Sign in to follow this  
Followers 0
Blainie

wow WoW Community Contribution: Will The Lich King Return?

1 post in this topic

14758-wow-community-contribution-will-th

As one of the favourite end-bosses of the game, the Lich King has been a hot-topic of conversation ever since he was "defeated". New theories have resurrected the old argument that he may not be gone for good...

 

The majority of the information that is used in these arguments are found either in the game's lore, or the actual raids surrounding the characters involved. There have been two major Reddit threads that have identified some of the key points, but I think they weren't laid out in the most coherent way. I'm going to attempt to reform the information they have given and fill in a lot of the gaps that opened up in their posts. You can find links to the original posts at the bottom.

 

Without further ado, let's begin with our old friends, Kil'jaeden and Ner'zhul.

 

The Birth of the Lich King 

 

For those of you that don't know, the origins of the Lich King actually lie beyond Azeroth, inside the Twisting Nether. When the continent of Draenor was about to self-implode, Ner'zhul, the old orc Shaman turned Warlock, escaped through a portal. Unfortunately, he had broken an oath to Kil'jaeden before leaving Draenor, who was waiting for him on the other side of the portal.

 

QwqFrgW.jpg?1

 

Kil'jaeden awaits Ner'Zhul on the other side of the portal.

 

As punishment for breaking his oath, Kil'jaeden tormented Ner'zhul by tearing apart his body, leaving only his spirit alive. Kil'jaeden believed he needed to suffer, so he forced Ner'zhul to serve him once again. He bound the spirit of the old orc to the Frozen Throne, as well as the armor encased within, and the Lich King was born, destined to rule the Scourge until Arthas took over the reins.

 

How did the Lich King arrive on Azeroth? 

 

This is the first section where we see the first glimpse of the revival theory surrounding the Lich King.

 

The Lich King was sent to Azeroth in order to rule over the Scourge; he was thrown from the sky in a huge block of ice and landed in Icecrown. The theory comes into play here when we assess where exactly he fell. The Frozen Throne is located dangerously close to the prison of Yogg-Saron, Ulduar.

 

Now, Kil'jaeden is most certainly an extremely powerful individual within the Burning Legion, but his power is nothing compared to that of Yogg-Saron. Yogg is simply on another level as an Old God. His power was barely strained when corrupting the minds of the titan watchers put in place to guard his prison.

 

TCgB06z.png

 

A map of Northrend, showing the location of the Lich King (Circle) and Yogg-Saron (Square).

 

The fact that the Lich King is so perilously close to Yogg-Saron, combined with the extreme powers this Old God possesses, hints at the idea that the Lich King was perhaps being controlled this whole time. There was actually never any hold on the power by Ner'zhul, but it was Yogg pulling the strings from the sidelines. 

 

What did this mean for Arthas? 

 

If we assess the powers that Kil'jaeden gifted to the Lich King, we can undoubtedly confirm that the power to control and influence the dead is among them. There is, however, no record of the Lich King ever influencing a living being. That is, until Arthas came along.

 

Arthas was the Crown Prince of Lordaeron, who arrived in Northrend in search of the dreadlord Mal'Ganis. The two had previously encountered each other at the Culling of Stratholme, but Mal'Ganis escaped to Northrend, inviting Arthas to follow him.

 

dxBaYEG.jpg?1

 

Arthas battles Mal'Ganis at Stratholme.

 

The fact that Arthas was supposedly "driven mad" in Northrend by the Lich King simply doesn't make sense, since he generally has very little power over the living. We have, however, seen the Old Gods influence the minds of the living time and time again. If this is in fact true, then it was actually Yogg-Saron influencing the mind of Arthas this whole time. He drove Arthas mad in his search for the Frozen Throne and Frostmourne.

 

Why was Arthas chosen? 

 

This is an interesting question. Why did Yogg-Saron need Arthas? What was his purpose? The simple answer is, to cause as much death as possible. 

 

If we assess Yogg-Saron in terms of the other Old Gods, we start to see a pattern emerge. C'thun slowly escaped his prison, with very little protection to prevent it happening. The heart of Y'sharrj was buried in a vault under the Vale of Eternal Blossoms. Again, there was very little protection surrounding it.

