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Speedfarming Crusader Condemn

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Guest Barry

Way too squishy to speed run T10. Something is wrong with this build.

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Guest blizzleman

was this build even tried out after 2.4... its way to squishy and kinda disappointing .. if it wasnt tried please dont post it.. spent way to much time farming to get the gear .. chantings and all. WAY TO SQUISHY not viable

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Guest Skarlin

Way too squishy to speed run T10. Something is wrong with this build.

 

I second this.  Waaaay to squishy

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Guest maniacs7

I have to contradict you all - the build is working very well for speedrifts and is pretty amazing.

 

To my character: I started S5 with Crusader and Invoker/Punish build (due to free set). It's great to push higher GRifts due to constant improvement with Boyarsky's gem and gear + huge mitigation. However, this build is for single targets with little AoE and I find it cumbersome and boring to farm for material and keys. The LoN bombard would help - but the gear is hard to get by.

And here this Akkhan Condemn build comes into play. Honestly, I already found a full Akkhan's set while playing Invoker. In case you didn't, that shouldn't be too hard with blood shards (around 2000 BS for 50% chance to get a piece). The only thing I didn't have was the blade of prophecy which I crafted (50% chance to drop after using 281 DBs and 80% chance after 453). These are good chances since I'm still waiting for my first Akarats Awakening to drop or being crafted...

 

Starting at T6 runs, this playstyle was way more fun.

But there is a breakpoint when the build starts becoming awesome: Having 56% CDR for perma Akarat and Boon of the Hoarder and Wreath of Lightning at L25 in comination with gold wrap + Avarice band.

The Toughness due to gold wrap + picking up gold is huge (pickup radius is my screen size) and I never feel squishy after I picked up some first gold. This build depends heaviliy on fast killing + picking up gold. You have to choose the difficulty according to that. The movement speed is very fast due to Boon of the Hoarder and the synergy of Wreath of Lightning and Warzechian Armguards.

 

Bottom line / top priority:

- Get 56% CDR or this build does not work (I rerolled everything just for CDR)

- Get your gems to L25 (with optionally alternative build),

In this initial stage without further gear grinding my fastest T7 Rift was 2:20min (the graveyard thingy).

From then on you can constantly upgrade finding better gear and farm fast GRift stones and this build will easily work at T10.

 

Thank you Deadset for this amazing and unique build.

 

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Guest maniacs7

Some additions to my last post:

 

#1: The Gem Wreath of the Lightning is bugged. The damage dealt is negligible (no matter which level) and the L25 property (+25% movement speed) does not work at all.

So don't upgrade that gem until this bug is fixed!

But you need it equipped to give you the speed boost with Warzechian Armguards.

 

Sources Movement speed:

http://eu.battle.net/d3/en/forum/topic/17289170785

http://us.battle.net/d3/en/forum/topic/20419272690

 

Damage (my crude calculation):

WoL dmg is based only on weapon damage (WDmg) - so Skill bonus and Akkhan's bonus have no effect. Condemn's internal cooldown is 0,5s (so 2 aps)

WoL Dmg per second = WDmg * WoL Dmg = WDmg * 1000% (for L40) = 10x WDmg

Condemn Dmg per second = 2 * Weapon Dmg * Skill Dmg * Akkhan's Bonus (* Holy% * BotT...)

= 2 * WDmg * 1160% * 450% (*X...) = 104.4x WDmg (*X...)

 

#2: I changed Nemesis Bracers in the Cube for Leorics Crown to double the CDR from the helmet (Diamond). Thus it was way easier to rech perma Akarat Champion earlier.

You get fewer Elites (slightly longer rift times), but the playstyle still works.

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Guest AnnoyedCrusader

Several ancient pieces (weapon included), level 50+ gems, near-optimal stats as per this guide, paragon 500+, and still getting one-shot by lone non-elite mobs with Akarat's Champion up.

 

The Goldwrap belt is NOT optional with this build. It's the single piece that makes it work in the first place! And even then, you actually have to kill something before your armor goes up. Good luck with that if the thing blocking your way is an elite pack. Oh yeah, I should probably mention that this build is, shall we say, not very good at single-target DPS. Condemn is an AOE skill, and the weapon proc requires extra mobs as well. So when you kill all those minions and there's the big guy left, you better pray that you can kill it in less than 5 seconds, because after that your Goldwrap buff will fall off and you'll be left with toughness rating of wet toilet paper.

