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d3 Fresh PTR Patch Notes for Diablo's Patch 2.4

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Blizzard has pushed out new patch notes for the PTR of Diablo's Patch 2.4 The notes show broad changes still taking place across all classes, and many of the new items.



While many are anxious for the release of 2.4, seeing such broad changes historically implies there is much to come still. There is a lot which seems open for change, and a large majority of the changes seemed aimed at bringing class and item balance, a very large task in a smaller patch, and exponentially more taxing in a patch of 2.4's size. The upshot here is that Blizzard is determined to get the balance right prior to the release, which will have a strong effect on the coming Season 5. With a more level balance coming to all classes, and a greater number of builds opening up, the prospects for Season 5 are phenomenal.

Head to the Blue post below to look at the changes, and click the source link to head over to Battle.net if you want to size up the tentative full list of Patch 2.4 changes.

Blizzard Icon Battle.net

+ Show

 

General

  • The damage range of the Thorns affix on items has been reduced
  • Thorns damage granted by socketing a Flawless Royal rank or higher Topaz gem in a weapon has been reduced

 

Set Dungeons

  • A return portal will now spawn near your location, when you have either completed, or failed a Set Dungeon due to fatal damage, to allow you to retry more quickly
  • Several Unique monsters received adjustments to their health to be more consistent with the others
  • All Set Dungeons have received changes to their difficulty

 

  • Armor of Akkhan
    • The total number of monsters has been reduced from 205 to 175
    • Number of enemies required to be killed while imbued increased from 100 to 150
    • Density has been adjusted to create more groups of 10
    • The Electrified affix has been removed from the Unique monster

 

  • Firebird's Finery
    • Number of enemies required to burn has been reduced from 45 to 20
    • Number of times required to burn has been increased from 3 to 6
    • The second objective has been slightly redesigned
      • Hit 50 enemies with the Meteor that revives you

 

  • Jade Harvester
    • Number of total monsters to kill has been reduced from 750 to 435
    • Reduced the size of the dungeon by 25%
    • The first objective has been slightly redesigned
      • Harvest 15 different enemies simultaneously 10 times

 

  • Natalya's Vengeance
    • Rain of Vengeance time required changed from 60 to 90 seconds
    • The second objective has been redesigned
      • Do not exhaust your Hatred

 

  • Roland's Legacy
    • The requirement for the Sweep Attack objective has been increased from 5 to 7

 

  • The Shadow's Mantle
    • The first objective has been redesigned
      • Chain bonus damage Impale hits on 15 20 consecutive enemies 5 times
    • The second objective has been redesigned
      • Slow 45 different enemies with your Shadow Power

 

  • Thorns of the Invoker
    • Number of Spears required reduced from 100 to 75

 

  • Unhallowed Essence
    • The second objective has been redesigned
      • Never drop below 50% Discipline

 

  • Stonesinger
    • Knockback attack now has a unique animation and doesn't knock players as far

    • Now charges a random player

    • No longer charges players in melee range

    • Increased melee range to more closely match the visual effect

 

  • Bug Fixes
    • Fixed an issue that caused Shield of Fury to stack its debuff faster than intended
    • Fixed an issue that caused some monsters to deal more damage than intended in Set Dungeons
    • Fixed an issue that caused the Monkey King's Garb set dungeon to display the incorrect number of total enemies
    • Fixed an issue that could sometimes cause items to roll with a lower Thorns damage range than intended
    • Fixed an issue that prevented the Legacy of Raekor (6) Set Bonus from increasing the damage of Bash with Blade of the Warlord equipped
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to apply to classes other than Demon Hunters
    • Fixed an issue that prevented the Fortress Ballista from dropping
    • Fixed an issue that allowed enemies in the Armor of Akkhan Set Dungeon to be Condemned multiple times

 

