Jump to content
FORUMS
Sign in to follow this  
Blainie

Artifact Series: Demon Hunter

Recommended Posts

14752-artifact-series-demon-hunter.jpg

If Demon Hunters are already blind, can Rogues still blind them? A dilemma for another day perhaps, since the Artifact Series is back! Check out the weapons of the newest additions to the World of Warcraft: Demon Hunters.

 

A message from Blainie:

 

In preparation for this post, I apologise for the length! The Demon Hunter class hasn't quite been established in lore as much as we would like it to have been. There is a very limited amount of information to draw from, but we've done our best to fill in the gaps and make our own suggestions. Enjoy!

 

Dilemmas about their blindness aside, we need to take a look at what specialisations are available to the Demon Hunter:

  • Havoc is known for its ability to harness the chaotic energies around them in an attempt to harm their attackers.
  • Vengeance attempts to focus their powers in order to resist the damage done unto them and then riposte with their own arsenal.

Havoc Demon Hunter - Twinblades of the Deceiver 

 

Despite being a new class, it seems Blizzard have managed to implement some of the old Burning Crusade lore into these artifacts. Let's take a look at the backstory for the Twinblades:

 

"These glaives belong to the former demon hunter Varedis Felsoul. Once a member of the Illidari and a sworn enemy of the Burning Legion, he was slain at the Black Temple. After the Legion's leader, Kil'jaeden, revived him in the Twisting Nether, Varedis surrendered to the demon within him, forsaking his mortality. In the process, he and his glaives were infused with great power by Kil'jaeden's eredar allies." (source)

 

PKAS9EL9HIT91446325338278.jpg

 

So, in order to fully understand who the "Deceiver" is, we need to take a look at the backstory of Varedis Felsoul. We first hear this name from Altruis the Sufferer, a quest giver in Nagrand, a demon hunter opposed to Illidan as the leader of the order.

 

Varedis Felsoul was one of the five new recruits sent to Illidan by Kael'thas Sunstrider to receive the training of Demon Hunters. This was the first case recorded of a Blood Elf ever being able to take part in the training. Illidan ensured that he tested the new recruits to their extremes and they paid with their lives. Three of the elves died while the training was still ongoing and a fourth was eventually driven to insanity. 

 

The last one standing was Varedis. He succeeded.

 

To pass such a rigorous test during training marked Varedis as a prodigy within the ranks of the Demon Hunters. He went on to quickly surpass many of the veterans of the army, with his command of his powers growing by the day. Illidan noticed the potential of the incredible strength Varedis held and assigned three of his most talented Demon Hunters to train the Blood Elf.

 

Varedis had surpassed all of them within the year. He was hungry for more power and eventually infiltrated the Shadow Council, an organisation of Warlocks that serve the Burning Legion. He learnt of a book, the Book of Fel Names, that contained the true names of every demon to have ever existed. 

 

This book is used against Varedis, implying that there is some connection between his power and the book. If you tear a page out of the book, you can deprive him of his power while he is in Metamorphisis when fighting him. 

 

mKHEdd5.jpg?1

 

Varedis as he appears in-game.

 

Upon his return to the Black Temple, he was tasked with training other Demon Hunter recruits. The Legion lore picks up from here, stating that, after his death at the hands of the Aldor and Scryers, he was resurrected by Kil'jaeden in the Twisting Nether. Varedis was always extremely power hungry and so, when offered the power of the demon within him in return for his loyalty and mortality, he agreed. Kil'jaeden and his allies granted Varedis the power he sought in the form of his glaives, eventually bringing us the Twinblades of the Deceiver.

 

I really love the fact that they are building on previous lore that was already established in the Burning Crusade rather than starting fresh. The foundations were already laid and it would have been a shame to see it all scrapped in favour of newer lore.

 

I think Varedis is a fantastic basis on which to set the Havoc artifact. His whole image is based upon the idea of hunting more power and the ability to use it, an appropriate trait for the DPS specialisation.

 

Alternative Artifacts for Havoc Demon Hunters

 

The Blade of Mannoroth

 

While I think this artifact is already a good choice, I'm going to suggest an alternative anyway. I think it would be fantastic to see the Demon Hunters wielding a creation of the demons against them. When Mannoroth was slain in the alternate timeline, it might have been possible that his weapon was taken and melted down, initially being constructed from a form of fel-enchanted metal. 

 

z3tfJLq.jpg?1

 

Mannoroth wields his mighty double-bladed sword.

