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Invoker Thorns Crusader

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hi this crusader invoker set manual is wery nice !

 

can you post me some info about HC i have it in new sezon i can go torment x (i dont use folower i play offten with friend - hunter)  but i need to know how change pasive skills (Finery - Indestructible i dont wann die) iam going with friend GR 50+ and need to know if i have to change set to legecy of nightmares + ancients (bombardment skill build) or i can go it with ancient inviker set ?

 

can i go with invoker set GR 60+ ?

 

THX Ove

 

Heya! The Legacy of Nightmares Bombardment build is considered better than Invoker, but that's only for pushing the highest of high tiers (90 and beyond). With an optimized Invoker, you should be able to reach the 80-85 range.

 

In HC, I'd swap Finery for Indestructible for sure. If you don't feel threatened, you can also swap your defensive law for Laws of Valor Critical to help out your Demon Hunter friend.

 

 

Can anyone confirm whether 2.4.1 changed the 6-piece set bonus to benefit from + physical %? If so, getting this on both ring and amulet would be huge, but if it still doesn't benefit it, might be better to roll IAS/CDR on ammy (although maybe physical % is still better but just not as good as it could be).

 

To my knowledge, the Invoker set benefits fully from Physical elemental damage on gear, making it desirable on bracers and amulet. Your jewelry necessities lock you out of a Physical % ring due to needing both Justice Lantern and The Compass Rose.

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Guest seacow

Thanks for the response. Rolling an additional 20% physical damage on my amulet has made a significant difference.

 

The consensus seems to be Hack is the clear BiS. I can't help but wonder if that is based on its pre-"nerf" PTR bug fix (proccing AD like no other). A perfectly rolled hack would only result in a 12.5% increase in your single target thorns damage (800% from 6 plus 100% from Hack for 900% total). Is it best because it still interacts with 2 piece to hit everything around you? That would be big, but if not proccing AD, your normal 2 piece reflect may outshine it by a lot in density.

 

Otherwise, I can't help but wonder if Doombringer or the old stand-by, Pig Sticker, are viable or even better. Doombringer can roll 20% more physical, which, even with 40% physical from ammy/bracers, would be an over 14% increase to all thorns, including 6 piece. Not to mention both Doombringer and Pig Sticker have faster base attacks (1.4 and 1.5, respectively) and each roll with an additional primary stat relative to Hack. 

 

Not to say Hack is bad. Just trying to think about how clear cut BiS is, or if it's really about item rolls and trade offs. It would seem that Bliz intended Hack to be the Invoker Crusader weapon of choice, but it would have been nice if they'd upped the base attack to at least 1.4 aps and/or had it roll with a guaranteed thorns secondary stat.

 

 

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Guest AnjaRubik

Hi, im a HC player and i have a question regarding hack vs pig sticker for s6

in 10 sec

hack deal (100+800)(100 for hack, 800 for 6p set)*1.3(aspd)*10(sec) = 11700

pig deal (800)(800 for 6p set)*1.5(aspd)*10(sec) = 12000

add in life on hit factor where pig also generate slightly more health than hack

plus % bonus on beast n human

 

is there a scenario where hack may outshine pig despite paper-wise pig is slightly better than hack ?

side-question, does votyas spiker shield also increase dmg from punish hit?

 

http://us.battle.net/d3/en/profile/AnjaRubik-1847/hero/73018864

in case anyone wanna take a peek :)

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Guest Ray

For those in the Grift 65 to 70 range, do you mind posting sheet dps, toughness, and thorns damage?  I've hit a wall at 63 and I have all the requisite pieces (including some ancients), no augments yet.  So I'm eliminating any gearing issues by finding out how close or far my stats are.  

 

Also, from a play style standpoint, how are you guys proceeding through a rift, I've been horsing through reg mobs and using my CDs on champ/elite packs.  

 

Thanks in advance

 

Ray#1542 

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Hi, im a HC player and i have a question regarding hack vs pig sticker for s6

in 10 sec

hack deal (100+800)(100 for hack, 800 for 6p set)*1.3(aspd)*10(sec) = 11700

pig deal (800)(800 for 6p set)*1.5(aspd)*10(sec) = 12000

add in life on hit factor where pig also generate slightly more health than hack

plus % bonus on beast n human

 

is there a scenario where hack may outshine pig despite paper-wise pig is slightly better than hack ?

side-question, does votyas spiker shield also increase dmg from punish hit?

