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Legion Alpha: Testing Nythendra and Skorpyron

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The raid testing has just finished over on the Alpha, but if you couldn't take part, make sure to check out our summary!

 

For those of you that aren't aware, the raid testing on the Alpha allows players a short period of time in which they can test the abilities of bosses. The bosses are often very heavily overtuned, with high HP pools and hard hitting abilities, but it still gives us a preview of what is to come. 

 

Our first boss is located in the Emerald Nightmare raid, Nythendra, and is the first boss. While not overly complicated, this boss can be extremely punishing if not done properly. The mechanics are as follows:

  • Tanks: A debuff will be placed on you, Volatile Rot, which deals damage in an area around you after 8 seconds. To deal with this, tanks need to run away from the raid, since proximity increases damage.
  • Healers: Beware of range issues with the tanks running away with the debuff.
  • DPS: No DPS-specific mechanics here.
  • All: The raid will need to be positioned on either side of the boss. If you are behind him, you will get hit by Tail Lash, knocking you back. If you are in the cone of Infested Breath, move away. Do not stand in any puddles. Run out of the raid with Rot. Move from any enlarged bugs in Phase 2.

You can check out a video of my personal best try with a pug group on the Alpha below. The best try was around 70-75%, but this was due to testing ending just as we found a tactic that worked for the second phase.

 

 

The second boss that was tested was Skorpyron, from the Suramar Raid. The tactics are as follows:

  • Tank: You will be targeted by the cone ability, Arcanoslash. When hit by this, you are tethered to a nearby location. This tether will deal damage-over-time, but the slash itself does a pretty large chunk of damage. Make sure this never hits the raid. When the scorpion adds spawn, make sure to pick them up. Depending on your tactic, you will either tank all the scorpions or just the blue ones, while the boss tank takes the red one.
  • Healer: Watch out for any players that aren't fast enough to get out of the Nether Discharge. It can hit them pretty hard and keep them stunned inside other abilities.
  • DPS: Make sure you focus down the adds as they spawn or your group is going to be overwhelmed very quickly. 
  • All: Move away from the Nether Discharge when cast. Always remain behind the boss. As the boss loses health, shards of its exoskeleton will appear in the ground. Use these shards to hide behind when Shockwave is cast. Make sure to not run too close to the edge or you will spawn more adds.

You can check out one of my attempts at the boss below. It's worth noting that this boss had some issues, namely in regards to FPS. It was also pretty heavily overtuned, with many groups struggling against it. The scorpion adds will most likely be nerfed at some point. In regards to the FPS issues, this isn't our best attempt but it was the best one that still had watchable FPS. 

 

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Hey, congrats on the kill! Unfortunately our group wasn't really the best, it was basically a pug from /2. We had some major issues with melee that simply didn't understand how to move out of the group with rot, nor did many know how to move from the breath. Shame, since it seemed like a manageable boss with a group that could deal with the basic movement etc.

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