Classes

  • Barbarian
    • Active Skills​
      • x1_barbarian_ancientspear.pngAncient Spear
        • Skill Rune - Boulder Toss
          • Should now reach its target more quickly[br]1[/br]
      • x1_barbarian_avalanche_v2.pngAvalanche
        • Damage increased from 1600% to 2400%
        • Skill Rune - Glacier
          • Damage increased from 1600% to 2400%
        • Skill Rune - Snow-Capped Mountain
          • Damage increased from 1800% to 2800%
        • Skill Rune - Volcano
          • Damage increased from 4400% to 6600%
        • barbarian_earthquake.pngEarthquake
          • Damage increased from 4200% to 4800%
          • Skill Rune - Cave-In
            • Damage increased from 4200% to 4800%
          • Skill Rune - Chilling Earth
            • Damage increased from 4200% to 4800%
          • Skill Rune - Giant's Stride
            • Damage increased from 200% to 300% per tremor
          • Skill Rune - Molten Fury
            • Damage increased from 5100% to 6000%
          • Skill Rune - Mountain's Call
            • Cooldown reduced from 50 to 30 seconds

 

  • Crusader
    • ​Bug Fixes
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge

 

  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • demonhunter_bolas.pngBolas
        • Hatred generated increased from 3 to 4
        • Skill Rune - Thunder Ball
          • Hatred generated increased from 6 to 7
      • demonhunter_clusterarrow.pngCluster Arrow
        • Explosion damage increased from 550% to 650% weapon damage
        • Skill Rune - Cluster Bombs
          • Grenade damage increased from 525% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Skill Rune - Dazzling Arrow
          • Explosion damage increased from 550% to 650% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Loaded for Bear
          • Explosion damage increased from 770% to 850% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Maelstrom
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 5 to 3
          • Healing per rocket increased from 1% to 2%
        • Skill Rune - Shooting Stars
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Hatred generated increased from 3 to 4
        • Skill Rune - Justice is Served
          • Hatred generated increased from 6 to 7
        • Hatred generated increased from 3 to 4
        • Skill Rune - Tinkerer
          • Hatred generated increased from 6 to 7
            Hungering Arrow
        • Hatred generated increased from 3 to 4
        • Skill Rune - Serrated Arrow
          • Hatred generated increased from 6 to 7
        • Skill Rune - Full Broadside
          • Damage increased from 460% to 500% weapon damage
        • Skill Rune - Wind Chill
          • Critical Hit Chance bonus increased from 10 to 15%
        • Skill Rune - Invigoration
          • Maximum Discipline bonus increased from 15 to 20
        • Duration increased from 15 to 20 seconds
        • Number of rockets reduced from 4 to 2
        • Rocket damage increased from 40% to 80% weapon damage
  • Bug Fixes
    • Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings
 
 
  • Monk
    • ​Active Skills
        • Skill Rune - Soothing Mist
          • Health Globe healing bonus contribution reduced from 25% to 10%
        • Skill Rune - Static Charge
          • Damage reduced from 180% to 40% weapon damage
      • Bug Fixes
        • Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
 
  • Witch Doctor
    • Active Skills
        • Damage increased from 100% to 450% weapon damage
        • Skill Rune - Big Stinker
          • Poison cloud damage increased from 45% to 135% weapon damage
        • Skill Rune - Restless Giant
          • Enrage cooldown reduced from 120 to 45 seconds
        • Damage increased from 30% to 120% weapon damage
        • Skill Rune - Burning Dogs
          • Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
        • Skill Rune - Rabid Dogs
          • Bite DoT damage increased from 30% to 120% weapon damage
 
  • Wizard
    • Active Skills
        • Skill Rune - Flame Blades
          • Duration reduced from 10 to 5 seconds
          • Now has a maximum stack count of 30
    • Passive Skills
        • Damage absorbed changed from 81536 to 60% (down from 70%) of your Life
    • Bug Fixes
      • Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
      • Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources

Items
  • ​Boyarsky's Chip
    • New Legendary Gem
      • Adds 16000 (down from 30000) Thorns damage
      • Thorns damage increased by 800 per rank (down from 1500)
  • Legacy of Nightmares
    • These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
 
