Blainie

Artifact Series: Demon Hunter

Sign in to follow this  

1 post in this topic

14752-artifact-series-demon-hunter.jpg

If Demon Hunters are already blind, can Rogues still blind them? A dilemma for another day perhaps, since the Artifact Series is back! Check out the weapons of the newest additions to the World of Warcraft: Demon Hunters.

 

A message from Blainie:

 

In preparation for this post, I apologise for the length! The Demon Hunter class hasn't quite been established in lore as much as we would like it to have been. There is a very limited amount of information to draw from, but we've done our best to fill in the gaps and make our own suggestions. Enjoy!

 

Dilemmas about their blindness aside, we need to take a look at what specialisations are available to the Demon Hunter:

  • Havoc is known for its ability to harness the chaotic energies around them in an attempt to harm their attackers.
  • Vengeance attempts to focus their powers in order to resist the damage done unto them and then riposte with their own arsenal.

Havoc Demon Hunter - Twinblades of the Deceiver 

 

Despite being a new class, it seems Blizzard have managed to implement some of the old Burning Crusade lore into these artifacts. Let's take a look at the backstory for the Twinblades:

 

"These glaives belong to the former demon hunter Varedis Felsoul. Once a member of the Illidari and a sworn enemy of the Burning Legion, he was slain at the Black Temple. After the Legion's leader, Kil'jaeden, revived him in the Twisting Nether, Varedis surrendered to the demon within him, forsaking his mortality. In the process, he and his glaives were infused with great power by Kil'jaeden's eredar allies." (source)

 

PKAS9EL9HIT91446325338278.jpg

 

So, in order to fully understand who the "Deceiver" is, we need to take a look at the backstory of Varedis Felsoul. We first hear this name from Altruis the Sufferer, a quest giver in Nagrand, a demon hunter opposed to Illidan as the leader of the order.

 

Varedis Felsoul was one of the five new recruits sent to Illidan by Kael'thas Sunstrider to receive the training of Demon Hunters. This was the first case recorded of a Blood Elf ever being able to take part in the training. Illidan ensured that he tested the new recruits to their extremes and they paid with their lives. Three of the elves died while the training was still ongoing and a fourth was eventually driven to insanity. 

 

The last one standing was Varedis. He succeeded.

 

To pass such a rigorous test during training marked Varedis as a prodigy within the ranks of the Demon Hunters. He went on to quickly surpass many of the veterans of the army, with his command of his powers growing by the day. Illidan noticed the potential of the incredible strength Varedis held and assigned three of his most talented Demon Hunters to train the Blood Elf.

 

Varedis had surpassed all of them within the year. He was hungry for more power and eventually infiltrated the Shadow Council, an organisation of Warlocks that serve the Burning Legion. He learnt of a book, the Book of Fel Names, that contained the true names of every demon to have ever existed. 

 

This book is used against Varedis, implying that there is some connection between his power and the book. If you tear a page out of the book, you can deprive him of his power while he is in Metamorphisis when fighting him. 

 

mKHEdd5.jpg?1

 

Varedis as he appears in-game.

 

Upon his return to the Black Temple, he was tasked with training other Demon Hunter recruits. The Legion lore picks up from here, stating that, after his death at the hands of the Aldor and Scryers, he was resurrected by Kil'jaeden in the Twisting Nether. Varedis was always extremely power hungry and so, when offered the power of the demon within him in return for his loyalty and mortality, he agreed. Kil'jaeden and his allies granted Varedis the power he sought in the form of his glaives, eventually bringing us the Twinblades of the Deceiver.

 

I really love the fact that they are building on previous lore that was already established in the Burning Crusade rather than starting fresh. The foundations were already laid and it would have been a shame to see it all scrapped in favour of newer lore.

 

I think Varedis is a fantastic basis on which to set the Havoc artifact. His whole image is based upon the idea of hunting more power and the ability to use it, an appropriate trait for the DPS specialisation.

 

Alternative Artifacts for Havoc Demon Hunters

 

The Blade of Mannoroth

 

While I think this artifact is already a good choice, I'm going to suggest an alternative anyway. I think it would be fantastic to see the Demon Hunters wielding a creation of the demons against them. When Mannoroth was slain in the alternate timeline, it might have been possible that his weapon was taken and melted down, initially being constructed from a form of fel-enchanted metal. 

