Blainie

Legion Alpha Returns!

Sign in to follow this  

1 post in this topic

15320-legion-alpha-returns.png

The Legion Alpha servers have officially returned after the holiday break. Make sure to check out the new build, which includes new mounts, specialisations, dungeons, quests and even the Shamans!

 

Specialisations

 

In the latest build, one of the larger updates, a huge number of new specialisations have opened up. To add to the current list available, the new ones are:

  • Vengeance Demon Hunter
  • Guardian Druid
  • Restoration Druid
  • Marksmanship Hunter
  • Discipline Priest
  • Elemental Shaman
  • Enhancement Shaman

You read it right, the Shamans have finally appeared on the Alpha! 

 

New Zone and Dungeon

 

We're also going to see a new questing zone unlocked: Val'sharah. If you're interested in the lore behind this zone, make sure to check out our post detailing the story, as well as an album of screenshots. New quests also means the new level cap has increased to level 106.

 

Contained within the new zone is another 5-man dungeon that has been made available: Darkheart Thicket. You can check out a video of the dungeon by @Sco, the Guild Master of Method, below.

 

 

The dungeon follows the players as they attempt to free Malfurion Stormrage from the Emerald Nightmare. The adventurers must cut their way into the heart of the Thicket, where they will face the Shade of Xavius.

 

Xavius was the councilor to Queen Azshara during the War of the Ancients. He convinced her that Sargeras was actually a god that must be summoned by the Highborne, the mages of the elves. Xavius was successful in summoning huge numbers of demons, including high ranking commanders such as Hakkar the Houndmaster, Mannoroth and Archimonde.

 

Malfurion eventually interrupted Xavius' spell by venturing into the Emerald Dream, where he destroyed Xavius completely. Sargeras was unhappy with his minion and punished him for his failures. He tortured the elf's spirit, but eventually realised that Xavius could still be of use to him.

 

Sargeras returned Xavius to life, but not as he once was. He gave him a new body, with hooves and horns, claws and a tail. He made him a satyr. Sargeras tasked Xavius with two things: turn as many Highborne into satyrs and bring Malfurion to Sargeras.

 

Xavius conducted these tasks with glee, promising the elven mages unlimited power and a seat at the side of Sargeras. The second task proved more difficult, however, since Malfurion was not alone. With the aid of Shandris Feathermoon, a follower of Tyrande, they killed Xavius. Shandris pierced Xavius with an arrow, allowing Malfurion to turn Xavius into a tree. The tree sucked the energy from the body of the satyr, feeding off of his life. Malfurion sent the tree to the bottom of the sea.

 

This wasn't the end for Xavius; through the presumed intervention of the Old Gods, he survived the Shattering and ended up returning 10,000 years later in the Emerald Nighmare. In his new form, he corrupted the Emerald Dream by manipulating Fandral Staghelm into planting a branch of his tree into Teldrassil, the new World Tree. 

 

It is in this new form of the Nightmare Lord that we see Xavius in Darkheart Thicket.

 

New Mounts

 

The new build has also seen a number of new models popping up in the client. Make sure to check out the videos below from PyPGamers Network, with 3D models of the new mounts:

 

 

 

 

 

UI Changes 

 

As noted by @Elvinelol in this image, it looks like the default frames of the Blizzard UI are now going to track DoTs for us. They might just be able to replace most add-ons at this rate!

 

Challenge Mode Keystone Affixes 

 

The Legion Challenge modes are going to be using Keystones to unlock different difficulties, similar to the keystones of Diablo III rifts. It looks like there are going to be extra buffs and debuffs to keep them challenging at higher levels of play:

  • Decay - All players suffer 5000 damage every 3 sec while the challenge is active.
  • Skittish - Threat generated on all enemies decays very rapidly.
  • Attenuated - Player damage dealt to all enemies is reduced the farther the attacker is from a target, up to a maximum of 50%.
  • Necrotic - All enemies' melee attacks apply a stacking disease that inflicts damage over time and reduces healing received.
  • Teeming - Additional non-boss enemies are present throughout the dungeon.
  • Raging - When any non-boss enemy reaches 30% health remaining, it enrages, dealing 100% increased damage until defeated.
  • Bolstering - When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
  • Tyrannical - Boss enemies have 50% more health and inflict up to 30% increased damage.