 

This metal could have been used to reforge a weapon usable by our Demon Hunters that would utilise the magics initially bestowed upon the weapon by Mannoroth, as well as those created by the Demon Hunters. The weapon could draw upon the strength of Mannoroth, then the magic from the Demon Hunters could reform this strength into a force made specifically to slay Demons.

 

This would most likely bring the utmost happiness to any Demon Hunter wielding the weapon, since they are using the strength of the Legion against the Legion itself.

 

Vengeance Demon Hunter - Aldrachi Warblades

 

It looks like we've got some new-found lore for the Vengeance specialisation! Let's take a look:

 

"In ages past, the dark titan, Sargeras, offered the mighty aldrachi people a place in his Burning Legion. But the aldrachi proved incorruptible: they slew innumerable demons before their race was wiped out. Sargeras personally killed their greatest champion and seized his weapons. Much later, a demon hunter willingly became the servant of Sargeras' lieutenant Kil'jaeden. Pleased, Kil'jaeden bestowed the warblades on her, that she might wield a portion of the aldrachi's bygone might, and devastate the mortals of Azeroth with it." (source)

 

4zLKxTo.jpg

 

Unfortunately, we don't know a great deal about this one. The lore is completely new, with no reference to the Aldrachi ever being made before. From what we can see, it seems the Aldrachi were a race that the Burning Legion tried to recruit. It was quickly found out that the Aldrachi were completely incorruptible by the Legion's masters, so they had to be eradicated. They managed to slay a huge number of demons before finally falling to the might of the Legion. 

 

Their defeat was mainly due to the fact that Sargeras himself took to the battlefield in order to kill the greatest champion of the Aldrachi, the first wielder of the Aldrachi Warblades. The Warblades were claimed by Sargeras, who kept them until he found a wielder worthy of the power. He granted them to a Demon Hunter that willingly joined the service of Kil'jaeden. Kil'jaeden believed the weapons would allow the Demon Hunter to fully unleash the power of the blades on the people of Azeroth, spreading destruction wherever they struck.

 

From a visual perspective, I think these glaives match the specialisation very well. They are slightly more practical for a defensive fighting style, with a thicker and sturdier blade, as well as a handle that can be used to protect from and parry attacks. The long, thin blades of the Havoc artifact would have been completely impractical from a defensive point of view.

 

I think the lore is pretty solid, with a strong backstory. The Demon Hunters are essentially being given the weapons of one of the few races that managed to withstand the Burning Legion, as well as the weapons of an individual that actually fought the former Titan, Sargeras.

 

Alternative Artifacts for Vengeance Demon Hunters 

 

Since there is no notable Demon Hunter that we can draw our potential Vengeance artifact from, we're going to need to improvise somewhat. Here comes "Lore Invention Time", or LIT as I like to call it.

 

Everything the Demon Hunters stand for is the ideal of defeating the demons and the Burning Legion. On this assumption, one would expect them to defend the population of Azeroth against a Legion invasion. The artifact could have been based on the first battle within the Legion expansion. A Demon Hunter that you meet during the starting zone fought within the first battle against the Legion. 

 

During the battle, a pack of infernals are headed straight for a large group of soldiers, both Horde and Alliance. The Demon Hunter stands alone watching, but realises the soldiers will never be able to repel such a force. He is aware of the fact that he can indeed help them and allow for a much larger force to continue fighting the Burning Legion. 

 

Lg5LNOR.jpg?2

 

The Legion march on through the portals into Azeroth.

 

He moves forward and steps between the forces and the infernals, calling upon his powers as a Demon Hunter. As he moves to strike the first infernal, another infernal attacks him with a fel-based magical attack. Instead of harming him, he uses his blades to absorb the energy and re-direct it into his own attacks.

 

The Demon Hunter could eventually fall during the battle, but his weapons are reclaimed by the soldiers he saved and brought to one of the faction leaders that saw it all happen. They are passed on to the Demon Hunters in Mardum, where it is preserved for the player to take up after proving themselves worthy as a Vengeance Demon Hunter.

 

The blades themselves could have some form of proc that allows the player to absorb a certain % of an attack if the attacker is a minion of the Burning Legion, or a demon, and redirect a portion of the damage back into their own damage via some form of buff. 

 

This is merely a suggestion of sorts, since there is very little lore to work with on the topic. The main weapons wielded by Demon Hunters are the Warglaives of Azzinoth and those have already been implemented into the game. 