 

8EUVxbM.jpg?1

 

Yogg-Saron in his prison, Ulduar.

 

Now let's take a look at Yogg-Saron. He has five watchers to guard his prison, all created by the Titans themselves. The prison itself is a titan creation. Yet despite this extra protection, he still managed to corrupt the minds of every titan creation in Ulduar. Simply put, Yogg-Saron is on a completely different level than the other Old Gods. He is extremely powerful and, if let loose, would destroy Azeroth in a heartbeat. His existence is simply to act as the "God of Death", inflicting his curse on any he may find. In his own words:

 

"Your fate is sealed, the end of days is finally upon you and all who inhabit this miserable little seedling." (Said by Yogg-Saron in his raid encounter)

 

As a being solely based around the concept of killing everyone on the world of Azeroth, Yogg-Saron was limited to Northrend. Between him and the Lich King, the entirety of Northrend was dominated and under their control. Arthas allowed Yogg-Saron to expand his reaches to the rest of the continents, giving him a being that he could channel power through, while simultaneously causing as much death as possible.

 

The theory proposed, however, highlights that Arthas turned out to be the wrong person for the job of Lich King. The corruption didn't completely take over his mind, evidenced by the fact that he still held some compassion about certain beings in the world. Yogg-Saron saw every individual as equal fodder to death, while Arthas still cherished his horse, Invincible, and still held fond memories of his childhood love, Jaina Proudmoore.

 

It was these feelings that began to cause problems between Arthas and Yogg-Saron, so something had to be done.

 

The Replacement Lich King 

 

Yogg-Saron realised that something needed to be done about Arthas. He was beginning to resist the corruption in his mind, so he was no longer of use to the Old God. Enter, our fiery friend, Bolvar Fordragon.

 

We can look at this from both a lore and in-game perspective. Bolvar was kept alive by Arthas to be tortured endlessly, but we never find out why he was not killed. The theory suggests that he was kept alive because the Lich King must be a living being. 

 

Bolvar is kept chained up above the Frozen Throne, but he somehow manages to unchain himself without our help, after the Lich King has been defeated. With Arthas defeated, the Scourge is supposedly destined to run rampant around the world, slaughtering all who it encounters. There's a pretty big flaw in this argument, since the Lich King wouldn't be there to add to their numbers. 

 

The theory suggest that, in reality, this argument was only put forward because it was actually Yogg-Saron speaking. Whether we look at the voice of King Terenas, the father of Arthas, or Bolvar himself, the whole conversation makes sense when you place Yogg-Saron at either side.

 

NYT0jZS.jpg?1

 

Bolvar Fordragon, after being crowned by Tirion.

 

The God of Death has managed to convince one of the most powerful Paladins on Azeroth to hand over control of the Scourge. He tells Tirion, as though making a large sacrifice, that none should look for him. This seems like the perfect set-up to begin plotting the demise of the world, since you now have complete control over the Scourge, as well as your own powers.

 

Didn't we kill Yogg-Saron?

 

A fantastic question. Technically, no, we didn't. We simply defeated some small part of the Old God, but the theory takes it one step further. Yogg-Saron is an incredibly powerful being and he knew exactly what needed to be done to remove Arthas from the equation. Yogg-Saron allowed us to defeat a small portion of him in Ulduar, as well as sacrificing his hold over the titan watchers, in an attempt to deceive us. It worked.

 

We ventured on, believing the Old God was no longer a threat. We removed Arthas for him and then crowned his new champion, Bolvar, as the new Lich King. We literally handed the power over to him, just as he had planned all along.

 

Is this all just coincidence?