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Legendary Power added
        • While above 90-95% (up from 75-85%) primary resource, all damage taken is reduced by 50%
      • Legendary Power added
        • Gain damage reduction equal to 45-55% (down from 50-65%) of your Block chance
          • Note: This power can now benefit from the Block chance provided by Punish

Class-Specific Items
  • Barbarian
    • Blade of the Warlord
      • New Legendary Mighty Weapon
        • Bash consumes up to 40 Fury to deal up to 400-500% (down from 500-600%) increased damage
      • Now rolls with 100-125% (down from 150-200%) Seismic Slam damage
      • Now rolls with +75-100% (down from 150-200%) Hammer of the Ancients damage
    • The Legacy of Raekor
      • Has been redesigned
        • (4) Set Bonus
          • Furious Charge gains the effect of every rune and deals 300% (down from 400%) increased damage
    • Might of the Earth
      • Has been redesigned
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 (down from 40) Fury you spend
        • (4) Set Bonus
          • Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150% (reworked from "doubled").
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800% 
    • Skular's Salvation
      • New Legendary Bracers
        • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150% (down from 150-200%)
 
  • Crusader
    • Bracers of Fury
      • New Legendary Bracers
        • Heaven's Fury deals 150-200% (down from 300-400%) increased damage to enemies that are Blinded, Immobilized, or Stunned
    • Norvald's Fervor
      • New Set
        • (2) Set bonus
          • Increases the duration of Steed Charge by 2 seconds
          • Every enemy killed while Steed Charge is active reduces the cooldown by 1 second (reworked from extending the duration).
    • Seeker of the Light
      • (6) Set Bonus
        • Blessed Hammer damage bonus increased from 750% to 1250%
    • Thorns of the Invoker
      • Has been redesigned
        • (2) Set Bonus
          • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% (down from 50%) for 2 seconds
 
  • Demon Hunter
    • Embodiment of the Marauder
      • (4) Set Bonus
        • Now also increases the damage of Sentries by 300% (up from 200%
      • (6) Set Bonus
        • Damage bonus per active Sentry increased from 100% to 600% (up from 400%)
    • Fortress Ballista
      • New Legendary Hand Crossbow
        • Attacks grant you an absorb shield for 2-3% (down from 4-5%) of your maximum Life, stacking up to 10 times
    • Lord Greenstone's Fan
      • New Legendary Dagger
        • Every second gain 80-100% (down from 250-300%) increased damage for your next Fan of Knives
    • Natalya's Vengeance
      • (6) Set Bonus
        • Damage reduction increased from 30% to 60% (up from 50%)
        • Duration increased from 6 to 10 seconds
    • The Shadow's Mantle
      • (2) Set Bonus
        • Your damage is increased by 600% (up from 1000%) while you have a melee weapon equipped
    • Unhallowed Essence
      • (2) Set Bonus
        • Generators now also generate 2 additional Hatred
      • (4) Set Bonus
        • Damage bonus and damage reduction increased from 20% to 60% (up from 40%)
        • Duration increased from 4 to 8 seconds
      • (6) Set Bonus
        • Damage bonus increased from 15% to 20% per point of Discipline
 
  • Monk
    • Zoey's Secret
      • New Legendary Belt
        • You take 8-9% (up from 6-7%) less damage for each Companion you have active
    • Inna's Reach
      • Bonus Mystic Ally damage increased from 20-25% to 90-120% (up from 75-100%)
    • Monkey King's Garb
      • Has been redesigned
        • (6) Set Bonus
          • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% (up from 1000%) increased damage
    • Raiment of a Thousand Storms
      • (2) Set Bonus
        • Spirit generator damage bonus reduced from 300% to 100%
 