 

Blue Posts and Tweets Concerning Alpha

 

Blizzard Icon Celestalon's Alpha Build Notes

+ Show

Hey all,

 

There’s a new Alpha build today, which includes a number of new additions and changes. We’d like to provide some additional context and info, and also focus discussion on the topics that will provide the most useful feedback at the moment.
 
Tank and Healer Abilities and Cooldowns - Tanks and Healers will notice significant changes to the tuning on many of their defensive abilities. These may appear to be “nerfs” at first glance, but are actually part of a widespread adjustment to improve overall tank (and tank healer) gameplay, that includes reducing the strength/frequency of defensive cooldowns, and adjusting creature tuning to compensate. We’ve made a separate thread to give full context about these changes here: http://us.battle.net/wow/en/forum/topic/20420493025
 
New Logging Feature - The Advanced Combat Log now includes additional data that will be of use to developers and users of data analysis sites and tools. We’ve made a separate thread to provide the data structure for the new COMBATANT_INFO log event here: http://us.battle.net/wow/en/forum/topic/20419432775
 
New Specializations Unlocked – There are 7 new specializations ready for testing! Several additional specializations have been unlocked for testing. We’d love any and all feedback about their gameplay, artifact quest lines, abilities, etc.
  • Vengeance Demon Hunter – NOTE: Vengeance abilities, talents, and artifact traits are still preliminary and are being heavily iterated on.
  • Guardian Druid
  • Restoration Druid
  • Marksmanship Hunter
  • Discipline Priest
  • Enhancement Shaman
  • Elemental Shaman
Honorable Medallion – This build includes our solution for the “CC break trinket” for low level classes. Upon entering a battleground or arena for the first time, players will learn the “Honorable Medallion” (temp name) spell. This spell removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat and has a 3 minute cooldown. Players can learn this spell at any level and it resides in the General section of your spell book. The first row of PvP talents then modifies the Honorable Medallion. This will provide the “CC break trinket” mechanic for all levels of PvP player. Feedback on this solution would be appreciated!
 
Talent Design Status - We’ve reached a ‘first draft’ level of design for talents for all specializations. There are some that we still have outstanding plans to revise or replace, but the vast majority are ready for feedback. Tuning has not been done, so you’ll have to imagine that numbers are adjusted such that talents are balanced, but we’d love to hear feedback about what talents you like or dislike. Especially useful is feedback on particular talent rows, and whether they feel like interesting choices or not (again, assuming numbers will be balanced).
 
Artifact Trait Design Status - More artifacts are available, and you’ll be able to unlock further traits on existing artifacts. At this time, feedback is welcome on artifact traits, but we still have much work to do on them, and have many revisions planned. Expect significant change to many of the artifact traits in the future.
 
Thanks, and we look forward to your feedback!
 
 
Our first tweet is a reply to a question concerning the raid level relics in Legion. The user wanted to know whether or not we can choose which trait on our artifacts is improved with the raid level relics.
 
 
Our second tweet is in response to concerns that tank changes in Legion are simply going to make the game more passive, rather than adding exciting gameplay. 
 
 
Our last tweet is looking at the new wardrobe system in Legion, where Tabards will finally be removed from our bags and added into Transmog!
 
 
If you managed to get an invite to the Alpha, make sure that you follow the instructions set out by Blizzard in their post. It seems the majority of players aren't receiving invites via e-mail, but rather through their Battle.net client. Make sure to check and enjoy the Alpha if you're in!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Here's a statement by Adam who's working full-time on Deadly Boss Mods about the future of the addon.
      If you've ever been in a guild, chances are you've come across various boss mods, since they're pretty much mandatory for raiding. BigWigs and Deadly Boss Mods are the two best-known boss mods for World of Warcraft, but this post isn't about recommending either of those addons, but merely to address the future of Deadly Boss Mods by the author and help a community member out.
      All these years, Deadly Boss Mods has been maintained full-time by a single developer, Adam aka MysticalOS who has been tirelessly providing updates for the addon since its inception, without getting much in return, despite helping millions.
      Today, we simply ask you to read the appeal he posted earlier this week and if you want to support his work, please click the image below.

      Here's Adam's appeal taken from the Deadly Boss Mods website.
       
