Blainie

Legion Alpha: Analysis of Class Titles (Part 2)

Sign in to follow this  

1 post in this topic

14737-legion-alpha-analysis-of-class-tit

Ever wondered why all the NPCs have such cool titles and we're stuck with titles like the one I'm using? Fear not, class titles are here! Take a look at the story behind your class title and what a better alternative might have been.

 

Just before we get started, make sure you didn't miss Part 1 of the analysis, where we covered Death Knights, Demon Hunters, Druids, Hunters, Mages and Monks. On with Part 2!

 

Paladin: Highlord <Name> 

 

Now this is a treat for all Paladins. To be referred to as Highlord is pretty incredible given those that have come before you, such as Tirion Fordring, Darion Mograine, Bolvar Fordragon. Generally, the title of Highlord is awarded to the highest ranking Paladins in the order or in their respective armies.

 

GfOU2lO.jpg?1

 

Highlord Bolvar Fordragon, who sacrificed himself to serve as the Lich King.

 

Below is a further analysis of the title, but there are some pretty huge story spoilers in the text. If you don't want to read them and keep Legion as fresh for yourself as possible, then I suggest skipping it!

 

In order for Retribution to receive the Ashbringer as their artifact, it seems this event was inevitable. Highlord Tirion Fordring is dead. It would therefore make sense that the player is going to replace Tirion as the leader of the Argent Crusade and the Silver Hand. To lead the two largest organisations of Paladins after an iconic character such as Tirion? I'm feeling pretty jealous right now.

 

If there is going to be a further Scourge expansion (analysis of this coming soon!), then it will be interesting to see how the Paladin might tie into the Argent Crusade battling against their eternal enemy.

 

All in all, I think this is a pretty amazing choice for the Paladins. The title is certainly a revered one and it has been held by some of the most prestigious Paladins ever. For Paladins, this title stands on the same level as Archdruid and Archmage. It relates directly to the position of Highlord of the Silver Hand, a group of Paladins initially formed after the First War by Uther the Lightbringer. While the Order has somewhat died down since the merge in Wrath of the Lich King with the Argent Dawn, there are still some members that remained solely with the Alliance under the old banners. The new order is known as the Argent Crusade.

 

The title that would have been awarded to Paladins for their Realm First! Level 80 achievement was Crusader <Name>, but this has since been added to the game as a reward in the Argent Tournament. Since this one was out of consideration due to already being used, I'm putting forward my own suggestion.

 

As mentioned above, Uther the Lightbringer was the first Paladin of the Knights of the Silver Hand. When he eventually died at the hands of Arthas attempting to defend the ashes of King Terenas, nobody inherited the titles of Uther. I think <Name> the Lightbringer  would have been a very poor choice, since it would almost have ruined the history of Uther. His tomb in the Western Plaguelands holds a plaque which reads like this:

 

Here lies Uther the Lightbringer

 

First Paladin — Founder of the Order of the Silver Hand
 
Uther lived and died to defend the kingdom of Lordaeron. Though he was betrayed by his most beloved student, we believe that his spirit lives on. He continues to watch over us, even as the shadows close in around our ruined land. His light is the light of all humanity - and so long as we honor his example, it shall never fade.
 
— Anonymous
 
uCd07ZV.png?1
 
The tomb of Uther the Lightbringer.
 
This plaque commemorates the idea that Uther stood as a light in a land of darkness, his living essence truly acting as the bringer of the Light to the darkest areas of Azeroth. To name the player in the same stead would undermine the idea of Uther watching over the Paladins, always aiding through the power of the Light.
 
I think a better alternative from Uther would have been his title <Name>, Supreme Commander of the Paladin Order. In order to fit the style of player titles, it would need to be re-worded to Supreme Commander <Name>, but I think it would have been a really good alternative had they not decided upon Highlord. It has excellent lore connotations and is still a pretty amazing title.
 
Priest: Cardinal <Name> 
 
*Sigh*
 
It looks like the Priests have fallen into the same boat as the Hunters for class titles. I can only say I am hugely disappointed by this one. The title itself has no bearing in lore other than the fact that it is a position within a church. It's evident they tried to stay faction and specialisation neutral, but it looks like they have just fallen short. Let's look at some alternatives.
 
