Blainie

Artifact Series: Demon Hunter

Sign in to follow this  

1 post in this topic

14752-artifact-series-demon-hunter.jpg

If Demon Hunters are already blind, can Rogues still blind them? A dilemma for another day perhaps, since the Artifact Series is back! Check out the weapons of the newest additions to the World of Warcraft: Demon Hunters.

 

A message from Blainie:

 

In preparation for this post, I apologise for the length! The Demon Hunter class hasn't quite been established in lore as much as we would like it to have been. There is a very limited amount of information to draw from, but we've done our best to fill in the gaps and make our own suggestions. Enjoy!

 

Dilemmas about their blindness aside, we need to take a look at what specialisations are available to the Demon Hunter:

  • Havoc is known for its ability to harness the chaotic energies around them in an attempt to harm their attackers.
  • Vengeance attempts to focus their powers in order to resist the damage done unto them and then riposte with their own arsenal.

Havoc Demon Hunter - Twinblades of the Deceiver 

 

Despite being a new class, it seems Blizzard have managed to implement some of the old Burning Crusade lore into these artifacts. Let's take a look at the backstory for the Twinblades:

 

"These glaives belong to the former demon hunter Varedis Felsoul. Once a member of the Illidari and a sworn enemy of the Burning Legion, he was slain at the Black Temple. After the Legion's leader, Kil'jaeden, revived him in the Twisting Nether, Varedis surrendered to the demon within him, forsaking his mortality. In the process, he and his glaives were infused with great power by Kil'jaeden's eredar allies." (source)

 

PKAS9EL9HIT91446325338278.jpg

 

So, in order to fully understand who the "Deceiver" is, we need to take a look at the backstory of Varedis Felsoul. We first hear this name from Altruis the Sufferer, a quest giver in Nagrand, a demon hunter opposed to Illidan as the leader of the order.

 

Varedis Felsoul was one of the five new recruits sent to Illidan by Kael'thas Sunstrider to receive the training of Demon Hunters. This was the first case recorded of a Blood Elf ever being able to take part in the training. Illidan ensured that he tested the new recruits to their extremes and they paid with their lives. Three of the elves died while the training was still ongoing and a fourth was eventually driven to insanity. 

 

The last one standing was Varedis. He succeeded.

 

To pass such a rigorous test during training marked Varedis as a prodigy within the ranks of the Demon Hunters. He went on to quickly surpass many of the veterans of the army, with his command of his powers growing by the day. Illidan noticed the potential of the incredible strength Varedis held and assigned three of his most talented Demon Hunters to train the Blood Elf.

 

Varedis had surpassed all of them within the year. He was hungry for more power and eventually infiltrated the Shadow Council, an organisation of Warlocks that serve the Burning Legion. He learnt of a book, the Book of Fel Names, that contained the true names of every demon to have ever existed. 

 

This book is used against Varedis, implying that there is some connection between his power and the book. If you tear a page out of the book, you can deprive him of his power while he is in Metamorphisis when fighting him. 

 

mKHEdd5.jpg?1

 

Varedis as he appears in-game.

 

Upon his return to the Black Temple, he was tasked with training other Demon Hunter recruits. The Legion lore picks up from here, stating that, after his death at the hands of the Aldor and Scryers, he was resurrected by Kil'jaeden in the Twisting Nether. Varedis was always extremely power hungry and so, when offered the power of the demon within him in return for his loyalty and mortality, he agreed. Kil'jaeden and his allies granted Varedis the power he sought in the form of his glaives, eventually bringing us the Twinblades of the Deceiver.

 

I really love the fact that they are building on previous lore that was already established in the Burning Crusade rather than starting fresh. The foundations were already laid and it would have been a shame to see it all scrapped in favour of newer lore.

 

I think Varedis is a fantastic basis on which to set the Havoc artifact. His whole image is based upon the idea of hunting more power and the ability to use it, an appropriate trait for the DPS specialisation.

 

Alternative Artifacts for Havoc Demon Hunters

 

The Blade of Mannoroth

 

While I think this artifact is already a good choice, I'm going to suggest an alternative anyway. I think it would be fantastic to see the Demon Hunters wielding a creation of the demons against them. When Mannoroth was slain in the alternate timeline, it might have been possible that his weapon was taken and melted down, initially being constructed from a form of fel-enchanted metal. 