 

Also, note that by switching to Goldwrap you are losing CDR on your Vigilante belt, which in turn means that in all likelihood, you will not be able to reach the CDR threshold required for 100% uptime of Akarat's Champion. Not without the "extremely rare" amulet that the guide mentions.

 

And yes, all of this fully applies to rift bosses. You'll be spending those fights at the toilet paper level of toughness. Especially considering that this build has absolutely nothing to regain lost health, so good luck with not standing in the fire. And keep in mind that adds summoned by rift bosses don't trigger Boon Hoarder gold explosions. In other words, you'll be doing a lot of praying.

 

(Icing on the cake: there is no visual indicator for Goldwrap buff!)

 

Oh, and by the way. This build's lack of single-target DPS means you might zip through trash packs, yet spend so much time killing elites and the boss at the end that it doesn't even count as a speedrun anymore. Can you avoid elites and complete the rift by killing trash most of the time? Unlikely, but possible. Can't avoid the boss at the end, though...

 

At the end of the day, there are two lessons I've learned from all this: first, don't trust guides blindly, no matter who posted them. Second, read the comments before investing that much time in something that may or may not work.

 

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Guest Yoyoy

LoN Bombardment is way quicker and faster to get, you dont need specific ancients for a beginning, anything would work.

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Guest maniac.7

Some additions to my last post:

 

#1: The Gem Wreath of the Lightning is bugged. The damage dealt is negligible (no matter which level) and the L25 property (+25% movement speed) does not work at all.

So don't upgrade that gem until this bug is fixed!

Has been fixed as of Jan 27 2016. Tested it - movement speed is increased.

I guess, upgrading to L25 is worth it now.

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Guest Remedin

LoN Bombardment is way quicker and faster to get, you dont need specific ancients for a beginning, anything would work.

yes thats right - tried this yesterday

 

but with condemn you can farm absolutely brain afk ^^

could't use a ancient weapon in my condem build because of the lack of ramaldins gift but when i find it i will try out the T10 performance again. wit non ancient weapon i was able to farm T7 (and maybe T8) REALY fast!

 

T10 was also possible with goldwrap - but it was not that fast - about 7 minutes till rift guardian...

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Guest GetSomeNuts

I really enjoy this build, however, both Goldwrap and Indestructible passive feel mandatory to me unless you've got exceptionally well rolled gear and/or Paragon >1000

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Guest Traegan

I have found it best to run with Nemesis bracers and Goldwrap in the cube, and skipping warzechian. That gives much better survivability. Then you can run with the Embodiment + wings of angels runes to make up for the speed lost with warzechian. Wings is up for 10 out of 13 seconds with the 56% CDR.

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Guest Guest

This sucks. I kept farming to get this "T-10 speedfarming build" and it's so darn squishy.

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Guest Guest

2.4.1

Completely useless for TX rift runs, I get 2 shotted by anything. Comparing to Invoker build with my character that can tank 3 elite packs without dropping health.

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    • By Starym
      A lot of the comments on my last article got me thinking (and btw, thanks to everyone for reading and hopefully enjoying it) and opened up a whole lot of ideas for followups. But the biggest takeaway from them has to be something I've been struggling with for a long time now: the paradox of Diablo-likes, as I like to call it. Just to put a huge disclaimer at the top here: all of this is my personal opinion and preference, obviously, and there are many people who prefer to play differently, be it use the same build over and over (WW Barb comes to mind) or just push to the maximum GR every single season no matter what. This article is for the rest of us who are at least somewhat conflicted.

