Damien

Speedfarming Barbarian Furious Charge

Sign in to follow this  

16 posts in this topic

This thread is for comments about our Speedfarming Furious Charge build for Barbarians.

Share this post


Link to post
Share on other sites

Tried this out today.  Am I doing something horribly wrong?  My character is extremely fragile.  On my second T10 rift, I got one- or two-shotted by elites so many times my equipment broke, and I was only half way through the rift.  Granted, I'm not very good at playing this build yet.  And the equipment on my follower sucks so he's not healing me much yet.  But still...

 

I did make sure I have the Together as One rune selected.  I'm running rubies instead of diamonds, which I can change.  But the way you make it sound, nothing in a T10 rift is a serious threat, and I'm dying *constantly*.  Sometimes I die so fast I don't even know what hit me. huh.png

Share this post


Link to post
Share on other sites

Tried this out today.  Am I doing something horribly wrong?  My character is extremely fragile.  On my second T10 rift, I got one- or two-shotted by elites so many times my equipment broke, and I was only half way through the rift.  Granted, I'm not very good at playing this build yet.  And the equipment on my follower sucks so he's not healing me much yet.  But still...

 

I did make sure I have the Together as One rune selected.  I'm running rubies instead of diamonds, which I can change.  But the way you make it sound, nothing in a T10 rift is a serious threat, and I'm dying *constantly*.  Sometimes I die so fast I don't even know what hit me. huh.png

 

It might be a lack of proper gear, the guide does assume you have farmed the character out. You can definitely swap jewelry and gems around a bit for more toughness, try Band of Might and a few Diamonds in the armor sockets.

Share this post


Link to post
Share on other sites

I don't understand why f/r is the rings to choose. We only proc half of the f/r combo, so why not Coe and band of night as the best choice? It seems blatantly obvious as the best setup.

Share this post


Link to post
Share on other sites

I don't understand why f/r is the rings to choose. We only proc half of the f/r combo, so why not Coe and band of night as the best choice? It seems blatantly obvious as the best setup.

 

Furious Charge and Ancient Spear fulfill the generator and spender requirements for Focus and Restraint, so you're getting the whole proc.

Share this post


Link to post
Share on other sites

 

I don't understand why f/r is the rings to choose. We only proc half of the f/r combo, so why not Coe and band of night as the best choice? It seems blatantly obvious as the best setup.

 

Furious Charge and Ancient Spear fulfill the generator and spender requirements for Focus and Restraint, so you're getting the whole proc.

 

 

Quite correct. To add to that, Band of Might is considered too safe of an option in high end Softcore leaderboard pushes, where people prefer glass cannon and fishing for optimal rifts. I can only recommend Band of Might in hardcore, or if you are not trying for competitive ladder.

Share this post


Link to post
Share on other sites

I think BoW is overkill for TX. The build doesn't have any problems dealing damage, it's getting one-shotted by a bad affix. Swapping out the rings for a Band of Might and Avarice Band have actually improved my average clear time, even though I was only dying once every third rift or so. I don't have to be anywhere near as careful about placement and I don't have to loop around to pick up gold to fuel my speed procs.

Edited by Dallium

Share this post


Link to post
Share on other sites

I think BoW is overkill for TX. The build doesn't have any problems dealing damage, it's getting one-shotted by a bad affix. Swapping out the rings for a Band of Might and Avarice Band have actually increased my average clear time, even though I was only dying once every third rift or so. I don't have to be anywhere near as careful about placement and I don't have to loop around to pick up gold to fuel my speed procs.

 

Sorry, what's "BoW"?  And did you mean changing the rings improved your average clear time, rather than "increased" it?

Share this post


Link to post
Share on other sites

 

 

I don't understand why f/r is the rings to choose. We only proc half of the f/r combo, so why not Coe and band of night as the best choice? It seems blatantly obvious as the best setup.

 

Furious Charge and Ancient Spear fulfill the generator and spender requirements for Focus and Restraint, so you're getting the whole proc.

 

 

Quite correct. To add to that, Band of Might is considered too safe of an option in high end Softcore leaderboard pushes, where people prefer glass cannon and fishing for optimal rifts. I can only recommend Band of Might in hardcore, or if you are not trying for competitive ladder.

 

 

But this is the T10 Speedfarming build... cool.png

Share this post


Link to post
Share on other sites

I also found myself dying very frequently and was pretty frustrated and unimpressed with the build, at least for us old, slow-witted players who may not have millisecond-scale reflexes, or sometimes even second-scale.

 

As suggested in this thread, I swapped out my Focus/Restraint for Ring of Might and Unity, and found I had become completely invincible and wasn't killing stuff perceptibly slower. I didn't miss the damage at all. After that, the build seems sweet and I appreciate it.

Share this post


Link to post
Share on other sites

 

I think BoW is overkill for TX. The build doesn't have any problems dealing damage, it's getting one-shotted by a bad affix. Swapping out the rings for a Band of Might and Avarice Band have actually increased my average clear time, even though I was only dying once every third rift or so. I don't have to be anywhere near as careful about placement and I don't have to loop around to pick up gold (or progress orbs!) to fuel my speed procs.

 

Sorry, what's "BoW"?  And did you mean changing the rings improved your average clear time, rather than "increased" it?

 

Bastions of Will, and thanks, I edited it.

Share this post


Link to post
Share on other sites

 

 

I think BoW is overkill for TX. The build doesn't have any problems dealing damage, it's getting one-shotted by a bad affix. Swapping out the rings for a Band of Might and Avarice Band have actually increased my average clear time, even though I was only dying once every third rift or so. I don't have to be anywhere near as careful about placement and I don't have to loop around to pick up gold (or progress orbs!) to fuel my speed procs.

