Blainie

Changes to Raid Achievements (11th January Hotfixes)

Sign in to follow this  

3 posts in this topic

15260-changes-to-raid-achievements-11th-

It looks like there have been some changes to the requirements for older meta achievements in raiding, namely the Dragon Soul and Pandaria Raider. Is this a sign of what is to come in the future?

 

The most obvious reason for the meta achievements to have been changed is to allow players to complete them alone. Blizzard seem to be pushing themselves towards a "please-all" attitude, in which they make everything available regardless of playstyle. The achievements, achievement_general_dungeondiplomat.jpgHolding Hands and ability_rogue_shadowstrikes.jpgShow Me Your Moves!, were known for their difficulty to solo when farming the achievements.

 

By removing them from the meta, players can now fully complete the achievement alone, without needing to go to any extreme lengths to solo them. While this might be a good idea, one has to ask the question of, will this continue? 

 

There are a number achievements that remain in the game, which require a certain number of players to complete. One of the most well known ones is ability_mount_kotobrewfest.jpgShare The Love, which requires a full party of 5 to complete.

 

If it is that Blizzard wishes to "downsize" the game to be solo-friendly, then there are a huge number of changes to be made in the raid achievements section. While it ends up being more friendly to solo players, does it add to what the expansion already started?

 

Warlords of Draenor is famed for the toll it had on social interactions due to garrisons, so surely expanding this "isolation" into achievements is only going to make the problem worse. When you need to get these achievements, you are forced to find people that will help you, whether they are friends or strangers. There have been a number of players that I personally have become friendly with, caused by us playing together to earn an achievement.

 

Don't let these changes cause the same impact that garrisons did, please! Let us know what you think continuing these changes might do to the game. 

 

 

Share this post


Link to post
Share on other sites

Personally I do content solo as I have issues with some individuals attitudes to others gameplay/style when they do something, these individuals just have to comment as they are obviously better at the game (in their own eyes).

 

Doing solo content for me fills time when no-one else is available in guild/b.net, rather than jumping toon to toon to do the interminably boring dailies (as they've become).

 

May be a way ahead is for some better reward system for metas achieved whilst in a group. This ensures that the grp system for older content stays and has a carrot for doing it in a grp. So a 2 tier meta system maybe? A grp meta and a solo meta.

Share this post


Link to post
Share on other sites

Thanks for the comment John, I agree that it's sometimes nice to just relax and plough through some older content during the quieter hours of the day.

 

May be a way ahead is for some better reward system for metas achieved whilst in a group. This ensures that the grp system for older content stays and has a carrot for doing it in a grp. So a 2 tier meta system maybe? A grp meta and a solo meta.

 

This is an interesting idea, but it would perhaps mimic exactly what they removed in the past. Blizzard seem to have a problem at the moment with allowing things to be "gated", such as with the Wrath of the Lich King meta achievements. You were required to complete them in both 10 and 25-man, and since they all gave different rewards, they saw it as unfair to those that couldn't raid in a smaller/larger group.

 

I'd be very interested to see something like this implemented, but I feel like the solo-part of it would somehow be neglected. Soloing has never really been a big thing in the game, like Proving Grounds being pretty much the same thing as they were in Mists of Pandaria, but with "Season 2" slapped onto the achievements.

 

There's also the fact that they really don't like re-visiting old content. This was a quick fix for them, to just remove the achievements from the meta, but they'd need to bring in a separate reward if there are two metas introduced.

 

I like the idea, but I don't think it's in the "spirit" of Blizzard.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      With 7.3 on the horizon, Blizzard did an official preview of new caster animations with videos and developer comments.
      Blizzard (Source)
      With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.
      A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.
      We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.
    • By Stan

      In Patch 7.3, Blizzard will be increasing the difficulty and rewards from dungeons across the board. The changes help keep dungeons relevant even at the end of the expansion.
      The following changes will be effective when Patch 7.3 goes live:
      Normal Difficulty
      Item level 845 (up from 825). Heroic Difficulty
      Item level 865 (up from 845). Mythic Difficulty
      Item level 885 (up from 865). Mythic Keystone
      Loot item level will be increased only after Antorus the Burning Throne raid opens. World Bosses
      Loot from old world bosses remains at 860. Loot from Broken Shore world bosses remains at 900. Loot from Argus world bosses in Greater Invasion Points is at 930.
    • By Stan