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - Uldir 1/8M 7/8H -  www.unhuman.ca
       
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 1/8M 7/8H, 2soir, Mercredi et Jeudi 8pm à 11pm  (EST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 6/8N, 1soir, Mercredi 7pm a 10pm (EST)
         Leader: Felfâllen / Assistant: Flos , Florih et Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1soir, En formation
         Leader: Legitdh 
      - 1 autre raid en formation...
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1soir Dimanche des 9hpm (EST)
       
      Communauté:
      - Plus de  445 accounts
       
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
       
      Pour toutes questions...
       
      - http://unhuman.ca/
       
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - Uldir: 1/8M 7/8H - www.unhuman.ca
       
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 1/8M 7/8H, 2day, Wednesday and Thursday 8pm to 11pm  (EAST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 6/8N, 1day, Wednesday 7pm to 10pm (EAST)
         Leader: Felfâllen / Assistant: Flos , Florih et Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1day, in formation
         Leader: Legitdh 
      - 1 more raid in formation...
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 445 account
       
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
       
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier
    • By Stan
      Harvest Festival is now live for one week! Alliance players can honor Uther the Lightbringer by lightning a candle at his tomb, while the Horde can show their respect to Grommash by leaving a bottle of spirits in Ashenvale. The event does not count toward What a Long, Strange Trip It's Been.
      Blizzard has updated Uther's Tomb with new visuals in Battle for Azeroth. We don't know if there are any plans to use it in future content patches at the moment, but it looks great! The event will be up for one week.
      For more details check out our Harvest Festival guide.
      Blizzard (Source)
      The yearly Harvest Festival is now underway in Azeroth. This is a solemn time when the Alliance honors Uther the Lightbringer by lighting a candle at his tomb in the Western Plaguelands, while members of the Horde show their respect to Grommash Hellscream by leaving a bottle of spirits at the base of the Hellscream Memorial in Demon Fall Canyon in Ashenvale.
      When: September 18-25
      Where: Outside Ironforge and Orgrimmar
      Commemorate those who have sacrificed their lives to help friends and allies. Feasts are also held outside Ironforge and Orgrimmar in honor of these fallen heroes.
    • By Starym
      The race has settled in to a more stable pace, but it's also the tensest it's ever been, as there were only a few new kills today, but Method and probably Limit and Exorsus as well, are getting closer and closer to a kill.
      A lot of G'huun news today, as Method continued their streaming and we got to see a lot of their low % tries, including this 14% replay, which was followed by a 12.4% attempt a little later on.



      Method was so motivated that they raided an extra few hours into the night, stopping only at 3:30 CET, as their fatigue started showing and more and more mistakes were being made on pulls and they'll be back around 11 AM CET. Now, this doesn't necessarily mean Method is actually in the lead, as we simply have no information on Limit or Exorsus progress on the boss, so they might actually be getting him to even lower percentages.
      Limit will be facing a tough choice today, though, as their reset has arrived and they must decide whether to "lose" a couple of hours or more re-clearing the raid and getting some much needed extra loot (which is the standard procedure on progress for the top guilds) or risk it and extend their lockout, continuing on G'huun and banking on getting a kill as is. There are still 5 hours left until the US server reset, although it's getting pretty late over there, and it seems Limit has called it a night and will be coming back later and after the reset.
      The other big G'huunian news was a nerf mentioned in the hotfix notes a just a little while ago, but we're not exactly sure when it went live, or how big of an impact it might have on the kill attempts.
      G'huun nerf (source)
      Dungeons and Raids
      Uldir G’huun Bursting Boils should no longer spawn close to the boss. In other kill news, we had three more guilds down Mythrax the Unraveler and move on to 7/8 and get to try G'huun: Memento with the World 4th, EU 3rd and Pieces completing the World top 5, while Jitianhong just missed it but did get the Asia first on the boss! Wildcard Gaming almost got the 6th kill as well, but they managed to miss it by 1% as Jitianhong got it just a few minutes after that try.
      And so we're on to the possibly final day of the Uldir Mythic race, as G'huun seems to have made it at the very least to the US reset intact, with just 1 day left for him to officially be the toughest endboss of the first raid of an expansion since Nefarian 2.0 back in Cataclysm (that's presuming the Asian guilds don't get him the day after that, but it seems very unlikely)! Today will be very exciting, as Method have a bit of time with the boss, with only Exorsus potentially being a threat, as Limit (most probably) re-clear.

      *header art by HolyNautilus.