Firstly, let's take a look at one of the largest religious followings in Azeroth, which is constantly referenced when looking at Priests. The Church of the Holy Light. For those of you that don't know, the current leader of the church is actually dead in lore. Archbishop Benedictus served as the leader of the church until he is revealed as the Twilight Father of the Twilight's Hammer cult in Cataclysm. We end up killing him in the Hour of Twilight dungeon, in which he uses a variety of both holy and shadow based spells. 
 
TcETswI.jpg?1
 
The Cathedral of Light in Stormwind, with Archbishop Benedictus standing to the left.
 
This means the position is currently vacant. The NPC still stands in Stormwind as a placeholder, but perhaps it's finally time to remove him and re-elect an Archbishop. Who better to serve as the Archbishop than the player themselves? 
 
There could easily have been followers of the Church of Light within the Horde, since there are plenty of Paladins and Priests in the Horde forces. We also need to bear in mind that the player is essentially being cast as a class leader, therefore technically you are becoming the Archbishop of Priests, as opposed to the Archbishop of the church. The lack of an Archbishop just makes more sense for the title to be introduced to the players in lore.
 
For those of you that might be worrying about the idea of calling a Shadow Priest, or even a Horde Priest, Archbishop <Name>, there is the possibility of introducing another title to the field.
 
This title is slightly more neutral between the specialisations and factions, but still holds a pretty amazing lore-basis: Prophet <Name>. This was the suggested reward for the Realm First! Level 80 Priest achievement, but never made it into the game. Velen, leader of the Draenei, is often referred to as the Prophet, but his full title is actually Prophet of the Naaru. 
 
I feel like Blizzard could have introduced a scenario in which Velen sacrifices himself in order to protect his people, perhaps in a similar way to his death in the Draenor timeline. With the Legion on our doorstep, it's like that nobody is more worried for the fate of their people than Velen. He knows that they will suffer greatly at the hands of his "brothers", Kil'Jaeden and Archimonde.
 
In an attempt to somewhat shield Azeroth, Velen could have sacrificed his life and power to either shield the planet from an initial attack launched by the Legion, or bonded with one of the surviving Naaru to "buff" the forces of Azeroth in one of the battles.
 
iSeemAT.jpg?1
 
Prophet Velen.
 
There could also have been a portal being opened that would summon one of the Legion commanders, possibly even Sargeras himself, but Velen sacrifices himself to close the portal, channeling his life force into blocking the magic.
 
For those of you that are worrying about the future of the Draenei after a dead Velen, there could have been a different type of Draenei leader elected. Velen was most certainly a Priest, but there are a large number of other possible leaders. Whether they had stuck with the idea of a Priest leader and elected High Priestess Ishanah of the Aldor, or taken from the list of Draenei Vindicators and Exarchs that are still alive.
 
This would have then allowed for the Prophet title to be freed up for the Priests and the Draenei would still have a capable leader. We also would have been treated to an amazing scene of Velen sacrificing himself in the face of his "brothers" to close the portal and prevent their summoning.
 
If you are worried about the idea of the Horde using the title Prophet <Name>, you need to remember that Priests tend to overlook the differences of factions in favour of the Light. Their combined beliefs, whether it is in homage to Shadow or Light, are similar to that of the Paladins. The fact that the title does not reference the Naaru or Draenei also makes it much more faction neutral. You are simply a prophet of your people, regardless of race.

 

Rogue: Shadow <Name> 

 

Unfortunately, there is not a noise I can put here to express my feelings about this title. It's OK.

 

I think the idea behind the title is very solid. Rogues as a class are known for their ability and wish to remain in the shadows, sneaking up on their enemies and dispatching them quickly. 

 

I don't like the way it is presented. I think the title should have been presented instead as <Name> of the Shadows. It references your ability to remain one with the shadows, as well as, in my opinion, looking better aesthetically. The implemented title seems like it will be extremely "clunky" when combined with many player's names.