 

http://us.battle.net/d3/en/profile/AnjaRubik-1847/hero/73018864

in case anyone wanna take a peek smile.png

Hello AnjaRubik, 

 

After reading your post I went on and tested 2 GR70 runs with both weapons, and here's the result (not in terms of the numbers your asking for):

- With Hack equipped: 1.83 attacks per second, max of 10-11 stacks from Invoker's 2-set bonus achieved

- With Pig Sticker equipped: 2.09 attacks per second, max of 20 stacks from Invoker's 2-set bonus achieved

 

I was stuck at GR71, I guess with the good Ancient Pig Sticker that I got today I will be able to push past 71, without having any Caldesann's Despair on gear yet. Whereas last season I was only able to reach GR76 with almost fully augmented ancient gear and Paragon 850.

 

Furthermore, once I reach 60%+ CDR, I will remove Akarat's Awakening from the cube and replace it with Hack, I believe it will make a huge difference. Will let you know how it goes.

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For those in the Grift 65 to 70 range, do you mind posting sheet dps, toughness, and thorns damage?  I've hit a wall at 63 and I have all the requisite pieces (including some ancients), no augments yet.  So I'm eliminating any gearing issues by finding out how close or far my stats are.  

 

Also, from a play style standpoint, how are you guys proceeding through a rift, I've been horsing through reg mobs and using my CDs on champ/elite packs.  

 

Thanks in advance

 

Ray#1542 

Hello Ray, 

 

My stats are:

- Toughness: 161,259,232

- Recovery: 8,338,594

- Thorns: 274,472

- Str: 10,462

- Vit: 8,436

- AS: 2.09

- Block Chance: 74%

- CDR: 54.44%

- Physical dmg increase: 20%

- Area dmg: 70%

(http://eu.battle.net/d3/en/profile/Inso-2827/hero/77272927)

 

As for the playstyle, I horse through packs till I get either a pack with an elite/champion or a big pack (30-40+ mobs), if less than that it's not worth it. 

When I finished GR71 I was at around 500ish paragon points and was using Hack as a weapon, not Pig Sticker. Though at the moment I am getting better results with the Pig Sticker.

 

I hope this helps.

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Ok so I have tested Hack vs Pig Sticker in GR71, 72, and 73, the results were not even close.

I know that succeeding in completing a GR on time is in huge part due to the type of map and mobs you get, however, the difference shouldn't be big, especially considering that Hack has been buffed to properly apply thorns damage. 

With Hack equipped, GR71 completed, 72 failed 3 times.

With Pig Sticker equipped, GR71 compeleted 4.5 minutes faster than Hack, 72 completed (approx 3.5 minutes faster than GR71 with Hack), and GR 73 completed about 2 minutes faster than GR71 with Hack.

This is only my personal testing, but I guess Pig Sticker is still far better than Hack.

 

If anyone else would conduct such a test and share the results I'd appreciate it.

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Guest BiS Corrector

Just a heads up, the BiS list shows the Invoker Shoulders are best for head slot and shoulder slots lol

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Guest Jay

Ok so I have tested Hack vs Pig Sticker in GR71, 72, and 73, the results were not even close.

I know that succeeding in completing a GR on time is in huge part due to the type of map and mobs you get, however, the difference shouldn't be big, especially considering that Hack has been buffed to properly apply thorns damage. 

With Hack equipped, GR71 completed, 72 failed 3 times.

With Pig Sticker equipped, GR71 compeleted 4.5 minutes faster than Hack, 72 completed (approx 3.5 minutes faster than GR71 with Hack), and GR 73 completed about 2 minutes faster than GR71 with Hack.

This is only my personal testing, but I guess Pig Sticker is still far better than Hack.

 

If anyone else would conduct such a test and share the results I'd appreciate it.

I have tested them. Just cleared 72 with pig sticker but not fully optimized yet. i tried GR 70 with an Ancient Hack but the extra attack speed with life per hit seems to be better for me. I dont know if im doing something wrong, ive tried provoke and consecration but i seemed to die almost instantly with Hack. 

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Ok so I have tested Hack vs Pig Sticker in GR71, 72, and 73, the results were not even close.

I know that succeeding in completing a GR on time is in huge part due to the type of map and mobs you get, however, the difference shouldn't be big, especially considering that Hack has been buffed to properly apply thorns damage. 

With Hack equipped, GR71 completed, 72 failed 3 times.

With Pig Sticker equipped, GR71 compeleted 4.5 minutes faster than Hack, 72 completed (approx 3.5 minutes faster than GR71 with Hack), and GR 73 completed about 2 minutes faster than GR71 with Hack.