 

z3tfJLq.jpg?1

 

Mannoroth wields his mighty double-bladed sword.

 

This metal could have been used to reforge a weapon usable by our Demon Hunters that would utilise the magics initially bestowed upon the weapon by Mannoroth, as well as those created by the Demon Hunters. The weapon could draw upon the strength of Mannoroth, then the magic from the Demon Hunters could reform this strength into a force made specifically to slay Demons.

 

This would most likely bring the utmost happiness to any Demon Hunter wielding the weapon, since they are using the strength of the Legion against the Legion itself.

 

Vengeance Demon Hunter - Aldrachi Warblades

 

It looks like we've got some new-found lore for the Vengeance specialisation! Let's take a look:

 

"In ages past, the dark titan, Sargeras, offered the mighty aldrachi people a place in his Burning Legion. But the aldrachi proved incorruptible: they slew innumerable demons before their race was wiped out. Sargeras personally killed their greatest champion and seized his weapons. Much later, a demon hunter willingly became the servant of Sargeras' lieutenant Kil'jaeden. Pleased, Kil'jaeden bestowed the warblades on her, that she might wield a portion of the aldrachi's bygone might, and devastate the mortals of Azeroth with it." (source)

 

4zLKxTo.jpg

 

Unfortunately, we don't know a great deal about this one. The lore is completely new, with no reference to the Aldrachi ever being made before. From what we can see, it seems the Aldrachi were a race that the Burning Legion tried to recruit. It was quickly found out that the Aldrachi were completely incorruptible by the Legion's masters, so they had to be eradicated. They managed to slay a huge number of demons before finally falling to the might of the Legion. 

 

Their defeat was mainly due to the fact that Sargeras himself took to the battlefield in order to kill the greatest champion of the Aldrachi, the first wielder of the Aldrachi Warblades. The Warblades were claimed by Sargeras, who kept them until he found a wielder worthy of the power. He granted them to a Demon Hunter that willingly joined the service of Kil'jaeden. Kil'jaeden believed the weapons would allow the Demon Hunter to fully unleash the power of the blades on the people of Azeroth, spreading destruction wherever they struck.

 

From a visual perspective, I think these glaives match the specialisation very well. They are slightly more practical for a defensive fighting style, with a thicker and sturdier blade, as well as a handle that can be used to protect from and parry attacks. The long, thin blades of the Havoc artifact would have been completely impractical from a defensive point of view.

 

I think the lore is pretty solid, with a strong backstory. The Demon Hunters are essentially being given the weapons of one of the few races that managed to withstand the Burning Legion, as well as the weapons of an individual that actually fought the former Titan, Sargeras.

 

Alternative Artifacts for Vengeance Demon Hunters 

 

Since there is no notable Demon Hunter that we can draw our potential Vengeance artifact from, we're going to need to improvise somewhat. Here comes "Lore Invention Time", or LIT as I like to call it.

 

Everything the Demon Hunters stand for is the ideal of defeating the demons and the Burning Legion. On this assumption, one would expect them to defend the population of Azeroth against a Legion invasion. The artifact could have been based on the first battle within the Legion expansion. A Demon Hunter that you meet during the starting zone fought within the first battle against the Legion. 

 

During the battle, a pack of infernals are headed straight for a large group of soldiers, both Horde and Alliance. The Demon Hunter stands alone watching, but realises the soldiers will never be able to repel such a force. He is aware of the fact that he can indeed help them and allow for a much larger force to continue fighting the Burning Legion. 

 

Lg5LNOR.jpg?2

 

The Legion march on through the portals into Azeroth.

 

He moves forward and steps between the forces and the infernals, calling upon his powers as a Demon Hunter. As he moves to strike the first infernal, another infernal attacks him with a fel-based magical attack. Instead of harming him, he uses his blades to absorb the energy and re-direct it into his own attacks.

 

The Demon Hunter could eventually fall during the battle, but his weapons are reclaimed by the soldiers he saved and brought to one of the faction leaders that saw it all happen. They are passed on to the Demon Hunters in Mardum, where it is preserved for the player to take up after proving themselves worthy as a Vengeance Demon Hunter.

 

The blades themselves could have some form of proc that allows the player to absorb a certain % of an attack if the attacker is a minion of the Burning Legion, or a demon, and redirect a portion of the damage back into their own damage via some form of buff. 

