Jump to content
FORUMS
Sign in to follow this  
Realbookwurm

Fresh PTR Patch Notes for Diablo's Patch 2.4

Recommended Posts

14788-fresh-ptr-patch-notes-for-diablos-


Blizzard has pushed out new patch notes for the PTR of Diablo's Patch 2.4 The notes show broad changes still taking place across all classes, and many of the new items.



While many are anxious for the release of 2.4, seeing such broad changes historically implies there is much to come still. There is a lot which seems open for change, and a large majority of the changes seemed aimed at bringing class and item balance, a very large task in a smaller patch, and exponentially more taxing in a patch of 2.4's size. The upshot here is that Blizzard is determined to get the balance right prior to the release, which will have a strong effect on the coming Season 5. With a more level balance coming to all classes, and a greater number of builds opening up, the prospects for Season 5 are phenomenal.

Head to the Blue post below to look at the changes, and click the source link to head over to Battle.net if you want to size up the tentative full list of Patch 2.4 changes.

Blizzard Icon Battle.net

+ Show

 

General

  • The damage range of the Thorns affix on items has been reduced
  • Thorns damage granted by socketing a Flawless Royal rank or higher Topaz gem in a weapon has been reduced

 

Set Dungeons

  • A return portal will now spawn near your location, when you have either completed, or failed a Set Dungeon due to fatal damage, to allow you to retry more quickly
  • Several Unique monsters received adjustments to their health to be more consistent with the others
  • All Set Dungeons have received changes to their difficulty

 

  • Armor of Akkhan
    • The total number of monsters has been reduced from 205 to 175
    • Number of enemies required to be killed while imbued increased from 100 to 150
    • Density has been adjusted to create more groups of 10
    • The Electrified affix has been removed from the Unique monster

 

  • Firebird's Finery
    • Number of enemies required to burn has been reduced from 45 to 20
    • Number of times required to burn has been increased from 3 to 6
    • The second objective has been slightly redesigned
      • Hit 50 enemies with the Meteor that revives you

 

  • Jade Harvester
    • Number of total monsters to kill has been reduced from 750 to 435
    • Reduced the size of the dungeon by 25%
    • The first objective has been slightly redesigned
      • Harvest 15 different enemies simultaneously 10 times

 

  • Natalya's Vengeance
    • Rain of Vengeance time required changed from 60 to 90 seconds
    • The second objective has been redesigned
      • Do not exhaust your Hatred

 

  • Roland's Legacy
    • The requirement for the Sweep Attack objective has been increased from 5 to 7

 

  • The Shadow's Mantle
    • The first objective has been redesigned
      • Chain bonus damage Impale hits on 15 20 consecutive enemies 5 times
    • The second objective has been redesigned
      • Slow 45 different enemies with your Shadow Power

 

  • Thorns of the Invoker
    • Number of Spears required reduced from 100 to 75

 

  • Unhallowed Essence
    • The second objective has been redesigned
      • Never drop below 50% Discipline

 

  • Stonesinger
    • Knockback attack now has a unique animation and doesn't knock players as far

    • Now charges a random player

    • No longer charges players in melee range

    • Increased melee range to more closely match the visual effect

 

  • Bug Fixes
    • Fixed an issue that caused Shield of Fury to stack its debuff faster than intended
    • Fixed an issue that caused some monsters to deal more damage than intended in Set Dungeons
    • Fixed an issue that caused the Monkey King's Garb set dungeon to display the incorrect number of total enemies
    • Fixed an issue that could sometimes cause items to roll with a lower Thorns damage range than intended
    • Fixed an issue that prevented the Legacy of Raekor (6) Set Bonus from increasing the damage of Bash with Blade of the Warlord equipped
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to apply to classes other than Demon Hunters
    • Fixed an issue that prevented the Fortress Ballista from dropping
    • Fixed an issue that allowed enemies in the Armor of Akkhan Set Dungeon to be Condemned multiple times

 