      Our returing player guide is stuffed with relevant information for players that haven't played WoW for a  while and they'd like to give it a go in 7.3.
      If you haven't played WoW for a while, we have a guide for you with all relevant information.
      The main goal of the guide is to keep it short and simple.
      General Tips
      In Patch 7.3, the 3rd relic slot will be unlocked immediately once you reach 110 and there's no need to complete individual campaigns all over again. (Source) You can forget about the Broken Shore content. Artifact Knowledge is now shared. All player start at AK Level 41 and will automatically gain 1 AK Level per week. Only one new Legendary item is added in 7.3. Any player that defeats Argus the Unmaker can get Insignia of the Grand Army. It's rewarded from the quest called The Death of a Titan. More details about the Netherlight Crucible can be found here. Two new factions are added in Patch 7.3: Argussian Reach & Army of the Light, both having new emissary quests. A new Heirloom with an interesting affix was added to the game.  Man'ari Training Amulet. Sacrifice 10% HP to gain 40% increased movement speed for 10 seconds. There are no plans to enable Draenor flying for those that haven't unlocked Draenor Pathfinder. Patch 7.3 Content Rollout
      Not all 7.3 content will be available on day 1.From the latest developer Q/A, the content rollout should look like this:
      Week 1
      Krokuun and the first two chapters of the Argus story will unlock.   Players will be able to unlock Krokuun World Quests. Week 2
      The second Argus zone Mac'Aree will become available and with it the third and fourth chapter of the Argus story. Once you progress through those chapters, you will gain access to Mac'aree World Quests, Kil'jaeden's Terrace World Quests and Western Mac'Aree World Quests. Invasion Points will also open. Week 3
      The last week marks the opening of Argus's last zone, Antoran Wastes. Players will gain access to Antoran Wastes World Quests, the Netherlight Crucible and the new dungeon - Seat of the Triumvirate. All you need to know at this point is that Argus has three zones and once you finish the story in each zone, you will gain access to world quests.
      Reputation Catch-up
      We datamined two Bind-to-Account items related to reputation catch-up with Broken Isles & Argus factions. Sources remain unknown for now. Nathrezim Tome of Manipulation increases rep gains with Broken Isles factions by 200% for 2 hours. The item's intended for alts and doesn't work past level 109. Demon's Soulstone can only be used on Argus and the item increases your reputation standing by 1,000 with all factions. It's good for catching up reputation with the Nightfallen. Gear Catch-up
      New Relinquished items are being added in 7.3 with a base item level of 910. (Source) All items can be purchased for 650 Veiled Argunite (a new currency from Argus World Quests). Crafted gear is now ilvl 885 and can be upgraded with Primal Sargerite via Primal Obliterum up to item level 935. Old crafted gear can't be upgraded.You can disenchant it into Chaos Crystal. There's a new shoulder enchant on Argus that will help you farm Primal Sargerite. More information can be found here. Dungeons have had their ilvl increased by 20 item levels on every difficulty. Normal: ilvl 845 (was 825) Heroic: ilvl 865 (was 845) Mythic: ilvl 885 (was 865) World Quest rewards scale up to item level 895. (Source) With the introduction of the Netherlight Crucible, you can now target specific relic types. Antorus the Burning Throne
      The raid won't open immediately with 7.3, but at a later point (probably in Patch 7.3.5). Once Antorus opens, Legendary items will have a base item level of 1,000. (Source) For more information about Patch 7.3, check out our Argus hub.
    • By Starym

       
      We're going back to Antorus to test some more bosses starting Thursday, and it's all Mythic all the time this week! We also get the first wing of LFR starting Friday.
      August 17-21 (source)
      On Thursday, August 17th and Friday, August 18th we will be conducting raid tests of Antorus, the Burning Throne. Once testing has concluded on Friday we will be testing the first wing of Raid Finder difficulty over the weekend.
      Thursday, August 17th
      Portal Keeper Hasabel - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Eonar - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, August 18th
      Imonar the Soulhunter - Mythic Antorus, the Burning Throne
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Varimathras - Mythic Antorus, the Burning Throne
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, August 18th - Monday, August 21st
      Light's Breach - Raid Finder
      As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Beautyman
      Oi, mates! Let me just briefly introduce me and this guild. My name is Beautymen and I have been playing ever since WoTLK. During this great expansion I was heavily involved into raiding on Quel'Thalas. Ever since I left these days behind the sensation of raiding and progressing has been tickling my sensitive parts. Therefore, when Legion launched I came back to play with my mate Kraishan and we founded Mythic Busters.
       
      What is Mythic Busters?
      Our guild, Mythic Busters, is a friendly bunch of people from all around the world who are looking to get into raiding. Especially, when you have been gone from the game for some time, you might have lost your raiding mojo and find it hard to be re-introduced.
      This guild offers you the chance to start raiding again in Legion through a fun and relaxed way. No hard requirements, just fair and square play. We have several divisions within the guild to cater to different players. For instance, we run Mythic+ to gear up new players and currently we are building progress and farm runs through the newest raids.
       
      What makes raiding different with you guys?
      Good question, me. Well, if I might be so egocentric as to say that first of all: I believe we have created a great atmosphere within our guild. I, as a raid leader, try to entertain the raid group on Discord by keeping our nights social and fun.

      Sounds great. When do you raid?
      Right now we raid on Wednesdays and Sundays from 7:30PM (invites) till about 11:00PM server time. These raids are currently focused on ToS HC progression. On Fridays we also run a normal mode farm for alts/lowerer geared members.
       
      Awesome. Who are you looking for?
      We accept any and every social player who is either experienced or new to raiding. Just be a chill or dude or dudewoman! And of course, ready slash willing to learn.
       
      You sold me at dudewoman! How do I join?
      Feel free to respond underneath this post or whisper me ingame (Beautymen-QuelThalas or Beautyman#2868).