  • Witch Doctor
     
    • Lakumbra's Ornament
      • New Legendary Bracers
        • Reduces all damage taken by 6% (up from 5%) for each stack of Soul Harvest you have
    • Raiment of the Jade Harvester
      • (2) Set Bonus
        • Instant Haunt damage dealt increased from 10 to 60 (down from 120) seconds worth
      • (6) Set Bonus
        • Increased the amount of DoT damage detonated by Soul Harvest to 150 (down from 300) seconds worth
      • The damage bonus granted to each Gargantuan has been tripled
        • This change will apply retroactively to existing items
    • Staff of Chiroptera
      • New Legendary Staff
        • Now rolls with +45-60% Firebats damage
    • Spirit of Arachyr
      • (4) Set Bonus
        • Bonuses are now applied immediately after summoning the Toad
        • Damage reduction increased from 40-50%
        • Duration increased from 10 to 15 seconds
      • (6) Set Bonus
        • Damage bonus increased from 800% to 1200%
      • The damage bonus granted to the single Zombie Dog has been doubled (down from tripled)
        • This change will apply retroactively to existing items
    • Zunimassa's Haunt
      • (6) Set Bonus
        • Damage bonus increased from 275% to 800%
          Duration increased from 4 to 8 seconds
​​​
  • Wizard
    • Ashnagarr's Blood Bracers
      • New Legendary Bracers
        • Increase the potency of your shields by 75-100%
    • Deathwish
      • New Legendary Sword
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35% (down from 75-100%)
    • Delsere's Magnum Opus
      • Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
    • Fazula's Improbable Chain
      • Number of Archon stacks you automatically start with increased from 15-20 to 40-50
    • Firebird's Finery
      • (6) Set Bonus
        • Your damage is increased by 25% (down from 100%) for each enemy that is burning. Elites that are burning increase your damage by 600% (down from 1000%). You can only have one Elite damage bonus active at a time.
    • Orb of Infinite Depth
      • New Legendary Source
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
    • Tal Rasha's Elements
      • (4) Set Bonus
        • Has been redesigned
          Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
    • The Twisted Sword
      • New Legendary Sword
        • Energy Twister damage is increased by 125-150% for each Energy Twister you have out (up from 75-100%)
      • Now rolls with +75-100% Explosive Blast damage
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Barbarian
        • Legendary Power added
          • Increase the damage of Weapon Throw and Ancient Spear by 45-60% (up from 75-100%)
             
    • Crusader
        • Legendary Power added
          • Gain Thorns equal to 250-300% of your Vitality (down from 400-500%)
    • Demon Hunter
        • Legendary Power added
          • Reduces the cooldown of Vengeance by 50-65% (up from 45-60%)
        • Now rolls with 60-80% Cluster Arrow damage (up from 30-40%)
    • Wizard
        • Legendary Power added
          • Spectral Blade attacks 50% faster and deals 150-200% increased damage
 
  • Bug Fixes
    • Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
    • Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
 

Adventure Mode
  • Nephalem Rifts
    • Medium and Large version of many cave maps can no longer appear in Greater Rifts
    • Mallet Lords can no longer spawn in many cave maps
    • Density has been increased in many cave maps

 

Monsters

  • Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
  • Damage dealt by Frozen affix crystals before they explode has been slightly reduced
  • Elites can now occasionally drop pieces of Set Dungeon lore
  • Armaddons
    • Their stunning stomp attack now more closely matches the visual
    • They no longer perform melee attacks that looks very similar to the attack that stuns
    • Increased the amount of experience granted
  • Beasts
    • Will now charge the location the player was in when they began casting their charge attack
  • Bog Brutes
    • Will now charge the location the player was in when they began casting their charge attack
  • Exorcists
    • Their lightning attack should now be easier to avoid
      The damage area of their lightning attack has been narrowed to more closely match the visual effect
  • Succubi
    • Slightly increased the amount of experience granted
  • Winged Assassins
    • Their Leap attack should now be easier to avoid
    • Will no longer always cast their leap attack as their first attack
 

User Interface

  • Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  • Added a keybind to expand the buff holder

(Source)