 

In regards to lore, there is not much that you can reference. Rogues do not fight for glory and they do not fight in the open. They thrive in the unknown, their abilities underestimated and their presence undetected. Due to this, there aren't many "notable Rogues". The best Rogue is the Rogue nobody has heard of, at least in terms of lore.

 

lHHhVDv.jpg?1

 

Vanessa VanCleef, daughter of Edwin.

 

If we were to look at the notable Rogues, the most prominent that springs to mind with some form of "title" is Edwin VanCleef, as well as his daughter Vanessa VanCleef. They fill the position of leaders of the Defias Brotherhood, an organisation that was founded upon a dispute over the reconstruction of Stormwind.

 

Edwin was initially an architect on the reconstruction, a genius with the vision to complete the entire task in less than 10 years. When the project was finished, a problem was found. The House of Nobles refused to pay out to the Stonemasons Guild. Instead, VanCleef and other senior architects were offered jobs under the crown if they kept silent about the payment issue.

 

Q3iOfrk.jpg?1

 

Varian's wife, Tiffin Wrynn, is killed during the riots.

 

Angered by this proposition, VanCleef began stirring up a riot amongst the workers of Stormwind. There were a number of deaths during the riots, including the wife of Varian Wrynn, Tiffin. VanCleef and his colleagues were thrown out of Stormwind, leading to the birth of the Defias Brotherhood.

 

u91aOLj.jpg?1

 

Edwin VanCleef as Kingpin of the Defias Brotherhood.

 

The leader of this organisation is referred to as the "Kingpin <Name>". I think this could have been a fantastic addition to the Rogue title. It is simply amazing. The organisation of Rogues within the Class Hall are a shady group, something that in the real world would be viewed as an illegal operation. I feel that a Kingpin would lead the group perfectly, their name shunned in lore to simply be known by their title.

 

This also ties in nicely with the new Outlaw specialisation, which holds a pirate theme similar to that of the Brotherhood. The only problem with this is that Vanessa VanCleef is still alive. Technically, you are becoming the Kingpin <Name> of the Rogues, as opposed to the Brotherhood, but it might still cause a clash.

 

The Realm First! Level 80 achievement granted a rather special title as well: Assassin <Name>. This fits the Rogue image pretty perfectly as well. It does take away from the idea of leadership, instead labeling you as a sort of "special soldier", but it's still a fantastic idea.

 

Warlock: Overlord <Name> 

 

I'm not quite sure where I stand on this title. I feel like it is a very cool title, but I don't think it fits a Warlock. If we look back at the Overlords currently in game, they are generally Orcs that are just below the rank of High Overlord, such as Garrosh when he was Overlord of the Warsong Offensive, or Overlord Agmar, the leader of the Kor'kron. I feel like the title simply does not tie in with the Warlock theme, instead radiating a sort of Warrior-esque feel.

 

The title which would have been granted from the Realm First! Level 80 Warlock achievement is much more fitting for the Warlock lore: <Name> the Malefic. Everything that a Warlock does through their magic takes a piece of their soul away, since they bargain for that power with demons. They slowly harm themselves in order to become more powerful. This fits in perfectly with the word "malefic", meaning harmful. I think this would have been a far better choice for the Warlocks.

 

lI1Jkoh.jpg?1

 

A warlock preparing to wield fel energy.

 

Another possibility would have been Felmaster <Name>. Since Warlocks convert life into fel, they are essentially tied into the ability to wield and manipulate fel energy. I think this ties in nicely with the idea of the Warlock powers and their dominion over the demons they command.

 

Warrior: Skylord <Name> 

 

First things first, this title is extremely Legion-lore based. Prior to the Legion expansion, there was no kinship between the skies and Warriors; however, with the new expansion, Warriors have taken on the role of vikings within the Warcraft universe. 

 

With our class hall being placed in the skies, essentially acting as Valhalla, and the artifacts constantly referencing lore surrounding Hellheim and the Vrykul, we are experiencing some serious Vrykul-Warrior lore. This title works perfectly for that, allowing us to act as the lord of our Valhalla.

 

YtkHqKi.jpg?1

 

A Warrior thrives on the rush of battle.