Classes

  • Barbarian
    • Active Skills​
      • x1_barbarian_ancientspear.pngAncient Spear
        • Skill Rune - Boulder Toss
          • Should now reach its target more quickly[br]1[/br]
      • x1_barbarian_avalanche_v2.pngAvalanche
        • Damage increased from 1600% to 2400%
        • Skill Rune - Glacier
          • Damage increased from 1600% to 2400%
        • Skill Rune - Snow-Capped Mountain
          • Damage increased from 1800% to 2800%
        • Skill Rune - Volcano
          • Damage increased from 4400% to 6600%
        • barbarian_earthquake.pngEarthquake
          • Damage increased from 4200% to 4800%
          • Skill Rune - Cave-In
            • Damage increased from 4200% to 4800%
          • Skill Rune - Chilling Earth
            • Damage increased from 4200% to 4800%
          • Skill Rune - Giant's Stride
            • Damage increased from 200% to 300% per tremor
          • Skill Rune - Molten Fury
            • Damage increased from 5100% to 6000%
          • Skill Rune - Mountain's Call
            • Cooldown reduced from 50 to 30 seconds

 

  • Crusader
    • ​Bug Fixes
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge

 

  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • demonhunter_bolas.pngBolas
        • Hatred generated increased from 3 to 4
        • Skill Rune - Thunder Ball
          • Hatred generated increased from 6 to 7
      • demonhunter_clusterarrow.pngCluster Arrow
        • Explosion damage increased from 550% to 650% weapon damage
        • Skill Rune - Cluster Bombs
          • Grenade damage increased from 525% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Skill Rune - Dazzling Arrow
          • Explosion damage increased from 550% to 650% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Loaded for Bear
          • Explosion damage increased from 770% to 850% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Maelstrom
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 5 to 3
          • Healing per rocket increased from 1% to 2%
        • Skill Rune - Shooting Stars
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Hatred generated increased from 3 to 4
        • Skill Rune - Justice is Served
          • Hatred generated increased from 6 to 7
        • Hatred generated increased from 3 to 4
        • Skill Rune - Tinkerer
          • Hatred generated increased from 6 to 7
            Hungering Arrow
        • Hatred generated increased from 3 to 4
        • Skill Rune - Serrated Arrow
          • Hatred generated increased from 6 to 7
        • Skill Rune - Full Broadside
          • Damage increased from 460% to 500% weapon damage
        • Skill Rune - Wind Chill
          • Critical Hit Chance bonus increased from 10 to 15%
        • Skill Rune - Invigoration
          • Maximum Discipline bonus increased from 15 to 20
        • Duration increased from 15 to 20 seconds
        • Number of rockets reduced from 4 to 2
        • Rocket damage increased from 40% to 80% weapon damage
  • Bug Fixes
    • Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings
 
 
  • Monk
    • ​Active Skills
        • Skill Rune - Soothing Mist
          • Health Globe healing bonus contribution reduced from 25% to 10%
        • Skill Rune - Static Charge
          • Damage reduced from 180% to 40% weapon damage
      • Bug Fixes
        • Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
 
  • Witch Doctor
    • Active Skills
        • Damage increased from 100% to 450% weapon damage
        • Skill Rune - Big Stinker
          • Poison cloud damage increased from 45% to 135% weapon damage
        • Skill Rune - Restless Giant
          • Enrage cooldown reduced from 120 to 45 seconds
        • Damage increased from 30% to 120% weapon damage
        • Skill Rune - Burning Dogs
          • Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
        • Skill Rune - Rabid Dogs
          • Bite DoT damage increased from 30% to 120% weapon damage
 
  • Wizard
    • Active Skills
        • Skill Rune - Flame Blades
          • Duration reduced from 10 to 5 seconds
          • Now has a maximum stack count of 30
    • Passive Skills
        • Damage absorbed changed from 81536 to 60% (down from 70%) of your Life
    • Bug Fixes
      • Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
      • Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources

Items
  • ​Boyarsky's Chip
    • New Legendary Gem
      • Adds 16000 (down from 30000) Thorns damage
      • Thorns damage increased by 800 per rank (down from 1500)
  • Legacy of Nightmares
    • These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
 
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Legendary Power added
        • While above 90-95% (up from 75-85%) primary resource, all damage taken is reduced by 50%
      • Legendary Power added
        • Gain damage reduction equal to 45-55% (down from 50-65%) of your Block chance
          • Note: This power can now benefit from the Block chance provided by Punish

Class-Specific Items
  • Barbarian
    • Blade of the Warlord
      • New Legendary Mighty Weapon
        • Bash consumes up to 40 Fury to deal up to 400-500% (down from 500-600%) increased damage
      • Now rolls with 100-125% (down from 150-200%) Seismic Slam damage
      • Now rolls with +75-100% (down from 150-200%) Hammer of the Ancients damage
    • The Legacy of Raekor
      • Has been redesigned
        • (4) Set Bonus
          • Furious Charge gains the effect of every rune and deals 300% (down from 400%) increased damage
    • Might of the Earth
      • Has been redesigned
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 (down from 40) Fury you spend
        • (4) Set Bonus
          • Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150% (reworked from "doubled").
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800% 
    • Skular's Salvation
      • New Legendary Bracers
        • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150% (down from 150-200%)
 