 

Sorry, what's "BoW"?  And did you mean changing the rings improved your average clear time, rather than "increased" it?

 

Bastions of Will, and thanks, I edited it.

 

 Ah, right.  I knew BoW was familiar, but I get so used to saying F&R that I forgot the real name.  Thanks.  When I get back around to playing with this build, I'm going to try this.

Share this post


Link to post
Share on other sites

Since Boon of the hoarder is useless in a Greater Rift, what would be the best alternative gem to use?

Taeguk ?

Share this post


Link to post
Share on other sites

For people having issues with fragility, having mostly ancient gear made a HUGE difference.  Currently progressing through mid 50's GRifts without the GRift mod because I'm too lazy to swap gems between rift types.  Plus, also helps if you have target ADD.  This is not a tanker, don't stand there and spank at things and expect to be ok.

Share this post


Link to post
Share on other sites

This message is being mass-posted over the Diablo threads currently open for feedback on the site:

I will be reviewing all missed/non-answered comments and answering them, as well as passing on any information. I will also be archiving any older threads that are no longer relevant to our current displayed guides. 

Threads that are staying will be renamed to better fit the guide they are actually being used as a feedback section for, since some names are heavily outdated. 

Please bear with me while I work my way through all the threads. Thanks for your patience!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Even Rogue deck list guide.
    • By Starym

       
      It's that time again as there's a new season looming and the current one ends, with only 2 weeks left in Season 13! As usual there's a little break between them as everyone struggles to fit 2 entire stashes into one on the non-seasonal side of things and 14 starts on June 15th (which is just annoyingly confusing)!
      Season 13 End and 14 Start Date (source)
      Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure that you're ready for the next.
      If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, your progress, and your characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.
      Table of Contents:
      Season Rollover Conquests Leaderboards Season End and Start Dates  
      #blog .detail img { -moz-border-radius:4px; -webkit-border-radius:4px; border-radius:4px; -moz-box-shadow:0 0 20px #000000; -webkit-box-shadow:0 0 20px #000000; box-shadow:0 0 20px #000000; border: 1px solid #300E0D; max-width: 591px !important; padding: 1px; } #blog .detail td:hover > a img, #blog .detail a img:hover { border: 1px solid #BA5E0B; } #blog h1 { font:normal 15px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h3 { font:normal 23px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } The Season Rollover
      If you've played through a Season before, you know that all the gold, gear, and Paragon experience you earned don't just disappear. But what exactly happens to all that hard-earned progress when a Season ends? The short answer is that you get to keep just about all of it.
      Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
      Heroes
      Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal level 1 character once the next Season begins. Gold
      Any gold you earn during the Season will transfer to your non-Seasonal heroes. Paragon Experience
      The total amount of Paragon experience earned is the amount that rolls over, but not the raw total Paragon levels that you gained. For example, if your Seasonal heroes reached Paragon 300, and your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700, since Paragon levels require more experience to earn the higher you go. Blood Shards
      Much like how it works with gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes. If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, you can’t pick up any additional Blood Shards until you are below the current cap. Items
      Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode. Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends. To access these items on PC, enter a game and hit the Mail icon located in the lower left corner of your screen to open your inbox. Console players can do the same by visiting the mailbox found in any town hub. If you’ve unlocked Primal Ancient items by completing Greater Rift 70 on a Seasonal hero, you’ll also be able to obtain them on non-Seasonal heroes after the Season ends (if you have not previously unlocked them for non-Seasonal heroes).  Artisan Progress and Recipes
      If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well. Shared Stash
      Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly. Achievements
      Any achievements earned or achievement progress made during the Season are automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season. Kanai's Cube
      After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate. At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play. Season 13 Rewards
      All players who reach level 70 on a hero in Season 13 will unlock exclusive transmogrification appearances for helm and shoulders. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Myriam the Mystic and open the Transmogrification tab. Players can also earn portrait frames and an exclusive cosmetic pet for completing various chapters of the Season Journey. Note: All heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes will transfer to your Normal non-Seasonal heroes when the Season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 
      Season 13 Conquests
      Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

       Season 13 Leaderboards
      Once the Season ends, all Seasonal Leaderboards will be wiped and you’ll be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game for PC players. Once the new Season begins, PC players can view a handy dropdown menu to compare current and previous Season records. Similarly, console players will be able to view their rank for the previous Season.
      PC players can also view current and past Leaderboards on our website.

      In addition, the non-Seasonal Greater Rift Leaderboards on PC will be wiped sometime after the end of the Season. However, players on this platform can immediately compete in the currently active Era with their non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 

      Season 13 End & Season 14 Start Dates
      You can sort through your Seasonal rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!
      Season 13 will end on the following dates:
      North America: Sunday, June 3 @ 5:00 p.m. PDT  Europe: Sunday, June 3 @ 5:00 p.m. CET Asia: Sunday, June 3 @ 5:00 p.m. KST Season 14 will begin about two weeks afterward on the dates below:
      North America: Friday, June 15 @ 5:00 p.m. PDT  Europe: Friday, June 15 @ 5:00 p.m. CET Asia: Friday, June 15 @ 5:00 p.m. KST For time zone assistance, check out this handy guide. We look forward to seeing you in Season 14!
      Ready for the Rollover?
      How have you fared during Season 13? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?
      Let us know in the comments!
    • By Damien
      This thread is for comments about the episode 16 of our podcast.
    • By positiv2
      This thread is for comments about our Murloc Paladin.
    • By Damien
      This thread is for comments for our Even Paladin deck guide.