 

z3tfJLq.jpg?1

 

Mannoroth wields his mighty double-bladed sword.

 

This metal could have been used to reforge a weapon usable by our Demon Hunters that would utilise the magics initially bestowed upon the weapon by Mannoroth, as well as those created by the Demon Hunters. The weapon could draw upon the strength of Mannoroth, then the magic from the Demon Hunters could reform this strength into a force made specifically to slay Demons.

 

This would most likely bring the utmost happiness to any Demon Hunter wielding the weapon, since they are using the strength of the Legion against the Legion itself.

 

Vengeance Demon Hunter - Aldrachi Warblades

 

It looks like we've got some new-found lore for the Vengeance specialisation! Let's take a look:

 

"In ages past, the dark titan, Sargeras, offered the mighty aldrachi people a place in his Burning Legion. But the aldrachi proved incorruptible: they slew innumerable demons before their race was wiped out. Sargeras personally killed their greatest champion and seized his weapons. Much later, a demon hunter willingly became the servant of Sargeras' lieutenant Kil'jaeden. Pleased, Kil'jaeden bestowed the warblades on her, that she might wield a portion of the aldrachi's bygone might, and devastate the mortals of Azeroth with it." (source)

 

4zLKxTo.jpg

 

Unfortunately, we don't know a great deal about this one. The lore is completely new, with no reference to the Aldrachi ever being made before. From what we can see, it seems the Aldrachi were a race that the Burning Legion tried to recruit. It was quickly found out that the Aldrachi were completely incorruptible by the Legion's masters, so they had to be eradicated. They managed to slay a huge number of demons before finally falling to the might of the Legion. 

 

Their defeat was mainly due to the fact that Sargeras himself took to the battlefield in order to kill the greatest champion of the Aldrachi, the first wielder of the Aldrachi Warblades. The Warblades were claimed by Sargeras, who kept them until he found a wielder worthy of the power. He granted them to a Demon Hunter that willingly joined the service of Kil'jaeden. Kil'jaeden believed the weapons would allow the Demon Hunter to fully unleash the power of the blades on the people of Azeroth, spreading destruction wherever they struck.

 

From a visual perspective, I think these glaives match the specialisation very well. They are slightly more practical for a defensive fighting style, with a thicker and sturdier blade, as well as a handle that can be used to protect from and parry attacks. The long, thin blades of the Havoc artifact would have been completely impractical from a defensive point of view.

 

I think the lore is pretty solid, with a strong backstory. The Demon Hunters are essentially being given the weapons of one of the few races that managed to withstand the Burning Legion, as well as the weapons of an individual that actually fought the former Titan, Sargeras.

 

Alternative Artifacts for Vengeance Demon Hunters 

 

Since there is no notable Demon Hunter that we can draw our potential Vengeance artifact from, we're going to need to improvise somewhat. Here comes "Lore Invention Time", or LIT as I like to call it.

 

Everything the Demon Hunters stand for is the ideal of defeating the demons and the Burning Legion. On this assumption, one would expect them to defend the population of Azeroth against a Legion invasion. The artifact could have been based on the first battle within the Legion expansion. A Demon Hunter that you meet during the starting zone fought within the first battle against the Legion. 

 

During the battle, a pack of infernals are headed straight for a large group of soldiers, both Horde and Alliance. The Demon Hunter stands alone watching, but realises the soldiers will never be able to repel such a force. He is aware of the fact that he can indeed help them and allow for a much larger force to continue fighting the Burning Legion. 

 

Lg5LNOR.jpg?2

 

The Legion march on through the portals into Azeroth.

 

He moves forward and steps between the forces and the infernals, calling upon his powers as a Demon Hunter. As he moves to strike the first infernal, another infernal attacks him with a fel-based magical attack. Instead of harming him, he uses his blades to absorb the energy and re-direct it into his own attacks.

 

The Demon Hunter could eventually fall during the battle, but his weapons are reclaimed by the soldiers he saved and brought to one of the faction leaders that saw it all happen. They are passed on to the Demon Hunters in Mardum, where it is preserved for the player to take up after proving themselves worthy as a Vengeance Demon Hunter.

 

The blades themselves could have some form of proc that allows the player to absorb a certain % of an attack if the attacker is a minion of the Burning Legion, or a demon, and redirect a portion of the damage back into their own damage via some form of buff. 