      The what of Diablo-likes??
      Ok, so bear with me here. A Diablo game is composed of three basic parts: the combat, the skills and the loot. Everything else is set-dressing and enhances (or diminishes) those three parts. I've already gone over how Diablo 3's combat is almost pitch-perfect and hasn't been matched yet in the genre (sorry Lost Ark), the skill system is problematic in most games in the genre so we'll skip that, which leaves us to focus on the real problem of (current) Diablo 3 instead - the itemization.
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      Theme Behavior and Relation to Core Gameplay
      Deadset:
      All this, of course, is not to say the theme lacks strategizing potential; simply that it externalizes the potential from the capabilities of the character and the build choices you’ve made along the way, and shifts decision making all too much in the direction of effects that feel even more arbitrary and unpredictable than the “usual suspects” of rift layout, monster composition and elite affix RNG.
      To put this in perspective, a Greater Rift pushing attempt that falls into the “stars have aligned in your favor” category — one with desirable open spaces, monster density and decent Pylon spawns — can be completely ruined by a bad proc of the Seasonal theme. Some work mostly to your advantage, like the Beam proc and the decent amount of control you can apply to its effect. Some of the procs are reliant on the spaces you choose to fight in — the Twisters and Snowball, for example, benefit greatly from small, closed off spaces and tight corners. And others still require plain luck — maybe the Meteor strikes the cluster of monsters you prepared... or maybe it doesn’t. Maybe the Fire Wave melts the Elite pack ahead of you, or maybe it bugs out and doesn’t spawn at all, and ends your push then and there. To make matters even worse, the harder you lean into the Seasonal theme to make the Rift clear — very understandable considering its ubiquitous power — the more you open yourself to bad RNG from the procs, inevitably leading to some very unsatisfying pushing sessions where you have played your build to the maximum of its potential, played around Rift RNG, and still fall prey to an additional layer of randomization.
      sVr:
      To elaborate on my comment about ‘bricking the core game concepts’, this is how I see it: the power of one’s character in Diablo 3 comes from three different sources.
      Paragon and Augments: Increasing one's damage via the (1 + mainstat/100) multiplier, as well as one's toughness via the respective defensive mainstat bonus (All Resistance via Intelligence, Armor via Strength/Dexterity).  Gear and Affix Quality: Increasing one's damage via appropriate primary affix rolls (e.g. quadfecta weapons or gloves, trifecta jewelry) and high legendary affix rolls. Increasing one's toughness with appropriate primary (All Resistance, Elite Damage Reduction %) and secondary (Reduction of damage from melee and ranged sources, Crowd Control Reduction %, single element Resistance) affixes. Main Gems: Increasing one's damage/toughness via high gem levels. There isn't any other “dimension” that gives power to the overall capability of one's character. Sure, there is the “capability” of a player on how well one can play his character, however, for the sake of this argument, assume that everyone has the same exact skill; everyone is a god tier gamer. In this scenario, each time a player logs in to play his goal is to progress his character making it stronger. One chooses to scale these three pillars over the span of a season progressively to reach higher and higher in GRs.
      For the first pillar (Paragon) people would choose to run XP meta runs, such as Rats runs (or historically Vyr Wizard XP groups, Charge Barbarian XP groups, Rend Barbarian XP groups, etc.). For the second pillar (Gear/Items) people would choose to run Bounties in "teched out 4 Man groups" (quad-Unhallowed Essence Multishot Demon Hunters) to ultimately reforge their gear into the desired rolls. For the third pillar (Main Gems) people would choose to run 1%ers (mostly solo) or group meta (GR150) to level their Main Gems to max cap. While 1%er runs are, quite frankly, a “thing of the past” nowadays, back in the days these runs constituted another end-game activity with a different group setup. Technically speaking, only solo self found players regularly play 1% runs to increase their gem levels.

