Damien

LoN Bombardment Crusader

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This thread is for comments about our LoN Bombardment Crusader Build Guide.

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Crit doesnt affect bombardment on live. (tested in game - had like 40% crit chance, turned of white damage, got rid of my follower, no crits were displayed)

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Why go Bombardment and not HEavens Fury build? Found a video of guy doing grift 100 with LON HF 

   Would be interested to know why one over the other?

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Why go Bombardment and not HEavens Fury build? Found a video of guy doing grift 100 with LON HF 

   Would be interested to know why one over the other?

Because the damage of LoN was nerfed from 800% to 100%

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Heaven's Fury no longer interacts with Thorns the way it did in the earliest iterations of the PTR, making the build demonstrated in the video unviable.

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ice climbers are not bis, illusory boots are hands down better

 

 

I'd say they're pretty even with Illusory but hey, to each his own. Good Illusory Boots are infinitely easier to get though, so there's that.

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All Resistance is listed as the #3 priority for helm, but in game, I don't have the option of enchanting to that.  is it a stat modifier that occurs only on drop?

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All Resistance is listed as the #3 priority for helm, but in game, I don't have the option of enchanting to that.  is it a stat modifier that occurs only on drop?

 

A wild guess: you have secondary resist (physical, fire, etc.) in your helm stats. Secondary resists prevent All Resist in the primary stats.

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I stumbled upon my own version of this build before finding this one.  Some critical variations on what I run (which to be fair, is in part based on the "best I've found" equipment situation):

 

I use Justice w/ shatter + Blessed of Haul + Blessed Hammers w/ Limitless rune.  I only fire Justice, which hits multiple targets w/ shatter.  But I still get the effect of using blessed hammer w/o any Wrath draw (important for Aquila Cuirass).

 

I use Blood Brother + Storm Shield + Hold Your Ground + Renewal.  My version of this build runs up to a pack and just camps.  My block rate is over 65% and even without relying on life on hit, I tend to get back more health than I lose by blocking.  Oh, and Blood Brother ups the DPS after the block.

 

Esoteric Alteration.  Storm Shield takes care of Melee, and Esoteric helps with everything else. 

 

This build is fairly tanky, and it requires fairly limited direct interaction so I can spend more time managing my HP.  Pretty much I use the steed to run around, find a pack, then plant myself, let Justice + Free Blessed Hammer + Bombard + Free Bombard do the trick, rinse, repeat. 

 

Horadric Cube: Mortal Drama, Belt of the Trove, Countess Julia Cameo

 

 

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Crit doesnt affect bombardment on live. (tested in game - had like 40% crit chance, turned of white damage, got rid of my follower, no crits were displayed)

Ive found that the critical hit rune affects all bombardment, even the free one. Although I didn't ramp up my thorns like the author, the overall damage with annihilate was way higher because it crit every time, while the thorns rune only crit at my normal rate (around 35%).

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Hi,

I am still trying to find all of the ancients items, so I'm experimenting a bit with provoke and the shield that doubles the thorns damage while provoked.

Question: Do the debuffs of provoke and shield glare work at the same time on mobs? So I am skipping laws of justice for lower grifts atm, and I'm not really sure of this, because it's hard to see the difference before I get higher...

 

Thanks for any help!

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Do the debuffs of provoke and shield glare work at the same time on mobs? 

 

They should!

 

 

Hey, what would the minimum amount of ancients for this build be to be fairly viable?

 

Where do you draw the 'viable' line? :) I would say about 8-9 ancients can get you to solo GR70+, and certainly breeze you through 60s.

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First, TYVM for all the great information in this guide!  I had been doing a Justice/Hammer build and I can steamroll up to the low 50s in GRs in Hardcore, but I literally slam into a brick wall at around GR55.  This build should take me to the 'next level' ><.

 

I do have one question (for now - LOL) regarding bracers.  You make a comment like there is no good choice for bracer but most people choose Nemesis.  I agree having extra champ packs is certainly nice, but I am wondering about:

http://us.battle.net/d3/en/item/sanguinary-vambraces

I have an Ancient pair of these that rolled VIT and AR and then I rerolled the natural CC into +15% Bombardment.  I think they are pretty darn nice, but your guide makes no mention of these bracers - even as an alternative to BiS Nemesis ones.  Is this an oversight or are the Sanguinary "bad"?

 

Thanks!

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OOPS!  I submitted a reply to this topic a few minutes ago (as guest) and then I realized I made an error in it.  I had stated that I had rerolled my Sanguinary bracers from it's natural CC into +Bombardment when I should have said that I rerolled it into +Physical Damage.

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 Is this an oversight or are the Sanguinary "bad"?