  • Crusader
    • Bracers of Fury
      • New Legendary Bracers
        • Heaven's Fury deals 150-200% (down from 300-400%) increased damage to enemies that are Blinded, Immobilized, or Stunned
    • Norvald's Fervor
      • New Set
        • (2) Set bonus
          • Increases the duration of Steed Charge by 2 seconds
          • Every enemy killed while Steed Charge is active reduces the cooldown by 1 second (reworked from extending the duration).
    • Seeker of the Light
      • (6) Set Bonus
        • Blessed Hammer damage bonus increased from 750% to 1250%
    • Thorns of the Invoker
      • Has been redesigned
        • (2) Set Bonus
          • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% (down from 50%) for 2 seconds
 
  • Demon Hunter
    • Embodiment of the Marauder
      • (4) Set Bonus
        • Now also increases the damage of Sentries by 300% (up from 200%
      • (6) Set Bonus
        • Damage bonus per active Sentry increased from 100% to 600% (up from 400%)
    • Fortress Ballista
      • New Legendary Hand Crossbow
        • Attacks grant you an absorb shield for 2-3% (down from 4-5%) of your maximum Life, stacking up to 10 times
    • Lord Greenstone's Fan
      • New Legendary Dagger
        • Every second gain 80-100% (down from 250-300%) increased damage for your next Fan of Knives
    • Natalya's Vengeance
      • (6) Set Bonus
        • Damage reduction increased from 30% to 60% (up from 50%)
        • Duration increased from 6 to 10 seconds
    • The Shadow's Mantle
      • (2) Set Bonus
        • Your damage is increased by 600% (up from 1000%) while you have a melee weapon equipped
    • Unhallowed Essence
      • (2) Set Bonus
        • Generators now also generate 2 additional Hatred
      • (4) Set Bonus
        • Damage bonus and damage reduction increased from 20% to 60% (up from 40%)
        • Duration increased from 4 to 8 seconds
      • (6) Set Bonus
        • Damage bonus increased from 15% to 20% per point of Discipline
 
  • Monk
    • Zoey's Secret
      • New Legendary Belt
        • You take 8-9% (up from 6-7%) less damage for each Companion you have active
    • Inna's Reach
      • Bonus Mystic Ally damage increased from 20-25% to 90-120% (up from 75-100%)
    • Monkey King's Garb
      • Has been redesigned
        • (6) Set Bonus
          • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% (up from 1000%) increased damage
    • Raiment of a Thousand Storms
      • (2) Set Bonus
        • Spirit generator damage bonus reduced from 300% to 100%
 
  • Witch Doctor
     
    • Lakumbra's Ornament
      • New Legendary Bracers
        • Reduces all damage taken by 6% (up from 5%) for each stack of Soul Harvest you have
    • Raiment of the Jade Harvester
      • (2) Set Bonus
        • Instant Haunt damage dealt increased from 10 to 60 (down from 120) seconds worth
      • (6) Set Bonus
        • Increased the amount of DoT damage detonated by Soul Harvest to 150 (down from 300) seconds worth
      • The damage bonus granted to each Gargantuan has been tripled
        • This change will apply retroactively to existing items
    • Staff of Chiroptera
      • New Legendary Staff
        • Now rolls with +45-60% Firebats damage
    • Spirit of Arachyr
      • (4) Set Bonus
        • Bonuses are now applied immediately after summoning the Toad
        • Damage reduction increased from 40-50%
        • Duration increased from 10 to 15 seconds
      • (6) Set Bonus
        • Damage bonus increased from 800% to 1200%
      • The damage bonus granted to the single Zombie Dog has been doubled (down from tripled)
        • This change will apply retroactively to existing items
    • Zunimassa's Haunt
      • (6) Set Bonus
        • Damage bonus increased from 275% to 800%
          Duration increased from 4 to 8 seconds
​​​
  • Wizard
    • Ashnagarr's Blood Bracers
      • New Legendary Bracers
        • Increase the potency of your shields by 75-100%
    • Deathwish
      • New Legendary Sword
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35% (down from 75-100%)
    • Delsere's Magnum Opus
      • Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
    • Fazula's Improbable Chain
      • Number of Archon stacks you automatically start with increased from 15-20 to 40-50
    • Firebird's Finery
      • (6) Set Bonus
        • Your damage is increased by 25% (down from 100%) for each enemy that is burning. Elites that are burning increase your damage by 600% (down from 1000%). You can only have one Elite damage bonus active at a time.
    • Orb of Infinite Depth
      • New Legendary Source
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
    • Tal Rasha's Elements
      • (4) Set Bonus
        • Has been redesigned
          Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
    • The Twisted Sword
      • New Legendary Sword
        • Energy Twister damage is increased by 125-150% for each Energy Twister you have out (up from 75-100%)
      • Now rolls with +75-100% Explosive Blast damage
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Barbarian
        • Legendary Power added
          • Increase the damage of Weapon Throw and Ancient Spear by 45-60% (up from 75-100%)
             