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      Blight (Poison) Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second. Unstable Compound (Poison) Each cast increases the radius of your next Nova by 5 yards up to 2 times. Bone Spear
      Base Skill (Physical) Cost: 20 Essence Summon a piercing bone projectile that causes 450% weapon damage to all enemies it passes through.
      Crystallization (Cold) Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times. Shatter (Physical) Instead of piercing now detonates on the first enemy hit dealing 450% to all enemies within 15 yards. Blighted Marrow (Poison) Damage is increased by 15% for each enemy Bone Spear passes through. Blood Spear (Physical) Bone Spear turns into Blood Spear. Damage is increased to 518% weapon damage at the cost of 10% health. Teeth (Physical) Launches 5 razor sharp teeth that deal 300% weapon damage. Skeleton Mage
      Base Skill (Physical) Cost: 40 Essence Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attack. Lasts 6 seconds. Gift of Death (Physical) Risen Skeletons leave a corpse behind when they die or expire. Singularity (Physical) Consumes all Essence to summon a powerful minion. The minion’s damage is increased by 3% for every point of Essence consumed. Life Support (Physical) Risen Mages cost 10% health to cast but lasts an additional 2 seconds. Contamination (Poison) Raise a contaminated mage that channels an aura of decay for 175% weapon damage for its duration. Skeleton Archer (Cold) Raise a Skeleton Archer that deals 400% weapon damage. Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks. Return to Top
      Blood & Bone
      Bone Armor
      Base Skill (Physical) Cost: 10 Essence Cooldown: 10 seconds Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds. [Placeholder] Increased Damage (Physical) Damage dealt to enemies is increased by 200%. [Placeholder] Immunity (Physical) Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects. Dislocation (Physical) Enemies hit are also stunned for 2 seconds. Thy Flesh Sustained (Physical) Cost: 20% Health Increases your Life per Second by 10% per target hit. Reap of Anguish (Physical) Bone Armor also increases your movement speed by 1% for each enemy hit. Bone Spirit
      Base Skill (Physical) Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact. You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume. Possession (Physical) Bone Spirit will now charm the target for 10 seconds at the cost of 10% health. Panic Attack (Poison) Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates. Poltergeist (Cold) Increases the maximum number of charges to 4. Unfinished Business (Cold) Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation. Astral Projection (Cold) Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target. Blood Rush
      Base Skill (Physical) Cooldown: 5 seconds Cost: 5% Health Shed your mortal flesh and reappear up to 50 yards away.
      Transfusion (Physical) Heals for 2% of your maximum health for every enemy passed through. Hemostasis (Physical) Removes the health cost. Metabolism (Physical) Blood Rush now has 2 charges, but its health cost is doubled. Potency (Physical) Increases your armor by 100% for 2 seconds after casting. Molting (Physical) Leaves a corpse at your original location when used. Simulacrum
      Base Skill (Physical) Cost: 50% Health Cooldown: 120 seconds Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds. Reservoir (Physical) Your maximum Essence is increased by 100% while your Simulacrum is active. Cursed Form (Physical) While active, your curse skills now apply all three curses. [Placeholder] Blood Debt (Physical) Life costs for skills are reduced by 75% while Simulacrum is active. Blood and Bone (Physical) Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds. Self Sacrifice (Physical) If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed. Return to Top
      Reanimation
      Land of the Dead
      Base Skill (Physical) Cooldown: 120 seconds All corpse skills can be used at will for 5 seconds. Invigoration (Physical) Your skills do not cost Essence while Land of the Dead is active. Frozen Lands (Cold) Enemies in the Land of the Dead are periodically frozen. Plaguelands (Poison) Land of the Dead deals up to 5,000% weapon damage to enemies over its duration. Land of Plenty (Physical) You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active. Shallow Graves (Physical) Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds. Command Skeletons
      Base Skill (Physical) Cost: 50 Essence Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds. Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
      Enforcer (Physical) Reduces the active Essence cost to 25. Dark Mending (Physical) Skeletal minions will heal you for 0.5% of your total health per hit while being commanded. Freezing Grasp (Cold) The target of your command is frozen for 3 seconds. Kill Command (Poison) Now commands your skeletons to explode, dealing 80% weapon damage to enemies within 15 yards. Frenzy (Physical) Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration. Command Golem
      Base Skill (Poison) Cooldown: 60 seconds Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses. Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack. Bone Golem (Physical) Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds. Blood Golem (Physical) Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
      Flesh Consuming Golem (Poison) Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse. Decay Golem (Poison) Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses. Ice Golem (Cold) Active: Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds. Army of the Dead
      Base Skill (Physical) Cooldown: 120 seconds Raise a massive skeletal army to pummel the targeted location dealing 3000% weapon damage in a 15 yard radius. Catatonic Grasp (Poison) Hands raise from the ground and immobilize enemies in place for 5 seconds. Frozen Army (Cold) Weapon damage increased to 3600% and they attack all enemies in a line. Unconventional Warfare (Physical) Skeletons will rise from the ground and attack random targets for 4 seconds. [Placeholder] Death Valley (Physical) The skeletal army knocks all effected enemies towards the center. Dead Storm (Physical) Raise a storm of the dead that surround you damaging enemies for 2000% weapon damage over 5 seconds. Return to Top