 

This is merely a suggestion of sorts, since there is very little lore to work with on the topic. The main weapons wielded by Demon Hunters are the Warglaives of Azzinoth and those have already been implemented into the game. 

 

That wraps it up for the Demon Hunters. A sadly short experience, especially with only two specialisations, but hopefully you learnt a bit about their lore. Coming up next time, we move from the pupils of Illidan Stormrage to the pupils of his brother, Malfurion Stormrage. Druids!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Today's roundup of blue posts covers Allied Race boosting through Recruit-a-Friend, the Azerite system, Flight Master's Whistle working in Legion zones & more.
      Allied Race Recruit-a-Friend Boost
      If your play an Allied Race and your friend grants you levels through RaF, you will be ineligible to receive Heritage Armor.
      Blizzard (Source)
      Receiving granted levels from Recruit A Friend would make the character ineligible for the heritage armor set.
      If your friend grants levels to one of your Allied Race characters, it makes your character ineligible to receive the Heritage Armor.

      If you grant levels to one of your friend's characters, that won't effect your eligibility for the armor.

      But only the recruited player accumulates levels that can be granted, so that would be your friend. If they were to grant any of those levels onto your Void Elf, that would make your Void Elf ineligible for the armor.
      Azerite System Underwhelming
      It's too early to consider the Azerite system underwhelming. Quest gear only contains generic traits and Azerite Armor from raids has better traits.
      Blizzard (Source)
      Surely im not the only one who feels this way? The azerite gear is essentially the netherlight crucible. Most traits are passive and boring. Does it get better as the xpac goes on or..?
      Some of the default Azerite items from questing don't have a lot of variety because you're still leveling up. Once you're at 120 and getting them from vendors, WQs, and dungeons you start seeing a lot more variety and some pretty neat stuff. 

      Like there's one for Ret that reduces the cooldown of Divine Steed and it gives a speed buff to your entire raid when you use it. Which I thought was pretty rad.

      It's definitely early, but I'm eager to see how it plays out and how this system shapes up as well as what else we might do with it. It has potential, and I'm pretty excited about that alone as a player.
      Unintended Conquest Cap
      A bug in the Battle for Azeroth pre-patch caused players to receive Conquest from certain PvP activities, but that was never intended outside of Seasons.
      Blizzard (Source)
      With the Battle for Azeroth Pre-Patch, we incurred a bug that caused some PvP activities to reward Conquest. Conquest was never intended to be accessible while the season is not active, and while Conquest did appear for some players on their Character Currency tab, it wasn’t useable. There aren’t any items that can be exchanged for it in-game right now.

      We’ll be deploying a hotfix soon that will change any activities that are currently awarding Conquest to award Honor instead.

      When BFA Season 1 begins, players will start earning Conquest as planned. At the same time, we’ll convert any unintended Conquest that players earned during the post-season to Honor or gold.

      Additionally, new one-time PvP quests will get reset when BFA Season 1 begins. We want to make sure you can complete those quests to earn Conquest from them as intended. These quests are located in the same place where you turn in Conquest quests, so they should be easy to spot.

      We apologize for any confusion this may have caused, and we’re working to make the fixes and conversions as seamless as possible.

      We look forward to everyone engaging with the new Conquest System upcoming in Season 1 of Battle for Azeroth! Click here to learn more.

      Thank you! Flight Master's Whistle
      Flight Master's Whistle will be upgraded to work in BfA zones when you unlock world quests. If you didn't play Legion or destroyed your whistle, you'll receive a new one that will work in Legion zones as well.
      Blizzard (Source)
      When you unlock Battle for Azeroth world quests, your Flight Master's Whistle gains the ability to work in the new lands. if you didn’t play Legion or destroyed your whistle, you will receive a Flight Master's Whistle that works in Legion and Battle for Azeroth zones.
    • By Nireas
      I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.

      The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.

      Thank you for your time reading this.