    • Crusader
        • Legendary Power added
          • Gain Thorns equal to 250-300% of your Vitality (down from 400-500%)
    • Demon Hunter
        • Legendary Power added
          • Reduces the cooldown of Vengeance by 50-65% (up from 45-60%)
        • Now rolls with 60-80% Cluster Arrow damage (up from 30-40%)
    • Wizard
        • Legendary Power added
          • Spectral Blade attacks 50% faster and deals 150-200% increased damage
 
  • Bug Fixes
    • Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
    • Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
 

Adventure Mode
  • Nephalem Rifts
    • Medium and Large version of many cave maps can no longer appear in Greater Rifts
    • Mallet Lords can no longer spawn in many cave maps
    • Density has been increased in many cave maps

 

Monsters

  • Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
  • Damage dealt by Frozen affix crystals before they explode has been slightly reduced
  • Elites can now occasionally drop pieces of Set Dungeon lore
  • Armaddons
    • Their stunning stomp attack now more closely matches the visual
    • They no longer perform melee attacks that looks very similar to the attack that stuns
    • Increased the amount of experience granted
  • Beasts
    • Will now charge the location the player was in when they began casting their charge attack
  • Bog Brutes
    • Will now charge the location the player was in when they began casting their charge attack
  • Exorcists
    • Their lightning attack should now be easier to avoid
      The damage area of their lightning attack has been narrowed to more closely match the visual effect
  • Succubi
    • Slightly increased the amount of experience granted
  • Winged Assassins
    • Their Leap attack should now be easier to avoid
    • Will no longer always cast their leap attack as their first attack
 

User Interface

  • Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  • Added a keybind to expand the buff holder