 

This is merely a suggestion of sorts, since there is very little lore to work with on the topic. The main weapons wielded by Demon Hunters are the Warglaives of Azzinoth and those have already been implemented into the game. 

 

That wraps it up for the Demon Hunters. A sadly short experience, especially with only two specialisations, but hopefully you learnt a bit about their lore. Coming up next time, we move from the pupils of Illidan Stormrage to the pupils of his brother, Malfurion Stormrage. Druids!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      An overview of all the important stuff happening in Azeroth this week.
      PvP Class Tuning
      After maintenance in your region's over the following class changes will be live.
      Blizzard (Source)
      Druid Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%). Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%). Feral Enraged Maim now costs 5 Combo Points. Enraged Maim incapacitates the target for 5 seconds (was 6 seconds). Enraged Maim now has a 10 second cooldown (was 6 seconds). The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations. Ferocious Wound reduces the maximum health of the target by 15% (was 25%). Demon Hunter Imprison's duration on players is now 3 seconds (was 4 seconds). Detainment increases Imprison's cooldown to 45 seconds, up from 30 seconds. Monk Mistweaver PvP Template Versatility increased by 5% PvP Template Armor increased by 10% Mana Regeneration increased by 5% in PvP situations. Life Cocoon's absorb is increased by 10% in PvP situations. Paladin Holy Avenging Crusader heals for 175% of damage dealt (was 200%). Shaman Restoration Earth Shield reduces all damage the target takes by 10% (was 15%). Warlock Destruction Chaos Bolt's damage is reduced by 10% in PvP situations. Focused Chaos increases Chaos Bolt damage by 65% (was 75%). Firestone increases critical strike chance by 65% (was 75%). PvP Template Intellect increased by 6%. Artifact Knowledge Level 45
      All players now have access to Artifact Knowledge level 45 that increases Artifact Power gains by 45,700,000 % (up from 35,150,000% @AK level 44).
      Mythic Keystone Affixes
      Bolstering Grievous Tyrannical Argus World Boss
      Inquisitor Meto is up this week. The portal can be found in Antoran Wastes (64, 43). Don't forget to bring a Seal of Broken Fate for a bonus roll. All Argus world bosses in Greater Invasion Points drop ilvl 930 loot. Loot tables and dungeon journal entries can be found here. Argus Weekly Quests
      Fuel of a Doomed World: Collect 50 Pristine Argunite from Invasion Points, Rare encounters, or treasure chests on Argus to receive 300 Veiled Argunite Invasion Onslaught: Complete 3 Invasion Points to get 200 Veiled Argunite. Battleground Bonus Event (Sep 26 - Oct 3)
      While this event is active, random Battlegrounds will award Honor at an increased rate. Glory awaits in the fields of battle (Sign of Battle). Win four battlegrounds to complete the weekly quest "A Call to Battle" and get Badge of Honor Glory of the Melee (Artifact Power token) 5 Marks of Honor Harvest Festival (Sep 29 - Oct 6)
      The Harvest Festival is a time to commemorate those who have sacrificed their lives to help friends and allies. Feasts are held outside Orgrimmar and Ironforge in honor of these fallen heroes. Darkmoon Faire (Oct 1 - 8)
      Darkmoon Faire returns on Sunday and you can grab the Darkmoon Dirigible mount. More information is available in our detailed guide. Brewfest (Sep 20 - Oct 6)
      Brewfest continues through October 6. More details can be found by visiting our updated Brewfest guide. World Boss Flotsam
      Flotsam is up this week. Search for the epic world quest in Highmountain, Flotsam Loot Tables
      Blackwater Raider Handguards Faded Bloodsail Handwraps Kezan Pirate's Mitts "Liberated" Un'goro Relic Marshstomper Oracle's Loop Ragged Azsharan Sail Fragment Salt-Stained Tuskarr Gloves
    • By Stan