      Curses
      Decrepify
      Base Skill (Physical) Cost: 10 Essence A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 20% for 30 seconds. Opportunist (Physical) Gain a 3% movement speed increase for every enemy cursed. Borrowed Time (Physical) Gain 1% cooldown reduction for every enemy cursed. Wither (Physical) Damage reduction increased to 30%, but no longer reduces movement speed. Dizzying Curse (Physical) Cursed enemies have a 10% chance to be stunned for 2 seconds when hit. Enfeeblement (Physical) Increase the potency of the movement speed reduction for the first 5 seconds. Frailty
      Base Skill (Physical) Cost: 10 Essence A crippling curse that kills enemies with less than 15% health.  Lasts 30 seconds. [Placeholder] Essence Return (Physical) Gain 2 essence when a cursed enemy dies. Volatile Death (Physical) Cursed enemies explode for 100% weapon damage on death. Scent of Blood (Physical) Cursed enemies take 15% increased damage from your minions. Aura of Frailty (Physical) Becomes an aura that curses all enemies within 15 yards. The range of this effect is increased by 50% of your gold pickup radius. Early Grave (Physical) Triggers at 18% life but costs 10% of your life. Leech
      Base Skill (Physical) Cost: 10 Essence Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% of their total health. Lasts 30 seconds.
      Transmittable (Physical) Enemies that die while cursed will spread the curse to a nearby unaffected target. Sanguine End (Physical) Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill. Cursed Ground (Physical) Now curses the ground, healing you for 0.5% of your maximum life every second for each enemy in the cursed area. Blood Flask (Physical) Whenever a cursed enemy dies your potion cooldown is reduced by 1 second. Osmosis (Physical) Each cursed enemy increases your life regeneration by 751 per second. Return to Top
      Corpses
      Corpse Explosion
      Base Skill (Physical) Target an area exploding all corpses within 11 yards dealing 150% weapon damage to enemies within 20 yards.
      Final Embrace (Physical) Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% life per corpse. Close Quarters (Poison) Now explodes corpses close to you, dealing 200% weapon damage to enemies within 20 yards. Bloody Mess (Physical) Explosion radius is increased to 25 yards. Dead Cold (Cold) Freeze all enemies caught in the explosion for 2 seconds. Shrapnel (Poison) Corpses now explode away from you, hitting all targets in a cone. Corpse Lance
      Base Skill (Physical) Target an enemy to summon projectiles from nearby corpses that cause 750% weapon damage to the target. Brittle Touch (Cold) Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance. Blood Lance (Physical) Spend 5% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage. Visceral Impact (Physical) Stuns the target for 3 seconds. Shredding Splinters (Poison) Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times. Ricochet (Physical) Corpse Lance has a 20% chance to ricochet to one additional target. Devour
      Base Skill (Physical) Consume corpses within 60 yards to restore 10 Essence per corpse. Ruthless (Physical) Additionally consumes your minions for 10 Essence per minion killed. Voracious (Physical) Reduces all Essence costs by 2% for each corpse consumed for 5 seconds. Devouring Aura (Physical) Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse. The range of this effect is increased by 50% of your gold pickup radius. Satiated (Physical) Increases maximum life by 2% for 2 seconds for each corpse devoured. Cannibalize (Physical) Each corpse consumed also restores 3% health.
      Revive
      Base Skill (Physical) Target an area reviving up to 10 corpses within 20 yards for 15 seconds. Oblation (Physical) Increases the damage of revived creatures by 20% but each Revive now costs 3% health. Personal Army (Physical) Damage taken is reduced by 1% for each revived minion active? Recklessness (Cold) Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold. [Placeholder] Horrific Return (Poison) When you revive a corpse, enemies within 20 yards run in fear for 3 seconds. Purgatory (Physical) Revived minions degenerate back into a usable corpse at the end of their duration. Return to Top
      Passives
      Fueled by Death
      Consuming a corpse increases your run speed by 3% for 5 seconds. Life from Death
      Consuming a corpse has a 20% chance to spawn a Health Globe. Stand Alone
      Increase Armor by 100%, reduced by 10% for each active minion. Bone Prison
      Bone Spear, Bone Spikes and Bone Spirit have a 10% chance to trap enemies in a Bone Prison for 3 seconds. Commander of the Dead
      The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%. Swift Harvesting
      Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%. Aberrant Animator
      Your minions gain 200% of your Thorns. Eternal Torment
      Your curses cost 50% less Essence and last forever. Blood for Blood
      Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 times. Blood is Power
      Every 5% health lost will reduce all remaining cooldowns by 1%. Draw Life
      Increases your Health Regen by 10% for each enemy within 20 yards. Extended Servitude
      Increase the duration of your Skeletal Mage and Revive minions by 25%. Final Service
      If you would take lethal damage instead all minions are consumed and heal you for 10% of your health. This effect cannot occur more than once every 60 seconds. Grisly Tribute
      You are healed for 10% of your Life on Hit when one of your minions hits an enemy. Overwhelming Essence
      Increase your maximum Essence by 40. Rathma’s Shield
      You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum. Reaping
      While using a scythe gain 1% Essence and Life per kill. Rigor Mortis
      Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds. Serration
      Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15%. Return to Top
       