(Source)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In this week's Challenge Rift, we're dealing with the new Wizard Hydra set.
      EU Challenge Rift 144
      Use Storm Armor and Familiar at the beginning of the rift to buff up.
      Black Hole should be used on Elites and to stack up enemies. Teleport around and let HydraArcane Hydras do the work. You always want to have up five hydras.
      For the layout and additional tips check out Mnemonic's video below.
      US Challenge Rift 144
      At the beginning of the rift, activate your Magic WeaponConduit and Storm ArmorScramble.
      Activate Slow TimeTime Warp on Elites. You can use TeleportWormhole twice within a short time frame, so make sure to use that for moving around efficiently. 
      Black HoleAbsolute Zero should be used to gather up enemies, otherwise, just summon Hydras.
      Check out the video below Raxxanterax for more details about this week's Challenge Rift!
    • By Stan
      The first Challenge Rift of Season 20 has arrived and we have a Barbarian utilizing the new Frenzy set in both regions.
      EU Challenge Rift 143
      Activate Battle Rage for more damage and War Cry for more toughness when you enter the rift. Immediately start attacking mobs to get the 5 stacks of Frenzy going. You need to maintain them which is not that hard, just keep attacking. Use Furious Charge to move around. Try to utilize the Shield Pylon from the first floor up to the fourth where the mob type deals less damage.
      For the layout and additional tips check out Mnemonic's video below.
      US Challenge Rift 143
      The Flavor of Time is going to double the duration of your pylons and Bane of the Powerful provides a damage-increasing buff after killing an elite pack. When killing yellow elites, it means you must defeat all their minions too for it to trigger.
      You activate Wrath of the BerserkerInsanity, Threatening ShoutIntimidate, and War CryImpunity all the time. Battle RageBloodshed should be cast just twice because the buff lasts long.
      Other than that, you use Furious Charge to move around and fish for Elite packs and keep 10 stacks of Frenzy up.
      Check out the video by Raxxanterax for the layout of this week's Challenge Rift.
    • By Blainie
      With the current server issues still affecting EU players, we've put together a quick tutorial on how to start Diablo 3 without ever needing to open the Battle.net client!
      As many of you have most likely already noticed, with barely any time left to go until the start of Season 20 in Diablo 3 for EU players, there are currently issues with the Battle.net app for a large number of players, regardless of which game they are hoping to play.
      While WoW players can simply boot up using the .exe file in their program files, things are slightly more difficult for Diablo players, as the .exe file will normally just start up the Battle.net app.
      To avoid this problem and log into Diablo despite the ongoing issues, follow the steps below:
      Create a shortcut to your Diablo .exe file (not the launcher .exe). You should use the 64-bit version in /x64 if you normally use this version. Go into the properties of the shortcut and edit the shortcut target. Add " -launch" to the end of it, including the space at the start, but without quotation marks. Save your changes and use the shortcut - Diablo 3 will start up shortly afterwards. You will need to log in with your account details and, if you have an Authenticator, you will need to enter the code manually. Make sure to double check the region you are logging into with the options menu on the log-in screen. While this method is not perfect, it should get you into the game in time for the new season! There are a few issues that you may run into, which can be solved as follows:
      My game is taking too long to load. This is completely normal when booting in this manner, just let the game load up. If it is taking a really long time, you may be trying to start up the wrong version of Diablo (32-bit vs. 64-bit). The 64-bit version can be found in /x64. My game stopped responding. Go into Task Manager and end any Battle.net or Diablo 3 launcher tasks. These cause it to stop working/stop loading. I never downloaded the latest patch. Unfortunately, this method only works if your game is up-to-date. It will not let you into the game if you need to download a patch. Once your game is up and running, make sure to check out our updated class guides for Season 20!
    • By Starym
      The Season of Forbidden Archives and its free-for-all Kanai's Cube slot usage is upon us today and it's time to check out what all classes have to offer in our build guide roundup! Most players will probably be focusing on Barbarian, Witch Doctor and Wizard, with the WD getting it's most powerful build to date, and despite those three classes getting the biggest changes and most new toys to play with,  there's plenty of interesting and powerful builds for the other classes as well.

      You can also check out the most recent balance patch notes here or check out the Season 20 group meta, solo and speedfarming rankings.
       

      Aside from the new Frenzy build based on the new set, the best Barbarian group build also got a big boost this season, as it's using the 2 part bonus from Horde of the Ninety Savages as well as the new season's power.
      Support Barbarian (Raekor + HotNS + Istvan) (Top Tier) Speed Farming Variant Rend Barbarian (WotW + Istvan) (Top Tier) Speed Farming Variation Seismic Slam Barbarian (MotE + Endless Walk) (Top Tier) Speed Farming Variation Frenzy Barbarian (HotNS + Endless Walk) (High Tier) (New) Speed Farming Variation Hammer of the Ancients Raekor Barbarian (Raekor + Endless Walk + Istvan) (High Tier) Speed Farming Variation Hammer of the Ancients IK Barbarian (IK + Endless Walk) (High Tier) Speed Farming Variation Furious Charge Barbarian (IK + Raekor) (High Tier) Speed Farming Variation Leap/Earthquake Barbarian (MotE + Bastions) (High Tier) Speed Farming Variation Hammer of the Ancients GR Barbarian (Legacy of Dreams Gem) (Mid Tier) Whirlwind Wastes Barbarian (WotW + Bul-kathos) (Mid Tier) Speed Farming Variation Frenzy Thorns Barbarian (LoN) (Low Tier) Speed Farming Variation
       
      Crusaders stayed mostly the same at the very top, with the Condemn LoD build jumping quite a bit into 4th place, the Hammerdin Seeker of Light build going down a tier and the Akkhan versions of the Bombardment and Blessed Shield build getting dropped entirely.
      Heaven's Fury Crusader (Aegis of Valor) (Top Tier) Speed Farming Variation Blessed Shield Crusader (Legacy of Dreams Gem) (Top Tier) Thorns Crusader (Invoker + Endless Walk) (Top Tier) Speed Farming Variation Condemn LoD Crusader (Legacy of Dreams Gem) (High Tier) Condemn Akkhan Crusader (Akkhan + Bastions) (High Tier) Speed Farming Variation Hammerdin Crusader (SoL + Endless Walk) (High Tier) Speed Farming Variation Sweep Attack Crusader (Roland + Endless Walk) (Mid Tier) Speed Farming Variation Fist of the Heavens Crusader (Aegis of Valor) (Mid Tier) Speed Farming Variation Bombardment Crusader (LoN) (Mid Tier) Speed Farming Variation Shield Bash Crusader (Roland + Bastions) (Low Tier) Speed Farming Variation
       