        How the Theme Circumvents Progression
      Deadset:
      Over the course of the Season, experienced players have learned a great deal about the inner workings of the Season 21 theme, and using them to their Greater Rift pushing advantage. The theme even enables the tantalizing proposition of dropping Bane of the Stricken — one of the game’s staple pushing Legendary Gems, which is often single-handedly responsible for taking down Rift Guardians with its damage stacking mechanic — and going all in with the proc RNG, hoping circumstances and its damage would be enough to obliterate the biggest HP obstacle in the Rift.
      The general strategy for S21 Rift progression got distilled to the maximization of trash pulls, with heavy emphasis on getting the most out of the initial proc in terms of stacks, and snowballing that effect into future trash pulls — with the added factor of their even spacing and preparation for the 90-second interval of the theme effect. The timing aspect attains some additional complexity in groups, where synchronization of the procs between party members comes into play. Killing elites got relegated to (mostly) collateral damage in favor of building momentum via trash throughout the clear, although exceptions could be made when stacks were deemed high enough, elite health got low enough from circumstances, or a combination of both. The overall principle for elites, especially in a Stricken-deprived build, was to simply skip them.
      If we were to summarize the optimization of the Seasonal theme’s effects, it would be to:
      Amass a huge monster pull to kickstart your stacks as soon as the first proc comes into effect. Chain trash pulls for every subsequent theme proc, trying to keep your stacks well above a 50 stack minimum — although ideally, much higher. Chain trash pulls with careful positioning and judgment of your surroundings to squeeze the most of the upcoming effect. With some practice, rinsing and repeating steps 2 and 3 will take you much higher into Greater Rift progression, but also translates into half of the time spent in a GR push attempt or more being spent on proc setup and positioning, instead of using the capabilities of your own character. This is very reminiscent of the gameplay loop forced by exploitative mechanics, and I’ll once again leave it to the capable hands of SVR to walk you through his definition of the term (that I also share), as well as some of its history in Diablo 3.
      sVr:
      Each of the gameplay pillars I described before aren't entirely perpendicular to one another, but they all serve to increase one's power — allowing for higher GRs to be DPS-ed. Once a mechanic short-circuits all those three pillars (you don't need to scale the pillars anymore to go "higher in GRs"), it fundamentally breaks the feedback loop and core concept of the game. One technically doesn't need to "scale one's character" (or in other words, play the game as intended) to increase one's power.
      Historically, this was always my train of thought on how to "identify an exploit" that is clearly not just “a clever use of game mechanics” (as often postulated by 'exploit'-defenders). An example would be the “Necromancer’s Frailty curse plus Demon Hunter’s Marked for DeathGrim Reaper debuff” exploit after the Necromancer's release, where an entire screen would get one-shot by the interaction of both skills, regardless of what gear, paragon and main gems the Necromancer and Demon Hunter players had equipped. The Necro and DH were the damage dealers in that scenario - yet, their damage was "un-scalable" by any ingame playtime investment: regardless of how much time those players would've put in the game, they would've always executed the entire screen by the maximum damage value the game could apply. This mechanic short-circuited the entire concept of "power", hence, an exploit in my books.
       