      Today we're looking at Warrior's Juggernaut Battlegear set from Antorus the Burning Throne.
      Juggernaut Battlegear
      Tier 21 sets drop in Antorus the Burning Throne raid that will open later this year. The following bosses drop Tier 21 tokens:
      Juggernaut Helm (Aggramar) Juggernaut Pauldrons (The Coven of Shivarra) Juggernaut Cloak (Antoran High Ciommand) Juggernaut Breastplate (Eonar the Life-Binder) Juggernaut Gauntlets (Kin'garoth) Juggernaut Legplates (Imonar the Soulhunter) Tier 21 Warrior Set Bonuses
      Item - Warrior T21 Arms 2P Bonus - Colossus Smash Crit Damage - When you use Colossus Smash, your critical damage is increased by 15% for 8 sec. Item - Warrior T21 Arms 4P Bonus - Mortal Strike Buffs WW/Slam - Mortal Strike increases the damage and critical strike chance of your next Whirlwind or Slam by 15%, stacking up to 3 times. Item - Warrior T21 Fury 2P Bonus - Rampage Damage Over Time - Rampage causes the target to bleed for an additional 30% of the direct damage dealt to the target over 4 sec. Item - Warrior T21 Fury 4P Bonus - Recklessness Buffs Rampage - When you activate Battle Cry, the damage of your next Rampage is increased by 150%. Item - Warrior T21 Protection 2P Bonus - Demo Shout Buffs Shield Block Duration - When you cast Demoralizing Shout, the duration of your next Shield Block is increased by 6.0 sec. Item - Warrior T21 Protection 2P Bonus - Blocked Attacks Buff Ignore Pain - Blocking an attack increases the value of an existing Ignore Pain effect by [ 400% of Attack Power ]. This can only occur once every 1 sec. Normal Tint

      Mythic Tint

      See also
      Tier 21 Death Knight Tier 21 Demon Hunter Tier 21 Druid Tier 21 Mage Tier 21 Monk Tier 21 Paladin Tier 21 Priest Tier 21 Rogue Tier 21 Shaman Tier 21 Warlock
    • By Stan