      The Demon Hunter got two new top dogs courtesy of both Rapid Fire builds, with the Sentry build dropping a tier, and finally the Marauder versions of Fan of Knives and Multishot got retired.
      Rapid Fire Demon Hunter (Legacy of Dreams Gem) (Top Tier) Rapid Fire Natalya Demon Hunter (Natalya + Endless Walk) (Top Tier) Impale Demon Hunter (Shadow + Endless Walk) (Top Tier) Speed Farming Variation Group Progression Variation Sentry Demon Hunter (Marauder + Natalya + Endless Walk) (High Tier) Multishot Demon Hunter (Unhallowed + Bastions) (High Tier) Speed Farming Variation Cluster Arrow Demon Hunter  (Marauder + Bastions) (Mid Tier) Speed Farming Variation Rockets-based Progression Variation Grenades Demon Hunter (Unhallowed + Endless Walk) (Mid Tier) Speed Farming Variation Rain of Vengeance Demon Hunter (Natalya + Bastions) (Mid Tier) Speed Farming Variation Fan of Knives LoD Demon Hunter (Legacy of Dreams Gem) (Low Tier) Chakram Demon Hunter (Unhallowed + Bastions) (Low Tier) Speed Farming Variation
       
      Monks see the return of the Support Inna build to the very top, with the two Tempest Rush builds moving up to the top 3, as the Uliana Seven-Sided Strike build moves up a tier.
      Support Monk (Inna + Born's Command + Captain Crimson) (Top Tier) Tempest Rush Sunwuko Monk (Monkey King + Captain Crimson) (Top Tier) Speed Farming Variation Tempest Rush Patterns Monk (Patterns of Justice + Captain Crimson) (Top Tier) Wave of Light LoD Monk (Legacy of Dreams Gem) (Top Tier) Wave of Light Monk (Monkey King + Captain Crimson) (High Tier) Speed Farming Variation Inna Variation Generator Monk (Rainment + Endless Walk + Captain Crimson + Shenlong) (High Tier) Speed Farming Variation Inna Variation Seven-Sided Strike Monk (Uliana + Captain Crimson + Endless Walk) (High Tier) Speed Farming Variation Lashing Tail Kick LoD Monk (Legacy of Dreams Gem) (Mid Tier) Lashing Tail Kick Monk (Monkey King) (Mid Tier) Speed Farming Variation Exploding Palm Monk (Inna + Endless Walk) (Low Tier) Speed Farming Variation Mystic Ally Pets Variation
       
      The Necromancer has has a big shakeup at the top, with the Support build rising to the very top in Season 20 thanks to the season power, and the second best build, Poison Nova LoD, also being possible only thanks to the Forbidden Archives buff and using 3 weapons in the Cube.
      Support Necromancer (Pestilence + Captain Crimson) (Top Tier) (New) Poison Nova Trash Killer (Legacy of Dreams Gem) (Top Tier) (New) Corpse Lance LoD Necromancer (Legacy of Dreams Gem) (Top Tier) Singularity Necromancer (Legacy of Dreams Gem) (Top Tier) Skeletons Thorns Solo LoD Necromancer (Legacy of Dreams Gem) (High Tier) Corpse Lance Necromancer (Pestilence + Endless Walk) (High Tier) Speed Farming Variation Trag'Oul Variation Group Progression Variation Generator Necromancer (Inarius) (High Tier) Speed Farming Variation Skeletal Mages Rathma Necromancer (Rathma + Jesseth) (Mid Tier) Speed Farming Variation Group Speed GR Variation Skeletal Mages Trag'Oul Necromancer (Trag'Oul + Jesseth) (Mid Tier) Solo Progression Variation Blood Nova Necromancer (Legacy of Dreams Gem) (Mid Tier) Corpse Explosion Necromancer (Inarius + Endless Walk) (Low Tier) Speed Farming Variation Bone Storm Necromancer (Inarius + Endless Walk) (Low Tier) Speed Farming Variation
       