This is only my personal testing, but I guess Pig Sticker is still far better than Hack.

 

If anyone else would conduct such a test and share the results I'd appreciate it.

I have tested them. Just cleared 72 with pig sticker but not fully optimized yet. i tried GR 70 with an Ancient Hack but the extra attack speed with life per hit seems to be better for me. I dont know if im doing something wrong, ive tried provoke and consecration but i seemed to die almost instantly with Hack. 

 

faster attack speed + life per hit is why you survive longer with Pig Sticker; you're simply hitting faster and more often and gaining life back each time you hit. Definitely keep provoke/hit me and get rid of consecration.

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Hey Deadset, I traded out my Hack for a Pig Sticker and I cannot seem to thrive past GR 62. I can manage it within 10 minutes but I cannot move too much faster due to survival issues on Hardcore. 
 

Here is a link to my profile, if you (or anyone) can give me any tips on how to improve the build, I would greatly appreciate it!

 

http://us.battle.net/d3/en/profile/PoserPunx-1180/hero/76053905

 

(My profile doesn't seem to have updated, my Boyarsky's Chip is now Rank 64)

 

Thanks, 

Poser Punx

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hi this crusader invoker set manual is wery nice !

 

can you post me some info about HC i have it in new sezon i can go torment x (i dont use folower i play offten with friend - hunter)  but i need to know how change pasive skills (Finery - Indestructible i dont wann die) iam going with friend GR 50+ and need to know if i have to change set to legecy of nightmares + ancients (bombardment skill build) or i can go it with ancient inviker set ?

 

can i go with invoker set GR 60+ ?

 

THX Ove

 

Heya! The Legacy of Nightmares Bombardment build is considered better than Invoker, but that's only for pushing the highest of high tiers (90 and beyond). With an optimized Invoker, you should be able to reach the 80-85 range.

 

In HC, I'd swap Finery for Indestructible for sure. If you don't feel threatened, you can also swap your defensive law for Laws of Valor Critical to help out your Demon Hunter friend.

 

In reference to this, I would suggest keeping Finery, I find it helps with killing enemies faster but I could just be playing it more risky I should. wink.png

Edited by PoserPunx

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Hey Deadset, I traded out my Hack for a Pig Sticker and I cannot seem to thrive past GR 62. I can manage it within 10 minutes but I cannot move too much faster due to survival issues on Hardcore. 

 

Here is a link to my profile, if you (or anyone) can give me any tips on how to improve the build, I would greatly appreciate it!

 

http://us.battle.net/d3/en/profile/PoserPunx-1180/hero/76053905

 

(My profile doesn't seem to have updated, my Boyarsky's Chip is now Rank 64)

 

Thanks, 

Poser Punx

Hey PoserPunx, 

 

First of all, your profile is updated, i can see your gem at level 64.

My piece of advice:

- Your shield needs more block%... reforge the CDR into 11% block. (Note that even if you reach the 75% block cap, you can still go higher because of the synergy of your block% and the Justice Lantern ring).

- Reforge the resource cost on your gloves (CDR or Life per Hit)

- Laws of Justice better have Decaying Strength instead of Immovable Object

- You should use the Enchantress as you follower to boost your toughness (any gear would do, as long as she has the "Your follower cannot die" relic), with the following spells: Forceful Push / Missile Ward / Erosion / Focused Mind

 

Fixing the aforementioned 4 points will take care of your survival issues.

 

Furthermore, most of your gear is lacking important stats, like Physical %, CDR, Life per Hit, Thorns, etc.. depending on the pieces respectively. 

 

As for the weapon, I'm sticking to Pig Sticker, my personal testing showed I am getting far better results with Pig Sticker than Hack.

You can check my profile for comparison, and feel free to add me ingame if you have any questions.

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Guest z1r1a3l

Hey,Deadset. I have a question.
Is it worth to replace Iron heart for Sanguinary Vambraces?
Or replace Convention of Elements in cube for RoRG and equip  Sanguinary Vambraces instead of set wrists?

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Guest Mekanyx

Firstly Want to say thanks for the build. I love the hack and slash version and using it got me from a wall of grift 60 LON to grift 65 with this Thorns Build. Would love to get past grift 65 advise would be appreciated.

 

Currently Im focusing on levelling up my gems to get the Caldesians Bonus also I substituted In-Geoms for now due to lack of akkarats. (after reading forums i will also try getting some gear on Enchantress and try her out)

 

Heres a link to my Character 

 

http://us.battle.net/d3/en/profile/Mekanyx-6837/hero/74937277

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Firstly Want to say thanks for the build. I love the hack and slash version and using it got me from a wall of grift 60 LON to grift 65 with this Thorns Build. Would love to get past grift 65 advise would be appreciated.