 

It would seem we can actually back this theory up with a number of pieces from the game, such as:

  1. In the video of the Fall of the Lich King, the entire conversation is orchestrated to force Tirion into crowning Bolvar, despite not making sense at points.
  2. Kel'Thuzad, the lich, can be resurrected from his phylactery, which was mysteriously stolen after being taken from his corpse.
  3. Tirion is the only person on Azeroth, except the player, that knows Bolvar is now sitting on the Frozen Throne. If something were to happen to Tirion, this information would disappear.
  4. Dalaran is no longer in Northrend, venturing with us to the Broken Isles in the Legion expansion. 
  5. Arthas, as he is dying, asks if it is "finally over", but he supposedly suppressed the spirit of Ner'zhul long ago. This means something else was inside his mind controlling him. Since Yogg-Saron would no longer need him, he might have allowed Arthas his mind back in his dying breath.

Conclusion 

 

The theory is not perfect, there are definitely flaws, but it is still an incredibly well thought out piece. There is definitely some link between the two characters and there are just too many "coincidences" for none of this to make sense. The fact that the major magical power, Dalaran, is leaving Northrend as the hub of the next expansion signals that Blizzard might want us to forget about Northrend for a while.

 

The introduction of such a heavy amount of Vrykul lore in Legion also might indicate that we could receive word from the Vrykul after we defeat the Burning Legion that something in Northrend is amiss.

 

Old Gods expansion confirmed? God, I hope so.

 

If you want to read more into the discussion and original Reddit posts, you can find them here:

 

The /r/WarcraftLore post

 

The /r/wow post

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Farseer's Raging Tempest is Shaman's Class Mount in 7.2. You're sent to the Throne of Four Winds to assist Thunderaan in the new Gathering of the Storms Scenario. 
      Gathering of the Storms
      Thunderaan has asked me to send you to the Throne of the Four Winds to assist him with a situation.

      Speak with me again when you're ready to leave, Farseer. The quest is quite short. Three color tints are available for the mount and in the recent build Elemental / Enhancement tints were swapped. Elementals have the fiery appearance now and Enhancement Shamans get the airy mount. The Restoration spec's appearance should be more watery, but what's weird is that it has more thunders than the Enhancement spec for now.
      Shamans get one of the coolest class mounts, because the vast majority uses existing animations of past mounts.
    • By Babblet
      Location: Horde – US Connected Realms: The Venture Co - Maelstrom - Lightninghoof
      About us:
      Converge has been around since WoW Vanilla and has been raiding together since Molten Core; most of our members have been playing together for years. In its older days, when most of us where young, we were more raid focused and demanded a lot from our members. Over the years we had to adjust our playtime and priorities with a growing list of RL responsibilities and are now, for all intents and purposes, a two day raiding guild. We had to cut our total hours spent playing WoW but we still remain just as competitive and result oriented.
      Mandatory reading.
      Basics: ilvl 885+; 40+ points in MS Artifact Weapon; DMG Dealers 400k+ DPS ST.
      Raiding 101: ability to execute/avoid fight mechanics; communicate in English and use a microphone.
      We raid twice a week, a total of 8 hours; attendance of 90% is mandatory. We require you to function at 100% from the second the raid starts all the way to its end; if you cannot commit to a raiding schedule and be online on time this is not a guild for you.
      GRepairs and flasks are provided by GBank; members pitch in mats and/or gold to help out. Guilds preparedness to raid and supply its members with enchants/etc is a team effort. If you are accepted as a member be prepared to do your part.
      Raid Times: 8:00 PM – 12:00 AM Eastern Time – Monday/Tuesday.
      Recruitment: Currently we are only accepting Ranged DPS / Heals.
       
      Legion Progression:
      EN 7/7 Normal - 7/7 Heroic
      ToV 3/3 Normal - 3/3 Heroic
      NH 10/10 Normal - 7/10 Heroic
       