      Curses and Summons and Blood
      The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?
      Stay tuned for more Necromancer information in the coming weeks as the Closed Beta begins and don’t forget to opt in for the chance to join if you haven’t already!
    • By Starym

       
      The beta is finally here and the patch itself brings a few more things in addition to the titular class, including challenge rifts, new zones and new waypoints in old ones!

      You can also check out the official necromancer skill overview, covering most (or all?) the active and passive abilities the new class has so far (including gifs for some).
      Blizzard (source)
      Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.
      Installation and Play Instructions: To install and play the Necromancer beta test, please follow the instructions below:
      Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.
      Step 2: Download and install the Blizzard launcher.
      Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.
      Step 4: On the Diablo III screen, there is a drop-down menu above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select " Necromancer Beta Test" from this drop-down menu before proceeding.
      Step 5: You should now have the option to install and play the beta.
      Beta Character Copy:
      The option to copy your existing Diablo III characters from your live account to the beta will be available and can be done directly through the beta client.
      Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.
      Step 2: Note the “PTR Copy” button at the top right of the Home Screen. (This button will not appear in-game until you have created a new level 1 character.)
      Step 3: Select your region.
      Step 4: Click "Copy." This will copy all characters on your account from the selected region.
      Step 5: You may be disconnected from the beta client.
      Step 6: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied beta characters will be lost.
      In addition, you can only copy characters over to your beta account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      PTR PATCH 2.6.0 - v2.6.0.44923
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
       
      GENERAL
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta.
      CLASSES
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
      ADVENTURE MODE
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens.
    • By Starym

       
      We may get to play the Necromancer "soon" it seems, as the closed beta is about to arrive. Blizzard have announced the "extremely limited" (in terms of people admitted, anyway) test period for the newest Diablo 3 class is almost here and we should opt in on our battle.net accounts if we want to see it before patch 2.6.0 goes live (which won't be that soon).

