unlocked before launch. So far, we looked at Dark Iron Dwarves, their totems, customization options of Kul Tiran Humans and Zandalari Troll Druid forms.
      Kul Tiran Customization Options Kul Tiran Druid Bear Forms Dark Iron Dwarves Preview Dark Iron Dwarf Shaman Totems Zandalari Troll Druid Forms Zandalari Troll Druid Forms Animations *NEW* Zandalari Troll Shaman Totems Azerite Armor
      Azerite Traits Overview (Alpha Build 26231) *NEW* Build Highlights
      Battle for Azeroth is currently in Alpha. We have overviews with creature models, items and latest changes:
      Battle for Azeroth Alpha Build 26287 Highlights *NEW* Battle for Azeroth Alpha Build 26231 Highlights Battle for Azeroth Alpha Build 26175 Highlights Battle for Azeroth Alpha Build 26131 Highlights Battle for Azeroth Alpha Build 26032 Creature Models Battle for Azeroth Alpha Build 26095 Highlights Battle for Azeroth Alpha Build 25976 Highlights Class Changes
      In the latest dev watercooler, Blizzard talked about Class design philosophy in Battle for Azeroth. There's a new BfA build every week and we keep track of all talent changes here. A detailed overview for every build can be found below:
      Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes In addition to that, Hunters can no longer change a Pet's specialization in Battle for Azeroth.
      Ten new dungeons will be added to the game in BfA. We looked at Dungeon Journal entries and compared item levels of loot rewards after the squish.
      Heart of Azeroth
      With the removal of Artifact weapons and traits, all players will receive a Legendary neckpiece called Heart of Azeroth. The main goal is to collect Azerite (Artifact power) and empower it in order to unlock Azerite armor traits.
      Heart of Azeroth Explained Island Expeditions
      Plunder uncharted Islands in Battle for Azeroth. The new 3-player dynamic Scenarios come in four difficulties and the goal is to collect 6,000 Azerite before the opposing faction!
      Island Expeditions Preview - Un'gol Ruins Legacy Loot Mode
      Personal Loot used in dungeons since Patch 7.3.5 was not well received by transmog collectors. Blizzard is trying to fix it with the introduction of Legacy Loot mode.
      If you're an avid mount collector, Battle for Azeroth will most definitely not disappoint you. Plenty of cool mounts are coming and we covered the following flying/ground mounts so far:
      Basilisk PvP Mounts Bee Mounts Bloodfeaster Mounts Brutosaur Mount Clefthoof PvP Mount *NEW* Crawg Mounts Frog Mounts Goblin Hovercraft Mounts Hyena Mounts Parrot Mounts Proto-drake Mounts Raptor Mounts Vulture Mounts Mythic Keystone Changes
      No huge changes are planned for the Mythic Keystone system. It has been received well in Legion. We datamined some spells related to Mythic Keystone customization and a new (possibly level 10) affix.  Tyrannical & Fortified affixes will be moved to level 2 Keystones to avoid awkward power spikes.
      Mythic Keystone Customization New Mythic Affixes Profession Changes
      Most First Aid recipes have been moved to Tailoring and achievements are now Feats of Strength, hinting at a possible removal of First Aid. An early look at Profession changes and new recipes can be found here.
      Game Director Ion Hazzikostas is periodically answering your Battle for Azeroth questions. The latest Q/A was conducted last week.
      Battle for Azeroth Live Developer Q/A (March 15) Battle for Azeroth Live Developer Q/A (January 30) Raids
      Uldir will be the first raid of the expansion. We previewed early Dungeon Journal entries and found out that Blood God G'huun is the final boss of the raid. In a future raid (probably a Nighthold equivalent in BfA), we're going to fight Azshara. 
      Uldir Raid Encounters Upright Orcs
      Male Orcs can adjust their posture in Battle for Azeroth. 
      How to Create Upright Orcs Upright Orcs Overview Timewalking
      Mists of Pandaria is receiving its first Timewalking raid in Battle for Azeroth.
      Siege of Orgrimmar Timewalking Visuals
      Hunters and Warlocks received new spell animations.
      Hunter Spell Animations Warlock Spell Animations Changelog
      March 22
      A new Alpha Build arrived on Battle for Azeroth Alpha realms. Blizzard added the Dark Iron Dwarf racial mount, two Dwarf Paladin Ram mounts and more!
      March 21
      We added our preview of Island Expeditions to the website.