      Contacts:
      Battle.net BTag: Sodium#11394
    • By Stan

      Ion conducted a Q/A yesterday and Lore came to the forums to answer additional questions about Legendary items, revolving around bad luck protection and Relinquished items.
      It deals with bad luck protection for every spec and how the system handles Legendary items that can drop for more than a single spec. The unidentified Legendary items we reported about earlier were just a developer idea with the intent to fix loot specialization and Legendaries. It won't be implemented now as bad luck protection will now function for every spec individually. Legendary items targetting was also confirmed via Relinquished items.
      Lore (Source)
      1) How does the above work in regards to Non-spec-based Legendaries (like Shard of the Exodar for mages, who works for all 3 specs. Does it account for ALL specs, or just the one that it was dropped on?
      If a Legendary can drop for your spec, it counts. An easy way to check this is to open the Adventure Guide ingame (Shift-J by default) and click the "Loot" tab without having a dungeon or raid selected. That'll show you which Legendaries are counted for your spec.
      2) Very similar to the above, how do items like Prydaz, Xavaric's Magnum Opus/Sephuz's Secret/Kil'jaeden's Burning Wish etc work under this system? Does it count for the spec it dropped on, or for all specs?
      Same as above.
      3) The PTR has had "Unidentified <Class> Legendary" items in its database for a while, and it's been speculated that these were a 'failsafe' for people accidentally getting a legendary in the 'wrong spec' and blowing their accrued Bad Luck Protection -- are these unidentified items still going live, are they going to be scrapped in light of the spec-based droprate/BLP ? If they are going live, is it intended behavior that people could play offspecs with low number of legendaries, or none, get these items quickly (since the first 2 legendaries drop faster), and then swap to their 'main spec' as a way to get a few more legendaries 'quickly' (in comparison to the norm) ?
      These were part of an experimental concept that we've since decided not to go ahead with, at least for now. The idea wasn't exactly what you're speculating, but our concerns were similar.
      4) How does BLP 'acquisition' work under this new spec-based system? Do I 'build up' BLP for all specs as I play, or only for the one currently set as my Loot Specialization? If it builds for all of them, this has possible unintended consequences, where once I get an item in 1 spec, I know I should swap to the others and get items 'relatively fast' since the BLP is built up a fair bit (assuming it wasn't RNGesus giving you an item very very early on)
      This one I'm actually not certain on the answer, but I'll look into it.
      So basically if you have utility legendaries you are even more screwed than before because you already have that many legendaries for every spec.
      I can see where you're coming from, but I'd make the argument that if you have cross-spec Legendaries and play multiple specs, you're already at an advantage in that they're functional for your other specs. I have the Leggings of The Black Flame and Unison Spaulders on my Mistweaver; neither of them do anything at all when I play Brewmaster.
      I feel like this comes back to a lot of the utility legendaries are still just "bad" some like Prydaz, Xavaric's Magnum Opus and Sephuz's Secret are better. But there are other's like Acherus Drapes and Uther's Guard that remain disappointing as ever to receive. I leveled a DK as a fun alt, got Acherus Drapes as its first legendary, i am tempted to just delete the character and try again if I had gotten Prydaz i wouldn't have felt this way as it has far more value. Or i have been considering leveling my warrior and just hoping for better luck. You mentioned this in the QA but please take a close look at all the legendarys (including healer ones). To make sure there aren't so many egregious outliers, i should emphasize this is a much larger problem for healers right now than DPS.
      Yep, this is the important point to remember: if a legendary just sucks, then that's the problem we need to fix. Similarly, if your spec sucks without a particular legendary, then that legendary also needs to be fixed to not be so impactful.

      Regarding Prydaz, specifically: It's maybe not the most exciting legendary right now, but it's certainly strong. The stats make it a solid, reliable throughput upgrade, and in the immortal words of Sebudai: "It's pretty easy to figure out how much DPS you're doing as a corpse on the ground."

      As for Sephuz: it has a weird, but temporary, issue. When you only have one or two legendaries, it sucks that it does nothing on the fights where you can't proc it. No argument there. Eventually, though, you'll have a third legendary, and it opens up for some interesting gameplay, where you swap it on for fights with a lot of dispels, interrupts, or controllable targets, and swap it out for the ones that don't. It's not always useful, but it's really good when it is. That's not a bad thing.

      Those seem to be the two that most commonly come up as "bad," but we'll keep discussing the other options as well. I know there's a few tweaks planned to some that haven't yet hit the PTR.

      Overall, though, I just wanted to drive home the point that if you're upset at how long it might take you to get your next Legendary because the ones you have are bad, we want to fix that by making the ones you have better.
      We.Want.A.Way.To.Target.Spec.Specific.Slot.Specific. BEST IN SLOT.
      A) I think your spacebar is broken.

