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Gale Force Esports and Team Freedom will be battling it out tomorrow at 10:00 a.m. PDT in the newest battleground, Volskaya Foundry. SolidJake and JHow will be casting the event and Ana will be eligible for play.
Learn more about Volskaya Foundry here. The battleground will be added to the Ranked map rotation next week.
Join us at 10:00 a.m. PDT / 7:00 p.m. CEST September 21 as Gale Force Esports and Team Freedom break in the newest Battleground to enter the Nexus, Volskaya Foundry.
Jake ‘SolidJake’ Kulinski and Josh ‘JHow’ Howard will be casting as these top North American HGC teams battle over the course of five games. Be sure to tune into twitch.tv/blizzheroes for all the action, and yes, the newest hero Ana Amari will be eligible for play.
Court of the Archlich bundle has been removed from the game and Kel'Thuzad now costs 10,000 Gold.
Ana will be released next week and Blizzard has reduced Kel'Thuzad's price to 10,000 Gold (down from 15,000). He still costs 750 Gems.
You can no longer buy Court of the Archlich skins as a bundle, but they can be forged individually with Shards.
Dreadlord Jaina skins now cost 1,600 Shards. Kel'Thuzad's epic skins cost 400 Shards. Death Knight Sonya skins cost 400 Shards. Crypt Queen Zagara skins cost 400 Shards. For more information about Kel'Thuzad, feel free to read our Kel'Thuzad build guide.
Redditor Spazzo965 datamined a bunch of changes coming to the game in the latest patch, ranging from Junkrat's release date to new voice chat icons.
Ana and the patch should go live on September 26. D.Va the Destroyer skin should be available on October 3 (Splash Screen). You can try out the skin on PTR, just type battlenet://heroes/skin/98/DVatheDestroyer into chat and click the link. Junkrat is due for release on October 27. Voice chat is coming soon. New icons have been found in the latest version of the client. (Source, Credits: r/ahli). You can view Spazzo's screenshot of game files here. Undocumented Changes
Auriel's Energized Cord increases the amount of energy she gains from attacking enemy Heroes by 115% (up from 110%). Mana cost of Malfurion's Regrowth has been reduced to 40 (down from 45). Many abilities now reveal the area where they hit, for example Kel'Thuzad's Shadow Fissure. Stacking effect markers have been added to many abilities, e.g. Valla's Manticore (Image), Murky's Slime. They are only visible to the Hero causing them, so enemies or teammates won't be able to see that Kharazim's next hit will cause his trait to proc. A list of all Heroes can be found here. (Source, Credits: Spazzo965, ahli)
Ana is the latest Hero to join the Nexus roster. Learn more about the Veteran Sniper in our overview.
Our latest Hero overview covers Ana, her abilities, talents, and available skins.
The latest PTR patch notes can be found here. The patch will go live on September 26. The easiest way to test Ana and avoid queue times on PTR is by creating a Custom Game. Ana, Veteran Sniper (Hero Spotlight)
As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.
The skins cost 150 Shards each. No altered voicover or animations.
Recently, Ana has been operating in the Nexus under the alias of "Shrike" and is wanted for espionage, assault, and theft in Luxoria.
Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, and stacking up to 5 times. Abilities
[Q] - Healing Dart (Mana: 15, Cooldown: 2 seconds)
Fire a dart which heals the first allied Hero hit for 250 Health.
[W] - Biotic Grenade (Mana: 50, Cooldown: 16 seconds)
Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 4 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.
[E] - Sleep Dart (Mana: 50, Cooldown: 14 seconds)
Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds. Cannot be used on Vehicles.
[R1] - Nano Boost (Mana: 40, Cooldown: 50 seconds)
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.
[R2] - Eye of Horus (Mana: 75, Cooldown: 60 seconds)
Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active.
Grenade Calibration (W) Quest: Hit enemy Heroes with Biotic Grenade. Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit. Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%. Piercing Darts (E) Quest: Hit Heroes with Sleep Dart. Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 50%. Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 50%. Detachable Box Machine (Passive) Quest: Stack 5 Doses on an enemy Hero. Reward: After reaching maximum Dosage 5 times, Doses deal 50% increased damage to enemies with 5 Doses. Reward: After reaching maximum Dosage 15 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart. Level 4
Air Strike (W) Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 4 seconds to land. Passive: Reduce Biotic Grenade cooldown by 4 seconds. Overdose (Passive) Hitting enemies with Sleep Dart and Bionic Grenade applies 2 Doses. Aim Down Sights (Trait) Shrike can be activated to increase vision radius by 100% and Basic Attack range by 2 but reduces Movement Speed by 20%. Lasts until canceled. Level 7
Temporary Blindness (E) After Sleep Dart's effects wear off, targets are Blinded for 2 seconds. Mind-Numbing Agent (Trait) Every Dose a Hero has reduces their Spell Power by 15%. Debilitating Dart (Active, Cooldown: 45 seconds) Activate to fire a dart which reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds. Level 10
See Heroic Abilities above.
Speed Serum (Q) Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds. Purifying Darts (Q) Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so. Smelling Salts (Q) Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so. Level 16
Sharpshooter (Q) Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero. Concentrated Doses (Q) Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes. Contact Healing (W) Biotic Grenade heals for 30% more per allied and enemy Hero hit. Level 20
Nano Infusion (R1) Allies affected by Nano Boost heal for 50% of Spell Damage dealt. Ballistic Advantage (R2) Eye of Horus rounds explode upon impact, healing nearby allies for 300 and dealing 150 damage to nearby enemy Heroes. Somnolent Doses (Trait) Upon stacking 5 Doses, Heroes are put to Sleep for 2 seconds. Dynamic Shooting (Passive) Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%. Custom Optics (Passive) Increase the Aim Down Sights Basic Attack range bonus from 2 to 4.