 

Unfortunately, it makes no sense when compared with the rest of the Warrior lore. The title that was going to be awarded for the Realm First! Level 80 achievement was Warbringer <Name>, however this has since been used as a reward for the Horde. It fits the image of a Warrior perfectly, with the class often being seen as the soldiers in war, those who charge the front line with no fear, those who form the bastion of an army. They never halt in the face of fear and they charge ahead to experience the thrill of battle.

 

Once again, there are some big lore storyline spoilers below. They discuss the potential of another title for the Warriors, but there are BIG spoilers. Apologies to those of you that do not wish to read on.

 

I think a big opportunity was missed on the title considering the fact that one of the greatest Warriors to live has just died. The death of Varian is a huge event, but with him dead, the spirit of Goldrinn requires another host to live on in. It would have been a truly spectacular feat to have the spirit of ferocity inhabit the player, thereby granting us the title of Wolfheart <Name>, after the King himself.

 

There could have been a quest to avenge the death of Varian and thereby attract the attention of Goldrinn's spirit. We would then have needed to prove ourselves worthy of his power, perhaps by slaying one of the higher-ups of the Legion army.

 

I really feel like this would have been the perfect title for the Warriors, as well as adding some proper lore to the class. Prior to this, most of the lore references expertise in battle. This would give us something to respect, as the Paladins respect the Light, or the Shamans the Elements. We would have carried the spirit of Goldrinn with pride, his strength feeding our ferocity.

 

That's going to conclude our class title analysis! Unfortunately, there is still no access to Shamans and therefore we do not know what the Shaman title will be. As soon as it is released, we will make sure to give you a run-down of what we think. Perhaps it really should be <Name> the Forgotten!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      With 7.3 on the horizon, Blizzard did an official preview of new caster animations with videos and developer comments.
      Blizzard (Source)
      With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.
      A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.
      We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.
    • By Stan

      In Patch 7.3, Blizzard will be increasing the difficulty and rewards from dungeons across the board. The changes help keep dungeons relevant even at the end of the expansion.
      The following changes will be effective when Patch 7.3 goes live:
      Normal Difficulty
      Item level 845 (up from 825). Heroic Difficulty
      Item level 865 (up from 845). Mythic Difficulty
      Item level 885 (up from 865). Mythic Keystone
      Loot item level will be increased only after Antorus the Burning Throne raid opens. World Bosses
      Loot from old world bosses remains at 860. Loot from Broken Shore world bosses remains at 900. Loot from Argus world bosses in Greater Invasion Points is at 930.
    • By Stan

