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Damien

Speedfarming Crusader Condemn

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This thread is for comments about our Speedfarming Condemn build for Crusaders.

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was this build even tried out after 2.4... its way to squishy and kinda disappointing .. if it wasnt tried please dont post it.. spent way to much time farming to get the gear .. chantings and all. WAY TO SQUISHY not viable

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Way too squishy to speed run T10. Something is wrong with this build.

 

I second this.  Waaaay to squishy

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I have to contradict you all - the build is working very well for speedrifts and is pretty amazing.

 

To my character: I started S5 with Crusader and Invoker/Punish build (due to free set). It's great to push higher GRifts due to constant improvement with Boyarsky's gem and gear + huge mitigation. However, this build is for single targets with little AoE and I find it cumbersome and boring to farm for material and keys. The LoN bombard would help - but the gear is hard to get by.

And here this Akkhan Condemn build comes into play. Honestly, I already found a full Akkhan's set while playing Invoker. In case you didn't, that shouldn't be too hard with blood shards (around 2000 BS for 50% chance to get a piece). The only thing I didn't have was the blade of prophecy which I crafted (50% chance to drop after using 281 DBs and 80% chance after 453). These are good chances since I'm still waiting for my first Akarats Awakening to drop or being crafted...

 

Starting at T6 runs, this playstyle was way more fun.

But there is a breakpoint when the build starts becoming awesome: Having 56% CDR for perma Akarat and Boon of the Hoarder and Wreath of Lightning at L25 in comination with gold wrap + Avarice band.

The Toughness due to gold wrap + picking up gold is huge (pickup radius is my screen size) and I never feel squishy after I picked up some first gold. This build depends heaviliy on fast killing + picking up gold. You have to choose the difficulty according to that. The movement speed is very fast due to Boon of the Hoarder and the synergy of Wreath of Lightning and Warzechian Armguards.

 

Bottom line / top priority:

- Get 56% CDR or this build does not work (I rerolled everything just for CDR)

- Get your gems to L25 (with optionally alternative build),

In this initial stage without further gear grinding my fastest T7 Rift was 2:20min (the graveyard thingy).

From then on you can constantly upgrade finding better gear and farm fast GRift stones and this build will easily work at T10.

 

Thank you Deadset for this amazing and unique build.

 

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Some additions to my last post:

 

#1: The Gem Wreath of the Lightning is bugged. The damage dealt is negligible (no matter which level) and the L25 property (+25% movement speed) does not work at all.

So don't upgrade that gem until this bug is fixed!

But you need it equipped to give you the speed boost with Warzechian Armguards.

 

Sources Movement speed:

http://eu.battle.net/d3/en/forum/topic/17289170785

http://us.battle.net/d3/en/forum/topic/20419272690

 

Damage (my crude calculation):

WoL dmg is based only on weapon damage (WDmg) - so Skill bonus and Akkhan's bonus have no effect. Condemn's internal cooldown is 0,5s (so 2 aps)

WoL Dmg per second = WDmg * WoL Dmg = WDmg * 1000% (for L40) = 10x WDmg

Condemn Dmg per second = 2 * Weapon Dmg * Skill Dmg * Akkhan's Bonus (* Holy% * BotT...)

= 2 * WDmg * 1160% * 450% (*X...) = 104.4x WDmg (*X...)

 

#2: I changed Nemesis Bracers in the Cube for Leorics Crown to double the CDR from the helmet (Diamond). Thus it was way easier to rech perma Akarat Champion earlier.

You get fewer Elites (slightly longer rift times), but the playstyle still works.

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Several ancient pieces (weapon included), level 50+ gems, near-optimal stats as per this guide, paragon 500+, and still getting one-shot by lone non-elite mobs with Akarat's Champion up.

 

The Goldwrap belt is NOT optional with this build. It's the single piece that makes it work in the first place! And even then, you actually have to kill something before your armor goes up. Good luck with that if the thing blocking your way is an elite pack. Oh yeah, I should probably mention that this build is, shall we say, not very good at single-target DPS. Condemn is an AOE skill, and the weapon proc requires extra mobs as well. So when you kill all those minions and there's the big guy left, you better pray that you can kill it in less than 5 seconds, because after that your Goldwrap buff will fall off and you'll be left with toughness rating of wet toilet paper.