      The beta will contain all Necro abilities and runes, as well as their legendary items added over time and other patch 2.6.0 features as well. They don't appear to be planning an open beta as of yet but the closed one will not have an NDA.
      Blizzard (source)
      Prepare yourselves—the Necromancer beta test is right around the corner, nephalem!
      Invitations to our closed beta test will soon be going out worldwide. If you are invited, we'd love to hear all about your adventures on the forums, watch your live streams, and see screenshots and videos of your experiences as you wield the dark powers of the Necromancer.
      Please keep in mind that the Necromancer and other parts of Patch 2.6.0 are still in development. As such, content in the closed beta may change and does not necessarily represent the final version.
      For additional information about the closed beta, including how to participate and answers to frequently asked questions, read on below!

      How to Participate:
      If you're interested in participating in the Necromancer beta test, you’ll want to make sure you've opted-in for beta testing. To opt in, simply visit your Beta Profile Settings page in Account Management, check the Diablo box under Beta Tests I'm Interested In, and then click Update Preferences. In order to be eligible to participate in the closed beta, you must have an active Diablo III license attached to your Blizzard account in good standing (i.e. not suspended or banned).

      Please note that opting in to the Necromancer beta test does not guarantee you access (especially since invites to our closed beta will be extremely limited), but it does at least give you a chance at joining the beta test.

      Necromancer Beta Test FAQ:
      How are beta test participants selected from the opt-in pool?
      Beta testers are chosen according to their system specifications, in-game activity, and other factors, including an element of luck.
      How will I know if I'm selected to participate in the beta?
      If you are selected to participate in the Necromancer beta test, you will receive an invite via email. This invitation will always be sent to the email address associated with your Blizzard account.
      Will there be any other ways to get into the beta besides opting-in?
      In addition to opt-ins, we are also inviting key members of the community on a case-by-case basis. Invites to the Necromancer beta test will be extremely limited, however, and opting in is your best way to get in.
      How many players do you plan to invite to the beta test?
      The number of players we invite will be based on our testing needs. If we ultimately determine we need more players to participate after the initial testing, we’ll invite more.
      What game content will be available in the beta?
      Players who participate will have access to all of the Necromancer’s skills and abilities, as well as other Patch 2.6.0 content. In addition, new Legendary and Set items unique to the Necromancer will be added in over time. Our upcoming patch notes will have all the details on what’s included.
      How long will the beta test last?
      We have not determined an exact date for the end of the beta test. We will notify participants when the beta test is nearing completion.
      Will there be an open beta?
      In order to ensure focused feedback and a smooth testing experience for beta players, the Necromancer beta test will be invite-only for the duration of the test.
      Is there an NDA?
      There is no non-disclosure agreement (NDA) for the Necromancer beta test. You are welcome to take screenshots, livestream your play sessions, and record feedback videos. Please keep in mind that the game is still a work in progress, though, and we appreciate your understanding when you encounter bugs, graphical errors, or other issues.
      Will Mac users be able to participate in the beta test?
      Yes, Mac users will be able to participate in the beta at the same time as Windows users.
    • By Blainie

      With such a vast array of items, skills and classes in Diablo 3, it can be very troublesome trying to get into the game as either a new player, someone trying out a new class or just someone getting back into the game. We've made sure to update all of our beginner guides for Season 10, so that you know exactly what to do in the early-game!
      The guides are mainly tailored to help players understand the most efficient ways to play their class while leveling to 70, as well as in the early torment levels prior to obtaining the vast multitude of legendaries available. There is a Leveling and Early 70 guide for each class, which can be found linked below:
      Barbarian Crusader Demon Hunter Monk Witch Doctor Wizard The builds outline different possibilities with the Haedrig's Gift sets, of which each class receives one. If you're wondering what your class set is, you can find them below:
      Barbarian - Raekor Crusader - Akkhan Demon Hunter - Marauder Monk - Inna's Witch Doctor - Zunimassa Wizard - Delsere's Good luck in the new season everyone and have fun!