      Our returing player guide is stuffed with relevant information for players that haven't played WoW for a  while and they'd like to give it a go in 7.3.
      If you haven't played WoW for a while, we have a guide for you with all relevant information.
      The main goal of the guide is to keep it short and simple.
      General Tips
      In Patch 7.3, the 3rd relic slot will be unlocked immediately once you reach 110 and there's no need to complete individual campaigns all over again. (Source) You can forget about the Broken Shore content. Artifact Knowledge is now shared. All player start at AK Level 41 and will automatically gain 1 AK Level per week. Only one new Legendary item is added in 7.3. Any player that defeats Argus the Unmaker can get Insignia of the Grand Army. It's rewarded from the quest called The Death of a Titan. More details about the Netherlight Crucible can be found here. Two new factions are added in Patch 7.3: Argussian Reach & Army of the Light, both having new emissary quests. A new Heirloom with an interesting affix was added to the game.  Man'ari Training Amulet. Sacrifice 10% HP to gain 40% increased movement speed for 10 seconds. There are no plans to enable Draenor flying for those that haven't unlocked Draenor Pathfinder. Patch 7.3 Content Rollout
      Not all 7.3 content will be available on day 1.From the latest developer Q/A, the content rollout should look like this:
      Week 1
      Krokuun and the first two chapters of the Argus story will unlock.   Players will be able to unlock Krokuun World Quests. Week 2
      The second Argus zone Mac'Aree will become available and with it the third and fourth chapter of the Argus story. Once you progress through those chapters, you will gain access to Mac'aree World Quests, Kil'jaeden's Terrace World Quests and Western Mac'Aree World Quests. Invasion Points will also open. Week 3
      The last week marks the opening of Argus's last zone, Antoran Wastes. Players will gain access to Antoran Wastes World Quests, the Netherlight Crucible and the new dungeon - Seat of the Triumvirate. All you need to know at this point is that Argus has three zones and once you finish the story in each zone, you will gain access to world quests.
      Reputation Catch-up
      We datamined two Bind-to-Account items related to reputation catch-up with Broken Isles & Argus factions. Sources remain unknown for now. Nathrezim Tome of Manipulation increases rep gains with Broken Isles factions by 200% for 2 hours. The item's intended for alts and doesn't work past level 109. Demon's Soulstone can only be used on Argus and the item increases your reputation standing by 1,000 with all factions. It's good for catching up reputation with the Nightfallen. Gear Catch-up
      New Relinquished items are being added in 7.3 with a base item level of 910. (Source) All items can be purchased for 650 Veiled Argunite (a new currency from Argus World Quests). Crafted gear is now ilvl 885 and can be upgraded with Primal Sargerite via Primal Obliterum up to item level 935. Old crafted gear can't be upgraded.You can disenchant it into Chaos Crystal. There's a new shoulder enchant on Argus that will help you farm Primal Sargerite. More information can be found here. Dungeons have had their ilvl increased by 20 item levels on every difficulty. Normal: ilvl 845 (was 825) Heroic: ilvl 865 (was 845) Mythic: ilvl 885 (was 865) World Quest rewards scale up to item level 895. (Source) With the introduction of the Netherlight Crucible, you can now target specific relic types. Antorus the Burning Throne
      The raid won't open immediately with 7.3, but at a later point (probably in Patch 7.3.5). Once Antorus opens, Legendary items will have a base item level of 1,000. (Source) For more information about Patch 7.3, check out our Argus hub.
    • By Starym

       
      We're going back to Antorus to test some more bosses starting Thursday, and it's all Mythic all the time this week! We also get the first wing of LFR starting Friday.
      August 17-21 (source)
      On Thursday, August 17th and Friday, August 18th we will be conducting raid tests of Antorus, the Burning Throne. Once testing has concluded on Friday we will be testing the first wing of Raid Finder difficulty over the weekend.
      Thursday, August 17th
      Portal Keeper Hasabel - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Eonar - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, August 18th
      Imonar the Soulhunter - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Varimathras - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, August 18th - Monday, August 21st
      Light's Breach - Raid Finder
      As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Beautyman
      Oi, mates! Let me just briefly introduce me and this guild. My name is Beautymen and I have been playing ever since WoTLK. During this great expansion I was heavily involved into raiding on Quel'Thalas. Ever since I left these days behind the sensation of raiding and progressing has been tickling my sensitive parts. Therefore, when Legion launched I came back to play with my mate Kraishan and we founded Mythic Busters.
       
      What is Mythic Busters?
      Our guild, Mythic Busters, is a friendly bunch of people from all around the world who are looking to get into raiding. Especially, when you have been gone from the game for some time, you might have lost your raiding mojo and find it hard to be re-introduced.
      This guild offers you the chance to start raiding again in Legion through a fun and relaxed way. No hard requirements, just fair and square play. We have several divisions within the guild to cater to different players. For instance, we run Mythic+ to gear up new players and currently we are building progress and farm runs through the newest raids.
       
      What makes raiding different with you guys?
      Good question, me. Well, if I might be so egocentric as to say that first of all: I believe we have created a great atmosphere within our guild. I, as a raid leader, try to entertain the raid group on Discord by keeping our nights social and fun.

      Sounds great. When do you raid?
      Right now we raid on Wednesdays and Sundays from 7:30PM (invites) till about 11:00PM server time. These raids are currently focused on ToS HC progression. On Fridays we also run a normal mode farm for alts/lowerer geared members.
       
      Awesome. Who are you looking for?
      We accept any and every social player who is either experienced or new to raiding. Just be a chill or dude or dudewoman! And of course, ready slash willing to learn.
       
      You sold me at dudewoman! How do I join?
      Feel free to respond underneath this post or whisper me ingame (Beautymen-QuelThalas or Beautyman#2868).