 

Also, note that by switching to Goldwrap you are losing CDR on your Vigilante belt, which in turn means that in all likelihood, you will not be able to reach the CDR threshold required for 100% uptime of Akarat's Champion. Not without the "extremely rare" amulet that the guide mentions.

 

And yes, all of this fully applies to rift bosses. You'll be spending those fights at the toilet paper level of toughness. Especially considering that this build has absolutely nothing to regain lost health, so good luck with not standing in the fire. And keep in mind that adds summoned by rift bosses don't trigger Boon Hoarder gold explosions. In other words, you'll be doing a lot of praying.

 

(Icing on the cake: there is no visual indicator for Goldwrap buff!)

 

Oh, and by the way. This build's lack of single-target DPS means you might zip through trash packs, yet spend so much time killing elites and the boss at the end that it doesn't even count as a speedrun anymore. Can you avoid elites and complete the rift by killing trash most of the time? Unlikely, but possible. Can't avoid the boss at the end, though...

 

At the end of the day, there are two lessons I've learned from all this: first, don't trust guides blindly, no matter who posted them. Second, read the comments before investing that much time in something that may or may not work.

 

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LoN Bombardment is way quicker and faster to get, you dont need specific ancients for a beginning, anything would work.

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Some additions to my last post:

 

#1: The Gem Wreath of the Lightning is bugged. The damage dealt is negligible (no matter which level) and the L25 property (+25% movement speed) does not work at all.

So don't upgrade that gem until this bug is fixed!

Has been fixed as of Jan 27 2016. Tested it - movement speed is increased.

I guess, upgrading to L25 is worth it now.

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LoN Bombardment is way quicker and faster to get, you dont need specific ancients for a beginning, anything would work.

yes thats right - tried this yesterday

 

but with condemn you can farm absolutely brain afk ^^

could't use a ancient weapon in my condem build because of the lack of ramaldins gift but when i find it i will try out the T10 performance again. wit non ancient weapon i was able to farm T7 (and maybe T8) REALY fast!

 

T10 was also possible with goldwrap - but it was not that fast - about 7 minutes till rift guardian...

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I really enjoy this build, however, both Goldwrap and Indestructible passive feel mandatory to me unless you've got exceptionally well rolled gear and/or Paragon >1000

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I have found it best to run with Nemesis bracers and Goldwrap in the cube, and skipping warzechian. That gives much better survivability. Then you can run with the Embodiment + wings of angels runes to make up for the speed lost with warzechian. Wings is up for 10 out of 13 seconds with the 56% CDR.

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This sucks. I kept farming to get this "T-10 speedfarming build" and it's so darn squishy.

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2.4.1

Completely useless for TX rift runs, I get 2 shotted by anything. Comparing to Invoker build with my character that can tank 3 elite packs without dropping health.

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      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Bone Spear now costs 40 Essence and deals 125-150% additional damage Bloodtide Blade Death Nova deals 125-150% increased damage for every enemy within 10 yards Reilena’s Shadowhook Bone Spikes generates an additional 2-4 Essence for each enemy hit Death’s Scythe Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds Spear of Jesseth Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty PTR Only
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Vlad
      This thread is for comments about our Holy Paladin PvP guide for Legion.
    • By Damien
      This thread is for comments about our D.Va build guide.
    • By Starym

       
      Welcome Vesalius, the first new Rift Boss in a long time! While it seemed he was entirely unique at first, it later turned out, as most Rift Bosses, that he was based off an Adventure Mode boss (Vidian from the Sanctum of Blood, a new area). Both bosses are giant Enslaved Nightmares, new models coming with the Necromancer pack and showing up now on the beta, so we can hope there will be even more new additions once it goes live.

      Streamer Zhanji first ran into the boss and his Necromancer's first encounter with Vesalius didn't go that great, considering the Frozen Pulse, Wormhole and Glowy Balls. So, let's take a look:
      Source: Troupster.com.