      A source of the latest information related to Patch 7.3 and beyond!
      Our Patch 7.3 hub organizes all 7.3 data and latest news coverage in a single place.
      Welcome to our centralized hub dedicated to the biggest patch ever introduced to World of Warcraft. For easier navigation, we'll keep it updated throughout testing by adding links to our latest coverage, so that you won't miss out on any important information.
      Patch 7.3
      Patch 7.3 titled "Shadows of Argus" is now live. For more information we suggest reading our Shadows of Argus Survival Guide. All our class guides have been updated with Netherlight Crucible trait recommendations.
      Official Patch Notes Invasion Points Guide // Greater Invasion Points Guide Undocumented Changes in Patch 7.3 List of Known Issues Mythic Keystone Runs & Difficulty Changes Returning Player Guide Reputation Guides (Argussian Reach & Army of the Light) Relinquished & Unsullied Token Clarifications Blizzplanet's Gamescom Interview with Ion Hazzikostas Ion Hazzikostas Patch 7.3 Interview  Content Rollout Schedule Dungeons (M+) Changes Patch 7.3 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3 Hotfixes - September 22 *new* Patch 7.3 Hotfixes - September 19 Patch 7.3 Hotfixes - September 16 Patch 7.3 Hotfixes - September 13 Patch 7.3 Hotfixes - September 12 Patch 7.3 Hotfixes - September 8 Patch 7.3 Hotfixes - September 6 Patch 7.3 Hotfixes - September 5 Patch 7.3 Hotfixes - September 1 Patch 7.3 Hotfixes - August 30 Patch 7.3 Hotfixes - August 29 Build Highlights // Class Changes
      In this section, you will find the most recent changes sorted by build.
      Patch 7.3 Build 24853 Patch 7.3 Build 24727  Patch 7.3 Build 24651 Patch 7.3 Build 24608 // Feral Druid // Frost DK & Mage Changes Patch 7.3: Upcoming Frost Death Knight Changes Patch 7.3 Build 24539 // Patch 7.3 Feral Druid Changes Patch 7.3.0 Build 24500 Patch 7.3.0 Build 24473 Dev Notes
      Blizzard usually posts on the official forums once a new PTR build is deployed to test realms, giving an overview of new features that become available for testing.
      Build 24829 Build 24608 Build 24539 Build 24500 Build 24473 Artifact Power & Advancement
      In Patch 7.3, you will be able to unlock the Netherlight Crucible, a new way of Artifact customization via relics.
      Artifact Knowledge Changes The Netherlight Crucible Guide Antorus the Burning Throne
      The new raid is currently tested on PTR and will be available in Patch 7.3.5.
      Antorus, the Burning Throne Raid Preview (Build 24473) Antorus Raid Rewards Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Antorus & The Pantheon Legion Ending & Next Expansion Leaks New Creature Models (Antorus Bosses, Titans, Lore Characters) (Build 24473) Tier 21 Sets
      In Antorus, you will find Tier 21 Sets dropping from the bosses.
      Tier 21 Sets Preview (Normal Tints) // Mythic Tints Tier 21 Death Knight (Build 24608) Tier 21 Demon Hunter (Build 25021) Tier 21 Druid (Build 24500) Tier 21 Mage (Build 24651) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539) Tier 21 Shaman (Build 25021) Tier 21 Warlock (24651) Tier 21 Warrior (Build 25021)  *new* Argus & Gameplay Videos
      Argus is a new planet that has three zones. Krokuun, Mac'Aree and Antoran Wastes. In the following articles, you will find detailed information about all the different zones.
      How to Get to Argus (Intro) Vindicaar Matrix Core Powers & Assessment Argus Gameplay Part 1 (up to Krokuun) (Build 24473) Argus Gameplay Part 2 (End of Chapter 1) (Build 24500) Argus Gameplay Part 3 (Mac'Aree) (Build 24539) New Factions
      Two new factions have been added to the game in Patch 7.3.
      Argussian Reach (Faction) Preview Army of Light Faction Preview Weapons of the Lightforged (Build 24473) Gearing & Alts
      All useful information in terms of gearing and alts.
      Reputation Catch-up & New Heirloom Amulet Unsullied & Confiscated Gear Veiled Argunite & New Gear Tokens Invasion Points
      A new type of repeatable content, aka scenarios with different stages with the goal to defeat a boss at the end.
      Invasion Points // "Lesser & Greater Rifts" Coming to WoW Invasion Point: Blood (Build 24539) Invasion Point: Ice (Build 24539) Seat of the Triumvirate
      A new five-player dungeon located in Mac'Aree (Argus)
      Seat of the Triumvirate (Dungeon) (Build 24608) New Transmog Items (Build 24500) Missions
      New Champion Equipment & Missions Mounts
      New Mounts (Build 24473) Lightforged Golem Mount Shackled Ur'zul (Mythic Argus Mount) Pets
      How to Tame Panthara Pets *new* New Tameable Hunter Pets (Build 24781) New Pets (Build 24473) New Pets (Build 24853) Professions
      New Profession Updates (Build 24473) // The Future of Obliterum World Bosses
      New World Bosses (Build 24473) New Caster Animations
      In Patch 7.3, several caster Classes received updates to their animations.
      Official Preview Druid, Mage, Shaman Animations (Build 24473) Priest Animations (Build 24473) Restoration Shaman Animations (Build 24500)
    • By Stan

      With maintenance tomorrow, Blizzard is planning to deploy PvP tuning for several classes.
      Blizzard (Source)
      Druid Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%). Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%). Feral Enraged Maim now costs 5 Combo Points. Enraged Maim incapacitates the target for 5 seconds (was 6 seconds). Enraged Maim now has a 10 second cooldown (was 6 seconds). The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations. Ferocious Wound reduces the maximum health of the target by 15% (was 25%). Demon Hunter Imprison's duration on players is now 3 seconds (was 4 seconds). Detainment increases Imprison's cooldown to 45 seconds, up from 30 seconds. Monk Mistweaver PvP Template Versatility increased by 5% PvP Template Armor increased by 10% Mana Regeneration increased by 5% in PvP situations. Life Cocoon's absorb is increased by 10% in PvP situations. Paladin Holy Avenging Crusader heals for 175% of damage dealt (was 200%). Shaman Restoration Earth Shield reduces all damage the target takes by 10% (was 15%). Warlock Destruction Chaos Bolt's damage is reduced by 10% in PvP situations. Focused Chaos increases Chaos Bolt damage by 65% (was 75%). Firestone increases critical strike chance by 65% (was 75%). PvP Template Intellect increased by 6%.
    • By Stan