       
    • By Starym
      The hotfixes continue as we hit a 3-day streak, and we have the previously announced big Arms Warrior changes, dungeon fixes including XP issues with mixed groups of level 120 and lower, and the now standard massive amount of profession and quest fixes.
      August 16 (source)
      Azerite Gear
      Fixed an issue where Ruinous Bolt would sometimes damage enemies that the player was not in combat with.  
      Classes
      Warrior Arms 1 point of Mastery now increases Mastery: Deep Wounds damage by 10% (was 1%). Damage of all Arms abilities decreased by 14%. This excludes Arms Azerite Traits. Creatures and NPCs
      Da White Shark has turned a new leaf and has fully renounced the fighting tactic of beating someone with another person's body. Players should now always be able to see the reward treasure chest after defeating Da White Shark in the Grand Bazaar. Slickspill in Stormsong should now be much easier to loot. John J. Keeshan has decided to once again wield his old bow instead of the bow of a certain warchief. Dungeons
      Fixed a bug where a group of players below level 110, when partied with a level 110 player in a Legion dungeon, would receive heavily reduced experience. Fixed an issue that caused Alliance players who had completed The Pride of Kul Tiras to be unable to access Siege of Boralus. Fixed an issue that caused Horde players who hadn’t completed Zandalar Forever to be able to access Kings’ Rest. Clarified the error messages shown when attempting to zone in to Kings’ Rest or Siege of Boralus without meeting the requirements.  
      Items
      Salty Dog Crackers are now consumed on use. The Stormsteel Saber now has a level requirement of 120. Player versus Player
      Steel Strongboxes now drop Dread Aspirant gear for all valid armor slots during the offseason. Factionally-aligned guards should no longer attack you for attacking members of the opposite faction. Call to Arms: Vol'dun will now correctly count Horde players slain while in Vol'Dun. Professions
      The Forgotten Techniques of Kul Tiras/Zandalar items now properly restore recipes that were learned and subsequently unlearned. Fixed a bug preventing some Draenor profession books from properly teaching all introductory recipes. Archaeology Digsites in the Port of Zem’lan are no longer partially obscured from view. Cooking Crafting  Swamp Fish 'n Chips should now give credit towards the achievements "The Zandalari Menu" and "The Kul Tiran Menu". Fishing Akan now teaches Battle for Azeroth Fishing. Quests
      Fixed a bug that caused a few Tortollan quests in Stormsong Valley from awarding Tortollan reputation as intended. Completing "All Laid Out For Us" now awards its part of the Stormsong and Dance achievement. Upon accepting “Back to the Lab”, Raimond Mildehnall will no longer attempt to fight every enemy he sees while returning to the basement. Fixed an issue where the Lightforged Warframe used during "Dawn of Justice" was weaker than intended. Felecia Gladstone will now offer the remainder of her quests in Warfang Hold only once all her tasks for the Saltstone Mine have been completed. When unlocking World Quests in Zandalar and Kul’Tiras, Halford Wyrmbane or Nathanos Blightcaller will now give you a fresh Flight Master's Whistle if you left yours in the bank. Players are no longer stuck after abandoning “Into the Dunes” mid-flight. Scout Mckellis is now available at the turn-in location for "Powder to the People" and "One Man Against the Horde". "WANTED: Anchorface" should now be available to Alliance players before they unlock World Quests. "Wiccaphobia" should now proceed as expected for players who group up with other players on the quest. Players may now complete "Spell Bound" after first completing "So Long, Sister". Lucille Waycrest should no longer disappear for some players on "Of Myth and Fable”. Eligible party members now receive Azerite along with “Azerite Mining” quest credit when a member of the party interacts with an Azerite node. World
      Fixed a bug preventing some Inns from granting rested experience to characters in War Mode. The Royal Treasury in Dazar’Alor is now flagged as a rested area. The second floor of the Snug Harbor Inn is now flagged as a rested area. The Flight Master's Whistle can now be used on the non-dungeon island of Tol Dagor. Previous Patch 8.0.1 Hotfixes
      August 15 August 14 August 10
    • By Babblet
      Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar. 
      Raiding Times: Mon/Tue 8:00 PM EST - 12:00 PM EST
       
      About us:
      We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
      Apply if you are:
      interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keeps up to date with latest theorycraft always on time and reliable  
      Recruitment Status: currently recruiting Ranged DPS.
       
      Contacts/Battle Tags:
      Shig#1825 (Guild Master)
      Silvadine#1273 (Officer)
      Discord:
      Shig#8835
      Silvadine#1277
    • By Starym
      After he took down the full VoD and clips of his leveling experience due to racist remarks that popped up on screen from donors, Gingi has compiled a video with just the highlights from his World First run to level 120, that took him 4 hours and 17 minutes. Warning: there's a LOT of sped up footage in there so beware!