 

Currently Im focusing on levelling up my gems to get the Caldesians Bonus also I substituted In-Geoms for now due to lack of akkarats. (after reading forums i will also try getting some gear on Enchantress and try her out)

 

Heres a link to my Character 

 

http://us.battle.net/d3/en/profile/Mekanyx-6837/hero/74937277

Hi Mekanyx, 

 

What's your Block% currently at?

After GR65, are you not doing dmg fast enough or dying a lot? (My guess is that you're dying due to lack of an additional 11% block on your equipped shield). 

Either way, I would personally recommend you use the Enchantress (her gear doesn't matter at all, you just want her not to die), she will provide you with a some much needed extra Toughness.

Furthermore, and since you don't have Akarat's Awakening in the cube yet (I know what a ***** it is to get), I would recommend using Blood Brother instead of In-geom, Blood Brother will increase both your survival and your damage.

Finally, try to get a good Pig Sticker instead of Hack, the difference will be huge in your damage output.

Lastly, you just need some better stats on your gear, my advice is that you don't augment using Caldesann's Despair right now before you try the aforementioned.

Let me know if this helps.

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Guest Stargazer

Hi Inso, could you please outline the stats required on an ideal Pig Sticker? Are they the same as hack with some other stats added on? 

 

Thanks. 

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Guest Patrick

Hello Deadset,

 

 

Thank you for the build Just wanted a few pointers on my current setup. http://us.battle.net/d3/en/profile/projectpat2-1927/hero/76556461Currently I am working to change the armor and jewlery for better roles and also switching that consecration out for the law of justice. Any other suggestions that you can see would be appreciated. I am going through GR 65-72 with 2-3 friends and also running solo once in awhile.

 

Many thanks

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Hi Inso, could you please outline the stats required on an ideal Pig Sticker? Are they the same as hack with some other stats added on? 

 

Thanks. 

 

Hi Stargazer, 

 

Ideally: strength, vitality, attack speed, life on hit, cooldown reduction, and socket from Ramaladni's Gift. You can (and should) re-roll the weapon dmg into whatever you're missing from the above. Some people prefer to use Area Damage over Attack Speed, not me though, and I personally do not advise it.

I was lucky with a perfect Pig Sticker ancient roll: http://eu.battle.net/d3/en/profile/Inso-2827/hero/77272927

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Guest Mekanyx

 

Firstly Want to say thanks for the build. I love the hack and slash version and using it got me from a wall of grift 60 LON to grift 65 with this Thorns Build. Would love to get past grift 65 advise would be appreciated.

 

Currently Im focusing on levelling up my gems to get the Caldesians Bonus also I substituted In-Geoms for now due to lack of akkarats. (after reading forums i will also try getting some gear on Enchantress and try her out)

 

Heres a link to my Character 

 

http://us.battle.net/d3/en/profile/Mekanyx-6837/hero/74937277

Hi Mekanyx, 

 

What's your Block% currently at?

After GR65, are you not doing dmg fast enough or dying a lot? (My guess is that you're dying due to lack of an additional 11% block on your equipped shield). 

Either way, I would personally recommend you use the Enchantress (her gear doesn't matter at all, you just want her not to die), she will provide you with a some much needed extra Toughness.

Furthermore, and since you don't have Akarat's Awakening in the cube yet (I know what a ***** it is to get), I would recommend using Blood Brother instead of In-geom, Blood Brother will increase both your survival and your damage.

Finally, try to get a good Pig Sticker instead of Hack, the difference will be huge in your damage output.

Lastly, you just need some better stats on your gear, my advice is that you don't augment using Caldesann's Despair right now before you try the aforementioned.

Let me know if this helps.

 

Update so far, 

 

Block % was hurting me and i didn't even know. No wonder i felt that i was losing off on the sustain i got from templar follower when i switched to sorceress.The one big change was blood brother in kanai's. Cleared gr 65 a whole 4 minutes faster than my best time. Will give more updates as i progress. 

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Guest Stargazer

 

Hi Inso, could you please outline the stats required on an ideal Pig Sticker? Are they the same as hack with some other stats added on? 

 

Thanks. 

 

Hi Stargazer, 

 

Ideally: strength, vitality, attack speed, life on hit, cooldown reduction, and socket from Ramaladni's Gift. You can (and should) re-roll the weapon dmg into whatever you're missing from the above. Some people prefer to use Area Damage over Attack Speed, not me though, and I personally do not advise it.

