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There will be no bonus rolls in Shadowlands.
To reduce loot quantities across the board, Blizard has decided to remove bonus rolls in the Shadowlands altogether, so you won't be able to buy the currency that previously gave you another chance on loot.
Bonus rolls no longer exist, and the Great Vault captures the value they provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault. So no bonus rolls in raids and just one piece of gear from the end-of-run chests from Mythic dungeons.
Blizzard posted a follow-up on their Shadowlands "let loot be loot" philosophy. The new expansion eliminates Warforging and Titanforging, and gear in the first Season obtained from dungeons, raiding, and PvP will be capped at Item Level 226.
I’d like to take a step back on this subject and look at the big picture.
As has been observed in the Beta, loot quantities overall are reduced in Shadowlands. Following the proclamation “let loot be loot”, we’re entering into a world without Warforging and Titanforging, where getting an item from relevant content should feel rewarding on its own more often, without needing to hope for random upgrades.
Bonus rolls no longer exist, and the Great Vault captures the value they used to provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault.
Currently in the Shadowlands Beta / first tier of the expansion, PvP loot for top ratings caps out at item level 226.
While outdoor world gameplay and professions offer a range of epic gear, the very strongest loot in WoW comes from the three organized multiplayer endgame progression paths: Rated PvP, Mythic Keystone dungeons, and raiding. The design intent is for all three paths to provide parallel progression over the course of a tier, while providing players who engage in multiple paths at a comparable level a faster advancement experience. For example, we’re currently targeting item level 213 for Challenger-level PvP, Heroic raiding, or Mythic Keystone dungeons at the +7 difficulty.
Of course, there could be further adjustments to all of this in the weeks to come before Shadowlands launches.
Castle Nathria raid testing continues on the beta, as Mythic is focused this Friday, specifically Sun King's Salvation and Council of Blood.
Raid Testing (source)
On Friday, September 25th, we will be continuing our raid tests in Castle Nathria.
Friday, September 25th
Sun King’s Salvation - Mythic Castle Nathria
13:00 PDT (16:00 EDT, 22:00 CEST)
Council of Blood - Mythic Castle Nathria
14:00 PDT (17:00 EDT, 23:00 CEST)
As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
To facilitate testing, players who have not committed themselves to a Covenant can speak with Acquirer Ta’est inside Castle Nathria to temporarily bind themselves to one of the four factions.
Q: How do I get into the raid zone?
A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
We appreciate you taking the time to test our content and look forward to reading your feedback.
Exodar and Medivh will be connected to Alleria and Khadgar on September 24. Blizzard also plans to connect Saurfang to Caelestrasz and Nagrand on September 25 in the US region.
During a scheduled maintenance period planned for 8:00 a.m. - 4:00 p.m. PDT (11:00 a.m. - 7:00 p.m. EDT) on September 24, the following realm connection will be made:
Exodar and Medivh will be connected to Alleria and Khadgar. During a scheduled maintenance period planned for 3:00 a.m. - 1:00 p.m. AEST (1:00 a.m. - 11:00 a.m. AWST) on September 25, the following realm connection will be made:
Saurfang will be connected to Caelestrasz and Nagrand. Only the realms listed above will be offline during these maintenance periods, which may be completed before or after the predicted end time.
With the removal of the Corruption System in Shadowlands, the Heart of Darkness Azerite trait will be useless.
Heart of Darkness increases your secondary stats while your Corruption Level is 25 or higher, but the whole Corruption System is going away in the Shadowlands pre-patch, so you might want to get Azerite gear without that trait now because it will be good for nothing.
Azerite Powers and Essences will continue to work, but both will be disabled once you start leveling in the Shadowlands zones when the new expansion goes live.