 

Hey! In the current patch (2.4) Sanguinary Vambraces only apply base Thorns, making their damage negligible. You should save a good roll though, as they will be changed to benefit from all damage amplfication sources in the upcoming 2.4.1 patch!

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Got a question about the shield That doubles the Thorn damage After using provoke: does it affect the Runes of Kavallerie and bombardement aswell?

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Well, I put together a decent set of LoN Steed/Thorn/Bombardment gear.  Prior to this I was stuck at around GR55.  Just now I cleared GR65!  I think I can go a bit higher, but I think I need to tweak my stats a bit as I feel quite squishy - and on Hardcore that is not a comfortable feeling ><  I was hoping you could help (please).

 

I am P532 with my paragon points spent exactly as detailed in the guide above.

 

I am running Steed Charge/Spiked Barding, Akarat's Champion/Prophet, Laws of Justice/Decaying Strength, Consecration/Bed of Nails, Iron Skin/Reflective Skin and Bombardment/Barrel of Spikes.

 

My passives are Fervor (amulet), Indestructible, Iron Maiden, Lord Commander and Finery.

 

My damage is 335k, toughness is 189m and healing is 3917k.

 

STR - 11,570

VIT - 8551

Armor - 23,100

 

Bonus Dmg to Elites - 15%

Area Dmg - 110%

Cooldown Reduction - 66.21%

Physical Dmg Increase - 59%

Bombardment Dmg Increase - 41%

 

Block Amount - 21.6-29.3k

Block Chance - 18%

Dmg Reduction - 86.84%

All Resist - 1581 (81.87% + 75.98%)

Thorns - 293,468

 

Max Life - 1.082m

LPS - 7181

LPK - 7392

LPH - 8044

(0 Globe / 0 Pickup)

 

I am using Doombringer weapon (2793.0 dmg) which had 19% Phys skill dmg, but the damage affix is 1528-1902 Arcane dmg.  I've already rerolled it to give it 10% cooldown reduction and a socket.  The secondary roll was 2.3% chance to freeze.  Do I need to scrap this and get a Black Damage weapon or a Physical dmg affix??

 

Do I have "too much" VIT/Life which I should adjust to giving me more STR/Armor?  I followed the guide above pretty religiously as far as which stats to roll on which pieces of gear.

 

I finish GR60 with around 10-11 minutes left on the timer ... and just now, the GR65 had me down to around 7 minutes left on timer.  I feel like my damage should carry me to at least GR70 or maybe even 75, but I noticed a distinct increase in the amount of damage the trash mobs are doing to me as I am steeding/walking/steeding/walking - to the point where I had to back track to a safer, semi-cleared area to allow my HP to replenish a bit and/or wait on cooldowns.

 

Thanks for all the hard work and you time!  Any feedback, comments or suggestions are welcomed ><

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I can answer you one question at least:

You don't need any extra +dmg on your weapon because all your dmg come from thorns. So thats why you should roll away the +dmg.

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The post above is correct, a damage range roll (of any type) is redundant in a thorns-reliant spec. At a glance your stats seem fine for your Paragon level, and they should be able to carry you to 70 easily, and 75 with some effort. I can only recommend you grind out some more Paragons to bolster your Toughness and Strength, and to make peace with the quirks of the build - it is, without a doubt, a squishier Thorns spec than the Invoker set Thorns Crusader.

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Thanks for reply!

 

I am now P635 and I have swapped out the Consecration skill and gone back to the Shield Glare.  I also changed my Steed Charge rune to whichever one increases the duration (I forget the name atm).  

 

So, pretty much I Steed 3 seconds until I find an elite/champ pack and/or when Steed wears off, I blind everything in area (so I don't take any damage from trash) ... then Steed back thru next section ahead and rinse/repeat until I find elites to kill.  I did a GR65 is a little less than 5 minutes last night.  I hope this weekend to build up to 70 ><

 

~Happy Gaming~

 

Edit:  I also changed to Immovable Object for my Laws rune

Edited by palatinae

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I have one question, I see there is vitality on shoulders and area damage on amulet. Wouldn't it be better to make it vitality on amulet since it can goes up to 1000 and only 750 on shoulders. Maybe it's not possible to roll all together bomb, cdr and area on same shoulders?

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Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% weapon damage to enemies within 30 yards Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo. (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item Fixed an issue where the Wave of Destruction was doing slightly less damage than intended (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied Return to Top
      ADVENTURE MODE
      Rifts Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset Increased the amount of experience and Rift progress granted by the Hematic Disciple Reduced the fog effect in the Shrouded Moors tilesets in Rifts The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased Shield Pylons no longer reflects damage back to attackers Note: Reflecting damage back to attackers caused performance issues when encountering high density. Return to Top
      PTR ONLY
      D’jank Miem Players can exchange Blood Shards with this vendor for bags containing Legendary items Return to Top
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