I was lucky with a perfect Pig Sticker ancient roll: http://eu.battle.net/d3/en/profile/Inso-2827/hero/77272927

 

Thanks for the reply. Also could you explain why you choose damage dealing abilities for the sorceress when follower DPS is extremely low?

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Hi Inso, could you please outline the stats required on an ideal Pig Sticker? Are they the same as hack with some other stats added on? 

 

Thanks. 

 

Hi Stargazer, 

 

Ideally: strength, vitality, attack speed, life on hit, cooldown reduction, and socket from Ramaladni's Gift. You can (and should) re-roll the weapon dmg into whatever you're missing from the above. Some people prefer to use Area Damage over Attack Speed, not me though, and I personally do not advise it.

I was lucky with a perfect Pig Sticker ancient roll: http://eu.battle.net/d3/en/profile/Inso-2827/hero/77272927

 

Thanks for the reply. Also could you explain why you choose damage dealing abilities for the sorceress when follower DPS is extremely low?

 

Hi again Stargazer, 

 

Simply put, where I chose damage dealing abilities on the Enchantress is to avoid using the other ability that would actually hurt me.

Here's how i thought of it:

- Forceful Push will help sometimes if you need to break free from a crowded pack and your Stead is on Cooldown. Charm hurts the invoker crusader because usually the mobs attack the charmed minion, and you really want them to attack you

- Missile ward provides me with a permanent damage reduction buff from ranged attack. I opted not to take Powered Armor because I don't want the mobs attacking me to be slowed more than they are already (remember, the more you are attacked, the more you block, hence the faster your CDR becomes and the more damage you deal)

- I took Erosion not for the damage it deals, but for the debuff it applies making enemy mobs take additional damage. I would definitely not take Disorient (disorients enemies for 2 seconds every 6 seconds) for the same reasons mentioned in the 2 points above

- Focused Mind is a permanent 3% attack speed increase, which is superb for a thorns crusader, whereas Mass Control follows the same reasons mentioned above, I do not want enemy minions to be hexed for 5 seconds every 18 seconds, it's a loss of damage for me

 

Please keep in mind that those are personal choices after my own testing, and they simply work well for me. If you find that the other spells suit your play style better then please do share it with us, which spells and under which circumstances.

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6 hours ago, AMCope said:

Is this build still viable?

Everyone on the ladder is using Bombardment with LoN. That's not to say that Thorns is not viable, but it's not as good as Bombardment I guess.

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8 hours ago, Damien said:

Everyone on the ladder is using Bombardment with LoN. That's not to say that Thorns is not viable, but it's not as good as Bombardment I guess.

I tried it out last night but I wanted to keep it safe since I'm was trying this out on hardcore. My safety zone topped out at GR72 for it but it still works well until I can get all the pieces for LoN.

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    • By Staff
      A new Diablo 3 season starts in just a week! Season 30, The Lords of Hell, arrives on January 12th and brings the new seasonal rotation system. We're getting reprised rewards from Season 25, featuring the Soul Shards gems, as well as the now permanent Rites of Sanctuary and Visions of Enmity systems.
      Let's take a look at everything that's coming below! 
      Season 30 (Source)
      Sanctuary needs you to answer its call for aid in Season 30: The Lords of Hell. Starting on January 12 at 5 p.m. PST/CET/KST, Nephalem can harness the power of The Lords of Hell Season Theme, which first debuted with Season 25. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes, Class Balance, and more, take a gander below.
      Seasonal Journey
      Season 30: The Lords of Hell
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Season 30: The Lords of Hell
      Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...
      Season 30 is the first to utilize our new Season theme rotation system, reintroducing The Lords of Hell theme first seen in Season 25. Players can embrace evil by infusing themselves with the essences of Hell’s Lords using Soul Shards. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for players to get their hands on Soul Shards to start unlocking their true power.
      Nephalem can find 7 unique Soul Shards(based on the seven Lords of Hell), which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
      Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. For a look into the capabilities for each of the Soul Shard powers look below.
      Prime Evil Soul Shards
      Sliver of Terror
      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season 30 Cosmetic Rewards

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
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    • By Staff
      Patch 2.7.7 is hitting the PTR starting December 5 and Blizzard needs your help to test balance changes for all classes and 2 returning Season themes that are being permanently added to the game for all modes: Rites of Sanctuary and Visions of Enmity.
      (Source)
      Hail, Nephalem!
      We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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