      Five years ago, Blizzard released the fifth World of Warcraft expansion: Mists of Pandaria. Check out our retrospective to learn more about raids, features and changes that were added throughout the expansion!
      Overview
      The fifth expansion added Pandaren and Monks. Below is an overview of the most interesting highlights.
      Mists of Pandaria Pre-Patch (5.0.4)
      New Talent System
      New layout for specializations was introduced with Core Abilities for each spec.  Account-wide Mounts, Pets & Achievements
      Allowed working on a wide variety of Achievements across multiple characters. Once you earned a mount or pet on one character, all characters on that account were able to summon it. Cross-Realm Zones (CRZ)
      In Mists of Pandara, cross-realm zones were introduced for the first time and over the years, they've become an essential part of the game. AoE Looting
      One of the most desired features of the expansion was AoE looting. Players no longer had to click each corpse individually to get loot. All loot can be picked up with a single right click. BattleTag Support
      The permanent account-wide nicknames on Battle.net made their way into the game. Patch 5.1 (Landfall)
      The first content patch of the expansion added a new max-level zone called Krasarang Wilds with new daily quest hubs and two factions.
      Operation Shieldwall (Alliance) Dominance Offensive (Horde) Brawler's Guild
      The first Season of Brawler's Guild was added to the game. New Scenarios
      Mists of Pandaria had a lot of scenarios if you remember. In Patch 5.1, Blizzard added the following:  "A Little Patience", "Lion's Landing", "Dagger in the Dark", "Domination Point" and Assault on Zan'vess". Patch 5.2 (The Thunder King)
      The second content patch brought Throne of Thunder, Tier 15 sets, a new zone called the Isle of Thunder with new factions and world bosses.
      Here's a look at Tier 15 Sets. Note that Throne of Thunder is easily soloable right now, so if you like any of those, go grab them!
      Blizzard (Source)
      The beating drums of war are growing louder, and both the Alliance and Horde are gathering along the shores of the Isle of Thunder. It’s time to face the risen king and his growing army. Before you strike out against the terrors of the island, though, take a peek at the tier 15 armor sets that can be found inside the Throne of Thunder.

      Death Knight - All-Consuming Maw

      Druid - Haunted Forest

      Hunter - Saurok Stalker

      Mage - Chromatic Hydra

      Monk - Fire-Charm

      Paladin - Lightning Emperor

      Priest - Exorcist

      Rogue - Nine-Tail

      Shaman - Witch Doctor

      Warlock - Thousandfold Hells

      Warrior - Last Mogu
      In Patch 5.2, Wrathion wanted to investigate the origins of the mogu's power and emulate them. In Mists of Pandaria, players were able to get a Legendary cloak with unique effects.
      Patch  5.3 (Escalation)
      In this patch, both factions got new scenarios and Garrosh Hellscream declared martial law in Orgrimmar, expelling the Darkspear Trolls from th city and sending his elite Kor'kron Guard throughout Durotar and the Barrens to supply his war in Pandaria. Vol'jin began an insurrection agaist the Warchief, and both the Aliance and the Horde shared the same goal of success. 
      Brawler's Guild
      Two new tiers of bosses were added to the Brawler's Guild. PvP
      Deepwind Gorge battleground was added to the game.  The Tiger's Peak Arena was introduced. Patch 5.4 (The Siege of Orgrimmar)
      Garrosh built a compound beneath Ragefire Chasm and infused the True Horde with the pilfered essence of Y'shaarj, eager to rebuild the Horde in his image: strong, obedient and pure. The tensions stoked by Garrosh Hellscream's arrogance reached a boling point with the devastation unleashed upon the Vale of Eternal Blossoms. Siege of Orgrimmar contains 14 bosses and four wngs as members of the Horde and Alliance take the war directly to Garrosh's doorstep.
      Timeless Isle
      A new max-level PvE zone located to the east of the Jade Forest was added to the game with a new faction and world bosses like the four August Celestials or Ordos, who drops Damien's Ice-Vein Mask :). New Raid Mode
      With SoO Blizzard introduced Flexible raid mode, where players could form groups sized anywhere from 10-25 people, and the difficulty would automatically adjust to allow an appropriately challenging experience. The Proving Grounds
      To learn a new or perfect your current playstyle, Blizzard added the Proving Grounds to the game. You could access them by talking to your Class Trainer or Trial Master Rotun inside the Temple of White Tiger. (Source)
      Do you have any fond memories of Mists? Feel free to share them in the comments below!