 

That wraps it up for the Demon Hunters. A sadly short experience, especially with only two specialisations, but hopefully you learnt a bit about their lore. Coming up next time, we move from the pupils of Illidan Stormrage to the pupils of his brother, Malfurion Stormrage. Druids!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      An overview of seven new Essences coming to the game in Visions of N'Zoth.
      Note that some tooltips may display incorrect values. Essences are subject to change at any time during Patch 8.3 testing.
      Unwavering Ward
      Rank 1
      Major Power: Guardian Shell - Release 12 protective spheres outward over 4 sec, granting the first ally to touch it a barrier that absorbs 888 damage for 10 sec. Minor Power: Unwavering Ward - Every 10 sec, allies with 15 yds gain a shield that absorbs 109 damage, stacking up to 409. x Rank 2
      Major Power: Guardian Shell - Each time you send out a protective sphere, gain an absorb shield for 2% of your maximum health that stacks. Minor Power: Unwavering Ward - Absorption can stack up to 20% higher. Rank 3
      Major Power: Guardian Shell - Each sphere consumed heals you and the ally for 0. Minor Power: Unwavering Ward - Protected targets take 3% reduced damage. Spirit of Preservation
      Rank 1
      Major Power: Spirit of Preservation - Channel a beam of energy onto an ally, healing them for 5,256 over 3 sec. Minor Power: Devout Spirit - Every 5 sec, gain Saving Vigil, causing your next Quick Heal to heal for an additional 42, stacking up to 3 times. Rank 2
      Major Power: Spirit of Preservation - Allies in the beam are healed for 219 every 0.6 sec. Minor Power: Devout Spirit - Saving Vigil can now stack up to 5 times. Rank 3
      Major Power: Spirit of Preservation - Gain 1 stack of Devout Spirit each time the beam heals its primary target. Minor Power: Devout Spirit - Each stack of Saving Vigil consumed increases the critical strike chance of your next Quick Heal within 6 sec by 20%. Touch of the Everlasting
      Rank 1
      Major Power: Touch of the Everlasting - Your next death is prevented, and you instead regenerate to 20% of your maximum health and take 85% reduced damage for 3 sec. Cannot occur more often than once per 10 min. Minor Power: Will to Survive - When you fall below 35% health, gain 0 Avoidance for 15 sec, and your next Active Mitigation will last 30% longer. This can only occur once every 1.5 min. Rank 2
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, regenerate to 40% of maximum health. Minor Power: Will to Survive - The minor effect of Touch of the Everlasting can now occur every 60 sec. Rank 3
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, the cooldown of Shield Wall is reset. Minor Power: Will to Survive - Increases the duration bonus of Active Mitigation by an additional 20%. Strength of the Warden 
      Rank 1
      Major Power: Vigilant Protector - Taunt all nearby enemies, forcing them to attack you for 6 sec. Minor Power: Endurance - Every 2 sec, store 76 healing, up to a maximum of [ 10% of Total Health ]. When you dodge or parry an attack, heal for all stored healing. Rank 2
      Major Power: Vigilant Protector - When you activate Vigilant Protector, gain 15% dodge for 6 sec. Minor Power: Endurance - Accumulate 25% additional healing every 2 sec. Rank 3
      Major Power: Vigilant Protector - Deal 50% additional damage to targets affected by your Vigilant Protector. Minor Power: Endurance - The maximum health of all Tank specialization players in your party or raid is increased by 3%. This effect stacks. Breath of the Dying
      Rank 1
      Major Power: Reaping Flames - Burn your target with a bolt of Azerite, dealing 1,481 Fire damage. If the target has less than 20% health, the cooldown is reduced by 30 sec. Minor Power: Lethal Strikes - Your spells and abilities have a chance to strike your target for 300 Fire damage. Unique: Corruption reduced by 10. Rank 2
      Major Power: Reaping Flames - Virtuous Assault now also has a reduced cooldown if the target is above 80% health. Minor Power: Lethal Strikes - You heal for 50% of the damage dealt by Virtuous Assault. Rank 3
      Major Power: Reaping Flames - If Reaping Flames kills an enemy, its cooldown is reset and it will deal 100% increased damage on the next cast. Minor Power: Lethal Strikes - Virtuous Assault happens 400% more frequently against targets below 20% health. Spark of Inspiration
      Rank 1
      Major Power: Moment of Glory - Release a wave of energy from your Heart of Azeroth, increasing the damage all party members within 15 yds deal with Azerite Essences by 45% for the next 10 sec. Minor Power: Unified Strength - Your spells and abilities have a chance to increase your Haste by 0 and reduce the cooldown of your currently slotted Major Essence by 1.0 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Moment of Glory - Increase the duration of Moment of Glory by 10 sec. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. Rank 3
      Major Power: Moment of Glory - Moment of Glory now also increases your Speed by 0. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. The Formless Void
      Rank 1
      Major Power: Replica of Knowledge - Replicate the energy in your target's Heart of Azeroth, gaining access to rank 1 of their currently slotted Major Essence for the next 15 sec. The Formless Void will go on cooldown for 50% longer than the base cooldown of the Essence you replicated. Does not work on passive Essences. Minor Power: Symbiotic Presence - Each time any ally within 40 yds uses an Azerite Essence, gain 89 pri for 20 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 2 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - pri bonus increased by 25%. Rank 3
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 3 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - When an ally within 40 yds uses an Azerite Essence, you and that ally gain 0 Haste for 20 sec. Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Seven new Essences will be added to the game in Visions of N'Zoth.
    • By Stan
      Allied Races and the Pandaren will be finally able to become Death Knights in the near future, as Blizzard added creature textures together with encrypted sound files for Bolvar Fordragon and Darion Mograine in 8.3 Build 32151.
      It seems Bolvar is going to forge a new line of Death Knights in Patch 8.3. Death Knight textures for all Allied Races (Including Lightforged Draenei) have been added to the game along with encrypted sound files for Bolvar Fordragon and Highlord Darion Mograine, who's likely going to narrate the new Death Knight intro. There's also an encrypted map of an area, which is likely the one of Icecrown Citadel.