      Conclusion
      Deadset:
      There is depth to be found in Season 21’s mechanics and what they bring to the game; certainly, an argument can be made that it forces you to play differently, to think differently of the things you do during the Greater Rift pushing attempts, which has always been the highlight of ‘hard’ content in Diablo 3, the proving ground of your heroes. In my book however, the shift from the intrinsic qualities of the aRPG genre — gradual character development, set and legendary item interactions, proactive use of abilities and their synergy — into a thinly veiled management of timers, is the wrong one to make. I greatly appreciate the practice of “themed Seasons” and the additional developer thought and effort spent, but in the future I’d be happy to see more player control and agency over the things happening on screen.
      sVr:
      Unfortunately, the S21 Theme, while not technically an exploit, nominally behaves the same way as an exploit in its current iteration. No amount of time investment scales your character's capability in GRs. While this is not entirely true and definitely and over-exaggerated statement, since you still get tankier and can increase your non-theme damage output, the core of the issue remains the same: there is no reason to play, besides playing the S21 Theme itself until you clear GR150 with it. To me this fundamentally breaks what Diablo 3 and GR progression is about; a journey of your character’s progression.
    • By Starym
      Season 21 starts today!  It's going to be quite a season, especially for Demon Hunters. We've already taken a look at the top builds for solo pushing, speedfarming and group compositions, as well as the meta-breaking new 3x DH-based XP farm setup which dethroned Rat runs, so now its time to head for the full guides themselves, and we have them ready for all classes!
      Barbarian
      The Support build still reigns supreme, as it retains it's place in the new XP farm meta, and the rest of the rankings haven't changed since the last season, as Barbarians didn't get many changes.
      Support Barbarian (Raekor + HotNS + Istvan) (Top Tier) Speed Farming Variant Rend Barbarian (WotW + Istvan) (Top Tier) Speed Farming Variation Seismic Slam Barbarian (MotE + Endless Walk) (Top Tier) Speed Farming Variation Frenzy Barbarian (HotNS + Endless Walk) (High Tier) Speed Farming Variation Hammer of the Ancients Raekor Barbarian (Raekor + Endless Walk + Istvan) (High Tier) Speed Farming Variation Hammer of the Ancients IK Barbarian (IK + Endless Walk) (High Tier) Speed Farming Variation Furious Charge Barbarian (IK + Raekor) (High Tier) Speed Farming Variation Leap/Earthquake Barbarian (MotE + Bastions) (High Tier) Speed Farming Variation Hammer of the Ancients GR Barbarian (Legacy of Dreams Gem) (Mid Tier) Whirlwind Wastes Barbarian (WotW + Bul-kathos) (Mid Tier) Speed Farming Variation Frenzy Thorns Barbarian (LoN) Speed Farming Variation
        Crusader
      Crusaders also didn't get a big shift in rankings, as the seasonal power doesn't really affect the individual builds.
      Heaven's Fury Crusader (Aegis of Valor) (Top Tier) Speed Farming Variation Blessed Shield Crusader (Legacy of Dreams Gem) (Top Tier) Thorns Crusader (Invoker + Endless Walk) (Top Tier) Speed Farming Variation Condemn LoD Crusader (Legacy of Dreams Gem) (High Tier) Condemn Akkhan Crusader (Akkhan + Bastions) (High Tier) Speed Farming Variation Hammerdin Crusader (SoL + Endless Walk) (High Tier) Speed Farming Variation Sweep Attack Crusader (Roland + Endless Walk) (Mid Tier) Speed Farming Variation Fist of the Heavens Crusader (Aegis of Valor) (Mid Tier) Speed Farming Variation Bombardment Crusader (LoN) (Mid Tier) Speed Farming Variation Shield Bash Crusader (Roland + Bastions) Speed Farming Variation
        Demon Hunter
      Season 21 is very much the season of the Demon Hunter, as their new Gears of Dreadlands set brought them 2 top tier builds, both for solo pushing and XP farming.
      Support Demon Hunter (GoD + Marauder) (Top Tier) (New) Hungering Arrow Demon Hunter (GoD + Bastions) (Top Tier) (New) Bolas Variation Rapid Fire Demon Hunter (Legacy of Dreams Gem) (Top Tier) Rapid Fire Natalya Demon Hunter (Natalya + Endless Walk) (Top Tier) Impale Demon Hunter (Shadow + Endless Walk) (High Tier) Speed Farming Variation Group Progression Variation Sentry Demon Hunter (Marauder + Natalya + Endless Walk) (High Tier) Multishot Demon Hunter (Unhallowed + Bastions) (High Tier) Speed Farming Variation Cluster Arrow Demon Hunter  (Marauder + Bastions) (Mid Tier) Speed Farming Variation Rockets-based Progression Variation Grenades Demon Hunter (Unhallowed + Endless Walk) (Mid Tier) Speed Farming Variation Rain of Vengeance Demon Hunter (Natalya + Bastions) (Mid Tier) Speed Farming Variation Fan of Knives LoD Demon Hunter (Legacy of Dreams Gem) Chakram Demon Hunter (Unhallowed + Bastions) Speed Farming Variation
        Monk
      Monk support is still on top as the class build rankings stay the same as last season.