      Witch Doctors got the best deal this season, with another top tier entry in their build lists, as the new Mundunugu set performs very well, as the two Carnevil Posion Darts and Soul Harvest builds stay at the top as well.
      Carnevil Poison Dart Witch Doctor (Zunimasa + Aughild's Authority + Endless Walk) Speed Farming Variation Carnevil Poison Dart LoD Witch Doctor (Legacy of Dreams Gem) (Top Tier) Soul Harvest Witch Doctor (Jade Harvester) (Top Tier) Speed Farming Variation Spirit Barrage Witch Doctor (Mundunugu + Endless Walk) (Top Tier) (New) Speed Farming Variation Spirit Barrage Witch Doctor (Legacy of Dreams Gem) (High Tier) Speed Farming Variation Group Progression Variation Firebats Witch Doctor (Arachyr + Endless Walk) (High Tier) Speed Farming Variation Group Progression Variation Gargantuan Zunimasa Witch Doctor (Zunimasa + Endless Walk) (Mid Tier) Speed Farming Variation Gargantuan Helltooth Witch Doctor (Helltooth + Endless Walk) (Mid Tier) Speed Farming Variation Zombie Bears Witch Doctor (Helltooth + Endless Walk) (Low Tier) Speed Farming Variation Acid Cloud Witch Doctor (Helltooth + Bastions) (Low Tier) Speed Farming Variation Grasp of the Dead Witch Doctor (Helltooth + Endless Walk) (Low Tier)
       
      Wizrds are the only ones this season to get the two new builds, Hydra-based ones, and the LoD version is a contender for the best build yet, but they did also lose their top build for a long time, with the Bazooka Wiz finally going down after many nerfs.
      Archon Wizard (Vyr + Chantodo) (Top Tier) Speed Farming Variation Mammoth Hydra Wizard (Legacy of Dreams Gem) (Top Tier) (New) Frost Hydra Wizard (Typhon's Veil) (High Tier) (New) Meteor Wizard (Firebird + Endless Walk) (High Tier) Speed Farming Variation Tal Rasha Variation Star Pact Variation Frozen Orb Wizard (Delsere + Endless Walk) (High Tier) Energy Twister Wizard (Delsere + Endless Walk) (High Tier) Manald Lightning Archon Wizard (Tal Rasha + Vyr) (Mid Tier) Group Progression Variation Solo Progression Variation Archon Wizard (Firebird + Chantodo + Endless Walk) (Mid Tier) Speed Farming Variation Arcane Torrent Manald Wizard (Tal Rasha + Endless Walk) (Mid Tier) Electrocute Variation Spectral Blade Variation Arcane Orbit Wizard (Delsere + Endless Walk) (Low Tier) Speed Farming Variation Explosive Blast Farming Wizard (Tal Rasha + Sage) (Low Tier) Greater Rifting Variation

        Now let's get started on the season and don't forget to try out your own builds as well!

      Related articles:
      Patch 2.6.8 Is Live On All Platforms
      Season 20 Start Date Is March 13th, 2.6.8 Patch Notes and Official Preview
      Patch 2.6.8 PTR Season 20 Update Notes, Season 19 Ending March 1st
      Deadset's Thoughts on the New Sets, Season Power and Legendaries
      Blue Clarifications and Comments on Season 20 PTR Patch Notes
      Developer Insights: Balancing & Class Set Design
      All Diablo 3 Season Durations
      9 Uber Diablos Spawned in One Place (Video)
      Seasonal Rotations?
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling
      Header image source.
      Check out all the Season 20 and patch 2.6.8 builds for each class!
    • By Starym
      Here comes the final build spotlight for the new patch 2.6.8/Season 20 sets, but this time we have an extra one! The Wizard's Typhon's Veil Hydra-based set also brought with it changed legendary powers, and this prompted the making of a Legacy of Dreams-based set, which then turned out to actually be better than the new set one! And not only that, the Mammoth Hydra LoD build is actually the second most powerful for Wizards now, only beaten out by Archon Vyr.