      Datamined Pandaren Male Death Knight Texture
      It seems there's going to be a brand new Death Knight intro, but at this time, we don't know if the Allied Races are going to start at level 20 or 55 and how that's going to affect Heritage Armor acquisition.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Death Knight textures have been added to the game for all Allied Races and the Pandaren in Patch 8.3.
    • By Stan
      In this week's 8.3 Build 32151, Wrathion's Legendary Cloak has been renamed and updated to have a higher base item level.
      Experimental Blacktalon Shroud is now called Ashjra'kamas, Shrould of Resolve and the base item level is up to 445.
      The cloak's effect (Blacktalon's Experimental Protection) reduces the Sanity loss from all sources by a percentage, which is mandatory for completing Horrific Visions, as your Sanity bar depletes and the reduction allows you to stay there longer and earn better rewards. You'll upgrade the item level of the cloak with Horrific Cores up to a maximum item level of 475 at Rank 15.
      Rank Item Level Reduces Sanity by % 1 445 5% 2 445 8% 3 445 10% 4 445 13% 5 455 25% 6 455 28% 7 455 30% 8 455 33% 9 455 35% 10 465 50% 11 465 53% 12 465 55% 13 465 58% 14 465 60% 15 475 75% You can check out our initial preview of the cloak here and we've updated the article to include the latest changes.

      At Ranks 5 and 10, the cloak gets an enhanced appearance that is added to your transmog tab.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th
    • By Stan
      Experimental Blacktalon Shroud is a Legendary Cloak given to us by Wrathion in Patch 8.3 that can be leveled up to Rank 15, just like Heart of Azeroth using Corrupting Core and Horrific Core. 
      Patch 8.3 Build 32151 Update
      The cloak has been renamed and has a higher item level as of the latest build. You can find more information in the article linked below.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Corrupted Rings with Kiss/Curse Effects from Ny'alotha Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th The cloak's effect (Blacktalon's Experimental Protection) reduces Sanity loss from all sources, especially important within Horrific Visions, which cannot be completed effectively without it..

      In Horrific Visions, your goal is to kill enemies and a miniboss before your Sanity bar fully depletes.
      As previously noted, you can level up the cloak. The initial item level is 400 (Rank 1) and the effect reduces your Sanity loss from all sources by 5%. When you purchase the cloak on PTR, however, the base item level is 430, but it becomes lower when you upgrade it for the first time, which is likely a bug.

      At Rank 15, Experimental Blacktalon Shroud has an item level of 425 and the effect reduces your Sanity loss from all sources by up to 75%.

      Experimental Blacktalon Shroud gains an enhanced appearance at Rank 5 and Rank 10.
    • By Stan
      Ahead of tomorrow's PTR testing, Blizzard deployed a new build to 8.3 PTR with fixes for the recently-previewed Alpaca mounts.
      The mounts will likely be tied to the new reputations in Visions of N'Zoth. Previously, the saddle was incorrectly placed on the model, but the issue has been fixed in 8.3 Build 32151, and here are the mounts in their full glory!

      MountSpecial Animation

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th
×
×
  • Create New...