      Support Monk (Inna + Born's Command + Captain Crimson) (Top Tier) Tempest Rush Sunwuko Monk (Monkey King + Captain Crimson) (Top Tier) Speed Farming Variation Tempest Rush Patterns Monk (Patterns of Justice + Captain Crimson) (Top Tier) Speed Farming Variation Wave of Light LoD Monk (Legacy of Dreams Gem) (Top Tier) Wave of Light Monk (Monkey King + Captain Crimson) (High Tier) Speed Farming Variation Inna Variation Generator Monk (Rainment + Endless Walk + Captain Crimson + Shenlong) (High Tier) Speed Farming Variation Inna Variation Seven-Sided Strike Monk (Uliana + Captain Crimson + Endless Walk) (High Tier) Speed Farming Variation Lashing Tail Kick LoD Monk (Legacy of Dreams Gem) (Mid Tier) Lashing Tail Kick Monk (Monkey King) (Mid Tier) Speed Farming Variation Exploding Palm Monk (Inna + Endless Walk) Speed Farming Variation Mystic Ally Pets Variation
        Necromancer
      The Necromancer may have gotten the shorter end of the new set stick, but they did get plenty of new toys to play with, resulting in a new build at the top of the list and two more top tier ones, with a whole lot of LoD!
      Corpse Explosion LoD Necromancer  (LoD) (Top Tier) (New) Key Farming Variation Support Necromancer (Pestilence + Captain Crimson) (Top Tier) Poison Scythe LoD Necromancer (LoD) (Top Tier) (New) Trash Killer Variation Corpse Lance LoD Necromancer (LoD) (Top Tier) Skeletal Mage Singularity/Archers LoD Necromancer (LoD) (Top Tier) (New) Speed Farming Variation Key Farming Variation Corpse Lance Necromancer (Pestilence + Endless Walk) (High Tier) Speed Farming Variation Trag'Oul Variation Group Progression Variation Skeletons Thorns Solo LoD Necromancer (LoD) (High Tier) Generator Necromancer (Inarius) (High Tier) Speed Farming Variation Skeletal Mages Rathma Necromancer (Rathma + Jesseth) (Mid Tier) Speed Farming Variation Group Speed GR Variation Skeletal Mages Trag'Oul Necromancer (Trag'Oul + Jesseth) (Mid Tier) Solo Progression Variation Blood Nova LoD Necromancer (LoD) (Mid Tier)
        Witch Doctor
      The WD's new set from a while ago has crept up the rankings and landed on top, edging out the ever popular Poison Dart build.
      Spirit Barrage Witch Doctor (Mundunugu + Endless Walk) (Top Tier) Speed Farming Variation Carnevil Poison Dart Witch Doctor (Zunimasa + Aughild's Authority + Endless Walk) (Top Tier) Speed Farming Variation Carnevil Poison Dart Dagger of Darts Witch Doctor (LoD) (Top Tier) Soul Harvest Witch Doctor (Jade Harvester) (Top Tier) Speed Farming Variation Spirit Barrage Witch Doctor (Legacy of Dreams Gem) (High Tier) Speed Farming Variation Group Progression Variation Firebats Witch Doctor (Arachyr + Endless Walk) (High Tier) Speed Farming Variation Group Progression Variation Gargantuan Zunimasa Witch Doctor (Zunimasa + Endless Walk) (Mid Tier) Speed Farming Variation Gargantuan Helltooth Witch Doctor (Helltooth + Endless Walk) (Mid Tier) Speed Farming Variation Zombie Bears Witch Doctor (Helltooth + Endless Walk) Speed Farming Variation Acid Cloud Witch Doctor (Helltooth + Bastions) Speed Farming Variation Grasp of the Dead Witch Doctor (Helltooth + Endless Walk)
        Wizard
      Wizards retain their rankings from last season, with the ubiquitous Archon remaining on top.
      Archon Wizard (Vyr + Chantodo) (Top Tier) Speed Farming Variation Mammoth Hydra Wizard (Legacy of Dreams Gem) (Top Tier) Frost Hydra Wizard (Typhon's Veil) (High Tier) Meteor Wizard (Firebird + Endless Walk) (High Tier) Speed Farming Variation Tal Rasha Variation Star Pact Variation Frozen Orb Wizard (Delsere + Endless Walk) (High Tier) Energy Twister Wizard (Delsere + Endless Walk) (High Tier) Manald Lightning Archon Wizard (Tal Rasha + Vyr) (Mid Tier) Group Progression Variation Solo Progression Variation Archon Wizard (Firebird + Chantodo + Endless Walk) (Mid Tier) Speed Farming Variation Arcane Torrent Manald Wizard (Tal Rasha + Endless Walk) (Mid Tier) Electrocute Variation Spectral Blade Variation Arcane Orbit Wizard (Delsere + Endless Walk) Speed Farming Variation Explosive Blast Farming Wizard (Tal Rasha + Sage) Greater Rifting Variation
        Those are all the class guides we have, the season start in a matter of hours and we hope you have a great time!
       

      Related articles:
      The Rat Is Dead: Long Live the Demon Hunter Speed Meta
      Which Class to Play in Diablo 3 Season 21? Solo, Group and Speedfarm Rankings
      Diablo 3 Season 21 Start Times
      Demon Hunter Set Guides Spotlight for Season 21: Gears of Dreadlands
      Diablo 3 Patch 2.6.9 (Season 21 Precursor) Is Now Live + Patch Notes
      Diablo 3 Ban Wave: June 19th
      Is the Season 21 Power Too Good? ZDPS Barb Can Solo GR 150 Without Area Damage
    • By Stan
      Wudijo scored the world's fastest Solo Greater Rift 150 in time in Season 21 with his Demon Hunter after 5,500 used keys and weeks of attempts. Congrats!
      UPDATE: This is currently the world's second clear of Solo GR150, not world first as we thought, we apologize for the confusion!
      Placeholder for tweet 1289929742800449540   The player completed the rift and killed the Infernal Maiden with 1 minute and 4 seconds remaining on the timer.

      Here are the final moments of the run!
      (Source)
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