      You can also head directly to the guides themselves here if you're in a hurry: Frost Hydra Build With Typhon and Mammoth Hydra Build With LoD, or you can check our our build highlights for the new Barbarian and Witch Doctor sets instead. But enough preamble, let's see what Deadset has to say about these two builds.
      Typhon's Veil Frost Hydra Build

      We're starting with the new set build, as Typhon's Veil focuses on buffing Hydra, summoning it either manually or with Etched Sigil while channeling Arcane TorrentFlame Ward. Here are the set bonuses you'll be taking advantage of:
      2-Piece Bonus: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two. 4-Piece Bonus: Damage taken is reduced by 8% for each Hydra head alive as long as there is one available. Each time you take damage, a Hydra heads dies. Heads cannot die more than once every 2 seconds 6-Piece Bonus: Hydras deal 1300% increased damage for each Hydra head alive. Topping both Barbarian and Witch Doctor, the Wizard got 4 new and modified legendaries, but the latter two are unfortunately actually nerfs to the existing items (meant to break the overpowered Bazooka Wiz), but all 4 are used in the build:
      Serpent's Sparker You may have one extra Hydra active at a time and they deal 250-300% increased damage. The Magistrate Your Hydras now periodically cast Frost Nova and deal 250-300% increased damage. Etched Sigil The bonus granted by this item now occurs 1 second after channeling has begun. Deathwish The bonus granted by this item now occurs 1 second after channeling has begun. Once again we see the new seasonal power be ignored in this build, with the traditional weapon/armor/jewelry setup used in the cube. Let's take a look at the gear you'll be needing for the build:
      Helm: Typhon's Frons Shoulders: Typhon's Tibia Chest: Typhon's Thorax Bracers: Ashnagarr's Blood Bracer Gloves: Tasker and Theo Belt: The Witching Hour Pants: Typhon's Abdomen Boots: Typhon's Tarsus Amulet: Squirt's Necklace Ring 1: Halo of Karini Ring 2: Convention of Elements Weapon: Deathwish Offhand: Etched Sigil Legendary Gems
      Legendary Gem 1: Bane of the Trapped Legendary Gem 2: Enforcer Legendary Gem 3: Taeguk Kanai's Cube
      Weapon Slot: Serpent's Sparker Armor Slot: The Magistrate Jewelry Slot: Ring of Royal Grandeur
        For skills, playstyle, rotation, and detailed gear requirements/suggestions, head on over to Deadset's guide and get ready for Season 20, or if you're playing non-seasonal, start building that Typhon Wizard right now!
      Wizard Frost Hydra Build With Typhon
       
      Legacy of Dreams Mammoth Hydra Build

      And now we move on to the better of the two builds, the "accidental" one, coming about due to the problem with losing Hydra heads in the set version. The build is very similar, using the buffed powers of The Magistrate and Serpent's Sparker to enhance two Mammoth Hydras, along with a bunch of other legendary powers and the LoD bonus.
      This one also ignores the new seasonal power and runs the usual setup in the cube:
      Helm: The Magistrate Shoulders: Mantle of Channeling Chest: Aquila Cuirass Bracers: Ashnagarr's Blood Bracer Gloves: Tasker and Theo Belt: The Witching Hour Pants: Swamp Land Waders Boots: Ice Climbers Amulet: Squirt's Necklace Ring 1: Unity Ring 2: Convention of Elements Weapon: Deathwish Offhand: Etched Sigil Legendary Gems
      Legendary Gem 1: Legacy of Dreams Legendary Gem 2: Enforcer Legendary Gem 3: Taeguk Kanai's Cube
      Weapon Slot: Serpent's Sparker Armor Slot: Stone Gauntlets Jewelry Slot: Halo of Karini
        For skills, playstyle, rotation, and detailed gear requirements/suggestions, head on over to Deadset's guide and get ready for Season 20, or if you're playing non-seasonal, start building that LoD Wizard right now!
      Wizard Mammoth Hydra Build With LoD
       


      Related articles:
      Patch 2.6.8 Is Live On All Platforms
      Season 20 Start Date Is March 13th, 2.6.8 Patch Notes and Official Preview
      Patch 2.6.8 PTR Season 20 Update Notes, Season 19 Ending March 1st
      Deadset's Thoughts on the New Sets, Season Power and Legendaries
      Blue Clarifications and Comments on Season 20 PTR Patch Notes
      Developer Insights: Balancing & Class Set Design
      All Diablo 3 Season Durations
      9 Uber Diablos Spawned in One Place (Video)
      Seasonal Rotations?
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling
       
      Header image source.
      Set, Mammoth Hydra image source.
×
×
  • Create New...