      B) You'll be able to do exactly that through the Relinquished gear tokens in Patch 7.2.
      Wait, was this a confirmation that we can actually target slots?
      Correct. The current plan is that if you purchase a Relinquished token for, say, shoulders, and it gives you a legendary, it gives you legendary shoulders.

      Massive wall of caveats here just because I don't want to over-promise:
      This is PTR. Anything can change at any moment. Many things already have. We don't have a solid handle yet on how long it will take to earn these things, or what the chance of them becoming a legendary will be. We need to be confident that the Broken Shore content itself is stabilized before we can start figuring out things like how quickly you earn Nethershards or how much these tokens cost. Their primary purpose is still as catch-up gear, similar to what was available on the Timeless Isle or Hellfire Peninsula. We don't consider this a "silver bullet" solve to all legendary-related issues, and aren't trying to make it be one. Still, if you just desperately want that one specific legendary, this might be an option worth considering.
    • By Stan

      Blizzard's trying to fix the issue of Legendary items and loot specialization with unidentified Legendaries. Every time a Legendary item drops, you'll be able to switch between specs and then discover a Legendary appropriate for your specialization.
      Update: Lore confirmed in a blue post that these were part of a concept that they won't go live with at least for now.
      Lore (Source)
      These were part of an experimental concept that we've since decided not to go ahead with, at least for now. The idea wasn't exactly what you're speculating, but our concerns were similar. It's interesting that the items are bound to Battle.net Account, so you might end up mailing them to your alt (must be the same class) on a different realm.
      Unidentified Death Knight Legendary Unidentified Demon Hunter Legendary Unidentified Druid Legendary Unidentified Hunter Legendary Unidentified Mage Legendary Unidentified Monk Legendary Unidentified Paladin Legendary Unidentified Priest Legendary Unidentified Rogue Legendary Unidentified Shaman Legendary Unidentified Warlock Legendary Unidentified Warrior Legendary Don't forget that crafted Legendary items are coming in 7.2 and the latest build added affixes and made them BoE.
      Celumbra, the Night's Dichotomy Rethu's Incessant Courage The Sentinel's Eternal Refuge Vigilance Perch Please note the nature of PTR. Anything may change before Patch 7.2 goes live.
    • By Stan

      Further fixes for Legendary items underway. Relinquished items were introduced in the latest build of 7.2 (#23623). The items are unique per slot and have a chance to contain Legendary items.
      Relinquished Items
      The persisting problem with Legendaries is that you don't get the one you want or need. Not anymore though. Relinquished items discover an item appropriate for your loot specialization and not only that, they have a chance to contain a Legendary item, most likely on a slot-per-slot basis.
      Relinquished Bracers Relinquished Choker Relinquished Cloak Relinquished Gauntlets Relinquished Girdle Relinquished Hood Relinquished Leggings Relinquished Ring Relinquished Spaulders Relinquished Treads Relinquished Trinket Relinquished Tunic Example: Relinquished Hood may contain only Head slot Legendary items, such as Darckli's Dragonfire Diadem or Uncertain Reminder. Such slot restrictions increase the chances of getting the Legendary item you want. The question is what's the probability of getting a Legendary item?
      Unidentified Legendary Items
      Update: Unidentified Legendary items were considered, but they won't go live as bad luck protection for individual specializations will be implemented.
      The previous build (#23578) added items that create Legendaries based on your set loot spec. This may represent an overall fix for loot spec problems. I think unidentified Legendaries will drop by default and we won't need to worry about loot spec.
      Unidentified Death Knight Legendary Unidentified Demon Hunter Legendary Unidentified Druid Legendary Unidentified Hunter Legendary Unidentified Mage Legendary Unidentified Monk Legendary Unidentified Paladin Legendary Unidentified Priest Legendary Unidentified Rogue Legendary Unidentified Shaman Legendary Unidentified Warlock Legendary Unidentified Warrior Legendary Taken from here.
      What do you think about the latest changes?